#Storm's Brewing Projects and Archive

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quasi magnet
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true

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I am not on either of those

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@shy hornet @grave urchin some of the big hits

Apex Devastator
[[emergent woodwurm]]
surrak and goreclaw
[[ojer kaslen, deepest]]
ghalta stampede tyrant
[[railway brawler]]
[[bramble sovereign]]
[[conclave sledge captain]]

sturdy galeBOT
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Creature β€” Wurm
Backup 3 (When this creature enters, put three +1/+1 counters on target creature. If that's another creature, it gains the following ability until end of turn.)
Whenever this creature attacks, look at the top X cards of your library, where X is its power. You may put a permanent card with mana value X or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
4/4

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No card found for β€œojer kaslen, deepest”

quasi magnet
sharp flax
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[[kaslem]]

sturdy galeBOT
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Multiple cards match β€œkaslem”, can you be more specific?

sharp flax
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adfadsf

quasi magnet
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yeah

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[[ojer kaslem, deepest growth]]

sturdy galeBOT
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Legendary Creature β€” God
Trample
Whenever Ojer Kaslem deals combat damage to a player, reveal that many cards from the top of your library. You may put a creature card and/or a land card from among them onto the battlefield. Put the rest on the bottom in a random order.
When Ojer Kaslem dies, return it to the battlefield tapped and transformed under its owner's control.
6/5

Temple of Cultivation
Land
(Transforms from Ojer Kaslem, Deepest Growth.)
manat: Add manag.
mana2manag, manat: Transform this land. Activate only if you control ten or more permanents and only as a sorcery.
Chimil gave the Oltec sacred lands. Ojer Kaslem brought them to life.

quasi magnet
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I know i misspelled it

trim minnow
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Sorry, I saw this, but was consumed with Mewgenics lol

quasi magnet
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its okay

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welcome to the party

trim minnow
quasi magnet
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the mess has been messed with

trim minnow
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Now it's a messier mess?

quasi magnet
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here's a goldfish of it

last march of the ents off a hideaway land on turn 5...

trim minnow
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Fair and balanced

quasi magnet
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would be good

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but also absolute overkill

shy hornet
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in the best way though

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treasure is so fun

quasi magnet
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I could swap it in but also no way

shy hornet
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smh you wont even play vorinclex

quasi magnet
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Vorinclex is both overkill and unfun

shy hornet
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just wait

quasi magnet
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Gnawbone is just overkill

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I will add the Saga Vorinclex

shy hornet
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maybe theyll unban sylvan primordial

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or prime time

quasi magnet
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If they do they would go in this kind of deck yeah

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but also fuck nooooooooooooooo

shy hornet
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watch wotc tries to print another fixed prime time but its still a titan trigger, and only grabs basic land types

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still broken af btw

sharp flax
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[[primeval herald]] exists

sturdy galeBOT
shy hornet
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remember guys

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sylvan primordial was supposed to be the fixed prime time

shy hornet
# sharp flax [[primeval herald]] exists

this searches basic lands. im saying that the new titan finds lands with a basic land type, so this theoretical titan can grab triomes or shocks or og duals or surveil lands or basics

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[[soul of the harvest]]

sturdy galeBOT
shy hornet
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this fella?

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this is dated vaultborn, but its card draw at least

sharp flax
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[[overlord of the hauntswoods]] is that fixed version

sturdy galeBOT
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Enchantment Creature β€” Avatar Horror
Impending 4β€”mana1managmanag (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.)
Whenever this permanent enters or attacks, create a tapped colorless land token named Everywhere that is every basic land type.
6/5

sharp flax
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It doesn't search, but it makes a typed land

quasi magnet
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yeah

shy hornet
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ahhhh shit you right

quasi magnet
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but it can still draw people into that "give me more"

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tho not as much I think

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I actually like it more because it doesn't search

shy hornet
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i own one so i need to find a good place to put it in

quasi magnet
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I have on in Cat Car

shy hornet
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i wanna build an adrix and nev token copy deck

quasi magnet
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if I need the extra ramp lol

shy hornet
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overlord would be a banger token copy target

quasi magnet
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I can make more everywhere tokens with teh cat car

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and yeah if I somehow make a token copy of overlord, I just start doing that

shy hornet
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i really like the blue overlord too

quasi magnet
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I have it in Kiora

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I have 3 of the overlords in decks

shy hornet
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another great token copy target

quasi magnet
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the white one could be in Parhelion

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the black one would also be good for Gix, but not amazing

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and both aren't cheap

shy hornet
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i like the black one in decks that care about stuff leaving the yard

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any deck that likes tevals judgement or tormod the desecrator are good picks

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but yeah the black overlord is kinda dummy expensive

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the green one was as well, but its price kinda fell off recently. i saw it went from like $25 to $10 in the span of like 2 weeks or so and scooped one up for cheap

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"cheap"

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$10 for 1 card still kinda sucks imo

sharp flax
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It hasn't been used in comp decks since TLA as much

quasi magnet
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yeah

sharp flax
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BEcause so much was built around earthbending for green

quasi magnet
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so it is dropping

shy hornet
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badgermole cub too stronk

sharp flax
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Just earthbending in general beyond cub

shy hornet
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i saw a game of cedh where kinnan had badgermole cub earthbending a gaeas cradle, and tapping the cradle for around 8 mana to spin kinnan

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bro cast wan shi tong x=8 so casually in that deck its kinda wild

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i need to update and proxy up a new cedh rogthras deck because the decks play similarly

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we fucked up storms brewing corner with our nonsense

quasi magnet
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I mean, I don't super mind, knowing the origin

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but this probably shouldn't become another commander, format philosophy, or magic chat

quasi magnet
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I don't remember who said that, but its a deck I should try making lol

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okay good, it was @slate tangle

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lol holy shit it was right after Rouge joined

slate tangle
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Im so clever

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πŸ˜‰

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Yahenni is super cool, I used to get beat by them

trim minnow
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SMRT smart

grave urchin
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@quasi magnet [[The Boulder ready to rumble]]

sturdy galeBOT
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Legendary Creature β€” Human Warrior Performer
Whenever The Boulder attacks, earthbend X, where X is the number of creatures you control with power 4 or greater. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
"The Boulder's gonna win this in a landslide!"
4/4

grave urchin
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I feel like this is a name brainer lmao

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You'll earthbend like, all of your lands

quasi magnet
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It was in the list

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We cut it rather early on

quasi magnet
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but if anyone wants to throw some suggestions in here for me to look at over time, greatly appreciated

rose iris
sharp flax
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I feel like Yahenni wants all the edicts.

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And/or things that give tokens

quasi magnet
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Yeah

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Some tokens, edicts, maybe a couple equipments

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Its probably gonna be voltrony

sharp flax
quasi magnet
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Like voltron board control

sharp flax
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[[Basalt golem]] is honestly very funny here

sturdy galeBOT
sharp flax
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And [[clackbridge troll]]

sturdy galeBOT
sharp flax
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If you're using bitterblossom effects [[nettling nuisance]]

sturdy galeBOT
trim minnow
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Oooh Nettling Nuisance is cool

sharp flax
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I kept pacts out because I wasn't sure if they were needed or fit the curve

sharp flax
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I'm sorry it's over 100 cards

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I also tried to keep it without game changers, tutors or sol ring in case those were mattering

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I think it's just [[demolition field]]

sturdy galeBOT
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Land
manat: Add manac.
mana2, manat, Sacrifice this land: Destroy target nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle.

sharp flax
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[[Ghoulish impetus]] gets around ward once it comes back to the battlefield

sturdy galeBOT
sharp flax
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Re my reasoning behind it

quasi magnet
slate tangle
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I wish I had brain power to behold yahenni

quasi magnet
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Aight, this is where the list is for now

quasi magnet
quasi magnet
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Refreshing this thread

quasi magnet
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wow I have been putting off adding to this list

quasi magnet
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so I have added 30+ cards

golden parrot
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I love procrastinating on lists

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I have finally removed the last Chaos Warp from my Eldrazi deck this week, i planned to do that 2 years ago

quasi magnet
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okay, I have time today, I should work on this list

rapid flame
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Well, I gotta shill an [[imposter mech]] πŸ˜›

sturdy galeBOT
quasi magnet
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oh for sure

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I should

acoustic plover
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Is there room for [[Drafna]]?

sturdy galeBOT
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Multiple cards match β€œDrafna”, can you be more specific?

acoustic plover
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[[Drafna, Founder of Lat-Nam]]?

sturdy galeBOT
quasi magnet
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Drafna is pretty sweet

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Ill add it

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Just about to go do some errands but ill add it

high parcel
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we are playing the emry

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fish

quasi magnet
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yep

quasi magnet
high parcel
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i dont know where i put the comment but we should probably be on the brother baubles right

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since that's more t1 emrys

quasi magnet
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wayfarer's is probably a reasonable include

high parcel
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oh i meant urza's and mishra's

quasi magnet
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I know

high parcel
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oh ok

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i also suggest [[aether spellbomb]]

sturdy galeBOT
high parcel
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not a ton of reusable removal but that's a good one

quasi magnet
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yeah

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hmm, some good artifact creatures...

high parcel
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we should probably be on the best affinity creature

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[[sojourner's companion]]

sturdy galeBOT
quasi magnet
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I forgot why I had no wayfarer's in here: i was doing no tutors

high parcel
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oh

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πŸ™

quasi magnet
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yeah

high parcel
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then that means no companion

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which is unfortunate

quasi magnet
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mhmm

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I do like the Companion

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Im up to 85 cards

high parcel
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probably should be on arcbound ravager, no?

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we have a lot of artifacts that want to be sacced

quasi magnet
high parcel
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and same with grinding station

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you don't need kci if you dont want it, but if you don't i'd run a lot of the affinity gang

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frogmite gearseeker serpent

quasi magnet
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hmmmm

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I do like me a KCI

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but I feel like I default to it a fair bit

high parcel
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yeah but it is kinda just good here

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i would also consider in these last slots having some removal

quasi magnet
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and any time I add it I throw the KCI combo in because I like that combo

high parcel
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or countermagic

quasi magnet
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yeah

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3 removal pieces, all of which are bounce

3 counters, 1 of which is also bounce

high parcel
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yeah, i'd just be on like

quasi magnet
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doubling those would be good at least

high parcel
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reality shift, floodmaw, this town

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and then whatever 3 counterspells you like

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this is b2 right so countermagic should probably be something that develops a board

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there's the counterspell that makes a lot of thopter tokens

quasi magnet
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Core or Upgraded aimed yeah

high parcel
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i don't love shit that's not very versitile in b2

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countermagic usually should be able to hit whatever

quasi magnet
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yeah

high parcel
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and im usually fine paying a lot of mana for it to have some other effect

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like i like cryptic command

quasi magnet
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Im not a fan of specific countermagic either, just in general

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oh shit, yeah

Mystic Confluence

high parcel
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mystic confluence is great, archmage's charm

quasi magnet
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I do like the charm too

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Cyber conversion works as well

high parcel
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[[access denied]]

sturdy galeBOT
high parcel
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this is the one i was thinking of

quasi magnet
high parcel
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yeah ok

quasi magnet
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I would refresh

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Im up to 96

high parcel
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cyber conversion is probably better than floodmaw here

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actually

quasi magnet
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yeah

high parcel
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oh, the other one you should run is [[hornswoggle]]

sturdy galeBOT
quasi magnet
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that puts me up to 15 removal pieces (including countermagic)

high parcel
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yes, this is very specific, but yes, it creates a treasure

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if you dont love it, there's always [[divert disaster]]

sturdy galeBOT
high parcel
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which i know from experience is crazy good

quasi magnet
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Spell Swindle is fun

high parcel
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spell swindle is fine too

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i like having some amount of cheaper countermagic but if you prefer spell swindle it's probably totally fine

quasi magnet
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true

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4 of my counterspells are 4+ mana

high parcel
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yeah

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that's why i was like maybe hornswoggle or divert

quasi magnet
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and the others are 3 mana

high parcel
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or even just literal actual counterspell

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i typically try to avoid mana drain because of how bad it can feel for people but that's an option too

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especially since you have big mana payoffs for it

quasi magnet
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yeah, I'd rather just spell swindle with that

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oh hi Lax

rapid flame
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I like [[Spell Pierce | NEO]] a lot

sturdy galeBOT
sharp flax
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[[Diversion unit]]?

sturdy galeBOT
high parcel
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i actually like divert > spell pierce most of the time

quasi magnet
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oh of course, yeah

idk if this list needs it tho

high parcel
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i think diversion unit is great here

quasi magnet
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I like Cryptic but I think Imma cut it since its oen of my more expensive counters

high parcel
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i would also consider ornithopter and signal pest

rapid flame
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Actually you know what is funny - Glen Elendra's Answer

high parcel
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cheap artifacts = easy early emry

sharp flax
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Cryptic is better to think about it as something other than a counterspell

high parcel
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yeah

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it's an overrun if ya nasty

quasi magnet
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true

high parcel
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and i am always nasty

sharp flax
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It's a counter if things are going badly

rapid flame
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I also think Diversion Unit looks very good

quasi magnet
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yeah I added the DU

high parcel
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how much of this deck is colorless

quasi magnet
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so with the current roster, 10 counterspells plus 8 removal spells, 15 cards total

high parcel
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for shimmer myr/skittering cicada

rapid flame
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This is kind of a pet card, but it might be nice - [[Mu Yanling, Wind rider]]

sturdy galeBOT
high parcel
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mu yanling is also pretty reasonable here

sharp flax
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[[Mirrorshell crab]] is the other big artifact counter

sturdy galeBOT
quasi magnet
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18 colorless spells that cost mana

high parcel
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i do like mirrorshell crab

rapid flame
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The card draw with Mu Yanling always turns out a little better than I think

sharp flax
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[[Wizard replica]] is still too weird even for me

sturdy galeBOT
high parcel
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again, you know im down for flexible and mirrorshell is probably one of your better counterspells here

rapid flame
high parcel
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mostly bc emry can recast it after you use it for countermagic

high parcel
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uncomfortably shaped

sharp flax
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Because it looks like the Neurok

rapid flame
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It looks like someone tried to fit a big brain meme into a card and then realised the angle was wrong, but still drew it in.

sharp flax
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[[!Lumengrid Warden]]

sharp flax
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Wrong one scryfall

quasi magnet
high parcel
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that's a less phallic head than the wizard replica

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anyway, that's neither here nor there

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what is the worst card in this 101

quasi magnet
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also wait, I should be on Metamorph right?

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feel like that's a good include

sharp flax
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Yeah

high parcel
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yes

rapid flame
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What's the vision on [[Signal Pest]]?

sturdy galeBOT
high parcel
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we need cheap artifact creatures, this deck makes a pretty large number of thopter tokens, signal pest kills people

quasi magnet
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Pell suggested it as cheap "ramp" for emry and also just a way to push some damage

rapid flame
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Right, okay

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Oh wait

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What about [[Master Transmuter]]?

sturdy galeBOT
rapid flame
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Returning to hand for cost is nasty

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Lets you double up on thought monitors and Cyberdrive Awakener too.

quasi magnet
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I do love Master Transmuter

high parcel
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we love transmuting

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i love casting artifact spells

quasi magnet
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yeah

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so now I have 3 cuts

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I have 36 pieces of draw

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idk if I need that much

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41 pieces of card advantage total

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Search for Azcanta Im not sure about, so maybe that's a cut

Ravenform is solid removal but maybe one of the lower ones?

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okay I cut Search

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one more cut

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once this is done Im posting my Jaws list to begin working on that more

high parcel
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unsure, maybe it is signal pest but it feels wrong to drop the only 1-drop in the deck

quasi magnet
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yeah

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the removal suite is high in this deck, I think Im cutting ravenform (sorcery speed)

high parcel
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yeah

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seems good

quasi magnet
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okay

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perfect

high parcel
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WOO YEAH

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THATS WHAT WE'RE TALKIN ABOUT

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alright, before we go any further

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[[Dargo the Shipwrecker]]

sturdy galeBOT
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Legendary Creature β€” Giant Pirate
As an additional cost to cast this spell, you may sacrifice any number of artifacts and/or creatures. This spell costs mana2 less to cast for each permanent sacrificed this way and mana2 less to cast for each other artifact or creature you've sacrificed this turn.
Trample
Partner (You can have two commanders if both have partner.)
7/5

quasi magnet
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heavy sigh

high parcel
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yes, but also

quasi magnet
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Fine...

high parcel
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It's just very good in Jaws πŸ™

sharp flax
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Why are you doing Jaws?

quasi magnet
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I mean, I want to

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blood tokens are neat and I like doing some artifact and artifact token bs

sharp flax
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I just hadn't seen you talk about it πŸ˜…

quasi magnet
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I think, based off what we were discussing earlier, Pell, I might go more creature-heavy? but not sure yet

high parcel
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yeah, i figured you were

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you put embercleave in the deck

quasi magnet
high parcel
#

[[breya's apprentice]]

sturdy galeBOT
high parcel
#

and also loyal apprentice

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are both great in here, jaws doesnt trigger on creature artifacts but we do just want a lot of bodies for the spells that zada copies

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which are witch's mark, sudden breakthrough, reckless ransacking, and ancestor's aid

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all of them make a treasure

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zada is good in the creature builds

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because of [[reckless ransacking]] effects

sturdy galeBOT
high parcel
#

I would also consider running [[kuldotha rebirth]]

sturdy galeBOT
high parcel
#

we want creatures in play, this puts creatures in play and sacs an artifact to do it

quasi magnet
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yeah

high parcel
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we do also want the baubles

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we want servo schematic, similarly

quasi magnet
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and the statue

high parcel
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so ideally here we have ~5 creatures in play at any time

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yeah statue is perfectly fine

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more than 5 is good, less than 5 is kinda bad

quasi magnet
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convicnce me to not put Ichor Wellspring in here...

high parcel
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why would i do that

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it's fine in here

quasi magnet
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thank you

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I love that card

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I should put Emry in here...

wait a minute

high parcel
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now, here's where things get a little different

quasi magnet
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yeah we need creatures

high parcel
#

[[goblin matron]]

sturdy galeBOT
quasi magnet
#

signal pest is good here

high parcel
#

you do actually want a matron

quasi magnet
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hmmmmmm

high parcel
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2nd copy of zada is 2nd copy of zada

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it really is a jaws + zada deck if you're on the creature build

quasi magnet
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hmmmmmmmmmmmmmm

high parcel
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if it helps, it's literally the only tutor that even works

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you could instead go [[goblin recruiter]] if you're opposed

sturdy galeBOT
quasi magnet
#

If I was gonna run recruiter then I'd be in a spot of having no quams to running matron

high parcel
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there's probably going to be other goblins in this list

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depending on how you want to fill out the creature suite

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mostly cacaphony scamp and slobad

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there's another goblin that makes an artifact token but i cant remember his name right now

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oh, and you have gut in the deck

quasi magnet
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maybe MKM krenko...

high parcel
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that one's pretty solid here

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combos well with the one other goblin

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that gives you 1 red when artifacts get sacced

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that's why i think goblin recuiter is like very reasonable, but i do prefer matron

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you can obviously run neither if you want

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but it makes running weaker goblins worse

quasi magnet
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breeches maybe as well

high parcel
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breeches is great here yeah

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sorry i thought it was already in

quasi magnet
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fable of the mirro rbreaker is probably worth as well

high parcel
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yep

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similarly makes 2 bodies and at least 1 artifact

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that's really the name of the game

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and then as many artifacts that cantrip or are free as we can run

quasi magnet
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do I stand on 34 lands?

high parcel
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i run 38 in combo, you probably need fewer

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because you're making more treasures here

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so 34 is probably fine

quasi magnet
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wiat, shit

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the MDFCs

high parcel
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kinda the benefit of this build

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yep, mdfcs

quasi magnet
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okay, 36 including MDFCs

high parcel
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you could honestly go down to 34 including

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and yeah, you got it, we're on tarrian's soulcleaver gaming here

quasi magnet
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oh of course

high parcel
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if we're on creature build we want [[the endstone]]

sturdy galeBOT
quasi magnet
#

do I add Farid and just make this a variant of my Farid build?

high parcel
#

and you basically only drop this once slobad/zada turns something into a billion mana

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you could

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but i dont think farid is good here

quasi magnet
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not for this build

high parcel
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you should be on [[mechanized warfare]]

sturdy galeBOT
high parcel
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it's just the best card in jaws

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other than dargo and soulcleaver

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i also really like [[goblin bombardment]] and [[descent into avernus]]

sturdy galeBOT
quasi magnet
#

oh shit, Descent yes

high parcel
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yeah, no matter what build of jaws we are playing we want our opponents' life totals to be as low as possible

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you might try out descent and find that it is losing you games and cut it later

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but if you do that's fine

quasi magnet
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weftstalker ardent is going in

high parcel
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yep, we want all of those effects

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weftstalker, reckless fireweaver, ingenious artillerist

quasi magnet
high parcel
#

i also highly suggest [[guild artisan]]

sturdy galeBOT
high parcel
#

it's rough under drannith but it's a lot of tempo

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if you never see drannith you're fine

quasi magnet
high parcel
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yeah

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we do want some amount of removal, and i mostly suggest stuff like Skred

quasi magnet
#

I did just add Untimely Malfunction

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and Abrade

high parcel
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oh and [[unholy heat]]

sturdy galeBOT
high parcel
#

there's a chandra that's really good in this, it's babey chandra (not the creature)

quasi magnet
#

what about the DFT one? That one I've seen do work

high parcel
#

totally fine too

#

[[chandra acolyte of flame]]

sturdy galeBOT
#

Legendary Planeswalker β€” Chandra
0: Put a loyalty counter on each red planeswalker you control.
0: Create two 1/1 red Elemental creature tokens. They gain haste. Sacrifice them at the beginning of the next end step.
βˆ’2: You may cast target instant or sorcery card with mana value 3 or less from your graveyard. If that spell would be put into your graveyard, exile it instead.
Loyalty: 4

high parcel
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it's either dft chandra or either of the 3-mana ones

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acolyte or [[dressed to kill]]

sturdy galeBOT
#

Legendary Planeswalker β€” Chandra
+1: Add manar. Chandra deals 1 damage to up to one target player or planeswalker.
+1: Exile the top card of your library. If it's red, you may cast it this turn.
βˆ’7: Exile the top five cards of your library. You may cast red spells from among them this turn. You get an emblem with "Whenever you cast a red spell, this emblem deals X damage to any target, where X is the amount of mana spent to cast that spell."
Loyalty: 3

quasi magnet
#

Chandra's Ignition feels like it wins the game, and the fact that your board dies doesn't super matter

high parcel
#

i dont love dressed to kill bc we're incentivized to play a lot of artifacts

#

i would not run chandra's ignition

#

i would run the new one

#

from ECL

#

[[soul immolation]]

sturdy galeBOT
quasi magnet
high parcel
#

this card's just better

quasi magnet
#

let me blight 30 onto my 1/1

high parcel
#

yep

quasi magnet
#

and just nuke everything else

#

true true

high parcel
#

it's kinda sad, chandra's ignition used to be so good

#

but they did outright make a better card

quasi magnet
#

I do love Ignition a lot tho

high parcel
#

yeah

quasi magnet
#

the flavor on it is incredible

high parcel
#

this one doesnt hit you though thankfully

#

only opponents

quasi magnet
#

oh true

#

right it says player

#

yeah the game is a draw

#

forget biorhythm...

high parcel
#

yeah

#

whereas soul immo hits "each opponent and each creature they control"

quasi magnet
#

hmmm

high parcel
#

for some reason

quasi magnet
#

[[full throtte]]

sturdy galeBOT
quasi magnet
#

lol I cant believe it allowed that mistype

high parcel
#

i like full throttle

quasi magnet
#

this isn't a bad deck for it either

high parcel
#

it's expensive but you're gonna want shit like seething song anyway

#

so seething song into full throttle does just do a lot

#

oh i meant i like full throttle in here

quasi magnet
#

yeah

high parcel
#

whats the other big mana ritual

#

i cant remember the name

quasi magnet
#

mana geyser?

high parcel
#

that one works

quasi magnet
#

[[great train heist]] is solid here too

sturdy galeBOT
#

Instant
Spree (Choose one or more additional costs.)

  • mana2manar β€” Untap all creatures you control. If it's your combat phase, there is an additional combat phase after this phase.
  • mana2 β€” Creatures you control get +1/+0 and gain first strike until end of turn.
  • manar β€” Choose target opponent. Whenever a creature you control deals combat damage to that player this turn, create a tapped Treasure token.
high parcel
#

i was thinking of [[battle hymn]]

sturdy galeBOT
quasi magnet
#

ah

high parcel
#

had to find the name

quasi magnet
#

oh god

#

do I run Meltdown?

high parcel
#

yes

#

you should be on meltdown, i'm on meltdown in the combo build

quasi magnet
#

perfect

high parcel
#

im also on brotherhood's end but obviously you dont want that one

high parcel
#

and then the rest of your slots, i think, need to be noncreature artifacts

#

we are however missing

#

[[coristeel cutter]]

sturdy galeBOT
quasi magnet
#

ah true

high parcel
#

i said "actually 21 is good" looking at mxkale's list lmao

quasi magnet
#

this deck current is at 18 artifacts

#

could be higher for sure

#

radiant lotus?

high parcel
#

notably it needs to be a lot of noncreature artifacts

#

because jaws ONLY pings on noncreatures

#

radiant lotus is fine

#

oh

#

[[doc ock's tentacles]]

sturdy galeBOT
high parcel
#

please put this in the deck

quasi magnet
#

yeah just saw that

high parcel
#

you are never paying that equip cost

#

it only ever goes on jaws or dargo, generally

quasi magnet
#

oh hmmm

#

[[tunnel grinder]]

sturdy galeBOT
#

Legendary Artifact
When Brass's Tunnel-Grinder enters, discard any number of cards, then draw that many cards plus one.
At the beginning of your end step, if you descended this turn, put a bore counter on Brass's Tunnel-Grinder. Then if there are three or more bore counters on it, remove those counters and transform it. (You descended if a permanent card was put into your graveyard from anywhere.)

Tecutlan, the Searing Rift
Legendary Land β€” Cave
(Transforms from Brass's Tunnel-Grinder.)
manat: Add manar.
Whenever you cast a permanent spell using mana produced by Tecutlan, discover X, where X is that spell's mana value.

high parcel
#

tunnel grinder is fine

#

i dont love it but it's not bad

#

good card draw

quasi magnet
#

kind of a pet card of mine lol

#

Treasure Map and Trading Post both also not amazing but both solid

#

Curse of Opulence should probably be in here...

high parcel
#

yeah i dont love trading post but it's an option

#

yep

#

curse of opulence is great

#

[[chainsaw]]

sturdy galeBOT
high parcel
#

btw

#

if you're on the creature build we need chainsaw

#

okay, we're getting higher in cards here lemme pull up my list

#

and make sure you're not missing anything obvious

quasi magnet
#

I just hit 100 but also we should go over and cut down as opposed to stopping at 100

high parcel
#

correct

#

did we put petal in the deck

#

and astrolabe

quasi magnet
#

no for both

high parcel
#

should probably be on both, both are very good

quasi magnet
#

I would need to swap to snow basics

#

which isn't a big ask but would have to do that

high parcel
#

i would do it, gives you access to [[Skred]]

sturdy galeBOT
quasi magnet
#

oh god, get that damn The List symbol off my digital card!

#

I love cursed mirror too much

#

I want it

#

and now I want wurmcoil engine

#

and goblin welder

#

brb moving laundry through

high parcel
#

back sorry

quasi magnet
#

all good

#

I stepped away too

high parcel
#

welder/engineer is fine, it's another body, i dont love them but they do exist

#

wurmcoil is probably fine

quasi magnet
#

please do not apologize for stepping away

none of this is urgent, and for all I know anything could come up

do what you need to do; this thread is going to still be here when ya leave

high parcel
#

i think this looks really reasonable rn

#

we just gotta find the worst cards

quasi magnet
#

always the hard part

#

currently 5 cuts

high parcel
#

i think delina is probably not incredible here

#

most of our creatures that do the thing are legendary

quasi magnet
#

well

#

Delina has a very fun line of text, Pell

#

for some reason

#

Create a tapped and attacking token that's a copy of that creature, except it's not legendary and it has "At end of combat, exile this token."

high parcel
#

oh right

#

it's probably fine

#

does mean you can use slobad to sac a bunch of tokens with 3 jaws in play

quasi magnet
#

With how little we lean into discard, Inti is probably a cut

high parcel
#

yeah i dont love inti

quasi magnet
#

not here, yeah

high parcel
#

the weird thing with jaws is despite them being blood tokens, i dont think any of the builds actually care about discarding

#

combo definitely doesnt

quasi magnet
#

you could do that, but I think most people aren't

because they're cowards

high parcel
#

if i am activing blood tokens assume i am digging for an out

#

again i think wurmcoil is fine but not incredible here, if we're at 101 and can't think of a cut i think that's an easy one

quasi magnet
#

yeah

#

if it goes tho I think welder also goes

high parcel
#

yeah

#

so we just look for if we're at 102

quasi magnet
#

so that's 2 cuts left

high parcel
#

oh if we are just bailing on em now that's fine

#

we're at how many creatures?

quasi magnet
#

I think that's fine

#

23

#

we could try keeping them, or at least one of them, to keep the count up

high parcel
#

22 or 23 is totally fine

quasi magnet
#

thoughts on Compleated Slobad?

high parcel
#

he is a ritual

#

we need rituals that make a lot of mana

#

sometimes we don't have a good sac outlet so

#

having the mana to just pop blood tokens is good

#

that said i think he's the worst ritual we have

quasi magnet
#

mhmm

high parcel
#

oh, also he doesnt cost full throttle or soul immo

#

i think he can go

quasi magnet
#

mhmm

high parcel
#

and then maybe it's chandra?

quasi magnet
#

hmmm

high parcel
#

or maybe like

#

improvised arsenal

quasi magnet
#

idk, I like Chandra here

#

especially if you get that emblem, you just win on combat damage

high parcel
#

cranial plating but it copies itself is really tempting

#

is it an enchantment

quasi magnet
#

?

high parcel
#

maybe either guild artisan or curse of opulence

#

i mean the cut

quasi magnet
#

oh lol

high parcel
#

we need to keep creature count higher and artifact count needs to be pretty high

quasi magnet
#

I was like "IA is an artifact..."

#

maybe I cut a land...

#

:p

high parcel
#

you're at 35

#

you can be on 34

quasi magnet
#

I also have tron here

high parcel
#

yeah

#

oh

quasi magnet
#

and could maybe go onto temple even, but don't need to

high parcel
#

where is our [[planar nexus]]

sturdy galeBOT
#

Land
This land is every nonbasic land type. (Nonbasic land types include Cave, Desert, Gate, Lair, Locus, Mine, Power-Plant, Sphere, Tower, and Urza's.)
manat: Add manac.
mana1, manat: Add one mana of any color.
The violence of the Conflux gave way to rebirth.

high parcel
#

if we're on tron

quasi magnet
#

thank youuuuuuu

high parcel
#

yw

#

you've also forgotten the best land in jaws

#

[[mines of moria]]

sturdy galeBOT
high parcel
#

in no situation do i ever care about 3 cards in my graveyard unless im trying to cast unholy heat

#

i also would suggest not being on great furnace

#

it does not interact well with meltdown

#

just from personal experience i've put myself out of wins before because i had to lose a land to meltdown

quasi magnet
#

lol true

high parcel
#

usually when i cast that spell my opponents are dead, but not always

quasi magnet
#

I was gonna say

high parcel
#

Here's my list rn for reference

quasi magnet
#

I feel like meltdown will usually be winning the game on resolution

high parcel
#

in case you want to look at it to make sure you aren't forgetting anything

#

yeah, usually dargo or meltdown are 1 mana win the game

quasi magnet
#

hmmmm

#

The Ooze is funny

high parcel
#

the ooze is a deterrent

#

and you'll notice a lot of my choices are more combo oriented

#

so keep that in mind

#

like i have ogre, i have magda and generous plunderer

#

i just wanna see jaws t3 every game

quasi magnet
#

yeah

#

I added hedron detonator and the fire land

high parcel
#

oh, yes, fire nation palace is very good

#

but also you'll notice i am on

#

SIGNIFICANTLY fewer nonbasics

quasi magnet
#

yeah

#

you have 31 basics it looks like

high parcel
#

its really only the ones i actually need

#

yep

quasi magnet
#

my deck plans for a game going longer than yours does

high parcel
#

it's why im thinkin about bumping this up to b4, because blood moon is incidentally very good here

quasi magnet
#

oh god I love blood moon

high parcel
#

oh, another card i think is just really good is uh

#

[[echoing ruin]]

sturdy galeBOT
high parcel
#

this is 2 mana win the game but it also does just blow up things you need it to

quasi magnet
#

I think Guild Artisan is the last cut here

high parcel
#

yeah fair

quasi magnet
#

I like it

#

but idk how much its online

high parcel
#

you dont care as much about having jaws early

#

and it is MUCH worse if you aren't putting jaws into play t3 or earlier

quasi magnet
#

especially in a deck that's about pinging

#

hmmm, Astrolabe is a lot worse with how many nonbasics im on

high parcel
#

it is, yeah

#

the reason im on it is 31 basic snow mountains lmao

quasi magnet
#

I think I cut it here

high parcel
#

you might also want to swap skred for galvanic blast

quasi magnet
#

so now I can add somethimg

high parcel
#

if you're worried about snow count

#

or shrapnel blast

#

im on both galvanic and skred but not shrapnel blast

quasi magnet
#

Im putting in soul guide lantern instead of astrolabe

high parcel
#

yeah fair

#

that's what mxkale's on

sharp flax
#

I just didn't have enough snow mountains to

high parcel
#

i mean totally fair

#

but yeah that's just a 1:1 swap depending on if you have the snow mountains or not

sharp flax
#

Oh, so Emry. [[Sewer-veillance cam]]

sturdy galeBOT
quasi magnet
#

Oh truuuuuue

quasi magnet
quasi magnet
#

Im at 100, but any suggestions for additions and cuts is greatly appreciated

#

Im already eyeing the weak points for the list, of which I see a few

#

or at least some of the weaker cards

sharp flax
#

[[Arcade cabinet]]?

sturdy galeBOT
quasi magnet
#

hmmm

#

solid idea

lost lodge
#

[[Urabraskr's Forge]] for the attack trigger?

sturdy galeBOT
lost lodge
#

And maybe [[Oltec Matterweaver]] copy some stuff or make some additional Gnomes?

sturdy galeBOT
lost lodge
#

I'd personally cut Angel of Invention and The Jolly Balloon Man for them, but I haven't given the deck an in-depth look

#

I also think that you could probably cast [[Organic Extinction]] quite comfortably, I'm just having a hard time thinking of any possible cuts for it

sturdy galeBOT
quasi magnet
quasi magnet
lost lodge
quasi magnet
#

2 games over TTS tonight (Solphim and Cat Car)

Both losses but for my first time playing with new people online it went well

lost lodge
#

Sounds pretty great

#

I've been playing some paper games with a new pod over the past few weeks which has been fun too.

#

The pod I usually play with really doesn't come together a whole bunch, maybe 3, 4 times a year...

#

I think I've played more Magic in the past 2 months than I have in the past 2 years.

#

Did you happen to be able to test that Anim Pakal deck you were building over TTS?

quasi magnet
#

Not over tts

lost lodge
#

I'm guessing you did goldfish it

#

Should've turned out pretty good

quasi magnet
#

Okay gang

#

@rose iris @golden parrot @sharp flax @wind bison any suggestions would be appreciated it

Gonna need more ramp for sure, but other stuff is also appreciated (not worried about the removal count, for example)

#

Actually shit @high parcel @trim minnow @slate tangle yall help too

#

(Whenever you can and as much you can, this is not a desperate request)

golden parrot
#

[[Eternal Wanderer]]

sturdy galeBOT
#

Legendary Planeswalker
No more than one creature can attack The Eternal Wanderer each combat.
+1: Exile up to one target artifact or creature. Return that card to the battlefield under its owner's control at the beginning of that player's next end step.
0: Create a 2/2 white Samurai creature token with double strike.
βˆ’4: For each player, choose a creature that player controls. Each player sacrifices all creatures they control not chosen this way.
Loyalty: 5

golden parrot
#

[[Charismatic Conq]]

sturdy galeBOT
quasi magnet
#

Probably gonna see if I have a thran dynamo to add

rose iris
#

Honestly [[commanders sphere]] and [[the wind crystal]] wouldn’t be bad either

sturdy galeBOT
slate tangle
#

For ramp I love [[scholar of new horizons]]. Also [[exalted sunborn]] has 4 power and some nice synergy

sturdy galeBOT
#

Creature β€” Human Scout
This creature enters with a +1/+1 counter on it.
manat, Remove a counter from a permanent you control: Search your library for a Plains card and reveal it. If an opponent controls more lands than you, you may put that card onto the battlefield tapped. If you don't put the card onto the battlefield, put it into your hand. Then shuffle.
1/1

rose iris
quasi magnet
quasi magnet
sharp flax
quasi magnet
quasi magnet
quasi magnet
#

notably also, on top of ramp, think I want to get the creature count higher (either via more creatures or things that make more creatures)

#

I have added the current considerations to the sideboard (lands would be taking place of basics)

#

any other suggestions will be taken and at least considered

quasi magnet
#

okay Sevinne's Rec has also found its way into the cut list

#

Idk if I want to keep it is why

#

Abuelo's Awakening I think will also make the cuts now sadly

lots of games with it Ive found it to be not super useful

#

Im wary of Colossal Plow, but idk if I cut it...

#

Im also unsure about Foundry Inspector in the deck but also not sure if its worth cutting

#

mainly rn not sure if I get all the cards in the sideboard, or just most of them

slate tangle
quasi magnet
slate tangle
#

lmao

quasi magnet
#

luv ya friend

slate tangle
#

That iconic postwar version is coming soon*tm

quasi magnet
#

hang on I have an idea

slate tangle
#

But yeah, the stats I find matter a lot in decks where you have to crew things and attack on a regular basis

#

I get a little tunnel visioned on enabling crew i've noticed

quasi magnet
#

okay I have made the cuts (and the order)

I also get to use my very fancy Tataru Taru because the basic version wasn't available

#

so now this deck has a very expensive card in it

quasi magnet
#

I cut all the tutor effects (except demo field)

high parcel
#

im gonna be 100% i dont know how helpful i will be

quasi magnet
#

its okay

#

the cuts have happened

#

but if you have any insight its appreciated

high parcel
#

i build decks with the assumption that tutors exist so decks that purposefully avoid them are not my wheelhouse

#

i'll take a look though

#

there is a creature missing here but i can't think of what it is

#

[[voyager quickwelder]]

sturdy galeBOT
high parcel
#

you might be lighter on artifacts but this one's

quasi magnet
#

I actually cut academy rector

high parcel
#

still a 2/4 discounter

#

correct, it's a tutor?

quasi magnet
#

oh wait lol

#

not rector

#

foundry inspector

high parcel
#

also where is your yojimbo

quasi magnet
#

holy shit idk why I said rector...

quasi magnet
high parcel
#

[[summon yojimbo]]

sturdy galeBOT
#

Enchantment Creature β€” Saga Samurai
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I β€” Exile target artifact, enchantment, or tapped creature an opponent controls.
II, III β€” Until your next turn, creatures can't attack you unless their controller pays mana2 for each of those creatures.
IV β€” Create X Treasure tokens, where X is the number of opponents who control a creature with power 4 or greater.
Vigilance
5/5

quasi magnet
#

hmmmm

high parcel
#

i would just always be on this

#

in any deck in white that cares about getting to 5+ mana

#

it's removal that crews parhelion at worst, but also is just a 5/5 vigilance that is a propaganda and generates a lot of mana

#

card is incredible and not running it feels wrong

#

also remember that you can respond to your 4th counter trigger by crewing parhelion

high parcel
#

also the UFO is probably good here

quasi magnet
#

The hovership?

high parcel
#

yeah

#

[[unidentified hovership]]

sturdy galeBOT
quasi magnet
#

that one was cut a little while ago, mainly due to me realizing I wanted more ramp and less removal (I was at like 20 removal effects at the time) And this one often had not as many good hits locally

high parcel
#

ah

quasi magnet
#

but it is a very good suggestion on its own

#

I do like it

high parcel
#

did we already cut [[imperial recovery]]

sturdy galeBOT
high parcel
#

i dont think i like this more than Jolted Awake proper, but it does get sram back after he is inevitably shot in the alleyway by Joe Chill

#

i also kinda like Jolted Awake more than One Last Job overall but i'd rather be on both than no Jolted at all

quasi magnet
#

[[jolted awake]]

sturdy galeBOT
quasi magnet
#

One Last Job can get 3 things and is a spree card

#

JA makes me think about MH3 and this deck does enough of that already lol

high parcel
#

one last job misses a lot of things jolted doesn't

#

namely every single mana rock in your deck

quasi magnet
#

true, but those don't find their way to the bin that often, not for me at least

high parcel
#

very notably OLJ does not hit non-vehicle/equip artifacts

#

which is a thing to keep in mind

#

if you dont care then like whatever, but i do like 1 mana reanimate a thing

#

other than those i dont have much

#

maybe ECL Ajani

quasi magnet
slate tangle
#

I failed to build this deck online, and built it out of bulk instead

#

I couldnt make it feel personal until I did

slate tangle
#

Now it a binder deck πŸ˜„

quasi magnet
#

Lol nice

sharp flax
#

Is the idea just as much 5c as possible?

sharp flax
#

[[infinite guideline station]]

sturdy galeBOT
#

Legendary Artifact β€” Spacecraft
When Infinite Guideline Station enters, create a tapped 2/2 colorless Robot artifact creature token for each multicolored permanent you control.
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 12+.)
12+ | Flying
Whenever Infinite Guideline Station attacks, draw a card for each multicolored permanent you control.
7/15

sharp flax
#

It's just a card that just felt like it needed the permanents to be MC not that they needed to be 5c

rose iris
sharp flax
#

I'm talking about for Storm's list

#

Since everything in it looked like it was 5c

#

At least outside of Tam and Mechtitan Core

quasi magnet
slate tangle
#

I axtually had a bunch of borderposts i had forgotten that I had ordered for my deck arrive yesterday

quasi magnet
#

and Im sure yall have some good ideas

bright rampart
#

Will check when home, Phone doesnt like mtg deck sites πŸ˜…

quasi magnet
#

all good lol

#

its not urgent, Imma leave for work soon anyways

sharp flax
#

[[Cultivator of blades]]

sturdy galeBOT
quasi magnet
#

oh fuck yeah

#

I love this card so much

sharp flax
#

[[Wild beastmaster]]

sturdy galeBOT
sharp flax
#

[[Champion of lambholt]]

sturdy galeBOT
sharp flax
#

[[Threefold thunderhulk]]

sturdy galeBOT
sturdy galeBOT
high parcel
#

or its cousin from MH, [[Deep Forest Hermit]]

sturdy galeBOT
high parcel
#

probably the latter

bright rampart
#

Witherbloom can make bad cards great, when they arent balanced arround having such a large reduction

quasi magnet
bright rampart
#

Dark realm and living death when being BB in cost

#

I would build bloom as a living death deck πŸ˜…

quasi magnet
#

I might do that

slate tangle
#

Ooh

#

Thats fun

high parcel
#

... does Living Death not just put Witherbloom in the grave, making your entire thing no longer work?

#

[[Witherbloom]]

sturdy galeBOT
high parcel
#

ACK

#

[[Witherbloom the Balancer]]

sturdy galeBOT
high parcel
#

I guess actually you Living Death beforehand to put the dudes in play to cast Witherbloom to do things

quasi magnet
#

Yeah

slate tangle
#

You would sac witherbloom with the spell on the stack

#

Living death, sac in response

#

Don't make me build this commander guys

#

I must resist

quasi magnet
sharp flax
#

[[The sibsig ceremony]]

sturdy galeBOT
slate tangle
#

[[Heartless summoning]]

sturdy galeBOT
sharp flax
#

Sibsig leaves a creature token afterwards though

#

Was my thinking

quasi magnet
#

yeah

#

notably Sibsig won't break even eventually

sharp flax
#

It depends on how much you're reanimating

#

But I also think that's probably a fundamentally different deck

sharp flax
#

I do wish [[corpse dance]] wasn't RL

sturdy galeBOT
quasi magnet
#

hmmm

high parcel
# bright rampart Or return it

Well, the thing was moreso "if you don't have an immediate way to sac your Witherbloom, it actually just kills it and does not return it"

bright rampart
#

Living death is such a brutal spell

quasi magnet
#

man Ive really held off on making this deck

quasi magnet
#

I think I am gonna try leaning into a bit of a mill/gy package, so worm harvest and friends are on the table

#

plan to overflow the list while I figure out how I go that direction

lost lodge
#

I'm seeing a bit of a funny thing, not sure if it works.

#

Do tokens trigger Insidious roots?

#

Since tokens technically hit the yard before disappearing

#

My thoughts being that Awakening Zone makes you a 0/1 on your upkeep, so that's an extra creature for your affinity

#

You could also sac it for mana

#

[[Second Harvest]]

sturdy galeBOT
lost lodge
#

This should be at least as effective as a Skyshroud Claim in this deck

#

Also, a bit of a pet card in token decks for me, but I like swinging 1 or 2 1/1's or 2/2's into a big wall of 5+ power/toughness creatures and casting a [[You Are Already Dead]]

sturdy galeBOT
lost lodge
#

Let me look for some other instants though

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[[Windgrace's Judgement]]

sturdy galeBOT
quasi magnet
#

dont know why I didnt have dryad arbor in the deck yet

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literally an ancient tomb in this deck

lost lodge
#

Did not think about it like that

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Tapped ancient tomb though

quasi magnet
#

eh

lost lodge
#

Since I'm not sure you can give it haste in Golgari

quasi magnet
#

oh you can

lost lodge
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Well, I guess you can give it boots or something similar to that, yeah

quasi magnet
#

thousand year elixer

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concordant crossroads

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boots yeah

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there's ways

lost lodge
#

That 1-mana enchantment too

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The really expensive one

quasi magnet
#

regardless, it is just 2 mana a lot fo the time, not just 1

quasi magnet
lost lodge
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Ah yeah, that is actually the one

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For some reason I thought the World in the supertype was part of the name

quasi magnet
#

lol

lost lodge
#

Does Fanatic of Rhonas add anything to the speed of that deck?

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Ah nevermind, you already have it in there

quasi magnet
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not right away, but its pretty good

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lol I see

lost lodge
#

Ojer Kaslem seems like it would also be quite nice.

quasi magnet
#

could be fun yeah

lost lodge
#

Basically grabs 2 mana every time it attacks

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Or you whiff and hit 5 lands KEKW

quasi magnet
#

ill throw it in for now

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about to get ready for bed

lost lodge
#

I'll try and see if there's another instant like Second Harvest, cause that just seems really broken in this deck

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Nvm, there isn't

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The only other thing I could think of is to use Eternal Witness to maybe get it back from the yard.

sharp flax
lost lodge
quasi magnet
#

its at 100 (I was just messing around with the list and ended up trimming Crop Rot and some of the nonbasics in the deck that I haven't had as much success with)

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but any ideas are appreciated lol

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imma brb, gotta brush teeth and also paint my nails lol

high parcel
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sorry for the delay i was in the shower

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are we not on Malevolent Rumble intentionally

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i guess if you're on this many tutors you might not need it but like, it seems really solid in hte deck with 31 creatures

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i am very much missing Allosaurus Shepherd here

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so much of your deck is elves that it seemed like it would just be in

quasi magnet
quasi magnet
high parcel
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i mean, it is still a 1 mana look at the top 4 and grab one, but fair

quasi magnet
#

yeah

high parcel
#

also question: so we have yedora which ensures our forest creatures simply re-enter if they die

quasi magnet
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tbf I am on Den Protector and Ewit

quasi magnet
#

but that's one thing

high parcel
#

is the exclusion of zuran orb intentional

quasi magnet
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not really?

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could def add that

high parcel
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zuran orb is infinite life and infinite landfall

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unless i am missing something

quasi magnet
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no you're not

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its just another way for the deck to go infinite

high parcel
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it's also just a good card

quasi magnet
#

the question then becomes how much more pushed the deck is

high parcel
#

but i figured it would be nice with altar of the brood in the deck

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i am unsure

quasi magnet
#

but yeah Yedora helps enable lots of combos from the CZ

high parcel
#

so like walk me through this, what am i looking for in an opener

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like is 2 lands and an evo good enough

quasi magnet
#

probably a bit of ramp is ideal

the ability to find some sort of piece to start doing things is nice

high parcel
#

yeah so we send this back

quasi magnet
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oh I would send that back

high parcel
#

well, it's "ramp" but the ramp doesnt cast anything

quasi magnet
#

mhmm

high parcel
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because you dont have any artifacts cost 0 or 1 that make green

quasi magnet
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you wanna be able to land that dryad lol

high parcel
#

if there was a chrome mox this is a keep

quasi magnet
high parcel
#

mox emerald is legal it just makes you exile a card

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;P

quasi magnet
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I could be on chrome mox

high parcel
#

what gcs are we on

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worldly natural order and ???

quasi magnet
#

agian tho I find the deck is starting to end things closer to turn 6 when we get a fine or better opener

high parcel
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yeah

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lemme just send this back, it was just a consideration

quasi magnet
high parcel
#

not a legitimate criticism

quasi magnet
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no I know its fine