#More tarot cards / QP2 mods

1 messages · Page 4 of 1

elfin frigate
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sliced
Every single fucking value in the game is halved

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reverse sliced
Every single fucking value on your computer is halved

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(including the chance that your computer will not explode every time you boot it up)

void lotus
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I like this

runic nexus
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the fool should be an easier version of every mod combined

void lotus
subtle totem
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icon_swampwaterlite 's icon_supercharged

indigo ferry
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The Empress
Forced garbage entry when garbage meter turns opaque red.

Reverse:
Forced garbage entry when garbage meter turns opaque red. Garbage cancel is reduced by 50%. Garbage rising speed is reduced by 10%. Climbing speed (can go negative) drops by 1% per garbage line clear.

lament ocean
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good idea but word choice:
Incoming garbage does not have a wait cooldown.

foggy hull
indigo ferry
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When the garbage meter is still transparent yellow, it still waits.

wheat star
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While doing Joker, I noticed that the lower portion is used for displaying the combos

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So I had to overlap the current clear type

smoky isle
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...oh right

wheat star
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Even then you have to make sure it's readable.

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I think the best bet is over the mod Icon itself

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by the way as a note:
-# probably nobody cares.
I choose the gimmick first and then I chose the card that its meaning mostly resambles the gimmick.

(sometimes I do the opposite)

vestal plinth
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3 options

  1. make that you can get ko, but no bonus
  2. you can't get credit for ko
  3. if you have credit, then that person cannot die until credit is changed
void lotus
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[3] is entirely unviable

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cause you can't control when people die

subtle totem
elfin frigate
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people have said things about some mods that make the game easier so

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maybe

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"Revivals": Normal gameplay, but you gain +1 extra stock at F3, F6, and F10.

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those are good cutoffs

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because they're separated by 500 and 1K (150~650~1650)

wheat star
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im glad they are all on this channel... for the most part.

vestal plinth
void lotus
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3-1 and 3-2: unviable because random people are getting protected for seemingly no reason, and would cause people to literally just not die

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its Just Bad

vestal plinth
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true

indigo ferry
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I think only achievement and mod threads are feature ideas and the most of the other ones are real requests.

fair seal
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we literally just got one titled Rank decay (which wasn't about TL RD) and the entire request is "make climb speed last 5% longer in QP"

indigo ferry
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You're right, "all" implies including the weird ones.

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The ones I'm talking about are real issues like perm garbage looking kinda trippy

fair seal
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yeah but even that one is kind of dubious in nature

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right now the board zooms in if you trim height entirely and that would not be compatible with duo whatsoever

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there'd have to be some extra jank attribute somewhere to keep the zoom consistent

void lotus
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I guess people don't understand that

indigo ferry
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The proposed solution is bad but the problem is real for some people

void lotus
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people don't understand that REQUEST =/= "this WILL be added"

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"request" is by definition not guaranteed

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cause you're asking for it

indigo ferry
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Maybe it's time for zaptorzap to pin a read me first for feature request /j

fair seal
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idk what i would even put in there lol

subtle totem
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-# since I made a really good idea, it's time to share another that isn't as cool
The World
The premise is that the board "rotates" and moves the pieces over one column every placement (or with every line clear if this is too chaotic). Columns do not get deleted, but brought around to the other side. For lower floors, yes the well moves with the change. This encourages multiple approaches to handle a simple line clear (also no mech heart).

One thing I left out is I did take the liberty to create reverse mods for these and for some achievement text (includes title and flavour)

Perpetual Rotation
10x10 (or 11x11) with more chaotic changes (like both ways rotation or if previously rejected continuous rotation).

fringe lion
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The Seismicity (Reverse World)

In addition to The World base effects (above), the entire board is scrambled every line clears (or every time garbage enters the board).

half sun
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The Hanged Man (Remade)

Every 30 seconds, the board turns upside down.

Reversed The Hanged Man: Faint (Remade)

Use a 20w10h board instead of a standard one. Lower gravity. the tiles gets pushed by the garbage rising from the right side, if a mino get beyond of the left side of the board, you die. Topping out get 4 garbage line instantly as a penalty

The Sun (Remade): Drought

there's no piece_i

Reversed The Sun: Solar Storm (Remade): Drought+

Just like you are playing Techmino's Drought+

fresh falcon
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For people not familiar with Techmino:
Drought+ is a mode which actively tries to deal the worst piece possible

fresh falcon
vestal plinth
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🤔

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how do you line clear

subtle totem
# half sun

If a piece get's pushed over the red line, you should die (yea it is by the original message)

subtle totem
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-# (since I actually made some decent ideas, I'll spit out a suggestion and then a bad example)
My definition of a wound line is an unclearable line that turns into a garbage line after certain requirements are met. Those are:

  1. A line clear is made (single = 1 reduction and so does quad)
  2. The penalty condition isn't met (if it is, add one wound line to the board)
    In my example of the death mod, since there is no penalty (unless added as a debuff), you only need to clear that many lines to remove them. In addition, my other mod that is a bad example:
    The Hierophant (Pacifist)
    Every time you send a line to an opponent, you receive one wound line at the bottom of your board. Either KO's aren't given benefit, or reduce your height (tyrant rules). In addition, singles no longer cancel or send lines (just so that expert mode pair doesn't become the norm). Also targeted a bit more to make it playable.
    Reversed Pacifist
    KO's send you down, and in addition, every line (no longer attack) you send adds a wound line (before, 20 attack on one line send still equals 1 wound, now equals 20).

My suggestion is that we could be using more of wound lines than we already are. not a great start with mine, but it's a start.

frozen hedge
frail wolf
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how would be the theoretical new cards be unlocked tho?

vestal plinth
# half sun

what happen to board after topout (other than the 4 garbage thing)

frail wolf
subtle totem
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They are unless you supercharge

void lotus
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in which case they actually still are

subtle totem
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The amount of which you get is, but you should get a ko.

cloud panther
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THE WORLD
Every 10 seconds you would receive a copy of everyone on your floor garbage x what floor you on.
For example on floor 1 you would take everyone garbage x 0.0025 (to prevent a straight out nuke since they are a lot more people on floor 1 than something like floor 9 or 10)
Each floor will have a garbage multipler as follows
Floor 1: 0.0025
Floor 2: 0.005
Floor 3: 0.025
Floor 4: 0.05
Floor 5: 0.25
Floor 6: 0.5
Floor 7-8: 1
Floor 9-10: 2
In case there no player on your floor it will draw from lower floor until at least 10 player
when the world is against you stand on top of them
THE UNIVERSE
The reverse version, it the same thing but it everyone in the lobby every 5 seconds
The floors multipler are
Floor 1: 0.00025
Floor 2: 0.0005
Floor 3:0.0025
Floor 4: 0.005
Floor 5: 0.025
Floor 6: 0.05
Floor 7: 0.25
Floor 8: 0.5
Floor 9: 1
Floor 10: 3
when the universe collapses, you remain in peace

dark fjord
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Like when you attack, you attack to everyone on the floor and gain height times said multiplier

hidden dune
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this sounds like a great way to just completely ruin the garbage economy

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this idea just isn't good because it's volatile if it was heavily dependent on the current leading players but if you really wanted this to work without making player interactions too disruptive, you could instead have it work like the qp1 royale mode, where your defensive capabilities are directly proportional to the amount of people currently targetting you, and rather than getting EVERYONE to attack you, it should just be a generally higher target rate instead

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any sort of direct buffs are already looked down upon due to the intended design of the mods but i think a fair compensation could be changing the garbage entrance to be queued (garbage enter in chunks, like in t99 and te:c)

wet moss
warm basin
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me: isn't "the universe" 's flavour text just the grandmaster's

vestal plinth
indigo ferry
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The Chariot
There is a bot board next to player's board (like mod_duo interface).
Attacks to the player will be sent from the tower and also the bot. The attacks received by the player is halved. The player will sent attack to both the tower and the bot, but cannot send surge attacks to the bot.

Bot pps increases per floor and per death.

The bot will be revived automatically after being KO'ed for a period of time. That period of time will decrease per floor. KO'ing the bot will increase the amount of altitude climbed per attack by 100%.

Reversed: Eternal Impasse
Same as The Chariot but the bot increase pps at higher rows and it cannot be topped out. Surge attacks can be sent to the bot.

vestal plinth
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tetra league except it's quick play

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no

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quick play except it's tetra league

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except it's against bot

smoky isle
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So it's a shittier version of bleeding hearts

vestal plinth
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bleeding hearts = try to not kill
that = try to kill

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essentially different

smoky isle
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Not different enough

vestal plinth
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🤔

half sun
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Judgement: Backfire

Get instant 0.5x backfire every time you sent the garbage

Reversed Judgement: Execution

Get instant 1x backfire every time you sent the garbage, enforces all-spin and 10 pc garbage

Reversed Snowman (take 1): Sublimation

Begin with 20x20 board. Every 20 lines cleared, the board shrinks 1x1 smaller (20x20 -> 19x19), and the removed minos (left side or right side only) becomes garbage sent to your board (1 garbage per a removed mino)

Reversed Snowman (take 2): Avalanche

mod_snowball + snow blocks falls from the sky, instead of garbage rising from your board. 7 ARE 35 line clear ARE. If there's no mino to support snow blocks, they fall.

Reversed Snowman (take 3): The Blizzard/Perfect Freeze

begin with 4x4 board, grows along 4 directions by 1 mino at the same time per a "level up". Some garbage lines are frozen, they have to be cleared twice

mellow hinge
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Update:
The Chariot: Garbage travel speed is faster (set to 5)
The Star: Nuisance minos that fall into your board, can only be cleared by clearing lines that the mino is in contact of

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i should give my ideas on reversed cards sooner or later

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maybe after i reworked all of the normal ones

subtle totem
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Garbo: "If there is any more mods about garbage, there needs to be one on harming canceling"

mellow hinge
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good idea

celest cloak
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just make a mod that halves cancelling woke

mellow hinge
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or a mod that backfires the cancelling garbage trelele

fleet yoke
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Someone posted this, and I have the icon, even the reversed version

polar elkBOT
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mergeout #1361206110303944794 (0 messages) was moved here.

fringe lion
smoky isle
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So efficient playing is bad on reverse

fringe lion
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Kind of.

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It's like Cancel Sickness taken to the extreme.

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The only way to permanently get rid of garbage is to tank it and clear singles (or plonk through them when there already is garbage in the queue).

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You still have the option to play efficient and deal with the recurring garbage later when needed.

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This is similar to Bleeding Hearts when the partner topped out, except the garbage injection isn't instantaneous.

smoky isle
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in bleeding hearts it's half backfire (attacks are halved in duo)

hollow mortar
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for someone who is finding card list

vestal plinth
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XVII The Star - windup_1windup_2windup_3windup_4 begins earlier (wind up)
how is that bad

white hornet
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its more of an advantage infact

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because windup was designed to even out the pressure received by the incoming attacks (so you dont have the 20 spike out of thin air immediately ruining your run)

elfin frigate
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Unavoidable Death
Tarot Card: The High Priestess
Unlock Requirement: F5 with both mod_allspin and mod_volatile
You are invincible...
BUT
You immediately die after 9 minutes.

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(invincible = if you top out, you respawn with an empty board)

runic nexus
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and what if you spam a opener and then respawn and do it again

elfin frigate
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oh

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hm

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that is true

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ok another one

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Heated
Tarot Card: frying pan
Unlock Requirement: F2 with icon_swampwater
DEBUFF: Lava starts consuming the lower floors of the tower! It starts at 0 meters (you start at 10 meters in this mod) and rises at a rate of 0.5m/s. Every minute, this rate increases by +0.5m/s.
REBUFF: Fatigue effects are delayed by 1 minute and have 90-second spacing instead of 60-second
Rough difficulty: Moderate difficulty increase

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the strat is to just start grabbing a ton of distance from the lava

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so then you're not AS cooked once you start getting into like 8 minutes

subtle totem
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Also when void block?

fringe lion
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Death

No garbage cap per non-clears. No windups.

-# Nothing will save you against the inevitable fact of life.

Death Reversed: Decay

In addition to the base effects, 1 random blocks in each row of your stack disappears every time garbage enters your board. At least 1 block in each row will be untouched by this effect.

-# The worms remain, but you will not.

hidden dune
# subtle totem Also when void block?

garbo dislikes the voidblock mechanic so i don't think i'll ever be considered but if you're curious, i made a bunch of qp2-balanced versions of all the april fools mods [here](#1272352916606550118 message)

glass zenith
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windup actually delays lines received by few frame

vestal plinth
hidden dune
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no windups mean you'll get instakilled by 20 attack surges on floor 5

vestal plinth
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🤔

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i mean

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most of time

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there isn't windup

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even if attack is 8+

smoky isle
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That changes nothing on f5 anyways

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If you didn't manage to survive a 24 spike before you're not gonna survive a windup on volala on F5

hidden dune
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not exactly true

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i've had so many runs before the rework that was instantly taken out by massive surges because i wasn't paying enough attention which i'm now able to survive with the same low amount of attention

polar elkBOT
#

mergeout #1361967998281449482 (3 messages) was moved here.

hidden dune
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the design of the reverse cards is to make an intensified version of the base mod's gameplay. how is this supposed to be a stronger version of gravity?

celest cloak
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they're taking 'reversed' too literally woomy

hidden dune
tiny lake
hidden dune
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okay i actually do kinda like The Seraph here the most

white hornet
# tiny lake

would be funny if "The Adjustment" is just "finesse fault injects a garbage line into your board"

hidden dune
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could be its reverse variant

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it would be impractical to implement but what if reverse seraph rotates the entire queue on top of everything being prerotated sometimes

fringe lion
round gull
warm osprey
# tiny lake

for bomb garbage
Should the garbage be like loaded dice
which means 100% messy
Because those games use bomb style garbage is 100% messy(like TB and WWC)

tiny lake
round gull
subtle totem
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so I like the idea of bombs style garbage. But I think we need to implement it in a way to acomidate all mods (except reverse)

hidden dune
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a double bomb ruleset was shown on the last SSL so i think no matter what kind of implementation is given, bombs style garbage could theoretically work in qp2 even with the dhg mod. it's the balancing aspect of it that's a bit tricky

dark fjord
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I like bombs but let garbage bombs be mod_messy

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mod_loadeddice messiness feels harder to climb

vestal plinth
# tiny lake

what does last line mean
is it something that makes 5line and 6line same (and triggers mod_allspin penalty)

smoky isle
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enforce 100% messiness
line clear exceeds 5

vestal plinth
#

🤔

smoky isle
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is this with pentr.io in mind or oversight exactly

vestal plinth
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hmm

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is it possible to get same column garbage twice (or more) in a row while using mod_loadeddice

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if it is possible there

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also possible with this

wet moss
hollow mortar
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The Death: Unclearable Garbage

description: The garbage you receive is unclearable

Every garbage spawns with lines all filed with umbreakable block (fatigue lines)
Garbage canceling sickness and fatigue removed
Garbage cap = 2

Death (reversed): Terminal illness

Description: Your body is collapsing..

Clutch, All Clear, B2B removed
Only T-spins allowed
Only canceling allowed, this means you cant do attack but you can cancel (does not affect to climb speed, simillar to mod_damnation )
Add one unbreakable line every 30 secs
Garbage cap = 8

warm basin
#

wait 10 minutes: the game

atomic meteor
#

rxtile reaching 20km with this one

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mech heart achievement 💖

hollow mortar
warm basin
void lotus
warm basin
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clearing lines give you csp?

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i thought csp was an atk-meter ratio

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if you still can't attack does csp give more passive altitude gain then

void lotus
hollow mortar
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u will know when u play mod_damnation

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when not blightened

elfin frigate
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yeah CSP is a number (represented by the color of your altitude meter) that goes up when you send/cancel and goes down over time

void lotus
#

yes

warm basin
elfin frigate
void lotus
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clearing lines sends attack

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in qp2, a 0combo single sends 1 line

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the only line clear that doesn't send a line then is a 1combo single

elfin frigate
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but clearing lines basically always implies sending/cancelling lines (with the exception of 1-combo singles but ehhh)

void lotus
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both said it woomy

elfin frigate
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i tbh hate that if i'm gonna be honest

void lotus
elfin frigate
#

EVERY line clear sends lines except for ONE SINGULAR LINE CLEAR

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it makes me want to put my head in the wall to the left of me

warm basin
#

i was talking about the reversed version pls reread 😭 😭 😭

hollow mortar
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you can go up faster with high csp

warm basin
#

if you don't send attack you don't get to increase your csp

hollow mortar
#

??

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have you ever played mod_damnation

warm basin
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i have f9

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ok maybe i didn't really pay attention to the csp gain from line clears lol

subtle totem
wet moss
void lotus
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don't mini-spins just send the same as their non-spin counterparts

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or are they literally treated differently

white hornet
#

yeah uh
non b2b mini single actually sends 0

warm osprey
#

Mini spin worth nothing just like normal line clear, but they could get B2B bonus

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And ye there is no B2B in mod_damnation, so mini is truly nothing in it

dusty gazelle
#

4w quickplay tf

vestal plinth
runic totem
hollow mortar
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oh

runic totem
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so instead of cancelling sickness

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its loop sickness

hollow mortar
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good idea

runic totem
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like it was meant to be

hollow mortar
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or 14 bag default💀

runic totem
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nah that can be a mod of its own

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and maybe 14-bag loops exist

vestal plinth
hollow mortar
smoky isle
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The worst part is like

#

4w actually works

vestal plinth
#

make atk /2.5
and /10 altitude gain (including passive/atk/ko)
and height 18
and fatigue occurs 2x faster + every 30s past 6min adds extra permaline
and receive 2 wound lines every time a piece is placed w/o line clear

reverse
atk /6
altitude gain /40
mod_laststand (receive 3x / height 14) without arrow thing
fatigue occurs 3x faster + every 20s past 4min adds 2 extra permaline
receive 6 wound lines every time a piece is placed w/o line clear + at the beginning

smoky isle
#

This idea looks like a shitty version of expert

vestal plinth
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bc otherwise it would inflate

smoky isle
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Like if someone was told to "make the game harder" without any regard to the other mechanics nor care to make it actually interesting

vestal plinth
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hmm

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true

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i suck

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but

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4w can be op

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especially for someone like wumbo

lavish zephyr
#

2 wound lines for a piece placed without line clear are you serious?

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Deadass you can only place 10 pieces before you top out

vestal plinth
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but it's 4wide

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so no problem

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ok i forgot to put context

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but context was 4wide so no problem

lavish zephyr
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bro you can only clear 6 lines with 4 wide because you're already topping out anyway

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this mod is literally harder than pentrio

runic totem
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thanks

runic totem
#

Chariot - Auto-Plummet

Gravity doesn't exist.
Instead, pieces will be automatically hard-dropped onto the floor after a set amount of time (resets when you hold). Gets faster as you progress the floors.
(You can't hard-drop manually.)

smoky isle
#

no spin

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oh wait soft drops arae still allowed

mellow hinge
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just realized the flipping thing is not practical

mellow hinge
smoky isle
#

to force a misdrop

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if it spins right before a hd

mellow hinge
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yes

smoky isle
#

that sounds like a bullshit mod more than something someone would want to play

mellow hinge
#

fair enough

smoky isle
#

like its main goal is to cause frustration not difficulty no

mellow hinge
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ok now that i think about it it would kill any wr runs

smoky isle
#

yeah...

mellow hinge
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i was thinking to have something weird in the game

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miharasan's weird

vestal plinth
#

world hates me

hollow mortar
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fixed pps

tiny lake
#

Attack bonus starts at 30 points of cancelling sickness

elfin frigate
#

ME

#

CHA

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NI

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CAL

#

HEART!!!!!!!!!!!!!!

zinc goblet
vestal plinth
# tiny lake

if i get 120 sickness
do i get 1.2^10=6.19x buff

tiny lake
#

The bonus gets reset if you cancel garbage

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120 sickness with The Magus = 200% attack rate

vestal plinth
#

why is it called cancel sickness

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if canceling makes it reset

smoky isle
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it's called cancelling sickness because the game is sick of you cancelling

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and it resets when you clear garbage

void lotus
smoky isle
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tank is -3 per line

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sadly reduce isn't reset last time I checked

void lotus
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oh what i swear the formula was like

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consecutive cancels + halfminutes without tanking

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both of which would be 0 after tanking

void lotus
fringe lion
#

The Martyr

Cancel sickness from all players goes to you instead.

-# Die for others' sins.

Enjoy the O pieces

#

Activate this in a duo and let your partner do mech heart

indigo ferry
#

Mirrored hold and queue: Queue is mirrored. Holding a piece will mirror the piece.

vestal plinth
#

"Holding a piece will mirror the piece."
now thinking is more important than being fast
-# wait wasn't thinking already important than speed

mellow hinge
#

like the queue shows a j but comes out as an l?

indigo ferry
#

This

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It's supposed to be brain fk

tiny lake
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For this one, it gives you 10 permanent lines at the start

subtle totem
#

fatigue lol

smoky isle
#

Death
You start with timer on 12:00.00 and all fatigue debuffs.

#

No there's nothing else it's just it

subtle totem
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I would play it, but it's not interesting

smoky isle
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It's simple, doesn't conflict with other already existing mods

subtle totem
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I spent a while cooking my world and death mods to have them at a point that I'm happy with the ideas

smoky isle
#

No idea what its reverse should be like though, the natural idea would be to start at 12 minutes with Tyrant's fatigue but that's just die

subtle totem
#

They also don't conflict with each other

smoky isle
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I don't want to cook I want to think of something that still respects and make use of the game's current mechanics and card designs

indigo ferry
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.

subtle totem
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yeah sounds about right

smoky isle
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Fuck yeah

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Actually Death accelerating your timer instead of starting on Max sounds about right

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It's a good fit given that unless you're consistently F9-F10ing most don't really survive until 12 minutes to begin with

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So something like fatigue starts at 2 minutes and progress every 45 seconds sounds just right for the game

subtle totem
#

I survive 8-10 minutes consistently

smoky isle
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Move the increased targetting factor increase to 30/60/90s and at 120s you get the first exhaustion debuff

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And an additional one every 45s, this would make it cap out at 6 minutes

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Fuck it even fit in as a F10 card

subtle totem
#

I would say a bit better

smoky isle
#

The burden of trying to be a god in a mortal body takes a toll on one's physical form

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And it is reflected in the rapidly accelerated aging (exhaustion) until you fucking die

subtle totem
vestal plinth
jovial nimbus
smoky isle
#

So first debuff starts at 30s

mellow hinge
#

mmm bleeding hearts

void lotus
subtle totem
#

All 300+ players

elfin frigate
#

wouldn't that give you like

#

THOUSANDS of units of cancel sickness??

vestal plinth
#

huge attack!!

tiny lake
#

Just like mod_tyrant

fringe lion
#

You just get nothing but O-pieces

vestal plinth
#

how much Opiece does sickness add

zinc goblet
hollow mortar
#

yeah it becomes just 14bag at last

elfin frigate
#

cons of receiving all Os:
EVERYTHING THE FUCK ELSE

void lotus
#

that

#

and

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"goes to you INSTEAD"

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as in nobody else gets cancel sickness

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which means youve destroyed the point of cancel sickness

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secondly

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what if

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two people are playing with that mod

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at the same time

void lotus
vestal plinth
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just make that player who got it + everyone with that mod receive sickness

hidden dune
#

or better yet instead of making it dependent on how the entire server plays, isolate the mechanic and make it Player starts with uncurable cancelling sickness

#

gets the same thing done but it's a lot easier to understand and implement (and honestly might be fun to play, for players who have never gotten hit by the mechanic ever)

zinc goblet
#

I don't think mods are intended to affect other players outside of garbage targeting

fringe lion
#

The Hanged Man

Pieces are increasingly and permanently modified away from the standard 7-bag randomizer as you cancel more lines.

-# The noose is getting tighter around your neck.

mellow hinge
#

sooooo

#

cancelling sickness?

vestal plinth
#

where do i read document about canceling sickness

smoky isle
vestal plinth
#

(i keep forgetting it)

smoky isle
#

the treasure trove of knowledge

#

well

#

the Chinese version is more up to date

fringe lion
mellow hinge
#

hm

vestal plinth
#

me: tries to read everything
also me: 🤯

subtle totem
#

An idea, what if certain squares froze requiring you to clear it twice?

#

So like damnation after normal clear

#

Less frozen (to a point) per line for more harsh penalties

smoky isle
#

after you clear a line it becomes damnation garbage and you have to clear it again

fringe lion
#

Imagine not just twice

#

For every floor you climb, the amount of clears increases.

#

The number will indicate (like wound lines) how many clears on that row it needs until the block disappears.

hidden dune
#

okay but ngl Hard Garbage Rows could actually be a pretty fun mod. kinda like volatile in the sense that it could be helpful if you know how to play around with it but once things get dicey or if you're running it with mods that make garbage harder to clear, it becomes a real problem

smoky isle
#

Halves garbage received
Garbage is now Hard

hidden dune
#

though, i imagine that would miss the point of hard blocks being a detriment if it just shows up at the lower rows. te:c's version of it makes it challenging due to the fact that the boss that uses that mechanic is also capable of shifting your board (causing the hard garbage to spread out in a checkerboard pattern), so qp2's theoretical version having the blocks be spread out instead of affecting a full row is genius

elfin frigate
#

maybe a boss rush type mod where every 30 seconds it selects a random mod to apply to gameplay, and then after 20 seconds it disables and then it selects a new mod

round gull
#

something like tec mystery mode?

elfin frigate
frail wolf
#

The World: Clears made overlapping the columns that the piece that did the last clear occupies are punished (wound lines)

#

e.g.
clear a tspin pointing down centered at column 7, column 6-8 are now occupied. doing a clear where the piece touches any of the occupied columns are punished

#

(said overlapping columns would be indicated by some way btw)

round gull
#

damn that's actually kinda fire?

frail wolf
#

i dont know if wound lines are unique enough for these, but I can't think of anything other straightforward ways to punish the player

frail wolf
#

maybe make it do nothing at all, including cancelling garbage?

elfin frigate
#

Rhythmic
Tarot: The Piano
Unlock: F7 with mod_volatile

Inbound garbage multiplier is based on the current playing song's BPM (where 120BPM = 1x garbage)

#

(this does have the effect that floor 10 will give 0.83x garbage multiplier, but good luck getting there in the first place lmao)

elfin frigate
vestal plinth
#

i mean

#

what is the value

elfin frigate
#

they're all on dr ocelot's youtube channel

#

but in order from F1-10, they are:
184, 110, 120, 180, 130, 130, 120, 150, 160, 100

frozen hedge
elfin frigate
#

also the reversed version will speed up all music by 50%

frozen hedge
#

1.5x garbage isn't a lot actually

#

volatile players will still be chilling

vestal plinth
#

what about windup

elfin frigate
vestal plinth
#

😦

elfin frigate
#

if you have a 1.5x garbage multiplier, then 11 will still be 11, but 12 will be 6+6

vestal plinth
#

😦

#

ok

indigo ferry
#

I'm thinking about a mod that turns garbage into a liquid that fill up the board and slow down piece movements significantly. When the liquid fill up the whole board, the board freezes and ggs

vestal plinth
#

w h a t

indigo ferry
vestal plinth
#

hmm

#

and i die when i receive 20 total garbages?

indigo ferry
#

You can clear the water on the board

vestal plinth
#

hmm

#

how

indigo ferry
#

Doing line clears underwater

vestal plinth
#

how does liquid work ("slow down")

#

does that prevent hard/soft drop

indigo ferry
#

rn I think it should be a hypertapping experience and each hard/soft drop input move the piece down by only one row. To avoid infinite stalling, water garbage enters the board by a countdown timer

vestal plinth
#

me: massclicks harddrop/softdrop
game: harddrops next piece
me: god d***it

indigo ferry
#

Oh yeah, to prevent accidental inputs, line clear underwater has a clear delay

vestal plinth
#

what if that isn't clear either

indigo ferry
#

I can imagine someone mashing hard drop 10 times to do a tetris on row 1 when there are 10 lines of water lmao

indigo ferry
vestal plinth
#

what happen if i topout due to a lot of misdrop

#

(idt that will happen but asking anyway)

#

also what about permaline (fatigue)

indigo ferry
#

Perm lines still work like normal.

#

Little adjustment hard drop will still hard drop but it moves slower

#

(it's still optimal to mash soft drop and hard drop once)

elfin frigate
#

what about this:
Buffs:
Garbage cap is set to 1 line.
Garbage entry delay is 150% longer.
You receive 20% of the garbage.
Fatigue effects are disabled.
Nerfs:
ALL GARBAGE LINES ARE PERMANENT.
YOU ONLY CANCEL 30% AS MUCH.
+1 GARBAGE CAP AT FLOORS 6 AND 10

indigo ferry
#

This will make my 5000m dream come true. Thanks

elfin frigate
#

in the process, you will build up several thousand cancelling sickness

indigo ferry
#

There's a cs cap

elfin frigate
#

...of?

indigo ferry
#

Cancel sickness

elfin frigate
#

no i know what you meant

#

but what is the cancel sickness cap

indigo ferry
#

From what I know it won't increase indefinitely

#

Even you throw a 100bag to me, it's still better than asceticism

elfin frigate
indigo ferry
#

With hold and without hold is a huge difference

elfin frigate
#

true..

subtle totem
#

What if water wasn't garbage, but set for each floor (and garbage appears underwater)?
I'm thinking water would start at 2 and increase by 2 per floor.

grizzled comet
#

THE STAR: Sets your board shakiness to max. If you move out of the way you can dodge gabage.

void lotus
grizzled comet
#

Trust me

#

It would be so funny

grizzled comet
grizzled comet
vestal plinth
#

what i thought: play bullet hell and tetris at same time

grizzled comet
#

Lol

vestal plinth
#

maybe pro player can do that

grizzled comet
#

This needs to be a mod please 🙏

vestal plinth
#

fuse this with bullet hell game

grizzled comet
#

Pew pew pew

#

Tilt your board away from the garbage then you dodge

errant frost
#

and also its pure hell to code and overall yea idk

void lotus
void lotus
grizzled comet
elfin frigate
#

Mutant Tarot (Tarot: The High Priestess)
Does nothing on its' own.
When combined with any other mods, it adds a second debuff to the card.
With mod_nohold , it will reduce next queue to 2 pieces
With mod_messy , it will add +15% messiness
With mod_gravity , it will also lower lock delay by 1 frame/floor
With mod_volatile , it will increase garbage to 3x/2x (as opposed to 2x/2x)
With mod_doublehole , it will worsen the chance of 2 holes, and add a chance for 3
With mod_invisible , it will worsen the invisibility time from 5 seconds to 8
With mod_allspin , it will increase the countdown of wound lines by 4, and wound lines will come in pairs
With mod_expert , it will increase CSP decay by +20%, and reduce garbage entry delay by a further -25%.
With mod_duo , it will increase your revive difficulty by +2.
-# This is a Nubby's Number Factory reference :D

#

this is the closest thing you guys will e v e r get to reverse swamp water

#

so enjoy it

void lotus
#

lock delay measured in grames so just say 1 frame

elfin frigate
#

grames

#

my favorite

void lotus
#

:c

vestal plinth
#

is mod_volatile 3x/3x or 3x/2x

#

(received/cancel)

jovial nimbus
#

Frozen
Tarot: The Eclipse (From Cryptid)
Effect: 1 in 2 blocks are ice blocks, requiring 3 clears to be removed.

#

Reverse Frozen
Name: Glacier War
Effect: The amount of clears needed to remove a block is determined by how many retriggers a Blurred (retriggers, then 50/50 chance to retrigger again) Echo (50/50 to retrigger twice) card gets.

runic totem
elfin frigate
#

A Final Ultimatum
Tarot: The Star
Unlock Requirement: Unlock and play all Reverse Mods at least once
First off, this mod has a special process for selection. Assuming the unlock requirement is met already; to select this mod, you must click the tarot cards in the following order:
mod_expert mod_volatile mod_messy mod_nohold mod_invisible mod_allspin mod_doublehole mod_gravity
(This will be hinted to the player, as, after the unlock requirement is met, small numbers will appear under the tarots that are barely visible that denote the order of the cards, as well as the letters under them that spell out "ULTIMATUM").
Once done, the card will appear in the same way a reverse mod does, and have a purple background instead of a red one.

#

Mod effects:

You may only stay a maximum of 60 seconds in a floor. If not met, start receiving 3% more garbage per second until you reach the next floor.
Targeting Grace is halved.
Every minute, Targeting Factor is additively increased by +10%.
You receive 25% more garbage.
Garbage entry delay is only one-fourth of what it was.
You only cancel 70% as much.
Climb speed increases 30% slower and decreases 50% faster.
Passive altitude gain is halved.
Active altitude gain is lowered by 25%.
Windups split attacks into groups of 9 as opposed to 6.
Windups are capped at 3 groupings as opposed to 4.
Garbage messiness per row is 25% as opposed to 0%.
If you have not sent or cancelled lines for 6 seconds, you will immediately start falling at an accelerating rate, going up by 0.2m/s^2, capped at 8m/s.
If you hug the ground of a floor for 4 seconds, you will fall through the floor and your falling rate will be set to 0.
Climb speed is capped at 8.

#

This mod uses a separate set of fatigue effects, shown here:

  • 3:00: "You got involved in things you shouldn't have been..." (Garbage becomes 20% messier)
  • 4:00: "You've been busted by people you trusted most..." (You receive 20% more garbage)
  • 5:00: "You get taken to the interrogation room..." (+3 perma-garbage)
  • 6:00: "You try and lie your way out of the situation you've put yourself in..." (Garbage becomes 15% messier)
  • 7:00: "Thankfully, they believed it! For now." (You receive 5% less garbage)
  • 8:00: "The camera footage dispels your lies..." (Garbage becomes 30% messier)
  • 9:00: "The trust from the people of your organization has vanished..." (+3 perma-garbage)
  • 10:00: "As you're taken to the execution room..." (You receive 10% more garbage)
  • 10:15: "...you think about the people who believed everything..." (You receive 10% more garbage)
  • 10:30: "It fills you with temporary relief. Very temporary." (-2 perma-garbage)
  • 10:45: "Although, you snap back to reality as you're put on the chair..." (Garbage becomes 10% messier)
  • 11:30: "You've screwed yourself, and now you're paying the price..." (+4 perma-garbage)
  • 12:00: "Goodbye, cruel world." (+8 perma-garbage)
celest cloak
#

wow that is

#

a lot of complicated bs

#

way too many mechanics

#

have you considered how fun this would be to play thonk

#

this is just difficulty for difficulty's sake

void lotus
#

yeah

tiny lake
frozen hedge
#

can you really survive 16permalines through

wet moss
#

that's equivalent of Bleeding Heart's permalines, so I don't think you can survive

void lotus
frozen hedge
#

also this is way too much for a upright tarot

#

so idk what he was cooking

rustic heron
#

reversed swamp water tf

elfin frigate
frozen hedge
#

is the star a reverse tarot.

elfin frigate
elfin frigate
rustic heron
#

reversed mod but its flipped to the back as well

young lance
#

failed artist modset when

rustic heron
elfin frigate
young lance
#

renamed talentless XD

but if it was a real modset it would be like no spin clears and the most wound lines in a run with mod_allspin mod_messy

elfin frigate
young lance
#

then u gatta clear the wound

fringe lion
elfin frigate
#

just like "bye motherfucker" (die)

elfin frigate
#

what do you think of the icon for this

errant frost
#

Kill it with fire

#

This looks like a bug I would absolutely hate yet I can't do anything about it because it just stares at me at 2:45pm

elfin frigate
smoky isle
#

nono
I felt the same way

frail wolf
#

like it took me a while to understand damnation rework

rustic heron
#

i wonder if the reversed the star

indigo ferry
#

Torture mod: next piece spawn shifts horizontally and randomly after the current piece is spawned (the randomly chosen spawn is not blocked).

Reverse hypertorture: the above + location of spawn for next piece (the xxxx) is invisible.

vestal plinth
#

what

indigo ferry
#

What

frail wolf
#

Judgement:
Color clear enabled
Clears except color clears do nothing
Doing color clears injects 4 garbage to yourself (to discourage PC looping)

vestal plinth
#

do quad with that 4 garbage

subtle totem
#

Unless messier (but you didn't specify)

vestal plinth
#

what should i do if i suck at pc-ing

frail wolf
subtle totem
#

Shoot, still counts as colour clear, 3 is unexpectedly better. Early PCO to quad is PC -> CC

mellow hinge
#

just inject an odd number of colored lines

#

like 1 yellow line

#

but relying on color clears is kogori

tiny lake
#

At floor 7 and higher, it will make penalty lines spawn progressively faster per floor (up to 2.5 seconds at floor 10)

frail wolf
#

The Sun
Bag is: 3x O-pieces 1x other pieces

Reversed: Drought
"ALL SUNSHINE MAKES THE LAND DRY"
Bag is: 2x O-piexes, no I pieces, 1x other pieces

tiny lake
vestal plinth
elfin frigate
#

new years' event mod:
Fireworks
Tarot card: TBD
Every time garbage enters your queue, there is a 8% chance for it to be firework garbage (has a special effect and explodes upon hitting your board). Upon entering your board, it will double the initial amount of garbage and the garbage will become charged. Charged garbage has a texture similar to that of TV static, but with red, orange, and yellow. Upon clearing charged garbage, the clear will send 50% more garbage.

winter saddle
wheat star
# tiny lake

What if the Canceling Sickness was the Surge? instead of a flat bonus (like S1)

elfin frigate
#

also, not really a mod per se, but a change to existing mods

#

swap the unlock requirements and positions of mod_nohold and mod_gravity

#

holding is a fundamental part of the game especially for newer players

#

to give an option to disable it almost immediately upon starting the game seems a bit harsh imo

#

gravity feels like a more "beginner" mod

errant frost
#

Idk doesn't make sense to me

#

Again, most players (especially newer ones) aren't gonna touch mods

#

Or they will try a mod, see that they don't understand anything and grind nomod

#

Or they will unlock volatile, get addicted and even change their username and pfp to reference the mod woomy

frozen hedge
#

gravity is still really beginner not friendly

#

holdless isn't much better but if you don't realize hold exists it's basically the same as modless

#

it only becomes a challenge when you actively use hold

smoky isle
#

Volatile makes garbage cleaner

#

Very beginner friendly

#

The design is very human

vernal spade
#

Volatile is easier for me than modless

frozen hedge
#

Until it is harder

vestal plinth
#

then do mod_volatilemod_messymod_gravitymod_allspinmod_doubleholemod_invisiblemod_noholdmod_expert

frozen hedge
#

Noobs who just reached floor 5 probably can't do allspin

vestal plinth
#

🤔

reef briar
#

It gets significantly harder after 2,000 m

#

(Opinion)

vernal spade
#

well, my best is 998m so it'll take some time before i see that

reef briar
#

Ah- I see

elfin frigate
tiny lake
#

For Bisection, a garbage cap of 3 lines means you receive 3 lines at a time if you place a piece that does not clear a line

tiny lake
#

Terminal Velocity will be replaced with a better name for its reversed version (it's the same as the regular one)

frail wolf
#

Mod Idea: The Chariot
Hyperspeed allowed and is triggered at start
Hyperspeed now cuts at below Speed 9 (or something)
You die if hyperspeed ends below floor 10.
0.5x ATK if no hyperspeed

Reverse: ???
Base
+
-1x + 1 attack backfire
-you can only climb with surge
-increased climb and speed gain from surges

#

(just finding a way to get Kugelhagel OVERDRIVE in game lol)

vestal plinth
#

what is start cs

void lotus
#

at least 10

#

but

#

the way the upright is written

#
  • start with csp 10
  • be ULTRA PRO because if you lose csp 10 before f10 you die instantly
  • after f10, you deal -50% attack
    and that's it
#

so it just buffs the super ultra pro players and is entirely impossible for everyone else

frail wolf
#

(yeah i just impulsively wrote this after listening to Kugelhagel OVERDRIVE)

minor notch
#

sadly for you and the people who aren't good enough, hyperspeed's probably meant to be hard to see by yourself

#

maybe it's better because it makes the experience more valuable

subtle totem
#

One thing that I would give as a suggestion, don't just be writing an achievement or mod for the sake of writing one. Think it through and test it if possible. Doesn't mean you won't have bad ideas, it just means you will have more good ones.

young lance
#

tariot card - the idiot

#

if u move ur piece u die

#

reverse idiot - idiots arrand

#

if u exist u die

mellow hinge
#

sir this is not #1355003158182625290

young lance
#

but this is quality suggestions

fair seal
indigo ferry
#

Mod: Garbage meter and windup warning invisible. garbage growing speed 70%. (if paired with mod_expert, garbage can only enter 2 at a time)

Reverse: Garbage meter and windup warning invisible, soundless. garbage growing speed 75%. garbage meter holds garbage for shorter time period.

Garbage jumpscare tf

smoky isle
#

Is this #1355003158182625290 content

indigo ferry
#

Torture suggestion. I hate yall.

reef briar
#

"The Wall"
Ruiner of parity, breaker of boards.

  • Garbage now enters the board from the side.
    All pieces already on the board will be shoved in the opposite directly that the garbage enters from.
    Pieces shoved off the board will be instantly deleted.
#

"Death"
As you draw your final breath, you see "it" starting back at you.
Your vision blurs- heartrate slows- then... darkness.

-Any garbage that enters your board will immediately kill you.

reef briar
#

Got nerfed did it not?

mellow hinge
#

even if it's nerfed the mod encourages cancelling

#

which gives u cancelling sickness

#

why not just give urself cancelling sickness at the start

smoky isle
#

Encourages sprinting

#

Because every quad gives -3 sickness

#

More if you mr boardwide

mellow hinge
#

oh yeah

vestal plinth
#

what

hidden dune
#

do mod rework suggestions go here too or is there a different thread for it?

fair seal
#

there's no formal thread for it bored

elfin frigate
#

Vividly in Stasis
tarot card: the important object
Between every pair of floors (1-2, 2-3, etc.), is a Betweenspace which stops you for 10 meters of climbing, and this increases by 5 meters every time you enter betweenspace. In this space, you receive double the garbage and receive messier garbage, and receive mod_allspin penalty lines for every 10 seconds in betweenspace.
After Floor 10, betweenspace occurs at 1950m, 2250m, 2550m, etc.
You cannot build or break surge within betweenspace.
-# What lies between reality and fantasy?

vernal spade
#

so you play modless but you are encouraged to build a spike before going to the betweenspace so you basically skip it

#

also after you get to floor 10 this is just modless

wet moss
#

also, IS THAT A vivid/stasis REFERENCE??

elfin frigate
vestal plinth
#

when i suck at building surge

elfin frigate
elfin frigate
vernal spade
#

well, but you can build up a spike beforehand

elfin frigate
#

that is fair, but the same can be said for everything imo

vernal spade
#

I'd make the inbetween space be be between every floor an every 300m in floor 10, with it's height starting at 10m and increasing by 5m every time

icy osprey
#

i would make it so that you can build surge outside of the betweenspaces, but when you go inside, it freezes, and you cant release surge, and you cant build. it comes back after you exit the between space (just to prevent cheesing)

vestal plinth
#

would that mean B2B won't be broken/built inside that space?

cloud panther
#

Tarot card: death
For each attack sent out you take 25% of it as clean garbage (30 if volatile if active and will be messy if double hole, messier garbage or expert mode is enabled) if you would be ko by the self inflicted garbage or it higher than the garbage cap you take as a windup so you can react to it properly.
To unlock it reach f10
fighting till the very last breath
Reverse version: memento mori
Take 50% of garbage you sent, your climb speed and attack multipler increase when your b2b does similar to warlock.
dance between life and death with light you have
I think it adds the challenge that if you want to climb you have to either build b2b or spike and now you have think about your board state as you break b2b so you don't ko yourself and think if you can survive afterwards

elfin frigate
#

"A Slower Speed of Light"
Tarot Card: ??
Effect: The speed of light is set to 6m/s.
You cannot go faster than 6m/s (or, in other words, you cannot travel more than 0.1m per frame).
Any extra meters leftover will be gradually drained into the actual altitude at 4.8m/s; during which you cannot gain any extra altitude.
For every 1 meter in the buffer, you receive 1% more garbage, up to 100% more (double) at 100 meters.
At 4m/s and above, a purely cosmetic red and blue shade will be on the top and bottom of the screen reminiscent of the Relativistic Doppler Effect.

vestal plinth
#

why

vernal spade
#

to make X+ players suffer, probably

elfin frigate
#

to stop certain people

#

ahem westl...

#

from just speeding through everything at the ACTUAL speed of light

void lotus
#

it affects surge and any players with a pace better than 4:35 (top half of icon_zenithspeedrun)

elfin frigate
void lotus
#

yeah ik

elfin frigate
#

only 1K players or so have reached hyper-f10

void lotus
#

its mostly the surge part

vernal spade
#

though fast players could just play this with expert

void lotus
#

it adds altitude like

#

instantly right?

#

or close to instantly

vernal spade
#

KOs too

void lotus
#

is the velocity limit a running average over the past second or just the peak velocity

void lotus
void lotus
#

close to a second for it all to settle

#

so if that's the case surge*[csp/4] can't be 6 or above.. fascinating! surge becomes entirely unviable

#

I guess that's intended

elfin frigate
#

the only way to play the game tbh

#

it's what all the top players do

#

and for good reason

#

that's why mechheart became so OP before garbo nerfed it to fucking hell

void lotus
#

I think

#

as a concept it's pretty interesting

#

but as a single modifier it's too heavy

#

very many play styles are surge playstyles :p

#

quad spamming

#

allspin

smoky isle
#

Is this supposed to be fun or challenging

#

or is the main point to stop people from doing what they are able to do without providing a meaningful challenge to beat/adapt to

#

pour your goddamn heart into it, read the fucking Chinese version like your life depends on it

#

if you did you'd find this which you may have missed

elfin frigate
#

kinda like allspin does

#

instead of "fast = good", it's "consistent speed = good"

smoky isle
#

good players are consistently fast

#

X+ players hyperspeed on accident

#

this one can just read "Altitude gain is reduced by 20%" and it achieves approximately the same effect

vernal spade
#

also unlike any other mod, this doesn't do anything if the player can't play well enough

vernal spade
#

Cancelling penalty

Tarot card: The hanged man
Effect: Whenever you make a move that cancels garbage, you get a wound line to your board with the counter equal to
4 + 2 * lines cancelled.

Procrastination (Reversed cancelling penalty)

Effect: Wound counter increased by 6. The time it takes for garbage to enter is double than on other reverses (still decreases on higher floors). When a wound line is converted to normal garbage, the garbage that was cancelled to create it is added back to the garbage queue.

vestal plinth
#

is it even possible to survive that

warm basin
#

Frozen Minos
Tarot Card: Death/Snowman 2025?
Effect: Every floor change freezes your pieces as in tgm4's gm ending.
New pieces are frozen after placing 7 more pieces.
The bottom frozen non-garbage row is deleted after 4 lines sent.
After floor 10, the freeze happens every 300m.
When skilled enough, even death can be postponed./Beware of frostbite.

vernal spade
vestal plinth
#

reverse

vernal spade
#

Well, I'm not sure but being stuck in an endless cycle of cancelling is a part of the flavour. The point is to try to time the wounds so you can finally tank the garbage

tiny lake
dusty gazelle
#

imagine duolingo mod. write this in english -> 你好 while playing tetrio and if u have duo on, the revive prompts will be in different langueage. bigflush

#

spin mod, board spins and moves instead of your pieces spining and moving

vernal spade
rustic heron
#

cuz we uhh… just spam rotate until i piece

#

thats it

subtle totem
#

Slightly more gravity and lock delay then

warm osprey
#

Remember I saw that kind of piece in it before

tiny lake
#

Warp pieces are based on that piece type

tiny lake
#

I may add negative effects that affect whoever sent attack with a gem piece to the lower tier gem pieces

#

3 in 18 is supposed to be 1 in 18

void lotus
#

so those add up to about 97%

#

which would leave topaz with 3%

tiny lake
#

Yes

#

But Topaz is the most common one

celest cloak
#

do these effects happen when the gem gets cleared in a line? and it's unclear what exactly 'adds x% damage' means, does it boost your own attack or increase incoming garbage thonk

vestal plinth
#

probably
it increases garbage received if it's on board, and it increases attack sent if it's cleared

tiny lake
#

These effects only happen if you clear a line with a gem piece

#

@celest cloak

vestal plinth
#

ok so
do i die if i fail to clear line with gem

tiny lake
#

No

#

Also lines cleared with a gem piece only modify the attack multiplier, not the receiving multiplier

vestal plinth
#

what if received garbage is increased when gem clears nothing

tiny lake
#

That would apply to the next attack received

void lotus
#

because

#

they add up to 97%, leaving topaz with 3%, which is not

wet moss
#

I'm preeeety sure that Topaz has 67% of appearing, because, Idk about you, but I played enough RNG games that I think '1 in 3 chance of appearing' means that 'if the RNG is below one-third (1/3), then this gem appears'

tiny lake
#

Revised

vernal spade
#

how does ruby work?

#

the opponent you're targeting gets 5 lines injected over time?

elfin frigate
#

Dilation
Card: apple watch series SE
The time in the bottom left of the board moves 25% faster.
(This means fatigue happens sooner, and garbage lines activate faster. Though, you do not climb faster.)

tiny lake
#

bypassing the garbage queue

void lotus
#

ah that makes sense
i just would never assume that multiple chances are to be treated like a switch-case when theyre listed. "1/3 chance | 1/5 chance" entirely reads as "=33% chance | =20% chance"
anyway about the idea itself: referencing "opponents" isnt useful in the tower but i think i would work fine in a classic battle. one thought i have is that maybe having a gem doesnt change much? ruby and above are the only ones with significant effects (and jade's wndup effect is actually not that useful when you consider that most outward attacks are 3-8, so windup wouldnt do much there)

vernal spade
#

this mod is way too random, you basically play until stars align and you mostly get the better gems

#

also 1 piece every 32-48 might be too little

elfin frigate
#

using kicks

#

but idk

young lance
#

bro how

#

gravity moves it down

elfin frigate
#

you are not gravity

#

and if we're speaking pedantically, then you can still rotate

young lance
#

mruh

rustic heron
#

including how we place pieces

elfin frigate
rustic heron
#

but we also send 25% faster right oyes

vestal plinth
#

(since gamespeed x1.25 affects everything but climb)

vernal spade
vestal plinth
#

what if receiving garbage skips time and cancel sickness makes time go faster

vestal plinth
# tiny lake Revised

reverse idea
O can never disappear from bag, and extra O will be added to every 3rd bag
any O (base or extra) has 20% chance of becoming topaz (cannot trigger until you get 1st gem)
topaz has higher chance of appearing (+10% to topaz, -2% to sapphire and garnet, -1% to everything else), but has less effect (10% -> 5%)
if you place topaz/amethyst/emerald/sapphire without line clear, you get 6 wound lines and next block spawn is delayed by 1.15s (like mod_loadeddice)

elfin frigate
finite peak
#

CUTTING EDGE

tarot card: the justice

climb speed decreased by 75%, the board is 4 wide

REVERSE: LAZER

the same but is a 4x4 board

celest cloak
#

even if you cut climb speed by 99% 4w will still be broken

vestal plinth
#

need to change canceling into limited then add mod_volatile then add extra 1.75x garbage received (or whatever that line clear does not stop garbage from entering unless it's fully canceled)

tiny lake
vestal plinth
tepid shadow
#

New Tator Card idea

Shadowless (ghost piece/shadow piece is disabled)

No guides. No training wheels. Just you, gravity, and perfect spatial awareness.

New Modset Idea

Oblivion (Invisible and Shadowless)

You have no sight. No shadow. Only trust in yourself… and the crushing silence

Reverse Version

The Fog (Reverse Shadowless)

Beyond the 5th column, lies the unknown. You play in a sliver of clarity surrounded by chaos.
-# The Bag is 7+2 since i think it doesn't have much attention
-# You can't see anything below 5th column even the garbage
-# Can only see 2 queue in advance instead of 5

vernal spade
#

that reverse looks like if invisible and asceticism had a baby

tepid shadow
#

mayb

tepid shadow
vernal spade
#

that could be interesting

mellow hinge
#

i play with no grid...

#

tec doesn't have grid too i think

subtle totem
#

you can already change the ghost piece to be off already

#

Invis + "shadowless" isn't very interesting

tiny lake
vernal spade
#

So you are more likely to misdrop, but misdrops are easier to fix (also O-spin potential)

#

Sounds very cool but it might be too easy? (I'm not sure how much harder it is to play with 5 max movement)

round gull
# tiny lake

this would only be marginally harder than nomod with gravity included

#

and including all-spin into the mix makes i-spin quads trivial which send 10 lines

tiny lake
#

I could increase the reset limit

runic nexus
tepid shadow
subtle totem
#

I did

tepid shadow
#

i think its not low quality and nor high quality

vestal plinth
#

nvm it only does 50 -> 33.8

elfin frigate
#

Evaporate/Freeze
Tarot Card: The Sun/The Moon
This mod has different effects, card art, and name depending on the current UTC time.
06:00-17:59 UTC:
Evaporate (The Sun)
Every mino placed has an initial temperature value of 0. Every frame, the temperature value of a random mino will increase by 1, making it slightly brighter.
When the temperature value of a single mino reaches 60, it evaporates, leaving a hole.
18:00-05:59 UTC:
Freeze (The Moon)
Every 25 seconds, a random column will freeze for 10 seconds and unfreeze. Frozen columns cannot have pieces placed in them. When a column unfreezes, any pieces in it will disappear.

#

it's like an event mod but forever

glass zenith
#

omg TGM4 frozen block mechanic

fair seal
#

pikii

jovial nimbus
rare kite
#

📌 tarot card: hold is now replaced with fixing a piece on a desired place in the board.
using hold again will let you take control of the beforehand fixed piece.

the fixed piece can be cleared. If it is cleared partially, say, 1 mino disappeared from piece_s by clearing it, then you can use hold again to take control of the leftover trimino.

Perhaps an directly easier version of mod_nohold but I think this mod can have a lot of potential in terms of gameplay

#

demonstration on how it would work

frozen hedge
#

use for partial soft drop???????????????

elfin frigate
#

Limited
Tarot Card: XLVI that one 9 volt battery that has been sitting in a drawer for 14 and a half years
You start with 50 energy, and you lose energy at a rate of 0.2 per second * the floor you are on (1.2/s on floor 6, for example).
Three pieces in every bag will contain an orange diamond in one of the minos, and clearing an orange diamond provides +1 energy.
If your energy reaches zero, you immediately get 40 wound lines.
Clearing an orange diamond with a Quad or Spin gives +1.5 extra energy (2.5 in total).

smoky isle
#

So it's a speed check

#

You may as well make it "if your moving average pps is less than floor/2 you die" with a buffer

#

Actually no this is just C11

elfin frigate
#

i assume you mean challenge 11, but from what

smoky isle
elfin frigate
#

OH

#

ok yup it makes sense now

smoky isle
#

... #1355003158182625290 is that way

elfin frigate
#

so now it's not just a "how fast can you place pieces" challenge

smoky isle
#

How fast can you place pieces without fucking up

elfin frigate
smoky isle
#

(It's moreso this channel really shouldn't be a garbage dump of random thoughts)

elfin frigate
#

i'm pretty sure garbo said that he won't add more permanent mods

#

so this thread is practically useless

smoky isle
#

Nah he's cooking clearly we'll get a second set of cards in S3 trust

elfin frigate
#

except and ONLY except for people to just share their ideas

smoky isle
#

Can't believe I trusted that

vernal spade
fair seal
round gull
#

@ermtmg was banned for the following reason: Never cook again

elfin frigate
#

also

#

you won't believe this but

#

that suggestion was just based off the juice mechanic in pikmin

#

it was either 2 or 3 that had that

hidden dune
#

funny how this is getting nq'd while i have a similar suggestion based on the kaliente mod that nobody batted an eye at

#

though i'm not sure if this is privilege of being based on an existing gameplay mechanic or it just being far more lenient enough to be playable by anyone

The player now spawns with health, decreasing whenever they receive garbage, and take fatigue debuffs. Health can be regained by performing parry moves (Clearing a line on a specified column), KO-ing  other players, and by passing floors.

Topping out will instead cause the player's board to revive itself, albeit with a more unfavorable state and with a large health penalty. Parrying provides a bonus to cancelling garbage.```
#

(if you've played kaliente mode, you'll know that the revive mechanic puts you in a fate worse than death, so it's not broken at all)

vernal spade
hidden dune
#

yes

#

and similar to last stand, you're given an indicator at the bottom of your board, except instead of garbage, it shows where the next parries will be

vernal spade
#

This could be cool if the numbers are correct (unless it becomes a full cancel mode)

foggy hull
#

small idea for next april fools that probably isnt good enough for its own card: pieces spawn in random rotation states like tgm4 cyclone or those crappy flash game tetrises

#

could further immerse one in the tetris knockoff experience with no spin/perfect clear recognition (hell, maybe no spin system period) and totally random piece generation

#

but at that point is just a crappier asceticism

vestal plinth
hidden dune
#

honestly i really think they could just grab the SSL mod cards (the more subtle ones like rainbow and jumpsquare, at least. we are NOT having Wylie's Mom and I-nsanity as qp2 modes) and put them in as a deck of alternative tarot cards. each week, a random card is drawn and the mode for it is playable for the week

#

anyways here's my personal thoughts on what mods could be balanced in a QP2 context and what mods won't

wet moss
#

wait 'The BFGs' instakill mechanic is broken there?

hidden dune
#

for some reason, the big I piece would spawn outside the board and instakill you once it enters the board

fair seal
#

this is nonsense to me, who hasn't seen anything from that event woomy

#

i kind of wish this for the thread in general, that every suggestion had the one-liner that should be shown ingame

#

like twelve words, maximum. if you need two paragraphs then this is outside the scope of a generic mod
i don't know if this is a good guideline or not. i know mod_damnation is already kind of approaching that but i dunno

#

(E.G.)

hidden dune
# fair seal this is nonsense to me, who hasn't seen anything from that event <:woomy:6772717...

quick rundown of the ones with checkmarks and question marks

Cursed Compilation: Extremely cursed pieces occasionally appear in queue.
Rainblocks: Pieces appear in random colors
The Void: Void blocks spawn on the board, destroying any minos that pass by
Jumpsquare: O-pieces are sometimes replaced by 3x3 O-pieces
Damaged Rainbows: Pieces appear in random colors and sizes

Rising Rubbish: Messy garbage enters the board at a constant rate.
2Wide4You: Garbage spawns with 2-wide holes (straight up asceticism minus everything else but the garbage)
Voided Pentos: Void blocks spawn on the board and pieces are 25% bigger

elfin frigate
#

you would say it as four-by-four

fair seal
#

no i wouuld say it as 4x4 doidjpeg

smoky isle
#

16

#

clearly it's one number

warm basin
# tiny lake

doesn't that just turn into a billion o-pieces at the end

elfin frigate
#

after 1000 pieces (around F8-F9 in my experience) you'll have 40+ Os per bag

round gull
elfin frigate
#

it's

#

tetr.iOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOoo

vernal spade
dreamy loom
fair seal
#

well that's just achievement flavor text

#

i'm not overly interested in that personally

icy token
#

hear me out a cascade line clears event mod would be great

#

maybe for april fools

vestal plinth
#

make it an april fool (X)
make it as major update (O)

indigo ferry
#

Invisible hold piece, visibility of next piece decrease from next 5th 100% visibility to next 1st 0% visibility. tf icon_devil

white hornet
#

reminds me of a mod idea where the next piece queue past some point becomes invisible

#

not sure how detrimental would it be though

#

reverse version of this mod? dunno. maybe push next queue up to 6 but hide 5 of the pieces. maybe make current piece you drop invisible too (shows up after placement)

frozen hedge
hidden dune
wicked flicker
#

focus in the big '25 🥀

hidden dune
#

i did make an actual mockup of the first mod rework and ive been debating making a thread for it, being a mod rework suggestion and all

native forge
smoky isle
#

Already shit without reading more than the first 4 lines because QP's targeting works specificly with the weird checks and balances to keep it from becoming too unfair

#

Reversed is just a weirder version of Last Stand

#

Cheese race ahh mode

native forge
#

yeah i didn't really put much thought on balancing it

#

just thought the reversed title and description was good

#

"fire" as some may call it

smoky isle
#

We have a thread for #1355003158182625290

native forge
#

thabks

dark fjord
#

Have anyone thought of a mod that interfere with climb speed, other than just reducing climb xp like Emperor/Tyrant?

vestal plinth
#

what

next vale
#
  • higher climb speed
  • alternating climb speed
    is pretty much what remains isnt it
warm basin
#

the moon: weightless
every line clear decrease csp level by 1/4
csp no longer passively decreases
fly high, and let inertia do its thing.

#

here you go ig lol

elfin frigate
#

i think i had another ideaat some point

#

CSP gain is -90%, but CSP no longer decreases

warm basin
dark fjord
#

Allows me to reintroduce you

#

#1272352916606550118 message

rustic heron
fringe lion
#

Justice -- One-Attack-At-A-Time

  • Only one attack becomes active (turns yellow-red) at a time.
  • Only one attack can be cancelled at a time for each clear.

-# An eye for an eye.

Justice Reversed -- Blind Vengeance

Only one attack can be cancelled at a time for each clear, but also:

  • Garbage becomes active as soon as it enters the queue.
  • Clearing lines do not forestall the garbage from entering the board.
  • Cancelled lines do not yield altitudes.
  • Attacks sent while cancelling lines are doubled.
  • Attacks sent without cancelling lines are halved.

-# Rage. Rage against the dying of the light.

rustic heron
void lotus
fringe lion
#

Yeah

#

It's different in Tetrio though

#

What I'm referring to is the T99 style queuing

smoky isle
#

Mods shouldn't blatantly make the game easier

#
  • now it's a 4w fest if you want to full cancel
dreamy loom
#

wait if The Emperor is Expert Mode

what is The Empress then???

smoky isle
#

Tyrant

icy osprey
#

something i worked on

#

maybe ill finish it

mellow hinge
#

please finish it it looks cool af

dark fjord
wheat star
#

Figured I should probably Revise this so it is not literally Bleeding hearts.

When attacking, half of the attack will be sent to a balance, tipping into your teammates position, if the weight touches floor, It will begin discharging (Injecting) its weight onto the allied board as garbage with 50% messiness.
You can, off course offset this by attacking the weight balance, to balance out the attacks.

Each floor makes the imbalance stricter and stricter until eventually the simple act of attacking the balance will set it in constant movement from one side to the other.

Floor 1 - 25% Contribution diff.
Floor 2- 15%
Floor 3- 13%
Floor 4- 10%
Floor 5- 7%
Floor 6- 5%
Floor 7 - 3%
Floor 8 - 1% Increased Gravity for the balance
Floor 9 - 0%
Floor 10-

Reviving stays somewhat similar as before.
If the weight is touching your ally's board,

  • The Climb Speed decreases to a halt over the span of a few seconds) ~3 seconds per Speed Lv.
  • Self Attacks
  • If the revive tasks aren't performed within the time limit, both players succumb to the weight of their actions.
#

Im still creeped out on how close Bleeding hearts is to Balance

#

Except Bleeding hearts doesn't have the actual balance mechanic, instead it's just fatigue with extra steps.

fringe lion
#

The Hierophant -- No All-Spins

  • When any non-T spin clears are performed, the text "HERESY!!!" is shown instead of the usual x-spins. These "Heresy" clears are not treated as spins clears and send 0 attacks.
  • "Heresy" breaks existing B2B/Combo.
  • "Heresy" adds wound lines to the board.

-# Stay true to the orthodoxy despite the temptations.

Mod-specific interactions: In mod_allspin, Heresy clears are considered the same actions regardless of what pieces or number of lines cleared. Effectively, performing the second Heresy in a row adds 2 wound lines (one from Hierophant from committing heresy, another from Magician for committing the "same heresy" twice).

Hierophant + mod_allspin will be called: "The Pious Artist"

-# Only the most dogmatic understands the highest form of arts.

The Hierophant Reversed -- The Sinner

Base effects, and also:

  • All-spin zeros with non-T pieces becomes "Heresy".
  • "Heresy" now has a "Sinned" counter (i.e., Sinned x1, Sinned x2, etc.) for successive "Heresy" moves, which adds that amount of wound lines each time "Heresy" happens.
  • "Heresy" clears send the garbage to self instead.

-# Do not heed the words of the heretics, or else...

wheat star
#

what if Hierophant was just Tetris?

fringe lion
wheat star
fringe lion
#

Not going to incentivise 9-0 too much

dark fjord
#

Imagine hierophant does ban tspins

40l tower

wheat star
#

lol

#

in my mind Hierophant felt like playing marathon

#

like how Freefall feels like playing tgm

dark fjord
#

Btw

#

How do we make “the world” card

wheat star
#

culmination of a journey...

#

achiving something

#

Reversed means delayed success, lack of completion and stagnation

#

The world could be that climb speed mod

fringe lion
#

Probably you do tasks to gain climb speed in the world

wheat star
#

na

dark fjord
#

Garbo alr said that in his Christmas mod concept

wheat star
#

Remember that Tasks are also a no-no because it steps a bit too much into the revive tasks from duo

indigo ferry
fringe lion
#

The standard mod will probably encourage C4W

#

How about the opposite? Climbing speed is proportional to the number of clearable garbageline minus the number of colored rows.

#

The reverse would be: Attacks are only possible through colour clears.

runic totem
#

April Fools - Cement Pourer
you have all 1minos (or M123), but are cursed wth otherwise unplayable gravity (like 20g and 10f lock delay or smth).
Cement+Grav will uhhhh nvm idk actually make lock delay decrease by 1 per floor?
See video for how it would go with downstacking cheese (1f1f handling)

#

😨⚠️ your ears may die. ⚠️😨

indigo ferry
runic totem
hidden dune
#

(ssl gamemode where all pieces are I pieces and the gimmick is that the game speeds up to unbearable levels until it's physically impossible for you to clear garbage in time. the amount of garbage thrown around was extremely high)

void lotus
wheat star
#

I got it

#

the world could be the joker. (or the joker could be itself)

#

since it involves Making a plan that comes into fruition

#

Garbage attack and defense is blocked between the sets of 5 cards.

#

(clears or spins)

dark fjord
wheat star
dark fjord
#

unknown

wheat star
waxen oriole
fair lake
#

the faith/aeon: if 4 lines of attack are cancelled, the time stop thing from tetris effect turns on which lets rack up score
reversed(faithless, probably): 4 lines of attack cancelled turns on doubled speed for doubled score

#

the devil: doubled attack/defense for doubled score
reversed(the lamb, probably): halved attack/defense for halved score

fair lake
wheat star
#

(this one is just for fun, and an interation of a previous idea)

The Moon or The Jester.

"To Fool the Emperor"

Every 100 meters a random effect can happen, often mirroring another mod.

Reverse Jester.

mod_expertmod_volatilemod_gravitymod_messymod_doublehole are active during Floor 1
Pieces spawn with random Rotations.
Every 14 Pieces Every Line Canceled, a random Trimino/Pentomino/ Broken mino is added to the bag.
In addition to this, After floor 2, a Random effect of every Reverse mod is added.

the initial combination

mellow hinge
#

not to offend you or anything but this is just bad

#

for the vanilla card you have to master every other card before you wanna attempt to f10 that

#

reversed card is unplayable even without the reversed mod addition

#

and the broken mino thingy too

hidden dune
#

the reverse's idea of the piece queue having its own special kind of pandemonium does actually sound fun but everything else about this is ???

#

the base version is pretty much just te:c mystery mode which isn't actually that bad especially if it were a standalone event mod

#

but for the reverse mod, the active mod combination does make the already chaotic effects not fun to play at all

elfin frigate
#

Color Switch
Tarot Card: ???
You can no longer use the Hold piece nor can you 180-spin; attempting to do so will flip the piece horizontally (L -> J, S -> Z), and this can only be done once every seven pieces placed. Combining this with mod_nohold results in you no longer being able to hold to flip the piece.

rustic heron
elfin frigate
#

you can flip your pieces, so if you have a J piece dependency, you can use an L or J

vestal plinth
#

no 180 -> painful

rustic heron
vestal plinth
#

true

unborn crest
next vale
fair lake
#

once every seven pieces because theres seven unique pieces in total for fairness ig

lyric laurel
#

Can i join, too?

#

QP2 Modifier concept: The Clown
-# (I haven't got any ideal description yet)
Everything becomes a spin (i mean "Stupid" spins), but Surges will be disabled.

Reversed: Phantom Circus
-# Laugh and terror will be covered up your soul.

If you perform any spin, board will go boom (Somewhat like... Anti-Warlock)

white hornet
celest cloak
#

just go into zen turn on stupid spins and build a 4wide woke

void lotus
#

then nospin is just

#

talentless

#

but no wounds

#

..aka quad spammers dream

#

(me, my dream)

vernal spade
wheat star
#

Clown to be effective, Spins must deal Maxium 3 damage.

celest cloak
#

still 4w

wheat star
#

actually that gives me a better idea

#

actually it's still horrendous but I think it's still worth sharing just because

celest cloak
#

if you know it's horrendous we have a thread for that