#New Player! Cavalry Charge Precon Upgrading - Help Appreciated!

1 messages · Page 1 of 1 (latest)

tall vault
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Hey all, I'm a New player, like I literally started 5 days ago. Been consuming a ton of magic content, and my friends recommended me to try out 3 different Precons: Reap The Tides, Urza's Iron Alliance, and Cavalry Charge. I did a bunch of googling, and have found eventually I'd like to do something with Angels and something with Slivers, but for now I'd like to upgrade my Cavalry Charge deck into a more consistent Knight Tribal deck.

From some googling I've found that the cards to add are:

Akroma's Will
Battle Angels of Tyr
Blacklance Paragon
Cavalier of Dawn
Cavalier of Night
Clever Concealment
Guardian of Faith
Kindred Discovery
Knight of the Ebon Legion
Mirror Entity
Nadaar, Selfless Paladin
Reflections of Littjara
The Circle of Loyalty
Vault of the Archangel

However, I'm not really sold on the Mirror Entity, Kindred Discovery and Clever Concealment as much?

I was told to remove:

Knight of the Last Breath
Xerex Strobe-Knight
Worthy Knight
Wintermoor Commander
Foulmire Knight
Order of Midnight
Ichor Elixir
Fractured Powerstone
Path of the Enigma
Painful Truths
Return to Dust
Liliana’s Standard Bearer
Temple of the False God

Also I saw on EDHREC that these cards were really good adds:

Marshal of Zhalfir
Ayara's Oathsworn
Skyhunter Strike Force
Kinsbaile Cavalier
Knights of Dol Amroth
Westfold Rider

Also I've heard that some of the Commander Precons have mediocre landbase? Is there any lands I should be using and ones I should take out? I see Unclaimed Teritory and Secluded Courtyard as ones to add.

coarse shell
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The 'thriving' lands as well as temple of the false god are definitely the worst lands that come in the precon and should be first on the chopping block

tall vault
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Here’s the updated deck list @coarse shell I researched more and made a bunch of changes to any lands that come “pre tapped” and learned about “fetches and shocks”

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Lmk what you think of that now

coarse shell
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I'd probably recommend adding [[invasion of new Phyrexia]]

I'd advise against Nadaar (he supports dungeon stuff really well but tbh doesn't do much unless you are more invested in that mechanic)

pine ruinBOT
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Battle — Siege
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When Invasion of New Phyrexia enters the battlefield, create X 2/2 white and blue Knight creature tokens with vigilance.
Defense: 6

Teferi Akosa of Zhalfir
Legendary Planeswalker — Teferi
+1: Draw two cards. Then discard two cards unless you discard a creature card.
−2: You get an emblem with "Knights you control get +1/+0 and have ward mana1."
−3: Tap any number of untapped creatures you control. When you do, shuffle target nonland permanent an opponent controls with mana value X or less into its owner's library, where X is the number of creatures tapped this way.
Loyalty: 4

tall vault
coarse shell
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You play them at sorcery speed (only on your turn in your main phases), you then get the etb (in this case making a load of knight tokens) and choose an opponent.
The siege is then 'defended' by that opponent, it's a valid target to attack like a planeswalker is.
Each time it takes damage you remove that many counters from it, when it's out of counters it exiles itself and you can play it's other side for free

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Practically you play it, make the opponent with the least stuff on the board defend it, attack and flip it as soon as you can and in this case get a really powerful planeswalker for your troubles....though tbh I'd probably be recommending any card that just creates X 2/2 knight tokens for X a blue and a white

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Though all that being said, at this point my advice would be:play your deck.
You've written up a new list, and working out what is and isn't working is an important skill as is developing taste in cards (what you like and don't like)

tall vault
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Okay fair enough and I’ll keep that card in the back of my mind

coarse shell
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I've now seen all the recommendations other people have given you...sod it as a budget land that will improve your deck [[minas Tirith]] is up there, cut a plains for it

pine ruinBOT
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Legendary Land
Minas Tirith enters the battlefield tapped unless you control a legendary creature.
manat: Add manaw.
mana1manaw, manat: Draw a card. Activate only if you attacked with two or more creatures this turn.
"I would see the White Tree in flower again in the courts of the kings, and Minas Tirith in peace." —Faramir

coarse shell
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....damn it's a fiver now? That went up quick

tall vault