Hello. I've been asking for an option to hide certain elements of the UI for a couple of times but it usually got rejected for being low effort or not worth the time due to the creators being bisy with more nuanced stuff. My developer friend made a manual hider script that you can use manually to hide stuff you wouldn't like to see. Would it be possible to implement this into the main game?
#Manual entity hider for tetrio
19 messages · Page 1 of 1 (latest)
Here's a screenshot of how it looks! He said it works just fine in the web version but he isn't sure about the desktop one.
what exactly is the point of this
you need to consider just how many players will actually use the feature you're suggesting
if you really need one, you'd make or find a script that can do the exact thing you want, which you did
You ever played a game where you're about to get a high score but you've never done so well and your heart starts racing? I want to eliminate the heart racing aspect so I don't keel over one day 
In simpler terms low cortisol tetrio
So many other games have the function to turn off the UI, I see no reason why Tetrio couldn't have a mode where you only see the board, hold piece and incoming pieces
wait, i thought it was possible to hide stats…?
Only simplify them to my knowledge.
What about qp2?
hmm ok i guess theres no option for that
honestly I think it's a good idea. I can see that hiding the TR number on tl could be useful for some people as well
can't wait for this to be bludgeoned into "why isn't #1297287106808512522 apart of this" slash
now they've made QP2 unrecognizable as a multiplayer video game