#Umaru’s Decklist Thread
1 messages · Page 11 of 1
Thoughts?
Ya combat Derevi is a good way to do that, you would want a Herald or Plat effect or Agrace onna win turn so you dont shoot yourself in the face. Definitely doable in b3. Look at effects like Ainok Strike Leader for triggers, Delney as a multiplier, Toski and Enduring Curiosity for draw power, Voice still goes in because of the mobilize
I like Delney for that for sure
Easy to draft a go wide derevi list that wins on Moonshaker or Craterhoof effects
Toski and enduring are extra good for flash + indest
I used to have a go wide derevi, but I'm more of a fan of nontoken aggro
Go medium, if you will
Running shenangians like [[overlord of the floodpits]] for value
Enchantment Creature — Avatar Horror
Impending 4—

(If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.)
Flying
Whenever this permanent enters or attacks, draw two cards, then discard a card.
5/3
If you want the potential of an infinite Orrery w Clone, you could do Spark Double to have double derevis or double delneys. I like the idea of Kona, ojer kaslem, etc in the strategy of "go medium".
Quilled Greatwurm if you want to be funny and smack size into your board by smacking it out of opponents
Oh yeah, quilly g always goes hard
Kaslem would be fun for sure. 5mv would likely be the "sweet spot" in terms of big bodies with powerful effects
I wonder if I should add in a cheeky bumbleflower lmao
Be like oh god not this bitch again 🤣
I've definitely seen Derevi birds
You actually get a solid reason to run Ishai, Faeburrow Elder, etc.
Gotta reach terminal bird velocity
See I wanted to avoid just doing a typal deck
Dont forget land enchantments go hard in Derevi because you get to do the untappies
Right, I also thought about [[empowered autogenerator]]
Honestly the only birds id co nsider are BoP, Maybe Wan Shi Tong (iffy below b5 because ppl dont search super often but if you get to dump 40 combat mana from lands and stuff and draw 20 that might also be hot af), Mockingbird if you want another clone, and Ishai (for b3 lists)
Birds are very go wide not go medium/tall
Archetype of Imagination and Reconnisaince lol
I havent messed with thr 5 drop yet tbh
If you run GY shenanigans you could run Ledger Shredder
I run ledger shredder anyway
If you run a lot of fliers Jubilant Skybonder gets pretty good
It's a great body with free card selection
Fair 🤣
Honestly its a card I need to put in Muldrotha lol
Willbreaker would be disgusting in b3 derevi
To be clear "birds" here is relative
There are just jokes about it being a bird deck because of how many of the main threats are
True Conviction seems like a banger w Natures Will if you have flash speed
Thats fair. I always joke about reaching terminal bird velocity and my derevis a cedh deck
Ya @misty geyser thats my initial thoughts tho lol
[[willbreaker]]
I already mentioned that lol
No, I couldn't remember it
Oh xd
ooh - [[firemane commando]]
love this card
Okay - favorite instant speed stuff, go
I wanna add in stuff to take advantage of being able to pass with a bunch of mana up
Oh! Nexus of fate, yet again
HEhehehehehe
That and VFC or High Fae. Alchemists Refuge isnt terrible in b3
Legendary Creature — Human Avatar Ally
Flash
Flying
When Aang enters, airbend up to one other target creature or spell. (Exile it. While it's exiled, its owner may cast it for
rather than its mana cost.)
Waterbend
: Transform Aang.
2/3
Aang and La, Ocean's Fury
Legendary Creature — Avatar Spirit Ally
Reach, trample
Whenever Aang and La attack, put a +1/+1 counter on each tapped creature you control.
With the death of the moon spirit, the Avatar's tides of vengeance crashed over the Fire Nation fleet.
5/5
Hf Trick and Alch Refuge let you do whatever at flash tho 🤣.
No value Emiel for a mana sink?
I don't see how that's value, and I also don't want infinite combos
Just for blinking etbs.
I want to add a [[Grozoth]] pile to Susan Foreman
Creature — Leviathan
Defender (This creature can't attack.)
When this creature enters, you may search your library for any number of cards that have mana value 9, reveal them, put them into your hand, then shuffle.
: This creature loses defender until end of turn.
Transmute 

(

, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
9/9
https://moxfield.com/decks/KCGM0TG9xEaaOMao9EjulQ
added a couple already but ideas for more are welcome
Oh ding dang it’s void winnower time
Hell yes
@eternal perch how’s this (+ henge) for a grozoth goodstuff pile?
You have ways to cheat them into play at all?
Lots of mana generation?
Yup
The hardest line to tow when building mine was having cards that I wanted to cast, but didnt clutter my hand so much I skipped what I did to set the play up
It probably won’t even be good but by god I just love grozoth
Grozoth is a hell of a guy, for sure
In this deck, he gets at least one of everything I’d need: targeted removal, card draw, a way to push damage, a way to slow the game down, and a board wipe
Even a way to ramp if someone’s got a lot of rocks or smth
@ornate heron thoughts?
@misty geyser we can continue in here since other channel has another convo going
But yeah, bretagard tends to swing me 30 life or more, just from keeping 2 blockers and the lifelink
30 is frankly the minimum, since the creatures tend to have 15 total power at least and can block much more than that over the other 3 player's turns
Yeah I would agree tbh
Hurts you just as much as them, the deck likes wraths far more than farewells
Any other thoughts? I feel like I might need more draw
Topdeck city is good in this deck but I never like being jazz hands
Could add horizon of progress for sure
Other card advantage pieces...
Most of the lands are colorless that I use sadly, benefits of Susan lol
Oh ffs I was just going to suggest swapping wondrous crucible but that goes SO much harder with stax pieces
"Ok you have to pay 2 extra to even target them, then if you didn't remove crucible first it might just come right back"
Oh I need a replacement for archon
Yeah needing both colors t2 is rough. Though it only bricks a couple more starting hands than susan can handle
Garruks Uprising probably for draw
Yeah, that's what I was thinking.
Yeah, part of why I liked radha is because she could get out of 2 land hands with the instant speed big score effects or the such, often made up for the slightly more brickey mana base
Though now having more utility lands goes hard
The real issue is just getting them out t2, once you land that you can easily land a veggie and go off
Color fixing is ez when you get the two basics you need
Yeah, susan smoothing that completely goes hard but its not a big issue in the 2 color decks
Just running more nonbasics solves that
Yup
Like ashling doesn't care about basics
Katilda only kind of does, 3c susan decks absolutely do need them though
for the fixing
Yup, and the more cascade/discover you run the more you start needing a mana base with extra basics so you don't run out
Its made Susan's mana base a really fun challenge genuinely
So uh, found some more removal and cost reduction for ya lol
i saw ravenous, I just wasn't sure about it
hamza is funny but idk how effective
helps with storming off for sure
This is where I'm at in my scryfall mining
I have been looking at all selesnya cards from the top mv down
Pay 6 mana, make him cost 2 mana, make everything else thereafter get reduced by "Yes"
You literally just pay 2 more mana than you normally would for him with your commander and then he is absolutely stacked for the rest of the game
Let me see
Eternal wanderer maybe, flicker is cool but its practically a do-nothing card on its own and flicker hurts your counter setup if you do any with the mander so its not all good
I was thinking more for the board wipe
Then it just kinda blanks a creature every turn
It also doesn't bring it back until their next end step
but I can see that
Kyoshi maybe
I took out wanderer already, I think you've got a point
Ravenous is a no go because it's damage divided
I'm not making tokens so devour is bad
I have had great results with ravenous Tyrannosaurus, even if I only get a single swing off
And thats single target, not nuke half of my opponents boards
[[ravenous tyrannosaurus]]
Creature — Dinosaur
Devour 3 (As this creature enters, you may sacrifice any number of creatures. It enters with three times that many +1/+1 counters on it.)
Whenever this creature attacks, it deals damage equal to its power to up to one other target creature. Excess damage is dealt to that creature's controller instead.
6/6
I know, I am using him as a comparison
You would be surprised how much you can find to sac in mid-late game among any given boardstate
Its not ETB on ravenous
Oh right
Still, attacks is repeatable
Not to mention it doesn't kill itself after it deals its damage
^
Oh shit I forget those abilities don't have SBA checked in between
Still likely worthwhile for removal as he can survive on 1 toughness pretty easily
Mainly think its worthwhile because even if you sac say 2 creatures you can kill 2 4/4s or a ton of fodder and still have him survive to swing
I also should point out I might be overestimating the amount of creatures you are getting onto the board though
That's what I was thinking
Okay I’ve had a revelation today
I’m looking at Jund today
And I realized that Salubrious snail’s deck on Malfegor, by its description is 100% the kind of deck I would wanna make for Jund
Archidekt
Malfegor - Commander deck
(1) Commander • (5) Damage • (18) Discard • (15) Draw • (7) Grave-hate • (36) Land • (2) Ramp • (3) Recursion • (11) Removal • (2) Them gains
Deck tech: https://www.youtube.com/watch?v=ktU-_awFchQ
And it has a lot of discard
I think I counted 20 pieces, repeatable or not
Hmmm. I’m also considering changing back to Coram if I wanna play with that idea
I'm glad you found a new inspiration! 😄
33 removal spells
Wait shit why am I not active here
Thoughts on the deck?
I think I was being too careful to play nice but I’m thinking I shouldn’t care about that if I wanna build the deck proper
Green would add ramp and protection. But yeah
I'm liking what I'm seeing, but I'm not really seeing the engine.
I'm not sure I would even need ramp so much as shutting down my opponents first and foremost
Coram is the main engine, you drop some creatures that help you grind or help empty my opponent's hands
Coram provides card advantage and a beater in the cz
Yep
I'm half tempted to remove all the ramp from the deck
And just run cheap valuable creatures
I keep seeing cards like [[scrawling crawler]] in discard decks. Is it because they usually make them discard on my turn?
I guess that would actuall make good sense
That and usually you are trying to make players hellbent, so punishing players who are getting out of that state can help with killing them before they can use the resources to overcome you
True true
Especially with crawler, because they draw on my upkeep when I can fully control what they get
Okay, I like it
I wonder if I should even touch monarch
I have one piece in there
I feel like this deck warrants a [[Waste not]]
Its a bit powerful for discard decks tbh, I would be careful with it
You probably just win the game if opponents don't top deck removal when it comes down
Yeah I wouldn't run it
Is [[court of garenbrig]] something or is it just too winomre here
Court of Garenbrig <:mana1:292901508373282827><:manag:292901508654301185><:manag:292901508654301185>
Enchantment
When this enchantment enters, you become the monarch.
At the beginning of your upkeep, distribute two +1/+1 counters among up to two target creatures. Then if you're the monarch, double the number of +1/+1 counters on each creature you control.
I love the monarch so i'm obviously shoving into too much stuff lol
no such thing as too much monarch
In a discard focused midrange deck I would think there could be
i'm also thinking about [[overlord of the balemurk
[[overlord bale]]
Enchantment Creature — Avatar Horror
Impending 5—
(If you cast this spell for its impending cost, it enters with five time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.)
Whenever this permanent enters or attacks, mill four cards, then you may return a non-Avatar creature card or a planeswalker card from your graveyard to your hand.
5/5
as long as you can keep hold of it you would be fine, but I doubt you will be keeping enough blockers
@dense wadi, any thoughts? You're the discard master, so I'm sure you might have some insights
you need a solid number of efficient things to swing repeatedly, probably will be fine without garenbrig while the monarch getting into the hands of others will hurt your own attempts to get them hellbent
im calling this the Bale lord from now on
that said, it IS on their end step so you get a chance to take it away from them first
Is [[winter, misanthropic]] just too much in general for this deck?
Because he definitely provides a way to cap what your opponents are able to hold, even if you're not building around delirium
But I also know a lot of people feel he's just too mean for what they want.
OMG it totally is
I think I wouldn’t wanna just give them free cards but it’s not a bad idea
I was thinking Coram is better on the grind
I'm not talking about Winter in the command zone, I'm wondering about him in the 99
I have too many decks related to discard
would it not be? you've got a decent spread of card types, plus mill and discard
Hm
[[bitter triumph]] over terminate maybe
Like I’m cool with scrawler because it only gives one card which is much easier to get rid of right away than winter would be
[[path of the pyromancer]] can give you a big burst of mana and cards
Sorcery
Discard all the cards in your hand. Add
for each card discarded this way, then draw that many cards plus one.
Will of the Planeswalkers — Starting with you, each player votes for planeswalk or chaos. If planeswalk gets more votes, planeswalk. If chaos gets more votes or the vote is tied, chaos ensues.
[[darkstar augur]] feels like a dangerous card here
Creature — Bat Warlock
Offspring
(You may pay an additional
as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)
Flying
At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its mana value.
2/3
Just because your average mv is 3.4 without lands
Without lands is not a consideration tbh
Bob effects absolutely care about the with-lands value
You're still over 2, but it's your call on that
That's fine
About the deck or about Balemurk? What’s the main thing in question?
Work just started but if it gets slow and it likely will I’ll take a look. Otherwise maybe not until lunch or post work
Okay, no rush!
[[dawnhand dissident]] could be interesting in this deck
I like it, I just don’t have the counters needed to offset the blighting
I wouldn’t wanna just sacrifice my stuff to do something [[emperor of bones]] could do too
Creature — Skeleton Noble
At the beginning of combat on your turn, exile up to one target card from a graveyard.

: Adapt 2.
Whenever one or more +1/+1 counters are put on this creature, put a creature card exiled with this creature onto the battlefield under your control with a finality counter on it. It gains haste. Sacrifice it at the beginning of the next end step.
2/2
It can remove finality counters from bones creatures
… how did I not read the “remove three counters” part of this
What is wrong with me
Adapt 2 with bones, reanimate, remove the 2 counters and the finality counter
Can now adapt again
Yep
It's my husband playing Tayam's fault, in the same way you start watching for "a graveyard" if you play reanimator you start watching for "counters"
She also synergizes with Coram
And he has a high toughness that could hold a couple counters for a bit
I’m wondering it Inti is just cute here
Like it’s good aggression and a great engine
Replacing inti with it does make some sense. Inti gives trample but it can stick things in exile
I also wonder what I can do to cut the curve down from the 3 drops
Maybe detective’s phoenix
Kinda fits one or two roles while dissident fits two or three
He’s great once the beatdown starts
Ooh I do like vial smasher
I like him as a cheap copy of Lord of Pain
Bonus points, I have a reason to run my ox of agonas artist proof
I just don't think this deck wants to cast anything from exile. Exiling cards from your graveyard makes sense.
True
Casting from exile is just for the extra value, like I don’t care if any particular piece is lost once I’ve got the ball rolling
Plus, florian does only exile the thing I want
Inti, on the other hand, could be rough
Shouldn't need too anyway even if you never get outside counter help, so long as you have a 3 toughness creature on board you can bring something back
Yeah, I realized that later
And if you are playing scrappy fights you should definitely peek at creatures that churn out consistent value in the form of more aggro. Personally got great results with stuff like [[agitator ant]] and [[dragonmaster outcast]]
Haven't had a chance to peek at the list though
I’d rec doing so! It’s a pretty loose list rn so up for good suggestions
I’m trying to carve my curve down some
I like outcast, and I have always LOVED agitator ant
That is definitely one I’d wanna run
I’m wondering if Syr Konrad is just fine here?
Like it’s a mana sink if we’re all in topdeck mode
Which is the ideal state
Just skimmed through the creatures and yeah these would both fit well to lower curve a little further and churn out threats
What to cut though
Should be solid, especially with the mander pulling creatures back out of grave retriggering him
That’s a really good point
Syr Konrad being damage instead of lifeloss is also underappreciated
Speed demon kinda feels bad at 5 mana,
I survived with my current jund list with him by having [[whip of erebos]] out
Legendary Enchantment Artifact
Creatures you control have lifelink.


,
: Return target creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step. If it would leave the battlefield, exile it instead of putting it anywhere else. Activate only as a sorcery.
Maybe cut a couple of your impulse draw pieces like the 2 drop that you only get 1 of the cards. You seem to have more than enough draw power
And those don't let you get it into the grave if you can't play the card
Especially with mill just being draw power for you
So I would recommend cutting those I mentioned (speed demon + some of the impulse draw pieces) but past that the list looks strong
Also holy hell 3 basics is beyond greedy, smh
What nonbasic hate in the meta does to a mf
Cool, thanks! I’ll get ‘em in soon
There isn't even any in my local meta, just wary of it and I have a half dozen 3 color decks none of which have any need for less than 15 basics
This deck is very pip hungry
Like after testing i was finding need to add city of brass and mana confluence
My currently played jund deck only has 7 basics but mine's a delirum deck
I mean you could cut some for filter lands and get much better color fixing from them
They are really good for color hungry decks
You think [[tevesh szat doom of fools]] could be replaced with something better?
Legendary Planeswalker — Szat
+2: Create two 0/1 black Thrull creature tokens.
+1: You may sacrifice another creature or planeswalker. If you do, draw two cards, then draw another card if the sacrificed permanent was a commander.
−10: Gain control of all commanders. Put all commanders from the command zone onto the battlefield under your control.
Tevesh Szat, Doom of Fools can be your commander.
Partner
Loyalty: 4
I think it could be a more impactful card yeah
Like maybe [[splinterfright]] or something
Is there a spot for E-Wit or is that just too okay
[[archon of cruelty]] or [[noxious gearhulk]] maybe
Hm
There's also just [[tarmogoyf nest]]
I do think raven’s crime is very funny here
It has a very funny name for one thing. [[dakmore salvage]] might be worth it for a recurrable land
Hmm maybe, especially with my commander turning dredge into “impulse draw”
You also have so much discard you can put dredge cards right back into the grave
So any that help your gameplan would be good
Right, I thought about that
I was wondering what useful ones there are
Like, maybe [[golgari grave troll]] but these cards only work super well with my commander out
Creature — Troll Skeleton
This creature enters with a +1/+1 counter on it for each creature card in your graveyard.
, Remove a +1/+1 counter from this creature: Regenerate this creature.
Dredge 6 (If you would draw a card, you may mill six cards instead. If you do, return this card from your graveyard to your hand.)
0/0
Grave troll, [[golgari thug]] [[stinkeweed imp]] [[life from the loam]]
Sorcery
Return up to three target land cards from your graveyard to your hand.
Dredge 3 (If you would draw a card, you may mill three cards instead. If you do, return this card from your graveyard to your hand.)
"On a good day, I am not Fangkeeper, war hero, or sibsig, but a farmer again." —Kotis, the Fangkeeper
Are the major ones
I have LftL
I don't think stinkweed and thug would be worth finding a slot?
Thug maybe for the e-wit effect
imp could be good for a repeatble blocker I guess
Very annoying card
It's not an ewit. You're setting the top of your library to be dredged
Right
Well it also works for this, getting you back a creature that you need
If you need it in hand you just draw it, otherwise you mill it again
Ngl I'm tempted to throw thug in because I have a pretty sick old border foil one
Thug is just a good card
I might throw imp in just to see how good a deathtouch blocker could be>
It's not good everywhere but it's just good
Somehow it's not deathtouch still
Stinkweed is better for something you're discarding but it can be a blocker in an emergency
Sorcery
Choose up to five
worth of modes. You may choose the same mode more than once.
— Put a +1/+1 counter on a creature you control. It gains vigilance and trample until end of turn.

— Choose artifact or enchantment. Destroy all permanents of the chosen type.


— Draw cards equal to the greatest power among creatures you control.
I want at least one way to wipe artifacts and enchantments but I feel like I should find a cheaper option
It's the same "cost" but [[bane of progress]]
I considered bane, but I was wondering if something cheaper might be better in this particular case
Hmm
It seems like [[fade from history]] is the only one that's actually cheaper
and not "also pay x for mana value"
And season of gathering draws me cards
Unforunate
[[rampage of the clans]]
Is both but gives bodies
I almost consider that a win con for those kinds of deck
cash in all your treasures for an army of 3/3s
I had that as a win con in my Rocco deck
I just re-read [[aether snap]]
look, i see grist, i see minsc, i see golgari thug, you know we're in for a good time
i haven't seen grave-troll yet but im not that far in
this deck does not contain Golgari Grave-Troll, but he's here in spirit
I didn't know if a 5 drop beater was good enough here?
Maybe it is tbh
5 mana is also a lot
he probably isnt, just when i see a deck that cares about dredge enough to use dredgers he's always the first one that comes to mind
even before stinkweed imp
Well with this deck being so low to the ground in terms of needing efficient card choices, I need to be careful to avoid cards being dead on any side
one thing he's good at is being an excellent target for Greater Good
if you're not on that, then he's not great
Yeah card draw isn't the issue here for sure
yeah
I feel pretty okay with this current list. I just need to make sure I can get to the state this deck wants to be in as quick as I can
sorry wasnt trying to complain about the lack of GGT or suggest it
I want people in top deck mode, because I want to build the deck to absolutely win in that mode
yeah, i see the vision
I also got heavy inspiration from Salubrious Snail's Malfegor deck
Archidekt
Malfegor - Commander deck
(1) Commander • (5) Damage • (18) Discard • (15) Draw • (7) Grave-hate • (36) Land • (2) Ramp • (3) Recursion • (11) Removal • (2) Them gains
Deck tech: https://www.youtube.com/watch?v=ktU-_awFchQ
only thing i'd even worry about is possibly how quickly you're getting to 3 mana for the discard engines and even then i think you're totally fine on that
this looks very good
well yeah you dont really need a lot because your best cards that get people to discard are at 2 and 3 mana
So usually I'm running out my first engine on t3
Landing coram t4, then starting the grind and trying to dig for ways to empty hands ASAP
i could see a want for something like an ignoble hierarch if you run it enough and you're like "maybe i actually need to be a bit faster"
That's why Trailtracker scout stayed in
E-wit attached to a 2 mana dork is cracked in half
just my opinion is you really want dorks that are high card quality because you can then outclass whatever single card an opponent topdecks
even something like a [[molt tender]]
Creature — Insect Druid
: Mill a card. (Put the top card of your library into your graveyard.)
, Exile a card from your graveyard: Add one mana of any color.
The Speedbrood regards molting as a selfless act worthy of the highest of honors. It allows one to be born anew for the good of the brood.
1/1
True
I like molt tender conceptually, for sure
Currently, [[dawnhand dissident]] is in over that
So I can buy back cards if I want to
i think dawnhand dissident is probably better
I keep forgettign how goddamn sick this card is
card is insanely good
I read the first two lines of text and my eyes glaze over
Then mxkale reminded me of the last ability and we're so back
LMAO im the same way with molt tender though
you hit me with the exile a card from my gy for mana and im like 🥱
but then i remember that milling a card is basically tap to draw a card in a lot of decks
dissident is so sick though and it's probably incredible in this deck
It's pretty explicitly that with Coram
The issue I have with molt tender is that it doesn't work t2
usually
yeah :/
you can't ramp to 3 with it, it's a ramp to 4 card which is fine but 4 is mostly not the number of mana we care about here
Unless I'm eating my own cards or I get lucky with an opponent's fetchland (which my LGS almost never runs other than me)
Hmmmm
I do like seeing it as a ramp to 4 card
T1 ramp to 4 t3 card is a good way to put it
yeah
I need a couple more options for 1 man astuff
Like, I genuinely might replace arcane signet
it's basically a 1 mana discount on farseek for decks that like using farseek to ramp to 4
usually how i look at him
he also is just better in decks that cast farseek anyway, obviously
I was also thinking about [[skull prophet]]
however he has the thing i hate about every dork (and i hate it about molt tender too)
?
1 toughness
depends on how much gutshot/lavadart/forkedbolt/obm you see
locally i see a lot of gutshot, obm, and lavadart
Like occasionally I see some amount of [[inferno titan]]-type stuff
where you're dividing damage
yeah but if someone's inferno titaning you and you're worried about the life of your dork
i think you have bigger problems
I don't mean inferno titan specifically, I mean like evoked fury or whatever kind of chunk of damage getting divided
I just wish my LGS ran fetches more often
So I could run DRS
and it just always owrk
yeah 🙁
umaru did u know i have a signed artist proof of him
because he's one of my favorite cards ever printed
i definitely noticed and i appreciate his inclusion
Did you know I do too :3
HELL YEAH
And it's going in the deck
Any opinions further on the deck? I think it's to the point that I want to start slapping it together in paper
there are a couple of things, but like nothing super major
people fucking hate it but you could always test out Valki
Legendary Creature — God
When Valki enters, each opponent reveals their hand. For each opponent, exile a creature card they revealed this way until Valki leaves the battlefield.
: Choose a creature card exiled with Valki with mana value X. Valki becomes a copy of that card.
2/1
Tibalt, Cosmic Impostor 


Legendary Planeswalker — Tibalt
As Tibalt enters, you get an emblem with "You may play cards exiled with Tibalt, Cosmic Impostor, and you may spend mana as though it were mana of any color to cast those spells."
+2: Exile the top card of each player's library.
−3: Exile target artifact or creature.
−8: Exile all graveyards. Add 

.
Loyalty: 5
i think he wins the game like, a nonzero amount of the time when you cast the back
without any other board setup
it is a lot, and that's why i said you might try it at some point
i usually try to keep ~15ish cards to swap in and out and if i were doing that with this deck, i think valki would be one of them
just because a deck like this having a win button is very powerful
Thoughts on the 5 drops? If I'm gonna add what is effectively a 7 drop I'm definitely going to wanna cut a high cost card
i would also consider veil of summer if you area has a lot of blue, but if not it's probably not worth it
lemme look at them again
i think aclazotz is probably the worst thing in your 5 slot
it's not bad just the worst thing in the slot
either that or LOP
depends on how aggressive you end up thinking you need to be
Aclazotz is real good in all states of this deck
If I need a discard engine, he's there
if you wanna be really aggressive you probably keep aclazotz, if you think you can play a long game lord is for sure better
Like the game's gonna go long and it also wants to get in for damage pretty consistently
i dont hate the idea of swapping out archfiend of depravity either
See that's the one I was looking at
since he has to get through 2 player turns
But it does shut off go wide decks
i think that card's really solid against like, pretty much anything creature-based
Which I wouldn't easily be able to deal with
but actually if i were running something for that slot i'd rather be on the one rakdos
that does it on my end step only
The board wipe demon?
i think i actually like this card over it even at 1 mana more pretty much every time
it's also something that if you can keep someone off the board does just draw you two cards a round
yeah, just something to look at
Giving my opponent a choice just means I'm not going to get what I want, which is shutting creatures my opponents control down
yeah, it's less good at specifically that, but it's more likely to go off
and at the end of the day it depends on if you value the immediate impact or the power with less assurance
but also i think that's probably also your valki slot
if it doesnt perform i'd test valki there and then see how you like it when he comes up
Hijacking your thread (sorry) https://moxfield.com/decks/H2PJkV3EjkOmoEqajqyvRg Fetches/bondlands expensive but obviously would be the choice of upgrade, however it is trying to be budget conscious (expensive bits in here I just already own)
@misty geyser I sat down and finished junding it up, I am interested in your take.
I had considered perforating artist
I wasn’t a fan of giving opponents the choice
Shelob seems really mana hungry
I really like oversold cemetery
But idk if it’d work
Without deathtouch I wouldn't have either tbf, if it was being replaced I feel it'd end up being some kind of 3-4 mana wipe/wipe adjacent thing to hit enchantments, maybe even [[convert to slime]]
it isnt there for any text beyond creature in the type box and "if die, exile"
Then you might be better off with [[dauthi voidwalker]] or [[emperor of bones]]
The fact it is a one card engine for draw/threats is just situational
so you can synergize with discard
Creature — Dauthi Rogue
Shadow (This creature can block or be blocked by only creatures with shadow.)
If a card would be put into an opponent's graveyard from anywhere, instead exile it with a void counter on it.
, Sacrifice this creature: Choose an exiled card an opponent owns with a void counter on it. You may play it this turn without paying its mana cost.
3/2
Creature — Skeleton Noble
At the beginning of combat on your turn, exile up to one target card from a graveyard.

: Adapt 2.
Whenever one or more +1/+1 counters are put on this creature, put a creature card exiled with this creature onto the battlefield under your control with a finality counter on it. It gains haste. Sacrifice it at the beginning of the next end step.
2/2
oh I had forgotten emperor!
Yeah
Cool guy
Card slaps
I feel as tho I missed a lot of conversation since I said I’d take a peek at a deck
All good! I’d take advice any time
emperor also lowers my curve
And funny enough it synergizes with [[dawnhand dissident]]
huh, thats cute
Remove the 2 +1/+1 counters from emperor and the finality from the creature it brings back
Re-adapt
Which deck am I peeking at now 😅
Sorry Nalyd i have had a revelation and done some reworks idk if you were privy to that
@still needle 3 counter payments, it's not just for Tayam anymore
Aim for this is which bracket roughly? 2-3?
Yeah
Aight. So one of the things my brain kinda got caught on like a plastic bag on a branch is Fireglass Mentor. I like the card but I feel like it only vaguely synergizes with the setup you’ve got here and think it could be replaced with something that leans into it more.
Either something that provides a threat because of all the discard you’ve got, like [[ivora heir]] or [[Tourach cantor]]
One of the many “each opponent discards when enter” like [[hecteyes]]
Or something that lets you churn into the deck more like [[ogre head helm]] that is more synergistic than the impulse draw on mentor
Artifact Creature — Equipment Ogre
Equipped creature gets +2/+2.
Whenever this creature or equipped creature deals combat damage to a player, you may sacrifice it. If you do, discard your hand, then draw three cards.
Reconfigure
(
: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
2/2
All at the 2 mana slot cuz mentor was one of the few low to the ground pieces
All good options
I liked the fireglass for direct draw
But I could see running something like those
Alternatively I can maybe do a Bob
I think Ivora would be my first option of these
Followed by Tourach
You’ve got a lot of symmetrical discard and Tourach is liable to become a removal magnet fast which is fine since he’s cheap and eats something that would kill a bigger target
And if you recast him later on he probably strangles the hand of whoever’s been outdrawing your discard
I'm actually big on Tourach
I like Tourach a lot
I’d also inquire, if you’ve done testing, how often Raccoon Dorks expend 8 is going off for you? I like the card but I think there may be some other 2 mana dorks that synergize more. Your curve does skew high but I’m not sure it skews 8 mana often on paper
I haven’t tested the expend 8 stuff
My gut is telling me you might get more out of [[tender wildguide]] [[twitching doll]] or [[armored scrapgorger]]
The first for something to expend 4 on that can get you more mana or grow on off turns, the second for a ticking clock that baits removal, the third for an additional source of cleaning up stuff from opponents graves you don’t want to see back after all the discard
I was thinking about scrapgorger
What was that activated ability one? Something explorer
[[intrepid paleontologist]]
Creature — Human Druid
: Add one mana of any color.
: Exile target card from a graveyard.
You may cast Dinosaur creature spells from among cards you own exiled with this creature. If you cast a spell this way, that creature enters with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.)
2/2
maybe scrapgorger is better
It’s just required to exile if it can, including my stuff
Okay, took out trailtracker scout and fireglass mentor and added burglar rat and armored scrapgorger
@molten geode speaking of escape, any ideas for escape cards to run in Jund?
I’m thinking maybe [[bloodbraid challenger]]
[[from the catacombs]] seems good
From the Catacombs <:mana3:292901508771610624><:manab:292901508872273920><:manab:292901508872273920>
Sorcery
Put target creature card from a graveyard onto the battlefield under your control with a corpse counter on it. You take the initiative. If that creature would leave the battlefield, exile it instead of putting it anywhere else.
Escape—

, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
you're already playing the best 2
Right
i don't think the others are all that great but you might try out bloodbraid challenger
i think from the catacombs is just a bit too steep imo
I really think I need to stop brewing haha
I need to pull the trigger on the list before I start making changes
i would just get a list of like 15-20 cards to swap in
and just run games
list looks fine
Acts as a persistent source of damage and what acts like card draw since you can recast it if you are hellbent
So definitely not a bad choice
You know what?
I think [[mandate of abaddon]] should be replaced with good ol’ [[damnation]]
Unless there’s a better option
But i don’t think this deck cares about a full reset
Good ol damnation/wrath of god feels GREAT to slam down
I mean, it's more just that this deck can recover from a late game damnation way better
I just can't think of a creature wipe that would work better
I have deluge
And don't really wanna go over 5 mana
Sorcery
Choose up to five
worth of modes. You may choose the same mode more than once.
— Each player sacrifices a creature of their choice.

— Draw a card for each creature that died under your control this turn.


— Each opponent loses X life, where X is the number of creature cards in your graveyard.
Definitely works well, removal draw and life loss are all things the deck needs
[[agatha's soul cauldron]]
Legendary Artifact
You may spend mana as though it were mana of any color to activate abilities of creatures you control.
Creatures you control with +1/+1 counters on them have all activated abilities of all creature cards exiled with Agatha's Soul Cauldron.
: Exile target card from a graveyard. When a creature card is exiled this way, put a +1/+1 counter on target creature you control.
Hm
I'm debating between this and the mutagen card
This is probably just better
But I wonder if I wouldn't just oops into major combos with this
which mutagen card
mutagen man?
Nah [[mutagenic ooze]]
No card found for “mutagenic ooze”
[[the ooze]]
Legendary Artifact
Whenever a creature you control with a +1/+1 counter on it leaves the battlefield, create a Mutagen token for each +1/+1 counter on it. (A Mutagen token is an artifact with "
,
, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.")
: Exile target card from a graveyard. Create a Mutagen token.
tha ooze
I feel like this is better for eating any card
I only get counters on cauldron if I eat a creature
Not more than them giving counters
i was gonna say, if you didn't and just wanted grave hate i think unlicensed hearse still clears
I was just kind of considering my options for Ghost Vacuums I could run'
UH is still the top one here
I was just kinda wantign to make sure I have the right choice
I mean
You have scooze still
But I feel like Scooze is so extremely fine that it's not worth
But maybe it's okay here idk
I do like the ghost vacuums of the world being free to tap
I think either Vacuum, Cauldron, or Hearse are the best
and personally i think hearse is the best of the three unless you have activated abilities you want to abuse
True true
I'm wondering if sepulchral primordial is worth it
Seems like a lot
I'm also genuinely thinking of bumping up to 40 lands
Becuase I don't have much ramp and want to get to 5 lands consistently
@eternal perch By the way, this is the newest rendition of Jund Midrange in commander. Idk if I ever ended up bringing you in on the discussion
https://moxfield.com/decks/i2_9lu1HmUeNSrTc2EPmQA
I feel a good bit more confident in the vibe of this one fitting
I've been obsessed with perfecting this deck for the last week or so
Hell yeah, just gave it a look and it looks fun
I bought the cards for the deck, now I just need to jam it a bunch to get a feel for it
Mind if I give a card suggestion? Its a pet card and not directly synergistic in the way of the rest of your discard but its cheap and regularly performs well for me
Go for it
[[!mind swords]]
I'm very open to suggestions here
Hmmmmm
I do like it
I was also considering [[unmask]]
But that would certainly be better
It backfires a bit but exile 2 in the early turns can wreck tempo while you establish threats
Eh, backfire in the sense it hits you too
But the beauty of decks like this are that you arent exactly short on things you could feed into it
I mean, that + my deck is built to get everyone into topdeck mode
I'm fine topdecking because my commander draws the top card of everyone's library
That I can cast + play lands from
"draw" 4 cards a turn is pretty good when your opponents have nothing to do about it either
Thats why I suggested it
Its up there with Winds of Change on my list of "lets see how reliable you built your deck," cards
I was also considering the [[delirium skeins]]
But idk how well that would work
I'm wondering what the ratio of persistent discard vs. one time burst discard would be
I run a couple but they all tend to be 2 mv and only hit one or two cards
like burglar rat, or now mind swords
I focus heavily on persistent discard
Which I understand becomes dead draws if everyone's in topdeck mode but that's why I tend to run them on bodies or on planeswalkers
I was also considering [[angrath the flame chained]] too
Legendary Planeswalker — Angrath
+1: Each opponent discards a card and loses 2 life.
−3: Gain control of target creature until end of turn. Untap it. It gains haste until end of turn. Sacrifice it at the beginning of the next end step if it has mana value 3 or less.
−8: Each opponent loses life equal to the number of cards in their graveyard.
Loyalty: 4
But 5 mana is a lot for discard
Just gotta see how things go with the current list
Is wrenn and six too cute?
It buys back my lands I discard
and gets back fetches
I might find a spot just because I like it tbh
Thoughts on [[burning sands]] ?
Not really wanting to do MLD
Definitely a strong addition
[[scepter of fugue]] is so fucking funny
umaru im pretty big on unmask here
i forgot to mention it but it was going to be a suggestion from me
i think that card's really good in specifically this kind of deck
as for Sepulchral Primordial, it really is one of those cards where you have to try it out to know if the deck wants it
it's really not as simple as like "this is a deck that wants sepulchral" or not it's entirely going to depend on how it feels when you cast reanimate on it
3x reanimate, on a creature itself, is v good, esp in b1-3
That’s true
I like it a lot, but 7 mana will typically happen t6-7 in this deck
I mean that’s…fine imo? Esp if you’re milling a lot of people, graveyards will be stuff of good targets
Nothing wrong with casting spells on curve
I really like [[uurg spawn of turg]] in general but I wonder if he's too low impact
i have a sexy textured foil showcase one I wanna use
In terms of 99 or Commander?
99
https://moxfield.com/decks/i2_9lu1HmUeNSrTc2EPmQA
been brewing this the last week or so.
I kind of want to do a commander deck that's a case study on Regrowth cards
I don't love reanimating stuff, but I REALLY love regrowthing stuff
Its not quite what you’re looking for but when I retooled my Windgrace deck, I put every “return target card from your graveyard to your hand” card that I could find - except for Actual Factual regrowth lol
My thinking is partially for the Rock (or maybe most accurately a philosophical version of Asmo food?). Creatures or permanents constantly buying themselves and each other back until inevitability wins out and I kill them with removal + dudes
Sounds like a great gameplan to me
I just wonder what that would look like
When I think case study on Regrowth I do think of like [[Muldrotha the Gravetide]]
I could imagine loops with cards like [[Luminous Broodmoth]] or [[Rinoa, Angel Wing]]
Legendary Creature — Human Rebel Warlock
At the beginning of combat on your turn, creatures you control with flying get +1/+1 and gain vigilance until end of turn.
Whenever one or more attacking creatures you control die, you may return one of them to the battlefield tapped under its owner's control with a flying counter on it. Do this only once each turn.
2/4
Then there's Commanders like [[Anaykr the Traveller]] [[Arcade Gannon]] [[Norman Osborn]] and [[Six]]
Legendary Artifact Creature — Necron
Lord of the Pyrrhian Legions — Whenever Anrakyr the Traveller attacks, you may cast an artifact spell from your hand or graveyard by paying life equal to its mana value rather than paying its mana cost.
"Though it may take an eternity, I will see the myriad dynasties united once more."
4/4
Legendary Creature — Human Doctor
: Draw a card, then discard a card. Put a quest counter on Arcade Gannon.
For Auld Lang Syne — Once during each of your turns, you may cast an artifact or Human spell from your graveyard with mana value less than or equal to the number of quest counters on Arcade Gannon.
2/3
Legendary Creature — Human Scientist Villain
Norman Osborn can't be blocked.
Whenever Norman Osborn deals combat damage to a player, he connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)



: Transform Norman Osborn. Activate only as a sorcery.
1/1
Green Goblin 



Legendary Creature — Goblin Human Villain
Flying, menace
Spells you cast from your graveyard cost
less to cast.
Goblin Formula — Each nonland card in your graveyard has mayhem. The mayhem cost is equal to its mana cost. (You may cast a card from your graveyard for its mayhem cost if you discarded it this turn. Timing rules still apply.)
3/3
Legendary Creature — Treefolk
Reach
Whenever Six attacks, mill three cards. You may put a land card from among them into your hand.
During your turn, nonland permanent cards in your graveyard have retrace. (You may cast permanent cards from your graveyard by discarding a land card in addition to paying their other costs.)
2/4
That can give you endless regrowth of playing things from your graveyard over and over again as long as you have the necessary resouces.
Scratch Arcade. He's a once per turn.
See those are still kinda reanimating - I’m thinking more stuff like [[overgrown cemetery]]
No card found for “overgrown cemetery”
Maybe I should just run [[viconia drow apostate]]
So I need my commander to be one or more things, then:
- A way to end the game, probably by giving the creatures I get back +1/+1 counters
- A way to mill cards to get access to more creatures to chain regrowth a ton of them
- A removal engine to keep utilizing my creatures that keep returning
- I wanna say another regrowth effect but that might just be redundant
- Something that cares about my stuff going in and out of my yard repeatedly
Finally, based on the cards that I’m seeing here (https://scryfall.com/search?q=otag%3Aregrowth+-t%3Ainstant+-t%3Asorcery&unique=cards&as=grid&order=edhrec&dir=), I’m thinking the deck is gonna be abzan, but I could see cutting down to golgari
Without getting into partner or its variants, my initial thought was either [[teneb the harvester]], [[colfenor the last yew]], or [[karador ghost chieftain]]
I like Colfenor, and tbh I was thinking heavy about Karador too - I know it’s not a regrowth but it can get those regrowth chains started too
Colfenor makes me think there’s gonna be combos and i ain’t got desire for that
Another funny thing - the dredge cards are perfect here, for exactly how I want them to be
And I like that
I wonder if [[thalia and gitrog]] would be a good commander option..
I mean, that or tayam
Could do Betor..
Betor is a good way to end the game at least, once I have a wide enough board
Hmmm
I was also thinking of Ravos//Kamahl
Ravos buys back creatures, Kamahl makes then big
OHHHH OH
[[death’s oasis]] is SICK
That is perfect
Teval is direct pay off for these effects, gets you kheru goldkeeper in the colors, and mills cards for you plus some pulling stuff back albeit to the board
Sultai rather than abzan though
This idea is still quite nebulous to be fair
If I skip white, I lose out in
- Liesa
- Samwise Gamgee
- Sam the Stouthearted
- Athreos, God of Passage
- Court of Ardenvale
- Layla Hassan
- Elena Turk Recruit
- Ravos
- Death’s Oasis
- Phyrexian Missionary
pretty much all of them I can live without
Teval would certainly solve a couple of those problems
You also get kheru goldkeeper who is insanely strong for this effect
Blue also has the best mill pieces
Personally a huge fan of [[inspiration from beyond]]
If I gain blue, I get
- Colossal Skyturtle (based)
- Master of Death
- Tamiyo, Collector of Tales
- Ghost of Ramirez DePietro
- potentially Slogurk, the Overslime?
- Dee Kay, finder of the lost
- Mortus Strider?
These are just in terms of ewit effects
Like obv gb is the main shell
I’m not buying back instants and sorceries, the large majority of the time it’d be creatures (permanents ideally)
[[kheru goldkeeper]]
Makes sense, still love the card
Creature — Dragon
Flying
Whenever one or more cards leave your graveyard during your turn, create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Renew — 


, Exile this card from your graveyard: Put two +1/+1 counters and a flying counter on target creature. Activate only as a sorcery.
3/3
i know it’s good just reminding myself
Like, it’s okay
I just get a one cost reduction on my creatures as they come back p much
You also can hold up the mana, I personally made copies of him occasionally
Hm
Usually netting me mana in muldrotha
I don’t really plan to use clones in the deck, there are certainly more than enough e wit effects
[[Mythos of brokkos]] also is really nice
Heheheheheh [[oath of ghouls]]
I could also do shenanigans with [[phantasmagorian]]
I’m wondering if I need much ramp in this deck
I’m leaning towards no, since grinding with mulches is a better early game option
however, I do think I should run cost reducers and gy synergy stuff
[[tayam]]
Abzan commanders definitely have affinity for combos
So the regrowth effect needs to be built into the commander itself?
More likely than not the 99 is going to provide the regrowths
The regrowth in the cz is more redundancy but very likely not necessary
Have you considered either of the Felothars?
I had, actually - I think if I did Abzan it would certainly be in the 99 if not the cz
The main set felothar for certain
I'm just trying to think through ones that don't ham sandwich
Tayam doesn't necessarily ham sandwich
No, it doesn't inherently, but you really do need to have a lot of intentionality about it
True
[[nikara]] [[yannik]] were the partner pair from the Abzan deck
Legendary Creature — Human Cleric
Partner with Yannik, Scavenging Sentinel (When this creature enters, target player may put Yannik into their hand from their library, then shuffle.)
Menace
Whenever another creature you control leaves the battlefield, if it had one or more counters on it, you draw a card and you lose 1 life.
2/2
They were neat and you could go wide or tall.
But you could like, money launder yargles
Or things with finality counters
Those could be a good include
The abzan deck had 3 sets of commanders that didn't work well together
Those, Tayam and [[kathril]]
Legendary Creature — Nightmare Insect
When Kathril enters, put a flying counter on any creature you control if a creature card in your graveyard has flying. Repeat this process for first strike, double strike, deathtouch, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance. Then put a +1/+1 counter on Kathril for each counter put on a creature this way.
3/3
Yep
My husband saw Tayam when it released and he just latched onto it
I don't think he ever played the deck unmodified
Tayam is insanely cool! I can definitely see why he'd like it
This seems highly fiddly
It was
The problem is they may have made a better version of it when they did [[Indominus Rex, Alpha]]
Legendary Creature — Dinosaur Mutant
As Indominus Rex enters, discard any number of creature cards. It enters with a flying counter on it if a card discarded this way has flying. The same is true for first strike, double strike, deathtouch, hexproof, haste, indestructible, lifelink, menace, reach, trample, and vigilance.
When Indominus Rex enters, draw a card for each counter on it.
6/6
I really need to build indom rex...
But, in either case, they were very funny with "hexproof" because it counts all of the different versions of hexproof
So "hexproof from mono colored" and "hexproof from multicolored" are different
It doesn't work
Doesn't care about protection in either case
Also Progenitus shuffles back into deck
It shuffles in but it is still discarded
But, [[breaker of creation]] each of those are separate from my understanding
Creature — Eldrazi
When you cast this spell, you gain 1 life for each colorless permanent you control.
Hexproof from each color
Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents of their choice.)
The shackles of reality were stifling. It would unmake all that had bound it.
8/4
So, it gives 5 counters or draws 5 cards
Yeah
Hexproof from monocolored is weird here
It's just one counter as I understand it
Yeah, it should just be one
But the Breaker is the one written strangely
I think [[nevinyrral, urborg]] is 3 (though obv color ID doesn't work)
Legendary Creature — Zombie Wizard
Hexproof from artifacts, creatures, and enchantments
When Nevinyrral enters, create a tapped 2/2 black Zombie creature token for each creature that died this turn.
When Nevinyrral dies, you may pay
. When you do, destroy all artifacts, creatures, and enchantments.
3/6
@molten geode @frail flare I had a really fun play last night with [[Dawnhand dissident]]
I realized that with [[armored scrapgorger]] I can remove the oil counters it gets
So I exiled E-wit with Dawnhand, cast it by removing the 2 -1/-1 and an oil counter off of scrapgorger, got back my tinybones with ewit, then cast tinybones
It felt good
It's such an insane engine, I'm lowkey tempted to see what else I was considering that just so happens to care about counters to synergize with dawnhand
yeah i bet, that's a huge speed increase
Like scooze would do crazy work here
yeah, there's a lot of weird stuff that just hapens to add a counter to itself
I wonder if there's other oil counter stuff that is useful
I doubt it but lemme look
[[evolving adaptive]] is a card, but I don't think it's worth it
If anything I'd run experiment one but I'm certainly not running that
My husband ended up not using scrapgorger in tayam because it's a required exile so if you're the only one with stuff in gy it can get exiled
Yeah that's why I was on the fence with it
And you need to exile get something to get the oil
gaak
https://moxfield.com/decks/v82SnSsObUO4-_dLwQ1e-w
okay so this was an accident but imo it’s sick as hell
Gaak
Not to mention he can be recast off altar to dementia
yep, and altar of the wretched
Okay this deck is sick
both of them work
since it's draw x mill x you'll always get enough off of him to recast
here's a question
we have hedron crab
do we want hedron crab 2
you can't hit yourself with it i guess so it's worse
i forgot that it's opponents not each player
what's the text on [[veteran ice climber]]
this is target player
Hmmmm
it's actually probably not as good in this as in mothman
I like a lot, but I have no way to make it bigger
in mothman this becomes a 5/7 and you're gaming
just trying to think of tools mothman uses because this is pretty similar
oh, raul?
i dont think i saw raul in there
[[raul trouble shooter]]
Legendary Creature — Zombie Mutant Rogue
Once during each of your turns, you may cast a spell from among cards in your graveyard that were milled this turn.
: Each player mills a card. (They each put the top card of their library into their graveyard.)
"Raul Alfonso Tejada, former gunslinger and sole survivor of Hidalgo Ranch, at your service."
1/4
turns things like Scheming Symmetry kinda nuts
Oh yeah I like this
Hmm
I need to make sure not to take away from the main aggro plan tho
yeah fair
raul might just be too much of a value piece
OH
[[ledger shredder]]???
i dont know
Well. What my pfp is based on anyway
"im something of a ledger shredder myself" — Norman Osborn // The Green Goblin
i think the card that makes dredge cards into aggro tools is really good personally
not sure if that's a common opinion 😛
I'm very confused
look at umaru's discord avatar
Wait which is that
the lil gremlin is shredding ledgers
It's a person under a blanket
Ledger Shredder
Ledger Shredder connive trigger dredges GGT, discards GGT, gets +1/+1
every single time
Oh hell yeah
So, without my glasses all the paper is ignored in something the size of an eraser
ah that'll do it
oh, here's a card you might like that i pretty much always suggest in decks like this
[[body launderer]]
you have i think literally zero rogues so far
Even if i did have rogues I wouldn’t be too concerned
oh, dauthi and nighthawk scavenger, but still
[[Mask of the schemer]]
I apparently have 5 rogues
why is siegfried a rogue
i think it is objectively worse than GGT in this deck in... every aspect
but still a dredger
i'd also be on darkblast
Idk about that one
-1/-1 is a gutshot
Only dredging 1 and only hits little guys
