#Everwinter

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serene ice
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Mod for Snow Biomes based around the Ice Age.

Main features are going to be a Snow Machine to create snowfall in a set area, the Glacial Outpost which is a new Pillager Structure set in an iceberg, and two brand new mobs! The Iceologer and Icequaker

Some features are on the fence enough that I'm not going to list them here, but there's a few minor things also coming with the mod if all goes well!

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Iceologer Summon: Ice Chunk

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Very, very early WIP of the new Platypus/Mammoth mob, the Icequaker! Find eggs for it hidden in Suspiscous Gravel around the Outpost to tame your own, or face off against the Iceologer riding it to try and claim it yourself

jovial abyss
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PEAK?!

serene ice
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Thank you!!! Trying to add more detail to the Iceologer rn because I've already shown the very bare bones model, but hopefully these will be in game at least by the weekend

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Also got a block in last night, placeholder everything for now but first screenshot of Everwinter so sharing it here

feral kelp
serene ice
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YES!!! THAT'S WHAT I'M GOING FOR, FUCK YEAH

craggy imp
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DA PEAK

serene ice
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Ignore me sending the wrong one 😭

craggy imp
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HE JUMP

serene ice
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Working on some spell concepts for the Iceologer and want to know which ones are the most interesting. 3 spells total (Minus turning red sheep blue), and the ones I have set in stone rn are below:
🟦 Ice Summon: When cast, a chunk of ice is thrown 5 blocks above the target and will fall down after 8-10s. This ice will be 4-5 blocks above the player and can be broken by hitting it with an axe or pickaxe
🟩 Panic: When the Iceologer is at 10hp or less, it will turn invisible and run away from the target. After 5 seconds it will start glowing to alert players where it is, and after another 10s will gain Regeneration 2 for 5 seconds before it becomes visible again and resume fighting

Those two are gonna be tweaked but so far I'm happy with the concepts, but stuck on the final one. So far these are the concept spells:
⬜ Stray Summon: When cast, 2 Strays will be summoned at either side of the Iceologer. Could be neat but due to Strays not having an owner field could also lead to Strays just spawning when the Iceologer faces a villager and doing nothing. Some issues but workable if kept in it's natural environment
🟧 Fae Summon: Summons a Frost Fae that flies at the player, exploding on contact to deal some minor damage while giving the player the Frozen effect from Powdered Snow + Blindness. More work for this short period of modding, but I could probably keep it simple enough to work.

If y'all have any other spell ideas, I'd love to hear em

serene ice
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So I got ahead of myself, and it may not be added but meet the Frostborn

serene ice
serene ice
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Snow Machine WIP

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Still a very heavy WIP but so far it's okay! Now just gotta add some cases for what items are below it, and whether it's powered or not

serene ice
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Whoops, I was being silly and forgot the Blockstate file

serene ice
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Concepts for a Frozen Tusk, leaning towards the right one

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Also early model for a Snow Blower that may be added if I can code it in

serene ice
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Uhhhhh

craggy imp
serene ice
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Haven't been doing too much on this tbh, burn out hit hard. But here's a video of the Snow Machine working! Going to probably focus on the Iceologer this week and hopefully add the Icequaker in as a mob that just spawns in

serene ice
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Also very early WIP, but making a drop for the Iceologer. The Snowglobe can be combined with two iron, and a Snow Machine to make the Snow Blower (Which probably won't function in A1)