Working on some spell concepts for the Iceologer and want to know which ones are the most interesting. 3 spells total (Minus turning red sheep blue), and the ones I have set in stone rn are below:
🟦 Ice Summon: When cast, a chunk of ice is thrown 5 blocks above the target and will fall down after 8-10s. This ice will be 4-5 blocks above the player and can be broken by hitting it with an axe or pickaxe
🟩 Panic: When the Iceologer is at 10hp or less, it will turn invisible and run away from the target. After 5 seconds it will start glowing to alert players where it is, and after another 10s will gain Regeneration 2 for 5 seconds before it becomes visible again and resume fighting
Those two are gonna be tweaked but so far I'm happy with the concepts, but stuck on the final one. So far these are the concept spells:
⬜ Stray Summon: When cast, 2 Strays will be summoned at either side of the Iceologer. Could be neat but due to Strays not having an owner field could also lead to Strays just spawning when the Iceologer faces a villager and doing nothing. Some issues but workable if kept in it's natural environment
🟧 Fae Summon: Summons a Frost Fae that flies at the player, exploding on contact to deal some minor damage while giving the player the Frozen effect from Powdered Snow + Blindness. More work for this short period of modding, but I could probably keep it simple enough to work.
If y'all have any other spell ideas, I'd love to hear em