#Kaleidoscopes
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pretty
😎 oh yeah proper kaleidoscopes
Kaleidoscope? I'm not five!
we getting somewhere
thank goodness for that extra time
here's a fun screenshot when I was trying to make it work off of a texture... i think I almost had it.
it was meant to be a zoomed in portion of this texture that would shift based on the player's head location... i couldn't get it to actually work with the post-processor shaders, though, so it's just hiding in my shader code at the moment.
This is absolutely amazingggg
although, maybe some kind of filters could be cool?
like, sepia/desaturation sometimes?
Oh also, if you want/need textures I can do some 😄
I got this working now, actually! it's all datapack derived, and i fixed things so it can be changed in-game.
and i'd love this! the only thing I need is a texture, any resolution will do - it'll just be stretched to a square and tile. I'll document the full resource pack structure at some point, but it's all controlled by textures in assets/kaleidoscopes/textures/kaleidoscope_backgrounds/TEXTURE.png, and can be accessed with a give command /give @s kaleidoscopes:kaleidoscope_item[kaleidoscopes:kaleidoscope_overlay={texture:TEXTURE}].
this is so cool!!!