#(3-3-23) Have you every played 2-Headed-Giant Commander, or other variant subformats? Was it fun?
38 messages · Page 1 of 1 (latest)
2HGEDH: Fun, but hard to keep track of.
Archenemy(sort of) EDH: really fun, but sometimes the enemy just gets stomped or beat by an alt wincon
I've played Treachery? Or whatever it's called what with the hidden roles and stuff a few times, and it's always kinda sucked.
Archenemy EDH? I thought every game was Archenemy EDH 😛
Yeah, I agree that the "hidden roles" variants have always been miserable.
The concept is good -- collaboration between players can break up monotony and create interesting problem-solving, but without the "known" team-mate aspect of 2HG -- but the implementation always sucked with the hidden roles games.
BANG?
Or a normal EDH game instead
Bang is a very good Hidden role card game
I believe the rules we used for archenemy were 3v1, the 1 gets 60 life, and at the beginning of their upkeep, if they do not control a Nicol Bolas, Dragon God they create one.
It was funny
It's probably really scummy but I always thought that going double Atraxa in
2HG would end the game really quickly
Proliferate each other's stuff for massive gains
Or something like having two decks with Partners from Ikoria, and having one person's human commander in the other player's library so they can tutor it out
So getting [[Nikara]] or [[Cazur]] into your hand for free in a counters style deck would be just one more advantage
Legendary Creature — Human Cleric
Partner with Yannik, Scavenging Sentinel (When this creature enters the battlefield, target player may put Yannik into their hand from their library, then shuffle.)
Menace
Whenever another creature you control leaves the battlefield, if it had one or more counters on it, you draw a card and you lose 1 life.
2/2
Legendary Creature — Human Warrior
Partner with Ukkima, Stalking Shadow (When this creature enters the battlefield, target player may put Ukkima into their hand from their library, then shuffle.)
Whenever a creature you control deals combat damage to a player, put a +1/+1 counter on that creature.
3/3
Maybe Regna/Krav working with Trynn/Silvar to make a load of tokens, idk
Actually, does the legend rule apply to both team members or just to each player individually?
I've played 2hg, assassins (edh and non), planechase, archenemy (commander and non) and a bunch more. All are fun in Thier own right. Especially planechase.
I have played 2HG Commander but it was with the original precons while trying to teach people how to play. If I were making decks specifically for it, probably decks where we're playing some "partner with" cards and targeted borderline group hug effects. Kenrith, Shadrix Silverquil, Gluntch, etc.
[[Shadrix Silverquill]] [[Gluntch]] [[King Kenrith]]
Legendary Creature — Elder Dragon
Flying, double strike
At the beginning of combat on your turn, you may choose two. Each mode must target a different player.
• Target player creates a 2/1 white and black Inkling creature token with flying.
• Target player draws a card and loses 1 life.
• Target player puts a +1/+1 counter on each creature they control.
2/5
Played planechase commander.
tl;dr: unfun
slightly less tl;dr: it's like adding stax to a casual game that no one can do anything about except try to luck their way out of it
Planechase is sweet. I'm excited to see new planechase cards in the upcoming precons!
The way I've usually handled Planechase is with three house rules:
- Each player gets one unilateral veto per game.
- We can leave a plane if everyone votes to do so.
- We can never start on the Hedron Fields of Agadeem.
Together, this helps reduce the impact of the staxiest ones, while still leading to an interesting jaunt across the planes.
Ah, see we suffer through each plane. No rerolls, no veto. You get the plane. We stay until.
Sometimes it'll make a period of the game really fun, or a real slog
Usually it's just kind of there
I will always vote for planechase commander. I’ll have to propose those house rules next time I play though
We did Secret Partners with my high school buddies. It makes a neat game out of trying to determine who is in your side or not. I enjoyed it, but it may have gone very differently at a public table at my LGS.
I do really dig Emperors and Generals, provided the decks are fairly we balanced to each other. And that’s a harder sell.
: All creatures gain trample and haste until end of turn.
: Put a +1/+1 counter on target creature.
: Target player gains 5 life.
: Target player draws a card.
: Put target creature card from a graveyard onto the battlefield under its owner's control.