I'm currently trying to make it so that when only two players are present in a room, the game automatically starts as a match meant just for those two.
However, there's an inconsistency I’d like to report:
When there are three or more players in the room, if Practice Mode is selected and the game is immediately started, it initially shows a message saying, “Too many players for this mode,” and the game won’t begin.
But strangely, if I just set an auto-start value, the match starts anyway—ignoring the prior restriction. Even after that match ends, games continue to run in Practice Mode without any issue.
- Why is Practice Mode limited to only two players in the first place?
- Isn't it inconsistent that the game can still proceed in Practice Mode with three or more players once auto-start is set?
Also, in Versus Mode, if there are three or more players in the room and I change the player limit to 2, the game still starts just fine. The only effect is that no new players can join. Shouldn’t this behave like Practice Mode and prevent the match from starting due to “too many players”?
Lastly, I tested whether auto-start was some sort of magical bypass and tried adding more players after setting the auto-start value, but that didn’t work—so I guess it’s not that magical after all 🙄