Ive been meaning to upgrade the satya energy precon, i have a mostly functional list but i found that i needed higher impact plays, not sure if focusing on combat or comboing off is the way to go here
https://moxfield.com/decks/WyejClgoQ0yNzQhBziIAVQ
#Satya Energy
661 messages · Page 1 of 1 (latest)
ok so, if this was my deck and i was swapping it over to a blink deck, i'd probably cut:
-Definite cuts
Aetherstorm Roc
Dreamtide Whale
Razorfield Ripper
Solemn Simulacrum (it's a bit slow at 4-cost)
Akroma's Will (more useful for combat-focused decks than blink decks)
Negate (consider replacing with either a more versatile or 1-cost counterspell, i.e. Counterspell/Swan Song)
Aether Refinery (it's a bit win-more and focused more on the combat win)
Bident of Thassa (better in decks with more small evasive dudes)
-Potential cuts
Laezel
Professional Face-Breaker
yeah, stuff like:
Imperial Recruiter
Recruiter of the Guard
Flesh Duplicate
Spellseeker
Ranger-Captain of Eos
Phyrexian Metamorph
Felidar Guardian
we go to 91 if we don't count the potentials
oh jesus the recruiters are kinda expensive
especially the white one
ah yeah that's true, they haven't reprinted that one in a minute
and so is flesh duplicate what
this is wild why is this so expensive
oh its only from
the dr who set
that makes sense
it's a 2-mana clone and yeah, only one printing
riip
geez tutors for things that aren't artifacts are all money
i think the only one that we can actually FW is imperial recruiter
good budget blink stuff:
efficient dudes that draws cards on ETB (Wall of Omens, Aether Channeler, Faerie Miscreant is pretty good with your commander, Helpful Hunter, Spirited Companion)
[[Circuit Mender]] could also be decent here considering your commander lets the clone die at the end of turn, meaning you get death triggers as well
and [[filigree familiar]] for a similar reason
there's also [[charming prince]] which is consistently handy
i see
all this blinking back and forth is also like
really good for [[guide of souls]] huh
oh yeah absolutely
i'm also partial to how well [[goblin engineer]] pairs with [[cursed mirror]], those are both pretty good here
nice. yeah it's a sweet card
also blinking him to mill a bunch of artifacts isnt the worst
goes well with [[dr madison li]]
exactly, and he can keep bringing them back too
lemme count how much stuff we have that blinks
i may have added too many of the draw 1 dorks
keep in mind your commander gives you one for free every turn on attack
oh i suppose
and if you can get extra combats or extra turns it keeps going
oh actually
[[aggravated assault]]
oh yeah for sure
there's a decent number of good blink spells too
[[ghostway]] [[eerie interlude]]
and you're in the colors for [[archaeomancer]] [[ardent elementalist]]
do we actually have the instants and sorceries for them to be worth running i wonder
if you lean into the blink spells, probably
as-is, no
but that's another option for down the road
huh ok technically we are back to 100 but i think theres still work to be done
i'd also suggest running some annoying/control-y ETBs to the mix as well. [[stingscourger]] [[flickerwisp]] [[fiend hunter]] [[venser shaper savant]]
maybe [[aurora shifter]] gotta go
Creature — Shapeshifter
Whenever this creature deals combat damage to a player, you get that many
.
At the beginning of combat on your turn, you may pay 
. When you do, this creature becomes a copy of another target creature you control, except it has this ability and "Whenever this creature deals combat damage to a player, you get that many
."
1/3
yeah maybe, that's probably a good cut
why is this red wtf
they were trying out some wacky stuff in 2007
lol
what a set
anyway, if you weren't aware, Fiend Hunter has the dirty trick where if it leaves play before it exiles the creature, the creature just stays exiled forever
yeah that trick
another card i've been very partial to in blink decks is [[palace jailer]]
you can blink it all you want, the creatures don't come back until you lose the monarchy
yeah kinda, but you're a blink deck so you can just blink it some more
and taking out creatures makes it harder to lose the monarchy
[[reveillark]] is another neat card here. it doesn't have a death trigger, it triggers when it leaves the battlefield, so you get its effect every time you blink it. also, your commander can copy it and let the copy die to get the recursion effect every turn
we technically
you definitely don't have to play all of these, just giving some suggestions off the top of my head 😄
are back at 100 again
oh yeah that makes sense
i've recently come back around to [[panharmonicon]] for blink decks, i think it's actually relatively decent with how much support the archetype has these days
and we just got [[transit mage]] who can tutor it up
looks like the cheapest is 4 bucks for the Kaladesh one
any good artifact creatures we could blink actually
[[deadeye navigator]] was also reprinted recently
Creature — Spirit
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.)
As long as Deadeye Navigator is paired with another creature, each of those creatures has "
: Exile this creature, then return it to the battlefield under your control."
5/5
does nice with aether heart and [[era of innovation]]
[[riddle gate gargoyle]] might be worth it just for being a cheap ETB creature that makes energy
[[phyrexian metamorph]] is a great artifact ETB
a bit pricy at 5 bucks but not super terrible
he actually has some affordable prints
[[sundial of the infinite]] is a neat trick, you can skip paying the energy costs for your tokens by ending the turn with the delayed trigger on the stack
maybe a bit too gimmicky though
Sorcery
Discover 10. If the discovered card's mana value is less than 10, create a number of tapped Treasure tokens equal to the difference. (To discover 10, exile cards from the top of your library until you exile a nonland card with mana value 10 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Legendary Artifact Creature — Robot
When The Motherlode enters, choose target opponent. You get an amount of
(energy counters) equal to the number of nonbasic lands that player controls.
Whenever The Motherlode attacks, you may pay 


. When you do, destroy target nonbasic land defending player controls, and creatures that player controls without flying can't block this turn.
5/5
for the cool factor, sure 😄
i was considering cutting it actually
it's a bit of a nonbo with your commander
it can make a token copy, but the legend rule means that's just a bit extra energy
cut it is then
if you're willing to play with the mechanic, initiative is pretty good in blink decks. [[white plume adventurer]] etc. push you through the dungeon on etb so blinking them is great
oh those
i think ive seen enough initiative for a lifetime tbh these see pretty consistent play in pauper
(we had to ban every card with the mechanic that cost less than 5 mana, and its still seeing play)
yeah it's... it's something. how's pauper these days? i haven't played in a couple years
oh its like
in a 3 deck format atm
the best deck on the format is combo
then its mono red and affinity
that have like a rock paper scissors dynamic with each other
oh dang. last time i played the big bad was elves
Creature — Eldrazi Lizard
Devoid (This card has no color.)

: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)
Whenever one or more +1/+1 counters are put on this creature, you may create a 0/1 colorless Eldrazi Spawn creature token with "Sacrifice this token: Add
."
2/2
- [[sadistic glee]]
ah yeah that makes sense, i think i heard about that
yeah to make infinite eldrazi spawn
the deck is super nasty
i think also
[[conversion apparatus]] probably got to go right?
maybe. i'm not sure actually, if you play it with 3 energy it's technically net free the turn it comes down
doesn't seem too bad for tempo here
then again you're not really trying to ramp anything out
i'd put it in the "maybe cut" pile
if we were to try and combo off we would need an outlet right
ig we could also just be like a value blink pile
you've got a couple pretty good outlets already. Aether Revolt and Scurry of Gremlins for damage, Automated Assembly Line to make a big army
could always throw in [[terror of the peaks]] [[impact tremors]] [[purphoros god of the forge]] etc if you're looking for more
impact tremors seems good
also a common damn
theres also uh
[[aethergeode miner]]
that could be interesting for sure
goes infinite if we have a way to make 2 energy per etb
mhmm. [[guide of souls]] x2, copied by your commander
guide of souls + [[izzet generatorium]]
guide of souls + panharmonicon too
[[roaming throne]] naming human is PEAK here if you have one
oh i super don't
fair enough, the thing already desperately needs a reprint
i don't think it's good enough to be 30 bucks 😄
[[lumbering battlement]]
that's true yeah. maybe over [[aethersquall ancient]]
aethersquall is an ok panic button, but 7 mana plus 8 energy is a lot for a card that's also bouncing all your stuff too
yeah that makes sense
like i'd probably just play [[evacuation]] if that's what i was after
we are in white anyway so we have premium boardwipes
exactly yeah
thinking of cutting [[farewell]] just for budget reasons
we have increased the price of the deck a fair bit
fair enough. kinda forgot that card has been climbing
cause the plan originally was to buy the precon and change some stuff, but at this point theres very little of the precon left
we have ship of theseus'd it a lot by now
there's probably a cheap [[wrath of god]] or [[day of judgment]] printing
and Austere Command is already on your list and relatively comparable
nice. yeah that works
literally almost pennies
[[supreme verdict]] too, that one got printed plenty
probably don't need [[archaeomancer]] at this stage
you're probably right about cutting [[conversion apparatus]]
yeah
maybe cut [[tune the narrative]]? it's decent filler but it's still filler
hm but hes a decent outlet
possibly, but yeah maybe. i'm a bit put off by the "one or more" clause there
it means if you play a [[whirler virtuoso]] or something it only buffs your dudes by +1/+1 even though you're getting 3 energy
metalcraft is also like
not inconsequential to get
especially now that we are cutting down on artifact
true yeah
also i know [[static prison]] is on-theme but i'd personally rather play [[touch the spirit realm]] for the versatility. removal when you need it, blink when you don't
it does cost like 1/3rd of it
it being 1 mana is good yeah
also hits more technically
yeah true. aight disregard, probably keep static prison
i'm still testing it out in my decks but [[cavalier of dawn]] might be good. play it turn 5 to remove something, attack with your commander to copy it and remove something else, then let the clone die at end of turn to get something back
yeah what's our curve looking like
if we really really wanted to we could do uh
the classic pioneer combo of some saheeli + felidar guardian
Legendary Planeswalker — Saheeli
+1: Scry 1. Saheeli Rai deals 1 damage to each opponent.
−2: Create a token that's a copy of target artifact or creature you control, except it's an artifact in addition to its other types. That token gains haste. Exile it at the beginning of the next end step.
−7: Search your library for up to three artifact cards with different names, put them onto the battlefield, then shuffle.
Loyalty: 3
seems like it's probably actually good in the deck too
hm but is she worth including on her own is the question
cause she only combos with felidar
i'm a bit wary of two-card infinites when they aren't the main plan of a deck though. once the playgroup knows the deck could randomly win at any moment they tend to target it even if it's only doing fair things 90% of the time
it's why i took [[eldrazi displacer]] out of [[rasputin dreamweaver]]
Legendary Creature — Human Wizard
Rasputin enters with seven dream counters on it.
Remove a dream counter from Rasputin: Add
.
Remove a dream counter from Rasputin: Prevent the next 1 damage that would be dealt to Rasputin this turn.
At the beginning of your upkeep, if Rasputin started the turn untapped, put a dream counter on it.
Rasputin can't have more than seven dream counters on it.
4/1
it's a fun silly deck, i don't want it to also be a random infinite roulette 😄
thats fair
huh we now
are at 100
lets see if theres anything super big we want to change or we call it a day
didn't you wanna cut Farewell?
oh forgor
99 it is actually
i was thinking if we could use more card draw/ a tutor for an outlet
but if the max we can do is imperial recruiter
the other tutors would need to be kinda bad
[[goblin matron]] to tutor for [[goblin engineer]] to tutor for outlets lol
thats funny but he doesn't actually tutor for outlets right
yeah not really.
cause i dont think any of them are small artifacts
probably just like [[tribute mage]]
well technically he gets like, automated assembly line
mhm, or generatorium
one is an outlet and the other an enabler
decently versatile
alternatively [[treasure mage]] to get Gonti's Aether Heart
that's not terrible
yeah
tbh our 2 mana artifacts
are a little bit cracked
we can also get unstable amulet for card draw
yeah that's why i was thinking tribute mage
or [[decoction module]]
which i forgot existed but it really is just guide of souls 2
also i will say, [[cursed mirror]] really is quite good
if you make any more cuts i'd definitely recommend trying it
it's like the best tutor target for Goblin Engineer
sure, yeah. Sundering Eruption is meh
mhm. plus you've got a number of manarocks, a decently low curve, and good early redraws
nice! no problem, good luck!
So, Looking over your deck list, it seems like you are a tad bit over-comitted to the energy theme. Energy is a very strong toolbox that Satya can give you access to, but you need to remember that its it is just a toolbox, not a strategy. Satya is a creature token commander, not an energy commander. Any energy cards you run should be progressing your actual gameplan of combat and creature etbs forward, rather than just being there specifically for the energy.
hes cute as removal but its expensive both in mana and in energy
i quite like some of the energy payoffs though [[aether revolt]] feels really good whenever its on field
Enchantment
Revolt — As long as a permanent left the battlefield under your control this turn, if a source you control would deal noncombat damage to an opponent or a permanent an opponent controls, it deals that much damage plus 2 instead.
Whenever you get one or more
, this enchantment deals that much damage to any target.
So for example, [[Guide of Souls]] and [[Aetherstorm Roc]] are really good for the deck, because they specifically synergize with your gameplan, but cards like [[Bespoke Battlewagon]] and [[Behemoth of Vault 0]] are not worth running, because they are there for the energy synergy, not the Satya synergy
oh i also mentioned him lol
doing battlewagon when the only good effect is draw a card
is a bit sad i agree
actually lets go over the energy cards
and figure out who is cuttable and who is not
[[geode miner]] is an enabler for us to go infinite if we have enough setup
No, I don't. "Whenever this creature attacks" is a really bad trigger effect for Satya
[[dr madison li]]
this feels like the same as battlewagon right
Yeah. Madison is great in its own deck, but that's not what your deck should be doing
[[electrostatic pummeler]]
i think this one is a keeper
does something on etb and is a kill outlet for energy
too bad it doesnt have trample
I'd give it a 7/10 personally. I fits the general themes and gameplan of the deck, but its also a tad bit low impact for my tastes.
If I had any other ETB effect on the field, I'd rather target them
Its not bad, just not good enough, IMO
Yes. Guide of souls is a 10/10
[[roil cartographer]] is actually one id really defend
this is bespoke battlewagon but on crack
not good for copying but like
even this eating a removal spell isnt too bad for really low investment
If you want to keep it, then that's fine
volatile [[volatile stormdrake]] is great
yes, that's a keeper
[[whirling virtuoso]] is an old one but being both an enabler and outlet for energy feels good
yeah, that one is fine too
now [[sphinx of revelation]] what do we do with this
kind of a really funny copy target
I don't think that's a very good card
Guide of souls is in the deck for the +1/+1 and flying counters, not for the energy or lifegain
thats every energy caring creature
i think all the energy sorceries are good actually
[[jolted awake]] is very efficient, and the two energy boardwipes are pretty good value
[[wrath of the skies]] specifically
and like the energy wheel is a wheel
yes, these are good cards. The best energy cards are the ones (like these) that give you some amount of energy when you cast them, so they can be useful on their own, but become stronger when you invest addition energy that you already have into the effect.
[[Galvantic Discharge]] and [[Static Prision]] also fall in this category
which one? [[Aether Spike]] or [[Electrosiphon]]?
They're both fine. It depends on how many counterspells you want to run. These would be like my 5th and 6th choices for the deck I think
tbh we are right now on 2
whats a good number to have
its offer and electrosiphon
we could do OG counterspell
I run 5 in most of my blue decks, unless they have specific counterspell/instant synergy.
The 5 budget counterspells I run in almost every deck are:
Counterspell, An Offer, [[Long River's Pull]], [[Tale's End]], and [[Defabricate]]
Some honorable mentions are [[Reverse the Polarity]] and [[Invert Polarity]] as well
Reverse the polarity could be good in this deck for the "creatures can't be blocked" mode
oh thats true
i have constructed brain sometimes
paying 3 mana for a counterspell, outrageous
i think 4
is a good number
we did double the amount of them available
the only other energy instant is like
the mdfc
which i think is a completely fine card
3 mana is worth it when it has a significant upside compared to normal counterspell. Reverse's other main upside is that it counters all other spells on the stack. So if a spell has Cascade or Storm, you hit all of those as well
fair
But it does mean you can't use it to counter something that counters you
[[rush of inspiration]] is the MDFC
Instant
Draw two cards. Then discard a card at random unless you pay 
(two energy counters).
"Insight is like a waterfall—near-limitless power, but only if properly harnessed." —Saheeli Rai
Crackling Falls
Land
This land enters tapped.
: Add
or
.
In the wilds beyond Ghirapur, raw magical energy permeates the landscape.
"fine" is probably how I would describe this card as well. You can use it to spend held mana at the end of a turn cycle. The fact that the land side always enters tapped is a bit of a downside, but the options and versatility of the card make it worth running IMO
yeah i agree
now comes the fun part
the artifacts!
starting with an energy payoff in the form of [[aetherworks marvel]]
the energy generating part is fine it triggers off our tokens getting killed
paying 6 to cheat a guy seems pretty strong
I'd give this card like a 5/10 personally. It doesn't make the cut in my mind. The main downsides are:
- It doesn't generate enough energy on its own to be useful. It will do close to nothing without other energy pieces
- I don't like "look at the top X" effects in commander because of how big the decks are. Its entirely possible for them to whiff or at the very least not hit anything good
- 4 mana to cast and 6 energy to activate are both very expensive. It will take a long time for this to actually be online
- The fact that this card has the same mana value as your commander means you shouldn't cast this card on-curve, so it will just be even longer for it to actually come online
Like I said with the Sorceries, energy cards should always be evaluated in a vacuum first, and then you can think about what they would do if you have extra energy to spare. This card is TERRIBLE in a vacuum, because it costs so much energy to activate, and makes its own energy so slowly. You would want to cast this early if you need it to make its own energy. And if you need to already have energy for it to be useful, then its not worth running
ah fair enough
would we say the same for the other big splashy payoff
[[gonti's aether heart]]
Yes, but I am extra biased against this card because I just think extra turns are really unfun as a gameplay concept
ah but the payoff is way higher here
an extra turn is an extra turn
[[assembly line]] is very solid, and [[izzet generatorium]] is an enabler for us to go infinite
[[decoction module]] is bad guide of souls, but its tutorable
[[solar transformer]] is fine it color fixes and [[unstable amulet]] is free value
theres another one actually
another energy mana rock uh
i dont remember what it was called
Of the last 5 cards you just mentioned, I think Amulet and Transformer are fine, because they function in a vacuum. The other 3 don’t make the cut, imo
[[conversion apparatus]]
what really? i think all of them are good
Automated Assembly Line doesn’t work because this isn’t an Artifact Creatures deck. You run a few, but not enough to play a card that only works if they are on the field. Generatorium and Decoction are win-more cards that just make energy. They’re next to useless on their own
but they are all tutorable via tribute mage though
i think we are ignoring the synergy between all the energy stuff
you can very easily get like, generatorium + decoction off a single tribute mage
Why would you want to though? What does that do for you? How does that help you answer a threat on board or turn an advantage into a win?
"it gets you more energy" isn't a good reason to play a card
i mean i think it is though? more energy means you can spend it on your payoffs
As I said before, Satya is not an energy commander. Its a creature tokens commander. Energy cards are a good toolbox to have access to, because they are strong cards that you wouldn't otherwise be able to play, but you should not let it take over your deck or have it become your deck's main strategy.
ah i suppose
do we care for this mana rock btw
I wouldn't run it. Its a 3-cost rock with mid activated abilities
[[era of innovation]] then also gots to go for similar reasons
i really like [[aether revolt]] though
Enchantment
Revolt — As long as a permanent left the battlefield under your control this turn, if a source you control would deal noncombat damage to an opponent or a permanent an opponent controls, it deals that much damage plus 2 instead.
Whenever you get one or more
, this enchantment deals that much damage to any target.
[[scurry of gremlins]] is one i dont know what to do with though
Agreed. Cut this
For this card, I feel similarly to how I felt about Electrostatic Pummeler. Its not bad. There's merit to running it. I just think there are better cards that could potentially fill this deck slot
I'm not sure I understand why you enjoy this card, but I won't tell you to cut it if you feel strongly about it
it turns every energy card into a removal spell
is a kill condition if you get infinite energy
which granted we arent doing anymore
lets throw this one for the pets then
👍
and thats every nonland card that cares about energy
this leaves us at like
91
37 lands too should be a good number
38 if you count the mdfc
If you have the budget for it, the blue generic MDFCs [[Sink into Stupor]] and [[Hydroelectric Entity]] are really good in basically any blue deck
Instant
Return target spell or nonland permanent an opponent controls to its owner's hand.
The kami help travelers find profound relief, by freeing them from their mortal concerns.
Soporific Springs
Land
As this land enters, you may pay 3 life. If you don't, it enters tapped.
: Add
.
Desperate travelers journey from across Kamigawa, drawn by rumors of relief from all their troubles.
No card found for “Hydroelectric Entity”
lemme see how much they go for
[[Hydroelectric Speciemen]]
No card found for “Hydroelectric Speciemen”
[[Hydroelectric Specimen]]
Creature — Weird
Flash
When this creature enters, you may change the target of target instant or sorcery spell with a single target to this creature.
Whenever the research team stepped out, the specimen emerged to conduct experiments of its own.
1/4
Hydroelectric Laboratory
Land
As this land enters, you may pay 3 life. If you don't, it enters tapped.
: Add
.
As long as the scientists were present, the specimen floated patiently or swam quietly about, biding its time, watching.
Yeah. It seems like its gone down a tad though. It used to be closer to 10
[[Witch Enchanter]] is also generically good
Creature — Human Warlock
When this creature enters, destroy target artifact or enchantment an opponent controls.
Shilgengar's famine once starved Stensia into embracing vampirism. The Dawnhart Coven would not let the same happen to Kessig.
2/2
Witch-Blessed Meadow
Land
As this land enters, you may pay 3 life. If you don't, it enters tapped.
: Add
.
"Ghrin-Danu will not let her people go hungry." —Katilda, Dawnhart Prime
hm maybe we could use the space better than specimen though
the adds here are probably just like
more good etb creatures right
Actually, I would highly recommend Witch Enchanter for the Satya synergy
repeatable removal right
now that we cut a bunch of artifacts we prob cut like
[[goblin engineer]] too right
Here are a few highlights:
[[Coercive Recruiter]] & [[Swooping Pteranodon]]
[[Aerial Extortionist]]
[[Angel of Invention]] & [[Voltstorm Angel]]
Creature — Orc Pirate
Whenever this creature or another Pirate you control enters, gain control of target creature until end of turn. Untap that creature. Until end of turn, it gains haste and becomes a Pirate in addition to its other types.
"Choose, vampire: our hat on your head, or no hat, no head."
4/3
Creature — Dinosaur
Flying, haste
Whenever this creature or another Dinosaur you control with flying enters, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains flying and haste until end of turn. At the beginning of the next end step, target land deals 3 damage to that creature.
3/3
lots of angels huh
There's a few utility artifacts I would recommend adding.
[[Strionic resonator]], [[Idol of Oblivion]], [[Skullclamp]], [[Fabrication Module]]
$8
Generic anthems on a creature means you can duplicate the effect with Satya. They're really strong when your board starts to get wide
ok we are at 96
do we maybe try to include some more flicker action?
we technically are in the colors for like
felidar guardian shenanigans
i dont think the old combo with [[saheeli rai]] is suitable here
Legendary Planeswalker — Saheeli
+1: Scry 1. Saheeli Rai deals 1 damage to each opponent.
−2: Create a token that's a copy of target artifact or creature you control, except it's an artifact in addition to its other types. That token gains haste. Exile it at the beginning of the next end step.
−7: Search your library for up to three artifact cards with different names, put them onto the battlefield, then shuffle.
Loyalty: 3
but theres gotta be something similar
Personally, I think you're still light on ETBs. I'd worry about finding cards that want to be flickered/copied before trying to find more ways to flicker/copy. I was just listing out some examples, not a comprehensive list
funnily enough we have one of the best ones in the energy pile
amped raptor is a beast
do you think we can do better as removal for [[fiend hunter]] ?
theres gotta be no shortage of good etbs in jeskai
I think you may need to re-read Amped Raptor
is solemn simulacrum too slow for us actually
[[Amped Raptor]]
Creature — Dinosaur
First strike
When this creature enters, you get 
(two energy counters). Then if you cast it from your hand, exile cards from the top of your library until you exile a nonland card. You may cast that card by paying an amount of
equal to its mana value rather than paying its mana cost.
2/1
"if you cast if from your hand"
Probably. Especially if you run clone creature cards
we have one of them
phyrexian metamorph was expensive
but they printed a bad version of him in aetherdrift
Cursed Mirror also gets that trigger
[[waxen shapethief]]
is [[cloudblazer]] too slow for us
I think Solemn Simulacrum could work, since you get the land and the draw in one turn. But other ETB ramp otions are [[Patron of the Arts]] and [[Swashbuckler Extraordinaire]]
Creature — Dragon Rogue Warrior
When this creature enters, create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Whenever you attack, you may sacrifice one or more Treasures. When you do, up to that many target creatures gain double strike until end of turn.
2/2
I think all 3 deserve a spot, tbh
do we care for like [[bident of thassa]] like effects
If you do, run the copiable one [[Enduring Curiosity]]
Enduring Curiosity <:mana2:292901509060886528><:manau:292901508754702338><:manau:292901508754702338>
Enchantment Creature — Cat Glimmer
Flash
Whenever a creature you control deals combat damage to a player, draw a card.
When Enduring Curiosity dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
4/3
I think having access to more draw is important. IDK if this is the best possible answer for that, but it could work
we could try to find the maximum amount of like
mulldrifters in the world
theres a million different versions of [[spirited companion]]
If you want a fun option, cards that make you the monarch when they enter could work, since you don't have to hit someone to steal it back
we would have to use it multiple times to keep it thought
on top of letting the opponents draw cards from it most likely
do we have enough to justify [[archaeomancer]] ?
eh? Probably not. If you were going to run something like that, I would recommend [[Pinnacle Monk]] since its the same effect on an MDFC
Creature — Djinn Monk
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When this creature enters, return target instant or sorcery card from your graveyard to your hand.
Narset brought the Jeskai djinn ancient wisdom and the promise to challenge the status quo.
2/2
Mystic Peak
Land
As this land enters, you may pay 3 life. If you don't, it enters tapped.
: Add
.
"Fear not the fall. Fear never reaching the pinnacle." —Narset
That's worth it for the MDFC option, 9 times out of 10. But I'm not sold that either one is a good card for your deck. I'm just pointing out the option
Did you add Coersive Recruiter?
oh the steal effects
are they all that? we dont have a way of saccing their creature after we steal it do we?
Well, [[Swooping Pteranodon]] has a sac built in to its effect, but honestly that's not needed. Notice the exponential growth on their effects? They trigger on their own ETB, AND when you make a copy. Meaning if you pay the energy to keep them around, you'll be stealing entire game boards in like 2 turns
Creature — Dinosaur
Flying, haste
Whenever this creature or another Dinosaur you control with flying enters, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains flying and haste until end of turn. At the beginning of the next end step, target land deals 3 damage to that creature.
3/3
well i suppose thats true with pteranodon
oh btw the reason i wanted the flicker effects
was because of things to do if they out the commander
[[Coersive Recruiter]] is exponential as well
Creature — Orc Pirate
Whenever this creature or another Pirate you control enters, gain control of target creature until end of turn. Untap that creature. Until end of turn, it gains haste and becomes a Pirate in addition to its other types.
"Choose, vampire: our hat on your head, or no hat, no head."
4/3
i dont like relying on him too heavily otherwise we eat shit to removal spells
ugh pteranodon
is only from a secret lair huh
Yeah, but recruiter is a few cents
yeah hes good
This makes sense, though I’d prefer clone effects over flicker effects. But that’s just a personal playstyle thing
clone cards are in general more expensive than flickers
but lets see do you think we got a good quantity of flickerable targets by now?
Are they? Sure there are a few expensive clones, but most are under $5 and several are under $1
Probably? That’s really hard to tell without playtesting
manawise too i mean since they aren't permanent
you can flicker stuff for 1 mana
That's true I suppose. But that being said, IDK if flicker synergizes with Satya, because you can't flicker a token. Plus, Satya can only make a copy of a non-token creature, so if the original dies, you can use a clone to make a new non-token version of that card so Satya can copy it again
hm thats a good point
lets see what other cloning creatures we have out there then
if we remove the flicker part of the deck
though actually
we can flicker in response to removal
as long as its not a boardwipe
If you have instant speed flickering, yes. But you are only running 2 cards that do that. Your other flickers are triggered abilities
its 3 but you are right
back to 95 we go
hm theres [[aurora shifter]] which tecnically is in theme
Creature — Shapeshifter
Whenever this creature deals combat damage to a player, you get that many
.
At the beginning of combat on your turn, you may pay 
. When you do, this creature becomes a copy of another target creature you control, except it has this ability and "Whenever this creature deals combat damage to a player, you get that many
."
1/3
yeah that kinda misses the point of what we need
ugh what else is a clone spell not named spark double metamorph or sakashima
There's plenty of 4-cost clones like [[Stunt Double]], [[Visage Bandit]], [[Vizier of Many Faces]], [[Undercover Operative]], etc
Creature — Shapeshifter Rogue
You may have this creature enter as a copy of a creature you control, except it's a Shapeshifter Rogue in addition to its other types.
Plot 
(You may pay 
and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
2/2
oh i see
if you want ones for less mana, there's cards like [[Mockingbird]] and [[Flesh Duplicate]]
Creature — Bird Bard
Flying
You may have this creature enter as a copy of any creature on the battlefield with mana value less than or equal to the amount of mana spent to cast this creature, except it's a Bird in addition to its other types and it has flying.
"Laughing at you? No, no, I'm laughing as you!"
1/1
Creature — Shapeshifter Rebel
You may have this creature enter as a copy of any creature on the battlefield, except it has vanishing 3 if that creature doesn't have vanishing. (A permanent with vanishing 3 enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
0/0
Clones that only copy creatures you control typically cost 3 mana, like [[Mirror Image]] and [[Protean Raider]]
There's probably half a dozen more of every type
plus the clones that only copy opponent's creatures, but I didn't think those would be a good fit for this
hmm
You know what's really fun? Steal a creature with Coersive Recruiter, then make a clone of it while you still control it, then sac the original to legend rule
You can also do this with Satya if you steal something in your main phase 1
[[Reconaissance]]
lmao no
Why? That's not a joke, its literally the best card you could run in a satya deck


can be paid with either
,
,
: Remove target attacking creature you control from combat and untap it. (If you activate during end of combat, the creature will untap after it deals combat damage.)