#Teval Brew part 2 lets go
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Yavi I have in Necro as well yes
true yeah but urborg is so expensive xD
it is not a budget card for sure
this is important. if i can't use a fetch because my life is low. or i want to tap [[peat bog]] but don't want to sac it that moment
or your colorless sources then also have color. like [[command beacon]]
yep in decks i play urborg/yavi i play more colorless lands with other benefits because i can still tap em with urborg/yavi out for colors
to be clear 'not more colorless than color lands' but im more comfortable playing lands that only tap for colorless because of that
Yeah I already noticed that the most Teval Pilots here are a lot of more competitive as I my Pod dont play much combos or stuff most rounds end with combat damage or rather all end like that 😄
teval by nature is bracket 3
and playing at that bracket you want to slide stuff in just to stand a chance against other bracket 3 decks
Yeah I'm also fighting myself to just run the Precon again its good enough to have fun or only swap like 15 cards (without land upgrades)
upgrade the mana base, limit yourself to like 5-6 swaps of other cards
and you can play low 3
high 2
yeah was thinking about that as well 🙂
but the good part is you can build teval a couple different ways so if you dont like the landfall, you can still pivot
this artwork of it gives me Starship Troopers vibes
Oh cool. I'm sure that's collection only
it is
You can upgrade just mana base and still be at 2s unless you use game changers
it is the 'Out of this world japanese showcase'
yeah i was just saying swap for consistency
I would want it more if it was English print. I'm not a fan of nit being able to read my cards
well just like your link to scryfall, its only shown in japanese right now
just because thats who previewed it
If youre specifically looking for a precon level bracket 2 - thats what I worked at upgrading mine into.
Does not need to be precon level I think I'm just not happy with my current decklist and want to switch things up I guess I go for more Self-Mill and brew a value sultai Deck with lower cmc as my current list and add more "play lands from graveyard stuff" 🙂
Lower cmc and dropping some tap lands probably most important stuff to make deck play smooth. Good mama base will do wonders for you
To answer this concern. Its really good. You get 2 or 3 things or 2 or 3 lands. Any lands. It can ramp you 3 lands if you have teval and a land drop that's 5 land in a turn. That's game breaking for your next turn and even if there's a wipe you can recover so hard
Sometimes you'll get no lands but 3 exiles. Still amazing
I have to note the card down for my next order for sure 😮
[[Tempt with discovery]] also good
Sorcery
Tempting offer — Search your library for a land card and put it onto the battlefield. Each opponent may search their library for a land card and put it onto the battlefield. For each opponent who searches a library this way, search your library for a land card and put it onto the battlefield. Then each player who searched a library this way shuffles.
I will brew a new list for the weekend and will post a list with cuts and add to get some feedback 🙂
to comment on this, with the artifact removal coming back into play (and becoming more powerful again) specifically with the new spacecraft all being artifacts, and EoE having a heavy Artifact focus and some decent enchantments, any artifact removal will probably end up being good for a decent amount of time
the only problem with this is late game it tends to be useless as most people will have already ramped or will hold up their removal for what you do, but its decent mid-game
there's 2 things that make it real good. it's exile. and it's 3 targets 1 for each player. even in late game if they give you the land or they exile it's still a win either way. the only way you can lose with that card is if you HAVE to get rid of something and they choose to give you a land
at that point [[barrier breach]] might be better enchantment wise. but i don't know of something like this for artifacts
[[krosan grip]] uncounterable but for 1 target. might need to hit
you can't respond to krosan unless you have something that's also split second or a mana ability
late game my opps tend to have responses/spot removal, so even if say i get 3 more lands, to trigger landfall on say mossborn, someone might just exile mossborn. Sure i have 3 more lands, but that might not give me much to work with. Its definitely situational, because letting it resolve on their end with something held up to 'deal' with it, is different. Especially with [[planetary annihilation]] coming in the precon
That doesn't seem bad for teval honestly
It'll kill him. But losing the lands to the gy not a big deal
Unbelievable they would put that into a precon
meh. I know bojuka bog is getting a lot more play in this set
because of yard recursion
Ha! Must have missed it I looked them up this morning
the counter intelligence one has like 3-4 yard removals i believe
or just good spot removal
but again, with the amount of artifacts that will be active in current precon-level decks, i still feel that card is a valid option
in our colors, i think most of it is single target artifact removal for 3
[[icetiller explorer]] now that it's all been spoilted
This isn't a commander deck but a brawl deck, but it's really fucking cool and has an 85% winrate in it Commander
Actually this is a bad way to display the deck
last night i had psychic frog and resolved a incanation technique that i copied. pulled out konrad and summon titan. I like summon titan in the deck.
someone cast a wipe so the table took 25 because of konrad. and i made more zombies while it was on the stack to kill 2 players. the frog is real good. good addition to the deck
[[psychic frog]]
Pulled the landfall rare guy in me prerelease pack so that's one less card to worry about I guess
Also got breeding pool, woo
Have any of you used [[Lotus Field]] in your Teval deck? If so, what do you think?
I didn't like it so I took it out. Mainly because it was lowering my land count for field of the dead. It's a good card though. Can't be blown up
It's pretty good if you do it turn 5 and after when teval is out to bring one of those 2 lands back. 3 mana every turn is rather strong.
I would prefer the new green station land over this. Tap a ton of zombies to make it a cradle
Or growing rites
Thanks for sharing your experience. I can see it not being great prior to turn 5.
I've been running this card since I first built the deck, and I love it. I play a lot of lands that have utility effects when they enter like [[talon gates of madara]] and [[bojuka bog]] so things that sacrifice lands are a way for me to put those effects in my GY so teval can bring them back out and trigger their effects again. But aside from that, this card is super strong if you run any effects that let your lands enter untapped like [[Spelunking]]
I will say though, Kyoshi probably has a point about it hindering Field of the Dead. I don't run that card, so it hasn't affected me at all, but I could see that being an issue in strategies that revolve around that card
I run Field of the Dead, so I'm hesitant. But I also run Spelunking. I'm also trying to get a copy of Talon Gates. Maybe I'll proxy Lotus Field and see how it plays for me. I'm not running Crop Rotation currently so I can't tutor for FotD anyway.
You might laugh at this, but I've avoided running Bojuka Bog since I'm the guy that uses my graveyard the most in my meta and I don't want to remind folks that they could use the Bog in their decks against me.
I run Lotus Field in my Giada deck and it's great, but I play white catch-up ramp in there too.
Do you run the bounce lands since you have Spelunking? I just occurred to me that I could benefit from bounce lands with Spelunking and Tiller Engine.
Yes I do run the bounce lands. Aside from ramping with spelunking, they are also good ways for me to re-trigger the enters effects of my lands
I would highly recommend running Crop Rotation if you can, but if not, there are other land-tutor cards that can work, such as [[Wight of the Reliquary]] and [[Urza’s Cave]]
Oh shoot! I forgot that I AM running the Wight. I could add the Caves I have a copy. Thanks!
Are you running the one-colored-mana cycling lands? They've been great for me.
I'm also curious about the depletion counter lands like [[Hickory Woodlot]]. Has anyone run those with success?
I was running the cycling lands for a while, but ended up cutting them. Just not enough benefit for the downside of being a tapped land with no color fixing
I do run these, and I like them quite a lot! Sometimes you have a land tutor ready to go and the only thing you really want at that moment is ramp. That is exactly what these lands offer.
If you really want to run a land with cycling so you can put something in the GY, then [[ash barrens]] is [probably better. But I don't like that option all that much either
Thanks!
I've enjoyed the cycling lands because of the draw. I've been able to draw a couple times from one.
Are you running Glacial Chasm also? I am not. Would you be willing to share your list?
I do not run Glacial Chasm. All 3 of my game changers are tutors (Worldly, Mystical, and Crop). My deck is a bit more of a toolbox strategy, with a "go-tall" subtheme.
You need bojuka. And I agree with colossus wight of Reliquary so good.
I got 3 lands and it was OP because someone played concordant crossroads. So I used cthonian nightmare to keep bringing back wight and then sacking the zombie token for Amy land and making another one with field
I run all 3 with great success. I can get teval out turn 3 with these
And with urborg and yavimaya you can choose to tap for 1 if you don't want to sac them
Our decks are very different. I built mine as a go-wide, reanimator, drain deck. Those are my usual styles, except I've never made a Sultai nor a lands deck before.
Teval is such a flexible commander.
I run Wight, Field, and Chthnonian already so hopefully I come across that sometime.
go wide is definitely the typical way to build teval, but I just personally don't enjoy that, so I tried something different
Great point! I'm running both Urborg and Yavimaya as well
I actually have the green and black depletion lands so maybe I'll try them out. I feel like I ramp pretty well already so that's my hesitation because I feel like I'd want to swap the cycling lands out for the depletion lands and then I'd lose some draw, which I think I more.
cycling isn't really draw though. Its card neutral. You're paying mana to have the same number of cards in your hand as you started with
@floral sigil Have you been happy with [[Rise of the Witch King]]? It's been ok for me and I'm happy to reanimate a creature, but sorcery speed and opponent selects. So I kind of want to replace it with [[Soul Shatter]]. It's a toss up which one gives you more bang for the buck.
Maybe I should run both
I'm assuming (and have experienced) I'll draw multiple cards with the cycling.
It really doesn't matter how many you draw, because like I said, they don't generate card advantage. If you're paying mana to draw cards, then you should end with a greater number of cards in your hand then you started with. Going +0 isn't worth it. The only time their cycling effects are helpful is specifically when you want them in the GY so you can bring them back out, not for the card you draw as a conciliation prize
Rise of the witch-king is one of my favorite cards in the deck. The reason I run it is because it can get any permanent in the gy and put it on the battlefield. I'd pay 4 mana for that effect, even if it didn't sacrifice creatures.
I should run both then because I feel like I don't have enough removal.
I forgot that it was any permanent. Reading the card...
Its definitely important to make sure your deck has enough removal, but IDK if Soul Shatter is the type of removal your deck would really want
At the very least, if you do want to use that type of effect, then consider using [[Flare of Malice]] instead, assuming your deck runs enough non-token black creatures
Flare isn't as good for my deck. I'm not running enough black creatures
fair. But I still stand by my first statement. Soul Shatter isn't really the type of removal this deck wants to run
This is my style
I just looked at your removal list and [[Drag to the Roots]] seems really good.
it is! Its just a better version of [[assassin's trophy]] most of the time
Instant
Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
"Not just any floriculturist can grow this caliber of nightbloom. We're looking for a rooftop hothouse with quite particular conditions." —Dr. A of the Foundway Associates
Early game not as good but anytime after turn 4 pretty dang good
True, but most of the time I'm not worried about removing things early game anyway
yea true
I like the go tall subtheme. has it given you a better chance at winning? I feel like my deck generates great value over time but sometimes struggles to finish without a wincon like craterhoof
ok kozilek is hilarious haha
but i almost dont want to do that just to keep my graveyard full
here's mine
Your curve is a bit higher than mine but I like the theme
thanks, yeah i feel like ive only won games when they are grindy
yes, I've been quite happy with the subtheme's performance. Its great for the deck to have a goal that its working towards rather than just being a pile of good cards that vaguely matches a theme, and going tall gives me access to a lot of really powerful cards like [[return of the wildspeaker]] and [[jarad, golgari lich lord]]
plus it gives me plenty of ways to close out the game other than just cratehoof. Both because there are more overrun effects that work well with go-tall strategies, but also because just having a really big creature with evasion is often enough
Creature — Human Druid
When this creature enters, exile up to three target land cards from your graveyard.
Creatures you control have all activated abilities of all land cards exiled with this creature.
"Sleep, and return your energy to the lifepool. Sleep, and enrich the land for the next harvest."
3/3
The best targets are lands that tap for 2 or more mana, like lotus field and the bounce lands. Any lands that have activated abilities that aren't mana abilities are also amazing targets. Fetchlands, [[Maze of Ith]], [[Shifting Woodlands]] etc
ahh having all my tokens become lotus fields is pretty good lol
yep, it definitely is 🤣
shifting woodland is a good land that i should probably run
Oh yeah, its AMAZING in this deck, but I especially love it because its the easiest way to trigger [[Dark Depths]] and get a Marit Lage token
funny enough, I actually don't run thespian stage, despite the fact that dark depths is a big part of my strategy
No, vesuva enters as the copy, so it would get ice counters
My main ways to trigger dark depths are just shifting woodlands and [[mutated cultist]]
Creature — Eldrazi Horror
Devoid (This card has no color.)
When you cast this spell, remove all counters from up to one target permanent or opponent. The next spell you cast this turn costs
less to cast for each counter removed this way.
Deathtouch
It tirelessly gurgles Emrakul's blessings from inhuman mouths.
1/3
ahhh nice i like that
i had an omo deck with dark depth, maybe it's time to bring it to teval
I'm a fan of it for sure
I cut it.
If you really want to go bonkers, [[root path purifier]] makes all your fetches get any land you want
you could play that, use a fetch to get aother fetch. to get another fetch, potentially getting 4-5 landfall triggers in the trun if not more.
[[mossborn hydra]] suddenly can one shot anyone
wait you’re cooking here….
i also don’t really love how steward of the harvest exiles my lands
and once she’s gone i won’t be able to use them again
i’m also waiting for [[travelling chocobo]] to dip a lil in price
Creature — Bird
You may look at the top card of your library any time.
You may play lands and cast Bird spells from the top of your library.
If a land or Bird you control entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
3/2
No point in this unless you are doing a deck of landfall. This doesn't trigger teval against
[[bristly bill]]
I agree with Kyoshi, this really isn’t the best deck to use this card. Unless you’ve built your 99 to be fully focused on landfall
I have successfully used [[spark double]] to make a ton of trval triggers
I forgot to mention here that I am running [[Pit of Offerings]] for graveyard hate, but in this case it also can act as a color fixer for me.
good card. can trigger teval. and remove some stuff from other people at the same time
Plus it triggers Teval if taking from your graveyard
Great minds!!
Yeah I often remove one card from my yard and two from others
For some reason I've never liked Bojuka Bog and just don't run it in any of my decks.
@unique path Would you be willing to share your decklist? I tried scrolling pretty damn far up this thread to find one and just got fed up. I'm not super great at Discord and I'm sure there's an easy way to get to the beginning of a thread, but I haven't found it.
I ask since it sounds like we're playing similar styles. I really enjoy draining the table!! I do this in many of my decks. I should probably try something else like go-tall that Colossus does. I've never tried that with the exception of an old Tuvasa voltron deck. I didn't like voltron much.
https://archidekt.com/decks/12379209/teval_2025
mostly updated.
I did add a [[junk winder]]
took out mending of domniaria and added summon titan for example
and aftermath analyst wasn't doing anything for me so i added lumara
I've been running Aftermath and have been curious as to whether spending the cash (I only play in paper and not super often) for a Lumra would be worth it over Analyst.
My daughter used to play her Adrix and Nev deck and Junk Winder was great in it. That's cool idea!!
Thanks! We definitely have similarities. Constant Mists seems great in here. I only have one copy in my Sythis deck, but I've been thinking of breaking it apart as I rarely play it.
I've been contemplating dumping Sol Ring and Arcane Signet to add two more lands, which would put me at 37. 35 doesn't quite seem like enough to me. You're running 34. Have you had any issues with land drops?
if you are going to dump arcane get a [[herd heirloom]] to at least give you card draw.
i wouldn't dump sol ring. it also lets you get teval out turn 3
no i never have issues with land drops ever
Also i can see Herd Heirloom helping with Teval by turn 3, but not Sol Ring
Has Tatyova been a good card draw engine for you? I've occasionally run into issues where I just didn't want to cast her at that moment. I can see her completely blowing up if folks let her stay on board for a couple turns though.
I think ive asked this before but in the route of Sultai Zombie shenanigans would Teval be alright to run? I kinda want to abuse the token generation
Sure, you could also abuse druid tribal if you go that route
Tatyova is real good for draw and life. Great add to the deck
Yes
so we running [[the soul stone]] or what ?
lol
an interesting include!
my maybeboard continues to grow lol
my maybeboard is twice that of my deck lmfao
but just being a 2 drop mana rock that enters untapped with indestructible makes it an autoinclude (if you could benefit from the extra mana fixing), especially for decks that already play throught vessel, fellwar stone, or diamonds (as examples)
There's a 7 drop enchantment that does that lol. It's fine I guess
It's a mana rock
That does what?
i know theres like [[debtors' knell]] ...but just like that im pretty sure everything else that is similar is multi-pipped and not indestructible, obviously can still be exiled
Enchantment
(
can be paid with either
or
.)
At the beginning of your upkeep, put target creature card from a graveyard onto the battlefield under your control.
One moment, conscious only of a sense of repose. The next moment, hearing the trudge of his own footsteps. He sighed and squinted into the glare ahead.
[[Virtue of Prescence]] is the closest, but unlike that this is still usable early game as a mana-rock, until you get you get the mana
No card found for “Virtue of Prescence”
That brings out a creature on upkeep
[[virtue of persistence]]
You can do it on end step of someone else's turn. To get the infinity Trigger on your upkeep
yep
i was thinking you can do some stuff with phyrexian altar if you need mana, you can exile a zombie druid token for the 'exile' part
its pretty easy to do early on
i go back and forth on playing Gaea's Cradle, and this being 6 generic makes it a decent dump
I took cradle out buy it will win you games when you need mana. I found myself sitting on mana though
If I had a better land to play I would, but nothing else hits it for me. I could just drop the land slot, but meh. I'm trying [[evendo, waking haven]] today just because I want to see if I can station it in a real game.
You can easily. And you can do it with things that just came into play. You can play that cast teval and station for 4 immediately
I just pulled the blue one last night and it went straight into iron man
I can station that easily
Sure sure. I've been playing them pretty regularly in non-competitive games (like commander box league) but in an actual game, I'm not sure how much free rein I'll have
I made 12 zombies in a turn last night
Plus chatterfang tokens. It's pretty easy to get to 12 power. If I had that green land I would slot it immediately
My biggest issue with it is late game it's kinda meh
That's why I cut cradle
Cradle would be better late game then Evendo 10 times out of 10...no turn on condition, so I'd rather have cradle, and cradle late game for me has been a win con, but having to station late game means less or no blockers left up
Cradle is useless after a wipe unless you have urborg or yavimaya.
No creatures no mana
Cradle is also useless turn 1
I used to run chasm cradle and field. And I'm down to field as my one GC land. Thats fine. We all have different styles
Always tend to have one or the other, and I hold up interactions normally for whipes
Anyone tried [[Augmenter Pugilist // Echoing Equation]]? I was thinking of running [[Nanogene Conversion]], but for one more mana to cast EE you can also recur it to hand with Tortured Existence and the two Witnesses.
Creature — Troll Druid
Trample
As long as you control eight or more lands, this creature gets +5/+5.
"Hold still. I have a theory about what's going to happen to your face."
3/3
Echoing Equation 


Sorcery
Choose target creature you control. Each other creature you control becomes a copy of it until end of turn, except those creatures aren't legendary.
"Any good experiment is repeatable."
Wow! I realized that Nanogene changes ALL creatures to your choice not just yours. If I'm cloning Teval, I certainly wouldn't want my opponents creatures to be the same in that instance, so Echoing seems better from that standpoint alone.
what other targets would you guys choose for nanogene?
Not a lot of other great options in my deck besides Colossal Grave-Reaver. Maybe Gitrog for an alpha strike, but deathtouch is still blockable. Maybe Syr Konrad if you can kill stuff as well. If I have Wonder in my graveyard then the choices are easier from a combat perspective.
[[Hedron Crab]] would be an ideal target i think. In theory Its an alternative win con if set up properly
Since we can generate a decent amount of bodies and mana anyways, turning them into crabs, playing our land for turn and tevals land retrieval plus whatever ramp we want to just go nuts. Probably best used as an attempt to mill out a single player
I forget the name but theres another crab that mills all opponents as a landfall trigger
only if i have more creatures than the table, which i'm mostly going to have, i would pick Syr Konrad, or Ayara.
if you have enough creatures(zombies) to turn into teval, you can swing the zombies, mill a shit ton of cards, bring a ton of lands back and for every land you bring back, you will make X= number of tevals you have. so if you have 5 tevals(1 teval + 4 other creatures) you would attack with the 4 zombie tokens. doesn't matter if they block. you mill 16 return 4 lands back and make 20 zombies
risk is milling yourself out but you don't have to attack with all of them. if you have 10 tevals you can attack with 3 and make 30 zombies
i use spark double to get 2 tevals or 2 of whatevever i think is best. grave reaver is a good one
Hey my Teval pilots 🙂
Current Decklist:
https://archidekt.com/decks/12167171/sultai_graveyard
I'm not sure what to cut for maybe the following cards:
Cuts: Skull Prophet, Overlord of the Floodpits, Protean Hulk, Lethal Scheme and Crypt of Agadeem. - open for any other cards to cut.
Cards I own which I could include:
Veil of Summer (not sure if needed), Walk-In-Closet / Forgotten Cellar, Ramunap Excavator, Glacierwood Siege, Tatyova Benthic Druid, Culling Ritual, Sylvan Safekeeper, Beast Whisperer, Elemental Bond, Herd Heirloom, Braids Arisen Nightmare, Dark Ritual, Naga Fleshcrafter, Winternight Stories, Counterspell,
Only mentioned the most important adds. The Deck should still be Bracket 3 without any infinite combos.
Happy to get some feedback on "best in Teval" cards ❤️
Also I already preordered the Icetill Guy for this Deck which I need a cut for 🙂
Skull profit easy cut. There's death rite and molt tender that are better.
Protein hulk you can cut unless you are trying to combo out. I guess you can get value out of it but why spend 7 mana on that or cheat that out to just kill it. Needs a specific purpose or you can cut it.
I wouldn't recommend cutting lethal scheme as it's a free kill spell if you have untapped creatures which you will mostly every turn.
Crypt of agadeem is expensive and living death or something is probably just better.
Culling ritual dark ritual silvan safekeeper are the ones that stand out to me from your list.
Looks like you want to get lands out of GY just make sure you can play multiple if you are going that way
Also counter spells are always good even if you mill them sometimes
Okay seems legit yeah 🙂
Any other cards you would rather cut ?
Crypt I just dislike it disappointed me so many times 🙁
How many multiple Land drops should I have in my list and what to cut for them :/
I have an Azusa and Exploration in my binder ?
I will replace Crypt of Agadeem with Veral Den the new cycle 🙂
New cycle? The new cycling land is [[festering thicket]], the new enemy tango land is [[vernal fen]]
Gitrog and icetill are pretty good. Azusa pretty good
Ah yeah true I could run Azusa and Icetill is on its way 🙂
I really like [[Incarnation technique]] 5 mana mill 10 get 2 creatures back. And you can give the copy to a spell slinger or something to make them mill 5 and wiff on the creature
You'd need a way around the legend rule for many tevals
we were talking about using it with nanogene conversion
missed the last line on the card my bad
Just remember Nanogene does turn everyone's creatures into Tevals
Personally, I don't like extra land drop effects in Teval. It doesn't seem like the right deck for it, in my mind. I run Icetill, Gitrog, and Aesi, just because their other effects are strong, and the extra land drop is just a cherry on top. But I don't run anything like Azusa purely for the sake of more lands
@floral sigil yeah I run all of them in my Necrobloom Deck and Teval I will mostly add play lands from gy effects I guess and still have one exploration left so maybe I'll throw this one in there as well need so find cuts first tho .. 🙁
Yeah I like the idea of Echoing Equation much better.
Yep! Gotta assume you have a ton of zombies to turn into teval to overwhelm people. Also can turn their huge dragons into 4/4s
It's just one of those things where suddenly giving people blockers for flying may be a downside
Yea agree you have to use it correctly
That's why Echoing Equation might be more agreeable to folks. It only converts your creatures AND can be recurred to hand as Augmenter Pugilist by Tortured Existence and a few other cards.
I agree with this.
I'm running tatyova and icetill because of other effects not extra land drops. Icetill is just insane
Tatyova doesn't give you an extra land drop
that's why its 1 mana less than aesi
I took out all the lands from gy effects and I don't miss them. Muldrotha and icetill are the only ones and those are side effects
Yea she's there to gain me life and get me card draw. I had been frustrated with my card draw ability. She gets me many cards to hand
yeah, tatyova and aesi are both amazing in this deck.
@floral sigil Random thought. I cut chasm a while back. I don't miss it. But I did die a bunch of times to dragon etb damage triggers and I still don't think I should put it back in even though it's a one turn mostly can't die effect
I'm glad to hear you don't miss it. I kinda figured that would be the case. If you're struggling with triggered effects specifically, have you considered running counterspells that stop those, such as [[Defabricate]] and [[Tale's End]]? I have both in my deck, and they are quite effective
I would need to run creature removal there's 2 dragons that do it terror of the peaks
And another one
Ah if it’s a repeatable effect like that, then yeah removal would make more sense.
Or [[Tishana's Tidebinder]], tbf.
Creature — Merfolk Wizard
Flash
When this creature enters, counter up to one target activated or triggered ability. If an ability of an artifact, creature, or planeswalker is countered this way, that permanent loses all abilities for as long as this creature remains on the battlefield. (Mana abilities can't be targeted.)
3/2
Looking in here has given me some good ideas. I liked the land ramp in theory, but I think y'all are right about needing draw more than ramp, since Teval does that on her own.
this can let you live one turn yea. you'll need answers before their next turn
Tidebinder turns the target off until they can remove her (or recast/flicker their creature).
The [[Herdron crab]] [[hedge shredder]] combo is so busted my gf pulled out 12 lands in a turn with it and just killed me with over 1000 scutes lmao
Artifact — Vehicle
Whenever this Vehicle attacks, you may mill two cards.
Whenever one or more land cards are put into your graveyard from your library, put them onto the battlefield tapped.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
5/5
That's the card I was looking for!
Teval pilots I need your help before game day in my LGS 😮 ❤️
I took them both out lol. But nothing wrong with using them just not my style
What's up
What do we think on these changes ...
Good changes
And I need 7 cuts from a pro for these adds or a little chatting / discussion which of these I must include:
I wonder how many self mill effects I should run and how many recursion and how many landfall abilities .. 🙂
I need a broodship myself
I think this is a free include I guess but what to cut 😄
I'm not sure. But I would suggest try your hardest to get teval out turn 3. And get some protection for him like greaves or swifties
I would not run ramunap and the siege at the same time. Probably siege better since it's not a creature
Oh yeah makes sense I can include greaves or swifts as well but what to cut I'm stuck 😄
Okay I will try it 🙂
So I only need 6 cuts or 7 seven if I should run greaves yeah
i don't think you need exploration and broodship
i think safekeeper and tatyova are keeps
what do you need dark ritual for? it can let you turn 3 teval i guess
or do other things
I think my mana curve is kinda high but since I'm in green I think I dont need it yeah ..
I'm thinking about cutting harrow and Springbloom Druid tho?
i cut harrow and eventually springbloom but springbloom is real good to get more landfall
(And to be clear, Muldrotha is GOATed with the sauce, no arguments)
broodship is once per turn permanent but yes that's fucking CHEAP compared to 6 mana being a 1 cmc
i have muldrotha in mine but i wouldn't care if i cut it i think the deck would work find without her
True but I think Taty, ob nixilous andn Crabby and floral evoker are my only triggers?
my landfall triggers are tatyova, field of the dead. mossbord hydra(you need 6 land drops to kill someone with this and it doesn't have to all be same turn)
scute swarm
ob is pretty good for single target player removal. 3 life per land is no joke. and he gets huge so if you can give him trample it's terryfying but i cut him from my deck
i wanted tayova more than ob
and icetill over him too
Mossborn Hydra I have in my Necrobloom Deck where I can easily put 3 lands a turn or more 😄
I like [[Tifa Lockhart]] on top of Mossborn
Oh yeah Icetill I have as well now 🙂
she's good if you can pump her some other way before lands start hittinng the fiend
You could also run [[Mightform Harmonizer]]
Creature — Insect Druid
Landfall — Whenever a land you control enters, double the power of target creature you control until end of turn.
Warp 
(You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
4/4
She's not as scary immediately
you can kill with commander damage with this out...
cast this. fetchland. crack land. attack. 3rd land. someone dies
But you find Lumra or Scapeshift and she can knock someone out
mightform is crazy if you can get trample on things
Okay so for my Deck changes now I will cut Springbloom Druid and Harrow for Sylvan Safekeeper and Tatyova.
I want to include Lightning Greaves maybe I cut abrupt decay for it?
I need one more cut for Glacierwood Siege 😮
Maybe cut Nyx Weaver ?
But I want this to be more a Mill Deck but also run nice 😄
Cut nyx.
Add [[mesmeric orb]]
I've not done that on purpose because it would make my deck too much for 3s
Thats not appropriate with my pod hahahah 😄
So this is my current list now but somehow I think I will cut grapple with the past and also I need to cut Sorceries I think to run more creatures? 😮
Started as a precon but wanna make it fun and powerful and sometimes I think run less removal is powerful so others waste their ressource rather protect then remove ?
If I'm being honest, I've had 0 issues running teval with no dedicated mill cards. I run plenty of cards that do mill, but all of them accomplish other goals within the deck. Nothing is there for mill and mill alone
examples: [[Six]], [[ripples of undeath]], [[Lumra, Bellow of the Woods]] etc
Legendary Creature — Treefolk
Reach
Whenever Six attacks, mill three cards. You may put a land card from among them into your hand.
During your turn, nonland permanent cards in your graveyard have retrace. (You may cast permanent cards from your graveyard by discarding a land card in addition to paying their other costs.)
2/4
I run them too but Lumra I don't own 🙁
Sure, and that's fine. But my point is, you should evaluate what a card is doing for your deck, and if the answer is just "it lets me mill" then I don't think that card is good enough to run, personally
"It lets me mill" should always come with an "and it does X"
Yeah true I mean in my case just mill is also fine I guess since I run a lot of reanimate spells but your right so maybe gut grapple with the past and also cache crab, also not sold on eldritch evolution never drew it
Ooo
I should swap mes orb for ripples. That's more consistent and less likely to eat hate
Here's my take on it. Still under construction
[[Lilting Refrain]] is interesting
Colossus has a point. Use cards that do things in addition to mill
Had a really strong showing with the deck, but holy shit you get lost in the sauce
LOL. yea it's many triggers to keep up with. when teval first came out - lots of youtubers were missing triggers it was irritating to watch
That’s a big part of the reason I went with a “go tall” theme instead of going wide. It’s less triggers to manage
I can completely see this. I've gotten lost in all the triggers in my go-wide version.
i've removed mesmeric orb from my deck and I honestly dont miss it. Yes, the mill is nice but it draws so much unwanted attention i feel like just running self mill or dredge will be enough
generally, people dont like seeing their library in their graveyard
btw if you guys want to put some lands in your graveyard [[ayula's influence]] could be a nice way to do that with most go wide strategies
This one not bad it's any 2 cards you can put creatures in the gy to bring them back
Oh yeah, this is not going to be resolved in anything resembling a reasonable amount of time.
For those of you that have got plenty of games under your belt, how would you rank order [[Aftermath Analyst]],[[Lumra, Bellow of the Woods]], [[Summon: Titan]], and [[Worldshaper]]?
Enchantment Creature — Saga Giant
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Mill five cards.
II — Return all land cards from your graveyard to the battlefield tapped.
III — Until end of turn, another target creature you control gains trample and gets +X/+X, where X is the number of lands you control.
Reach, trample
7/7
In order:
Average, Amazing, Good, Average
I don't like analyst. I like lumra. Vigilance and reach.
I like titan also reach and trample for 5 and mills you.
Worldshaper is ok but needs a death trigger to get lands back
Thank you! Sounds like 1) Lumra, 2) Summon, 3) Worldshaper (preferably with sac outlet) and 4) Aftermath.
If you have sac outlets in your deck, then yes that order is correct. If you don't already run them, then aftermath would be better than worldshaper
But also, Will of the Sultai is the actual number 1 on this list
Will of the Sultai is slightly better than Lumra, but I think it's a lot worse without Teval sticking,
Both are crazy if you can stick one of the good landfall triggers like Aesi or Tireless
(Or FoD)
Or tayova. Or ob nixilis. That's why it's #1 probably
the first part is the important part i think. the 2nd part is if you are trying to kill someone, which I've done with the card before and Teval. but even if teval isn't around, getting all the lands back is the real meat. the trample and counters is a side bonus
For the record, [[Triumph of the Hordes]] is extremely baller as an overrun in go-wide
Great card I use it in elf deck thats very wide
for those who run ob nixilis: how does he feel? he's been on my maybe for a long time
also does anyone run [[groundskeeper]]?
He gets huge fast. And if you can do 3 to 4 land drops or more per turn it's that x3 lifeloss to someone. Big deal
Basic only too restrictive. And it's 3 mana. Might as well add some play lands from gy effects for that same cost once
Have any of you folks ever considered using a Deserts sub theme to this deck? There’s a lot of really bad desert cards, so we wouldn’t invest into it too heavily, but [[Lazotep Quarry]] is like an absolutely perfect land for this deck.
[[Conduit Pylons]] and [[Scavenger Grounds]] are pretty decent too, especially if you run a few desert support spells to make them easily tutorable.
As for those desert support spells, I was thinking something like [[Dance of the Tumbleweeds]], [[Map the Frontier]], [[Colossal Rattleworm]] and then optionally [[Dune Chanter]] to make it so all these tutors can actually grab any land
If you wanted to condense the package down a bit, I think just running Lazotep and Rattleworm could also work.
I will once again shill [[Hour of Promise]]
Hour of Promise is a decent card, but I wouldn’t run specifically for this package, since there’s really only 3 deserts total that you’d really want to run in this deck. Plus the desert effect on this card isn’t that good
[[Field of the Dead]] being the obvious fourth desert
(not an actual desert)
I really need lazotep for a sac outlet and to make a copy of something from the gy which triggers teval.
The rest of them don't inspire me to do anything
Yeah, kinda figured that’d be the case. Lazotep seems like a pretty amazing land though. I’m shocked I don’t see more people talking about it. I guess if you run enough other land tutors you don’t really need the desert specific ones, but I do really like that the desert tutors can all also grab basic lands when need be. Well, aside from Rattlewurm, which, ironically, I think is the best one. It’d be nice to be able to tutor for Lazotep just by milling it
Don't talk about it, they will push the price up
I decided to cut crop and throw chasm back in. Crop wasn't doing it for me and I have chances to mill it
that really seems like the wrong call to me. "I have a chance to mill it" is never a reason to cut a card.
Because like, this is a signleton format with a 99 card deck. You're not going to see 80% of your deck in any given game. What's the difference between milling a card, and just not drawing it? The only thing you should worry about is how good a card is when you do get to use it, and Crop Rot is AMAZING whenever you have access to it
Eh... 20% doesn't feel right in this deck. More like 30-40 with how much you mill and draw.
It's one game changer that's mostly in the gy for another one that's also mostly in the gy but I can bring it back
Does someone play these cards in their teval deck & how would you rate them if you’re running them ?
Also what about ashaya is this a good card or where is it a good include ?
I play amulet of Vigor in my teval deck. I actually use [[Urza's Saga]] to tutor for it. I don't run the other two. They'd probably be better in a more dedicated landfall build
Enchantment Land — Urza's Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — This Saga gains "
: Add
."
II — This Saga gains "
,
: Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost
or
, put it onto the battlefield, then shuffle.
I found ashaya to never be a game ending card but it always makes you the target after playing it which almost always ended in a loss from my experience I’ve heard great things about lotus cobra but don’t have the card myself unfortunately
But why ashaya makes you the target I dont get the value? 😮
Yeah people don’t like seeing a 14/14 on the other board most of the times you’ll get gunned down for having that ability and showing it off but not ending the game usually just gets me killed
But she doesnt even have any keywords 😄
I’ve found big stompy creatures are better in a bracket 2 maybe low end 3 theme of Teval but unless the value is massive from the card like [[ob nixillis, the fallen]] I’ve found going wide is usually what Teval wants to do
Like chatterfang goes absolutely bonkers in this deck
If you have the $ doubling season is a fun one too
Yeah I try to play more cheap creatures and maybe I have to let go my dream of a reanimator Deck tho today almost milled one out with crabby and aftermath analyst bringing in 22 lands 😄
Going wide is obviously very strong, but I don't think going tall only works in low bracket 3. I've been having plenty of success with it.
The trick is, you just have to create pressure somehow. Huge creatures with no evasion don't create pressure. That's why I run [[Managorger Hydra]] but not [[Forgotten Ancient]]
what did you do to bring in 22 lands, just aftermath analyst? That sounds more like an issue you can work around, instead of an actual problem... additionally if it's with hedron crab...you can target an opponent instead of yourself for the mill off crab
That was a long game with only 30 cards left in my deck most of my lands where in graveyard anyway and yes aftermath + hedron crab milled someone out 😅
Time to think about snagging a shuffle titan
theres a couple other suffle cards that arent creatures if you dont want to run the titans
but that makes an interesting use case for me and Gaea's cradle, and the extra mana i have from it...i could get dump into an eldrazi...hmmmm..normally i wouldnt play them in this deck, but it could be any interesting play
I like the ideas of being able to drop one for big mana
@humble lynx pretty sure he runs amulet
[[willow geist]] need to throw this in. will get big quick
hmmmm
also for going tall managorger like mentioned earlier and mossborn is probably the FASTEST go tall thing in my teval deck. double power every land fall means 2 to 4 to 8 to 16 to 32 to 64. 6 lands to kill someone
Lotus cobra is and always will be the goat
Amulet of vigor is what enables your Lumra loops, I don't even run sol ring because it's the better tutor off of Urza's saga
Ashaya? Mid.
You're running tokens mostly, Ashaya is no token so she's mid at best
You're better off running that TKD creature that lets you exile up to three lands and gives all your guys those land abilities than running Ashaya
Cobra helps you power out Teval early, he's kinda wasted cause you lose the mana from the land recovery from Teval unless you have a way to spend it at instant speed, so you could argue [[Nissa Resurgent Animist]] is better cause it'll find stuff for you if you have those types of cards in the deck
Legendary Creature — Elf Scout
Landfall — Whenever a land you control enters, add one mana of any color. Then if this is the second time this ability has resolved this turn, reveal cards from the top of your library until you reveal an Elf or Elemental card. Put that card into your hand and the rest on the bottom of your library in a random order.
3/3
She does find you aftermath analyst
Also finds you Lumra
And tireless tracker/provisioner
Oh thanks a lot for now i don’t even run tireless tracker/provisioner but probanly should just convert my List to landfall / token deck i guess but also already have Necrobloom that’s why I’m trying something different 😄
Lumra I don’t own at the Moment 😮
i like lumra way more than aftermath. aftermath is a broken up cost but it can die before you can pay the 4. paying the 4 is like meh. you can decide when to cast lumra and when not to. and you can reanimate her to get the lands back too. and she has reach. really good card
the difference is Aftermath is still fine in the yard with Shifting woodland, lumra isnt. So if you are short creature recursion, the aftermath still works by grabbing woodland
sure that's 100% true. you can loop aftermath and like squandered resources and shifting infinitely
Shifting woodland is an insane card
Like the 4th best land in my deck
After cradle and talon gates for me, so 3rd best
whats the use case for Talon gates? I still haven't figured out if i care for it or not
It lets me phase out things messing with my graveyard
Or protect teval
Or remove any big threat
So I get that, but you do need to still have a land drop for turn, but it can stick for a few turns. I don't know how it would protect Teval though, or what the benefit would be on the Teval.
[[talon gates of Madara]]
You can just pay 4
Ohh shit
Yeah I always read that backwards
When it first came out I read it right, and haven't read it that way since then
Always read it as "pay 4 to put this card into hand"
Ugh, thanks lol
It's great because it isn't a spell
Also don’t forget that you can phase out an opponent’s creature too. Since Teval’s effect happens before your opponents can declare blockers, it can remove their best one.
Plus you should run cards that put it onto the field at instant speed from your library, like [[Wight of the Reliquary]] or [[Urza’s Cave]] or [[Crop Rotation]]
its just such a damn versatile card
yeah i removed glacial chasm for talon gates. never looked back
i threw [[famished worldsire]] in the deck, havent casted it yet but we'll see how it goes
Creature — Leviathan
Ward 
Devour land 3 (As this creature enters, you may sacrifice any number of lands. It enters with three times that many +1/+1 counters on it.)
When this creature enters, look at the top X cards of your library, where X is this creature's power. Put any number of land cards from among them onto the battlefield tapped, then shuffle.
0/0
yeah thats how i was using it before, pulling it to the field, but now that im not an idiot, at least for the next 20 minutes, it makes more sense
i cut cradle and i don't miss it. i'm gonna put the station cradle land in though. not a GC. growing rites is also an option as getting 4 creatures into play as a teval deck is so freaking easy.
i would say my "best" lands are the fetches, shocks and the [[peat bog]] style lands that tap for 2 mana and sac themselves. it doesn't happen often but it FEELS AWFUL to miss a teval land drop from the GY so i like to make sure there's always a land in my GY before I attack
i've been playing against the new EOE land commander and if you aren't already you should 100% be playing some form of GY hate. bojuka is great. but there's others like [[soul guide lantern]] and [[dauthi voidwalker]]
Creature — Dauthi Rogue
Shadow (This creature can block or be blocked by only creatures with shadow.)
If a card would be put into an opponent's graveyard from anywhere, instead exile it with a void counter on it.
, Sacrifice this creature: Choose an exiled card an opponent owns with a void counter on it. You may play it this turn without paying its mana cost.
3/2
that new commander will out value you so hard. sac 10 lands everyone lose 20. replay the same fetch 3 times to get more lands everyone lose 6
GY hate and search hate like op agent and ashiok would probably help the most but op agent is a GC and ashiok isn't actually a bad idea it can mill you and exile everyone's GY for 3 mana
[[ashiok dream render]]
If we're talking about GY hate cards, There's a new one from FF that's really fun: [[Espers to Magicite]]
That's a really good piece of interaction
Hearthull..yeah the fact its only 8+ to station fully is kinda rough, it plus an aftermath loop is game
I think with blue we have a fair amount of disruption, you just need to convince the rest of the table to deal with the threat too
only now realizing etb doubler in the vein of staRFIELD VOCalist also double landfall trigger, so silly
Caution: Some landfall effects are not optional.
(i.e. if you Lumra with Tatyova on field and slap down 30 lands, you may in fact deck yourself)
Done this before!
Same 😂
Luckily I had that flash land out
Colorless sack it to cast at flash speed
Held prio on the tatyova trigger that would've killed me, flashed lab man
yeah, I had to sac Tatyova and I had the 40k enchantment that lets me bring back creatures instead of losing, but I lose if no creatures in grave
But that game is what made me slot in [[Endurance]]
Cause if I didn't happen to have that land out? I was fucked
Repeatedly saccing all my lands with Zuran Orb and then bringing them back with Aftermath Analyst, saccing Aftermath Analyst to keep a creature in grave...
Endurance at least adds a safety net
This. So much this. If I have psychic frog out and nothing to do with my gy I'm exiting that whole fucking thing at end step before my turn to swing out with zombies. Versatility is the reason my win rate with that deck is like 75%
Jace was my backup. I lost my backup but I still had 49 tokens.
And Teval is probably like, the single most versatile sultai commander there is
Lands matter? She got that. Reanimator? She got that. Overrun? She got that. Aristocrats? She got that. Generic midrange value? SHE GOT THAT SHIT ON!
Yea after teval I rarely touch muldrotha
4 mana for an evasive commander that can do the same thing Muldrotha wants to do but with more value attached? Yeah easy swap
Muldrotha can still hang in the 99
Best part is each 3 cards is a separate Teval trigger 😉
I'd save 3 to activate on your turn tho to give froggy some flying
Yea turn 3 ccommander vs maybe 5 or 6 is a strong difference
Or well you'll get 2 more on attack step so I guess you can activate it before blocks
Drawing on frog hitting is amazing
And if you need to discard to give it counters even better
God frog is such a stupid card
Why can you activate all of its abilities at instant speed?!
Shit should've been sorcery speed 😭
Because modern
Mf lasted less than a month in modern bruh
He got hammered almost immediately
Well the attempt was for modern anyway
Not that you asked or cared in particular...this is her whole lore too, quite literally she is her lore
"Wielding and manipulating life and death, and the environment around her to keep things in balance. Sacrifice the few, to benefit the many, manipulating and exploiting the weakness in others so many can prosper" (paraphrasing)
Oh I wasn't asking anything, just praising Teval
No I know, that's a figure of speech...meaning you weren't really looking for anyone to comment on it
Her lore is pretty damn fitting and they nailed how she works compared to her lore
Probably my favorite of the new Tarkir dragons
Newgin doesn't count cause he doesn't have the dragon typing
crazy that it took me this long to find titan's nest, but I sure found titan's nest
spelunking too (though I probably gonna use it more on hearthrull
im assuming you are using it for the Surveil?
yeah but also it's just one of the cheaper interesting cards that I wanted to try out
Strong AF. Yureni and betor pop off better than teval in my opinion. Teval way more consistent and faster than them
Which betor?
I've dumped my whole GY for 20 or 30 plus zombies to end game. It's a valid strategy
The delve teval is insane
Delve Teval kills you so fast tho
I've lost to it and it's amazing. Duplicate gary 32 times when your life total can't change
I've actually been building a Betor list lately. I've got a nice little trifecta of lands decks
Szarel is lands aggro
Teval is lands midrange
Betor is lands control
I did more control for teval, aggro for hearthhull and stax for Thalia and the frog
can i use transmute on [[tolaria west]] to fetch a land?
Yes
Which is a good thing to k ow exists. Thanks
😎 eat up boys im definitely gonna try it in teval
only thing that kind of limits it is the fact that teval brings it to the battlefield after so you wont be able to do it again
Idk this just seems kinda worse than [[Sylvan Scrying]] or [[Expedition Map]] or [[Urza’s Cave]] or [[Wight of the reliquary]]
so tolarian you can discard then replay like urza cave. that's the only "advantage" i see with it. and it lets you get anything 0 cost. like [[zuran orb]] for example. or a crypt if it was legal
Sure, if you’re running 0 mana spells then I can see it being worth running. Though I don’t like Zuran Orb, personally. But if the main reason you’re running to Tolarian is to discard it so you can play it from GY, there are a lot better lands for that niche
Hi! Better [[Syr Konrad, the grim]] or [[Ob Nixilis, the fallen]] on a Teval landfall reanimator
Legendary Creature — Human Knight
Whenever another creature dies, or a creature card is put into a graveyard from anywhere other than the battlefield, or a creature card leaves your graveyard, Syr Konrad deals 1 damage to each opponent.

: Each player mills a card. (They each put the top card of their library into their graveyard.)
5/4
I prefer konrad. Both are good. One guy does life loss which bypasses no damage. The other guy triggers on every fucking thing you do
If you have space run both
Konrad triggers on teval mill. Or any mill. Ans has built in mill
A creature leaving your gy which you can proc so many ways. Anything dying including not your creatures.
Can I send here my decklist for Teval? For opinion and suggestions
yeah just link it in chat
https://moxfield.com/decks/p6EQfgyqJUWeQqxK6myaYg here my list, on the sideboard cards that are arriving to me
So, a couple of things stand out to me immediately with this list. Firstly, I feel like your lands could use some tweaking. 36 is a pretty low number for a deck like this, and you aren't running any good utility lands. Pretty much every land card you have there just produces mana and nothing else. Since your commander gives you a land for free from your GY every turn, you should play lands with interesting effects so you can pick-and-choose which ones you want. Aside from that, I think the biggest thing is that you lack easy access to a win condition. It seems like Cratehoof is your main win condition, but you don't have any redundancy or tutors for it, and you have very few ways to get it out of your GY if you mill it.
Cut refute for a better 2 cmc counter.
Cut retreat to coralhelm. The black one that drains on land etb us probably better
which cards could i add for a win cond?
Well, that depends on how you want to win. Teval is an insanely flexible commander, so you can tailor the deck to your own personal playstyle. If you want to play midrange and win with a big combat finisher like Craterhoof, then you can add [[Overwhelming Stampede]] and [[Tyvar, the Pummler]] as backup options, plus maybe some better ways to search for these from the deck or recover one of them from the GY. But there are lots of other ways to win with this deck as well, like combos or flooding the board with tokens. You should pick whatever best suits how you want to play the game
Legendary Creature — Elf Warrior
Tap another untapped creature you control: Tyvar gains indestructible until end of turn. Tap it.


: Creatures you control get +X/+X until end of turn, where X is the greatest power among creatures you control.
"They just keep coming and coming—perfect for my morning workout!"
3/3
My Land Recursion Version
https://moxfield.com/decks/2uPQ6wWqik6cI_u2-fWctA
i didn't realize you had infinites with retreat
[[wight of the reliquary]] + retreat puts all lands on field if I have scute or nantuko out
How do Teval pilots think about [[Cabal Ritual]], [[Culling Ritual]], [[Culling the Weak]] ?
Kinda thinking about them more but curious if anyone running these and why and why not? 😮
I do not run any of these. Of the cards on this list, Culling Ritual is the one that seems the most interesting, and I've seen it in plenty of other Teval decks. Mainly, I just don't think they're that useful. This deck already ramps a ton, and has specific synergy with land ramp, so I don't see any reason to run ritual-type ramp cards. Its the hardest card type to recover from the GY, and doesn't have any specific synergy when milled, plus you won't always have something huge to ramp into in your hand. These types of cards seem better in decks that want to play super fast and rush to their win condition, whereas the typical teval deck is a bit grindy-er and likes to generate advantage over time
Yeah makes sense the best one is culling ritual I agree I need to try it.
Yeah also I was wondering if there are nice creatures with dredge escape or something flashback you can generate value of even if its milled.
I try to rebuild my deck a bit and focus more on cards leaving my GY as well 🙂
I never have mana issues in this deck. Only ever have card issues
[[magosi water]]
Any magosi enjoyers?
@floral sigil And others What do u think of my upg deck atm? https://moxfield.com/decks/PU2MbDb0s0uAwXSZ_S0aqw
That'd definitely an improvement, but I think there's still a little bit more you could do. You're still missing any strong utility lands to search off cards like Crop Rotation or Wight of the Reliquary.
You've got very strong utility cards outside of your lands, and a couple of finishers like Tyvar and Craterhoof, but I'd personally want to see more cards that pressure and threaten your opponents in the midgame. Ob Nixilis the Fallen is a great example of the type of card I'm talking about, but there's more you could run. [[Mossborn Hydra]] immediately comes to mind as a low-investment, high-threat creature you could slot in pretty easily. [[Lumra, Bellow of the Woods]] and [[Mightform Harmonizer]] could also be nice choices
Creature — Insect Druid
Landfall — Whenever a land you control enters, double the power of target creature you control until end of turn.
Warp 
(You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
4/4
Got back evendo from the gy with teval. Literally stationed it to 13 immediately
Didn't get to untap with it died to the guy going before me
How good is [[Lumra, Bellow of the Woods]] really? 🙂
Thinking about picking one up now since they are really trending at the moment?
It's genuinely crazy
Very strong card
Its good AF. Gets all lands back. Can attack without tapping. Has reach for flying stuff. Os a fatty can get huge
Two sets in a row with lands from graveyard themes makes lumra popular
I traded away my full art
Okay I'm sold on it I just ordered Lumra 😄
Like Shiba said, I'm now on my 3rd deck this year that has Lumra as a primary win-piece, and with Avatar having the 'Earthbend' mechanic having MORE land features, im sure she will continue to grow in popularity.
Yeah mine should arrive tomorrow and I kinda like all the landfall support recently 👌
Just replace it with the raised foil
the beauty of MTG is you can always trade something else for one. or you know, just buy one and keep it
Price trend on lumra is wild
yep. theres the landfall stuff from Edge, and Earthbend from Avatar has some wild combos. Especially because it (earthbend) makes man lands, that return if they die. I think those are going to be kind of interesting for Teval, or ANY landfall deck for that matter
i might want a [[mightform harmonizer]] because with 3 land drops in a turn(including teval effect) you can commander damage someone immedietly.
Creature — Insect Druid
Landfall — Whenever a land you control enters, double the power of target creature you control until end of turn.
Warp 
(You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
4/4
and if they already took damage, you can do it with 2 lands for example
its seeing play in other landfall decks right now. I know im testing it in one of mine.
wow lumra got put on the weekly winner list for MTG stocks. it did spike. crazy
Yup that's what I was seeing
The full art cocaine bear version like doubled in the UK
Sadly I moved mine for half the price
I found a spare lumra lying around so now I have two
My latest Weekend Upgrades. Not sure how to feel about [[Aboleth Spawn]] but it could be insane 😮
Wait I just checked I bought my Lumra on the 24.08 for 19,99€ and now it is 65,80€ cheapest listing in Germany 😄
Thinking about selling it immediatly to make +40€ 😄
Yeah lumra is popping off
I sadly traded my full art one away for not much
And now it's doubled in price
Yeah that happens MTG really is stock market 😮
[[zimone and dina]]
Legendary Creature — Human Dryad
Whenever you draw your second card each turn, target opponent loses 2 life and you gain 2 life.
, Sacrifice another creature: Draw a card. You may put a land card from your hand onto the battlefield tapped. If you control eight or more lands, repeat this process once.
3/4
Really good if you have something that draws you more cards consistently. Like rhystic. Or keple
Kelpe
Or itself
anyone try out [[Seedship Broodtender]]
Creature — Insect Citizen
When this creature enters, mill three cards. (Put the top three cards of your library into your graveyard.)


, Sacrifice this creature: Return target creature or Spacecraft card from your graveyard to the battlefield. Activate only as a sorcery.
"Inspiration blossoms from fertile rot."
2/3
[[eye of nidhogg]] could be neat?
Legendary Enchantment — Aura
Enchant creature
Enchanted creature is a black Dragon with base power and toughness 4/2, has flying and deathtouch, and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
When Eye of Nidhogg is put into a graveyard from the battlefield, return it to its owner's hand.
[[Screams from Within]] does so much work in this deck. You go Infinite if you put on your own creature and have a sac outlet with teval out
I haven't I prefer [[Incarnation technique]] I always copy it and give the copy to a spell slinger deck or something and it fucks
Finally played Teval yesterday for the first time
Untouched precon
was an absolute menace at the table and held my own
I feel like I could just build a whole teval list and it would be so strong...
but maybe too strong for the pods I play in
The teval I had theorycrafted before was just sultai landfall bullshit
but I think I want to go a more reanimator route
I did this 😄
yeah! i run that card too
Anyone tried [[Gyruda, Doom of Depths]] as a companion or in the 99? 😮
Legendary Creature — Demon Kraken
Companion — Your starting deck contains only cards with even mana values. (If this card is your chosen companion, you may put it into your hand from outside the game for
as a sorcery.)
When Gyruda enters, each player mills four cards. Put a creature card with an even mana value from among the milled cards onto the battlefield under your control.
6/6
You'll need to check your deck for even cmc creature cards to see if it's even worth
In the 99 for sure. Too many good 1 and 3 mana spells to consider as the companion imo.
Yeah that’s what I think too 🙁
You really don’t care about milling the opponents or stealing their creatures, so 6 mana to mill 4 and get a creature out of your GY is a tad bit too much mana
For 5 you can cast living death. For 4 you can cast dread return twice
how many lands is everyone running now? i’m considering going down to 36 to squeeze in some other fun cards
I'm at like 34 or 35
33 raw lands, 38 including mdfcs
Once again considering Teval. Maybe as just a pure reanimator/self mill deck rather than the landfall plan I was originally going to go with
You can have more than one strategy. I have elements of reanimator and landfall and mill
There's some landfall stuff I have like mossborn and tayova and field of the dead
But mostly mill is teval and reanimator is a by product of the mill.
I will say I have multiple ways to end the game
Not just infinite. Combat damage. Drain. Mill the table
I think [[chatterfang]] and [[shifting woodland]] are probably some of the best cards in my deck
Multiple cards match “chatterfang”, can you be more specific?
Anyone using any new from newer sets?
so [[icetill explorer]] with [[collosal gravereaver]] and putting lands into play. holy moly. I cast living death got a lumra and those 2 out. with tatyova and river kelpe. draw 15. gain 6 life. mill 6 with icetill. bring 3 creatures back because each mill is each own trigger. disgusting
[[Superior Spider-Man]] might have some legs in Teval
Legendary Creature — Spider Human Hero
Mind Swap — You may have Superior Spider-Man enter as a copy of any creature card in a graveyard, except his name is Superior Spider-Man and he's a 4/4 Spider Human Hero in addition to his other types. When you do, exile that card.
"I will be Spider-Man. With my unparalleled genius, I shall become the Superior Spider-Man." —Otto Octavius
4/4
Running Icetill Explorer, looking to pick up a [[the soul stone]] this weekend
Yea it's pretty easy to get to 7 mana and a zombie to exile to get the harness ability
Turn 5 is probably very doable turn 4 if you have sol ring
Even before that, it's still a usable card, sure it goes -1 on its first turn, but at least it still taps for mana outside of that, it's not just sitting around doing nothing
Well yea it's a 2 cmc mana rock that comes in untapped and is indestructible. Sometimes artifacts get destroyed. Ita a great card
I'm currently running 40 lands, with 0 MDFCs
Instead of cutting lands to run more "fun cards" you should just run more fun lands!
fun lands you say?
Oh yeah, there's so many good ones that synergize with Teval or make the deck more interesting.
A few of my favorites are [[Talong gates of Madara]], [[Lazotep Quarry]], [[Shifting Woodlands]], and [[Soaring Seacliff]]]
well if you arent running those already, what are you doing...well maybe except Soaring Seaclif but still
Sure, fair enough. I suppose most people are splashing them. But then, if you want to run a deck that really focuses on the lands, you should also run ways to recycle these effects. Bounce lands and lands that sac other lands when they enter are a good way to do this, but then you also have stuff like [[vesuva]] and [[echoing deeps]] to copy their effects
Plus ways to put lands on the field at instant speed like wight of the reliquary and crop rotation
I need a lazotep quarry actually. One of the lands that is a banger for teval
i havent made room for it yet, but im getting in probably 10 games or so this weekend with Teval alone so at some point ill swap it in, and hopefully hit it
i need some alternative wincons other than scute swarm, craterhoof and moss born hydra. any other suggestions?
[[mirkwood bats]] [[syr konrad]] [[ayara]]
Multiple cards match “syr konrad”, can you be more specific?
Multiple cards match “ayara”, can you be more specific?
[[syr konrad the grim]]
Legendary Creature — Human Knight
Whenever another creature dies, or a creature card is put into a graveyard from anywhere other than the battlefield, or a creature card leaves your graveyard, Syr Konrad deals 1 damage to each opponent.

: Each player mills a card. (They each put the top card of their library into their graveyard.)
5/4
i have those wincons in my other deck, maybe i should go tall?
You can do whatever style you want. There's a guy in edge of eternity that doubles power of any creature on land etb
You can kill someone with 3 land drops with teval in one hit
You can also use for your mossborn hydra also
I definitely prefer going tall with my version of the deck. Going tall is a win con in and of itself if that creature has trample, but it also gives you access to a lot more varied finisher cards like [[Overwhelming Stampede]], [[Tyvar the pummeler]], [[Jarad, Golgari Lich Lord]] etc
Legendary Creature — Elf Warrior
Tap another untapped creature you control: Tyvar gains indestructible until end of turn. Tap it.


: Creatures you control get +X/+X until end of turn, where X is the greatest power among creatures you control.
"They just keep coming and coming—perfect for my morning workout!"
3/3
[[Might form harmonizer]] for going tall
Creature — Insect Druid
Landfall — Whenever a land you control enters, double the power of target creature you control until end of turn.
Warp 
(You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
4/4
Holy power creep batman:
What the heck
Also I once again want to build teval
Not sure if I'm gonna do reanimator or land shenanigans
If you do Reanimator lemme know please ! ❤️
I think land is really strong but idk how to win without just being simic with black
I dont like the Lands matter Strategy much and also already have a Landfall Deck in Abzan so yeah xD
Want to make Reanimator work which seems possible already won a few games 🙂
More [[lucea kane]] than teval but the discard to get a creature is pretty good
Legendary Creature — Human Tyranid Wizard
Spiritual Leader — At the beginning of combat on your turn, put a +1/+1 counter on target creature.
Psychic Stimulus —
: Add 
. When you next cast a spell with
in its mana cost or activate an ability with
in its activation cost this turn, copy that spell or ability. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)
1/1
I feel like lands matter teval is just so good
If you can get some card draw going
I wanna see crab + hedge shredder shenanigans
Yeah yeah .it wasn't specifically targeted for Teval, I was more or less just commenting about how we will probably be eating good in the next two set (not including FF holiday)
Tfw can never move from land matter because I unfortunately pulled both traveling chocobo and icetill lmao
I had traveling Chocobo but since it didn’t double Tevals triggers it usually ended up being something that didn’t change the game for me much has anyone else had good luck with it in Teval?
Teval isn't typically played as a traditional "landfall" deck, so its not the best fit for this deck.
I skipped it in favor of spark double to have 2 tevals and it's nuts
I keep wanting to make sultai reanimator but I keep ending up making sultai lands matter...
Which strat works best with teval? The ramp on commander is so good
I just want self-mill with [[Colossal Grave-Reaver]], [[Hedron Crab]] and [[Hedge Shredder]]
Artifact — Vehicle
Whenever this Vehicle attacks, you may mill two cards.
Whenever one or more land cards are put into your graveyard from your library, put them onto the battlefield tapped.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
5/5
So keep those guys.
I cut hedge shredder and I don't run hedron. Gravereaver to me is a busted fucking card. Especially if you have icetill or mesmeric orb
Sultai reanimator instead of landmatters may make better work of [[lotuslight Dancers]] than a lands matter version of Teval just a thought
I tried to make that card work but I just didn’t have enough recursion to pull more than 1-2 of the targets out and I feel like you really want to be hitting all 3 of the cards you target with lotuslight dancers
It's paired well with a living death or something.
Or a dread return. It's a set up card.
You can actually get dred return with it. Or gravecrawler or multiple multi color creatures.
Or an ewit or something
It's just OK. I think
[[Buried alive]] probably better
I kept Lotuslight because if you hit it off (or when) Gravereaver is on the board, you then get the second pull from LL entering
I don’t think I agree with this idea btw. You don’t need to recur all 3 cards for Lotuslight to have value. Sometimes the value comes from having access to a wider array of options that you pick from. For example, if you use dancers to send a ramp card, a draw card, and a removal card, then you’re now prepared for 3 different situations, but you might only end up in a situation where one of those is actually useful. But at least you will have the flexibility to be prepared for any of those 3 situations
you then need to recur those from the GY somehow. so it needs other parts to work. like an ewit. or auroral precesion. or a regrowth
way easier to get creatures back
Sure, but I feel like that's a given regardless of what cards you send or what you use to send them. The point I was trying to make is that spending 5 mana to tutor 3 cards to your GY can still be a good investment even if you don't recur all 3 of them
It seems steep to be
It is a body so that's nice
You have realms uncharted for 3 for any 3 lands
There's a creature version of that
There's buried alive. Gifts
I realize now what I'm saying might be discouraging. The dancers are a good body and have lifelink. And you can get that etb multiple times with recursion
played a game where i cast spelunking. put down evendo. station for 12. make 9 mana. hard cast grave reaver. mill 3 bring back lumra. had ayara out with field and made 12 zombies. forgot my 14 draw triggers for river kelpe. good board state no wipes happened all game
How did you make 12 zombies?
Oh nvm
I read it as "ayara out on the field" not "ayara out with FotD"
We should probably not use "field" and "field" lol
Also cast [[amphibian downpour]] for storm count of 6 I'm keeping in the deck
thats such a weird card to keep in the deck. I guess at least as a counter its fine
Yea it's unconventional. For 3 mana you can get at least 2 important creatures to get fucked if not more
i’m gonna try to fit in a surveil subtheme into this deck with cards like [[uurg, spawn of turg]] [[cephalid inkmage]] [[izoni, center of the web]], could be a good way to stuff the graveyard and some alt win cons
Creature — Octopus Wizard
When this creature enters, surveil 3. (Look at the top three cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Threshold — This creature can't be blocked as long as there are seven or more cards in your graveyard.
2/2
Honestly [[yawgmoth thran physician]] would go bonkers in this deck. Also Warren soul trader.
Izoni is too expensive in my opinion and the Sac feature is too restricted I want to sac anything any time
Legendary Creature — Human Cleric
Protection from Humans
Pay 1 life, Sacrifice another creature: Put a -1/-1 counter on up to one target creature and draw a card.

, Discard a card: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
2/4
i have yawg in another deck, maybe i’ll do some switches 🫡
Yawg is great as card draw from all the zombies
And with gravecrawler
How much zombies you usually make with teval tho? 😮
I played my list yesterday again and only made like 3 Zombies and after that teval got removed but never recast him and was going to combo with aftermath analyst and ob nixilis with 28 lands in Gy 😄
Yeah I like sultai generic graveyard bollocks because it's not commander dependent
Yes I know I need more ramp to get teval out early but honestly milling myself a bunch and reanimate just good stuff or even assemble a combo is to much fun
[[bygone marvels]] is another addition i’d like to try
if you can descend 8, that’s 3 zombies and bringing back 3 creatures to your hand
I tried this I didn't like it unless it's late game. And it's permanent only
I made like 12 in one go last game I played just with lands. If I had teval out it would have been like 20 that turn.
Will of the sultai.
Sometimes you can make 4 to 5 or more a turn just by doing stuff
I've had such huge success with
[[Incarnation technique]] that I'm seriously debating throwing in [[Healing technique]]
Healing technique isn't limited to creatures, so you have to make sure whoever you give it too they won't have a counter spell to return
Or maybe you want them to. Or a wipe. Or something like that. There's politics potential
But there's a creature for that. I forget the name. It's a snake
Anyone looked at [[peerless recycling]] for Teval?
I love it in bumbleflower as recursion
[[Bala ged recovery]] is probably better
I know some of the lists use Bala Ged, but it is a MDFC sorcery, vs instant. I have seeen Peerless on a few lists when i look around, but its normally on 'upgraded precon' type lists
[[Auroral procession]]
Peerless good it's perm only but still pretty great. And you can get a second copy
Well 2 targets not a second copy
i run Auroral
Didn't realize this is instant, that's nice
assuming you mean Auroral, its really good. Since it has no card type limitation as well
What can i change in my deck? Is a Teval landfall reanimator
if you are doing landfall probably play [[field of the dead]] even though it's a game changer
also [[warren soul trader]] probably pretty ok. cthonian nightmare is bonkers.
[[rise of the witch king]] lets you sac and get something back at the same time
if you want ETB effects to double for your retreat and vinelasher and other stuff i would reccomend
[[panharmonicon]] or [[yarok the desecrated]] or both
probably yarok because it's permanent not just artifact or creature ETB
i played a game today and i squeaked it out with 8 hp. killed one guy because he kept targetting my board(one turn 3 exiles on 3 separate creatures)
cast teval 1x the whole game never got to attack. left him in command zone. konrad helped me win with collosal gravereaver and finished off the game with a altar of dementia milling myself and pinging with konrad
[[starfield vocalist]]
Creature — Human Bard
If a permanent entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Warp 
(You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
3/4
This was in eoe btw and is like 1 buck and a half rn, and you can cheat it out with only 2 mana
That's pretty good
while i dont run it currently (its on my 'sideboard'), i like it because with FotD and at least 1 teval (not counting spark double) you can get so many zombies. Its mainly really good with FotD and a Lumra-return-all-lands effect
Hello there 🙂
Had a blast playing this deck the last days but I was wondering if there is a nice combo for teval players?
I currently win most of the time with [[Syr Konrad, the Grim]] to drain everyone with Living Death OR if I mill myself or other people. Another wincon of mine is [[Lumra, Bellow of the Woods]] + [[Ob Nixilis, the Fallen]]
Also I wanted to ask for advice I want to make it more go wide and maybe also include [[Zuran Orb]] for more value?
Legendary Creature — Human Knight
Whenever another creature dies, or a creature card is put into a graveyard from anywhere other than the battlefield, or a creature card leaves your graveyard, Syr Konrad deals 1 damage to each opponent.

: Each player mills a card. (They each put the top card of their library into their graveyard.)
5/4
[[Altar of dementia]] with teval and [[screams from within]]
Have 2 zombie tokens out at least. Put screams on one, sac it. Put screams on other one, make another zombie. Repeat. Mill the table.
Also phyrexian altar with gravecrawler and teval. Make infinite etb and ddesth triggers
Ayara/konrad kills the table that way
Or any drian effects
[[Colossal gravereaver]] and altar of dementia mill yourself keep bringing creatures back out. Ping with konrad
Uh nice I will adapt my Deck currently I think I will cut Mystic Remora, Afterlife from the Loam & Eldritch Evolution maybe.
Is anyone here on Zuran Orb is it any good?
@unique path do you have a current List of yours? 🙂
mine's not updated
i would keep life from the loam. cut mystic for sure
zuran orb is great. if you have aftermath analyst and shifting woodlands you pretty much go infinite with spelunking or anything that says your lands etb untapped
if you really wanted to get dirty you could go infite with [[squandered resources]] and aftermath and shifting woodlands
I already play Aftermath Analyst and shifting woodlands yes and mystic will be cut for spelunking yes 🙂
How to go infinite with aftermath and shifting woodlands?
turn shifting woodlands into aftermath if it's in the GY. sac all lands to squandered to make mana, use aftermath ability to bring all lands back into play. if you have spelunking they all enter untapped. you loop. if you have squandered to sac to it doesn't matter if they are tapped or not
you need a land sac outlet though. so zuran orb or squandered. there are others but those are the easiest
Aaaaah okay nice weird this is my first deck where I dont win through combat 😮
It's really hard to win through combat against 3 others
Drain/ping damage is probably my favorite way to kill a table
Yeah I play Dinos which is easier to kill the table as well as a token Deck with an overrun 🙂
[[mightform harmonizer]] threw this into the deck. if i get 3 land etb's i can 1 shot someone. if i get 2 i can do 16 with teval and put someone on a 2 turn clock. will see how it goes
Creature — Insect Druid
Landfall — Whenever a land you control enters, double the power of target creature you control until end of turn.
Warp 
(You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
4/4
also threw [[archfiend of ifnir]] back into the deck. i really liked the extra mill and getting any creature back every turn
Creature — Demon
Flying
Whenever you cycle or discard another card, put a -1/-1 counter on each creature your opponents control.
Cycling
(
, Discard this card: Draw a card.)
5/4
Creature — Zombie Noble
Afflict 3 (Whenever this creature becomes blocked, defending player loses 3 life.)
Other Zombies you control have afflict 3.
At the beginning of your second main phase, if a player was dealt combat damage by a Zombie this turn, mill three cards, then you may return a creature card from your graveyard to your hand.
4/4
I'm going back to thinking about Teval, mixed reanimator + lands self mill shenanigans probably
Yes thats exactly my current build 🙂
Not perfect but it works so far 🙂
Is this a potential Teval card?
[[Elemental Teachings]]
Instant — Lesson
Search your library for up to four land cards with different names and reveal them. An opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest onto the battlefield tapped, then shuffle.
"Understanding others, the other elements, and the other nations will help you become whole." —Iroh
[[Realms uncharted]] probably better but both can't be bad
If you have this opening hand you can turn 3 it and drop a land turn 4
Oh yeah that’s nice 🙂
So, this wouldn't really fit in my deck, but for those of you playing a more token themed build, what do you think of this land: [[Eumidian Hatchery]]
Really good if you have lands sac outlet
That really depends on how many cards from the precon you plan to use. If you want the deck for what it is, then sure. Its a fun precon. But if you want to build your own teval deck and you are just using the precon as a starting point, then you should plan out your final build first and figure out if you're using enough cards from the precon for it to be cost effective. I bought the precon as the starting point for my deck, and I honestly regret it. I only use like 20 cards from it in my final build. I would have saved money if I just bought the singles
Totally agree I also regret buying it because out of the Box it’s Fine but to optimize teval you will replace like 75% of the precon
If it's 50 or under probably a good bet. If it's like 80 and you plan to customize it I'd go with singles especially if you already have a good mana base
I don't regret it at all - buying the precon
It was 45 bucks and worth it 100%
I just updated my Decklist with some swaps but I wanna bump my land count up to 38 Cards and for the future I will add Phyrexian Altar and Gravecrawler for a potential 3 Card Combo with Teval?
Which two cards would you personally cut for the combo and which two cards for now to add lands and is there any land I'm missing other than Field of the Dead?
May someone have a look and leave advice? 🙂
Decklist: https://archidekt.com/decks/12167171/compost_king_you_cant_do_this_to_me_after_everything_ive_milled
Also what do we think of [[Noxious Revival]] in a heavy self mill shell?
So, not to rehash old arguments, but with the last update to the bracket system, we got a new definition for what counts as a "2 card combo." The define it as Game-enders, lockouts, or infinites. So if you have 2 cards that go infinite with each other before turn 6, that should be in bracket 4. So I'm much more confident in saying that Gravecrawler + Phyrexian Alter should not be played in bracket 3. Because I wouldn't count "control literally any zombie" as a 3rd card as far as a combo is concerned. If you disagree with that and are confident you want to put this combo in a bracket 3 deck then at the very least please be sure to discuss it with your table in a pre-game chat. I would see it as underhanded to try and do something like that without discussion
Oh yeah true I didnt think about that and anyway my playgroup if very simple and I'm not even sure if I would run that combo but thanks for the hint yes.
Thank you very much 😉

I have the combo in my b3 deck.
It doesn't bother me for 2 reasons. One with teval out making a zombie every time I recast grave crawler I get another one. So far it's just infinite mana if I sac the other zombie for any thing after I recast gravecrawler.
So that's 3 pieces.
To win I'll need drain. Konrad. Ayara. Zulaport or something similar.
Even with a Warren soul trader you need a 3rd piece to drain the table.
@modern solar for those reasons I run it among other combos and no one really cares from my experience
I also run altar of dementia, screams from Within, and teval is piece 3 and you need 2 separate creatures that aren't teval to mill the table with that combo.
And there's plenty of interaction points
The new definition of a 2 card combo includes infinites, even if they don't win the game.
Sure. But we are at a minimum of 3 cards for both scenarios
Like I said, I don't think "literally any other zombie" counts as a card for the combo, because its too generic of a condition that you can easily fulfil
i understand, we disagree there. teval deck is going to have zombie tokens readily accessible. so you need to set up. so at a minimum teval is the combo piece that's number 3, because even if you sac grave crawler to itself to recast itself, you need another zombie to come out to go infinite.
you can say the condition is trivial but without the condition the infinite literally doesn't exist. the condition is the 3rd card/piece if it's a token
and that's without any payoff to the "combo" at that point it's a loop. not a combo. because it doesn't go anywhere, it just loops. it doesn't advance the game in any way
Can you explain that to me?
So what would be a loop and is a combo a game finisher ?
The loop is sacrifice grave crawler to phyrexian altar and make a mana. Then use that mana to recast gravecrawler if you have a zombie of course on the field
The game ender requires something like syr konrad or ayara or Zulaport to say hey when this enters or dies everyone take a form of damage or lifeloss
That's the end of the game if no one has responded to the demonstrated loop to end the game
There are so many possibilities for people to interact as well.
They can kill teval. They can blow up phyrexian altar. They can exile the gy.
And they can do that for example like this. You have your combo out. You sac crawler for mana. There's a damage or lifeloss trigger on the stack. You can kill the thing making you lose life. You can destroy altar. You can exile the gy while that trigger is on the stack. Or just the crawler.
Payoffs are their own thing. The WOTC definition of a "2 card combo" lists "game enders" and "infinites" as 2 different types of combos. So if something requires 2 cards to produce an infinite number of game actions, that is a 2 card combo, even if there is no payoff. Because its still creating trigger events that other cards can react to.
We've had this conversation dozens of times at this point, so I really don't feel the need to get back into it. It seems like you don't care about the clarification that WOTC posted in the bracket article, so you do you I suppose. I wouldn't allow it at my bracket 3 table, but we don't have to play together
I just wanted to point it out to Ceto_ because of the update article
you are right we don't have to go in circles. and I need to go look at that update arcticle
no 2 card combos before turn 6. so you can have it if it's turn 6 or after. which seems reasonable
Okay sorry for the discussion haha 😄
Anyway I dont care either what WOTC states I just talk to my playgroup thats it 🙂
Make Commander fun and not a rule book thats the point .. if you wanna play competitive sure know the rules 🙂
But anyway what do we think about / did anyone try cards like:
[[Noxious Revival]] or [[Retreat to Hagra]]
i run this one in dina soul steeper. it's a good landfall card
Noxious Revival is a card I’ve considered a few times, but I’ve never felt the need to run it. [[Mortuary Mire]] is pretty easy to tutor for and retrigger if it’s already on the field
Gravecrawler + Phyrexian Altar seems like a pretty reasonable bracket 3 combo
Next you'll be telling me [[alphetto alchemist]] shouldn't be allowed in bracket 3 because it's an infinite combo
Or [[basalt monolith]]
Where in the article does it even "clarify" the definition of combos? I don't see it but I might just be missing it
Not sure but it just says no 2 cars combos before turn 6. Fine by me
Anyone have thoughts about
[[Doubling season]] for more zombies or other tokens
Feels extremely win-more. Doubling Season works best in decks that make more than one token per game action. Like with [[Avenger of Zendikar]] or something like that. If you’re just doubling a trigger that makes a single token, you’re better off just doing something that triggers that ability again, rather than paying 5 mana for an extra 1-2 tokens
Do you have suggestions on copying triggers?
Stroinic is the only one that comes to mind. Which isn't bad. Mill 3 get a land and a zombie x2
Roaming throne but meh
i threw in [[willow giest]] and [[pull through the weft]] to see how i like them
No card found for “willow giest”
[[willow geist]]
Sorry when I said "trigger it again" I didn't mean copy the triggered ability on the stack, I meant do that game action again. Like play another land to trigger field of the dead again, etc
Even then I would suggest [[parallel lives]] first since you only care about the token
Thinking about b4 teval - can it actually hang in b4? I feel like fast wins aren't super doable with teval as it's generally a value engine
Just throw in a ton of combos. Keep mana costs low. Less about commander but it's an engine for the win.
I'm sure it's not hard to throw together a b4
So 1st off, its important to remember that bracket 4 is a spectrum of power levels, just like any bracket. There are plenty of pods that play bracket 4 without using 100% perfectly optimized, sub-CEDH decks. Any commander can be built as a bracket 4 deck, and if you find a pod that plays at the power level you want to play at, then it will be just fine. That being said, Teval is a very strong commander and you can certainly build it as fully optimized if you wanted to. Lands strategies in general are still very strong in bracket 4, and Teval is just one of the best lands commanders. Kyoshi is right that a fully optimized teval deck is going to be a combo deck, with multiple play lines for what type of combo you can execute. Teval can help facilitate some of those combos, but just in general for commander, the higher power level you play at, the less and less the commander actually matters. Its mostly going to come down to how optimized and streamlined your 99 is
Yeah this is what I figured. I'm hoping to make a deck to play with the super high power players who typically play cedh style combo wins
(Meaning like, generic grixis commander and breach lines)
Sultai combos are a bit different but still good
If you really want it to be as optimized as possible, I think Teval could make a decent bracket 4 thoracle commander. Demonic Consultation + Thoracle is probably not ok in most bracket 4 pods, but if you're already playing a self mill strategy its probably not that hard to find a way to mill your whole deck and then play throacle. Like if you use [[Hedron Crab]] + [[Hedge Shredder]] or [[Underrealm Lich]] + [[The Gitrog Monster]]
Artifact — Vehicle
Whenever this Vehicle attacks, you may mill two cards.
Whenever one or more land cards are put into your graveyard from your library, put them onto the battlefield tapped.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
5/5
Legendary Creature — Frog Horror
Deathtouch
At the beginning of your upkeep, sacrifice The Gitrog Monster unless you sacrifice a land.
You may play an additional land on each of your turns.
Whenever one or more land cards are put into your graveyard from anywhere, draw a card.
6/6
I second that when I played gitrog and underrealm in muldrotha high power I could mill my deck if I wanted it's bonkers
For bracket 4 you probably want to do the squandered resources, shifting woodland, aftermath analyst loop
Among other things
been thinking about [[beifong's bounty hunters]] specifically when we create a zombie, then we sac the zombie, earthbend a land, sac the land, land hits yard, then comes back, creating a zombie, triggering landfall for any of the landfall triggers, or lands/cards leaving yard, or any creatures dieing.
i know its not a perfect synergy (mainly because we need more creature saccing to kill the zombie tokens), but i think it could be an interesting way to loop those effects
Creature — Human Mercenary
Whenever a nonland creature you control dies, earthbend X, where X is that creature's power. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
"Let's take them now."
4/4
That's an infinite combo right there
Lots of avatar earthbend stuff is pretty insane for teval
Earthbending and Ashaya create crazy combo potential
I’ve honestly been thinking I should rebuild Teval from the ground up with the new avatar stuff. Earthbending is oblivious insanely good, but there’s also a lot of other synergy around stuff like landfall, sacrificing, power 4 or greater matters, etc
the power 4 or greater has me intrigued as well
The only thing I’m on the fence about is wether I should give the avatar treatment to Teval or [[Szarel, Genesis Shepard]]
ahh im running Hearthhull instead
I don’t want 2 decks that play too similar to each other
I think Szarel makes a little more sense as an earth bending commander because of the colors, but it would improve my Teval list a fair bit as well
I think most of the green etb earthbends go in both. [[Toph earthbending master]] likely goes in both as well
: Put this card from your hand onto the battlefield.

can be paid with either