#Tail clipping issue

1 messages · Page 1 of 1 (latest)

earnest bay
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I have included with my Awtter 2 onesies made for this model but when moving around, the tail will always clip through them.

I tried resizing the Awtter's Tail2-7 bones but the onesies follows it. Resizing the onesies' could work but needs to be at 2x scale and doesn't look good. Changing both doesn't change anything as it will prioritize the Awtter's scale.

autumn horizon
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Use blendshapes and make a toggle to toggle the physbones on the tail.
You essentially want to use blendshapes to hide the other tail by shrinking the tail in on itself so it's really small, and then disable the physbones on the tail so it does not waste resources or clip

wicked harness
autumn horizon
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So, you essentially want to put the outfit bones into the tell bones.

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So Tail1 of the Outfit would go into Tail1, then Tail2, Tail3, Etc.

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As for tail clipping, so if doing it this way Fixes that clipping. If not, then you could do blendshapes ontop of that to make the tail smaller.

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No idea why I explain that first. Sorry if i sent you down a rabbit hole.. =w=

earnest bay