#I need to find a fix for this

1 messages · Page 1 of 1 (latest)

strange wigeon
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I was commissioned to attach two tails from an asset on to awtter i did with some help. However during the building process it looked normal on unity but in game it looks like something out a jump scare game or something that needs to be whacked. I dont know if how to fix or where to start. In game when i move the left arm the collar moves all over the place. Expressions make the ears and tongue really long. Any advice would be helpful.

prime frigate
strange wigeon
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So the leaf bones were needed?

prime frigate
strange wigeon
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I thought it was fine with how it looked in unity.

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Can it be fixed with the unity file I have currently or is it a start over project

prime frigate
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Once the scale is messed up and you did not save the Blender file your are kinda screwed.

strange wigeon
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So when you say scale I'm thinking something entirely different. Can you explain a bit better

prime frigate
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I'm referring to this setting when exporting a FBX from Blender.

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When the scale is messed up the animations can scale up or down enormously because the scale has changed.

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Like using kilometers instead of miles and everything seems much smaller.

strange wigeon
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Couldn't I just open the fbx and fix the scale like that and re-save it then bring it to unity?

prime frigate
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Not to my knowledge.