#Shigeki, Jukai Visionary

35 messages Β· Page 1 of 1 (latest)

thin quest
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looking for suggestions

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secret tech hate pieces

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all that good stuff 🐍

thin quest
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any ideas? i know there arent many shigeki players out there

hollow ermine
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If it's a lands deck, you could throw in Dark Depths and Vesuva

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Have Vesuva copy Dark Depths, and then you have a free indestructible 20/20 flyer

thin quest
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that doesnt work

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not like you think

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since i have thespian stage it would work with that though

thin quest
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im also kind of just not a lands deck

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its more of a package that i was able to include in the deck

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not focused on land combos too hard like most people though

hollow ermine
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No, it's a legendary land so you can only have one of them. And Vesuva won't enter with the counters on it

thin quest
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vesuva enters with the counters

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thespian stage becomes it after its on the battlefield which means it doesnt gain the counters

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but vesuva does enter the battlefield as the land you choose, just like a clone does

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if you clone a creature that enters with counters then clones do enter with those counters

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like [[adaptive shimmerer]]

dawn lotusBOT
thin quest
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just first thing i could search using scryfall

half anvil
# thin quest looking for suggestions

this looks like a super fun deck; I think I might put together something similar. I had played a [[Strong Brutish Thespian]] mono-g self mill deck that I really enjoyed. I'd love to hear the strengths and weaknesses of the deck and how it plays. offhand it looks like it's lacking in win cons, and all of the win cons seem like they're 'go wide': make a bunch of zombie tokens or ezuri's predation tokens, or rude awakening a bunch of 2/2s. dark depths is a nice idea for an evasive tall threat to finish games, though I don't love that you can't get it out of your graveyard with shigeki.

Similar cards that I used in Strong that I think could be useful here:
Locuses - [[trenchpost]] offers you another way to self-mill besides mariposa, and cloudpost and glimmerpost are good for ramp/life gain, respectively
aftermath analyst - my favorite of the splendid rec effects, because it mills on etb, and it's loopable with shifting woodlands
[[tato farmer]] - rads on land etb, and can ramp off your mill. might not be enough mill in the deck to make use of it
[[desert warfare]] and [[dune chanter]] - I'm always on the fence about this combo. separately, dune chanter gives you a bit of self mill, and desert warfare can recur deserts automatically (though you'd have to make room for some deserts in your already tight land list). together though, they make all your lands automatically come back after saccing or being milled, and give you a hasty explosive board. the combo feels a bit too cute but they can be devastating together in the right circumstances

dawn lotusBOT
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Enchantment
Whenever you sacrifice a Desert and whenever a Desert card is put into your graveyard from your hand or library, put that card onto the battlefield under your control at the beginning of your next end step.
At the beginning of combat on your turn, if you control five or more Deserts, create that many 1/1 red, green, and white Sand Warrior creature tokens. They gain haste.

thin quest
dawn lotusBOT
thin quest
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i need to work on the mana base and ramp a bit more i think. theres probably some ways i can squeeze more mana into the deck.

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cloudpost is a good one

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i was also thinking about the tron pieces and [[urzas workshop]]

dawn lotusBOT
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Land β€” Urza's
manat: Add manac.
Metalcraft β€” manat: Add manac for each Urza's land you control. Activate only if you control three or more artifacts.
Urza eventually came to understand Tocasia's lessons on clarity of purpose. Perfection became his goal, and all other matters fell away in its pursuit.

thin quest
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but metalcraft is hard