#Dream Burst Spirit Vector

1 messages · Page 1 of 1 (latest)

cyan steeple
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A mod about Momentum.

DBSV introduces the Spirit Vector, a pair of skates fueled by Valley Spirit energy. Wearing them changes your movement to momentum-based parkour, a challenging but skill-rewarding mode of travel. Beyond simple parkour mechanics like wall jumps, slides and vaults, the Spirit Vector can be upgraded with up to 3 Dream Runes, unlocking special movement ability tricks activated in the air. Basic movements increase Momentum; Momentum is spent on Dream Rune abilities.

With high momentum, your wings are unveiled.

Fly Forth, Spirit Vector!

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If the timeline holds up, there will be at least 6 SFX packs to choose from with unique wings + particles

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I also might accept submissions

tranquil iceBOT
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hell yeah!!

cyan steeple
coarse heath
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this sounds awesome actually

south dune
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that broken walk animation xD

cyan steeple
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Indication of making an in depth movement system: I can only complete my obstacle course in segments, so I can't make a single take recording

ebon mural
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I assume this is your thread

cyan steeple
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yes hello

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you're able to try to help with my mod page right?

ebon mural
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Do you need branding or description stuff?

cyan steeple
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I'm probably good on the logo, but a fancy splash would be great

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I can do the writing

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let me take a few screenshots for us to reference for brainstorming

ebon mural
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okay

cyan steeple
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in the meantime heres some textures

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trail particle

ebon mural
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may I quickly ask for clarification on what a splash is

cyan steeple
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there's going to be 6 or so wing types, one for each of the palette colors

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like splash image

tranquil iceBOT
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banner

ebon mural
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the featured image/banner?

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okay

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I just realised it has no official name

cyan steeple
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what doesnt

ebon mural
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right

cyan steeple
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the spirit vector is a pair of skates with spirit energy

ebon mural
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okay

cyan steeple
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I don't know what to do for the banner right now so I'm open to ideas

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We should have the remaining wings done in a day or two, one option could be arranging the wings in a rainbow circle

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apple style

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I'm not an artist so I don't know what looks good

ebon mural
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you mentioned that there were multiple wing types earlier
my mind went to an arrangement of them in the style of the apple photos app

cyan steeple
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lol same idea

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seems like we're on the same page

ebon mural
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if you have the other five textures I could try doing that (tomorrow, my mind needs sleep)

cyan steeple
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I'll let you know when I do

ebon mural
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okay

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feel free to give me other ideas too

tranquil iceBOT
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oh i did have an idea that you could go maximal

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like, wordart

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hold on

cyan steeple
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?

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do you mean like the screens from evangelion with the big words

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because I love those

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anything in the vein of the games this mod is based on would also be pretty neat, but that's an insane amount off effort

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I might commission someone eventually if I ever get money

tranquil iceBOT
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it's easy, just get lazy, like this

cyan steeple
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like what

tranquil iceBOT
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invent art that's deliberately visually annoying

cyan steeple
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oh you wound me

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not because of how bad this is but because of its appeal

tranquil iceBOT
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you're welcome to it

cyan steeple
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this has the same vibe as those seinfeld logo word swaps

tranquil iceBOT
cyan steeple
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thank you

tranquil iceBOT
cyan steeple
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I will seriously consider this

tranquil iceBOT
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donationware

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just realised i accidentally used fresh prince colours

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the dream burst of spirit vector

cyan steeple
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I almost woke up my aunts in the other room

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this shouldnt be so funny maybe the edible is coming in early

cyan steeple
# tranquil ice

I knew that was familiar from somewhere, I was watching the other day for the first time in years

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this is giving me lots of ideas now I'm not sure I'll need help with the splash

tranquil iceBOT
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i win

heavy stirrup
ebon mural
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I wish I had the time to make music for Bombastic

cyan steeple
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It's all playable now, just need to add the rest of the abilities and wing styles

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You can customize air movement by combining Vector Runes (slots) and Spirit Runes (abilities) with your SV in a smithing table

ebon mural
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Thought I'd give something a shot.

cyan steeple
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ooh for the splash?

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I need to update the current skates model but I can send those soon

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and would it be possible to use my/a different player skin instead of steve?

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do you need the particle sprite too

ebon mural
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the others were hidden for the time being

tranquil iceBOT
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oh like a fashion lineup

ebon mural
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sort of

cyan steeple
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I love love love the one with the purple hair gnc one

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that should be the one in the center if we do it like this

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but a fashion lineup sounds very much in line with a JSRF type aesthetic

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and once we have the rest of the wing sprites done there will be a lot more to work with

cyan steeple
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jet set radio future

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what this is inspired by

ebon mural
cyan steeple
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no

ebon mural
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right

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I thought you were talking about one already in the image I can always change out the skin

tranquil iceBOT
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Efe!

cyan steeple
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no problem

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I can't wait to see how it turns out

ebon mural
cyan steeple
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you'll get your chance to since they're rebooting it

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bomb rush cyberfunk is another game based on it

ebon mural
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Are you actually able to... fly using the wings

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I really should just boot up the mod and find out myself

cyan steeple
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if I have time/if people don't consider it a feature I will be adjusting an ability that's currently bugged to allow elytra type flight

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that being said, with the types of movement you can do with an SV, it's hard to not call it flying at times

ebon mural
cyan steeple
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Not unless I actually end up making that change

ebon mural
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did some reordering, I'll move efe to front-and-centre

cyan steeple
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actually yk what I'll stay up a bit and see if I can actually do the flight mechanic

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or some semblance of it, just so it's not in the feature-adding realm

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ngl I've never liked the steve skin

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its so jarring to me

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unpopular opinion probably

ebon mural
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tbf it was the... first

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and in the RD code the player was called a zombie so

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🤷

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it's iconic so

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yes

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damnit wrong channel

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am I blind

ebon mural
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naming a world to test a mod with cabinet owo, how ironic

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those are totally compatible features

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/seed it

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good for an extra challenge

cyan steeple
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the wings are perfect on them gd

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I love you Efe <3

ebon mural
cyan steeple
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got damn

ebon mural
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lol

tranquil iceBOT
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also that's the wrong steve skin

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no sleeves

ebon mural
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it's latest

cyan steeple
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btw ignore the sv model it's kind of shit right now

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is that true?

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I thought they brought back beard steve

ebon mural
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it might be the character models I'm using

tranquil iceBOT
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other sleeves look intact tho

cyan steeple
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new steve is now old steve

ebon mural
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I think I forgot to change this from the default (outdated steve)

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much better

cyan steeple
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can you have Efe's wings spread out both ways

ebon mural
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I made a basic model based on a screenshot of how the wings are applied

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are they able to span farther

cyan steeple
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yeah they move like normal wings

ebon mural
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it's not mathematically exact, but it looks right from the camera angle

cyan steeple
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like can they be even

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yeah it looks good otherwise

ebon mural
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it's inline with how the torso is rotated

cyan steeple
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right, is it possible to rotate the torso so its straight on

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When we get on the build server I can try to take a nice screenshot of the city street that we could use as a backround

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assuming it looks good with said bg

ebon mural
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not exactly sure how that would work physically

cyan steeple
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dw about it

ebon mural
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tried... something

cyan steeple
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yeah!

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thats pretty much what I was thinking

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looks great

ebon mural
cyan steeple
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sure I can do that

ebon mural
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thoughts on how to position this guy?

cyan steeple
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you should check out the crouching pose that happens when you slide

ebon mural
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I'm lazy; do you have a screenshot

cyan steeple
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one sec

ebon mural
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may I take artistic liberty and join the wing to the player

cyan steeple
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no

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all of the wings are detached from the players

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thats part of the lore™️

cyan steeple
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what I mean to say is that it's a pretty significant part of the mod's aesthetic, to me

ebon mural
cyan steeple
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nope, planned it from the beginning

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that's not to say I don't mistakes into miracles my work a lot of the time

ebon mural
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fiiine, I'll put effort into make it accurate

cyan steeple
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:3 thank uuuu

ebon mural
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why did I say fiiine like that

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:4

cyan steeple
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:5

ebon mural
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using some dubious wing rotation to not obstruct the fifth character

cyan steeple
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gotta do whate you gotta

ebon mural
cyan steeple
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getting there lol

ebon mural
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this looks totally healthy

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^ (@cyan steeple)

cyan steeple
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looking good!

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I gotta go to bed but I like how it's shaping up

ebon mural
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okay

cyan steeple
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I'll let you know when I have the other wings

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thanks so much for doing this

ebon mural
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no problem

ebon mural
ebon mural
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I am unable to test the mod; game is crashing on world load

cyan steeple
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@south hill you're able to load it right?

cyan steeple
ebon mural
ebon mural
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my fapi may be outdated

cyan steeple
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try update your fapi and try again if

ebon mural
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world seems to load after updating fabi

cyan steeple
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so that was the issue probably

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yay

south hill
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btw this mod is op af with Vainglory

cyan steeple
cyan steeple
south hill
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btw hama wanna vc?

south hill
cyan steeple
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I can't talk but I can look for a bit

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im in vc

ebon mural
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How do you... use the mod?

ebon mural
cyan steeple
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  • press away from a wall to walljump

  • jump after climbing ledge to vault

  • jumping and vaulting increase momentum

  • momentum decays while running

  • momentum is preserved while sliding

  • momentum is spent on abilities

  • sv, spirit rune and vector rune in smith table to select ability and slot

  • sv, anima core and diamond in smithing to select wing (only do ageha or plume for now)

  • wings appear with enough momentum

  • hold a momentum
    gauge in your main hand to see your current momentum

ebon mural
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@cyan steeple

cyan steeple
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I love it!

cyan steeple
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tomorrow when i can dev i need to do this plus the anima core crash

ebon mural
cyan steeple
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yeah I was thinking we could use the city street from the showcase server (I'm not skilled enough to build a custom one)

ebon mural
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two courses of action: either I join, externally WDL the specific part, and use mineways off of that, or you could send me a mineways OBJ of the specific street part

cyan steeple
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I'll send it tomorrow or the next day so you don't have to do all that

ebon mural
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Great

ebon mural
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Is it better with or without the attempted character edge-shader? It's not possible to apply it to the wings.

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also how it is right now makes it a total pain to do lol

cyan steeple
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looks pretty but probably depends on how it looks from a distance

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and maybe not worth it if its a huge pain on top of that

ebon mural
cyan steeple
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ooh ok

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go for it then

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is the shader meant to be colored? if so they could match the wing colors

ebon mural
cyan steeple
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thanks

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todo: when vaulting backwards, reverse look vec calc for upwards

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todo: no input direction requirement for slam store

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todo: cancel slam on slam storage (didnt do what I thought it did apparently)

cyan steeple
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  • option for camera based movement/jumps
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  • consider default wall cling
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  • wall cling/wall run combined locking vert movement
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slam: no fall damange, fix walljumps, increase boost

ebon mural
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Any progress update on the Mineways export?

cyan steeple
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  • you can get locked when grinding the thing
cyan steeple
cyan steeple
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patch notes:

  • added wall rushing for accessibility; you will "stick" to walls while crouching in the air, making successive wall jumps easier
  • slam storage now works
  • higher neutral vault
  • anima cores no longer crash
  • better consistency in general for some movements
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also update to pixel, waiting on a copy of the showcase world so I can get the mineways thing

cyan steeple
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todo: disable sticking when going opposite wall

cyan steeple
cyan steeple
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this is a snapshot of the server running it on 1.20.4 with all installed mods and the world file

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if you can figure out a way to mineways export, the town area is at the far west of the map

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otherwise I can just try taking a screenshot with shaders

ebon mural
cyan steeple
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oh wait sorry

cyan steeple
cyan steeple
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Since the physics changes, the base movement terms are

  • Input (direction pressed) vs. Neutral (no direction pressed)
  • Slide
  • Ledging (step-up on a block)
  • Ledgetrick (input + jump after ledging)
  • Ledgevault (neutral + jump after ledging)
  • Wallcling (hit wall in air straight on + slide)
  • Wallrun (hit wall in air at an angle + slide)
  • Walljump (input away from wall + jump)
  • Neutral Walljump (look away from wall + jump)
  • ||Wallvault (slide into wall directly on ground + jump)||
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I might be missing something

cyan steeple
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patch notes:

  • Wallrushing slides instead of dropping
  • Wallrushing snaps speeds along axes at a threshold
  • Trialing inverted ortho-walljumps (input against the wall launches you perpendicular to it)
  • Ledge vault with absolute pitch (looking straight down adds as much height as looking straight up)
  • SFX API public for adding custom wings from your own mods
  • better particles
ebon mural
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The world works, it seems

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taking a quick tour... cannot find this 'city' of yours

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(@cyan steeple)

cyan steeple
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did you go to the far west @ebon mural

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theres a city wall

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right behind the border (you can expand it) is a city street facade

ebon mural
cyan steeple
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ya!

ebon mural
cyan steeple
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same issue

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something about the world format ig

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could be fireblanket

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since apparently it stores it differently

ebon mural
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time to open it in vanilla and cross my fingers

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Telling MC that I "know" what I'm "doing'

ebon mural
cyan steeple
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I don't think so

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its zlib compressed

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fireblanklet would need a special converter

ebon mural
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yeah the world is completely empty in non-fireblanket

cyan steeple
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@dawn willow do you know if fireblanket could be causing mineways to not like the file

ebon mural
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to be fair if it is, then Minecraft is viewing just like Mineways is

cyan steeple
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jas do you know if there's a converter

dawn willow
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err

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what is mineways?

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what file?

ebon mural
dawn willow
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oh, so the world files?

ebon mural
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Yes

dawn willow
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there is not an automatic converter, no

ebon mural
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It does not play nice with vanilla world reading

dawn willow
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the chunk data is compressed with zstd, you'd have to decompress and then recompress with gzip like vanilla

ebon mural
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is that the region/ MCA files?

dawn willow
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yeah

ebon mural
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does zstd have a file extension?

dawn willow
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my availability is really spotty for the next few days so i don't think I'll have time to look at this for a while

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the tricky thing is that while playerdata another stuff is compressed as the whole file, chunk data is different

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minecraft stores it as

struct RegionFile {
  ChunData[1024] data;
}

where each ChunkData is compressed individually

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you could iterate through each chunk in the file, decompress and then recompress

ebon mural
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I don't really have the time/motivation to patch together a converted world

dawn willow
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alright, I just wanted to put it here in case someone wanted to take a look

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I apologize, but my irl has been hell lately and I haven't had any free time

cyan steeple
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We can just take a screenshot, or do without the bg

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or maybe make a schme out of it if that uses different storage mechanism?

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schem

ebon mural
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schematic-to-world-to-blender

cyan steeple
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yeah, worldedit or something

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since it uses its own format

cyan steeple
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patch note

  • wall vault works again
  • cassettes don't crash and have a texture now
  • if you prove you beat purple magenta and give me a 32x32 wing texture that looks good and an 8x8 particle I'll give you custom wings
  • wall jump/cling logic is separated, more consistent in general
cyan steeple
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all courses still completable, current movements seem good

winged quiver
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tried poking the dragon wing i was making for myself in the direction of the color you set for the anima core, but i think this is the limit of my programmer art

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though if the personal wings are still on offer then my original orange might be good for that?

cyan steeple
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my bf is working on dragon wings but if he doesn't have time we can use these

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did you beat purple or magenta? I forget

winged quiver
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i've done 'em all, but i'm happy to sit and wait for better dragon wings if they come

cyan steeple
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oh ok cool

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well if they don't happen we can use these, for now I'll slap em in as your personal ones

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do you have a sprite for them too?

winged quiver
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if it's for personal then i'll give ya the orange one that better suits my skin

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i tried a dragon scale for the sprite as well but that felt funkier ¯_(ツ)_/¯

cyan steeple
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I love how these show up

winged quiver
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lol

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yeah i'll take blurry blob

cyan steeple
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imagine you sent them to me and they were full scale images like this

winged quiver
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the left one is the wing >:)

cyan steeple
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got it flame wings

cyan steeple
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patch

  • minimum height increase for ledging (no more vaulting on paths)
  • stepdown matching height of step-up, no losing speed when you go off a small ledge
  • super armor with sufficient poise
  • new wings: anima core "axiom"
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@winged quiver your thing is live now too

supple trellis
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found this on Modrinth, very Cool and Schnasty

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are you taking design feedback?

cyan steeple
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yes!

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I don't have the test server open to the public but I should publish the training course as a separate map

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there's a lot of really specific movement mechanics that need some explaining

cyan steeple
supple trellis
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game design

cyan steeple
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cool what you got for me

supple trellis
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i don't have much to say about specific abilities, just some thoughts on the overall direction of the project

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would like to start by saying i really enjoy what you've got so far, it's a really unique take on a movement expansion that i feel could be real fun in survival

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tho, i'm not really sure what the momentum system is supposed to be doing for the experience

cyan steeple
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survival... crafting recipes...

supple trellis
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i guess it's for preventing things from going over-the-top but i think it could be reworked a bit to allow more skill expression

cyan steeple
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Do you know how momentum is used with spirit runes?

supple trellis
supple trellis
cyan steeple
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yeah

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by the way sorry it's called poise now as of a few days ago

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to not confuse people

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"style points"

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and they're not advanced moves, they're special moves

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the base movement system has massive skill expression already I hope

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the spirit runes are there to open up even more options

supple trellis
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i was thinkin it could be interesting if using special moves skillfully gave you momentum poise back, as a way to further encourage skill expression

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but i'm not sure how you would quanitify skillfull usage in a game like Minecraft

cyan steeple
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well, right now I have sliding preserve poise instead of removing it

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so with skill you can at least keep it up while moving fast

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but making more would be a good idea if you could do a move "perfectly"

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The intent of the poise system is to encourage, in free play, a variety of movements

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rather than letting you spam the most optimal one

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that way I don't need to introduce cooldowns or worry about moves being overpowered, since they all have a cost

supple trellis
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i see

cyan steeple
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poise as it is is also extremely easy to generate

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that's not to contradict your opinion, but to give you context that I've not provided elsewhere

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I'm so happy that people are engaging deeply with my mod like this!

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I probably won't make major changes to it until after modfest but I will take your input into account when I do, nobody's really commented on the runes yet other than you

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maybe not giving more, but giving back as in getting a poise discount for perfect movement could be cool

supple trellis
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maybe something like a discount for chaining special moves together creatively?

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for example, stuff like chaining a teleport and dash for a sort of backsway or chaining dashes and leaps

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tho i imagine it'd probably be a pain in the ass to check for stuff like that code-wise

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but i think something like that could help with encouraging variety in the way people use spirit runes

cyan steeple
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it depends, I've given myself a lot of room for detecting special conditions

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it's actually very very easy to add new runes and such, I could even make it an API down the line

supple trellis
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i see

cyan steeple
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I could, say, track the last x moves input, and give discounts in certain situations based on their variety

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I'll try exporting the tutorial course as a map today, would you like a ping when it's ready?

supple trellis
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sure thing!

cyan steeple
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Update 1.5.4: Dancerizer taunts in-air with sufficient speed will grant a decent poise boost.

upbeat jungle
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Im not even sure whats happening there lmao

cyan steeple
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I didn't want to pull your deps since modrinth maven doesn't do transitive

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so I used the tried and true method of summoning your api from the void (reflection)

upbeat jungle
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oh god

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I will eventually do my own maven repo.
I just didnt saw the needs for it up until now lol

cyan steeple
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its ok I've wanted a good reason to use reflection

cyan steeple
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I guess the other option would be mixins which in theory could be more stable if I can make them fail gracefully

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:D yeah that was another lemma suggestion

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hoping it ends up feeling like mario kart in practice

upbeat jungle
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oh lmao
Thats such a great inspiration haha

ebon mural
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I should really get to work on the banner again; I've been procrastinating making a schematic of the background

cyan steeple
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I forgot to ping you

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we have lots of wings now!

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the only one we're missing in terms of the 6 normal wings is dragon which my bf should be finishing today if things go well

ebon mural
cyan steeple
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probably just the 5 main ones available currently. Bird ones can be in the middle and the others can have whichever you think looks best

ebon mural
cyan steeple
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I can also link you the github page

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or send them here

ebon mural
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no worries

cyan steeple
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ok

ebon mural
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oh how convenient, five wings

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What are the 'unique' ones for?

cyan steeple
ebon mural
cyan steeple
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it wouldn't be hard

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we do have an api for adding your own sfx packs though

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hookaduck uses it to add the duck anima core

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anyone can add sfx packs through their mod if they like

ebon mural
ebon mural
cyan steeple
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can you swap robo and heart

cyan steeple
ebon mural
ebon mural
cyan steeple
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sorry one more can you swap crystal and robo

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far left far right

ebon mural
cyan steeple
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yeah we can do the previous one

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this feels kind of unbalanced

ebon mural
cyan steeple
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yep looks good

ebon mural
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I should probably provide the context of the full frame

cyan steeple
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we're gonna switch steve to a different skin still right

cyan steeple
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please

ebon mural
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Which one do you want

cyan steeple
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lemme consult the list

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I like zuri do zuri

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this guy

ebon mural
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Could you send the texture file? (non-slim-arms)

cyan steeple
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one sec

ebon mural
cyan steeple
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looks great

ebon mural
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Time to get the schem

cyan steeple
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oh yeah I have axiom access

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or you have worledit too and since you know how to use its basically the same thing

ebon mural
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Loading the schematic in a regular world now

cyan steeple
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nice

ebon mural
cyan steeple
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whats wrong

ebon mural
cyan steeple
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thats really convenient

#

I guess a lot of people run into having the same needs as us

ebon mural
#

Okay now I have to somehow change all submaterials from Linear to Closest interpolation

cyan steeple
#

uh oh

#

is that because of the shader?

ebon mural
#

It's because of how blender handles low res textures

#

and I can't automate it :(

#

so essentially I get to change a single option for ~50 materials

#

I'm almost done anyway

#

Seems like someone made a python script

#

thank goodness

#

@cyan steeple (test preview)

cyan steeple
#

looking good!

#

its a little bright but I assume you're working on that

ebon mural
#

happy accident

ebon mural
upbeat jungle
# ebon mural and I can't automate it :(

I lately imported an model from Blockbench into blender and it didn't had that problem interestingly enough. Maybe you wanna look into that? (I'm not sure how it automatically does that too)

ebon mural
upbeat jungle
#

Oh that could be

ebon mural
#

Time to fix whatever buggy shit is happening with the wings

#

@cyan steeple Test full-render, bug free

#

Any suggestions/thoughts?

#

layout preview

cyan steeple
#

but other than that it looks perfect

#

we just need to add the actual SV model lol

#

which means I need to finish it

#

blockbench model okay?

tranquil iceBOT
#

the full-scene lighting is a little washed out in that final, which is probably what you need to adjust

#

the jsrf style is the dreamcast style which is loud colours right off a comic book page, so a washed preview will look weird

cyan steeple
#

Here's the first demo world for DBSV. It should work with the mods and its deps alone.

tranquil iceBOT
#

if that's just how day lighting works, swap it to evening lighting and add a couple point lights

cyan steeple
#

spirit vector

tranquil iceBOT
#

the boots?

cyan steeple
#

yes

ebon mural
#

Quick DoF test

cyan steeple
#

I need to make the new one

#

I think there should also be less empty space over them, stylistically its good in other contexts but with a mod page banner you want the content as visible as possible

#

like this kind of framing, direct communication

#

The full pic would look good as like a blog post banner or something where you can afford to be more nuanced

cyan steeple
#

I'm not the best at building and I'm a little time constrained or I'd go for something more than sign flooding

supple trellis
#

schweet

#

i'm in bed rn so give me like uhhhhhhhh

#

ten hours

ebon mural
#

I've switched some colour settings to make the whole image more vibrant, and moved the camera down to put more focus on the subjects

#

@cyan steeple

cyan steeple
#

The color looks a lot better! I think it will definitely need them to fill the frame as much as possible, though.

#

The forefront blur is also a little too much for the range, it looks kind of tilt shifted. But if we adjust the frame then we don't need to worry about that.

#

Sorry for nitpicking, trying to be constructive

cyan steeple
#

this is great

#

is the film grain an artifact of the UI?

#

if not, I don't think its necessary

ebon mural
#

It's a screenshot from the viewport

cyan steeple
#

or could be reduced

ebon mural
#

the grain is a lack of render completeness

cyan steeple
#

gotcha gotcha

ebon mural
#

Here it is

cyan steeple
#

I love it

#

thank you so much for making it, this will help a lot with publicity

#

Honestly I can go without the boots anyways since the wings are way more iconic

ebon mural
#

Okay

cyan steeple
ebon mural
#

If you ever need another version using different wings/skins/worlds, feel free to ask anytime

cyan steeple
#

Will do!

cyan steeple
ebon mural
cyan steeple
#

linked your site

ebon mural
#

great

cyan steeple
#

@upbeat jungle look we match

#

now to dream up a better icon, probably going with the apple idea once dragon is ready

ebon mural
#

Just wondering what that is (apple idea)

cyan steeple
upbeat jungle
supple trellis
cyan steeple
#

oh this is good

#

can you send me that? I can make a separate area for fan movement

#

is that line a reference to something

#

omg you added camera overhaul too

#

the sticking on stairs really bothers me, I need to fix asap

supple trellis
cyan steeple
#

update 1.5.5

  • improve spirit vector model
  • momentum gauge is now poise gauge
  • poise gauge has graphical UI and works in off hand
cyan steeple
ebon mural
#

Thought I'd give something a shot.

cyan steeple
#

hmm

#

intrigueing

#

I'm gonna do an album cover for dbsv's soundtrack so we'll probably use that for the icon though

ebon mural
#

I was just doing a very late experiment with the 'apple photos' idea

cyan steeple
#

icic

ebon mural
heavy stirrup
#

@coarse heath

coarse heath
#

awesome!

tranquil iceBOT
#

sick ep btw

cyan steeple
#

spirit vector fanart! thank you wishi!!

#

second one is tomoki from the carnival poster >:]

tranquil iceBOT
#

sickkkk

cyan steeple
#

@silver flame post the other ones you drew!

silver flame
#

Human Plume design

upbeat jungle
#

Those are all cute

cyan steeple
#

I love the color scheme for plume

#

pretty eyes

heavy stirrup
trail meadow
lime fable
tranquil iceBOT
#

about 50 - most wasted to the ticket turnstile jump or rolling a bad song (we used the OST at first, then decided on takebreak)

lime fable
#

ouch

#

But that looks amazing so it turned out great

tranquil iceBOT
#

once we set the music and knew the route was roughly the runtime it was way easier.

lime fable
#

Is there any reason why the turnstile grates just stop the spirit vector momentum

tranquil iceBOT
#

nope, it's just a thin gap

#

hitting the diagonal walls on either side

lime fable
#

ah I see

tranquil iceBOT
#

also smooth camera is hardmode

cyan steeple
#

omg this is so smooth

tranquil iceBOT
#

it's harder to control with it on just by nature, took some adjustment

cyan steeple
#

also propaganda to make me fix stairstepping ;-;

lime fable
#

I wonder if there's a setting for that
Oh it is a setting

tranquil iceBOT
#

west loop bridge was the other run killer

cyan steeple
#

I wonder how it would look with cameraoverhaul and smooth at the same time

tranquil iceBOT
#

not sure what it is about the trapdoors against the stairs

lime fable
tranquil iceBOT
#

no the spruce trapdoor one

cyan steeple
#

even normal stairs do it, the trapdoors just lower the speed threshold for it to happen I think

tranquil iceBOT
#

that tight stone turn is lots of fun

lime fable
#

Oh yeah

tranquil iceBOT
#

still hard but consistent

lime fable
#

So did you play the song while doing the run or play the song over the run?

tranquil iceBOT
#

first one - you can hear a few sound effects muffle it during the run near ouch and maw

#

wanted it to be in-game authentic

lime fable
#

Wow

tranquil iceBOT
#

helps set the trick pacing as well - we have tomorrow free so I might try to do a show em how it's done run as well

#

that's 30s shorter so a higher speed requirement

#

and the music suits more jumps

lime fable
#

Let's hope I have time to put back the item frames then

tranquil iceBOT
#

oh the world map ones, oop, yeah

lime fable
#

It was a little weird just seeing that bedrock and then I realized "oh yeah the world map used to be there 😭"

cyan steeple
#

setting the render distance to max (or bobby idk) was a good touch

tranquil iceBOT
#

64c with bobby and nvidium yep, wanted to show off the seamless bowl map

#

us and our collective disneyland-ass map design

#

it's also how we've been playing in general, it's very good. I think bobby should be a base mod next time.

heavy stirrup
cyan steeple
heavy stirrup
#

yh

cyan steeple
#

i need opinion

#

i lied i'm a genius

#

well now i need opinions on something else

#

we're adding 2 new skates, dream vector (for long distance/longboarding style) and burst vector (for penny skateboard/highly vertical movement)

#

I'd like ideas on what each could do. present plan is:

  • dream vector disables poise from tricks but builds it while sliding (possibly proportional to speed)
  • burst vector has reduced gravity and gains poise some other way (doing tricks? using runes?)
#

hoping to get as many ideas as possible out there so I can pick something good and not feel like I missed an opportunity down the line, since this will be a lot of work

tranquil iceBOT
#

dream vector we have the most grounded ideas about with how much we interact with that style

#

I think "poise builds while sliding/wallsliding above a certain speed" and "poise doesn't decay while travelling above a certain (lower) speed" is a good poise flow for dream

#

for the innate poise effect, I think reduced air friction could make sense

#

as mentioned earlier, I think wall jumps from a dream vector should be speed-based

#

to speculate on what we have less experience in - burst vector's innate poise effect should be low gravity and walljump speed, and poise decay should be completely paused while in the air

#

poise gain I'm not set on.

#

to be clear here, spirit vector's innate poise effect is higher walk speed (and faster tricks/vaults? can't remember), and I think the other two shouldn't benefit from this

cyan steeple
tranquil iceBOT
#

we have zero air friction at home (damn)

#

uhhhhhh

cyan steeple
#

walk speed passive is good because of the sv's balance: you'll be doing a mixture of long and short distance movements, often but not always sliding. higher movement speed gets you started faster from a stopping point, and improves the overall sense of flow

#

dream wants to never stop moving and sliding so base movement isn't useful for it like you said

#

this could look stupid but what about greater stepheight for dream based on poise

#

to help with getting caught on obstacles and such

#

if you have your poise meter out you can get a sense for exactly how much stepheight there is

#

either that or just higher jump height

#

dv cares about getting from point a to point b horizontally so precise vertical movement control isn't as important

#

bv cares a lot about precision, so while I was going to say previously that poise should decrease its gravity further, I'm not quite so sure. ledge movements for it should definitely have set velocity instead of additive to match walls.

tranquil iceBOT
#

lmao thank you very much

Nulb ↩️

[(click to see attachment)](#1252476899561701397 message)

#

siivagunner my beloved

#

@cyan steeple i'm streaming show em how its done attempts btw

cyan steeple
#

onw

#

omw

cyan steeple
#

idk if that's build poise or something else entirely

cyan steeple
# heavy stirrup

just got a chance to listen to thi-- I need to listen to tracks entirely before typing messages about them

tranquil iceBOT
#

wrote post drafts before I put the thought of that video down, so just ping me in here if it's cool to post ^^

tranquil iceBOT
#

i forget whether it's good or bad rediquette to use the crosspost feature so i'm not gonna

#

okay i'm shocked i didn't get karma gated on even /r/minecraft that's weird

#

anyway

tranquil iceBOT
#

okay my adventures are over the video has all the nepotism reposting now

supple trellis
#

tbh

#

i'm not sure about poise increasing walk speed with spirit vector

#

i feel like it makes movement less predictable especially considering you can't see how much poise you have

#

though

#

tighter air control could be an interesting passive effect for burst vector

#

though i think it should be an on or off effect rather than scaling with how much poise you have

#

maybe enhancing runes that involve air movement but idk

#

drifting could work for the whole precision thing with burst vector but thematically it might fit dream vector more

cyan steeple
supple trellis
#

i know there's the poise gauge but you have to be holding it to see it

cyan steeple
tranquil iceBOT
#

oh yeah, I suggested this elsewhere but I think it might be valuable for the poise gauge to have a lower, discretely understandable capacity e.g. "3 dashes worth of poise", and for wings to be tied to something meaningful of that level (bar full, can dash 3 times, bar non-empty, can dash once or more)

tough hill
#

Probably gonna be able to use this with sinytra, but it would be pretty sick if you could consider a native neo port.

#

Been wanting a mod like this for years and I'm terrible at coding, so it's awesome that someone finally made one.

cyan steeple
#

I would like to make it multiloader, but that would really depend on it getting enough popularity to warrant it

tough hill
#

understandable

#

oh yeah, any chance you were inspired by Boost Vector on roblox, or is the name and movement feel just a coincidence?

cyan steeple
#

never heard of it

#

I wanted it to sound like jet set radio future or bomb rush cyberfunk

tough hill
#

fair enough

tough hill
cyan steeple
#

funny coincidence

#

looks pretty fun

tough hill
#

yeah, definitely was fun back when it got players

#

sadly it's pretty dead nowadays

cyan steeple
#

there's usually people online on the carnival server this week, and I expect we'll have a good number of players over the weekend as votes close

#

worth a visit if you haven't gone yet. dbsv racing is addicting

tough hill
#

oh it definitely looks addicting

#

yeah, i've really gotta hop on this server sometime soon

cyan steeple
#

if you do, try beating the mountain course :) one of the most challenging ones made so far

cyan steeple
#

fixing so many bugs except the ones I care about

#

@winged quiver @trail meadow just found out frost walker is extremely effective on spirit vector

tranquil iceBOT
#

oh sick

outer path
#

ooough

tough hill
#

Okay so, only annoyance I have with the mod is the lack of air control, but I guess that's just something I gotta get used to.

Also, have you considered adding rail grinding by any chance?

cyan steeple
#

rail grind is on the roadmap

#

air control is disabled intentionally to give movement a sense of purpose

tough hill
#

fair enough

cyan steeple
#

I think the gimmick for burst vector besides reduced gravity will be air control

#

@trail meadow

#

longboard expert

#

would dream vector benefit from air control?

#

also 🦀 stair clip is gone 🦀

ebon mural
#

🎉

cyan steeple
#

need to clean up but I'll have a client fix pushed and on the pack tonight PST

outer path
#

peak

tranquil iceBOT
#

in my opinion, it doesn't need it

hama ↩️

[Reply to:](#1252476899561701397 message) would dream vector benefit from air control?

#

also yeah burst vector having air control makes perfect sense

#

no way

hama ↩️

[Reply to:](#1252476899561701397 message) also 🦀 stair clip is gone 🦀

heavy stirrup
#

I wanna make an OST 2 for when Hama adds the other vectors ..

tranquil iceBOT
#

👀

heavy stirrup
#

AKA @cyan steeple this is motivation to keep u working

#
  1. Grapple song
  2. helioscopophobia
  3. I'm Down

3 tracks so far..

cyan steeple
coarse heath
#

peak part two????

#

im so down

cyan steeple
#

this is just practice for when we make a real game

#

she's going to make toby fox look like drake

#

fix is live

#

have fun sibies

#

just... stay out of the water. lol

heavy stirrup
tranquil iceBOT
#

oh my god it really is fixed

cyan steeple
#

:D

#

there's still clipping on downwairs air movement but I think I know a fix

tranquil iceBOT
tranquil iceBOT
#

hardstop should be able to turn a wallslide into a cling

cyan steeple
#

I'll check if it does already but you are so right

outer path
heavy stirrup
#

we won a theme award yippee!!!! thank u to everyone that voted!!!!

tacit current
#

notes on the mod, I spent a lot of time with it at the fest:

#

At no time during the fest was I aware that "Momentum" and "Poise" were tangible attributes that could be gained or spent

#

as far as I was taught, the boots have a cheaper-than-free step-up ability that gives you a few tick trick window

cyan steeple
#

momentum is old name for poise to clarify *

tacit current
#

ok

cyan steeple
#

and you did the tutorial right?

tacit current
#

Is the tutorial the spirit vector booth?

#

cause I certainly haven't done the demo world

cyan steeple
#

yeah, it explains a lot of the mechanics

#

the booth should be better than the demo world ideally

tacit current
#

yup, and because of the booth, I know that step-up is what gives you your trick window

cyan steeple
#

its not great but it should be an improvement

tacit current
#

I know that wall jump is possible but not how to make it reliable

#

I know that wall run is possible but not when it will stop working

cyan steeple
#

I need a good way to document movement in game, but patchouli doesn't seem the right fit

#

communicating exact functionality is probably the biggest weakness rn

tacit current
#

tricks being camera-based makes it impossible to watch the step-up location AND where you want to go sometimes

#

like, where you are going and where you want to go, which are usually different

cyan steeple
#

did you know about looking down for tricks

tacit current
#

looking down tricks you straight up, right? Which isn't always where you want to go either

#

won't help you on a wall run

cyan steeple
#

no

#

ledge trick height is based on absolute pitch

#

so I guess kind of yes, it'll give you as much height looking down as you would looking up

tacit current
#

mhm

cyan steeple
#

thought vaults will make you go even higher

tacit current
#

I didn't find that really useful

cyan steeple
#

and wall jump is not tied to camera pitch

#

wall jumps are fixed, ledge jumps are variable

#

are you saying you would prefer fixed ledge jumps?

tacit current
#

because most puzzles have a really limited runway, I often want to be looking at my next ledge for timing reasons, so yeah, a fixed ledge jump would probably help

cyan steeple
#

icic

tacit current
#

I also feel like there is only one button: jump, and this does several situational things. Normally that's great, I'm really sensitive to control surface overload and context things make a lot of sense

#

but I also find myself not knowing what the next space press will do

#

(yes, crouch also does special things)

cyan steeple
#

I was thinking of making unique sounds for ledging, wall running etc

tacit current
#

what I'm talking about is forming a mental model that is predictive, not understanding what already happened

cyan steeple
#

a sound cue for step-ups I think would also alleviate the jump issues

#

ah i see

tacit current
#

like, why does wall jump sometimes work and not others? Who knows. Maybe a poise thing!

cyan steeple
#

nope

#

its always based on if you're touching the wall

tacit current
#

I think at least a rune that stops sliding down walls would be immensely helpful too

cyan steeple
#

but that should be communicated more clearly

#

yeah I would like to do that I think

#

or honestly just increase the 3 second window

#

though funny enough some people were asking for instant sliding like titanfall

tacit current
#

cause if I crouch grab a wall, I could maybe camera-guide my target, but not in any kind of time window

#

yeah, I think having a way to perma-grab OR instant-slide could both be really helpful if done in a clear way

cyan steeple
#

did you do more pathracing or parkour? did you do the mountain?

tacit current
#

imagine sliding down a wall and jumping to a platform under your current one

#

I did the mountain

cyan steeple
#

nice

#

i trust you built up some good muscle memory then

tacit current
#

but halfway up there is a point you can get onto the path so I skipped some of the speed sections on trains down below

#

because I could not do them

cyan steeple
#

oh the trains are just a segue

#

they're not part of the actual mountain course

tacit current
#

I also fell off the wall runs a LOT, and the one-block platforms are almost impossible because shift is overridden

#

there's very little ground drag so there's no good way to stop

#

maybe there is a special thing you can do but it was never explained

cyan steeple
#

one block platforms?

#

are you talking about the double ledgetrick?

tacit current
#

no

#

way up on the mountain I think

#

oh maybe I'm thinking of the parkour parkour which is up there too

cyan steeple
#

the beta courses maybe?

#

were they red

tacit current
#

which of course I tried to do with spirit vectors

cyan steeple
#

ohh wait you didnt try to do lets parkour with spirit vector right

tacit current
#

yes

cyan steeple
#

if so I am so sorry, that's extremely incompatible with sv

#

miserable experience lol

tacit current
#

I took them off for some parts, but yeah

#

I think being able to stop would greatly mitigate that

cyan steeple
#

I should have asked rick to add a big warning about that. courses need to be designed with spirit vectors in mind or you'll get some really bad experiences

#

oh but I forgot to mention, hardstop is already implemented in dev!

#

sisby recommended it

#

press sprint key to brake

tacit current
#

I know this is a JSRF thing and skates just have different physics

#

never played JSRF but I agree with earlier comments that rail grind is pretty important lol

cyan steeple
#

I'm also going to let it brake on walls to turn into a cling

#

huge yeah

#

I'm so sad I didnt have time for it

#

would have been a great poise source

#

top priority going forward

tacit current
#

design-wise that's a hard problem

#

I think I was really missing a poise meter.

cyan steeple
#

I added poise gauge in I think a day or so after release

#

did you see it

tacit current
#

oh, no I did not

cyan steeple
#

yeah I made a couple improvements to the tutorial that might help a lot

#

but still I need like, a wiki page or something just to list all the tech specifics

#

usually this stuff is addressed in an in depth tutorial but if you just drop dbsv into a modpack you don't get that

tacit current
#

yeah. And I'm sure the demo world helps tremendously, it'd be a great thing to expand into a legit adventure map

cyan steeple
#

If I had the skill to make it a real adventure map that would be so cool

#

maybe if I can get dbsv to be picked up by a big youtuber and get enough attention to have some builders want to help

tacit current
#

heh. So, I updated engination and conventional cubes but they didn't get into the pack

cyan steeple
#

?

#

wrong thread?

tacit current
#

because I did not submit them because they are not new

#

but they are made for conventions and adventure maps

cyan steeple
#

ohh I see

tacit current
#

and there are specific blocks that require a certain amount of speed

cyan steeple
#

I do think I could get away with a tutorial modpack rather than just a map

tacit current
#

and other key/lock mechanics

cyan steeple
#

oho

#

I can imagine lots of fun things to do with that

#

I was also going to do hitscan weapons for dbsv at some point

#

poise based ammo

tacit current
#

makes sense actually

cyan steeple
#

so in summary your pain points were

  • communication on tech specifics
  • ledgetricks being tied to camera pitch
#

is that right? I'm including the jump stuff in point one since I assume the problem there was in communication, right?

tacit current
#
  • More and clearer feedback on what players can do (maybe even an optional "space bar will do this / shift will do this" hud element)
  • More freedom to face the camera where you're going, which may want fixed trick heights in more cases
  • Less time sensitivity where it makes sense (e.g. infinite ledge grab)
cyan steeple
#

do you think the ledge trick jump window should be increased?

tacit current
#

is it client ticks or server ticks

cyan steeple
#

client

tacit current
#

I assume client ticks?

#

yeah then it's fine as it is

cyan steeple
#

it's all calculated client side

#

its very nearly a pure client side mod

tacit current
#

more would probably make it more confusing

cyan steeple
#

kk thought so

tacit current
#

as you'd have a chance to go up and then down a ledge and still do the trick

cyan steeple
#

you can still do that if you're going fast enough but I think that's funny and ok

tacit current
#

yeah

full path
cyan steeple
#

it would not be hard you don't even need dbsv

#

minecraft clients already control most movement

#

server just makes sure they aren't teleporting

tacit current
#

for player movement overhauls - like sparklines for instance - you really have to do it clientside, the server just doesn't deal with player movement very well

#

it gets even worse when the server does decide to disagree with your movement

cyan steeple
#

whats sparklines

tacit current
#

sparklines are in engination, they're like lazor beams you can ride if you're wearing the right shoes

cyan steeple
#

ooh

tacit current
#

and the right shoes are a tag so they could be spirit vectors

cyan steeple
#

absolutely

#

is it coming to bc?

tacit current
#

I always update it. I started it during BTM because I was mad at the existing conveyor solution, and I've updated / brought it to every convention I've been involved with since.

#

don't let anyone tell you spite is a bad reason to make a mod X)

tranquil iceBOT
#

space hint is a clever idea. the client has context and can easily say "[Space] LEDGE TRICK" above the XP bar while in a toggleable "hint mode"

Falkreon ↩️

[Reply to:](#1252476899561701397 message) - More and clearer feedback on what players can do (maybe even an optional "space bar will do this /…

tacit current
#

yeah, like that

#

that would help me immensely to learn and use the mod better

tranquil iceBOT
#

helps a lot for players learning when they're gonna vault

#

plus you could add an actual context check to say "WALL VAULT" and "WALL TRICK" even though they're internally the same mechanic

cyan steeple
#

if you mean display it while its possible

tranquil iceBOT
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genuinely fine

cyan steeple
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hm fair

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itll show up frequently I guess

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input hints help immensely in similarly overloaded games like monster hunter

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plus I could make it glow while active then turn white and fade out so they can at least process it

tacit current
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I think you're on the right track. I'm gonna bow out, thanks for listening to me!

cyan steeple
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thanks for the input!

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genuinely so helpful

tranquil iceBOT
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wrt camera angle I don't think there's another way to obtain the same level of trick flexibility you already have, but maybe the effects of camera angle should cap out earlier?

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as in, needing to look directly up or down for a trick would be killed off

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not sure if that'd possible while feeling right.

cyan steeple
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it's not easy

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there's a tradeoff here, but you could hold space then release to perform the jump. height based on press length

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actually no because even minus the drawback of not having falling edge behavior, it still introduces a time element to jumping

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so it kills stuff like double ledgetricks

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yeah i think the range should be compressed, with the current max being at most like half where it is right now

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then it flatlines

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and maybe a visual indicator on the hud of the exact amount

tranquil iceBOT
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yeah one thing that's also unintuitive is when looking down starts to look up

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so maybe there's an opportunity there

cyan steeple
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I'm inspired by the airplane guis

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that would complement the having wings and use of the word soaring

tranquil iceBOT
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artificial horizons!

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that's the type of gui wowozela uses.

cyan steeple
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exactly

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I would have it off by default but I've been kind of enjoying having camera tilt from camera overhaul

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so having your camera tilt a little away from the wall during a wall run is something i want to play with

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and that rotation could also be visible through the gui

cyan steeple