#One-Shot Protection. (ROR2 inspired) QP 2 )

10 messages · Page 1 of 1 (latest)

hushed swift
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Would be cool to have a One-shot protection for when the player is below 2000m or Under 9 Minutes.
or be gradually scalated, for example, being at 8 or 10 at floor 1 and 20 at floor 10.

Currently I have 2 Ideas.

1. Tetris Effect

I beleive this is already implemented in Custom rooms.
In tetris Effect garabage enters per damage, instead per set ammount (like in PPT), being able to defend against cheese or set attacks easier.
(I feel like this would still not fix the problem of sometimes getting spammed 100 garbage for no reason.)

2. Eat & Spread.

While below 50% of Height in garbage of the board, you can block any incoming Damage past X (20), which will simply be sent to the nearest mod_expert or Spread among the nearest higher players on the list.
Or also send it to the player that has received the least

-# I was holding off on posting this but the more I think about it the less of a bad idea it seems.

rustic kayak
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and #2 already exists in the game: its the Absolute Garbage Cap parameter

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i dont understand the While below 50% of Height in garbage of the board part tho

novel leaf
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probably smth about not in a stack to spike

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but then the top players build so fast so why would they need to worry much

hushed swift
leaden cradle
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The first idea is basically a "Garbage Queue" toggle that exists in TETR.IO - only 1 segment ever is active

hushed swift
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Yup, it's on custom lobbies already (the reason I suggested it)

hushed swift
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It throws your spike into the garbage, making it pointless