#Warehouse

1 messages · Page 1 of 1 (latest)

crisp otter
#

A low-tech mass storage mod based on Ancient Warfare 2's own Warehouse system

To explain further, a Warehouse is an AABB that contains storage blocks accessible via a Warehouse Controller

The controller acts as a central access point for all storage containers within the given AABB

There will also be an import and export rail for using Minecarts

https://github.com/TechTastic/Warehouse-Modfest

GitHub

Contribute to TechTastic/Warehouse-Modfest development by creating an account on GitHub.

crisp otter
#

ok, so i got recommended a feature

Distribution Centers

basically extra input/output

crisp otter
# crisp otter
poll_question_text

Should I let you set custom AABB's for Warehouses?

victor_answer_votes

5

total_votes

7

victor_answer_id

2

victor_answer_text

No (less player control, easier to implement)

crisp otter
# crisp otter
poll_question_text

Should the Warehouse AABB be bound to the Controller?

victor_answer_votes

4

total_votes

6

victor_answer_id

1

victor_answer_text

Yes (less player control, harder to implement)

crisp otter
crisp otter
scenic rune
#

Oooo

crisp otter
torpid violet
#

Make witchery >:(

#

(warehouse cool too)

crisp otter
#

damn, AbstractContainerMenu does NOT like me trying to fuck with containers that are NOT the controller

crisp otter