#(9-4-23) What do you consider the line between casual, high power, and cEDH, and why?
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For me, the lines are very blurry. But I find I tend to expect out-of-nowhere infinite combo's to be mid to higher power decks. cEDH I don't have a good grasp on. I don't touch it.
But I find a lot of my decks tend to have telegraphed combos, where some of the decks I've run up against just suddenly go "I generate 10^30 treasures, play Nadier, you die"
out of nowhere with zero build-up
I consider cEDH just EDH without a budget, using the most optimal card for every slot, and the fastest possible win-cons.
Below that I don't have any distinction outside of tuned/themed decks with clear win-cons, or precon level that just kind of durdles and usually has multiple, overlapping, competing strategies, and almost always has swinging with creatures as it's only win-con.
I think the two are seperate questions
High to low power is a spectrum, and any dividing line is very very hard to place.
We've all seen someone with a deck where they just continually take out the worst card and slot in a card from the new set and look up in a few years and go "hey this isn't a low power deck anymore". It's hard to say when it became high power, and if you work backwards it's even harder to say when it stops being high power.
Casual to CEDH is about mindset though. Casual decks are built for something, a theme, a story, a joke, a love of a mechanic.
CEDH decks are built to win the game.
You can absolutely have a bad CEDH deck that isn't particularly successful, and will lose to a casual deck that's whoops all proliferate or I just love goblins ok.
It's about intent and why you built the deck and what you want the deck to achieve
The ship of theseus problem basically
Less ship of Theseus and more the paradox of the heap (is a million grains of sand a heap? Is 999,999 grains of sand a heap?)
I hate that my sarcastic answer is that I can finish the first draft of a cEDH list in an afternoon.
Just because I don't have as much choice paralysis over cards there.
I mean that's a thing I find fascinating
Cos the power of cards follows a roughly standard distribution across MTG.
So at the really high and low levels you don't have many cards to choose from so can make decks easier
And in the middle, you can play almost everything as long as it balances out
(and when I say really low I don't mean precon, I mean like beejlander bad stuff low)
My problem is when I build a deck I start from a "what do I want to do" with this deck and then, unless I know that thing should be cEDH I see where things shake out.
And don't really start with a power level in mind.
Example: this is the Totentanz list I'm in the middle of making. There's stuff all over the power spectrum of things and a lot of it is probably really bad, but I'm looking at what I think is fun: https://www.moxfield.com/decks/WQJQCF85bU-4W6M0zhyikw
I think the line is drawn at mindset and intent. Casual has a mindset of I'm not concerned with picking the best possible cards, I just wanna goof off" and the intent is to be able to do your thing without stopping anyone from doing theirs intently. High power has a mind set of "I want to push the limits of deck building, and really get the best cards for what I want to be doing" and the intent is to get a reliable game plan going and have strong pay offs and turn patterns. cEDH has a mindset of "I want to play with the most powerful cards in magic at the absolute peak of player skill" and the intent is to get cutthroat and take every possible advantage to win.
I think high power I generally where I want to sit at with my decks, but I like having a few that reach into either of the other territories for the sake of it.
The difference between low and mid power is when you stop assuming all the defaults (no stax, no combo, no mld, no fast mana, no tutors etc.) and when the average speed of a deck drops to a point that low power decks feel they cannot keep up. In terms of goals, the low power goal is for everyone to have a good time, and card selection and strategy is based around that.
The line between mid and high is when you stop asking or informing people about those things, and just assume that's all okay and is going to happen. The high power goal is to build a cool, powerful, reliable deck and execute on your gameplan.
High and cEDH are functionally the same thing usually just with more budget and understanding.
I like low power, very solidly. I have one high power deck.
I still don't know how to make it so that everyone has a good time in a game.
There's a difference between that and making sure no one has a miserable time.
The goal is for everyone to have a good time, it's not guaranteed to be effective!
cedh is cedh.
casual varies person to person, but I generally stick to:
-few to no tutors
-no fast mana besides sol ring
-infinite combos require 3+ pieces and are pretty rare if they're even included.
-resource denial is generally frowned upon
high power is the most poorly defined and IMHO results in the most lopsided games and feelsbads. so I generally avoid it.
I think high power being 'kinda like cedh but with less interaction and more inefficiency' is just... eh. don't love it.
tbh I think even with casual ruleset, you can do very powerful and interesting things, and it's not just people bashing vanilla 10/10s into each other on turn 15. format's moved way past that these days even given the above restrictions
this is how I build as well. I think over time I've gotten better at picking strategies with natural ceilings, and I also don't fall into the 'yeah this strategy needs mana crypt and fierce guardianship to function' default trap. so it's made for more enjoyable games.
I feel like I should blame my parents for liking games where one of the key mechanics is resource denial.
The lines are pretty blurry on it but my personal lines are that casual excludes things like fast mana and tutors that aren’t in your theme (except fetchlands), high power is basically cedh mindset with worse strategies and card choices (as an example I’d consider jeska ishai prison high power as it’s control counterpart is much better) and cedh is no holds barred
Oh, and no infinite combos in casual. Unless it’s ridiculous like 5 cards or it’s accidental
Decks that specifically want to combo in casual is a big ick for me
I played against a [[Merelen the mornsong]] deck that was one of those goofy “I win on turn 5 if you don’t counter this one thing I do” decks but he didn’t decide to tell us what it was, so when he did it I was wasn’t impressed, just extremely annoyed because if he was going to do that I might as wel have just watched him solitaire it rather than inject it into a real game
No card found for “Merelen the mornsong”
[[The mornsong]]
A lot of this discussion is making me feel really self-conscious. And I know what I've said previously probably conveyed some of it. I'm sort of feeling like I should mute the conversation because of it.
And I can hear my ex-sister in law saying "Well why are you bringing this up? Just do it."
I’m not trying to be rude if it’s coming across like that, just talking about my personal boundaries for the discussion topic
I apologize if I did so
Part of the point of chats like this is we often all have different boundaries, and we get to see where other peoples are and help calibrate our own
Just because the way I'm used to playing games with my family still runs counter to so much of what people say is casual but like 90% of my decks fit in that category.
Part of learning to play go-fish was about figuring out how to take tricks by working out what people were collecting or what cards are likely left based on whats been shown.
It wasn't just, asking for whatever you had.
You were trying to remove the other player's resources.
That was in preschool
Okay, so you have played with a competitive mindset from a very young age and are used to optimising your play?
Yeah, but at the same time that's whether or not the game itself was based around it.
There was this game we had called Wacky Blasters where you were trying to get a ball to the top of a plastic tower with a toy that blew air. People would try to blow you off the tower as well as their own balls.
Reading between the lines, do you have trouble with the idea of pulling punches to make someone elses experience better?
So if you were playing with a young kid, maybe a nephew or niece, would you beat them at that game as hard as you can?
Based on the game I played against my niece. Yes. She won the game though.
She was playing my husband's mono-U Braids deck.
She was 10 or 11
Even if the kid had never played the game before?
So, we'll play more where we talk through what's happening and our reasoning behind it
And what we'd do to respond to it or how you could.
But sort of, yeah.
That's how my family, and my husbands family, both played.
You’re able to play no holds barred in casual, frankly casual appears more at the deckbuilding stage of the game
Casual tends to be more generous with takebacksies and missed triggers
Yeah, and that part I'm good with.
She was playing an earlier version of this deck (remove things from the last year): https://www.moxfield.com/decks/g-2kVkGagkSnB0C1xioZ7A
But yeah tbh I don't see the point of playing games where someone has the tools to win/gain significant advantage but is choosing not to
If you found that an aspect of a game ruined your enjoyment of the game that you otherwise love dearly, what would you do? Stop playing the game entirely, or try to avoid the bit you hate?
Can you imagine someone doing the second?
If it helps, you can imagine a game other than Magic. Think about video games you play for example.
I'm thinking through that and what would actually qualify.
The closest is probably disabling the Crimson Court expansion in Darkest Dungeon
Blighttown from Dark Souls 1 has entered the chat
It was a hypothetical, you don't need a concrete example of the situation
Always get master key and always do the new londo ruins skip
So, disabling if it's entirely optional. My planechase deck has been heavily edited to get rid of things that are too chaotic. Like the Eldrazi Hedron one.
But that's more of a the "let's just play lands for 5 turns" at the start of the game is miserable.
A concrete example again, I asked about a hypothetical
No, I get you. As I said I had to think of concrete examples first.
But it's more of a "I can understand why people want to avoid things they don't like but this always becomes more things I wouldn't have expected."
Okay, so you get why they do it but not why they do it on the particular topics?
Yes, as I said that's the part I was understanding of. It does sort of make me feel like I would have less stress by only playing precons for untrusted play.
There is nothing wrong with only playing very high power / cEDH games
The majority of my games are at my LGS and, while some of us are trying to figure out game groups scheduling is a pain.
Yeah, the majority of my games are at LGS's too
Like the last set of games I had there was the one where we had "the person who had a Nekusar deck who had been playing for like two weeks," the person with the Commodore Guff deck based around MLD, a modified version of the Eldrazi deck that now had Emrakul and me on Narci.
I wish that was the case.
What do you mean by that?
I haven't seen commodore Guff be particularly good tbh
If it’s all walkers and MLD I imagine it’s pretty good
And depending on the nekusar build that could be anywhere from wheel and deel to some really not good stuff
There were disagreements on what cards did and it was the problem where there were sort of 3 Timmy griefers with different ideas of what's OK and didn't ask each other what they wanted.
I seem to remember a chat in a different part of this discord about that Guff deck now I come to think about it and the Planeswalker quality wasn't exactly high
Was this the person with the attraction deck as well?
Nekusar was the attraction
I have no idea tbh
I wasn’t part of that conversation
That was mine.
If I’m not talking in a chat it’s a fair bet I’m not reading it lol
I’m not much of a lurker
Ah, the mid-high power hellhole!
Where everyone has a different idea of which of the low power social norms are ignorable, and they all clash
And I'm sitting there being OK with all of it.
Ah my favorite place to be /s
And having to navigate people being upset, none of it at what I'm doing.
That sounds like an abysmally failed/nonexistent rule zero conversation
Not that you were the one that failed at it of course. You being fine with anything means you actually did your part in it
That's part of why I say I wish it was a high powered table because they tend to be better about talking about what they want.
Which is interesting, you’d think it would be the other way around
I wish I could make people sit down and watch the Spike Feeders videos about how to have a conversation about power and what you actually want.
Conflict aversion and social anxiety are big, I have those issues too
People also don't know about what they don't know until it happens
I think modeling the behavior you want is probably the only thing you can truly control
But I also saw a conversation online about playing Rhystic Study in 2HG and based on some of the responses I was a monster over the weekend by playing the one I got.
(It is wild to me to see rhystic go from bulk common in prophecy to the best card in edh)
I would’ve worked so dang hard to make it work in prophecy ngl
When I play precons it's funny because I see people be uncomfortable about it. I literally will tell people "I'm accepting all responsibility for my deck and knowingly go into this game understanding the limitations."
Yeah not to add to the million things to worry about - sometimes I worry a deck won’t contribute enough to hold back an archenemy. Even if the pilot is okay with their own restricted toolset, it can lead to lopsided games.
That's one where I would love if you can enlighten me: Whats the joy of taking a precon to a non precon game? I understand the appeal of "We all play precons and deal with the mess that is coming up" but outside of that for me its a last resort if no other possible deck fits a table.
No, I understand that too. I just sometimes have to because my alternative is a deck that doesn't work with someone else's (responding to godot)
It’s a nice stopgap for not wanting to think about your deck and guaranteeing you’re playing within appropriate expectations and power levels
The last resort is the basic reason. If the option is between my Varina Shadowbag deck and my playing an unaltered precon? Sometimes the precon is the better choice.
If that happens a lot, isn't it more fun to build a deck that plays at the level?
I just noticed I guess I wanted to play Orzhov tonight... I have Orzhov, Abzan and Esper decks with me
There's no way to predict the level though.
What I need to do is suggesting having seed pods
Pauper edh is becoming more popular at my store because it's sort of being the new cEDH table.
That’s usually a good solution, but could end up with one seed not having enough players so they get left out
Yea cPDH is a fantastic go-between when you don’t want cedh but you want the same vibe of it
And if we don't have enough to fire usually the deck does OK against normal decks.
But there are enough people now we're getting to have pauper EDH events on the weekend and there's going to be one with prize support this month
Kiiiinda. If you’re going metabuster cPDH the decks can’t stand at all but something proactive and combo-y like tatyova can hang just fine
There are a lot of combo players at my LGS
That makes sense then
My LGS is usually fine with combos but most if not all of us avoid specifically combo decks in non cedh
I do wish we had some complete global scale idea of what people consider casual, high power and cedh
I think threads like this partly help us try to centralise on that
Right, I just meant like the world votes on it or smth so we have something to point to as some kind of evidence
But I know that’s not realistic
PSA shorts.
The old films highlighting points of conflict where people may not know they exist. But entirely focused on Commander.
Few combo players in my meta helps. People like to do powerful but bounded things.
It's not even so much combo players. It's the conflict over "my deck didn't get to do It's thing." When the thing is just winning. Whether or not it's with a combo
And the player doesn't seem to see that's what they're saying
Doing your thing, in casual, should probably be a way to win but should not necessarily be a win instantly
And also shouldn’t usually be the only goal
And imo it shouldn’t be the main goal but that’s just me
For example, doing your thing can be generating a lot of hydra tokens (even if they get wrathed before you get to attack)
Yeah
Yeah players being okay with losing isn’t really teachable outside of modeling that behavior imo
Speaking of that the guy who spearheaded getting space for Pauper EDH has a [[Sasaya, Orochi Ascendant]] deck where his goal is literally to make as many hydras as possible in a turn. I killed him with Rakdos Charm. But yeah, he got that part of he got his goal.
Legendary Creature — Snake Monk
Reveal your hand: If you have seven or more land cards in your hand, flip Sasaya, Orochi Ascendant.
2/3
Sasaya's Essence
Legendary Enchantment
Whenever a land you control is tapped for mana, add an additional one mana of any type that land produced for each other land you control with the same name as it.
The math on it is interesting. If you play a couple games a week and have about a 25% winrate it’s expected to go a couple months without winning a game now and then.
That's why I say it's the weird point where people know about something they want to do but then don't know the implications.
It's sort of the "this is why EDH bans exist" area
I mean yeah
I've seen players at tables get frustrated because they didn't get to do anything
When what happened from everyone else's perspective is they pillowforted up for 10 turns and people tried to kill them to stop the wincon we knew was coming
Yeah when a deck is trying to play a different game from everyone else don’t be surprised if it gets attacked
Casual equivalent of always attack the naus player
I mean also 'i didn't get to do my thing' can be a real issue if your deck isn't actually designed to do that thing, it's designed to make it really hard for other people to stop you doing a thing/designed to kill opponents
Me @ Group hug players. I always gun for them first
Just want to point out to my fellow autistic/socially inept people that this is a great example of how one could help someone going through a situation or frustrated at something - just ask curiosity questions that lead them through their problem, basically getting them to answer their own question by talking them through it. It helped me to notice that during the discussion so it might help other to point it out 🙂
Isn’t guaranteed to work but it’s a good strategy
Also, I wanted to say, the reason it isn't more fun for me to build for the level is because I sit for months on a pile of 150-200 cards
While I try to figure out what's appropriate and also fun for me to play.
That’s fair
So you typically build for the level of play you’re expecting rather than building expecting to match the level of others
Nope, I build for where the deck feels fun to play.
Part of that includes thinking about how much interaction I want to deal with or how narrow a wincon needs to be.
If I have a narrow wincon that needs to be protected it's skewing higher.
Right, that’s what the first part of my message meant I just wasn’t very clear
I should’ve said “you’re wanting” rather than “you’re expecting” I think
I feel like I need to talk with my store's judge about having guidelines for Rule 0
Because had what I thought was a good conversation and a guy who was OK with combos got angry because a person didn't say they had [[dig up]] in their deck
I wasn't playing it. It was an Izoni 1000 eyes deck that was maybe $40 all together
Is it cos it's a tutor?
I mean I know the joke is 80% of the time it's a cheaper demonic tutor but come on
Yep, it's because it changes the random nature of the game.
OTOH he decided to follow myself and my husband over Moxfield so that means I can see his lists too. And a card he loudly complained about me potentially playing was in the deck he played.
This happened because he left for the third game and then when he came by he saw me going off with Varina and asked me how I could because his friend had told him she was impossible to keep enough cards in hand or graveyard to actually play
Wait so the person runs the card they complain about other people running?
Yep
I can't help but feel that complaint isn't in good faith
Yep
He also had described it as mid power deck and calls it an 8 on moxfield. continues to heavily judge player
Sounds like that guys going to be a problem regardless of the store policy
^
I'm not talking about changing store policy.
I mean in reference to the rule zero stuff you were talking about
This part, “policy” isn’t the correct term but was the most accurate I could think of lol
Suggestions.
Right, that would make sense
I understand I can only change my behavior and try to guide only so much, but it's frustrating when I see people making assumptions about what they mean.
I mean to say if he deliberately lies about his power level and boo hoos about cards where he’s a hypocrite in, I doubt he’s going to care much about rule zero


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