#Henzie deckbuilding help
319 messages · Page 1 of 1 (latest)
one card that imediately comes to mind is [[the master multiplied]]
means the henzie trigger to make you sacrifice the reanimated creature triggers but you dont have to sac it and the effect only happens once so theyre just permanently out
possibly also [[kokusho]]
honestly here's my slimefoot and squee list that has a VERY similar gameplan. take a loot at it since its the same colours and everything you might find some great options https://www.moxfield.com/decks/DRGQTl-b_kS77OowXTBRVQ
oohh i like that one ill look into it
i love that one ill add it 100%
ill look it up after this game rn
playtesting my deck a bit
and I feel like I should dump a few reanimator cards and take more carddraw
Another include if you reduce your basic land count is [[hermit Druid]] to get some of those big creature cards into the graveyard for free or even [[palantir of orthanc]]
Legendary Artifact
At the beginning of your end step, put an influence counter on Palantír of Orthanc and scry 2. Then target opponent may have you draw a card. If that player doesn't, you mill X cards, where X is the number of influence counters on Palantír of Orthanc, and that player loses life equal to the total mana value of those cards.
I'm not a fan of the self mill stuff
henzie doesnt reanimate he just gives them haste and them saccs them and i have so much reanimator in there rn that i am having the problem
that i get so much stuff to reanimate without even using henzie himself
i think ill change the deck a bit to focus more on sac stuff
Henzie deckbuilding help
i get that. palantir isnt just self mill its also a free scry 2 and a potential free card draw if someone doesnt want to take the chance of getting 4 high cmc cards as damage
so the deck is themed around self milling / discarding high cmc creatures with etb and or death triggers into my graveyards then bringing them back for cheap using slime and squee.
you have a few sac outlets or you throw slime in front of something as a blocker then you pay the cost and reanimate him along with another creature
ive only played it on tabletop sim so far and its kinda nutty in some situations
i originally built is as a simple reanimator deck themed around saprolings to get maximum value
but shifted to just huge guys
the shotgun is the huge dudes
Also I think ill take a lot of reanimator out and put ramp and sac triggers in there
fair
cause he just busts outta the graveyard with a big heckin dragon or some other abomination
ramp in a deck like yours would def be a good option i think since youre still paying full cost for the cards effectively
slimefoot tries to cheat them out for a cheap as possible
rn I feel like ramp is pretty decent but I could add maybe 2 or 3 more
btw does this also prevent the saccing when it says "Sacrifice this creature at the beginning of the next end step"
im not sure if thats a trigger
[[ignoble heirarch]] is a solid jund mana dork
oh thats actually perfect for the deck cuz early ill always attack alone
plus mana fixing is just super handy
ye
altough I must say that manafixing is actually not a huge deal even with me just using precon lands + a few budget lands
another include is [[ziatora]] since you have to sac the creatures anyway you can choose to sac a blitzed creature before the henzie trigger and fling them
Multiple cards match “ziatora”, can you be more specific?
[[ziatora, the incinerator]]
oh thats funny i like that
yeah and you still get the blitz effect of it dying and you draw a card its literally just free value
lol if youre doing online testing just have a play around with my slimefoot list
Ill do that
Thanks for all the tips!
Actually one problem I might have that I just noticed is that im playing on a budget and the slimefoot list.. not only the mana prices are beeg
yeah thats the problem with slime the deck list is NOT cheap in any way haha. you can still take a lot of notes from slime and apply them to henzie
like ziatora is only a couple bucks
ye thats true ofc
ye i added that one to the list already
i like it
also I just realised something
all my decks before this were either blue or had insane draw enginges in the commander so I never was missing cards..
this is what it feels like when you have to play normally ig haha
if you need more card draw you generally add stuff like [[rishkar's expertise]] or possibly even greater good since you have to sac the creature anyway
oh thats nice
i know youre playing budget frienly but also [[ashnod's altar]] would be a great include
I thought about that one but Im not sure what i want to use it for
if youve you have cast henzie from the command zone twice and you had that on the field you could blitz solemn simulacrum out effectifvely for free. play it, sac it to ashnod's for 2 its cost is reduced to 2 and you just draw cards and flood the board with basic lands
for extra value post combat main phase since you have to sac the blitzed creature anyway you can have some free extra mana
I just dont know what I would do with those 2 mana/how often that would come in useful but i think ill try and see how it works out
Thanks for all the tips btw!
It’s also just another thing on the board you can sac to if someone wants to exile a creature on your board as well even if you don’t use the mana
Oh thats true
No problem haha I’m still pretty new as well it just so happens I’ve built a very similar deck
If you ever need help making a budget shorikai deck that wins by beeing passive and blocking everything for 10 turns and then wins in one turn by playing its entire deck you can hit me up and I can help haha
haha that sounds hilarious. im actually in the middle of messing aroudn with a mono blue kraken deck with card draw as its main theme
uses watcher in the water as it's commander
[[watcher in the water]]
Legendary Creature — Kraken
The Watcher in the Water enters the battlefield tapped with nine stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Whenever you draw a card during an opponent's turn, create a 1/1 blue Tentacle creature token.
Whenever a Tentacle you control dies, untap up to one target Kraken and put a stun counter on up to one target nonland permanent.
9/9
its not, it sounds funny till you play it
sounds lthe solution is playing removal hehe
ok thats funny
not really
you basically play a bunch of hard to remove vehicles and mana dorks n rocks
you will use a bunch of protection (all permanents get flying, hexproof) type stuff
i see so you essentially need a player at the table with artifact removal specifically
youll get a bunch of tokens and mana even in opponents turns so you start playing counterspells and boardwhipes like nothing else
until you draw into a combo piece which makes you draw and play your entire deck an infinite amount of times so you have infinite 1/1 tokens and your entire deck on the field
its funny
once
doesnt really matter cuz theyll get protection fairly quickly
basically kill the player before his 10th turn or so and hell do nothing but if you let him get to that point hell do a 40 minute turn and win
i stopped playing that deck cuz it gets boring quick and everyone else i play with hated it too lmao
suprisingly strong tho considering its just a precon with like 30 upgraded cards that total like 25 bucks
my favourite deck i have so far is my kibo deck. its always just fun to crap out bananas for everyone to get value with but my board gets bigger and bigger every time you use them
[[kibo, uktabi prince]]
Legendary Creature — Monkey Noble
: Each player creates a colorless artifact token named Banana with "
, Sacrifice this artifact: Add
or
. You gain 2 life."
Whenever an artifact an opponent controls is put into a graveyard from the battlefield, put a +1/+1 counter on each creature you control that's an Ape or a Monkey.
Whenever Kibo attacks, defending player sacrifices an artifact.
2/2
its a gruul monkey/ape kindred deck with a lot of artifact removal
that is objectively funny
it's so funny i always have a good time with it although i do need to add some more card draw in general
any combination of red green or black is just so much fun to me
btw is there a website where I can look for cards with specifically combat triggers?
probably scryfall
ye i feel that, I like black cuz most of the things it does are pretty simple but effective
the opposite of blue
its probably why i like my watcher deck so much because its basically a green deck at its heart in the sense its mostly big creatures that give value
@magic forge https://scryfall.com/search?q=oracletag%3Aattack-trigger here you go attack triggers search on scryfall
Oh thanks thats perfect!
can I also make it only show cards with 4 mana cost and above that are in jund?
if im trying to look something up on scryfall i just google scryfall and the general thing im after 9/10 times itll just spit out what i need. i believe you can change it to that yeah
didnt work for me somehow
then ill just search through the attack triggers
still better than nothing
thanks!
i have managed to do it for you haha
thats in slime its a super good include
yeah and then you can flip it back over later too
you've only got 362 cards to go through hehe
theres another card of a guy with a similar name from the same set im pretty sure too and he bascially just is wound reflection as a creature
just made a friend exile his entire hand with elder brain
i can now play cards from his exile
hehe
also you were right ashnods is a good idea
I can force sac triggers that way
I just missed out on a free 6 mana creature from my deck cuz my creature got exiled
I just played a game that took about 2 and a half hours i think
but I won
henzie ftw
lol
slowly but surely my henzie deck is becoming dragon tribal lol
thats the way to play fren
yeah thats a big cut to make
I need to cut 3 rn but idk which to cut
I already cut a lot of dragons which hurts
but I dont wanna cut drakuseth
i would say cut land but youre already at 34 which is a bit rough
here if you wanna check it out
i still had it open from earlier haha
I will go to sleep now ive been working on this for the entire day instead of studying for finals
Oh the changes adapt? thats sick
yeah
I already deleted a good stuff creature I really liked beeing artizan of kosilek
but that dude is kind of just win harder so it doesnt matter too much
Just turned off my pc so note to myself for tomorrow: i really don't need viscera seer lol, scry 1 is terrible and i already have decent sac
5 cards left to cut 
you want ramp so you can blitz as much as possible
I had the problem where I had like 12 mana on turn 5 and nothing to use it for a couple games in a row
I cut 3 ramp cards and now it feels a bit better
oh ye I added some more stuff in and gotta remove older stuff again
this is one of the reasons i suggested self mill cards so you can fill your grveyard
I dont really need to fill my graveyard early tho
I mean that It'd be smarter to just play big creatures that get sacced at the end of turn for some reward and I then reanimate those later with the few recursion spells i have
actually
now that i think about it
a few self mill might be usefull
not a lot
but maybe like
3
or so
so i can start reanimating earlier
I would personally lose all the mana rocks that aren't named Sol Ring, because you're able to use more stable land ramp with your green access. I also don't like Cloud Key at all here really.
I'm gonna study the deck a little to get better impressions
I thought I need those for mana fixing cuz of the budget landbase I play
That's fair enough
but honestly im not sure anymore
most of the time im able to get henzie turn 3
without the rocks
Ok let's talk ramp.
I don't think your problem is so much how much ramp, but more how pure the ramp is and how it's leaving you with an open boardstate
My temptation would be to swap a lot of it out for cards like [[pitiless plunderer]] [[professional face breaker]] [[gala greaters]] [[greedy freebooter]] [[mahadi]] [[enterprising scallywag]]
The kind of things that can show up and block, as well as get the big hitters out early
Creature — Human Pirate
When Greedy Freebooter dies, scry 1 and create a Treasure token. (To scry 1, look at the top card of your library. You may put that card on the bottom. A Treasure token is an artifact with "
, Sacrifice this artifact: Add one mana of any color.")
Neither Nurgam nor the mycoid who laid the trap could quite believe their luck.
1/1
Legendary Creature — Devil
At the beginning of your end step, create a Treasure token for each creature that died this turn. (It's an artifact with "
, Sacrifice this artifact: Add one mana of any color.")
"Welcome to the Wandering Emporium. Feel free to browse the bazaar. We have everything a lost soul could want, need, or afford."
3/3
opinions on cloud key btw?
I think it's a very rarely good card, and this is not its home
You want it in decks that are expecting to play a lot of cards in a turn where the discount will add up
The standard for cost reducers is that you need to be using them on average more than once every cycle
Also why aren't you running [[riveteers ascendancy]]? You've got the mana base for it, and are expecting to be saccing a big thing a turn at least
Ok yeah that's what I thought too I just saw this card in deck techs a lot
I am
I have it in recursion
my sorting is a bit weird
Ahhh I'm with you, that makes sense
It's one of those cards that is "generically good" and a lot of low effort deck techs throw in all the time because it's fairly generic and makes a lot of combos easier to pull off/infinite, so it's easy to fill some time justifying it's inclusion
Im dropping gruul and golgari signet fr enterprising scallywag and emporium master, a bit scary for colour fixing but itll be fine
I just felt like I need to cast 3 creatures for this to repay itself and those creatrures need to be mostly in the same turn to actually be worth it so ehh
is there a way to consistantly kill that dude turn one or two? i like the effect a lot but i feel like itd be hard to get that token cuz noone would block that
If all you want is a treasure, that card is not the one to play
also opinion on cauldron of souls?
I also saw this recommended a lot but
idk
it seems pretty good but im not sure
This tbh, think of it as an early blocker and mana fixing/curve smoothing than strictly ramp
Cauldron is a cool card, your deck can get a ton of leverage from Persist because of the high value creatures you recur.
It also helps solve one of the deck's bigger problems, in that blitzing creatures doesn't contribute to a stable board state. Getting a quick reanimation with this feels good.
Yeah I think this is a deck that can really use cauldron.
I struggle with it in general, cos it's worse case is pretty bad....but in your list if it only reanimates one thing before eating removal, its done its job
yeah that was my thought too
i force people to use removals early on
also it repeats ETBs while also keeping sac triggers
Just to clarify here - I'm not sure if you have an understanding error. A creature card that enters again is a new object, so the new creature will not have the "when this dies, draw a card" from having been blitzed
oh yeah but when it dies you get that
so it dies, draws a card and then returns
👍
Also do you think I should maybe dump some recursion or a tiny bit more ramp for more draw
I don't know, but it's a living decklist. You can just...try it one way, and if you don't like it, change it again. You should not be shy about experimenting.
thats fair
most anoying part about this deck is how every card has like 2-3 purposes making them hard to sort
Yeah I don't do those sort methods, it makes me ill to look at it. I couldn't study the decklist because of it lol
oh you can change it on the top right
where it says category
change to type
i switch around
I just always wanna know how much ramp and stuff I have
Everything you blitz replaces itself, which means you have a lot more draw than it appears.
I think you're fine for draw, but If you keep finding yourself with an empty hand, maybe [[brass' tunnel]] or [[samut, vizier]] are solid budget draw engines for this kind of list.
Tbh at this point, I'd say play the deck and change it based on common scenarios you find yourself in and what cards you wish you could draw in those scenarios
Legendary Artifact
When Brass's Tunnel-Grinder enters the battlefield, discard any number of cards, then draw that many cards plus one.
At the beginning of your end step, if you descended this turn, put a bore counter on Brass's Tunnel-Grinder. Then if there are three or more bore counters on it, remove those counters and transform it. (You descended if a permanent card was put into your graveyard from anywhere.)
Tecutlan, the Searing Rift
Legendary Land — Cave
(Transforms from Brass's Tunnel-Grinder.)
: Add
.
Whenever you cast a permanent spell using mana produced by Tecutlan, the Searing Rift, discover X, where X is that spell's mana value.
Ive basically been playtesting the deck today for about 8 hours and constantly made changes n stuff, samut was one of the cards I dropped but tunnel grinder seems cool
Worth noting, tunnel grinder's discover is based on the mana value of the permanent, not the mana you paid for it. So your blitz discounts don't reduce the amount you discover for
wdym
@fading plover btw which self mill cards would you add to the deck?
id be down for maybe 1 or two
if they give me some additional benefits
both of the one's i suggest aren't exactly budget but they are good options. [[hermit druid]] and palantir of orthanc]]
[[palantir of orthanc]]
Legendary Artifact
At the beginning of your end step, put an influence counter on Palantír of Orthanc and scry 2. Then target opponent may have you draw a card. If that player doesn't, you mill X cards, where X is the number of influence counters on Palantír of Orthanc, and that player loses life equal to the total mana value of those cards.
I feel like this one is a bit too much mill but palantir seems pretty damn cool
ok the price hurts but Ill definitely consider that for upgrades (or if it gets reprinted)
its from the lotr set so its already ha da reprint haha
its like $5 cheaper than it was
oh damn
a friend of mine went to the prerelease today
drew a blood crypt (black red shockland) and I was like oohhh reprints how much is it now
he: down to 20 bucks
man thats 1 single land
land base is always something i struggle with
but its worth investing in for long term decks
Quick question is this the official Mtg commander discord as in Wotc sponsored? Cuz I was on a mtg discord like a year ago that was official by wotc and we werent allowed to talk about prices (which is what made me stop wanting to play the game for a bit)
this is the official commander discord run by the commander rules committee. So it's not officially Wotc
theyre the group that are in charge of bans and managing the health of the platform iirc
it was originally headed by sheldon one of the co founders of the format and currated a group of people who he trusted to balance the format
Wait so isn't that official wotc lmao
no sheldon was not an official "employee" in the sense
but isnt commander an official format
it's officially recognised and supported but the people who are in charge of it are the rules committee
iirc sheldon was on an episode of tolarian community college with the professor and said they arent official employees per say but are compensated in ways
Oh i see ok thats cool
i thought it was supposed to be budget haha
I feel like you need to pick a color to go to 3 pips for unless you're going to be cheating everything into play
Living End wouldn't kill any tokens if you have Master Multiplied out right?
I got the precon for like 25 bucks so I got like half the deck covered + for some reasons the prices on untap are inaccurate af
most of those cards that it says are like 5-20 on there are like 50 cents when i look em up
ill start paying mana costs honestly and once my graveyard is a bit full the swindling starts
whats master multiplied btw?
also I just switched out drakuseth for inferno titan so all my 3 pips are actually green now i think
just calculated the price.. the deck would be 86 bucks but shipping would be 61 💀
luckily I have like half of the cards from the precon lol
saving a lot on shipping
That makes more sense haha
Here is my decklist
Its pretty strong, feel free to look through
There is an infinite combo with [[protean hulk]] , i can explain if you want
theres a big combo possible if you have a sace outlet and [[su-chi]] you just have to stay on top of your library since you draw a card every time a blitzed creature dies
that being said su chi is on the reserve list and is stupidly expensive
Protean hulk just straight up wins you the game
You blitz in protean hulk and you win on your endstep
You look for [[Junji, the]] and [[viscera seer]]
You sac protean hulk, sac junji bring back hulk
sac hulk, look for [[phyrexian delver]]
No card found for “mikeaus the unh”
[[mikaeus, the unh]]
Legendary Creature — Zombie Cleric
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Whenever a Human deals damage to you, destroy it.
Other non-Human creatures you control get +1/+1 and have undying. (When a creature with undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
5/5
sac delver, it comes back due to the undying, bring back junji, sac junji to bring back hulk
sac hulk to get a [[gray merchant of]]
Creature — Zombie Performer
When Gray Merchant of Alphabet enters the battlefield, choose a letter. For each creature you control that has the chosen letter in its name, you gain 1 life and each opponent loses 1 life.
Like any young zombie, Gary dreamed of escaping the underworld to join the circus.
2/4
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