#Witchery Remake No.9

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loud cedar
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I want to make sure I tree-t it with the respect it deserves

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Wood you guys have any suggestions?

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Or should I leaf it alone

delicate fog
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OOooooo very nice

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One more bark from you and ill curse you

loud cedar
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I'll throw some twigs and leaves and stuff on him

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And then look at making variations

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If we made it resistant to everything except axes, it could body the warden

delicate fog
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Axes could do bonus damage at least

delicate fog
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Ill attempt the infusion power meter texture

delicate fog
delicate fog
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you snooze you lose, i added it

delicate fog
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also remember to do the event submit command anatevka and tech

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Now ill try making a new logo

delicate fog
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logo no1

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logo no 2

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Hmmm

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logo is hard to make :(

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maybe just straight fire

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I think the gold one kinda slaps

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finalized logo:

abstract harness
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looking good!

delicate fog
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Thanks!

abstract harness
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australian pentacle

delicate fog
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run the /event submit here in discord to add yourself to the mod

loud cedar
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done

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It's barebones but it is an ent

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if you want to add stuff to it feel free

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Taking a stab at the other ones rn

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Probably just gonna put them all on the same model for now

delicate fog
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Nice!

loud cedar
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I do wanna add the little stick and leaves

delicate fog
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Yeah sure

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ill hold out a bit adding them, ill make the classes tho

loud cedar
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excellent

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Gonna add some sticks and stuff

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That adds a lot of personality

loud cedar
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Thoughts? I can add practically anything

loud cedar
delicate fog
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Hot damn

loud cedar
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Made the alder guy's smile a little less overtly evil

delicate fog
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Added them, will make the spawn mechanic tomorrow

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big guy

strong wagon
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Nice

delicate fog
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:O

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tech my boy

strong wagon
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Yes, i am still here, been doordashing since I now have a vehicle and also am re-applying for college

delicate fog
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๐Ÿซก on the grind i see

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Rooting for you on the college application!

loud cedar
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hustlin'

loud cedar
abstract harness
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what are you using for animations? any library?

strong wagon
loud cedar
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Mmm

strong wagon
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GeckoLib has key frames and mimicking Bedrock animation schema but requires GeckoLib as a dependency

While Java animations are code-defined iirc (havent done animation in a bit)

delicate fog
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Warden uses a new keyframe animation method too

delicate fog
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While im very experienced working with geckolib i believe we should think twice before adding yet another dependency

delicate fog
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We got ent spawning mechanic and ai done, aka all Ent stuff done, poggers

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This leaves the guidebook stuff and maybe some more infusions. And we gotta playtest and polish the stuff

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other than that it should be a totally survival friendly and ready for modfest

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I can still not believe how sexy the ents are, great job

loud cedar
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Thanks :)

loud cedar
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Do you have a video of the ent walking?

delicate fog
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no

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Subscribe to my onlytrent

loud cedar
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I love him so much

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I downloaded some audio editing software to get into making sound effects

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Going to make some noises for these guys

delicate fog
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OOoo sweet

loud cedar
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Other textures/models we need?

strong wagon
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Broom item?

delicate fog
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Broom is a 3d render right now

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I dont think we are in dire need of anything more, so feel free to make any witchery texture, its going in the game some day anyway, maybe a Belt for the leech belt and whatnot

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Maybe the Nightmare so we can finish off the spirit world stuff

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Also i need some feedback on the whole "replace spirit world with a spirit plane" idea too. Instead of a new dim you become a spirit in the regular world, but things you couldn't see or do before becomes available and the Nightmare will hunt you like usual

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@strong wagon

strong wagon
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Hmm, then stuff like the Rite of Manifestation becomes a bit useless as takes away the need to tie it to dreaming and dreamweaving

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At the point it's more like Astral projection than dreaming

delicate fog
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True

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Alright lets do an undercooked dimension for one resource like all the cool people do

strong wagon
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Lol

loud cedar
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I could whip up a nightmare

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I'm probably going to start pivoting to focus on personal projects but I'm always here for textures

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Still down to help with the entire development past modjam of course

delicate fog
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Niiiiice

loud cedar
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A really incredible well researched read

delicate fog
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I started reading before i realized it was like a whole dissertation. Give me a tldr, are we pivoting away from silver when we make the lyncantropy stuff?

loud cedar
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Nah I just enjoyed reading it

strong wagon
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Btw, for the manifestation from the spirit world and countering other spirits, I suggest adding salt-based defenses, specifically akin to the Garland in old Witchery vs Vampires

delicate fog
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Yeah we could do that

delicate fog
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We probably want to update the version one more time for modfest

delicate fog
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Im busy this weekend fyi, irl witchery stuff

strong wagon
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noice, im also busy, tho still thinking

what about booth? I think either lean on cottage-core or quidditch

fallen marsh
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OOOOO quidditch

delicate fog
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We need trading card graphics too, i can cook some tomorrow i guess

delicate fog
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Im back, lets crack out this bad boy

quartz hatch
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good luck!

delicate fog
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Got sleeping player inventory transfer done, so now we just need to transport the player to a new dim and also make the player able to wake up

strong wagon
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Nice, as for waking, Icy Needles and death of either the spiritual player or the physical player would wake them up in the OG

delicate fog
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Yeah, im gonna do that after we got a spirit world

delicate fog
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How the hell do i make a new dim with the exact same properties as overworld and also the same seed

delicate fog
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I barely know how to make a new dim

abstract harness
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ask raph lol

delicate fog
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Ah sure

abstract harness
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they have by far the most experience xD

delicate fog
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we got spirit world and transport in between

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no nightmare mob yet tho

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and the item transfer might break with mods adding extra inventory, need to look into that

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Mmmmm tasty

loud cedar
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Oh I can do nightmare mob

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I did these guys a while back, any parts of their design stick out for a nightmare mob

delicate fog
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Dayyyyyyyymn

delicate fog
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Ill submit 0.1.2 now since theres only 2h leftto the deadline

delicate fog
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We have the most downloads so far :D

delicate fog
strong wagon
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lol

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we should make a Modfest-Features-Only branch so that we can do bugfixes without adding new content to the Modfest branch

delicate fog
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yeah totally

fallen marsh
lapis igloo
strong wagon
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neat, tho i dont think we have anything thatll use this recipe style atm

delicate fog
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yeah only thing i can think of is converting wispy cotton to disturbed

strong wagon
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btw, does Wispy/Disturbed Cotton generate in the Spirit World?

delicate fog
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hell yeah they do

remote eagleBOT
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oo that sounds cool

MrSternerโ€„โ†ฉ๏ธ

[Reply to:](#1291733083405680660 message) yeah only thing i can think of is converting wispy cotton to disturbed

strong wagon
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nice, might wanna inform @strange hornet since that is new worldgen

strange hornet
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about what

delicate fog
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What needs to be done?

remote eagleBOT
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my thought is that people will start throwing certain items into void fluid to try and craft them into stuff

delicate fog
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idk we added a random patch feature in the spirit world

remote eagleBOT
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i'm gonna add EMI support soon anyway

Nicky [he/she] | Sylv: The Wrath of The Faeโ€„โ†ฉ๏ธ

[Reply to:](#1291733083405680660 message) my thought is that people will start throwing certain items into void fluid to try and craft them inโ€ฆ

strong wagon
strange hornet
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is that in the pack ?

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I just updated it

strong wagon
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should be in latest upload i think

delicate fog
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yeah

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in 0.1.2

strong wagon
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then yep

delicate fog
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ill add the void recipe for cotton

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is there a conditional recipe loader for arch api? so it only loads the recipe if legacy lanscape is loaded?

strange hornet
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does the cotton generate in specific biomes or what

delicate fog
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Plains

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IS_PLAINS

strange hornet
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not seeing anything in mystcraft dims

remote eagleBOT
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uh, i don't know. that's out of scope for my mod. i'm pretty sure recipes that don't make sense are ignored.

MrSternerโ€„โ†ฉ๏ธ

[Reply to:](#1291733083405680660 message) is there a conditional recipe loader for arch api? so it only loads the recipe if legacy lanscape isโ€ฆ

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by out of scope i mean there's nothing i can do about it

delicate fog
# strange hornet

ah, since mayPlace dont have access to dimension, i had to add a hack which requires the dim type to have fixed time for it to spawn

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since i needed it to spawn in the spirit world's Plains, but not in the overworld's plains

delicate fog
remote eagleBOT
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oh uh

MrSternerโ€„โ†ฉ๏ธ

[Reply to:](#1291733083405680660 message) No it throws a large error, i know fabric has a load condition for recipes

noble latch
remote eagleBOT
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that's odd

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okay yeah definitely use that then

XFactHDโ€„โ†ฉ๏ธ

[Reply to:](#1291733083405680660 message) Recipes which can't be loaded spam the logs with a stacktrace, which is a huge problem for modpacks โ€ฆ

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i didn't know about that

strong wagon
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how about we shove it in a datapack to be added to the server

lapis igloo
noble latch
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To be clear, this is always an issue on the side of the mod adding the recipe file and not the mod adding the recipe type/serializer

wraith nexus
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mhm, I'll do that

delicate fog
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"fabric:load_conditions": [
    {
      "condition": "fabric:all_mods_loaded",
      "values": [
        "legacy_landscape"
      ]
    }
  ],
remote eagleBOT
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yeah

delicate fog
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this is what the fabric one should look like

wraith nexus
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I've done this before

delicate fog
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ill make two separate recipes for fabric and neo instead

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so i can have loadconditions

remote eagleBOT
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if it's using sinytra it shouldn't matter, otherwise do that.

noble latch
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If you're not datagenning this recipe, then you can put both condition entries in the same file

strange hornet
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what's the forge one look like

delicate fog
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oh sweet

#
{
  "conditions": [
    {
      "type": "forge:mod_loaded",
      "modid": "legacy_landscape"
    }
  ],
  "type": "legacy_landscape:void",
  "group": "",
  "ingredient": {
    "item": "witchery:wispy_cotton"
  },
  "result": {
    "count": 1,
    "id": "witchery:disturbed_cotton"
  }
}

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guess its neoforge?

noble latch
strange hornet
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oof

noble latch
# delicate fog guess its neoforge?

Yes, the namespace of the condition type changed. I'm trying to remember whether we also changed anything else, but I'm not sure right now

delicate fog
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Alright cool

strange hornet
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found it

noble latch
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Yup, that's what I was looking for

delicate fog
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Sweet, ill just add both in the common

strong wagon
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im looking at the nature bits rn

delicate fog
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Poggers

strong wagon
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these are the new nature bits

delicate fog
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easy

strong wagon
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yep, each block can have its own settings

delicate fog
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did we add values for our cotton?

strong wagon
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i think its still commented out in the datagen actually

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gastroarchaeology:cassava
gastroarchaeology:peppers
gastroarchaeology:tomatoes
industrious:cotton_plant

days-gone-by:grass
days-gone-by:rose
days-gone-by:rose_cyan

delicate fog
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Sweet

strong wagon
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pushed

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@delicate fog can you flesh out the For Developers page more? Explicitly for ritual support

delicate fog
strong wagon
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๐Ÿ™

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pushed Magisterium compat for their lighting spell

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maybe a ritual or two to enable/disable timewarp on a target?

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or making a timewarp area

delicate fog
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could work yea

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i added some comments on the ritual part of the wiki

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i read a book on witchery, should probably add waxing and waning to celestial

strong wagon
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oh yea, MC does have actual phases

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but thats imo an additional feature so cant go on the Modfest branch

limber matrix
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Local modder just has a book on witchcraft sitting around

strong wagon
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clearly a conjurer, look at what he made

limber matrix
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he's a wizard by all accounts

strong wagon
limber matrix
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I like how the horns can be interpreted like either sunglasses or a backwards baseball cap

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Rebellious teen demon

strong wagon
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Rebellious teen demon

limber matrix
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:3

delicate fog
remote eagleBOT
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thinking of adding a ritual for #1290871220589428847, i just need a more detailed walkthrough or some explanation on how the ritual blocks work

strong wagon
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they also need to be on the same Y level iirc

delicate fog
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correct

delicate fog
strong wagon
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@delicate fog Spinning Wheel is missing item model

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and the wormwood collision doesnt let players pass

strong wagon
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broom is no longer ridable

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and broom item model broken

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Cauldron water deosnt render on Faboulous setting

strong wagon
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rituals cannot be cancelled

delicate fog
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Defrik

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Brooms was tested

strong wagon
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there are also some lang bits missing

strong wagon
delicate fog
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I guess, and rituals should cancel on shift right click?

strong wagon
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oh shift right click

delicate fog
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No matter, I'll fix all this when i wake up

strong wagon
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yep, shift right click works

delicate fog
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Phew

strong wagon
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ill compile a list of stuff messed up currently in the version the pack is using

delicate fog
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Cool

delicate fog
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Damn fabulous

strong wagon
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Missing Lang:
block.witchery.snowbell
block.witchery.water_artichoke
block.witchery.belladonna
block.witchery.wolfsbane
block.witchery.mandrake
block.witchery.garlic
item.witchery.blood_poppy
witchery.attuned.charged
witchery:ritual/summon_witch
witchery:ritual/summon_demon
witchery:ritual/summon_wither
entity.witchery.floating_item
entity.witchery.sleeping_player

Missing/Broken Models:

  • Broom (item)
  • Spinning Wheel (item)

Broken AI:

  • Demon (passive?)
  • Imp (passive?)
  • Ent (passive?)
  • Mandrake (missing scream and nausea)

Stuff that happens that shouldnt:

  • Demons and Imps can be burnt and set on fire
  • Water in Cauldron doesnt render if Graphics set to Fabulous!
  • Golden Chalk gets replaced by non-chalk blocks
  • Cannot damage sleeping player
  • Wormwood bottom block has a collision hitbox
  • Broom cannot be ridden
  • Broom missing from tab
delicate fog
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Sweet

delicate fog
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There we go, not only am i awake, im THE wake, and im here to wake up and fix bugs

delicate fog
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seems like some events dont get register on the neoforge event bus,

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i hate bus

delicate fog
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First roll of fixed leaves these to be done soon

Broken AI:

  • Mandrake (missing scream and nausea)

Stuff that happens that shouldnt:

  • Water in Cauldron doesnt render if Graphics set to Fabulous! fixed
  • Cannot damage sleeping player
  • Broom cannot be ridden on server fixed
delicate fog
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frikkin neoforge mount event stops shift from being sent to server when i cancle the event to stop the broom from being dismounted on shift

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Idk whats up with fabolus settings so im not gonna fix that

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Oh jk i fixed it

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and the sleeping player thing has to be a separate feature, since the sleeping player has no hp and cant be killed

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because idk what should happen if i sleeping player gets one hitted

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Uploaded version 0.1.2c with all the bugfixes except hitting sleeping players and mandrake scream

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why merica sleeping when im not :(

delicate fog
spare loom
#

Hey @strong wagon, I was looking how you did compat with Gastroarchaeology and noticed you put "gastroarchaeology:cassava" as a block instead of "gastroarchaeology:cassavas"

delicate fog
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ill fix

strong wagon
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ok, some things are still borked

fallow grove
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I think your throwable brews should have matching dispenser behaviors

delicate fog
delicate fog
strong wagon
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Missing Lang:
block.witchery.wormwood

Weirdness:

  • Wormwood still has a collision box i can stand on
delicate fog
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oh thats barely an issue, nice

strong wagon
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how do i dismount a broom?

delicate fog
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press X

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its a keybind

strong wagon
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ah alr

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also sleeping players skins arent rendering it seems, got one of the developers ot sleep last night and are still in the Spirit World (atleast as far as Witchery is concerned) but their skin is gone

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also also, sleeping players dont retain the scale of the original player

delicate fog
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might skip the scale thing, seems like a bother, but the skin needs to be cached, which i didnt have time to implement

strong wagon
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ah alr

delicate fog
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Well feel free to impl the scale thing yourself if you want tho

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mr co dev

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wormwood fix pushed

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should be fine to just save the gameprofile to the sleeping player instead of a cache

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i do have a 2h train ride soon so i might fix the skin thing

delicate fog
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Hold on, The skins should be saved

strong wagon
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hmm, so Adventure Mode players can take Arthana but not replace them and can remove and replace the Redstone Soup in the Chalice

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and Mandrakes dont wanna spawn from the crop when broken

delicate fog
#

You are the mandrake, arthana and chalice guy

delicate fog
#

ill cook the skin of sleeping players

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done take out of context

strong wagon
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hey, how long does it take taglocks to expire?

delicate fog
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7 days

strong wagon
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ok, was about to say that a taglock still worked that i took last night

delicate fog
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yeah

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ive never seen one expire so we should test it

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sheesh the skin save will be hard to test

limber matrix
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7 days IRL feels a little much

delicate fog
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in game

limber matrix
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ah okay

delicate fog
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pog, this is after world reload, skin is saved

strong wagon
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To Do

  • Redying existing candelabras
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Actually nvm, thats a feature

delicate fog
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Whats that

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Ah change color again

strange hornet
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idk we've been told that datapack changes are ok

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if you make classic colored candelabras now it's actually mod compat

delicate fog
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@strong wagon should i publish a new version or are you gonna cook something?

strong wagon
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Made a little showcase bit in the current server

delicate fog
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Sweeet

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Im going through all code and making it pretty

strong wagon
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Hell yeah

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There are a few bugs but they seem to be on my code

  • Mandrake Spawning not working
  • Arthana can be picked up by adventure mode
  • Chalice can be unfilled/refilled by adventure mode
  • Book not working in lectern on multiplayer
delicate fog
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Seems doable enough, go GB-Bug yet

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well except for that one death crash

strong wagon
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That last one I think i fixed in my last push

delicate fog
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Sweet, i found a bug with getting back to the real world

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will fix that

delicate fog
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The bug is quite something, ill have to make a patch and submit now anyway

delicate fog
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enter version 0.1.2d

remote eagleBOT
#

btw i made fabric of reality natural (since technically it is supposed to be natural). idk if i got the values right

strong wagon
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toss em up ere

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oh Witchery isnt updated on the server

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or atleast the version number in the JAR isnt updated

remote eagleBOT
#

?

TechTasticโ€„โ†ฉ๏ธ

[Reply to:](#1291733083405680660 message) toss em up ere

strong wagon
#

as in show the JSON lol

remote eagleBOT
strong wagon
#

slight issue, are these tags or blocks?

remote eagleBOT
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tags, but only tags

strong wagon
#

then drop the # and switch block to tag

also, the tag-deifned ones have another nested folder called tags but that part isnt necessary to have em working

strong wagon
#

Waystones dont work across dimensions seemingly

delicate fog
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They should be using global pos

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And i remember testing that ๐Ÿ˜ญ

strong wagon
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also, am fixing guidebook in lectern to be better than current implementation

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my fix is in, now to fix the other issues with my code

delicate fog
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Sweet, today i add the fluid stuff and fix the waystone(?)

strong wagon
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stuff is pushed

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ok, recipe datagen stuff fully pushed

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ok, this is the last push for the night, shifted some JSONs around and added a Magisterium tag to datagen

delicate fog
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im malding at the fluid stuff

strong wagon
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Fair

delicate fog
#

ait neoforge works, had to do some rewriting tho

strong wagon
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Hell yea

delicate fog
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Me when testing the pack and retro time says: No

strong wagon
#

Oof

delicate fog
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Also now when we have a lot of items, is there an item more appropriate for the tab icon?

delicate fog
strong wagon
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weird, the players i was trying ot pull were in another Mystcraft dimension

strong wagon
delicate fog
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Hmm

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Alright, is there anything more we need to fix before we make a new patch?

strong wagon
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not that i can think of

delicate fog
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maybe the ritual only checks for the taglock player in the rituals dimension or something

strong wagon
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maybe

delicate fog
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ill try adding a fix and we will see if it works on multiplayer

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Aaah we cant teleport an entoty which isnt loaded

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Thats annoying

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we would need to forceload a chunk at the start of the ritual and queue the teleport

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๐Ÿ˜ต

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but that might not even be possible, because to force load a chunk we need to have a pos, and we cant get a pos from an entity which isnt loaded

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its joever

delicate fog
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Letsgooo i fixed it

delicate fog
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no chunk loading required, which is weird since it was required for the sleeping player teleporter

delicate fog
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I added a queue system to the spirit world -> overworld teleportation so it can load and unload the chunk safely

delicate fog
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Now we wait for america to wake up and report more bugs, im borsed

strange hornet
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im getting out of bed

delicate fog
#

poggers

delicate fog
strong wagon
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is the new version up on modrinth?

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yep

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ok so we wait for pack update

delicate fog
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yeah the election was a disaster, well it is what it is

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Yeah

strong wagon
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well pack is getting updated soon

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i made a crash loop on accident at spawn

delicate fog
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Sweetn't

delicate fog
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brews and infusions are animated now ๐Ÿ˜Ž

strong wagon
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If we wanted, we could do a custom Witchery deck for Charta (card game system)

delicate fog
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Sure, i can add something

strange hornet
delicate fog
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oh no, game breaking bug

delicate fog
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poppets have unique models now

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But i think this might be a feature?

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so ill just push to the other branch

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or is it?

strange hornet
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not supposed to make assets past the dev period iirc

delicate fog
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Ah then ill just push this to the other branch

loud cedar
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Super cute :)

strong wagon
delicate fog
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I thought that what was we agreed to kekw

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:O

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::OO

strong wagon
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Yep I just forgot what we nail em to

delicate fog
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Ill continue to work on the non-modfest branch until something here comes up

delicate fog
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obsiously not on modfest branch

loud cedar
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Beautiful

delicate fog
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i pixelated the shader a bit after the video

loud cedar
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Ah that's a good idea

strong wagon
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this might just be a visual bug but

delicate fog
#

defrik

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why would the oven have water

strong wagon
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Idk, but its the same amount that the cauldron a few blocks over also has

delicate fog
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well idk why

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any two doors work

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also added a better top frame after the video

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post-modfest content

loud cedar
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dang

delicate fog
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Brazier and necro stone?

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Gonna tweak the stone

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Nope still not the right vibe

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Boooom

delicate fog
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Frikkin hell, it only works on fabric, guess ill dive deep in neo hell

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UUUUUUGRH

delicate fog
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ait i got it working on neo too

delicate fog
#

celestial conditions in emi

delicate fog
delicate fog
#

What should we do about YAWRs future? should we make a discord server to develop in or stay here as a couple of hobos

delicate fog
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I CANT

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Still not happy with the stone

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heres the new one

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anatevka has been offline for one day and im dying

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spectral dust did turn out great

delicate fog
#

stop having a life, come back team

strong wagon
delicate fog
loud cedar
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lmao

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no that looks good I like

delicate fog
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I guess ill cook up a discord server

strong wagon
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ok, so some things hama has brought up about brooms

little less friction on movement and stopping

possibly configurable speed (as in via the data of the entity)?

delicate fog
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Should be easy enough

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But thats a feature so no go on modfest branch

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Main already has some tweaks actually

strange hornet
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seems the arthana can be picked up by adventure mode players