Would be cool to have a One-shot protection for when the player is below 2000m or Under 9 Minutes.
or be gradually scalated, for example, being at 8 or 10 at floor 1 and 20 at floor 10.
Currently I have 2 Ideas.
1. Tetris Effect
I beleive this is already implemented in Custom rooms.
In tetris Effect garabage enters per damage, instead per set ammount (like in PPT), being able to defend against cheese or set attacks easier.
(I feel like this would still not fix the problem of sometimes getting spammed 100 garbage for no reason.)
2. Eat & Spread.
While below 50% of Height in garbage of the board, you can block any incoming Damage past X (20), which will simply be sent to the nearest
or Spread among the nearest higher players on the list.
Or also send it to the player that has received the least
-# I was holding off on posting this but the more I think about it the less of a bad idea it seems.