#Premodern
34 messages · Page 1 of 1 (latest)
the decks in our local battlebox: pre-ban tide/wave; rec-sur; DGA, goblins, and I think 2 others
stiflenaut
and one other
Nobody has posted here but here's where i do my rant about not banning Opalescence, the thing that makes Tide and Wave a problem, and instead banning Tide
I am now in this thread
opalescence wave is stupid
so I will be happy to be here
it's just not a good play pattern and it makes games of premodern feel terrible
and if they are even considering banning wave, to me this is proof that they should have banned the enabler for both of the parallax enchants
Do I feel bad for the Enchantress players if this happens? Kind of, but not really, you have other ways to win.
Words of War and Words of Wilding are great ways that enchantress can convert "i draw my deck" into "i win the game"
[[words of war]] [[words of wilding]]
[[words of wind]] too, if you're worried about running out of ways to play enchantments
you pay 2 into words of wind, 1 into words of fire, with 3 enchantress effects on the board, any white enchantment, and serra's sanctum
and that wins the game
or rather, it will eventually win the game
you are at no risk of dying because you either wind or war anything that hits the table
it's my favorite cycle of cards
[[words of waste]] has been a beating every time i have resolved it
(not in premodern)
people fucking hate words of waste lmao
and, unironically, even the white one is pretty good, as you can combo it with Zur's Weirding in premodern
[[words of worship]]
prevents each opponent from ever drawing a card again
I think just banning Tide was the right call. Let the chips fall and ban anything else as needed. Now it looks like no further bans are needed.
: The next time you would draw a card this turn, this enchantment deals 2 damage to any target instead.