#face tracking doesnt seem to be working- mouth works but eyes wont open on awtter
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Awtter 3.0 alpha as defective tracking. Not sure if the eyes are affected too. Does it work on other face tracking avatars (to rule out a setup problem)?
i havent tested- but the face tracking application did give me a thingy- i think it was saying that the avatar might have been out of date or smthing with the current face tracking- but ill double check
awtter
app
other avatars work
The Awtter 3.0a is bugged. There will be a release Soon©®.
I have no experience with eye tracking, there are some online guides. I can try and find one.
So
i did some testing
i got the normal 3.0 standard to work- appearently the Eye tracking on it was automatic but it didnt have blinkers or mouth movements
appearently most avatar support looking around and you DONT wanna turn off eye look for the awtter from what ive seen
but once i got mouth and eyelids working- eye look stopped working and it went to default look around- so i turned off eye look to test and that broke the eyes again with the same glitchy issue that the eye tracking awtter has
im attempting 1 more test to see if itll work-
i dont even remember what i just changed
@storm blaze lemme know if this is helpful in any way
The full release of 3.0 is next week, perhaps wait till then. Tracking problem should be fixed.
eye gaze tracking still not working. 😦
got rid of the gaze parameters and all of the animation controllers for the eyes themselves and got native gaze tracking to take over.
We found the issue and a fix will be up
are you available to do a test with the new version ?
All Ive gotta do now is move my textures/shaders over and it looks like everything should "just work" now
👍
The quest thing almost had me pulling the rest of my hair out before I remembered that Unity is case sensitive. And thats fixed too. The quickness is much appreciated!
cant figure out how to install the .75
Did you watch the video?: https://www.youtube.com/watch?v=AoEaoe0JnfI
meanwhile:
Check the contents of the folder _Shade the Bat, there should be only one version listed there.
Not sure, if nothing makes sense, blame Unity and restart it
Update: Project is a mess, the 3.0.45 alpha awtt was still present causing problems.
note for the record, on my awtter eye tracking appears to be broken, its updated to .75 but i did frankenstein it alot- i will be making a plain awtter later to test if its just my awtter- i suggest others also test
more tests, more accurate conclutions
Did you notice any troubles with the tracking since you got that version uploaded ?
attempting the test in about 10 mins, just uploaded the control, only change i made was the texture
control test is successful, blinking works, eye tracking works, and so does mouth
my avatar is just defective
it is unknown of why
Can you check nose boop and tears on eyes to see if it resets for you
Thanks for checking
Nothing obvious to me, havent had any questies to test against yet though.
It looks like the Quest stuff should be working though, it all works with the animation controllers from the PC Face+Eye tracking setup.
Okies, thanks to both of you ^^
so i found the issue
Avatar 3.0 ((the combination unity tool where can combine fx layers and such)) gets fussy about write defaults being mixed, you may need to let people know that it should be left alone or manually set without avatar 3.0 or that you should remove some layers before turning all on- that would fix some issues with eye tracking
I say remove some layers, i mean set additive and action layer to empty
