Made this puppy for my casual pod cuz I got the Jund brainrot and I've always wanted a dragon tribal. Looking for some tips, adds, or cuts to get it as streamlined as possible without stuffing it with combos, tutors, or big rocks. Need to keep it a 7-8 max.
https://www.moxfield.com/decks/F3mRt5m9nky3-SmaV5hOmQ
#Looking for a critique of my Wasitora deck.
74 messages · Page 1 of 1 (latest)

taking a look at this now
some initial things that stand out to me:
- in green, but only 3 green ramp sorceries (one of which comes down late and is dependent on having a dragon stick to actually be good) and 13 mana rocks is not the ratio I would be on personally, land ramp is a lot less likely to be disrupted
- doubling season? why? I admit I'm not normally high on this card anyway but it doesn't seem like there's enough that it works with for it to be worth it over the pressure of spending that 5 mana on another dragon (and the budget from this could be better spent on a terror of the peaks tbh)
- seems very light on card draw - dragons are fat, but you can and will run out of cards despite this and when you do, being stuck in a cycle of "play 1 fat thing, pass with empty hand" is very unfortunate
- could maybe use some lifegain - dragons are scary and your opponents will want to chunk you where they can, so any ability to claw some of that back will likely be useful
and because that's a little bit negative, some of the good:
- good variety of cost reducers, including the ones I'd most like to see in a list like this
- you've got most of what I'd consider "core" dragons in the colors while also having some cool variety
- strong elements of some subthemes, notably graveyard, are already present, which will be easy to lean into with refinement
overall my initial thoughts are that this looks like an early revision but has the right bones to go far
my experience playing dragons is mostly in Grixis, but the good news is a lot of that transfers over here (the Temur lists look VERY different) and the stuff I said above is primarily based on that
so firstly: do you have any preferred card draw engines/styles?
I think that's the biggest thing you're going to feel when playing this list as it sits right now
@broken linden
I actually replaced the Signet with draw cuz i definitely feel mana flooded at times. Been thinking of peeling a couple more off actually.
I'm also gonna add [[Hellkite Charger]] for infinite combat.
Doubling Season is cuz I have over a dozen ways including my commander of making tokens or counters, but I'm open to removing it.
IDK any dragon-themed lifegain unfortunately.
In a perfect world I'd have a dragon tribal deck that produces dragon tokens for Ziatora to Fling at people and an alternate treasure win con but I know if the real world balancing too many plates ends with you sweeping up a mess.
this is good direction for sure
so a couple options for lifegain that have overperformed for me: [[whip of erebos]] [[kokusho]]
Legendary Enchantment Artifact
Creatures you control have lifelink.


,
: Return target creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step. If it would leave the battlefield, exile it instead of putting it anywhere else. Activate only as a sorcery.
can also help a bit since a lot of the best card draw options you'll have here will be in black, and those tend to lose you a little life
What do you got in card draw?
[[stinging study]] is the only one I run in Crosis right now that doesn't include blue, but I'd also recommend some things like [[rishkar's expertise]] [[shamanic revelation]] (also fits lifegain in) [[hunter's insight]]
green card draw is deceptively powerful, it just often relies on having a big stonking creature out there
oh! also
this seems like one of the few decks where [[frontier siege]] is truly viable on either mode
I love that thing
another one that isn't card draw per se but is card advantage of a sort is [[atsushi]] which is also just a really solid 4 drop dragon
nothing fancy but always relevant
if you're on dorks, it may be worth considering [[scaled nurturer]]
I have the best Jund dorks besides that one elf and so many rocks and ways to discount dragons, I think I'm fine on mana.
yup, just kind of running through things that come to mind at this point
I agree your mana seems really solid
I'm curious about vexing shusher being there - is countermagic that big in your meta?
[[dragonborn champion]] seems like excellent card draw here
What about [[maskwood nexus]] or [[roaming throne]]?
@broken linden now what should I take out?
maskwood nexus I feel like doesn't do a whole lot here
most of your stuff is dragon anyway
roaming throne could be pretty solid tho
I think worst cards in the list, in no particular order, are:
doubling season
jade orb of dragonkind
traverse the outlands
door of destinies
crucible of fire
chromatic lantern
of them I think traverse the outlands is probably the worst card and door of destinies is the best, but I found the anthem effects to be either win-more when you're ahead or paint a target on you if you're behind
120 life is a lot to turn sideways on. Might need more win cons than Gnawbone and Charger.
highly recommend [[goblin anarchomancer]]
agreed with most of pgleo's suggestions
i think door sucks tbh. it does nothing on its own and takes 2-3 additional casts to feel like it did anything. awful top deck as well
on that note, anthems in general are kinda overkill in a dragons deck, even if you make tokens
i would cut crucible of fire
most of your dragons are big and expensive so you don't flood out to make good use of the effect
and if you're hitting people so often that they have 0 creatures and you're making lots of cat dragons, you've basically already won the game
i would be careful about overloading on dedicated dragon discount effects when 85% of your deck is non-dragon cards
goblin anarcho hits way more of your deck, especially once you replace your rocks with green ramp as suggested
i think you'd also benefit from some more protection spells beyond the heroic intervention. stuff like tamiyo's safekeeping and tyvar's stand
I actually replaced the Signet with draw cuz i definitely feel mana flooded at times.
in commander the feeling of being flooded is almost always due to not having enough draw 🙂
also as mentioned, since you're not really a go wide deck, cards like three tree city are questionable. You need at least 3 dragons on the board for it to go mana neutral and 4 dragons to profit at all
@drowsy eagle @broken linden [[Nogi]]?
Nogi, Draco-Zealot <:mana1:292901508373282827><:manar:292901508796645397><:manar:292901508796645397>
Legendary Creature — Kobold Shaman
Dragon spells you cast cost
less to cast.
Whenever Nogi, Draco-Zealot attacks, if you control three or more Dragons, until end of turn, Nogi becomes a Dragon with base power and toughness 5/5 and gains flying.
"Glory to the Burning Ones! May their mighty fangs devour all foes!"
3/3
Same comment as before
Don’t want too many of these
You only have like 17 dragons
3 mana 2/2 is a super undersized body



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