#Storm's Brewing Projects and Archive
1 messages Β· Page 4 of 1
I am not on either of those
@shy hornet @grave urchin some of the big hits
Apex Devastator
[[emergent woodwurm]]
surrak and goreclaw
[[ojer kaslen, deepest]]
ghalta stampede tyrant
[[railway brawler]]
[[bramble sovereign]]
[[conclave sledge captain]]
Creature β Wurm
Backup 3 (When this creature enters, put three +1/+1 counters on target creature. If that's another creature, it gains the following ability until end of turn.)
Whenever this creature attacks, look at the top X cards of your library, where X is its power. You may put a permanent card with mana value X or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
4/4
No card found for βojer kaslen, deepestβ
Creature β Elephant Soldier
Backup 1, backup 1, backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following abilities until end of turn. Each backup ability triggers separately.)
Trample
Whenever this creature deals combat damage to a player, put that many +1/+1 counters on it.
4/4
oh fuck you scryfall
[[kaslem]]
Multiple cards match βkaslemβ, can you be more specific?
adfadsf
Legendary Creature β God
Trample
Whenever Ojer Kaslem deals combat damage to a player, reveal that many cards from the top of your library. You may put a creature card and/or a land card from among them onto the battlefield. Put the rest on the bottom in a random order.
When Ojer Kaslem dies, return it to the battlefield tapped and transformed under its owner's control.
6/5
Temple of Cultivation
Land
(Transforms from Ojer Kaslem, Deepest Growth.)
: Add
.

,
: Transform this land. Activate only if you control ten or more permanents and only as a sorcery.
Chimil gave the Oltec sacred lands. Ojer Kaslem brought them to life.
I know i misspelled it
Sorry, I saw this, but was consumed with Mewgenics lol

the mess has been messed with
Now it's a messier mess?
here's a goldfish of it
last march of the ents off a hideaway land on turn 5...
Fair and balanced
old gnawbone?
I could swap it in but also no way
smh you wont even play vorinclex
Vorinclex is both overkill and unfun
just wait
watch wotc tries to print another fixed prime time but its still a titan trigger, and only grabs basic land types
still broken af btw
[[primeval herald]] exists
this searches basic lands. im saying that the new titan finds lands with a basic land type, so this theoretical titan can grab triomes or shocks or og duals or surveil lands or basics
[[soul of the harvest]]
[[overlord of the hauntswoods]] is that fixed version
Enchantment Creature β Avatar Horror
Impending 4β

(If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.)
Whenever this permanent enters or attacks, create a tapped colorless land token named Everywhere that is every basic land type.
6/5
It doesn't search, but it makes a typed land
yeah
ahhhh shit you right
but it can still draw people into that "give me more"
tho not as much I think
I actually like it more because it doesn't search
i own one so i need to find a good place to put it in
I have on in Cat Car
i wanna build an adrix and nev token copy deck
if I need the extra ramp lol
overlord would be a banger token copy target
I can make more everywhere tokens with teh cat car
and yeah if I somehow make a token copy of overlord, I just start doing that
i really like the blue overlord too
another great token copy target
the white one could be in Parhelion
the black one would also be good for Gix, but not amazing
and both aren't cheap
i like the black one in decks that care about stuff leaving the yard
any deck that likes tevals judgement or tormod the desecrator are good picks
but yeah the black overlord is kinda dummy expensive
the green one was as well, but its price kinda fell off recently. i saw it went from like $25 to $10 in the span of like 2 weeks or so and scooped one up for cheap
"cheap"
$10 for 1 card still kinda sucks imo
It hasn't been used in comp decks since TLA as much
yeah
BEcause so much was built around earthbending for green
so it is dropping
badgermole cub too stronk
Just earthbending in general beyond cub
i saw a game of cedh where kinnan had badgermole cub earthbending a gaeas cradle, and tapping the cradle for around 8 mana to spin kinnan
bro cast wan shi tong x=8 so casually in that deck its kinda wild
i need to update and proxy up a new cedh rogthras deck because the decks play similarly
we fucked up storms brewing corner with our nonsense
I mean, I don't super mind, knowing the origin
but this probably shouldn't become another commander, format philosophy, or magic chat
https://moxfield.com/decks/4ksAzBo0v06vKG7fTav3wQ
I think a new project is in order
I don't remember who said that, but its a deck I should try making lol
okay good, it was @slate tangle
lol holy shit it was right after Rouge joined
SMRT smart
@quasi magnet [[The Boulder ready to rumble]]
Legendary Creature β Human Warrior Performer
Whenever The Boulder attacks, earthbend X, where X is the number of creatures you control with power 4 or greater. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
"The Boulder's gonna win this in a landslide!"
4/4
going to work soon
but if anyone wants to throw some suggestions in here for me to look at over time, greatly appreciated
Whatβs the goal of the deck? Iβm also starting work soon but Iβll keep it in mind
Yeah
Some tokens, edicts, maybe a couple equipments
Its probably gonna be voltrony
Like voltron board control
[[Basalt golem]] is honestly very funny here
And [[clackbridge troll]]
If you're using bitterblossom effects [[nettling nuisance]]
Creature β Faerie Rogue
Flying
Whenever one or more Faeries you control deal combat damage to a player, that player creates a 4/2 red Pirate creature token with "This token can't block." The token is goaded for the rest of the game. (It attacks each combat if able and attacks a player other than you if able.)
3/1
Oooh Nettling Nuisance is cool
Storm, I'm annoyed that my brain decided to work on this, but it did. I brainstormed out slightly more than a list because it was easier/clearer than me typing everything on suggestions/thoughts https://moxfield.com/decks/febeq7a9-UencGqC9cNdaQ
I kept pacts out because I wasn't sure if they were needed or fit the curve
Youre incredible
I'm sorry it's over 100 cards
I also tried to keep it without game changers, tutors or sol ring in case those were mattering
I think it's just [[demolition field]]
[[Ghoulish impetus]] gets around ward once it comes back to the battlefield
Re my reasoning behind it
I do not care. Suggestions are appreciated
I wish I had brain power to behold yahenni
Aight, this is where the list is for now
https://moxfield.com/decks/NnH9XxwJO0ubEkg74Z00eg
So Yahenni is "done"
time to start a project I didn't even have in my bank for some reason
Refreshing this thread
wow I have been putting off adding to this list
so I have added 30+ cards
I love procrastinating on lists
I have finally removed the last Chaos Warp from my Eldrazi deck this week, i planned to do that 2 years ago
okay, I have time today, I should work on this list
Well, I gotta shill an [[imposter mech]] π
Is there room for [[Drafna]]?
Multiple cards match βDrafnaβ, can you be more specific?
[[Drafna, Founder of Lat-Nam]]?
Drafna is pretty sweet
Ill add it
Just about to go do some errands but ill add it
yep
here's the list, @high parcel
i dont know where i put the comment but we should probably be on the brother baubles right
since that's more t1 emrys
oh true
wayfarer's is probably a reasonable include
oh i meant urza's and mishra's
I know
not a ton of reusable removal but that's a good one
I forgot why I had no wayfarer's in here: i was doing no tutors
yeah
probably should be on arcbound ravager, no?
we have a lot of artifacts that want to be sacced
true
and same with grinding station
you don't need kci if you dont want it, but if you don't i'd run a lot of the affinity gang
frogmite gearseeker serpent
yeah but it is kinda just good here
i would also consider in these last slots having some removal
and any time I add it I throw the KCI combo in because I like that combo
or countermagic
yeah
3 removal pieces, all of which are bounce
3 counters, 1 of which is also bounce
yeah, i'd just be on like
doubling those would be good at least
reality shift, floodmaw, this town
and then whatever 3 counterspells you like
this is b2 right so countermagic should probably be something that develops a board
there's the counterspell that makes a lot of thopter tokens
Core or Upgraded aimed yeah
i don't love shit that's not very versitile in b2
countermagic usually should be able to hit whatever
yeah
and im usually fine paying a lot of mana for it to have some other effect
like i like cryptic command
Im not a fan of specific countermagic either, just in general
oh shit, yeah
Mystic Confluence
mystic confluence is great, archmage's charm
[[access denied]]
this is the one i was thinking of
yeah I added it
yeah ok
yeah
oh, the other one you should run is [[hornswoggle]]
that puts me up to 15 removal pieces (including countermagic)
yes, this is very specific, but yes, it creates a treasure
if you dont love it, there's always [[divert disaster]]
Instant
Counter target spell unless its controller pays
. If they do, you create a Lander token. (It's an artifact with "
,
, Sacrifice this token: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.")
Illvoi hope for the best outcomes but engineer for the worst.
which i know from experience is crazy good
Spell Swindle is fun
spell swindle is fine too
i like having some amount of cheaper countermagic but if you prefer spell swindle it's probably totally fine
and the others are 3 mana
or even just literal actual counterspell
i typically try to avoid mana drain because of how bad it can feel for people but that's an option too
especially since you have big mana payoffs for it
I like [[Spell Pierce | NEO]] a lot
[[Diversion unit]]?
i actually like divert > spell pierce most of the time
oh of course, yeah
idk if this list needs it tho
i think diversion unit is great here
I like Cryptic but I think Imma cut it since its oen of my more expensive counters
i would also consider ornithopter and signal pest
Actually you know what is funny - Glen Elendra's Answer
cheap artifacts = easy early emry
Cryptic is better to think about it as something other than a counterspell
true
and i am always nasty
It's a counter if things are going badly
I also think Diversion Unit looks very good
yeah I added the DU
how much of this deck is colorless
so with the current roster, 10 counterspells plus 8 removal spells, 15 cards total
for shimmer myr/skittering cicada
This is kind of a pet card, but it might be nice - [[Mu Yanling, Wind rider]]
Legendary Creature β Human Wizard Pilot
When Mu Yanling enters, create a 3/2 colorless Vehicle artifact token with crew 1.
Vehicles you control have flying.
Whenever one or more creatures you control with flying deal combat damage to a player, draw a card.
The search for her lost mentor continued.
2/4
mu yanling is also pretty reasonable here
[[Mirrorshell crab]] is the other big artifact counter
18 colorless spells that cost mana
i do like mirrorshell crab
The card draw with Mu Yanling always turns out a little better than I think
[[Wizard replica]] is still too weird even for me
again, you know im down for flexible and mirrorshell is probably one of your better counterspells here
No, that's a Wizard, not a Weird π
mostly bc emry can recast it after you use it for countermagic
why does its head look like that
uncomfortably shaped
Because it looks like the Neurok
It looks like someone tried to fit a big brain meme into a card and then realised the angle was wrong, but still drew it in.
[[!Lumengrid Warden]]
Wrong one scryfall
that's a less phallic head than the wizard replica
anyway, that's neither here nor there
what is the worst card in this 101
Yeah
yes
What's the vision on [[Signal Pest]]?
we need cheap artifact creatures, this deck makes a pretty large number of thopter tokens, signal pest kills people
Pell suggested it as cheap "ramp" for emry and also just a way to push some damage
Returning to hand for cost is nasty
Lets you double up on thought monitors and Cyberdrive Awakener too.
I do love Master Transmuter
yeah
so now I have 3 cuts
I have 36 pieces of draw
idk if I need that much
41 pieces of card advantage total
Search for Azcanta Im not sure about, so maybe that's a cut
Ravenform is solid removal but maybe one of the lower ones?
okay I cut Search
one more cut
once this is done Im posting my Jaws list to begin working on that more
unsure, maybe it is signal pest but it feels wrong to drop the only 1-drop in the deck
yeah
the removal suite is high in this deck, I think Im cutting ravenform (sorcery speed)
okay
perfect
now for the reason we're all actually here
WOO YEAH
THATS WHAT WE'RE TALKIN ABOUT
alright, before we go any further
[[Dargo the Shipwrecker]]
Legendary Creature β Giant Pirate
As an additional cost to cast this spell, you may sacrifice any number of artifacts and/or creatures. This spell costs
less to cast for each permanent sacrificed this way and
less to cast for each other artifact or creature you've sacrificed this turn.
Trample
Partner (You can have two commanders if both have partner.)
7/5
heavy sigh
yes, but also
Fine...
It's just very good in Jaws π
Why are you doing Jaws?
I mean, I want to
blood tokens are neat and I like doing some artifact and artifact token bs
I just hadn't seen you talk about it π
I think, based off what we were discussing earlier, Pell, I might go more creature-heavy? but not sure yet
fair
i would only ever do a deck with it in a capacity where Im not buying the cards
[[breya's apprentice]]
Artifact Creature β Human Artificer
When this creature enters, create a 1/1 colorless Thopter artifact creature token with flying.
, Sacrifice an artifact: Choose one β
β’ Exile the top card of your library. Until the end of your next turn, you may play that card.
β’ Target creature gets +2/+0 until end of turn.
2/3
and also loyal apprentice
are both great in here, jaws doesnt trigger on creature artifacts but we do just want a lot of bodies for the spells that zada copies
which are witch's mark, sudden breakthrough, reckless ransacking, and ancestor's aid
all of them make a treasure
zada is good in the creature builds
because of [[reckless ransacking]] effects
I would also consider running [[kuldotha rebirth]]
we want creatures in play, this puts creatures in play and sacs an artifact to do it
yeah
and the statue
so ideally here we have ~5 creatures in play at any time
yeah statue is perfectly fine
more than 5 is good, less than 5 is kinda bad
convicnce me to not put Ichor Wellspring in here...
now, here's where things get a little different
yeah we need creatures
[[goblin matron]]
signal pest is good here
you do actually want a matron
hmmmmmm
2nd copy of zada is 2nd copy of zada
it really is a jaws + zada deck if you're on the creature build
hmmmmmmmmmmmmmm
if it helps, it's literally the only tutor that even works
you could instead go [[goblin recruiter]] if you're opposed
If I was gonna run recruiter then I'd be in a spot of having no quams to running matron
there's probably going to be other goblins in this list
depending on how you want to fill out the creature suite
mostly cacaphony scamp and slobad
there's another goblin that makes an artifact token but i cant remember his name right now
oh, and you have gut in the deck
maybe MKM krenko...
that one's pretty solid here
combos well with the one other goblin
that gives you 1 red when artifacts get sacced
that's why i think goblin recuiter is like very reasonable, but i do prefer matron
you can obviously run neither if you want
but it makes running weaker goblins worse
breeches maybe as well
fable of the mirro rbreaker is probably worth as well
yep
similarly makes 2 bodies and at least 1 artifact
that's really the name of the game
and then as many artifacts that cantrip or are free as we can run
do I stand on 34 lands?
i run 38 in combo, you probably need fewer
because you're making more treasures here
so 34 is probably fine
okay, 36 including MDFCs
you could honestly go down to 34 including
and yeah, you got it, we're on tarrian's soulcleaver gaming here
oh of course
if we're on creature build we want [[the endstone]]
do I add Farid and just make this a variant of my Farid build?
and you basically only drop this once slobad/zada turns something into a billion mana
you could
but i dont think farid is good here
not for this build
you should be on [[mechanized warfare]]
Enchantment
If a red or artifact source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 1 instead.
First the automatons reinforced depleted squads. Then they replaced them entirely.
it's just the best card in jaws
other than dargo and soulcleaver
i also really like [[goblin bombardment]] and [[descent into avernus]]
oh shit, Descent yes
yeah, no matter what build of jaws we are playing we want our opponents' life totals to be as low as possible
you might try out descent and find that it is losing you games and cut it later
but if you do that's fine
weftstalker ardent is going in
yep, we want all of those effects
weftstalker, reckless fireweaver, ingenious artillerist
oh never, that card is too fun
i also highly suggest [[guild artisan]]
Legendary Enchantment β Background
Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that player, you create two Treasure tokens." (They're artifacts with "
, Sacrifice this token: Add one mana of any color.")
Your discerning eye for value makes you nearly impossible to swindle.
it's rough under drannith but it's a lot of tempo
if you never see drannith you're fine
I dont think its around locally
and even then if it was I wouldn't super care unless it was overwhelmingly present
oh and [[unholy heat]]
there's a chandra that's really good in this, it's babey chandra (not the creature)
what about the DFT one? That one I've seen do work
Legendary Planeswalker β Chandra
0: Put a loyalty counter on each red planeswalker you control.
0: Create two 1/1 red Elemental creature tokens. They gain haste. Sacrifice them at the beginning of the next end step.
β2: You may cast target instant or sorcery card with mana value 3 or less from your graveyard. If that spell would be put into your graveyard, exile it instead.
Loyalty: 4
Legendary Planeswalker β Chandra
+1: Add
. Chandra deals 1 damage to up to one target player or planeswalker.
+1: Exile the top card of your library. If it's red, you may cast it this turn.
β7: Exile the top five cards of your library. You may cast red spells from among them this turn. You get an emblem with "Whenever you cast a red spell, this emblem deals X damage to any target, where X is the amount of mana spent to cast that spell."
Loyalty: 3
Chandra's Ignition feels like it wins the game, and the fact that your board dies doesn't super matter
i dont love dressed to kill bc we're incentivized to play a lot of artifacts
i would not run chandra's ignition
i would run the new one
from ECL
[[soul immolation]]
lol true
this card's just better
let me blight 30 onto my 1/1
yep
it's kinda sad, chandra's ignition used to be so good
but they did outright make a better card
I do love Ignition a lot tho
yeah
the flavor on it is incredible
hmmm
for some reason
[[full throtte]]
lol I cant believe it allowed that mistype
i like full throttle
this isn't a bad deck for it either
it's expensive but you're gonna want shit like seething song anyway
so seething song into full throttle does just do a lot
oh i meant i like full throttle in here
yeah
mana geyser?
that one works
[[great train heist]] is solid here too
Instant
Spree (Choose one or more additional costs.)

β Untap all creatures you control. If it's your combat phase, there is an additional combat phase after this phase.
β Creatures you control get +1/+0 and gain first strike until end of turn.
β Choose target opponent. Whenever a creature you control deals combat damage to that player this turn, create a tapped Treasure token.
i was thinking of [[battle hymn]]
ah
had to find the name
perfect
im also on brotherhood's end but obviously you dont want that one
and then the rest of your slots, i think, need to be noncreature artifacts
we are however missing
[[coristeel cutter]]
Artifact β Equipment
Equipped creature gets +1/+1 and has trample and haste.
Flurry β Whenever you cast your second spell each turn, create a 1/1 white Monk creature token with prowess. You may attach this Equipment to it. (Whenever you cast a noncreature spell, the token gets +1/+1 until end of turn.)
Equip 

ah true
i said "actually 21 is good" looking at mxkale's list lmao
notably it needs to be a lot of noncreature artifacts
because jaws ONLY pings on noncreatures
radiant lotus is fine
oh
[[doc ock's tentacles]]
please put this in the deck
yeah just saw that
Legendary Artifact
When Brass's Tunnel-Grinder enters, discard any number of cards, then draw that many cards plus one.
At the beginning of your end step, if you descended this turn, put a bore counter on Brass's Tunnel-Grinder. Then if there are three or more bore counters on it, remove those counters and transform it. (You descended if a permanent card was put into your graveyard from anywhere.)
Tecutlan, the Searing Rift
Legendary Land β Cave
(Transforms from Brass's Tunnel-Grinder.)
: Add
.
Whenever you cast a permanent spell using mana produced by Tecutlan, discover X, where X is that spell's mana value.
kind of a pet card of mine lol
Treasure Map and Trading Post both also not amazing but both solid
Curse of Opulence should probably be in here...
yeah i dont love trading post but it's an option
yep
curse of opulence is great
[[chainsaw]]
btw
if you're on the creature build we need chainsaw
okay, we're getting higher in cards here lemme pull up my list
and make sure you're not missing anything obvious
I just hit 100 but also we should go over and cut down as opposed to stopping at 100
no for both
should probably be on both, both are very good
I would need to swap to snow basics
which isn't a big ask but would have to do that
i would do it, gives you access to [[Skred]]
oh god, get that damn The List symbol off my digital card!
I love cursed mirror too much
I want it
and now I want wurmcoil engine
and goblin welder
brb moving laundry through
back sorry
welder/engineer is fine, it's another body, i dont love them but they do exist
wurmcoil is probably fine
please do not apologize for stepping away
none of this is urgent, and for all I know anything could come up
do what you need to do; this thread is going to still be here when ya leave
i think delina is probably not incredible here
most of our creatures that do the thing are legendary
well
Delina has a very fun line of text, Pell
for some reason
Create a tapped and attacking token that's a copy of that creature, except it's not legendary and it has "At end of combat, exile this token."
oh right
it's probably fine
does mean you can use slobad to sac a bunch of tokens with 3 jaws in play
With how little we lean into discard, Inti is probably a cut
yeah i dont love inti
not here, yeah
the weird thing with jaws is despite them being blood tokens, i dont think any of the builds actually care about discarding
combo definitely doesnt
you could do that, but I think most people aren't
because they're cowards
if i am activing blood tokens assume i am digging for an out

again i think wurmcoil is fine but not incredible here, if we're at 101 and can't think of a cut i think that's an easy one
so that's 2 cuts left
I think that's fine
23
we could try keeping them, or at least one of them, to keep the count up
22 or 23 is totally fine
thoughts on Compleated Slobad?
he is a ritual
we need rituals that make a lot of mana
sometimes we don't have a good sac outlet so
having the mana to just pop blood tokens is good
that said i think he's the worst ritual we have
mhmm
mhmm
and then maybe it's chandra?
hmmm
idk, I like Chandra here
especially if you get that emblem, you just win on combat damage
?
oh lol
we need to keep creature count higher and artifact count needs to be pretty high
I also have tron here
and could maybe go onto temple even, but don't need to
where is our [[planar nexus]]
if we're on tron
thank youuuuuuu
in no situation do i ever care about 3 cards in my graveyard unless im trying to cast unholy heat
i also would suggest not being on great furnace
it does not interact well with meltdown
just from personal experience i've put myself out of wins before because i had to lose a land to meltdown
lol true
usually when i cast that spell my opponents are dead, but not always
I was gonna say
Here's my list rn for reference
I feel like meltdown will usually be winning the game on resolution
in case you want to look at it to make sure you aren't forgetting anything
yeah, usually dargo or meltdown are 1 mana win the game
the ooze is a deterrent

and you'll notice a lot of my choices are more combo oriented
so keep that in mind
like i have ogre, i have magda and generous plunderer
i just wanna see jaws t3 every game
oh, yes, fire nation palace is very good
but also you'll notice i am on
SIGNIFICANTLY fewer nonbasics
my deck plans for a game going longer than yours does
it's why im thinkin about bumping this up to b4, because blood moon is incidentally very good here
oh god I love blood moon
this is 2 mana win the game but it also does just blow up things you need it to
I think Guild Artisan is the last cut here
yeah fair
you dont care as much about having jaws early
and it is MUCH worse if you aren't putting jaws into play t3 or earlier
especially in a deck that's about pinging
hmmm, Astrolabe is a lot worse with how many nonbasics im on
I think I cut it here
you might also want to swap skred for galvanic blast
so now I can add somethimg
if you're worried about snow count
or shrapnel blast
im on both galvanic and skred but not shrapnel blast
Im putting in soul guide lantern instead of astrolabe
I just didn't have enough snow mountains to
i mean totally fair
but yeah that's just a 1:1 swap depending on if you have the snow mountains or not
Oh, so Emry. [[Sewer-veillance cam]]
Oh truuuuuue
https://moxfield.com/decks/K9IkKAAVAUKYke5O2V5Log
With Emry and Jaws finished for now, I have begun this project...
Im at 100, but any suggestions for additions and cuts is greatly appreciated
Im already eyeing the weak points for the list, of which I see a few
or at least some of the weaker cards
[[Arcade cabinet]]?
[[Urabraskr's Forge]] for the attack trigger?
And maybe [[Oltec Matterweaver]] copy some stuff or make some additional Gnomes?
I'd personally cut Angel of Invention and The Jolly Balloon Man for them, but I haven't given the deck an in-depth look
I also think that you could probably cast [[Organic Extinction]] quite comfortably, I'm just having a hard time thinking of any possible cuts for it
I was thinking about it. I think ill try it out
AoI is a bit of a pet include. But the balloon man was a weak link in the deck I was eyeing
Then I'd suggest keeping the pet include instead. I'm not sure if you're eyeing any other cards to cut instead?
2 games over TTS tonight (Solphim and Cat Car)
Both losses but for my first time playing with new people online it went well
Sounds pretty great
I've been playing some paper games with a new pod over the past few weeks which has been fun too.
The pod I usually play with really doesn't come together a whole bunch, maybe 3, 4 times a year...
I think I've played more Magic in the past 2 months than I have in the past 2 years.
Did you happen to be able to test that Anim Pakal deck you were building over TTS?
Not over tts
Okay gang
https://moxfield.com/decks/99nv7UXuukS2G4PGSC4-vA
trying to do a Parhelion adjustment: cutting all the tutor effects
The cards that need to go:
Land Tax
Aerial Surveyor
Archaeomancerβs Map
From Father to Son
White Orchid Phantom
Solemn Simulacrum
Angel of the Ruins
@rose iris @golden parrot @sharp flax @wind bison any suggestions would be appreciated it
Gonna need more ramp for sure, but other stuff is also appreciated (not worried about the removal count, for example)
Actually shit @high parcel @trim minnow @slate tangle yall help too
(Whenever you can and as much you can, this is not a desperate request)
[[Eternal Wanderer]]
Legendary Planeswalker
No more than one creature can attack The Eternal Wanderer each combat.
+1: Exile up to one target artifact or creature. Return that card to the battlefield under its owner's control at the beginning of that player's next end step.
0: Create a 2/2 white Samurai creature token with double strike.
β4: For each player, choose a creature that player controls. Each player sacrifices all creatures they control not chosen this way.
Loyalty: 5
[[Charismatic Conq]]
Creature β Vampire Soldier
Vigilance
Whenever an artifact or creature an opponent controls enters untapped, they may tap that permanent. If they don't, you create a 1/1 white Vampire creature token with lifelink.
"There's a whole world under the surface, waiting for the light of our salvation."
2/2
Probably gonna see if I have a thran dynamo to add
Honestly [[commanders sphere]] and [[the wind crystal]] wouldnβt be bad either
Legendary Artifact
White spells you cast cost
less to cast.
If you would gain life, you gain twice that much life instead.


,
: Creatures you control gain flying and lifelink until end of turn.
"I give unto you the last of my light, and with it, the last hope of a fading world."
For ramp I love [[scholar of new horizons]]. Also [[exalted sunborn]] has 4 power and some nice synergy
Creature β Human Scout
This creature enters with a +1/+1 counter on it.
, Remove a counter from a permanent you control: Search your library for a Plains card and reveal it. If an opponent controls more lands than you, you may put that card onto the battlefield tapped. If you don't put the card onto the battlefield, put it into your hand. Then shuffle.
1/1
Creature β Angel Wizard
Flying, lifelink
If one or more tokens would be created under your control, twice that many of those tokens are created instead.
Warp 
(You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
4/5
Ramp wise storm is taking the tutors out of his deck so scholarβs probably no good
Wind crystal is in the deck but true I can/will add the ball
True I should add that last one at least
I'm sorry I've been in and out of consciousness all day
Ah missed that
I forgot
Also do not apologize for life stuff going on
All good
notably also, on top of ramp, think I want to get the creature count higher (either via more creatures or things that make more creatures)
I have added the current considerations to the sideboard (lands would be taking place of basics)
any other suggestions will be taken and at least considered
okay Sevinne's Rec has also found its way into the cut list
Idk if I want to keep it is why
Abuelo's Awakening I think will also make the cuts now sadly
lots of games with it Ive found it to be not super useful
Im wary of Colossal Plow, but idk if I cut it...
Im also unsure about Foundry Inspector in the deck but also not sure if its worth cutting
mainly rn not sure if I get all the cards in the sideboard, or just most of them
I personally prefer post war formalwear in decks like this msot of the time
see idk what post war formalwear is, but I do like pre war formalwear
lmao
luv ya friend
That iconic postwar version is coming soon*tm
hang on I have an idea
But yeah, the stats I find matter a lot in decks where you have to crew things and attack on a regular basis
I get a little tunnel visioned on enabling crew i've noticed
okay I have made the cuts (and the order)
I also get to use my very fancy Tataru Taru because the basic version wasn't available
so now this deck has a very expensive card in it
@high parcel now that you're online; wanna take a look at the modifications I made for Parhelion?
I cut all the tutor effects (except demo field)
im gonna be 100% i dont know how helpful i will be
i build decks with the assumption that tutors exist so decks that purposefully avoid them are not my wheelhouse
i'll take a look though
there is a creature missing here but i can't think of what it is
[[voyager quickwelder]]
you might be lighter on artifacts but this one's
I actually cut academy rector
also where is your yojimbo
holy shit idk why I said rector...
what'd you call me?
[[summon yojimbo]]
Enchantment Creature β Saga Samurai
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I β Exile target artifact, enchantment, or tapped creature an opponent controls.
II, III β Until your next turn, creatures can't attack you unless their controller pays
for each of those creatures.
IV β Create X Treasure tokens, where X is the number of opponents who control a creature with power 4 or greater.
Vigilance
5/5
hmmmm
i would just always be on this
in any deck in white that cares about getting to 5+ mana
it's removal that crews parhelion at worst, but also is just a 5/5 vigilance that is a propaganda and generates a lot of mana
card is incredible and not running it feels wrong
also remember that you can respond to your 4th counter trigger by crewing parhelion
true
also the UFO is probably good here
The hovership?
that one was cut a little while ago, mainly due to me realizing I wanted more ramp and less removal (I was at like 20 removal effects at the time) And this one often had not as many good hits locally
ah
did we already cut [[imperial recovery]]
i dont think i like this more than Jolted Awake proper, but it does get sram back after he is inevitably shot in the alleyway by Joe Chill
i also kinda like Jolted Awake more than One Last Job overall but i'd rather be on both than no Jolted at all
[[jolted awake]]
One Last Job can get 3 things and is a spree card
JA makes me think about MH3 and this deck does enough of that already lol
one last job misses a lot of things jolted doesn't
namely every single mana rock in your deck
true, but those don't find their way to the bin that often, not for me at least
very notably OLJ does not hit non-vehicle/equip artifacts
which is a thing to keep in mind
if you dont care then like whatever, but i do like 1 mana reanimate a thing
other than those i dont have much
maybe ECL Ajani
https://moxfield.com/decks/9nRIdxRON0a2sJW_gFf-hw
Started throwing this random list together and Im already running out of steam making it
I failed to build this deck online, and built it out of bulk instead
I couldnt make it feel personal until I did
Now it a binder deck π
Lol nice
Is the idea just as much 5c as possible?
[[infinite guideline station]]
Legendary Artifact β Spacecraft
When Infinite Guideline Station enters, create a tapped 2/2 colorless Robot artifact creature token for each multicolored permanent you control.
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 12+.)
12+ | Flying
Whenever Infinite Guideline Station attacks, draw a card for each multicolored permanent you control.
7/15
It's just a card that just felt like it needed the permanents to be MC not that they needed to be 5c
Imo they made it 5c because it was the βweβre making vehicles and spaceships commandersβ set - in any other set/environment it would have been colorless but still reward multicolor play
I'm talking about for Storm's list
Since everything in it looked like it was 5c
At least outside of Tam and Mechtitan Core
Yeah.
It started as a βtry and be wubrgβ but I think maybe Jared works better for that in the cz
I axtually had a bunch of borderposts i had forgotten that I had ordered for my deck arrive yesterday
https://moxfield.com/decks/9nl-bXDNnEyHZ81EGZKJ_g
well work beckons, but any/all suggestions would be appreciated (plan to fill with ideas before we begin cutting)
@high parcel @sharp flax @rose iris @shy hornet @bright rampart @wheat horizon
Sorry for the pings I know yall were in that discussion at some point
and Im sure yall have some good ideas
Will check when home, Phone doesnt like mtg deck sites π
[[Cultivator of blades]]
[[Wild beastmaster]]
[[Champion of lambholt]]
[[Threefold thunderhulk]]
[[Deranged Hermit]]
or its cousin from MH, [[Deep Forest Hermit]]
Creature β Elf Druid
Vanishing 3 (This creature enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When this creature enters, create four 1/1 green Squirrel creature tokens.
Squirrels you control get +1/+1.
1/1
probably the latter
Witherbloom can make bad cards great, when they arent balanced arround having such a large reduction
oh hell yeah
that's kinda what I want to do
Dark realm and living death when being BB in cost
I would build bloom as a living death deck π
I might do that
... does Living Death not just put Witherbloom in the grave, making your entire thing no longer work?
[[Witherbloom]]
I guess actually you Living Death beforehand to put the dudes in play to cast Witherbloom to do things
Yeah
You would sac witherbloom with the spell on the stack
Living death, sac in response
Don't make me build this commander guys
I must resist
Bad news: thatβs my job
[[The sibsig ceremony]]
Legendary Enchantment
Creature spells you cast cost
less to cast.
Whenever a creature you control enters, if you cast it, destroy that creature, then create a 2/2 black Zombie Druid creature token.
"Once flesh, now gold and jade. Once dead, now alive again. Once respected, now honored beyond imagination."
[[Heartless summoning]]
It depends on how much you're reanimating
But I also think that's probably a fundamentally different deck
I do wish [[corpse dance]] wasn't RL
Id agree
hmmm
Or return it
Well, the thing was moreso "if you don't have an immediate way to sac your Witherbloom, it actually just kills it and does not return it"
Living death is such a brutal spell
man Ive really held off on making this deck
I think I am gonna try leaning into a bit of a mill/gy package, so worm harvest and friends are on the table
plan to overflow the list while I figure out how I go that direction
I'm seeing a bit of a funny thing, not sure if it works.
Do tokens trigger Insidious roots?
Since tokens technically hit the yard before disappearing
My thoughts being that Awakening Zone makes you a 0/1 on your upkeep, so that's an extra creature for your affinity
You could also sac it for mana
[[Second Harvest]]
This should be at least as effective as a Skyshroud Claim in this deck
Also, a bit of a pet card in token decks for me, but I like swinging 1 or 2 1/1's or 2/2's into a big wall of 5+ power/toughness creatures and casting a [[You Are Already Dead]]
dont know why I didnt have dryad arbor in the deck yet
literally an ancient tomb in this deck
eh
Since I'm not sure you can give it haste in Golgari
oh you can
Well, I guess you can give it boots or something similar to that, yeah
regardless, it is just 2 mana a lot fo the time, not just 1
concordant crossroads yeah
Ah yeah, that is actually the one
For some reason I thought the World in the supertype was part of the name
lol
Does Fanatic of Rhonas add anything to the speed of that deck?
Ah nevermind, you already have it in there
Ojer Kaslem seems like it would also be quite nice.
could be fun yeah
I'll try and see if there's another instant like Second Harvest, cause that just seems really broken in this deck
Nvm, there isn't
The only other thing I could think of is to use Eternal Witness to maybe get it back from the yard.
They don't because of sba
Rgr o7
@high parcel https://moxfield.com/decks/qmuKmne3NkOSn09bmWW0CA
its at 100 (I was just messing around with the list and ended up trimming Crop Rot and some of the nonbasics in the deck that I haven't had as much success with)
but any ideas are appreciated lol
imma brb, gotta brush teeth and also paint my nails lol
sorry for the delay i was in the shower
are we not on Malevolent Rumble intentionally
i guess if you're on this many tutors you might not need it but like, it seems really solid in hte deck with 31 creatures
i am very much missing Allosaurus Shepherd here
so much of your deck is elves that it seemed like it would just be in
I was brushing my teeth, finishing my dishes, and cleaning my kitchen
do not apologize for doing routine stuff
This deck isn't playing too much into the yard...
i mean, it is still a 1 mana look at the top 4 and grab one, but fair
yeah
also question: so we have yedora which ensures our forest creatures simply re-enter if they die
tbf I am on Den Protector and Ewit
well, not just that
but that's one thing
is the exclusion of zuran orb intentional
it's also just a good card
the question then becomes how much more pushed the deck is
but yeah Yedora helps enable lots of combos from the CZ
so like walk me through this, what am i looking for in an opener
like is 2 lands and an evo good enough
probably a bit of ramp is ideal
the ability to find some sort of piece to start doing things is nice
yeah so we send this back
oh I would send that back
well, it's "ramp" but the ramp doesnt cast anything
mhmm
because you dont have any artifacts cost 0 or 1 that make green
you wanna be able to land that dryad lol
if there was a chrome mox this is a keep
yeah
they should unban mox emerald...
:p
I could be on chrome mox
agian tho I find the deck is starting to end things closer to turn 6 when we get a fine or better opener
just those two for now (formerly crop rot and cradle have been GCs for this deck)
not a legitimate criticism
no I know its fine

.
: Return target artifact you control to its owner's hand.



