#The Cancelling Sickness Thread

1591 messages · Page 2 of 2 (latest)

placid mulch
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thats [2] isnt it

severe magnet
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yea but 2 doesnt specifically mention not changing fundementals

whole granite
compact meadow
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I am collecting evidence of false positives

whole granite
severe magnet
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damn 1000+messages

vivid hornet
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the 2 main benefits of mech heart are:

  1. it's mechanical, loop-able
  2. it makes good use of the season(qp2)'s rules
    currently garbo is trying to nerf mech heart by modifying the 7-bag after a certain criteria, which works, but to me, the criterias feel "abstract", the i5 just honestly makes no sense (bro the game is literally called 4.io), and the nerf to mechanical heart feels too forced.

as many has previously stated, tetr.io season 1's changes to the infamous 4 wide combos was much simpler. 4w was insanely overpowered in other games, and the multiplier system was an insanely clever way to keep combos exciting while nerfing the "braindead", "overpowered" 4w combo strategy. 4w never ceased to be usable, it's just that there are other more effective openers to use. this is an example of saying: "hey, this strategy doesn't work too well, you should try something else more creative" instead of: "hey, this strategy is too easy, you can't use it anymore cuz you gotta be creative". i think a game should let the players do what they want to do, albeit under influence of the rules of the designer.

#

if we want to balance the viability we should see what the game wants us to do so far.
currently, s2 (as opposed to s1) rewards:

  1. b2b preserving (which mech heart does very well)
  2. comboing into power clears like t-spins and quads (which mech heart also does pretty well)
  3. cancelling garbage (you don't have to downstack to stay safe if you don't accept it in the first place, right? [sorry forgot to mention i don't get cancelling sickness either]) (we've never been so cooked)
  4. consistent pressure after spiking (to take advantage of high csp) (boom break surge boom continue farming altitude boom pb)
  5. high b2b chaining stats (like b2b/s, b2b/bag, etc) (speed comes with experience, and it doesn't get much better than 2 b2b in 3 lines)
  6. all-spinning into garbage lines (the only thing on this list that mech heart can't do)
    (if i miss anything please reply and i'll try to edit this list lol)
    as you can see, mech heart works extremely well in the season, as it is awarded from literally everywhere like wtf was s2 made for this thing instead of the other way round-

it's time for my proposal.
incentivise garbage clearing (in qp2, as garbage +1 in tl is already enough), perhaps by adding bonuses to combos that clear multiple lines of garbage seperately in different clears, or adding csp gain while clearing garbage. if unfortunately this is too drastic a change for qp2, i would really love to see this in qp3.

tetr.io has always been a game of quick thinking, but pre-game preperation has also always played a big part in directing the results of a match. there are currently a ton of well developed openers and loops, some of which are infinite loops that also require no PCs, and can easily be used into the midgame, just like mechanical heart. i don't think there are any fundemental differences between them - mechanical heart just happens to match the needs of the s2 meta, while the others don't.
whoops, wall of text

whole granite
frank heath
#

I don’t think mech heart is bad in the game sense. In fact, I think it is a great development and merely a new strategy for playing the game. Albeit broken, I would not go as far as this to counter this strategy. Sure, RTXILE abused this strategy to get a wr, but I believe that this strategy is not too broken without the All Spin mod. Disabling All Spin for Zenith speedrun is enough as mech heart is not too broken outside tetra league.
Cancelling sickness is a good idea, but I think it should only apply to All Spin or no mod runs. Because of this players are forced to receive negative effects in other areas of the game. Take Reverse Volatile for example. The only way to climb, or survive, is to keep cancelling garbage as your board is very low and a moderate-sized spike could ruin your board. Why are players punished in this mode, which is entirely focused on cancelling, to cancel?
I do not understand how the I5 piece in queue “nerfs” mech heart. Knowing how adaptive the playerbase is, they have found multiple ways to bypass the restriction of the I5 and the use of a pentamino completely ruins the game name being tetr.io,as we saw on fools day.

vivid hornet
#

exactly

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why would a game ban strategies because it matches the meta in an easy way
garbo created mech heart by launching s2 and he's blaming the players for it ig

severe magnet
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well at least we know theres no way next seasons gonna be all-spin or handheld

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cuz else that would be another mech heart buff

livid sun
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All-spin is good for the game, it has opened room for more playstyles and directions for games to go. It's also less researched so there is more room to innovate. Mech heart has only been an issue in the tower, that's why that's where the only countermeasures are. Because of this, I don't think it requires a "seasonal" change. Cancelling sickness was introduced exclusively to deal with mech heart, so why not just use something more suited for it specifically?

rich lantern
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pc attack was nerfed soon after qp2 was released, so I just think they don't want looping/mech to be the ideal way to go about getting records.

compact meadow
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still though not being able to speedrun with volatile or allspin is so sad

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it's like swamp water lite but you are not allowed to disable anything other than allspin

median pasture
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oh i got i5 in con artist

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so confused

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considering the point of con artist is to cancel

hot glen
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Wait, what??

median pasture
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yeah

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it happened

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i dont even know how

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and again

viscid glen
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i in hold to i5 i queue 🔥

obsidian idol
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what about multiplying garbage delay by 0.95 or something for every line canceled over 10 concecutive lines

ember bobcat
compact meadow
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Con artist was most badly affected before the first cancelling sickness rework

frank heath
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not in jstris

ember bobcat
#

made the gif for fun

severe magnet
ember bobcat
lone void
lone void
ember bobcat
#

it's at the first frame of that gif

lone void
median pasture
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then how did i get one???

tough sand
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you can probably do the math from there, I'm not really qualified to do so

lone void
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this is the up-to-date

tough sand
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oh there's a new one

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well, at least the combo multiplier is still accurate

lone void
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notice the "triple" and "quad" columns and how they scale

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this goes for all rows except single and mtss (the clears that have 0 base send)

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those operate on ln(1+1.25*combo)

unique wave
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i would at least expect to see T-Spin correctly identified as a T-Spin only lol

tough sand
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oh I figured as much

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doesn't look like something osk would design

lone void
whole granite
unique wave
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tiger_taciturn fiiiine

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i wouldn't count custom rooms though, that's a bad excuse

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you absolutely aren't and cannot account for what custom rooms are capable of without having twenty tables, and it's stupid to pretend otherwise

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i mean all clear already has the elaboration "this is how it works in QP and it works differently in other modes"

compact meadow
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I mean it's reasonable to write Spin instead of T-Spin

unique wave
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i don't think so, especially if you're new to this game and can't wrap your head around what spins even are

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there's too much nuance and this is by and large how it works an overwhelming amount of the time

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there aren't even 10,000 unique icon_magician entries (there's 468,127 entries in icon_zenithexplorer)

compact meadow
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iirc these used to say t-spin

unique wave
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i wouldn't be surprised if they would if redesign was out but as-is i'm pretty sure the stats are relatively devoid of care and effectively unmaintained since 2020 when it comes to labeling spins

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trust me, it's noticeable to me that so many people say this is broken, not to be expected

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i'm not the only one upset about that

primal marsh
# unique wave i mean like yeah ok but i'm fairly sure osk didn't make it?

(i made it)
so the way it works usually is "2-corner T-spins are full spins which send more lines, immobile spins with any piece are mini spins which do not, every spin counts as B2B"
which you can see as either "enabling all-spin makes mini spins send the same as T-spins, except for T itself"
or "enabling all-spin upgrades mini spins to full spins, except for T"
i see it as the latter, which would make saying "T-Spins" less accurate

unique wave
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i still think (T-)Spin is an improvement bored

dawn turtle
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Why is the i piece 5

compact meadow
whole granite
# unique wave ok so you're seeing it as something plainly irrelevant to __98.1%__ of the indiv...

in my opinion a combo table diagram doesn't have to be relevant to majority of the playerbase since it's likely included for comprehension (it seems to be made for the unofficial TETR.IO wiki where details matter)
whether it should say "T-Spin" or "Spin" is subjective, but "Spin" was probably chosen for generality, and neither is an incorrect identification under the context of TETR.IO
(I won't comment further since this is off topic)

leaden geyser
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top of thread because scroll is hell

severe magnet
#

lmao looking back i was so bad at the game back then

severe magnet
arctic crow
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why do i feel like thats new

leaden geyser
#

Where!?

severe magnet
leaden geyser
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unfortunately i do not seem to have that

placid mulch
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pc only

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not mobile, because why would you want that

leaden geyser
#

Mobile gets the short end of every stick

unique wave
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can mobile still not search by thread too

hot glen
hot glen
# leaden geyser

Generally on iOS, by tapping above orange line I've drawn, it'll take you to top of a screen.

lone void
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i heard of some heartmech phase that makes 4 spins in different columns and lowers sickness
what is it?
and is it rAS compatible? trelele

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where is it again

whole granite
median pasture
placid mulch
whole granite
#
poll_question_text

Since there aren't many participants in this discussion, which description matches your opinion on the Cancelling Sickness system the closest?

victor_answer_votes

5

total_votes

23

victor_answer_id

8

victor_answer_text

None of the above (please describe) or no stance

whole granite
#

#1369490660561916094 message #quick·play message
I think a good analogy for Cancelling Sickness is that it's like Jstris's 4-wide detection system except without the message that appears, making it confusing for the majority of people unaware of it. But instead of needing to show what triggers and effects there are with an alert, it would be better to rework it so as not to cause the confusion in the first place; and in my opinion, to do so the systems shouldn't activate only for a narrow amount of cases, nor should they be obvious

severe magnet
#

damn wow they did indeed really ban 4w

lone void
#

attack sent at combo n = ln(1+n*1.25) (i think i recalled that right)

ln(x) = real number y, such that x = e^y
(e is a transcendental number and is basically the constant of exponentiation like pi is the constant of circles)
(+ add basic definition of expontentiation for integers and expand it to rational and real numbers with formulas of exponent manipulation like x^(a-b) = x^a / x^b)
that simple

leaden geyser
#

funny
,
thats not simple my head hurts…
is what i would say if i had a head

ember bobcat
#

Screw I5
extra pieces are fun

lone void
lone void
ember bobcat
#

( I have colorblind with O and S pieces, please don't kill me. )

ember bobcat
#

(This message marks 1111th in this thread)

compact meadow
# ember bobcat A

The S/Z spin sickness increase triggers when you perform an S/Z spin, and for the previous 6 S/Z spins at least 5 use the same S/Z piece as the current spin

#

slight inaccuracy

civic ravine
lone void
sullen kraken
# ember bobcat A

"Climb with your own skill"
That was a funny line. Even if you don't use any loops, openers or whatever, you still get a lot of false positives especially with mod_volatile or mod_allspin

compact meadow
restive sierra
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currently i think it should be distictive enough to tell it is piece injected by cancelling sickness to prevent bag reading error and nothing rly else

sullen kraken
# restive sierra although it is false positive it has minimum impact to your gameplay because you...

Thinking that false positives dont impact gameplay is pretty naive in my opinion.

The amount of times a triple O piece ruined a run for me is mind boggling, yeah an i5 is manageable but if 3 o pieces hit your stack when its somewhat uneven, it can be devastating. Especially for me playing with mod_allspin As the game forces me to downstack which mostly results in a lot of wound lines for me as I suck as downstacking so I get double punished.

It just punishes the player playing normally, when you not play the game the game intends you to play.

restive sierra
#

doiduhhhh so far ive only encountered one noticable triple piece_o and while it did kill me but it was pretty much because of the bad boardstate rather of the triple o piece itself so i didnt really consider cancelling sickness being. problematic

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while it has to get less false positives so fair players play fair but i dont think current cancelling sickness is at unplayable state

sullen kraken
sullen kraken
restive sierra
#

it is the same level as you getting windup_3 in f3 to me, bad bags happen without cancelling sickness anyways, i dont get how people get sickness triggered that often to be honest

sullen kraken
#

Im just bad at downstacking with mod_allspin which makes me cancel a lot of garbage or take my time to get down to it. And the game punishes me for being shit woomy

tender rain
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why is the z piece green in the above

sullen kraken
tender rain
#

wait no both of them are correct i'm dumb

sullen kraken
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Ohh wait wrong image in the rply lol

lone void
#

@sullen kraken@compact meadow@restive sierra have you gues tried tanking 1 garbage line and clearing it yet

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i actually do that when playing doublehole mod (i usually fullcancel with 9-0)

sullen kraken
eager hinge
lone void
restive sierra
#

what is the point you want to tell

civic ravine
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What if instead of adding i5, sickness messing with board/piece colors?

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At 45+ sickness, all non-garbage blocks becomes white/light gray

whole granite
# ember bobcat A

to me it's kind of concerningly possible to forget that Cancelling Sickness can be caused by cancelling. I really think that it should either be more directed at cancelling or renamed to give more weight to its anti-loop effects

civic ravine
#

Looping sickness

whole granite
civic ravine
#

I think some visual cues could be added with the "cancelling" number

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the "cancelled" attack is currently displayed in cyan

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So, it could be progressively changed to yellow/red hues as the sickness racks up

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Hell, or even making the block flashes red when that placement causes the sickness to rise

whole granite
lone void
#

i stand with my original idea of a "REGRET!" text flashing when you pass 20/40/60 cancelstreak and "COOL!" when it drops back below 20 (or just drops significantly)

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(i didnt have specific numbers up until this message, only the REGRET/COOL idea)

sullen kraken
lone void
sullen kraken
sullen kraken
#

Oh they did? 5M Blast was ages ago woomy

lone void
#

:doidoidsmile:

placid mulch
civic ravine
sullen kraken
# lone void then give an option

I dont have to give you one.
I just said/thought that they wont use those two, because of TGM3. Of course if they used it for 5M back then (never played it) then what I said makes little to no sense.

The devs said multiple times that they want to stay original. You could also make the board look more and more sick as an effect instead of text

languid garnet
# civic ravine Change from "REGRET!" to "Bro STOP!"

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whole granite
# lone void i stand with my original idea of a "REGRET!" text flashing when you pass 20/40/6...

this makes it being intentional clearer but doesn't teach the player how to avoid it. I would say that to prevent unintended methods from being more effective than intended play, instead of providing no explanation for inconsistencies or directly indicating the player what should be done, either gameplay rulesets should be reworked to decrease their effectiveness, or they should be made more difficult in a logical and unobtrusive way.

lone void
# whole granite this makes it being intentional clearer but doesn't teach the player how to avoi...

how i'd rebuild cancelling sickness from scratch:

  • the more you fullcancel, the more garbage phase dips down
  • tank/clear garbage and garbage phase will go significantly back up to normal
  • no bag shenanigans
  • adjust for modes like messy and doublehole (e.g. make tanking/clearing garbage lower cancelstreak even more or make cancelling raise cs slower)

what a normal player sees when they fullcancel:
>"REGRET" text / other indicator flashes after some gameplay
>garbage slowly becomes too quick to cancel, forced to tank it
>player deals with the garabge
>"COOL" text / other indicator flashes
>phase is back to normal
player has some understanding of the cancelstreak system and can easily ask others around for specifics

what a heartmech spammer experiences:
>garbage phase goes down
> multiple "REGRET" flashes occur over the course of a minute or two
>garbage mult goes up after one point
>5+7+3 garbage smashes in with 0.3s phase (on f4-f6 mind you)
they have been warned numerous times about this. 😁

what a fullcancel pro experiences:
>garbage phase goes down
>player knows how cancelstreak works
>player tanks some garbage and downstacks to it to reset cancelstreak
player can continue to fullcancel until later floors where you can't anymore

#

_ _

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sry for wall of text droidsmile
is my rough idea something that can be worked with

grand kayak
#

it should be a very small indicator, something that doesn't affect the look of the game
flashing stuff that screams "ooohh, you interacted with this extremely obscure game mechanic that is unlikely to affect your game experience!" doesn't sound too great

ivory frost
#

Me: did mech heart
Also me: reaches f5
Garbage: think fast chucklenuts! windup_4x4

whole granite
# lone void sry for wall of text <:droidsmile:1294187588449468457> is my rough idea somethin...

I agree with basing it mostly on garbage interaction, but in my opinion adding text indication is unnecessary and there shouldn't be a distinction with loops since it's already difficult to clear or accept garbage without breaking memorised stacking. Instead of only decreasing garbage phase time, received garbage could probably increase and have lower messiness (like with Targeting Grace) to encourage downstacking, since the messy and unpredictable nature of garbage is why it gets avoided, though in my opinion the main focus should still be on garbage phase. (For example, there was a past update that revolved around increasing received attack, leading to significantly more garbage on lower floors)

#

Targetting memorised gameplay rather than cancelling is a reasonable idea, but in my opinion it would be better to do so in a way that applies to all forms of gameplay, just impacting aspects that loops heavily rely on and are thus inflexible to (e.g. randomizer, cancelling garbage); or directly changing gameplay rules from the start to achieve a similar effect

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Cancelling Sickness is confusing not just due to effects like changing the randomizer mid-game, but also due to its effects having a loose correlation with its causes (e.g., non-memorised full-cancel gameplay can still receive similar results to loops if not following specific criteria such as clearing Quads)

I'm repeating arguments now so I'll stop until necessary or until thinking of new points

civic ravine
#

Probably also throw in few subtle particle effects for rising sickness

civic ravine
compact meadow
#

imo cancelling sickness should NEVER increase garbage mult or increase targetting factor or anything that increases the garbage you receive
because it has a positive feedback loop effect

lone void
lone void
#

maybe visible cracks/corruption in the garbage queue on the left too

whole granite
# compact meadow imo cancelling sickness should NEVER increase garbage mult or increase targettin...

I didn't think much of that since I thought it may be partially amended by lowered garbage phase, but that is a good consideration. In that regard, despite being a benefit, I think lower messiness with no garbage increase could also work by applying it after larger streaks of cancelling (nonlinearly), since that provides an additional reward for overcoming the difficulty of lower cancelling timeframes

whole granite
# lone void ?why

increasing received garbage could also increase the potential/necessity of cancelling, and if escalated too fast may lead to a snowball effect, accumulating to unsurvivable spikes

hot glen
#

Would there be any merit to detecting the amount of single line clear B2Bs used for canceling garbage?

whole granite
# hot glen Would there be any merit to detecting the amount of single line clear B2Bs used ...

that's more oriented toward loop detection, but I disagree with this idea since it doesn't seem to be a common feature between loops and only loops. what effects could be logically applied as the result of this detection also seems to be a problem, e.g., the current Cancelling Sickness system adds new pieces between each regular bag if features of Mechanical Hearts are detected, but due to the indirect correlation between its trigger and effect, false positive edge cases are possible albeit rare, leading to minor inconsistencies. (this is solely an example; the main issues with Cancelling Sickness in my opinion are listed in previous messages)

lone void
#

ok so if the game tactically smites the player with one non-windup low-phase 12 spike the player will be pretty much forced to tank and incentivized to deal with the garbage

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but if garbage mult slowly ramps up like a frying pan and the player keeps up then it will just start snowballing into last stand

civic ravine
#

My idea is to reduce the colored attack and increase the garbage clear attack instead

whole granite
# civic ravine Would it be the same thing as reducing the attack power instead of multiplying t...

This turns cancelling from mostly a benefit to a tradeoff with attack power, but I still find lowering garbage phase better in my opinion, since cancelling being beneficial is a long-standing gameplay design, there isn't a sufficient amount of cases of attack amounts being variable in other modes, and without indication the player has to consciously realise the cause of the effects being cancelling to overcome the effects. I think this could work if there was indication and repeated cancelling reduced overall CSP gain instead, but I still prefer the approach of decreasing garbage phase.

whole granite
#

paraphrased from another thread since I haven't elaborated on why changing the randomizer mid-game may be confusing in my opinion:
7-bag is a prevalent game mechanic that even new players get familiar with in a few hours.

With less indication, significant changes to 7-bag (such as doubling the rate of O pieces) can be caught easily, diverging expectations when the player has an insufficient understanding of its cause; subtle changes (such as swapping piece positions) may still be caught by experienced players or players using memorised setups as well, resulting in similar effect.

With more indication, players may be able to understand the cause of the alterations; but the relation regarding altering the randomizer due to cancelling garbage may not be apparent, and the design of altering the randomizer due to use of memorisation may also be unintuitive.

#

for an informal explanation of why changing the randomizer upon using loops is unintuitive in my opinion: 7-bag implicitly allows memorisation (such as loops) to be possible, but having a hidden mechanic that players are unaware of retract the possibility mid-game upon being used can lead to confusion, as just using the altered randomizer from the start can also prevent memorisation (i.e., 7-bag shows that memorisation is possible; if it's disallowed, this should be communicated clearly from the start.) I believe the reason for this approach is because 7-bag is a fundamental game mechanic where changing it would also impact non-memorised gameplay, but instead of directly changing 7-bag to decrease the effectiveness of memorisation, other non-fundamental game mechanics (e.g. garbage phase) can also be adjusted to do so, since memorisation methods are incapable of interacting with garbage. certain other flaws (e.g. predictability) might not be possible to fix without changing 7-bag, since they derive solely off of 7-bag itself, but for memorisation I believe other approaches can act as better alternatives from the perspective of game design.

#

#tetra·league message
on an unrelated note, it's been more than three months since this message, so it's more likely that either major game mechanics are being reworked or Cancelling Sickness is considered decent enough at its objectives. I hope the reason is the former, but either way it's unlikely the garbage phase approach is still being considered so I'll bring it up less

edit: #lobby message

civic ravine
#

Another thing to play with is to progressively shutting down the piece previews

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But the question would be whether Mech Heart could still survive 1-2 piece previews

compact meadow
#

Don't you think previews are much more important for freestyling than for looping lol

civic ravine
#

That's what I'm going to ask

acoustic jayBOT
#

mergeout #1416868310028652654 (5 messages) was moved here.

boreal needle
#

Yeah don't think so, I think mech heart is actually better at it than normal stacking

severe magnet
#

i dont understand why garbo dislikes loops so much cuz if we are using 7-bag, and the pieces are all basic shapes, logically loops would be a natural part of the game. if they really want to nerf loops nerf everything like how 4w got nerfed instead of this weird system

placid mulch
#

loops are just generally low-skill and undermines the actual challenge of climbing the tower

viscid glen
#

not to mention they are repetitive and take away from the replayability of qp2 especially if they are applicable to many modsets

whole granite
lone void
#

...
💡
hold on, didn't they study repetitive tiling in ancient greece trelele

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lore idea for devs frfr

languid garnet
placid mulch
#

there is "skill" in memorization and being fast, just not really any game skill

whole granite
lone void
languid garnet
lone void
tough sand
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you are setting up a predictable, repeatable pattern by placing the exact same pieces at the exact same spots

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throughout the entire run

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I fail to see how this is skillful

unique wave
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memorization isn't easy woomy

tough sand
#

I know I have memory problems but c'mon

unique wave
tough sand
#

I did mech tspin for the 20TSD badge and I don't think that was skillful

unique wave
#

yeah same

grim copper
boreal needle
#

I'm guessing that the mech heart loop itself has only a small chance of breaking from looking at it

whole granite
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in my opinion changing garbage-related mechanics could be easier than changing the randomizer

lone void
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also did anyone actually try doing mechanical heart in historyroll and/or TGM piecegen

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how hard is it

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never played on this kinda rng

boreal needle
whole granite
boreal needle
#

well tbf they only need 1 good run

fickle ermine
#

Bonjour

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هل هناك امكانية من يتكلم العربي

sullen kraken
severe magnet
#

xD

ember bobcat
#

Make a quad+1?
no, a spin double...

severe magnet
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guys how much damage does a spin quad in allspin do

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can someone test xD

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im too trash at the game to do it
im guessing its like 8 base damage or smt

tough sand
#

I don't think spin quad is possible

severe magnet
#

with i5 piece

tough sand
#

right

severe magnet
#

or did they cap it at spin triple downgraded

tough sand
#

wouldn't surprise me

granite wave
#

I would have expected it to be 8 tbh

silver veldt
dusty bane
#

counter to that is to detect where the I pieces are being thrown away and lock the garbage under that

ember bobcat
#

Hold my beer

ember bobcat
#

https://tetr.io/#R:693067b33443
This for larger surge

Puzzle together in this free-to-win modern yet familiar online stacker in the same genre as Tetris. Play multiplayer games against friends and foes all over the world, or claim a spot on the leaderboards - the stacker future is yours!

silver veldt
ember bobcat
warm mural
ember bobcat
boreal needle
#

there is also this thing from the cn wiki

ember bobcat
ember bobcat
compact meadow
#

well there's no real good way to deal with them
starts with o only so you could probably just dump them to the right

warm mural
#

At this point, the only way to counter mech heart is to lower the board height somehow.

whole granite
raw minnow
#

squishing the board slowly would look more amusing though thonk

severe magnet
#

thanks!!

severe magnet
#

tysm!

#

damn i never knew china had this big community
do they have stuff like qq

#

oh bilibili

ember bobcat
obsidian idol
#

we have a mech heart 2.0

ember bobcat
ember bobcat
obsidian idol
#

someone is going to do this at like 5 pps and beat the zenith speedrun world record again

#

wait i cant find the i5 in the replay

ember bobcat
obsidian idol
#

i did notice some extra o pieces but i guess they didnt let cancelstreak hit 40 for the i5

ember bobcat
#

I spin -2

#

I Placement: Neighbouring 4 blocks of a column is cyan: +3

severe magnet
#

nah what??????

#

LIKE WHAT
FREESTYLE + MECH?

#

nah wtf i spin version

obsidian idol
#

you can tell from the garbage meter that their cancelstreak was under 25 for most of the run

boreal needle
#

I think Garbo might actually crash out with this one

boreal needle
#

Did anyone ping rtx yet?

obsidian idol
#

mech heart targeted stuff for cancelstreak dont work because people are going to make more versions of it like this one

boreal needle
#

Ok mech heart V2 is in Garbo react but idk about rtx

whole granite
boreal needle
compact meadow
#

he's been inactive

civic ravine
#

Inb4 placing same pieces on the same column adds sickness

obsidian idol
#

but wouldnt this ruin lst stacking

boreal needle
stuck cipher
#

just trying to lst

compact meadow
#

showing a pic of 1-8 stacking

tough sand
#

can you show us the replay?

stuck cipher
stuck cipher
boreal needle
#

ok i need to mentally download your lst because wtf that was so smooth

#

btw yeah cancelling all the garbage until i5 is nuts

compact meadow
#

but that's so sad

#

you get messed up by cancelling sickness even with 3pps lst

whole granite
#

it seems to happen mostly with full-cancel gameplay that involves minimal Quads

compact meadow
#

That wasn't even perfect lst, so it had more quads

stuck cipher
#

Zenith speedrun is still cooked

#

Have to get enough kos (rng) and also deal with a LOT of O pieces

dawn turtle
#

Tbh mechheart does take some skill bc it took me days to learn the patterns and not to mess up under pressure

ivory frost
dawn turtle
#

hm?

ivory frost
#

1st bag (2/3 needed):
T or J after Z
O after I
S after L
2nd bag:
I after O
If not for 2nd bag
3rd bag:
L and ‘S or T’, after I
image shows the first 3 bags with the T, S, and L piece not placed

#

There are slight variations but it’s mainly this

ivory frost
compact meadow
dawn turtle
#

wait does that like mean i can mechheart mid game

ivory frost
#

No

#

Well u can mech heart mid game but its hard to set up

buoyant geyser
#

i just hate that cancelling sickness punishes LST stacking so much

#

it punishes freestyling too so quickplay is just generally a lot less fun than it used to be

tough sand
#

hate to be that guy but I freestyle all the time and I never had the chance to encounter cancelling sickness

ivory frost
#

Many and I mean MANY people who freestyle cancels garbage to avoid doing things they don’t want to do but since sickness is caused by canceling garbage, it goes to show that it nerfs basically everyone who wants a clean stack and not be pressured

humble mesa
#

At the same time, I don't see why it would affect freestyle so much. If you're using a rigid loop, you're going to have a bad time with extra pieces. But if you're freestyling, wouldn't you be able to use them like any other piece and just roll with it?

obsidian idol
#

once i got a i5 while freestyling with volatile+invisible

ivory frost
#

Also doesn’t mech heart have valid counters?

whole granite
humble mesa
glossy dock
#

85% more bag per bag

civic ravine
#

I think other pieces are currently added too once sickness goes past i5 level.

glossy dock
#

its 7+6 right? yeah 85% more bag per bag

#

I wish Cancelling Sickness actually cancels my sickness

whole granite
severe magnet
#

guys we are 1 away

humble mesa
#

Hell yeah cube number

unique wave
#

holy shit minecraft stack number

placid mulch
#

okay well dont go too low either we must stay in [62, 66]

viscid glen
#

i feel like cancelling sickness produced by cancelling should be halved when the volatile mod is active

#

not a big change and usually when i get i5 it's because im using volatile

dusty bane
#

cancelstreak cannot go negative, thresholds except for I5 are doubled with the Volatile mod on, and extra pieces are randomized separately from the main bag
- had0j

sudden perch
glossy dock
#

give me every i5

humble mesa
acoustic jayBOT
#

mergeout #1448035781892640859 (0 messages) was moved here.

sacred plume
#

I got an i5 in volatile once lol

#

well really it was mod_messy mod_volatile mod_doublehole so I canceled a lot

severe magnet
#

oh god

obsidian idol
#

i just got cancel sickness in deadlock

#

this is kinda a problem because the extra pieces make it harder to downstack

viscid glen
#

if you have cancelling sickness then you probably weren't downstacking already woomy

whole granite
humble mesa
#

Pointing out that deadlock is kind of a case where you need to cancel a lot

humble mesa
sacred plume
sudden perch
humble mesa
languid garnet
#

and if this is even doable in the first place

unique wave
languid garnet
#

is that programmed into game code

unique wave
#

well that's always been what happens if a piece too wide to fit the board spawns

placid mulch
#

the animation shows what is pretty clear visually: the i5 is colliding with OOB which counts as a block-out

humble mesa
sudden perch
#

this game sucks -5i/10

humble mesa
#

Where would it clutch to?

sudden perch
#

atleast provide time to make it vertical like loaded

humble mesa
#

True; it could spawn vertical

placid mulch
#

and spawning it vertically would be inconsistent spawning

#

and this is an ultra-edge case

sudden perch
placid mulch
#

you MUST be playing with Snowball Board (see: temporary) and you MUST have not cleared 20 lines and you MUST have accrued enough cancel sickness to get i5

#

so.. yes

#

the video is obviously trying to get i5 so its not like it was a real run anyway

sudden perch
#

maybe make that snowball I5 cannot trigger before 5x5

placid mulch
#

you have to make a conscious effort to throw your run just so you can even reach the i5

#

and even still, its pretty intuitive that a piece will block out if it has no room to spawn, thats what a block out is after all

sudden perch
#

I mean
you can just make I5 not spawn before 5x5

#

no reason to make block out just for I5

placid mulch
#

it doesnt block out "just for i5", it would block out if any piece spawned out of bounds

#

what youre suggesting IS an unnecessary code change "just for i5"

#

and/or "just for snowball board"

sudden perch
#

wow everyone hates me

placid mulch
#

ive got nothing against you dw

sudden perch
#

ok

whole granite
obsidian idol
#

cancel sickness should be disabled in snowball because theres really no way to loop when your board size changes

#

the extra o pieces are kinda annoying

humble mesa
#

Should not have greeded for screenshot

sudden perch
humble mesa
#

Yeah

#

Or like waited until the run finished then screenshotted the replay

humble mesa
#

No I5 5wide PC sad

sudden perch
#

the rule of thumb in snowball: expansion occurs at worst time you can get it

#

(unless you try to get expansion, if then it occurs normally)

humble mesa
#

It's literally because I'm kind of good at PCs

sudden perch
#

idt I've ever got it before 6x6 board

humble mesa
#

And each PC is +5 canceling sickness so...

humble mesa
#

Hmmmmmmmmm

#

The queue ZTSJILO;ILOZTSJ;ZTSJI can hit 8 PCs in 4x4 in 19 lines, after which a lucky 4th bag that starts with L or O gives us PC #9 in 21 lines. At that point we get to 5x5.

#

You can then do five 5x4 boxes to get to 6x6 for 14 PCs. Though I will admit that canceling sickness will screw up my 4x4 theorycrafting in practice, though I cannot be sure where in the queue it would start to kick in.

#

I know that 6x6 can 2L so that makes the theorycrafting more complicated

#

We will enter 6x6 at 41 lines and 46 pieces.

acoustic jayBOT
#

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midnight swan
viscid glen
#

fortunately it's basically impossible to kill yourself with the i5 this way unless you are trying to intentionally trigger it woomy

midnight swan
#

true

stuck cipher
humble mesa
#

Wait I misremembered wrong; PC is only +3

humble mesa
#

You get a bit more from canceling garbage but you get less from the fact that you're likely not going to hit perfect PCs in 4x4

#

Ideally you want to get I5 during 5x5 so you can get an extra PC with it, but often it tends to show up in 6x6 instead and ruin your PC "loop" that isn't actually a loop.

#

The other effects of canceling sickness are genuinely not that hard to deal with since the relevant PC fundamentals don't care about 7-bag.

#

In particular, the extra O pieces can pair up in 4x4, and you can often stacc O in larger boxes when you have two of them.

#

Meanwhile extra J/L can often make box solves nicer.

humble mesa
#

On the other hand, garbage phase being cut in half is extremely annoying.

#

And also I don't know if you still get more garbage if you have canceling sickness.

whole granite
humble mesa
#

Goddamnit

#

I can roll with extra pieces in my PC spam but garbage increase and garbage phase is genuinely far more devastating.

humble mesa
obsidian idol
#

i always try to tank a single line in 6x6 so i dont have to deal with half garbage phase and extra pieces

humble mesa
#

But then you have an odd number of cells on your board so you can't PC anymore

#

I know that I will likely accumulate a lot of canceling sickness from PC spam, so instead of trying to delay the inevitable, I try to get I5 early so that I can hopefully get a free PC in 5x5.

sacred plume
ember bobcat
dawn turtle
humble mesa
#

I can roll with extra O/J/L/whatever if I'm PCing; I can't just do the same with I5 on an even-width board

buoyant geyser
#

can cancelling sickness like

#

just increase the gravity of your pieces a shit ton instead of what it does now

placid mulch
#

that would probably be much more disruptive to normal gameplay

#

and would cause gravity to jump around seemingly randomly

dawn turtle
#

@brittle dew

brittle dew
#

we love cancelling sickness

dawn turtle
#

check dms lil bro

lone void
#

why does cancelstreak even exist in invis/exile
let people do memory in the memory mode

#

like, for exile completely remove cancelstreak and starting cheese. and for invis either nerf or remove it

#

i like the double-edged sword mods (mod_volatile, mod_allspin)

#

and making invis/exile one would also be the perfect rework to make it less annoying

#

should i make an #1020054329782186065 thread of this

worldly onyx
#

yes

lone void
#

first i'll hear some opinions tho

#

from the other 95% of the playerbase, don't dare to call me a skill issue

#

if you admit that a mode (even if a reversed one) isn't playable for 95% of players you pretty much admit that it's terrible

humble mesa
lone void
#

no?

dusty bane
#

i mean it doubles as that and a fuck you to stalling for garbage

placid mulch
lone void
#

and then the game devs when the exile players dont wanna downstack:

viscid glen
#

aren't the garbage lines there mostly just to prevent pc looping

#

pcs might be nerfed but something like sdpc loop would be incredibly easy to visualize

#

the garbage lines aren't punishing if you just downstack them immediately

#

sure you can't really do mech consistently if you do that but that's fine with me droidsmile

dusty bane
viscid glen
#

the main issue i have is that i would much rather the garbage just start on the board rather than having to accept it after placing a piece, that's the main annoyance since i can't plan around it from the beginning kagri

arctic crow
#

same issue with warlock
injected lines just feel... so much worse than like, loaded dice or damnation

viscid glen
#

ya

#

it's the kind of change that wouldnt affect leaderboards much either so easy qol change woomy

viscid glen
boreal needle
#

there is no way they don't have the technology

dusty bane
#

weird idea, disable cs if a garbage line is cleared with a spin

sudden perch
#

it should not be a buff in any way

#

but bc it sometimes still become a buff
this is still a problem that has a point

boreal needle
sudden perch
boreal needle
#

it feels bad regardless of what strat you use

lone void
whole granite
#

it's already reset to 0 upon clearing garbage

lone void
frank heath
#

So I think that warlock should not be further buffed

midnight swan
lone void
#

i'd say theyre the same

#

i mean obv those two are the easiest rev mods since theyre based on the only two double edged sword mods

viscid glen
#

-# actually loaded dice is the easiest reverse mod kagri (it has the most f10s)

#

some of the reverses like warlock require very niche skillsets though so some players will find it a lot easier or harder

#

but back to the original point changing the garbage so that you start with it on the board is such a small change, to the point where it shouldn't affect leaderboards pretty much at all

#

as it is right now you are just gambling with your first piece

#

i think this kind of thing is in the same vein as the starting well column change(i.e. they changed the starting column so that it would never start in columns 1, 2, 9, or 10, since these were usually not favorable to the player)

humble mesa
amber otter
#

What comes after i5 if you don't cancel garbage?

whole granite
ember bobcat
lone void
#

Proposal:

Don't like people meching?

Make them start with a short random center-well stack.

IT"S SO SIMPLE.

arctic crow
#

more rng in zenith catstare

keen gazelle
arctic crow
#

this buffs combo quad setups

so:
c4w rampant
lower floor econ is a gamble now
you actually might buff mechanical heart as they can just abate sickness with the new clean

midnight swan
lone void
#

just some random, slightly bumpy terrain that you can't build a mech or a c4w on top of. THAT"S IT.

whole granite
obsidian idol
#

what if we inject one line of garbage per floor for warlock instead of stopping climb speed if you dont clear enough garbage

lone void
#

peak!!!

boreal needle
#

QP2 idea: Add QP1 Margin time modifiers

placid mulch
boreal needle
#

wait fuck wrong chat

#

that was meant for #1355003158182625290

placid mulch
#

LMAO

#

yeah figures woomy

river maple
#

remove fucking sickness warning that appears it literally closes part of box and blinds you and u just die THATS ANNOYING

arctic crow
lone void
sharp harbor
#

Osk needs to fix his game because canceling sickness is secretly a buff

lone void
humble mesa
keen turtle
# lone void > canceling sickness is secretly a buff yes it does help i spin mech

expanding on how this can help
the i spin mech is primarily separated into two stages, the downstack loop and the 6-bag upstack

  • it is fairly easy to cancel and send attack in the downstack loop. it's less consistent in the 6-bag upstack. if i could, i prefer to loop more than downstack
  • below i will refer to the height of the right two columns of the ds phase as RTC
  • usually, ds loop is 8 bags because the RTC decreases by 1 block every bag due to volume. however if you time right and get o piece sickness WITHOUT l/j sickness, you get to do more loop. this is more beneficial at higher floors if you can go fast enough, as every added O piece increases RTC by one and therefore lets you loop more
  • the usual technique is that, with a medium height of right two columns during ds loop, stall and wait to cancel garbage. after you feel like the O pieces are starting to pile up, spam loop faster to get the i pieces. if you feel like you are receiving too much garbage with a dangerously high or low RTC, tank some garbage to reduce the sickness.
    • i say "dangerously low" as well because if you go into the upstack phase with an extra o piece, that might mess it up with a larger probability
#

i can get t25 with purely mech

#

not t10 tho, that required actual freestyle at the end

#

the garbage pressure was too much
i bet rtxile could do it tho

humble mesa
humble mesa
compact meadow
#

garbage phase lowering should happen after O sickness

humble mesa
#

The issue is that you can only ever tank so much garbage

#

Impressive

#

MS2 and DPC require actual effort to solve unlike mech TSD

#

Exile is genuinely terrifying

keen turtle
#

if you can go fast enough

#

in my exile run, i got to f9 with purely mech, then launched into f10, and then freestyled for 500m to get 2.2km

#

that was a really lucky econ run where i ended up with 140b2b tho

amber otter
acoustic jayBOT
#

mergeout #1474708235914051725 (0 messages) was moved here.

lone void
#

i can literally, LITERALLY enter hyperspeed thru f4 with i-spin mech without breaking b2b.

If stars align and i also get col4 garbage to reset cancelstreak in time, I might just mech a good diamond Zenith Speedrun.

humble mesa
#

I really don't see the issue

#

Mechs are part of the game and like everything else, they have their upsides and downsides

#

Like yes they're kind of easy, but there is a huge cost in terms of how accepting any lines at all is extremely punishing.

#

And you can't keep up forever.

whole granite
dreamy raven
#

inb4 after cancelstreak gets too high garbage gets injected into the board and bypasses the queue

unique wave
#

evil timeline where we really do just start treadmill work singling out every single mech build by hand and deliberately killing only those runs evil

#

how bad could it be

dreamy raven
#

surely it wouldn't spiral out of control and take up untold months of thinking and development time

unique wave
compact meadow
unique wave
#

originality is rewarded droidsmile

keen turtle
#

bring back 5m blast!!!!!!!

sudden perch
keen turtle
sudden perch
#

oh ok

tame hill
#

so, since extra O will be extremely easy to get
a 4x4 pure square should be awarded

sharp harbor
#

garbo seriously thinks he can stop me

placid mulch
#

worst sandwich

mossy crane
#

today i got an enormous amount of O pieces, even 3 in a row while i had already plenty placed and early in next queue (next bag)

#

but all this without getting the I5

#

sickness threshold or anything hasnt changed, right? because it feels like it

ember bobcat
dusty bane
#

I5 is 40

#

thresholds are doubled when using volatile except for I5 for unknown reasons

midnight swan
ember bobcat
#

cancelling sickness got a bit too literal

boreal needle
#

hmmm ok i wasn't cancelling much but surely this is a bit too harsh

wide narwhal
#

(im suggested this chat about this moment)

#

yeah totally wtf

ember bobcat
#

The numbers refer to your cancelstreak

#

It gets increased by cancelling garbage, perfect clears, teto_piece_i placement, and certain spin patterns

wide narwhal
#

"cancelstreak"! oh kinda got it

wide narwhal
ember bobcat
#

however, an i5 doesn't accept penta clears, it counts as quad

wide narwhal
#

never seen i5 tho 😭

ember bobcat
wide narwhal
#

ohh so great lol

acoustic jayBOT
#

mergeout #1499254899115036803 (0 messages) was moved here.

fringe spire
#

oh very cool

whole granite
ember bobcat
#

Arrived after 2 bags

acoustic jayBOT
#

mergeout #1504357319159320617 (1 message) was moved here.

arctic crow
#

can we rename this thread with I5 in it? its really commonly merged due to people not knowing it is called "cancelling sickness"

unique wave
#

do those people even describe it as "i5 piece"

#

like not to stifle the suggestion but they clearly aren't using CTRL+F in the first place

ember bobcat
keen turtle
#

and dont forget the halved garbage entry delay

ivory frost
#

The only thing that really makes people notice their queue being affected by garbage sickness is really just something new, because things appearing randomly feels natural enough that most of us just over look it thinking it's normal and I 5 piece is something nobody really expects to see