#Input on Sauron Army making.
146 messages · Page 1 of 1 (latest)
Alright what’s the game plan
Game plan is essentially just get out a zombie army as soon as possible, and build them up as big as possible and overrun the table with them
The deck is kinda built around both Orc armies and Zombie Armies
Ozolith is obvious in its purpose, the armies are gonna get removed, but I wanna keep their counters for the next one
Sauron doesn't need to be protected much due to his brutal ward cost
I see the vision with the random amass cards, i.e. dunland crebain
But tbh you’d be better off running better cards and letting your opponents pump your army up
Using those slots to get to sauron faster, draw more cards or have better removal will likely do much more for you
What are you thinking of cutting and what for?
Stuff like eternal skylord and co. Are fine
I decided to slot the best board wipes for each of his colors
Cause people need to run more board wipes.
It's not just my board that'll get out of control usually
You see the vision running the nazgul right? I'm gonna be trying to turn all of my armies into wraiths as well as Sauron himself to boost them even further
Dunland crebain - can just run better cards, 3 mana amass 2 is a bad rate
gothmog - deathtouch is fine but at 4 mana and only amassing one on etb is not worth the 4 mana. Could run [[basilisk collar]] instead to equip to an army.
lord of the nazgul (and the 7 nazgul in the deck) - they don’t amass, or even care about armies, zombies, or orcs for that matter, so they seem pretty oht if place outside just wanting to run LotR cards
sauron the necromancer - doesn’t do much for you, even at the 5 mana mark
Grishnákh - basically just a way worse [[act of treason]] just because it has amass attached to it
The Mouth of Sauron - if you were playing flicker/spellslinger/reanimator this would make more sense, but at 5 mana it’s a pretty poor rate for a mid amass
Uglúk - big ol’ beater with no evasion and barely any synergy with armies, considering the army doesn’t re-enter when you amass. There’s plenty of better beaters.
Witch-King, Sky Scourge - you don’t care much about wraiths, he’s generically good on his own too so it’s fine but there might exist better options at or less than 7 mana.
Of course remember these are suggestions, not requirements so if you want to keep a package or card feel free
I did not pick up on that
That's the idea behind them cause I'm already gonna be tempted by the ring a LOT with this Sauron
Oh, right, tempting
I will note that I’m not seeing any way to turn your army into a wraith
So that reasoning you mentioned earlier doesn’t work
Land
[[Minas Morgul, Dark Fortress]]
Oh, I see
Relying on one land in the 99 for an entire package to begin functioning sounds not great
I would still keep the land since shadow is a very relevant ketword
Shadow is sick
If you want to keep the wraiths for the tempting then I’d consider cutting the ones that don’t tempt
You can run two more Nazgûl, btw
So it’d help cut down the curve AND increase the nazgul count by doing a swap there
True
I'll prolly drop necromancer sauron and Mouth of Sauron for two more nazgul
You might consider removing some of those pieces I recommended for other tempting stuff
[[breaking if the fellowship]] seems good
See ya dunland
[[one ring to rule them all]] would be really good since you can make your army legendary to save it from the wipe it does.
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — The Ring tempts you, then each player mills cards equal to your Ring-bearer's power.
II — Destroy all nonlegendary creatures.
III — Each opponent loses 1 life for each creature card in that player's graveyard.
Oh shit yeah I forgot about that saga!
And it’ll cause people to mill a ton if your army is big
Yes
Or have multiple ring bearers?
Interesting...
Emblem
Your Ring-bearer is legendary and can't be blocked by creatures with greater power.
Whenever your Ring-bearer attacks, draw a card, then discard a card.
Whenever your Ring-bearer becomes blocked by a creature, that creature's controller sacrifices it at end of combat.
Whenever your Ring-bearer deals combat damage to a player, each opponent loses 3 life.
The Ring Tempts You
Card
As the Ring tempts you, you get an emblem named The Ring if you don't have one. Then your emblem gains its next ability and you choose a creature you control to become or remain your Ring-bearer.
• The Ring can tempt you even if you don't control a creature.
• The Ring gains its abilities in order from top to bottom. Once it gains an ability, it has that ability for the rest of the game.
• Each time the Ring tempts you, you must choose a creature if you control one.
• Each player can have only one emblem named The Ring and only one Ring-bearer at a time.
So one thing you could try to abuse is you wheeling your hand one or more times a turn
Though atp sauron needs to be out so maybe it’s not worth worrying about
Yeah he's why I chose him as the commander
I'll usually be dumping my hand out pretty consistently
So being able to refill it anytime I need to is huge
[[Nazgul Mace]] is gonna be nasty attached to an army
Artifact — Equipment
Equipped creature has menace, deathtouch, annihilator 1, and "Whenever an opponent sacrifices a nontoken permanent, put that card onto the battlefield under your control unless that player pays 3 life." (Whenever a creature with annihilator 1 attacks, defending player sacrifices a permanent of their choice.)
Equip 
True
And it's incredibly thematic with the theme of lord of the rings
I wanted to build the deck to be strong, but also really thematic to Sauron as a character
Hence why I have the 3 free spells I can run in it as well, since he's a master mage and does stuff like them in lore
Fair
This deck seems like it won’t be dumping hand nearly as much as you’d hope
I’m seeing very little ramp
Colors don't allow for ramp much tbh
But I can dump out the cards I need to use, then the dead ones can go in the bin
In grixis you could have up to like 35 rocks before getting into the truly terrible ones
You have 3 ramp pieces in the deck
Signets, talismans, hell even diamonds would be fine here
Prismatic lens, liquimetal torque, mind stone, thran dynamo, fellwar stone
Okay I added a bit more ramp
I added the 3 in color talismans
I always forget about those and how goated they are
I would try to pump your ramp up to, like, 12-15 pieces
You can also do rituals too, I count those
Jeska’s will
Mana geyser
Dark ritual, cabal ritual (this one’s especially good if you’re wheeling), culling the weak
I'm up at 11 now
I cut the basic counterspell and just a some of the less useful creatures for the rituals, and a couple of not needed lands, basics, for mana rocks
The rituals are also very on theme for Sauron. So bonus points
Speed up the game and further punish people for casting
Sure, it just seems… fine? Like it’s not doing much for you in the way of your gameplan
Oh, wait, Uglûk
Cut that guy
Beaters are fine but even then this one’s pretty low on the beater ladder
Replace him with a signet
Scroll to the bottom of your page, there should be a breakdown of your colors
Black is my most common color pip
Heavy black, with 26% red and 24% blue
So rakdos or dimir are both fine, statistically I’d go with rakdos
Black is 60% red and blue are both 25%
So it’s kinda up to you on that one, technically red is 2% more common
Alright, 12 pieces of ramp
Now I should be able to reliably dump my hand to further synergize with Sauron's refill ability
Yup.
I honestly don't see people being willing to target remove Sauron much
That ward is NASTY
Even if you get a hand full of ramp, you can still dump it and wheel to make use of it
Board wipes can still get you
Oh 100%
But like i said
Most people don't run enough wipes
It's why I'm running 3
What is Abyssal Harvester doing in the deck?
Interaction is king
Stop gap measure for discarded powerful creatures
Helps cheat out something I wasn't able to cast at the time, I could prlly cut him
It also lets me steal someone else's shit too after a board wipe
If someone has a creature I want in a graveyard, I can just slurp it up
And it's my method of being responsible with graveyard hate
Exactly at the power level I want it
Lol
My pods usually hang around the 6-8 margin so this won't be overly oppressive, we're all heavy into proxying out decks to have variety at the table so we try and keep from proxying nasty shit out
“My deck’s basically literally a 7”
XD most of my decks are, and I always have my deck lists for every deck on hand when I go out to play cause I value transparency
Fair
Well thank you for the help! If you wanna go against it later tonight I'm always on playing at night when I'm not at work, spelltable, Untap.in, and discord video if preferred
Speaking of abusing the wheeling of my hand, [[Lazotep Chancellor]] is insane for that effect
Creature — Zombie Wizard
Whenever you discard a card, you may pay
. If you do, amass Zombies 2. (Put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
"Cease all psychic attacks pending intel on enemy countermeasures." —Dimir communiqué
1/3
Of course my dude, lemme know hownit goes
I saw that, it could be real good
[[Inhereted Letter]] is a good ramp rock for this theme right?
No card found for “Inhereted Letter”
Oh 100%
[[Inherited Envelope]]
It tempts, it’s on flavor so i’d say for that alone it’s good
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this turn.)
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