#Group Deck Testing/Improvement/Hangout/Party/Study Sesh
1453 messages Ā· Page 2 of 2 (latest)
With all that said, what I need to do is cut out any leftover fluff and make space for new includes. Beyond the nonlands above, I think relying on cards like Diamond city is too optimistic
so, you win by putting your entire deck into the grave, then cracking [[aftermath analyst]] and getting tons of zombies, correct?
Among a couple ways. Getting lots of zombies let's me use cards like [[!three tree city]] to get absurd mana
Once I have done this, you can use [[!shifting woodland]] to turn every instance of 8 into an analyst trigger (since it dies and is returned by itself), and cards like [[!Lotus field]] to recycle as many etbs as you have mana
You can also get multiple [[!valakut, molten pinnacle]] and burn people to death on the spot
Did so last night, had just 2 and returned 5 mountains for a total 30 burn
interesting
I'll also be adding back in [[!mirran safehouse]] as it can generate similar results with [[!buckleberry ferry]]
[[!bucklebury ferry]]
You need at least 5 guys in play with Cradle, or 7 zombies withe Three Tree city. Float mana, pay the 1 to bounce Safehouse back, repeat for infinity of every color
Then you can activate all other abilities of lands in graves with what's floating
Another alternative that Im not sure will be included is [[!scorched ruins]] + [[ghost town]] + any flash enabler
Let's you do so with above and one less mana, gives redundancy in case Bucklebury gets exiled, and even if not using these exactly the flash allows you to combo on top of interaction
It does take a good number of pieces in grave, but that's why we rush into radiation
This is fun stuff. Love it.
It's been my pet project for years and this is the first time I've had a commander that allows the deck to play without overcommitting on a single gimmick. The list is surprisingly resilient
Yeah, it's like a mix of belcher, treasure hunt, and dredge
I always love me some land decks. I always keep brewing more land decks.
I'll have a look to see if I have some more ideas for this one
You'd have to scroll up a pinch but the list before edits is above
I'm also working on a more budget friendly one in temur
The most important cards are not that costly [[$mariposa]] [[$mirran safehouse]]
$0.06 ⢠ā¬0.28
$0.32
$1.59
$0.55
$0.29
$0.39
$0.12 ⢠ā¬0.11 ⢠0.02 TIX
$0.17 ⢠ā¬0.17 ⢠0.02 TIX
It got cut in an early edit š¦
The deck gets burned through super rapidly and often the most important immediate fetch is getting Dryad Arbor to neoform/fight, then surveillands for faster yard fills, and topping it off with a 5th mountain
I'll likely also be cutting [[!Idyllic Grange]] as it's never been tutored
It's easy to assume "ah, 80+ lands, that should mean you have plenty of space for land X" but it's probably not like that. Land slots tend to be quite contested in a deck like this. Your reasoning makes sense.
Hitting the nail on the head, you have to use a lot of space for sol lands to get Ryan out while others are still in setup
Your midgame is not as strong as other decks, but your late game is insanely flexible and your early turns are able to be 7 lands t1
You have to make removal a waste for opponents either by winning on mana and making commander tax a nonissue, or by having your options be so narrow in being able to be targeted that they have to focus other players/hold up reactions
There's also a lot of weird wording. Take [[!mariposa]], getting radiation isn't even a trigger
Though, our midgame gets a lot better with the new retrace changeling spell. Growing bodies, deathtouch if hit early, is a doctor so you can dig with Doc 14, and between hall of heliod, academy ruins, respective artifact/enchantment lands, and life from the loam, you can get a ton of giant dudes
It's why I'm cutting down on my creature count, it'll make snagging it more consistent overall
Oooh, yeah that card is a great fit. I can see now why you're all focused on this idea again.
I had that with my Jolrael cloupost deck idea. It was in the freezer for years, but then Bloomburrow printed like 12 cards that were the missing pieces to make it function. I was all over that deck idea for weeks.
Have it in paper now. It works.
Honestly, mood. It feels like someone at wotc is crushing on me or something, the deck doesn't get many cards but every set there will be one weird card that thoroughly enables the deck to work more and more efficiently
They know their audience
UB especially, I swear they break the rules on what lands normally can do there every time
Always a good feeling
I was thinking blast zone with mirran safehouse, but that's already in there
Yep, blast zone is a house
Even without safehouse it does so much work alongside [[!Deserted temple]], mainly due to how much mana we get
It's not uncommon to sit on 20+ mana in the midgame
temple's not in the list I'm viewing right now
was just thinking of that one (i'm just going over my lands decks to see if there's anything I can recommend)
Oh? I might have misclicked something then, I'll double check in a sec
Or it's showing up as weathertop
I have! It's on the list of stuff to go back in depending on what cuts look like
Beats out city of traitors here by far
I have an Erinis, Veteran Soldier deck where I love running it
(it's the flagstones of trokair deck)
You're already running all the lands I'd suggest
Awesome list. I'll save it for later for my own reference
I do something similar in Avacyn, let's me use lotus vales as ramp pieces (albeit risky in the early turns)
Which Avacyn?
That doesn't prevent you from sacrificing right? How does it make those lands ramp pieces?
[[!lotus vale]] lowers your land count while still increasing overall mana
Flagstone is in there as an easy sac
Ah, ok. I thought you meant that avacyn was a good combo with them
Ohhh, no it's just the payoff/commander lmao
I am very, very familiar with "less lands matter" š. It's my favorite sub-theme
still want to make a mono white deck with that, but haven't found the commander for me yet
Do you run [[Strict Proctor]] in that list? works with some, but not all those type of lands
(not with lotus vale, but it does work with lotus field and all the bounce lands)
I also put less lands matter in my mazirek deck, abusing things like [[Natural Balance]]
Sorcery
Each player who controls six or more lands chooses five lands they control and sacrifices the rest. Each player who controls four or fewer lands may search their library for up to X basic land cards and put them onto the battlefield, where X is five minus the number of lands they control. Then each player who searched their library this way shuffles.
I do, the card is goated
Being able to hit all permanent types is so good
Do you have that list online?
I do not, but I can put it in. Will also be making some edits to it this weekend, time permitting
I will send it your way once I do!
I'd love to have a look. Thank you!
That's why I chose avacyn, she makes all your catchup ramp creatures into excellent blockers, protects your vales from strip mines, and layers protection alongside your moms
She's also a decent win condition in her own right when aiming to for a long game
The other one I routinely swap around to is Kytheon, and he may take over as the general given how many creature-counter movers there are in mono white now
Finding Luxior is easy, and any Gideon turns into a mini-doubling season without sacrificing tempo on a 5 drop enchantment
Also, Deification + Gideon of the Trials is very entertaining
Ah, like the worship combo's of old
This stuff is definitely outside of my wheelhouse
How does this work exactly? I'm having trouble following.
[[!Gideon of the trials]] (there are many) or any one that turns into a creature, [[!luxior]] onto the planeswalker you want to move counters onto, [[!ozolith]] or any other card that let's you move counters, and any means for a creature to die off
Multiple cards match āluxiorā, can you be more specific?
Multiple cards match āozolithā, can you be more specific?
[[!luxior giada]]
[[!the ozolith]]
Ah, that's super interesting
We keep getting more of these counter movers too. Now between enchantment, equipment, legend, and small guy tutors you can get any in the package
[[!resourceful defense]] is the one that shortens pieces the most but the others just need a sac outlet
hi gamers i took a break from mtg what we doin here
Not a whole lot, was discussing some options for my Treasure Hunt list as I make more edits
Gave a bit of an exposition above on it if you want to dive in to offer feedback
My brain has been working on a new deck for tomorrow.
Also just thinking about VeggieWagon's deck from DeckedOut that was a new Norin deck based around banding https://www.moxfield.com/decks/vz81K4bHCEGa5kJ4u1b8tQ
@meager flume i need to find 2 cards, I know I'm putting FoMO in Satya, not sure what the other slot is.
[[Fear of Missing Out]]
Enchantment Creature ā Nightmare
When Fear of Missing Out enters, discard a card, then draw a card.
Delirium ā Whenever Fear of Missing Out attacks for the first time each turn, if there are four or more card types among cards in your graveyard, untap target creature. After this phase, there is an additional combat phase.
2/3
Can you link your list again
this effectively replaces the thing Dockside does in my deck -- creating insurmountable advantage at a cost I can easily pay
Will see if i can find something
My first thought is White Plum Adventurer
It also helps your defense game
You dont have Vigilance if you dont draw recon
So you get to keep initiative
Faery Mastermind i found to also work really well for me, unsure though if it might be a bit to slow for Satya
Yeah, also you don't get much for copying it.
If you keep the copy for 2 energy you do get an extra draw per copy
yeah
Well, I now need to assess what goes into Treasure Hunt now that the Nadu package is out
What about Palace Jailer or Skyclave Apparition, pretty decent removal and with jailer you also get monarch, which i dont see you losing often
Also wait, couldnt you play the Jolly Baloonman? As a second mini Satya basically
I have heared you mention Treasure Hunt many times now, but what is it actually?
It's a deck utilizing [[!Ryan sinclair]] to hit one card power plays every turn in a deck with an absurd number of nonlands
Such as [[!Treasure hunt]]
Ah, so like supercharged cascade every turn
Pretty much, and then utilizing value off lands so that opponents have a hard time reversing the value you accumulate
Sounds fun
I could play Balloon Man as a 2nd Satya, little sketchy but probably fine.
Monarchy is something that as an aggro-midrange player I kinda don't wanna introduce, otherwise I'd be playing [[Forth Eorlingas!]].
Got caught in laundry, but yeah, it's been a blast. Very unique, different card selection than most decks, and versatile play lines
Monarchy is signficantly better for slower control decks than decks that want to turn sideways every turn.
If you can stop people from stealing it i just see it as a +, can see the reasoning though, also god i love Forth Eorlingas, i really need to find a deck for it
It actually loses me so many games, usually when I lose a game of commander to something that isn't a combo, it's because I lost monarchy like twice to someone with a flyer and then they drew 5ish cards and used them to kill my dudes
Thats fair
Yeah i took a look, looks very unique, sadly cant give much imput as its to forgein
because giving my opponents 21 new cards (they probably didnt keep removal in the opener) to fuck me over is the quickest way to get targeted down, run out of steam, and never recover
What do you think about Razorkin? You could realistically pay the 2 energy to keep the copy for the draw hate
Multiple cards match ārazorkinā, can you be more specific?
[[razorkin needlehead]]?
I'm not heavy enough in red to run this card
red/red is pretty hard to come by unless i have Arena of Glory
Makes sense
This is a bit of a silly deck, so don't expect consistency. That said, I want to describe the combos unique to this deck (You already know how Teferi, Hullbreaker, and Breach work)
The first combo is Arthur + Medomai + Scroll Rack. Medomai grants an extra turn after dealing combat damage, and wi...
I want some feedback on this bad boy
Survivor of the Unseen seems a little weird, nice tech but hard to keep consistently available.
also, you're playing Arthur but you don't have [[Sensei's Divining Top]]
i think that's the first two things that jump out
another thing that sticks out is the noninclusion of [[Sunken Citadel]], are you just not fueling it fast enough in testing? @ionic kite
I considered Top, but I decided that rearranging the top three only doesn't do a lot for the deck, especially because I can't use it to move a creature from hand onto the top of the deck
As for sunken palace, I don't really see what it enables for the deck
Palace gives an extra copy of all of your already very powerful ETB effects, but also provides a lot of protection. You win pretty well any counter war if you use Sunken Palace to copy whatever counterspell you're using, almost turning any counterspell into Flusterstorm. Similarly, it protects against getting things like Rift or Borne Upon A Wind countered, since you get two of the spell.
It's just a generically very powerful land. If you don't include it, that's fine, it's a taste thing at the end of the day, but in a rather similar deck I've found a lot of success with it.
Good reasoning on Top, I thought it might be useful for if you get your Scroll Rack killed as a way to dig past non-hits for Arthur, but that's very fair.
I'd imagined it as a way to ensure that you're never drawing the creature you intend to hit off of Arthur for turn or off of any of your draw engines, rather than anything else.
@sand ginkgo am i insane here on top being pretty good for Arthur?
I dont see top doing well, if it was a brainstorm kinda effect sure, but only rearrange is not relevant enough
JTMS is also an option, although hard to keep alive sometimes.
Balloon man is cool but you might be better off with some of the other copiers
Balloon man has the benefit of haste and a 1 mana copy.
[[Saheeli, sun's radiance]] [[jaxis the troublemaker]] and [[orthion]] also are around
No card found for āSaheeli, sun's radianceā
Legendary Creature ā Human Warrior
,
, Discard a card: Create a token that's a copy of another target creature you control. It gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step. Activate only as a sorcery.
Blitz 
(If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)
2/3
Legendary Creature ā Human Soldier

,
: Create a token that's a copy of another target creature you control. It gains haste. Sacrifice it at the beginning of the next end step. Activate only as a sorcery.



,
: Create five tokens that are copies of another target creature you control. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.
3/3
Jaxis is a good call
yeah, so Jaxis and Fear of Missing Out?
maybe cut a creature clone for a land?
FoMO is just such a phenomenal card for Satya.
speaking of, did you consider [[Fear of Missing Out]] ?
Enchantment Creature ā Nightmare
When Fear of Missing Out enters, discard a card, then draw a card.
Delirium ā Whenever Fear of Missing Out attacks for the first time each turn, if there are four or more card types among cards in your graveyard, untap target creature. After this phase, there is an additional combat phase.
2/3
lets you get 2 spins off of Arthur if you can proc it
I didn't, I haven't really touched the deck since BLB
Sorry, came in late. Top seems fine but not as splashy as in something like Reality Chip.
Your commander digs for six and puts to bottom, so neither ability does anything for Arty either
yeah, fair
Well fish wizard i'd maybe consider FOMO
in testing with Satya it was really good, and they're very similar decks in how they have to set up to work
Fomo has been pretty solid in the short time I've seen it
card is like, actually phenomenal
Understandable, it's the age-old issue with decks like that lmao
Not very good if it enters off of Arthur though
yeah, that's an unfortunate one
i'd give it a shot
worst case scenario you take it out, i'm pretty sure it's not seeing standard play so price should be low
[[$fear of missing out]]
$3.41 ⢠ā¬4.11 ⢠0.10 TIX
$3.71 ⢠0.10 TIX
and it'll be good in something at some point
that text is too powerful for it not to be
hell yeah
i've been looking at throwing it in Minsc & Boo as a way to just push a bunch of damage
just like, attack, untap boo, attack again?
Minsc & True
This is the gev deck btw
I kinda built out of stuff I had lying around
Mostly
Oh yeah Pell, I finnally got myself a Minsc&Boo for my walker deck
The deck is crazy strong, even without Redcap combo
I finally found an aggro deck that I like
Cause i heared your very good words about it
Minsc & Boo is cracked
It's one of three two gruul cedh lists for a reason
(I don't think Etali is living past this ban btw)
Although [[Roxanne]] might be good now
Legendary Creature ā Cat Druid
Whenever Roxanne, Starfall Savant enters or attacks, create a tapped colorless artifact token named Meteorite with "When Meteorite enters, it deals 2 damage to any target" and "
: Add one mana of any color."
Whenever you tap an artifact token for mana, add one mana of any type that artifact token produced.
4/3
Shoot, as far as cedh goes Dockside being gone is a huge boon to Imotekh
It's one of those lists I've only been able to make fringe because Dockside on his own makes me have to take too much tempo off to push some wins, or forces me to play greedier
Not so much any more
Legendary Planeswalker ā Estrid
+2: Untap each enchanted permanent you control.
ā1: Create a white Aura enchantment token named Mask attached to another target permanent. The token has enchant permanent and umbra armor.
ā7: Mill seven cards. Return all non-Aura enchantment cards from your graveyard to the battlefield, then do the same for Aura cards.
Estrid, the Masked can be your commander.
Loyalty: 3
Ellivere is gonna be neat now
I've wanted to make [[Chiss-Goria]] work for a while now, and Dockside being gone is great! But Jeweled Lotus was 4 mana for that deck
Multiple cards match āChiss-Goriaā, can you be more specific?
[[Chiss Goria, Forge Tyrant]]
Legendary Creature ā Dragon
Affinity for artifacts (This spell costs
less to cast for each artifact you control.)
Flying, haste
Whenever Chiss-Goria, Forge Tyrant attacks, exile the top five cards of your library. You may cast an artifact spell from among them this turn. If you do, it has affinity for artifacts.
5/4
Ellivere is going to be very strong now, yeah
Chiss-Goria gets to run [[jeweled amulet]] now
instead of lotus š
I mean, there's worse things than a 0 mana rock in the deck
amulet's really good imo
big fan
it's not a mox diamond or anything but it does the job
I may be incorrect- is this just a thread for workshopping decks and advice and stuff ? :))
Itās a smaller group of people who were helping each other with particular decks, yeh
I was reading, just confused by the name. (Random npc encounter my bad lol)
I mean, you can definitely join in on the fun
Most of the regulars here are pretty chill and there is a wide range of playstyles and powerlevels so you will probably get good advice for near to anything you wanna do
Oh dope dope!
Thatās good primarily because I vary a lot in the power levels I play and archetypes I play but my pod does not lol
Anyone have time to take a look at my Trostani, Three Whispers deck / give me some compliments/critiques/criticism? š
Iāll give their deck some time be talked about and then Iāll share my list that might appreciate some eyes :))
I would cut down a bit on the ramp, seems like a bit overboard, also if its in the budget [[agathas soul cauldron]] would be a good add
Legendary Artifact
You may spend mana as though it were mana of any color to activate abilities of creatures you control.
Creatures you control with +1/+1 counters on them have all activated abilities of all creature cards exiled with Agatha's Soul Cauldron.
: Exile target card from a graveyard. When a creature card is exiled this way, put a +1/+1 counter on target creature you control.
Love some Trostani; my friend uses her in [[Ghalta and Mavren]] - it can really pack a punch with those buffs from Three Whispers
Legendary Creature ā Dinosaur Vampire
Trample
Whenever you attack, choose one ā
⢠Create a tapped and attacking X/X green Dinosaur creature token with trample, where X is the greatest power among other attacking creatures.
⢠Create X 1/1 white Vampire creature tokens with lifelink, where X is the number of other attacking creatures.
12/12
I like the Fynn, fun include
Trouble in Pairs is also a good advantage engine, sadly cant think of much more as i only recently build my first actual combat deck
Thanks for the suggestion! I'm a bit confused about this; What is the purpose besides graveyard hate and maybe color fixing for abilities? Is it the general utility of having access to other abilities or something else?
You both grow your creatures and are able to steal abilities and it also works as a stop to grave decks as you can just banish whatever card they are targeting with reanimation
Enables a bunch of combos
Thanks for the suggestion; I went a bit overboard with the ramp since the deck is heavily reliant on mana for 1.Trostani's ability and 2.Casting beefcake creatures. I do see the benefit of removing some ramp for protection but what would you suggest adding in place of the ramp?
It does, but thats not why i suggest it, i find combos quite boring usually and its good without
Makes sense, I do like the general versatility but I'm not sure I have the 30 bucks for it as of now; I'll drop it in the sideboard so I don't forget. I do wonder how it could be used as a political tool as well.
I would include some more grave hate cards, aswell as a few more removals
I love interaction
Ah, I see. This build doesn't go the combo route as I prefer (as does my playgroup) to go the combat damage route for games as we enjoy the back and forth / story that unfolds as a result. I do see the interest in combos though; There's definitely a different story there!
It's a pretty generic thread name, so totally understandable. lol
Definitely, I was having a tough time finding synergistic interaction is why there are so few pieces. This is after including the goodstuff such as generous gift and beast within, etc. Maybe cards on bodies such as Skyclave Apparition?
Interaction is usually not that synergistic
I would add a Vanquish the Horde and like a Soulguide lantern
So; does anyone have experience with high power/cEDH black reanimate decks?
Not really cEDH but i do play a bit of monoblack Lurrus reanimator/aristocrats
Lurrus is yummy
I have this list, my passion list, and I was wondering if anyone had suggestions tho lol
Cuckoo Kokusho for Cocoa Puffs!
My Favorite GIF
A Budget-Friendly (All cards under 100$) version can be found at the following link. Kroger Brand Kokusho Puffs
Foreward and Personal Introduction
Foreward
Good morning, afternoon, or good night. I'm Five. I'm primarily a casual brewer, but...
I play [[!imotekh]] kci
Can give the deck a look, it'll be a minute though
Love me some Imo, very fun
Gave it a quick look, the first thought is why not [[Dance of the Dead]] its just a second Animate Dead
Enchantment ā Aura
Enchant creature card in a graveyard
When Dance of the Dead enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Dance of the Dead." Put enchanted creature card onto the battlefield tapped under your control and attach Dance of the Dead to it. When Dance of the Dead leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets +1/+1 and doesn't untap during its controller's untap step.
At the beginning of the upkeep of enchanted creature's controller, that player may pay 
. If the player does, untap that creature.
It's in and out of the list. I love that card, all around. Right now; I think the reason i cut it was for some more stax/hand control package
Also really surprised at no Bowmaster
I playtested the hell out of bowmaster- and I found, at the time- they hindered my strategies as a usage of mana
But now post banning might be back on it
Generically good cards got cut in favor of, well, Stax. Stax and some more ramp
(I am absolutely listening to suggestions, I like it when people ask questions about choices because that makes me think about them more-)
Do you use vito for value drain or just combo, like i see that you drain someone for 20 if your commander dies, however if you only really use it for combos there is a 2 mana version
Combo, and Value Drain? I do a bit of both. I find myself reaching for [[Enduring Tenacity]] more often when it comes to combos recently
What's the 2cmc version?
[[Starscape Cleric]]
That's pretty solid.
[[Vito, Thorn of the Dusk Rose]] (Pulling up for comparison)
oh yeah, that's real.
I decided to make new Nashi for this week.
hell yeah
Enchant or legend?
It's sort of between them. Leaning more enchantment I think. I'm going to program it into moxfield later
Looking forward to seeing it
OK, programmed it in. The cards in the sideboard are ones I have with me that I can swap in still.
I have 38 hits and would have had more if I'd been willing to float legendary lands
I thought hard about putting in [[sword of the squeak]] but didn't because I didn't want to include intentional ways to get it back
Will try to take a look later, sadly the electrical outlets on my trainride are broken so i have to use minimal light on my phone and cant read the cards
I hope the rest of the ride is safe!
Thanks
i love that card
Yeah, I ended up going with [[blackblade reforged]] just because I felt the floor would be better
since if I milled it with Nashi I could get it back
Finally back home safe and sound
will take a look now
First question i have is about the Ozolith inclusion, outside of Nashi himself you only have 2 cards that generates +1/+1 counters, seems very much like a dead card most of the time
Yeah, that's one that is the swap out for one of the sideboard
I had it in in an earlier version with more counters and then stayed in when I couldn't find the pieces
similarly Ripples of Potential looks like one of those cards from an earlier version
Pretty much
Dont know how strong you wanna go, but Animate Dead and Dance of the Dead seem like perfect fits for this deck, litterally enchant reanimates
Yep, just couldn't find copies
Hedron Crab also should be a good include
I was planning on the "constellation crab" from tbd
no need to apologize
we all have our own stuff going on, text is asynch for a reason
I changed out the cards. Haven't made the changes yet though. Ended up winning because vial smasher chose not me to do 3 to
that is the Vial Smasher experience
Was able to swing for 29 because [[callaphe]] became her full size after opponent died
Legendary Enchantment Creature ā Demigod
Callaphe's power is equal to your devotion to blue. (Each
in the mana costs of permanents you control counts toward your devotion to blue.)
Creatures and enchantments you control have "Spells your opponents cast that target this permanent cost
more to cast."
*/3
I really like Callaphe's second ability
That's part of why she's in here
It's not like I can run the green protection spells
i mean, you are in blue, you can just run counterspells instead
a card i can recommend is Terror Tide, very nice boardwipe for a selfmill deck
That's true but an enchantmenty deck will have more things to protect than I can run counters for with 3 opponents
I would think the opposite, enchant removal is kinda rare
comparativly speaking
Not saying to get rid of Callaphe, she is good, but you generally only need like 3 counters all game to protect enchants in my experience
i think so yeah, its a neat little card
FWIW, apart from Callaphe the other card that did a lot was [[nowhere to run]]
It's why I survived at 2 at least
I had a loose idea for a deck last night [[rukarumel]] slivers with manifests.
Legendary Creature ā Human Wizard
As Rukarumel, Biologist enters, choose a creature type.
Slivers you control and nontoken creatures you control are the chosen type in addition to their other creature types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.
,
: Create a 1/1 colorless Sliver creature token.
3/3
So, like [[abhorrent oculus]] etc.
Creature ā Eye
As an additional cost to cast this spell, exile six cards from your graveyard.
Flying
At the beginning of each opponent's upkeep, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
5/5
Just got to play 3 of my newly updated decks today, very happy with the results
@rare dirge I just realized. Cayth works as the gremlin commander https://www.moxfield.com/decks/dyfVitJ_FUapKf5ydmKbTg
yes
https://moxfield.com/decks/C65xywX4qki43js33cr7BA
Any suggestions on this weird land/land destruction deck Iāve been brewing? It just isnāt hitting me in the Oopmh when it comes to power
The tempo feels off reading it. What pace do you want it to move at?
You have several strong things but they aren't singing
Iām trying to build this for high powered play. My buddy is trying to put together a higher powered pod. Iād say a midrange pace. Iām going up against blink Gyruda (https://www.moxfield.com/decks/mPJP5gKLZkqVs8FWnDEYMA) as one of the decks in the pod, so something that can prevent a turn 4-6 pop off. So maybe something a little faster?
What are your budget restrictions?
Uhhh⦠no more than like $1-1.2k
Ok
Sorry I passed out @dire bronze I took a stab at tweaking your list but I'm stuck on 3 cuts https://www.moxfield.com/decks/3t-3CMQtN0eGG3CUnFSSpw
Donāt worry about it. Momentās Peace might be a good cut because the recursion of Constant Mists via land sacrifice is better than a one and done spell
I can see that
I thought about including [[erinis]] but you might think they were too slow
But it's another way to work with glacial chasm recursion
I saw you got rid of a few stax pieces like torpor orb as well. Preacher of the Schism might be a good cut. If Iām going to be using a lot of creatures, Iād rather them have interactions with +1,+1 counters to give Kutzil more card draw
Torbor orb wasn't in the list you linked
Oh damn
Whereād it go
I have a few different lists for this
My b. Mustāve cut it without realizing it
Thatās trueā¦
It doesn't have the benefit of replaying additional lands that azusa has though
So I just wanted to mention it
Do you have any suggestions for cuts?
That's why I was doing an attempt to tweak the deck
Avenger of zendikar is a good finisher but you don't focus enough around plants and it's very late game so it's not making sac fodder
If you were doing more things with creature loops I could see [[insidious roots]] instead maybe
Enchantment
Creature tokens you control have "
: Add one mana of any color."
Whenever one or more creature cards leave your graveyard, create a 0/1 green Plant creature token, then put a +1/+1 counter on each Plant you control.
The roots of Vitu-Ghazi allowed Trostani to reach every crack and crevice in the city.
Maybe cut birds? The big issue Iām having is with figuring out good win cons to slot in my deck, not mana generation. Good combos that can help me finish out games
Vanquish the horde is something I wanted to cut for either something more flexible or more asymmetrical. You were low on artifact/enchantment removal from my perspective and went with farewell because it could cut down on the recursion you'd have to deal with
[[winds of abandon]] was another consideration as a substitution
Sorcery
Exile target creature you don't control. For each creature exiled this way, its controller searches their library for a basic land card. Those players put those cards onto the battlefield tapped, then shuffle.
Overload 

(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
I think skullwinder could be a different [[eternal witness]]
I went with rutstein but I think I was wrong on that
I know you want a lot of lands, but 44 seemed like a lot lot. 40 felt better
I like eternal witness for this deck better than Skullwinder, yeah
Ooh [[anafenza, the foremost]] is interesting
Legendary Creature ā Human Soldier
Whenever Anafenza, the Foremost attacks, put a +1/+1 counter on another target tapped creature you control.
If a nontoken creature an opponent owns would die or a creature card not on the battlefield would be put into an opponent's graveyard, exile that card instead.
Rarely at rest on the Amber Throne, Anafenza always leads the Abzan Houses to battle.
4/4
It exiles creatures that are milled
and would do at least slow buffing for power increases
Oooo
I like that a lot
Cut schism⦠and we still need one cut. Damn
Maybe Fell the Profane?
I was viewing it as half a land
Or a land that could be a removal spell
Horn of greed?
It's symmetrical and only works if you play a land
I know azusa breaks that
I don't know
My husband plays it in his azusa deck
Iām hesitant because horn is a method of consistent card draw
Yeah
And that was an issue I was running into
, Sacrifice Aftermath Analyst: Return all land cards from your graveyard to the battlefield tapped.
.
: Return Ghost Town to its owner's hand. Activate only if it's not your turn.
.

