#Manafestation's Mega Brew Thread
1364 messages · Page 2 of 2 (latest)
I think color cropping almost always makes a deck more fun!
And it's not TOO hard to color-fix with a landbase and artifacts
What does color cropping mean exactly?
I am gonna just ping in #1033991244877148200
When I say I have only "three" commander decks 🧐
@gloomy badge Thoughts on changing the previously discussed Mono black treasures to the new mardu treasure animator [[Vihaan, Goldwaker]]
Legendary Creature — Dwarf Warlock
Other outlaws you control have vigilance and haste. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
At the beginning of combat on your turn, you may have Treasures you control become 3/3 Construct Assassin artifact creatures in addition to their other types until end of turn.
3/3
Basically splash white and red into the manabase and keep the rest the same mostly? Seems would fix the main issue of creatures in play and plum could be a draw engine in the 99
Plus bigger payoffs with death triggers opened beyond artifacts
Mastermind Plum - Commander / EDH deck
Reanimator • Treasure
(1) Commander • (6) "Bin" - Outlet • (6) +Mana • (6) Card Quality • (7) Interaction • (36) Land • (8) Reanimated • (8) Reanimator • (5) Recursion • (2) Sorcery Removal • (9) Stax • (6) Utility
WIP High Power/Competitive Environment using classic black reanimator with treasure as a s...
Ideally I can modify manabase to be able to still crank cabal coffers and lake of the Dead. Though swapping [[infernal Darkness]] to blood moon with an adjusted manabase is also making drool
Enchantment
Cumulative upkeep—Pay
and 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
If a land is tapped for mana, it produces
instead of any other type.
"I thought the day had brought enough horrors for our ragged band, but the night was far worse." —Lucilde Fiksdotter, leader of the Order of the White Shield
Ooo geeze do I build a new deck with Yuma Desets or add to the identity of Mono black treasures to mardu with a color crop 🤔
Sorry forgot to link him
Mainly looking at as the current list was eyeing more sac fodder
Still debating how to do manabase to get him on curve but not suffer when my contamination infernal Darkness/bloodmoon in play
I mean Treasure
True...
Those and rocks like [[rakdos signet]]
Signets make more sense than chrome mox
Unsure
Like I have red spells like bolt bend and bloodmoon just does the same thing as contamination these days
Rakdos makes sense as I don't really need white removal
It means you can honestly say you aren't running tithe
Yes
As I don't own one and it makes me track more triggers than death

[[Storm kiln artist]] and [[xorn]] might be decent as reanimate fodder
Creature — Elemental
If you would create one or more Treasure tokens, instead create those tokens plus an additional Treasure token.
Xorns are native to the Elemental Plane of Earth, where gems and rare stones are plentiful. When summoned elsewhere they can be quite destructive in search of food.
3/2
Well, you track triggers until your own inevitable death
True, yes but less trigger tracking
[[Balthor the defiled]]
Better be in the list if you do
Maybe.
[[strangle hold]]
Instant
Cast this spell only during combat.
Return target creature card from your graveyard to the battlefield. That creature gains haste. Return it to your hand at the beginning of the next end step.
You may put a creature card from your hand onto the battlefield. That creature gains haste. Its controller sacrifices it at the beginning of the next end step.
Most current paper list, debating gearing deck more into artifact reanimation with goblin engineer or goblin welder. Reasoning is two part. 1) I am already keying artifact creatures as my reanimation targets why not expand into the sac fodder targets as well? Scrap trawler makes sense 2) if I am already upping my artifact count for mana fixing why not lean more colorless to be more aggressive with bloodmoon and conatimimation styled effects. Heck even a couple tempo/ lite stax cards like topor orb and defense grid seem solid
This card is drawing my attention as optimizing treasure crats is mind melting.
Potentially silly idea, skeletons as saddle fodder. Hear me out, they are recursive and have 2 or 3 power minimum. Factor in [[Skeletal swarming]] or death trigger buffing effects [[night howler]] you can get to 6 cards per swing easily. Back it up with landfall goodies and you have a GB landfall deck. Pretty sure extra combat is non existing in GB but please correct me
Enchantment
Each Skeleton you control has trample, attacks each combat if able, and gets +X/+0, where X is the number of other Skeletons you control.
At the beginning of your end step, create a tapped 1/1 black Skeleton creature token. If a creature died this turn, create two of those tokens instead.
Enchantment Creature — Horror
Bestow 

(If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Nighthowler and enchanted creature each get +X/+X, where X is the number of creature cards in all graveyards.
0/0
Heck even [[Tribute to the World Tree]] turns the measly 2/1 skeletons I to 4 cards seen
Enchantment
Whenever a creature enters the battlefield under your control, draw a card if its power is 3 or greater. Otherwise, put two +1/+1 counters on it.
"The Tree was the heart of our world. It made me what I am and pulled me back from the brink of death. I won't allow it to be forgotten." —Esika, god of the Tree
These is less [[gutterbones]] creatures that are skeletons than I thought...
Yeah, usually there zombies or whatever the set calls for
The skeletons are an interesting idea.
But like [[hunted bone brute]]?
Or [[deathless knight]]
Certainly seems like the idea has shakey legs at best
https://archidekt.com/decks/7412983/froggy_fling_gb_lands Combing through collection yielded this list... likely needs the creatures flung to be refined down on card slots. Ideally two combats happen, first for a small to mid amount 3-4 cards drawn and I allecerate into the second combat the following turn. Ideally turning the corner somehow with large mana sink or something
Card pool is just interesting cards rn, ideally cards will shake loose a better deck direction in the morning
Goldfishing Froggy fling has yielded over 20 goldfish till turn 8 via untap.in
Noticeably basics count is right where it needs to be, I have enough to search and enough for when I need to find them in the deck. Land ramp on bodies rather than sorcery/instants with 3+ power is important for overlap in flung and drawing non lands to keep the deck going.
The deck needs to have a wincon I am searching for, even if I do manage to pop off [[seedtime]] or [[temporal extortion]] it needs to close the game. Suggestions appreciated
Another way is to run effects that empty my deck of lands in large quantities [[boundless realms]]/ [[Traverse the Outlands]]/[[Reshape the Earth]].
[[$reshape the earth]]
14.66 TIX
$5.11 • €5.39 • 15.08 TIX
$10.17 • €9.07
Updated froggy fling a bit, been lowing the sorcery count in favor of land or creaure based alternitives
Debating on the last 5 cards. Ideally I run 2 mass land entry cards and 3 untap target land if I add 1 or 3 big mana producing lands excluding cradle. Question is do I devote my [[urzas saga]] to enable [[amulet of vigor]] and 2 other utility artifacts which are undecided. 😬
Enchantment Land — Urza's Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Urza's Saga gains "
: Add
."
II — Urza's Saga gains "
,
: Create a 0/0 colorless Construct artifact creature token with 'This creature gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost
or
, put it onto the battlefield, then shuffle.
Opted to squeeze in [[tiller engine]] and do 2 untap target land cards and 2 mass land entry cards.
Still on the fence on the urzas saga +3 card toolbox and limited interaction/instant speed removal
Is it just me or does the double strike to "double up" [[the gitrog, ravenous ride]] a non synergy for the saddled ability?
My understanding is you cannot saddle multiple times but serves as saddled???
Legendary Creature — Frog Horror Mount
Trample, haste
Whenever The Gitrog, Ravenous Ride deals combat damage to a player, you may sacrifice a creature that saddled it this turn. If you do, draw X cards, then put up to X land cards from your hand onto the battlefield tapped, where X is the sacrificed creature's power.
Saddle 1
6/5
Multiple things can saddle it
Random deck idea
[[Sophia, Dogged Detective]]+ [[Mirror Box]] going to town with tokens(?)
Legendary Creature — Human Detective
When Sophia, Dogged Detective enters the battlefield, create Tiny, a legendary 2/2 green Dog Detective creature token with trample.
, Sacrifice an artifact token: Put a +1/+1 counter on each Dog you control.
Whenever a Dog you control deals combat damage to a player, create a Food token, then investigate.
3/4
Another way that seems to have more legs [[helm of the host]] + populate/token doubler. As the token made by helm of the host being copied would loose the legendary typing going forward...
WIP first draft, own for sure 20 cards ignoring basics, have to check for 19 in collection and 14 need to be acquired.
Looking for suggestions to up the creature count, ideally ones that find equipment/fixing mana. Idea is to get Helm of Host out on [[Sophia, dogged detective]] token Tiny. Clone the made token via populate/clones and just ride the wave beat stick wave while value drawing/ holding protection (?)
https://archidekt.com/decks/7546803/dogged_detective?sort=color_label&stack=custom
Legendary Creature — Human Detective
When Sophia, Dogged Detective enters the battlefield, create Tiny, a legendary 2/2 green Dog Detective creature token with trample.
, Sacrifice an artifact token: Put a +1/+1 counter on each Dog you control.
Whenever a Dog you control deals combat damage to a player, create a Food token, then investigate.
3/4
First impressions of "Dog Gone it, there is two" playtested 6 untap.in games at I want to. Say mid power tables (people attempted to win on turn 7 and healthy amount of interaction between countrmagc and pin point removal. plus 20 golfishes to turn 7.
Games on untap.in yielded the deck can functionally clone "tiny" and make lots of clue and food tokens with three "tiny" avg about 3 or 4 power trampling the board. Oddly enough I found my food tokens just sitting around while my cantrip clues gave me 2 cards a turn cyle typically, where I saw 23 to 25 cards over the course of 6 games. Games each ended by sheer outvaluing or large lifetotal swings post after one sided boardwipes (phasing via march of swirling mists defensively was clutch 3 games). Deck is more draw combat hold mana to value on end step than anticipated, using all my mana between on curve and holding draw or interaction is wild for such a combat focused deck.
While i lost each game the deck was persistent but unable to meaningfully turn the corner for a win. Off by a turn of combat or just a lack of haste after one sided boardwipes (cyclonic Rift urzas ruinous blast ruinious ultimatum ect)
That's unfortunate
I wonder if you want a place for something like [[Wilderness Reclamation]] or [[Bear Umbra]] (on the cheaper ($) side of Seedborn Muse)
Just something that allows you to reset your lands to be less draw-go in a way that means you can't cast on your turn too
I meant to say I saw 23 to 25 cards over each game
I got that's what you meant. They were super fast games otherwise.
Indeed
In other news, I realized that the channel lands are super bonkers with 2 legends in play 🤣
Yep
considering [[peregrine took]] as a card draw outlet since my food tokens are just typically sitting pretty
Legendary Creature — Halfling Citizen
If one or more tokens would be created under your control, those tokens plus an additional Food token are created instead. (It's an artifact with "
,
, Sacrifice this artifact: You gain 3 life.")
Sacrifice three Foods: Draw a card.
"Sam! Get breakfast ready for half-past nine!"
2/3
On the fence on if I should lean more into equipment vs the one for one interaction/protection spells with [[vesuvan duplimancy]]
So hear me out
[[Mishra, Artificer Prodigy]] in zone for grixis Rat Colony. Using mishra + [[Encroaching Mycosynth]]/[[Biotransference]] as effectively an off color [[Bloodbond March]]/ Thrumming Stone v2.
Legendary Creature — Human Artificer
Whenever you cast an artifact spell, you may search your graveyard, hand, and/or library for a card with the same name as that spell and put it onto the battlefield. If you search your library this way, shuffle.
A sojourn through time gave dark inspiration to one gifted young mind.
4/4
Artifact
Nonland permanents you control are artifacts in addition to their other types. The same is true for permanent spells you control and nonland permanent cards you own that aren't on the battlefield.
"Careful—however they might look, they're not human. A step too close and they'll drag you in." —Kara Vrist, resistance spymaster
Enchantment
Creatures you control are artifacts in addition to their other types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.
Whenever you cast an artifact spell, you lose 1 life and create a 2/2 black Necron Warrior artifact creature token.
Potential Cuts/looking for 4 Cuts. in order to get to 36 lands. Wastes are undecided lands...
I got challenged as a rat player so I found a effectively 3 card interaction once the hermit and commander resolve that also should spawn120 rat tokens for loop limit (house rule of 6 iterations of loop per table turn cycle) using underworld breech songs of the damned and [[Song of Totentanz]]...
if you're gonna run sylvan library I recommend running [[abundance]]
both are really good on their own, but together they're really REALLY good
Oh I know its a drug
and seeing as you have quite a few tutors, you can easily get them both
remember, the way he's worded allows stuff like [[oriq loremage]] to basically demonic tutor every turn
I run one tutor that can hit non creatures rn
Valid
Had not though of them
And [[gravebreaker lamia]]
This is just the first draft
https://www.moxfield.com/decks/sST7JLRqRkqda6ovPZts2g
Me and Skrj are riffing together some aggro lists, here's what I came up with
https://archidekt.com/decks/7828685/all_smash
Here's what they had
Ideally I find room to add back in the 2 rats that have */1 power
Yeah, like I said if you can I'd bump that up to like 30
I think, technically the magic number to hit for thrumming stone is like 29
[[$thrumming stone]]
$5.26 • €1.92 • 0.02 TIX
$13.75
$6.14 • €3.13
$5.71 • €3.06 • 0.02 TIX
Oh, gotcha
I am werid and I avoid marrow combo and stone so yeah...
Mainly as I have done it before
I mean I don't blame you,
20ish decks over 5 years in paper 2 where relentless rats the rest have been 20x rat colony in the 99
Also why is there no cheap flashback spells in jund that hit enchantments ...
Jumpstart and retrace are not
[[worm harvest]] is pretty neat
I am secretly a graveyard rat player
[[direstrain rampage]] and [[wreck and rebuild]] seem a decent rate
Sorcery
Destroy target artifact, enchantment, or land. If a land was destroyed this way, its controller may search their library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. Otherwise, its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.
Flashback 


Those are good, especially if you're specifically looking for flashback
Flashback is just a habit of checking that can it be played from grave
@dense night [[pack rat]] but with 20 rats in the grave via hermit druid. Commander is secondary commander form Graveyard Overdrive Coram, the Undertaker 🙃
if you have rats in play, pack rat will see them from any zone
Yes, I just plan to underworld breech the 20 rats into play or use rat token makers
Now that I think of it...
Ngl I like where the deck is going
Also cannot visualize Coram, the Undertaker without some rats as he leads his Rat tokens to battle
Perhaps an alter is in order
Additionally holding protection in red and green is more difficult than anticipated, typically only have 2 red one for underworld breach cast and [[songs of totentanz]] at the end. Perhaps [[imps mischief]] to protect against single target counters?
Notably filtering to green is easier than red as I can use a smaller songs of the damned to use culling ritual to climb the mana and filter it
Likely will not be using culling ritual as the alt songs as breech is a 2cmc o.o
So looking at the scion and spwan pool for [[Azlask, the Swelling Scourge]]. Makes me wonder how a sac list with ashnods altar would work due to sifter of skulls type of effects 🤔
Legendary Creature — Eldrazi
Whenever Azlask, the Swelling Scourge or another colorless creature you control dies, you get an experience counter.




: Creatures you control get +X/+X until end of turn, where X is the number of experience counters you have. Scions and Spawns you control gain indestructible and annihilator 1 until end of turn.
2/2
Scions and ashnods and nim death mantle works, just boring
Further tasting with Jund Ratball,I have now played 15 games via untap.in total and won about 10 of them, 5 directly from pitching 2 or 3 rat colony to greater good.
That said, the deck needs 2 or 3 more mana filtering at 1 mana or less when I am setting up for mana outlet, ie I go Underworld breech Ratball Combo, free or filtering from black to other colors for protection is critical.
Needing to find space for
commanders sphere
Deflecting swat/bolt bend
SO I am getting this board state between altar of dementia/greater good + bloodbond march. Notably this is limiting myself to 5 iterations of rat self mill via altar/greater good to prevent my turn just ending (per house rules).
Typically have counter magic to boot, but not anti swat protection 🤔 Avg turn 7 or 8
Though people quit after me answering the counterspell for rituals and songs of Totzentaz on untap.
Also, lotus petal should have gone into this deck sooner!
Underneath it all rat colony is just an engine for underworld breech lines that happen to end in rats 🐀
[[Ashes of the fallen]] + [[Disa the restless]] with self mill and creature hits bin from my deck that is non lhurgoyf? Obviously maskwood nexus and conspiracy work but will ashes of the fallen also work? 🤔
[[Maskwood nexus]]
Mmm buried alive piles with maskwood nexus or ashes of the fallen might be amusing
Though if i care about typal checks as they enter play maskwood nexus is the better choice, when considering [[pyroghf]]
No card found for “pyroghf”
[[Pyrogoyf]]
Creature — Lhurgoyf
Pyrogoyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1.
Whenever Pyrogoyf or another Lhurgoyf creature enters the battlefield under your control, that creature deals damage equal to its power to any target.
*/1+*
@frail plank Sorry I had stepped away
To answer your request I am not the best judge on power, combination of play style and despite my 5+ years of on and off commander I really am only a rat specialist with graveyard and aristocrat engine
Though I am gonna say this, your deck seems to be going in the right direction, powerful single cards and certainly lots of potential. I will say this though, [[grand abolisher]] redundant no interacting on my turn along with Silence and or oriums chant are great. I would consider [[imperial recruiter]] and/or [[recuiter of the guard]]. Classic toolbox tutors, also humans that can be saced and recurred!
Jund ratball, got me my first win in my lgs league on its debut showing. Notably slower game table turn 9 or 10 due to my deck having to be the control deck and aggro at the same time so it was crazy. Final turn was gloriously 17 rat colony recurred with haste via graverecurred bloodbond march.
Notably league lasts 9 weeks with a finals fellowship table and winners table lowest score for 2 weeks is dropped.
Also worth noting that [[Spymaster's Vault]] is a mini greater good, that does major work provided you have/encounter a selective wrath/board wipe and one creature.
Land
Spymaster's Vault enters the battlefield tapped unless you control a Swamp.
: Add
.
,
: Target creature you control connives X, where X is the number of creatures that died this turn. (Draw X cards, then discard X cards. Put a +1/+1 counter on that creature for each nonland card discarded this way.)
So porting over Mardu Treasure to Mardu Clues, is forcing me to take a hard look at what creatures are between offensive and ulitlity
Spymaster's vault is a card I need to remember to buy a copy of before it goes up in price just because it can empty your library
I'm not sure what you mean for "between offensive and utility" though
Oh right, fell asleep before I started actually finishing thoughts.
Since sophina, needs additional non token attackers for best results. Though I am likely to use wernog as the clue generation with sophina suited up with cranial plating with trample
[[Sophina, Spearsage Deserter]] // [[Wernog, Rider's Chaplain]]
Legendary Creature — Human Soldier
Menace
Whenever Sophina, Spearsage Deserter attacks, investigate once for each nontoken attacking creature. (To investigate, create a Clue token. It's an artifact with "
, Sacrifice this artifact: Draw a card.")
Friends forever (You can have two commanders if both have friends forever.)
4/4
Legendary Creature — Human
When Wernog, Rider's Chaplain enters or leaves the battlefield, each opponent may investigate. Each opponent who doesn't loses 1 life. You investigate X times, where X is one plus the number of opponents who investigated this way.
Friends forever (You can have two commanders if both have friends forever.)
1/2
https://archidekt.com/decks/7240434/jund_ratball
Fine tuning some card slots in jund ratball for competive league at lgs. Protection slots should include 1cmc or "free/alt cost" cards to protect the underworld breach turn (haste + bloodbond march + rats).
[[Flare of Duplication]] Likely will be sacing commander when coram cast/play ability is spent. However it can copy the x value of songs of totentanz.
[[Bolt bend]] unreliable 1 mana cost when starting the underworld breach. Can redirect abilities, redirecting instant speed endurance/bojuka bog style effects.
Considering red elemental blast or Veil of Summer as 4th slot, likely will cut a ramp slot for 4th protection slot
How does competitive league run?
It has a scoring system and some house rules on when the game can be won and how the game can be won. Ie house rules on higher power but between tuned mid and well below cedh power.
Simplified rules: no time for fun
Players cannot eliminate an opponent prior to "table turn 6" starting the 1st players turn 6 the rule is lifted.
This is tricky and causes several discussions during gameplay and deck building. In my opinion the hardest part of building league decks.
Don't go infinite*
Inifnite controled combos/loops are limited to 6 iterations per player turn.
Offical rules linked https://smetchratgames.com/rules/edh-league-season-rules
Some boogie man decks exist, and shape the league each couple seasons. However I enjoy the lgs location and playerbase the games are varied and several strategies exist.
Notably instant speed interaction is high(stack typically are 3 or more cards deep in counterspell wars), explosive mana is common (dockside cradle and jeskas will), and lite stax blind obedience collector oopue ect.
games are played over 9 or 10 weeks, week 10 or 11 finals are scored for higher table and fellowship score highest get name on a plaque. Winner of finals and fellowship vote split a booster box.
@quiet surge best I could summarize😅
Looking at creed, strongly considering tinkering with Aveline de Grandpré perhaps the overlap of deathouch and facedown will make me stick with gb forced unfavorable blocks.dec
Like straight up 3 generic to protect with ward 2 is basically an equip cost for boots for the turn she comes down
Sadly combat damage removes walking balista with death touch machine guns
Turns out Wick, the Whorled Mind seems neat. Also whorled turns out to mean round about or twisted.
Gonna do first draft, might be later this weekend. Name idea
Ratscargo
I keep going around on this card. I know the combo it does, how does that influence how I see the commander
Legit the alt art makes me have nightshade palumu vibes from monster hunter world
Lowkey checking if a instant or sorcery can do word swapping on the card. Namely to make it less dead permanent based change the type effects that while work is just easy mode
Also 4cmc commanders are better when the ability is cooked in color intense rather than manfix or die
[[Artificial Evolution]]
Yes
It does, and works the way you would want it to. And Wick doesn't require it to be another creature, so you can even sacrifice it it like a giant rat bomb.
How does it work the way they want it to?
It would just make it to where whenever a rat enters you put a counter on a rat, which is basically the same thing as making the snail
Rat colony go brrrr or you can put the counters on wicked
https://archidekt.com/decks/8464974/wicks_escargo_ubr_rats
WIP still trying to decide on picking a lane for sacing snails for value or just full on fling the current list is going. Pardon my dust in the landbase though
I'm trying to remember the wording on this more than anything [[song of totentanz]]
I don't know. I was looking through the deck history and things. And was like, am I just misremembering this card?
No card found for “aruthor”
[[arthor]]
[[Arthur, Marigold Knight]] gives me munda ambush leader vibes.
Legendary Creature — Mouse Knight
Haste
Whenever Arthur, Marigold Knight and at least one other creature attack, look at the top six cards of your library. You may put a creature card from among them onto the battlefield tapped and attacking. Put the rest on the bottom of your library in a random order. Return that creature to its owner's hand at end of combat.
4/5
I'm working on changing my Shadowfax to Arthur
Debating how much top deck manipulation i want
Like that was mundas flaw
But you building around and getting the etbs more than once makes me think this is more value based extra combat deck
Munda?
[[Munda the ambush leader]]
Legendary Creature — Kor Ally
Haste
Rally — Whenever Munda, Ambush Leader or another Ally enters the battlefield under your control, you may look at the top four cards of your library. If you do, reveal any number of Ally cards from among them, then put those cards on top of your library in any order and the rest on the bottom in any order.
3/4
Brain just imploded as there is no creature type limitations
… does Ally not count to you?
Ally is a creature type
Oh no I meant for arthur, options made me implode. Might use mono red and artifacts theme to get started and let the deck expose what is lacking
Oh my bad
[[Winter, Cynical Opportunist]] best cards to bin and recur using buried alive and dyrad arbor with with a enchantment or artifact creature. Looking for static or high impact etb.
Legendary Creature — Human Warlock
Deathtouch
Whenever Winter attacks, mill three cards.
Delirium — At the beginning of your end step, you may exile any number of cards from your graveyard with four or more card types among them. If you do, put a permanent card from among them onto the battlefield with a finality counter on it.
2/5
One idea is to run a few utility creatures with artifact or enchantment to value off and just use one high impact etb or static ability
Trick is not going to tutor for a tutor
Despite the ability to weaponize a 6/6 flying beater that can set up the following turn and or instant speed interaction to hand to handle other threats
Via [[burning Rune demon]]
Creature — Demon Berserker
Flying
When Burning-Rune Demon enters, you may search your library for exactly two cards not named Burning-Rune Demon that have different names. If you do, reveal those cards. An opponent chooses one of them. Put the chosen card into your hand and the other into your graveyard, then shuffle.
6/6
Okay so surely there is a self sac combo line for [[the master of keys]]. First idea is to use animate dead necromancy dance of dead ect with [[Leon relic warder]] or [[Iridescent Drake]] and company with a sac outlet with option to make mana or just leaves triggers. If making positive mana I can just bin deck with commander recast and recur win effects like lab man I guess
Legendary Enchantment Creature — Horror
Flying
When The Master of Keys enters, put X +1/+1 counters on it and mill twice X cards.
Each enchantment card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.)
3/3
I suppose I can just [[Sevinne's Reclamation]]
Sorcery
Return target permanent card with mana value 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy.
Flashback 
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Very rough first draft.
Need to figure out better self mills and room for black rituals while upping creature count...
Couple ideas for big mana
-
fit [[fatesticher]] with [[intruder alarm]] to make lots of mana off big mono black lands when reanimating via enchantments
-
black rituals with [[Swarm intelligence]] + [[lier Disciple of the drowned]]
I might have misplaced my coffers so I typically lean more black creature heavy so I get a 2nd black mana land in [[Crypt of Agadeem]]
Are you casting a lot of instants/sorceries?
Maybe I should just go back to rats bc looking at the cards I have say vs I need... accumulated enchantments in trades is gonna be a big factor
X.x
😔
Yeah irl sometimes fun is dampended by responability
After midnight deck idea I scribbled down
[[Rendmaw, Creaking Nest]] + [[mystic forge]] using high density of artifact creatures cast maybe 10 to 15 artifact creatures discounted to cheap or near free via iron works/ashnods/ cost reduction. That is effectively a win con of pass turn hold a fog and see the crows murder one another or just smaller [[squall line]]/ [[hurricane]] to close it out
Legendary Artifact Creature — Scarecrow
Menace, reach
When Rendmaw, Creaking Nest enters and whenever you play a card with two or more card types, each player creates a tapped 2/2 black Bird creature token with flying. The tokens are goaded for the rest of the game. (They attack each combat if able and attack a player other than you if able.)
5/5
SO this is the working draft, I need to cut cards for artifact creatures that have a function other than being an artifact creature, one area I can likely reduce is the count of instants and sorcery which are currently at 25 slots, so suggestions on redundancies in artfact creature form would be appericated.
Ideally I get the 21 artifact creatures to 30 so I need 9 replacements for my instants and sorcery replacements🤔
Some cards that I am considering replacing
Sylvan Library
Vat of Rebirth
Urza's Saga
Urzas saga more often than not is grabbing sol ring x.x
https://www.moxfield.com/decks/S3y4YXMUaEWTe52dxXavkg
Here's the list I've been toying with, less focused on having to have loads of artifact creatures but some of then are really good subs for spells like Necron Deathmark and Noxious Gearhulk
This is a gift and I thank you
Also the reason for such a high density is so I can make maximum crows with greater consistency
Welcome back everyone!
I have been fixated on a new project for a flicker/ go wide tokens with the goal of making the deck able to swap between [[Toby]] and [[Delney, Streetwise Lookout]] in the zone to adjust the deck accordingly. Overall I do have some
hardware, so far.
I am in a strange color to me so I am relying on edhrec and the community a fair bit.
Legendary Creature — Human Wizard
When Toby, Beastie Befriender enters, create a 4/4 white Beast creature token with "This creature can't attack or block alone."
As long as you control four or more creature tokens, creature tokens you control have flying.
"Sure, I'm pretty small, but Gribble isn't, so I don't get scared."
1/1
Legendary Creature — Human Scout
Creatures you control with power 2 or less can't be blocked by creatures with power 3 or greater.
If an ability of a creature you control with power 2 or less triggers, that ability triggers an additional time.
"It's not a matter of what I know. It's a matter of making it worth my while to tell you."
2/2
Decklist holder
@cloud yoke https://archidekt.com/decks/7240434/jund_ratball is my pride and joy for higher than casual games, several slots are not up to date but I feel the disucssion of removal is a fun one
I love that commander and have seriously thought about building him after seeing someone at my store (his was decently high power too).
But I just built the Indoraptor so a lot of my lands and all for the color combo were taken.
This is my most meme deck - it’s John wick and I put mostly cards with guns or related to the movie (mostly the first two).
I initially built it when the war hammer decks came out, but I didn’t want to just make it most those guys with guns, so I found old or other art with guns (there isn’t much and especially in only 2 colors).
Anyway, my point is, I do run a good bit of removal even in a super meme deck
My meta at a couple old stores was pretty cutthroat
So much many 4 or 5cmc wraths to choose from in white 😵💫
Yes and they're often 2 white pips, so it makes it even more of a 'do I put this in...'
WIP zombie deck aiming for above upgraded precon to fringe league power at the lgs. Pretty much value piles atm, likely will be cutting stax catagory.
Well its been a ride into the new year but long story short: my local community is shaking into two worlds. One my work buddies pod are all fledglings and I have bulk to spare so that is making me rethink power and intent of my lists. LGS I frequent is changing up their league and I am just gonna keep going full tilt jund rats
Actively brewing with cards I own rather than optimizing thoery craft to do Simic Facedown tribal with the bones of murders of markov manor and duskmorn with the jump scare precon + packs I opened from prerelease under [[Vannifar, Evolved Enigma]] in zone. List to follow...
Legendary Creature — Elf Ooze Wizard
At the beginning of combat on your turn, choose one —
• Cloak a card from your hand. (Put it onto the battlefield face down as a 2/2 creature with ward
. Turn it face up any time for its mana cost if it's a creature card.)
• Put a +1/+1 counter on each colorless creature you control.
3/4
I made a full list if you’re interested, I’d love to hear how your list differs and where cards that are similar perform for you
Debating how to preserve +1/+1 counters as my gut is bouncy house if I can find my conjures closet and its friends
Feel free to link but I gotta sort cards in the next hour
So i went full bore into the counters theme, with a very few cards that care about face down and friends
Jelly of the ozolith
One thing worth mentioning is that green has the majority of the facedown toys debating revisting green black scared to death
I haven’t built this in paper - i’ve only played it once on tts and I had to rework it lol
Oof
It was too unfocused, I feel more confident in this version
As i just pulled all the green morph cloak and Manifest in my collection and my collection is geared to black single card powerhouses
Like if they had easier ways to add from zone to hand and not use a different colored sleeve per norm might be "cute", which would be pointless as you need to keep the facedowns organized and no deceiving intent
Sooo rather than making new from scratch using cards I own and flipping my typical rat deck upside down...reanimating marrow gnawer and using life a as a resource
Todays project
Rat cage pulls/unsorted pack pulls. in progress of being sorted in phases
Phase 1: sorting by colors/ muti color colorless and non basic lands only. Ended at 1pm
2: de sleeving and protecting foils and begin looking for groupings by magic set. - started at 1pm ended about 2pm
3: finalizing ungrouped magic sets
4: ??????
Edit: 2:50p found a cache of non basics to include surviels fetches and a few shocks tangos snarls pain lands and now I gotta binder them. Good problem to have but distracting from main goal.
Rep Your Guild June 2025 - rakdos rats v1 paper list submitted
https://archidekt.com/snapshots/64090/preevent_desk_list
Paper List LGS partner event snapshot/10+ decklist changes
https://archidekt.com/snapshots/64273
Upped the card draw, adjusted the rat colony count for diverse rats, debating if I run enough 4 or 5 drop creatures to justify burn offering and/or sacrifice for ritual mana to fuel Song of Totentanz. Additionally am I on strong enough reanimate targets to justify necromancy and/or animate deed 🤔
Totentanz, Swarm Piper - Commander deck
(1) Commander • (7) "Interaction" • (7) +Mana/Rituals • (6) Anthem • (6) Draw • (4) Finisher • (34) Land • (3) Mana Fixing • (23) Rats • (2) Recursion • (4) Removal • (2) Sac Outlet • (1) Tutor
15* cards slots remain, ratios are still rough for a template build. Trying to go direction of ramp hard, cast commander climb into a "scammed" Triskelion attempt to machine gun as I sac my board.
Seeking recs for creative ways to sac/make large non token sacfodder...
*likely trimming utility and sorcery ramp down to fit more lands as 31 lands should be 38ish to include utility lands.
https://archidekt.com/decks/14323235/jund_league_wip?sort=color_label&stack=custom
current ideas include, [[Rain of Filth]] [[life//death]]
https://archidekt.com/decks/14635786/blue_jelly?sort=color_label&stack=custom
Tinkering with the list digitally over the weekend and trading into sensei's top i am facing a question of if this needs to be side graded from bracket 3 to 2 by dropping the game changers and revising the intent of the deck or if its even possible to have function fairly in a bracket 3 space.
It's slow and intresting to play for the user but run into issues contributing to the game outside of my own plan and prolonged non deterministic turns
Game changers
Fierce Guardianship
Ancient Tomb```
unfun/not socially aligned with bracket???
```Cavern of Souls
Mindlock Orb
Vexing Bauble
Lodestone Golem```
Thoughts on the bracket of intent and/or if this can be played in the intended bracket of 3 or if should be downgraded to be more 2 focused
