#(1-16-23) What's your biggest strength and biggest weakness, as an EDH player and/or deckbuilder?
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I think I'm a pretty awesome deckbuilder. Budget, effective, fun to play, fair to play against. I feel pretty good about that. I also think I'm a pretty chill player. Winning or losing doesn't tend to impact me.
I think I should listen to my friends more though. Often, they get annoyed with things, and while sometimes I think those are spur of the moment complaints, I should probably shrug those things off less, if they're seriously impacting those people play experiences.
My biggest strength and weakness are the same- I don't care about mana cost. If the card is fun and fits my strategy I play it. Big splashy cards are just as fun as 1 mana cards.
I feel like I'm pretty good at building something from the ground up. Often my favourite decks I've built have come from finding a concept thats interesting to me and snowballing from there. Which makes me happy when deck brewing.
But it means I take my deck building super personally, to the point where it makes me pretty sensitive to criticism, and judging my skill based on how I built my decks, and how I play them.
I'm much better about not getting salty now, but I also used to get very salty for this reason.
It doesn't help that some players at my LGS currently can be really nosy and like backseating each other's plays
Which I still get very annoyed by
My biggest weakness as a deckbuilder is running to little interaction/removal. I know it and I still keep cutting removal for cards that advance my own gameplan
Play a deck with a Sunforger package, and that'll help you get comfortable having all those options up your sleeve 
But that's the easy way out admittedly lol
And [[Leonin Shikari]]
Im quite knowledgeable about obscure things that rarely will ever come up and the fundamentals....
Also I ignore the fundamentals WAAAAY more than I should when actually making decks...
Do as I say not as I do.
Biggest Strength: Turning my occasional misplays into "plans", i.e. just rolling with it. Sometimes I struggle with the brain fog, so I'll sometimes just make a play on a hunch instead.
Weakness: Said brain fog, or conversely struggling with wanting to cut lands for non-lands when I'm already close to the danger zone.
I have decks that follow fundamentals quite well because I expect people to borrow them if they need one... Then you get for example Orah with it's VERY small removal package and me just going "eh it's fiiine."
I have a few like that, and then I have a few that play out like rube goldberg machines, like Ixidor, Reality Shaper or Saheeli, the Gifted
It fits my character as a player to be fair... Phage was while technically not my first commander, very quickly my commander of choice back in the day despite the fact she basically read "you lose the game" and involved so much pain just to get to resolve and not die.
Easy peasy - I build all of my decks for maximum synergy with what I want to do - which 90% of the time involves the commander.
As a result, my decks tend to play very well on their own, and are usually reasonably powerful (especially when I ger 5 or 6 permanents out since they all synergize), and are really fun to play!
The downside is that because I love to make these synergy plays, I run low on removal and other healthy cards to run to keep others in check, because every healthy slot is one less synergy piece. Additionally, since everything has so much synergy my boardstate always looks the most scary by far because when you're only running 12 instants/sorceries, every turn 2 new things show up on board and easily identifies you as a threat. Also, since the synergy is so commander focused, when my commander gets removed the decks can fall a bit flatter sometimes.
Literally me, but I've gotten better at not relying on my commander, and the 99 being able to synergise very well on its own
But that can depend more or less for the commander you play
My best decks that dont need the commander is Marchesa and Liesa
I definitely find that I need to run more interaction in some of my decks though
All of the other ones, if not heavily rely on, at the very least definitely play best with the commander.
At the same time I'm aware of all these issues but it's also how I have the most fun with magic, isnt stopping others and making them not win, I much prefer the "Let's all race to the end and see if you can beat me" style
Yeah that's pretty much my stance for when I play go tall strategies.
Best removal is player removal, and having the biggest baddest creature on board normally gets the job done
But even in my Wilson deck, that's all about that, I do plan on putting in Bane of Progress when I get my copy soon
Giving me mass interaction that also goes tall
A good example of my decks that operate but but dont need it - Ayula queen of bears. If I have her out each bear being +2/+2 stronger is great, but I've also got each creature ETB with a counter, etb draw a card, hardened scales, and so on. Ayula can provide 70% of the fuel but the fire will burn regardless based on how the rest of the deck is built
Yeah that's always something good to keep in mind
And for decks that do rely more on the commander, even the commander being easy to recast (like Ayula) helps a lot
My biggest strengths are deckbuilding being able to play a deck well with minimum practice. My decks tend to work as intended on the first try, and I can play the deck almost as well on the first try as I can do after having played a bunch of games with it. My biggest weakness is that I have strong prejudices in terms of deckbuilding which limits my success in higher powered games.
Another strength is that I excel at goodstuff/control.
My biggest weakness is that i’m 7ft and jacked
Pro’s, I like to think I’m a decent all round deckbuilder, I don’t force myself into anything, and try to think a little outside the box/explore stuff on my own (even if I come to the same conclusions as others)
Weakness is definitely that I can get easily frustrated, though I try not to show it, some times it does appear. I can struggle to read a room/not focus someone cause they’re doing something that annoys/scares me even if they get a bit annoyed at it. Also struggle to verbalize what I’m trying to say in my head to irl words succinctly
I am pretty good at building on theme, but the wincons in my deck are meant to be answerable so a variety of players play with me. I'm also...really not ever focused on winning, I mostly just don't care about it, so the piles tend to get real janky and untuned lol.
I'm strangely good at balancing my mana curve without forcing myself to or trying too hard. Whenever I put a deck list up for a new deck, it tends to have a nice, reasonable curve with most of my drops around 2-3 and then the rest following a smooth curve with few exceptions.
Though when it comes to making sure my decks have a good number of real wincons or at least strong haymakers that can change the game, I have often forgot completely to add at least a couple of such cards and I will go into a weekly session with my friends, find my deck has a great engine, but I sputter out because I don't have anything to really clinch the game.
Starting this past week I am trying to remedy this in the decks I have let this get out of hand for, including stuff like Armada Wurm and Avenger of Zendikar in Roon of the Hidden Realm or Entreat the Angels and Angelic Skirmisher in my Esior + Ishai deck so there's some big punch I can throw to try and get the game pushed in my favor
as long as you control three or more artifacts.