#Face stretches on Altered version, how come?

1 messages · Page 1 of 1 (latest)

weary crow
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What is the version of your Awtter unitypackage ?

signal remnant
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Yhea this is a symptom of a scale issue on older packages

honest kelp
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Older package? I downloaded this not too long ago and made an edited version for myself with no issues

honest kelp
signal remnant
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Yhea this is fixed on 3.0 and I think the newer 2.9

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It’s a scale setting on export from blender

honest kelp
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Is there a way to fix the 2.9? I couldn't find a place to grab the 3.0

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Otherwise I'll have to unfortunately start over on the alterations

signal remnant
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3.0 is from the awtter sdk, it doesn’t come as a seperate package, should be one of the last options on download

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I think on blender export “use fbx scale”

honest kelp
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Ok, I'll try that once I'm home but if I can't get it to work the awtter sdk3 holds the 3.0?

signal remnant
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Yes

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It’s a package manager

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Eventually website will have legacy 2.9 and all things distributed in the sdk there so people don’t have to get things in bits and pieces everywhere

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In export options for armature, fbx unit scale

honest kelp
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Ok

weary crow
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This happens when an old fbx is used in a recent project

honest kelp
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That would also explain the tongue glitch too

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That gives me some hope on fixing the emotes on my awtter

signal remnant
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yhea the idle (muzzle wiggle) and tongue puppets use fixed xyz anaimations, if scale is off they go distant as instead of it being +1y it's thinking it's +100y

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the export scale fixes that

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"droop snoot"

honest kelp
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Updated the model and remade the clothes. Same issue, Face basically streches and comepletely deforms