#[Help] Vorosh the Hunter

20 messages · Page 1 of 1 (latest)

haughty matrix
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So, a while back, like, around 2019 or so, I made Vorosh the Hunter deck, but I broke it apart this year. I still have a lot of the chaff I used, so I could rebuild it better and meaner, but, for it to be as good as I want it to be. The original idea was too slow and commander dependent. My overall goal is to make a commander deck with all the planar chaos dragons. At the moment I’m missing 8 cards to add

https://www.moxfield.com/decks/QTVhhpaZlUKaCnOn7ZDOag

haughty matrix
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Just need 8 more cards to add and probably suggestions for replacements/additions for the deck

west zephyr
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maybe some flying removal to make deal with pesky flying blockers. [[plumet]] for example.

elfin hemlockBOT
west zephyr
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one gives indestructable, the other ward3, and the last gives deathtouch.

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also maybe some graveyard reanimation? Vorash will die, whether to removal or random board wipes. that 6+commander tax will add up fast.

haughty matrix
elfin hemlockBOT
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Multiple cards match “Arashi”, can you be more specific?

haughty matrix
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[[Arashi, the Sky asunder]] for its activated effect

elfin hemlockBOT
haughty matrix
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Also makes no sense this doesnt have flying.

west zephyr
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Yeah, i don't know. The issue with Vorash is that it cost 6 mana, then takes another 3 mana to get the trigger. That's assuming he survives a round.

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Had similar issues with [[Rith the awakener]].

elfin hemlockBOT
west zephyr
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not saying Vorash is a bad commander, but you got a lot of hoops to jump through. Have you thought about any core Sultai strategies you could build and just have Vorash as commander?

haughty matrix
west zephyr
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You must have more of a battle cruiser meta than I do. Or at least not as combo-y.

haughty matrix
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I’ve managed to get Rith out turn 4