#(3-3-23) Have you every played 2-Headed-Giant Commander, or other variant subformats? Was it fun?

38 messages · Page 1 of 1 (latest)

fiery cargo
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Secondary question -- which of your decks is best for 2HG Commander? If you wanted to build a deck specifically for that purpose, which commander would helm it?

lone totem
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2HGEDH: Fun, but hard to keep track of.

Archenemy(sort of) EDH: really fun, but sometimes the enemy just gets stomped or beat by an alt wincon

I've played Treachery? Or whatever it's called what with the hidden roles and stuff a few times, and it's always kinda sucked.

fiery cargo
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Yeah, I agree that the "hidden roles" variants have always been miserable.

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The concept is good -- collaboration between players can break up monotony and create interesting problem-solving, but without the "known" team-mate aspect of 2HG -- but the implementation always sucked with the hidden roles games.

lone totem
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Yeah.

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It always leaves me just wanting to play BANG instead

fiery cargo
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BANG?

lone totem
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Or a normal EDH game instead

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Bang is a very good Hidden role card game

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I believe the rules we used for archenemy were 3v1, the 1 gets 60 life, and at the beginning of their upkeep, if they do not control a Nicol Bolas, Dragon God they create one.

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It was funny

stiff kiln
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It's probably really scummy but I always thought that going double Atraxa in
2HG would end the game really quickly

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Proliferate each other's stuff for massive gains

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Or something like having two decks with Partners from Ikoria, and having one person's human commander in the other player's library so they can tutor it out

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So getting [[Nikara]] or [[Cazur]] into your hand for free in a counters style deck would be just one more advantage

lyric basaltBOT
stiff kiln
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Maybe Regna/Krav working with Trynn/Silvar to make a load of tokens, idk

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Actually, does the legend rule apply to both team members or just to each player individually?

slate tulip
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I've played 2hg, assassins (edh and non), planechase, archenemy (commander and non) and a bunch more. All are fun in Thier own right. Especially planechase.

pallid basin
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I have played 2HG Commander but it was with the original precons while trying to teach people how to play. If I were making decks specifically for it, probably decks where we're playing some "partner with" cards and targeted borderline group hug effects. Kenrith, Shadrix Silverquil, Gluntch, etc.

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[[Shadrix Silverquill]] [[Gluntch]] [[King Kenrith]]

lyric basaltBOT
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Legendary Creature — Elder Dragon
Flying, double strike
At the beginning of combat on your turn, you may choose two. Each mode must target a different player.
• Target player creates a 2/1 white and black Inkling creature token with flying.
• Target player draws a card and loses 1 life.
• Target player puts a +1/+1 counter on each creature they control.
2/5

somber storm
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Played planechase commander.
tl;dr: unfun
slightly less tl;dr: it's like adding stax to a casual game that no one can do anything about except try to luck their way out of it

fiery cargo
fiery cargo
slate tulip
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Ah, see we suffer through each plane. No rerolls, no veto. You get the plane. We stay until.

lone totem
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Mmm, I've found planechase commander to be... neutral, mostly

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Not awesome, not bad

lone totem
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Sometimes it'll make a period of the game really fun, or a real slog

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Usually it's just kind of there

shadow osprey
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I will always vote for planechase commander. I’ll have to propose those house rules next time I play though

glacial abyss
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We did Secret Partners with my high school buddies. It makes a neat game out of trying to determine who is in your side or not. I enjoyed it, but it may have gone very differently at a public table at my LGS.

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I do really dig Emperors and Generals, provided the decks are fairly we balanced to each other. And that’s a harder sell.