#I made a monster on accident.
1 messages · Page 1 of 1 (latest)
What an amazing creature you have created. It’s beautiful.
Jokes aside, I see you added the Piercings. Also the Height in the Avatar Selector seems WAY OFF.
Can you tell me exactly what you did that got you to this point?
Most likely something wasn't done correctly.
I added the piercings and my colors to the avatar and when I tested it he turned out like this.
The pc fbx
I didn’t use the cat blender, would that have messed up the entire thing?
Not really, but it's possible that the settings you used to export the FBX was incorrect.
Did you ensure the export settings appeared as exactly as I show here?...
I didn’t check those. But I can try again.
Also, it's worth noting that if you are using a different FBX that is outside the Unity Project you're using, then that is where another issue leads.
The Armature Scale was fixed as of v2.9.70 and newer. Thus, making older Awtter FBX's deprecated. So make sure you're using the correct one.
I’m using the most recent one
The original Blender file may not be, so make sure it's indeed the FBX from the Unity Project.
Other than that, try the settings I suggested above exactly.
Alright
Good news
Looks to me it works now?
Yeah it’s all good now. I think you were right about the export settings.
Yeah, when using Blender it’s recommended to use the correct export settings that the original author used to ensure full functionality. The export settings I showed is what Shade uses for the Awtter.
It’s also what I’d say a common standard for Avatar creation, as many creators use the same export settings. So feel free to write that down as it will be useful to know later on down the road.