#Face stretches on Altered version, how come?
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Yhea this is a symptom of a scale issue on older packages
Older package? I downloaded this not too long ago and made an edited version for myself with no issues
You mean the SDK?
Yhea this is fixed on 3.0 and I think the newer 2.9
It’s a scale setting on export from blender
Is there a way to fix the 2.9? I couldn't find a place to grab the 3.0
Otherwise I'll have to unfortunately start over on the alterations
3.0 is from the awtter sdk, it doesn’t come as a seperate package, should be one of the last options on download
I think on blender export “use fbx scale”
Ok, I'll try that once I'm home but if I can't get it to work the awtter sdk3 holds the 3.0?
Yes
It’s a package manager
Eventually website will have legacy 2.9 and all things distributed in the sdk there so people don’t have to get things in bits and pieces everywhere
In export options for armature, fbx unit scale
Ok
This happens when an old fbx is used in a recent project
That would also explain the tongue glitch too
That gives me some hope on fixing the emotes on my awtter
yhea the idle (muzzle wiggle) and tongue puppets use fixed xyz anaimations, if scale is off they go distant as instead of it being +1y it's thinking it's +100y
the export scale fixes that
"droop snoot"
Updated the model and remade the clothes. Same issue, Face basically streches and comepletely deforms