#All Clear Nerf is too heavy

1 messages · Page 4 of 1

keen hinge
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you tank counterspike

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and you win

hidden cove
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you don't actually fight sdpc/Dpc loopers do you

hearty dome
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the skill to loop fast and the skill to counterspike well

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boom?

hidden cove
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aka so that people loop less

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or that if you loop, that is not a free win

keen hinge
hidden cove
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shadow still does bt cannon c-spin pc loop with 4.5 pps and seems to have no trouble making APM with it

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maybe SDPC/DPC is just bad and should be bad now stare

keen hinge
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usually i just send 4 pps first bad tki and they cant do shit

hidden cove
hearty dome
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aa so my practice of learning how to play sdpc fast is pointless because too many players dont know how to counterspike

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gg

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its not like i didnt learn anything in order to win

keen hinge
hidden cove
hearty dome
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if you think winning should be based on effort and how much you have thats wrong

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theres people who are hella hardstuck and natural pros and random outliers

hidden cove
hearty dome
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i meann it seems pcs are getting nerfed because they are too easy

hidden cove
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yes

hearty dome
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therefore 'too low effort/skill'

hidden cove
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compared to other shapes and T/I efficiency, yes

keen hinge
hearty dome
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these changes are just in a way trying to force everyone to play a certain way

keen hinge
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it is not low effort

hearty dome
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because thats the 'right way'

hidden cove
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i mean you can still loop if you want

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it's just not a free win

hearty dome
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it never was

keen hinge
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it was never a free win

hearty dome
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the learning process was not a free indeed

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lol

limpid fjord
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it has never been

hearty dome
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its not like i looked at a couple shapes in harddrop and suddenly

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boom free wins

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nah

hidden cove
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on the other hand it makes the game inaccessible to new players, and destroyed the game's flow to the degree that people assume an opener should immediately end the game

keen hinge
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if it was westl would have been №1 destroyer of everybody

limpid fjord
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people here talk about it being a cheesy way to win but it has never been free win of any sort

keen hinge
hidden cove
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DPC goes all the way down to A+

hearty dome
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new players get pced at 0.4pps 1/4 times and they lose the round

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big deal

hidden cove
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it's just slower

hearty dome
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so

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do they need a whoel 300 percent nerf to help them

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idk

hidden cove
keen hinge
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maybe they just suck

hearty dome
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rip to the other new players who learnt how to do it so early

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and dedicated themself to the game

hidden cove
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a PC is disproportionately easy to make for the amount of damage it used to send

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B+ does "PCO into literally nothing" and still wins

hearty dome
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to realise they could send a quad instead and get rewarded the same

hidden cove
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because other party cannot downstack from line 12

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was the PCO so hard it should make them get the win so easily if they have absolutely zero follow-up after ?

hearty dome
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that B+ actually learnt that shit and decided to use it and so why shouldnt they get rewarded

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meanwhile the other player will spend there time doing what they want learning pattterns

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and they both will undoubtly progress eventually

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i didnt realise they needed pcs to send less then half the amount to give them the encouragement to keep playing

keen hinge
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an another b+ rank can learn 9-0 stacking instead of pco and also get "free wins" by simply sending double quad

keen hinge
hearty dome
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ong i literally chose openers to beat my friend nothing is so deep thats its only about tr or easiest way to win

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too bad i never beat him and prolly wont for the next 2years coz i spent my time learning something which got nerfed to the ground

hidden cove
hushed mesa
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tbf pcs sending 10 lines always felt a little overtuned

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although 3 is weird stare

keen hinge
hidden cove
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i think 3 makes sense because it is unclean garbage

hearty dome
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there are uh huh i know and i did however i just chose to focus on one thing

hidden cove
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(i still think the whole 3 immediate + 2 guaranteed surge damage would have been nice?)

keen hinge
hidden cove
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there's a lot of nice things to do

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S2 was intended to shake up the way things currently were (because it is evidently not really working)

hearty dome
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the problem was never openers at least to the degree the nerfs indicated

hidden cove
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(imo it really kinda was)

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(i would have also taken 7+X but been told it really messes up even 9-0 stacking lol)

hushed mesa
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I think pcs giving b2b is neat since I've always though that with pcs not really being a line clear they should give you some other advantage than just sending pure garbage rshrug but 2xb2b is not a lot to work with

hidden cove
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yea this b2b x2 is just not really a bonus

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it should at least give surge damage

hidden cove
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nah it was fun

limpid fjord
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fun =/= good

hidden cove
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but IMO the way it should be is:
b2b x3 already activates surge
all clear sets to b2b x4 (but if you keep b2b with all clear, then it gives +2)

hushed mesa
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fun = good?

hidden cove
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the whole point is for it to be fun

bold smelt
hidden cove
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^fighting sdpc

keen hinge
limpid fjord
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messing with parity and forcing the game into 35 piece striding period has never been a good idea

hidden cove
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(i dunno smash stare)

limpid fjord
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👍

hearty dome
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i dont even wanna argue much but its very much the opposite of excited when your effort is just--

limpid fjord
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but you can argue otherwise if you find it fun or whatever

keen hinge
hidden cove
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it is not fun to play against

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for many people

hearty dome
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the fun thing about tetrio to me was going for the top and getting to play how i want

keen hinge
hearty dome
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like those one trick people in fps or whatever

hidden cove
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there are a few people who said they like it but it really is more about matching burst speed, aka you have to be innately as fast as a looper who is repeating things over and over

keen hinge
hearty dome
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like awp crutchs idk if you get any references but like

hidden cove
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TST c4w looks promising for example

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or luna special

hearty dome
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now i get to be a b2b stacker and play exactly the same as my opponent since that would be much more fun

keen hinge
hearty dome
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uh huh

hidden cove
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i dunno i encounter it and they do win if they do it well enough rshrug

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for ref i've played 173 sets of season 2

hearty dome
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in the end

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there are gonna be new openers and shit

hidden cove
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(and i've only ever had one game that was longer than 4 minutes, and it was against a 24.9k)

hearty dome
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and the same problem all over again

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sdpc extended is already a kill with how wweak b2b is and 14p rule

hidden cove
keen hinge
hearty dome
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i already play fesh pco upstack

hidden cove
bold smelt
hidden cove
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i should learn it ngl

bold smelt
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Ye its really funny

hearty dome
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and wouldnt 4w be much stronger as well

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on a second thought

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like unrelated

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but yheah

hidden cove
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it kinda is

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yeah

hushed mesa
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openers in general are fine but loops in particular I feel are unhealthy for the game

bold smelt
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Much stronger not really, but it is better ye

hearty dome
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there are no counters are there

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to 4w at least

bold smelt
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Tbf it was already decent against most non loops openers

bold smelt
wide sky
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Let's not push out the impressive speed of execution that comes from honing and practice. Speed is a defining point of Tetrio, after all. Aggro assassin styles can keep in check the b2b leveling style.

But that's a different conversation.

Back to PC's, I do believe that the more difficult the PC is, the more it should be rewarded. Specifically, SDPC PC is easy to solve, relative to most PC solves. That's why I think we should find ways to target nerf SDPC's PC, rather than nerf midgame PC.

hearty dome
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misdrops are a natural counter to sdpc pc bad finesse and long bags

hidden cove
keen hinge
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idk what yall feel but when watching pro matches i think midgame pc looping is hype af

hidden cove
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i see pc looping and think "dang this again"

hushed mesa
bold smelt
hidden cove
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after the 3rd time it kinda loses its charm

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and then you watch TAWS and this is literally teh only thing people are doing

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and if someone lives it then it's just skims and no combined t-spin setups

wide sky
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@keen hinge I love midgame PC's too, with the knowledge that they were giving up their b2b stats to go all in. If a person was behind on b2b, consecutive PC's became a realistic way to spike out the b2b leveller. It was a chance at a comeback, or if ahead, a decisive finish. Very dramatic and awesome to watch.

We're begging for our lives here to ask for 6, nevermind revert to 10.

hidden cove
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people can't see a single stsd or c-spin midgame

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for cool gameplay you have to look at top 20 e.g doremy

hushed mesa
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6 garbage should be the likely outcome since it was only nerfed to 3 due to qp problems woomy

hushed mesa
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we don't need 10 though stare sdpc dpc loop does not need an extra 8 lines

hearty dome
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i think the rarity of being openered so hard that there is 0 percent chance of you winning is not very high

keen hinge
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when i lose to opener

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i check the replay

hearty dome
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and soon enough that guy will become hardstuck in the rank where people dont die and also do die to the opener

hushed mesa
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openers are strong woomy but not unbeatable

keen hinge
hearty dome
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feels natural feels like a drawback which they already deserve for looping in the first place

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they dont need to get nerfed this hard on top of that

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lol

hushed mesa
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drawback being that the player is bad stare

hearty dome
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yes

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exactl;y

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loopers are bad !!

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looper 0 skill

hushed mesa
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doesn't sound like much of a drawback woomy

hearty dome
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they already get punished and become hardstuck

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whats a drawback to you

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what the flip

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the drawback of progressing fast without learning the basics is becoming hardstuck at a rank where you cant go anywhere because you didnt learn those basics

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sounds reasonable lol

hushed mesa
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I feel like that's more an issue with the tetris community pushing openers rather than something inherent with the opener itself

keen hinge
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fyi justin wong is a 6 time world champion in fighting games

hushed mesa
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mmm I don't know shit about fighting games woomy

keen hinge
hidden cove
hearty dome
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uh huh

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whats the second one

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wanna vs

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for fun not for a point i dont wanna be like that guy

hushed mesa
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you can get away with a decent bit less

hearty dome
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and then i swap to 4.5pps extended

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idk what you want opener crutches to do

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i remember getting shit on by DT cannon the most when i was new

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another reaosn why i learnt pcs was coz i heard it was the counter

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lol

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nerf dt cannon ong if newbies getting into the game is the problem

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Puzzle together in this free-to-win modern yet familiar online stacker in the same genre as Tetris. Play multiplayer games against friends and foes all over the world, or claim a spot on the leaderboards - the stacker future is yours!

limpid fjord
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sudden yapping session

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also isnt this a bit off topic now

hearty dome
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mood

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yeah archive this its over for all clears either way with the way the community is

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even if it gets buffed u gonna be shunned for playing it in the first place (in tl) woomy

hidden cove
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yes

keen hinge
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1st bag 3.5 pps tki

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when x rank

hearty dome
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yeah i can go most the time do 4pps lst for a bit

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not good at it though

hushed mesa
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all I want are for loops to be weak rshrug

keen hinge
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keep in mind im on my bad laptop keyboard waiting for a mechanical one to arrive

hushed mesa
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so pc nerf gets my 👍

keen hinge
hearty dome
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joever

hearty dome
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so braindamage

keen hinge
hearty dome
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fr

keen hinge
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i either mess up the input or go slow to not mess it up

hushed mesa
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trust

keen hinge
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this is getting too off topic

hearty dome
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pro

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ww

hidden cove
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anyíway looks are discouraged so that people try to interact with their board more than what just the clean stack in the bottom 4-6 lines

bold smelt
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What's the opinion on PCs sending self-garbage ?

keen hinge
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why

hearty dome
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yes

hidden cove
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i think that would be nice but it would destroy loops thankfully yes

hearty dome
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i honestly

hidden cove
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i will take anything that destroys loops pog

hearty dome
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its good

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it should make a tsd quad well

hidden cove
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but i think the all clear dmg 3 is theoretically nicer

hearty dome
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for myself

hidden cove
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because people can still loop if they want

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it just doesn't do as much

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meanwhile self-damage just prevents you from making another pc again

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imagine 4 lines of cheese garbage if you make all clear

hearty dome
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zhun hoping off tetrio alreadyy!

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whatt

hidden cove
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people using PCO will be very confused

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i have a meeting in like 11 minutes

hearty dome
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o

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unluck

hidden cove
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ye

hearty dome
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@keen hinge

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wanna play

keen hinge
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yeah

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move to tetra league channel

hearty dome
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Puzzle together in this free-to-win modern yet familiar online stacker in the same genre as Tetris. Play multiplayer games against friends and foes all over the world, or claim a spot on the leaderboards - the stacker future is yours!

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good idea

lofty dragon
carmine sand
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this poll definitely has no biases nosirree woomy

hidden cove
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did you recreate that vote? i'M pretty sure i voted 70% stare

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yet there is no one voted for 50-75% stare

carmine sand
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i mean it was a #lobby poll, kinda important context lol

hidden cove
carmine sand
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well within 10 minutes #lobby was about minecraft or something so uhhhhh

hidden cove
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oh

keen hinge
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from my experience most of the games go to midgame

hidden cove
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wait

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what a silly question structure

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of course i encounter that many

hidden cove
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which is why there are like 5 kinds of players

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1.) SDPC/DPC loopers
2.) tki flattop LST spammers
3.) MS2/DPC loopers
4.) C4W people
5.) other

lusty carbon
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idk in my experience it's like 30% going along with your definition

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maybe you're just unlucky

hidden cove
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but

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after watching twitch streams i realized that this is the same literally everywhere

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the only difference is a few pps in speed

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game is so varied there are 5 archetypes and so if you fight 1 SDPC/DPC looper you've fought ervery single one of them stare

lusty carbon
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oh ok

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somewhat unrelated but I only fear one thing, plonk stallers

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im somewhat personally happy that they got nerfed but like I kinda feel bad for them because it's quite hard to do that playstyle

hidden cove
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not sure what you mean

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they got buffed

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you no longer need b2b advantage to guard

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the game actually promotes plonk-stalling as "the way to build surge"

lusty carbon
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can they still 2.3 pps in top 100? not too sure about that anymore

hidden cove
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probably

keen hinge
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by this definition 99% of people are opener mains

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even when you dont use any "traditional" opener and just 6-3 from the start you still will be faster than your regular 6-3

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because there is less choices to worry about in the first bags

hidden cove
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i've seen games go from 3.2 pps to 1.3 pps as time went on

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(it was in S rank i think)

lusty carbon
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all of the plonkers I've met (maybe including me) feels so nerfed lol

hidden cove
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i find that if i don't plonk, i get killed by 2.6 pps b2b attacks

lusty carbon
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yeah but would you be able to kill them

hidden cove
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after i plonk i start winning

keen hinge
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thats reasonable

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because i simply hone those first bags in sprint

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i play a lot of sprint so im really familiar with pretty much every starting bag

lusty carbon
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because you get to read 7 pieces for like 3 seconds

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and the next bags after that is braindead

keen hinge
lusty carbon
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probably until the moment you make a bad stacking decision or the opp sends u weird garbage

keen hinge
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zhun thinks drastic pps fall offs are opener main only things

keen hinge
lusty carbon
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I mean everyone does that opener or not

brisk dome
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ye

lofty dragon
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poll_question_text

should I make another poll

victor_answer_votes

8

total_votes

12

victor_answer_id

2

victor_answer_text

no

broken brook
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poll_question_text

If PCs added to your B2B count, how much would it be? VOTE ALL THAT YOU AGREE WITH

victor_answer_votes

12

total_votes

42

lusty carbon
warm hornet
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I dont agree with your statement that the B+ should be rewarded any more than a regular player; it's like studying solely the test answers

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We all know what happens when humans have an easy way out: that's the only thing they'll do

young elk
warm hornet
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"The player put their work into better play styles so they should deserve it", so they learned pc loop and basically stay at that same rank just beating up other unaware people in custom?

warm hornet
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Being beaten by a friend you can talk to is much different than a stranger that you meet for 10 seconds

keen hinge
warm hornet
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being beaten when you are new is also much different than a month in when you have not realised there are people dedicated to making your experience terrible

keen hinge
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because those people punish your mistakes 100x harder than players of your skill level

warm hornet
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Yes, I do that too

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difference?

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I voluntary pick a strong player

keen hinge
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well tetra league matches you with similarly skilled players anyway

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at least its supposed to be like this

warm hornet
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the new player didnt know they are getting an opener main that doesnt mid game

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the opener mains never get out of a certain rank

keen hinge
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that opener main that stomps on everybody will eventually get hardstuck until they learn a midgame

warm hornet
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the hardstuck is the problem

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beatdowns are good when you actually know you're getting it

hearty dome
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lost my first 18games when i started

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never thought it was that bad lol

warm hornet
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back when i was near A (like 2 months ago) I was stressing out like a ton because i kept getting opener mains half the time

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people start out in that phase

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like i dont feel anything now despite still losing half the time but getting out of that phase was hard

jovial imp
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quad pc should at least still be 10 lines right? i mean sdpc is sorta useless now

hidden cove
jovial imp
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i mean you can still openermain with sdpc-spin etc

hidden cove
jovial imp
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yeah i mean loops aren't that hard i guess but you always get sent lines when opponent is like ~S-

hidden cove
jovial imp
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my friend moment

brisk dome
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lmao 4 pps opener is pretty rare in u rank

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and you don't have to play at 4 pps, you can shut it down perfectly fine at 2.5

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it's just hard to do, and you can't make a mistake

limpid fjord
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4pps opener is X rank material already stare

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U rank opener loop gets to 3.8pps burst at most and 3.1pps sustained

hidden cove
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or 4.5 pps opener and 2.3 pps sustained kagaDespair

dusk marsh
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could happen but like maybe 1 in 20

obtuse storm
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Probably less

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What U ranks can 4.5pps opener

dusk marsh
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stare x openers are maybe barely 4 mostly like 3.5 maybe

hidden cove
obtuse storm
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That’s one out of thousands of U ranks

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Not exactly the every game picture you’re trying to paint

hidden cove
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ok so do you seriously think i have a full list now without TL stats and sheetbot stare

dusk marsh
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stare point is there’s not that many

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Happens but like not every game

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like I maybe don’t disagree with opener nerfs

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but there’s still stuff in this update that maybe buffs it or keeps it about the same

hidden cove
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it was like 70% of game wdym "not that many"

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4.5 not that many sure, 3.5 was extremely common though

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which is ok... if it didn't fall to half of that speed if they don't get the loop to kill

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i just fought tatoes who did 4 pps stickspin into speedy follow-up and it did 180 APM, it's not like openers no longer send anything.

brisk dome
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tatoes is fuckin top 20?? of course his opener is going to send a lot for you

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180 apm is not that much of opener apm for top players like tatoes

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bro how did i even get in this thread again

dusk marsh
meager ledge
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zhun you’re blowing this out of proportion, im like, basically the same rating as you there are not that many 4pps players, or even 3.5

hidden cove
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and i personally also hate fighting it because it is honestly silly

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i feel like if people had learned any other way to send garbage beyond the 6 seconds of an opener loop, this thread wouldn't be so long

strong night
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chat we already cooked openers why are we nerfing them even more

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season 1 was way too opener heavy but this feels like the valorant chamber nerfs 💀

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openers were TOO strong in season 1 and we got the nerfs we asked for with pc sending 6

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we never actually played TL with pc sending 6 because they were nerfed to 3

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because of quickplay

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why cant we have 3 in quickplay and 6 in TL?

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is that not

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balanced?

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especially with the 14 piece double cancel power

meager ledge
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im willing to see 6 tried in tl

strong night
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if you really struggle alot you can always

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adapt

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and start plonking the opener

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i really think that with these nerfs opener should be at its proper place

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volatile but not ridiculously so

strong night
marble hedge
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i agree

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mostly because of midgame nerf

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i don't care about opener pc spam because it's too easy to counter unless the opponent is like double your speed

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openr pc was never an issue anyways imo

broken brook
#

current voting results are in:

If PCs send a consistent amount of lines (with no added B2B), it should send 6 lines.
If PCs loaded your B2B instead, it should add +5 or +6 to your count (bringing you up to +1 or +2 charge on PCing with no B2B respectively)

marble hedge
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idk the old pc system wasn't broken why fix it

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it's fine that it breaks b2b because if you are at the point of midgame pc you probably skimmed down to the bottom

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i mean in season 1

viscid hull
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s1 pc was definitely broken

marble hedge
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how

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most people only do them in opener stage

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and in opener stage it's easy to counter

viscid hull
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@hidden cove in your opinion would you think changing pc to send 4 clean be a buff or nerf to pc?

marble hedge
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4 is def a nerf compared to 3

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because 4 just gives your opponent free counterspike and leaves you with nothing to build

broken brook
viscid hull
broken brook
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it's basically just sending 10 spikes over and over and you can't do that frequently with downstacking

viscid hull
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but actually playing it feels like its pretty easy to ct4

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so 3l was barely cheese

marble hedge
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the old system was good because if you midgame pc it sends 10 -> if you pc again you have a 20 attack in those pieces and has a chance to kill

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if you aren't good enough to countinue pcing

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i.e. you just rng it

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then it doesn't kill the opponent

viscid hull
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who cares about midgame pc

marble hedge
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because you can't follow up

viscid hull
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its a gimmick

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pc changes only affect opener

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and opener pc was busted

marble hedge
broken brook
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i still disagree about midgame pcs being 10 since rng killing ain't fun (along with diaostack but that's something else)
but i also disagree with it being 3 since . bruh, midgame pc? 3??

marble hedge
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midgame pc is not rng

viscid hull
broken brook
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it . it is

marble hedge
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💀

broken brook
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odd/even parity, garbage arrangement, etc.

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not to mention actually spotting it

marble hedge
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odd even parity is the only rng component which can still be manipulated

broken brook
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and spotting it while your opponent's pressuring

marble hedge
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it is a skill you can learn it's just difficult so people don't bother

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now it's 3 lines sent so no one is gonna bother anyways

broken brook
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nah no one's intentionally gonna go for a midgame pc unless it seems possible

viscid hull
broken brook
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yeah 3 lines no one's gonna bother

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even at opener pcs no one's bothering pco unless it chains b2b

viscid hull
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but all thats besides the point

marble hedge
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resolving your board into pcable state is a skill

marble hedge
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idk how else to say it

viscid hull
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lmao

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agree to disagree ig

marble hedge
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do you think getting 10 combo ds spikes is rng?

viscid hull
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yes but less so

marble hedge
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because you can 100% stack for them funnelling is a real thing that people do

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can u get it from rng? ofc

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does it disregard it being a skill? no

broken brook
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you can intentionally induce rng events sure

marble hedge
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just because you don't have the skill to intentionally midgame pc doesn't mean it is only rng please stop saying that

viscid hull
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again, all of this is besides the point

broken brook
#

i mean, by that logic, t-spins are rng since you first make the t-spin with random pieces then dump unneeded pieces to the side

viscid hull
#

midgame pcs dont affect the outcome of the game in most cases

broken brook
#

but yknow t-spins rng is easier to manipulate than ds which is easier to manipulate than midgame pcs

marble hedge
#

it was balanced since 1 pc which may be achieveable through rng doesn't kill

#

it's only 10

#

if you have the skill you get more after

viscid hull
#

and how many times are you gonna midgame pc in 1 game

#

1/2 times max

#

how many times are you gonna pc opener in 1 game

#

pretty much every round if you're an opener main

#

hence pc changes cater towards openers, not midgame

marble hedge
#

there is already opener stage nerf

viscid hull
#

?

marble hedge
#

what

viscid hull
marble hedge
#

"For the first 14 pieces, if the amount of garbage pending in your queue is greater than the amount of garbage you have sent, you will be able to cancel double the lines."

#

did you not read the patch notes

viscid hull
#

yeah

#

14 pieces

#

thats not even half a loop

hidden cove
viscid hull
#

what about 5 clean

#

at what point would you consider it equal

hidden cove
#

i was kinda thinking 3 clean and +2 guaranteed damage to surge (+2 if you kept b2b surge, set to 2 damage if you didn't) because then it's 3+2 but delayed

#

but SDPC/DPC loopers are so fast, not sure if that'd still be too much and bring the game back to "oh i must send early TSD again while they TSS otherwise the game is literally over"

marble hedge
viscid hull
#

and i've thought that pc is hella underpowered rn

hidden cove
#

quite a few loops are already strong on their own (MS2 is a c-spin, the wildest loop is BT cannon C-spin)

#

it's really just SDPC/DPC that was relying on PC being a lil' bit OP compared to every other thing that sends

viscid hull
#

by your suggestion, i can still loop sdpc dpc fine

marble hedge
#

then why was old pc a problem lol

viscid hull
#

because with old pc i can still loop?

#

and kill

#

but with new pc i cant kill

hidden cove
#

losing in 7-8 seconds isn't particularly fun so over time a lot of people just leave "because of opener mains" and "opener mains not being fun to fight"

#

and if you think about it, if the "opener" closes the game in 7 seconds and it depends on whether you can 4pps tki at the right time and otherwise everything after that is just inf-ds wars with no APM, then the game phases are extremely "misproportioned"

ruby flax
marble hedge
#

send a tsd

#

and ur good

#

there's a reason you don't see dpc looping done successfully at the top level

#

it's because people realize that you can learn to counter it

viscid hull
#

did smolfeesh not peak like top 100

marble hedge
#

there's 2 people in the world who actually take advantage of pc spam opening

#

the skill required to pull it off is higher than you think

#

skill required to counter is not alot

#

keep in mind blitz player doesn't mean you always pc pc dpc there can be forced recovery

#

and missdrops

#

so learning to blitz loop doesn't mean that it will work

#

takes hours and hours of time to make it actually viable in old system

#

not to mention

#

indirect effect of nerfing pc looping is that 4 wide is extrememly buffed

#

the usual counter to 4 wide is to send a pc so they are forced to start combo early

#

now that it sends 3 you are guaranteed to get cheesed

#

even b2b spam is nerfed so there really is no counter to 4wide at the moment, season 2 is just become cheese fest

rapid turtle
#

I think midgame pc are still too heavily nerfed. Like really, a pc is worse than a quad or tsd?

#

There should probably be a “pc margin time” where after 30 seconds the pc attack gets stronger. Say +0.1 lines/pc/second

meager ledge
#

it takes 4 lines to send 5, so uh... in a way you can send 1 line of cheese......

#

not saying thats the perfect amount of damage for it to do but

#

i mean

#

idk

rapid turtle
#

I’m okay with nerfing PCO, at least as an opener

#

But midgame pc needs a buff.

carmine sand
brisk dome
#

just want to say,

as joan said, spotting midgame pcs and making your board pc-able absolutely can be a skill.
however, these opener and pc nerfs are geared towards lower ranked players for whom a midgame pc is almost entirely based on rng. if you have the clear-headedness, the macro, the vision to outdo whatever rng there may be and consistently get midgame pcs from your own skill, you are probably not very low ranked.

viscid hull
#

maybe except like B rank and under

brisk dome
#

probably because its just fun to send a lot of lines and have a good chance of winning if your opponent is out of it lol

#

its not crazy hard to counter or break loop, if you dont make a mistake

#

for high ranks

#

lol

brisk dome
#

yeah i mean

#

for like under high u

#

its kind of hard to do much against if your opponent is that much faster

#

but that kinda goes for midgame too

#

if your opponent is just that much better, you are going to lose

#

i guess people just dont like thinking that if their opponent didnt use a strong opener, they could've won

#

honestly if you want to get better at the game you should be focusing on your own faults and working on them, not someone else's

#

idk

#

if it makes it less fun for people though

#

then it does

viscid hull
#

i think the issue is\

brisk dome
#

idk what am i even saying all of this has been said already

viscid hull
#

theres no other opener in the game that forces such a restrictive response

#

arguably 4w is the other

#

but 4w is shit

brisk dome
#

and people don't like being forced into one strategy?

viscid hull
#

yeah

brisk dome
#

i can understand that, idk why i didnt think of it like that before lol

viscid hull
#

additionally

#

you're forced to do something just to survive

brisk dome
#

i mean thats the whole game but

viscid hull
#

theres not too much counterplay

#

is what im trying to say

brisk dome
#

i guess yeah

#

tbh i dont mind looping being nerfed

#

but i do still want an interesting opener phase

marble hedge
#

pco used to be a way to start aggressive play

#

now it's just cheese moment

brisk dome
#

dont forget the 2 b2b!! its super good!! it makes pcs almost worthwhile!!

#

wow!

marble hedge
#

gotta love the 2 b2b when to countinue pc chain i gotta skim

viscid hull
#

give pc gang a few weeks and they'll find a b2b preserving pc loop

marble hedge
#

it's already done

#

swng made a b2 preserving loop

viscid hull
#

is it good though

brisk dome
#

i mean yeah stopping people from looping pcs is one of the main things

#

b2b bonus basically means getting a pc will be good for your midgame

#

but its just.. not enough

#

2 does nothing

#

lol

marble hedge
#

fesh was like 1 player that was capable of midgame pcing effectively in high rank and people just saw that and thought "wow this is a problem" even tho only one person can take advantage of it

#

that doesn't even play anymore

brisk dome
#

it's not that

marble hedge
brisk dome
#

the main reason for these changes is, again, that low ranks die to a single midgame pc, and it doesn't feel fair for them

marble hedge
#

and even if you do pc with b2b held

brisk dome
#

it's about the low ranks, not people in high x

marble hedge
#

you have a clear board

#

nothing to upstack on

viscid hull
#

did osk change pcs with midgame pc in mind

brisk dome
#

yes, it's always been about the low ranks

#

pretty sure

rapid turtle
#

PC Should be +20 b2b, so it is a quick b2b setup. Especially with the 24 b2b level.

viscid hull
#

what the

marble hedge
viscid hull
#

PC should give +10000 b2b

#

+9996 surge

brisk dome
obtuse storm
brisk dome
#

everyone fully enjoying the game is the ultimate goal

marble hedge
#

there's already opener phase nerf i think moving pcs to s1 rules would be fine

viscid hull
obtuse storm
#

lol

viscid hull
#

i thoguht it was a non issue

obtuse storm
#

not going to lie i've never heard of people say something negative about them

rapid turtle
#

Making the supporters enjoy the game is the ultimate goal

brisk dome
marble hedge
#

when i was low ranked and my opponent midgame pced i was impressed more than anything

#

even on the losing end

#

you respect the player that gets it

obtuse storm
#

unless you mean a lot further back

brisk dome
#

ehh idk

#

i remember seeing more

obtuse storm
#

idk about you guys but i rarely see midgame pc

#

and even if it happens its basically rng so i don't really care

#

like it's not something you can abuse

brisk dome
#

i mean the rng is basically why

obtuse storm
#

and i've never seen anyone else complain about them, pc power is just too strong at the start when you can memorise dpc and abuse that

brisk dome
#

yeah i guess thats the main reason

marble hedge
#

it wasn't a problem coz getting 1 is 10 attack, doesn't matter if rng it won't kill it's just 10 attack

#

getting more after requires skill

#

and could result in kills

brisk dome
#

again, these changes are geared towards lower ranks for whom 10 lines is a lot

#

for u ranks and x ranks

#

10 lines is not a lot

#

for b ranks, it is

obtuse storm
#

how often are B ranks finding midgame pc lol

marble hedge
#

season 3 early access to U/X real

brisk dome
#

not often, but when it does happen, it's very rng based

#

obviously there are enough people who dislike this that osk would like to change it

meager ledge
# brisk dome for like under high u

i wont lie, its not very easy for me either
beating a fast, memorized setup with a fast, unmemorized setup is hard, theres no way around that really

marble hedge
obtuse storm
#

not convinced midgame pc is a real problem

marble hedge
#

lower ranked matches

#

are just luck based anyways

obtuse storm
#

i was under the impression it was about openers

marble hedge
#

if one player is at the top there's rng chance they just downstack 20 spike and win

brisk dome
#

mainly openers lol

marble hedge
#

should combos be nerfed?

#

ofc not

obtuse storm
#

basically everything is op against lower ranks

#

lower rank builds 4w and wins

brisk dome
#

mannnnn idk anymore

#

my opinion has developed a lot over the past couple weeks

#

every time it's settling in one spot there are good arguments popping up in the others

marble hedge
obtuse storm
#

yea its ok if there's reasonable counterplay

marble hedge
#

pc spam is putting time into learning a strategy

marble hedge
brisk dome
#

i'll just trust that osk and the team will do something that everyone can get behind

marble hedge
#

when i do they are usually double my speed

brisk dome
#

they are the professionals after all

marble hedge
#

yea as is preseason

#

i think needs balancing

brisk dome
#

these days of unranked i hope, are going to be helpful for osk

#

there is a lot of feedback everywhere

#

its all different and everyone has decent points

marble hedge
#

with pc nerf and b2b nerf it just feels like aggressive play is not allowed anymore

obtuse storm
meager ledge
#

guys, i just checked this, and---

brisk dome
#

yeah honestly going fast and sending a lot of lines should be Good, ,,

meager ledge
#

we can test this stuff

brisk dome
marble hedge
#

true

brisk dome
#

lol

obtuse storm
#

lol

#

idk what that means but sure

brisk dome
#

idk

#

i just think that osk and the team will do well

meager ledge
#

https://tetr.io/#ALLCLEAR

if anyone wants to test values with me for a short while

Puzzle together in this free-to-win modern yet familiar online stacker in the same genre as Tetris. Play multiplayer games against friends and foes all over the world, or claim a spot on the leaderboards - the stacker future is yours!

brisk dome
#

there are times when one thing isn't as good as some other thing, yet has higher potential and can become better in the end

#

i feel like that for this

#

surge isn't crazy fun for a lot of people right now, but it's a new way of translating b2b into attack, so there are many possibilities to enlarge things, make them more interesting

meager ledge
#

oh lol

#

wait are you the guest in the lobby

rapid turtle
#

Yes

#

Observations: pc giving mostly b2b makes it infeasible as a looping mechanism. Rather it just becomes a one time thing that is easier to counter

obtuse storm
#

sdpc has a non-trivial chance to keep b2b

#

maybe 30%+ from my experience and even higher if you purposefully skip pc, and then possibly higher if people map out b2b routes properly

#

this can lead to problematic sdpc looping that maintains mega b2b if uninterrupted

brisk dome
#

-# fumen?

#

jk

obtuse storm
#

lol

viscid hull
#

b2b 22 with sdpc dpc lol

obtuse storm
#

what is kuruma dpc

brisk dome
#

video when

meager ledge
# meager ledge https://tetr.io/#ALLCLEAR if anyone wants to test values with me for a short wh...

my personal observations so far

  • 6 or 7 is alright IF the non pc-er knows how to use the opener phase rule. however, you definitely cannot assume everyone can make good use of it. (and everyday misdrops are quite a lot more dangerous.) and definitely dont add b2b to it.
  • 0 damage and only b2b makes cancelling pco quite easy (i dont remember if we tested loops). giving it a high b2b like 10 is a little absurd, especially with the cheese. b2b-maintaining pc solves are especially deadly with a high b2b bonus.
  • extending the opener phase did... nothing that i remember.
brisk dome
#

intersitng

viscid hull
#

and the s/z version

obtuse storm
#

Ah ok

young elk
marble hedge
#

kuruma dpc also has alot of allspin b2b holding ability

#

i think giving pc b2b was the wrong choice

#

just makes it possible to develop better opener loops and nukes midgame pcs so we get the worst of both worlds

#

i tried playing with pc sending 7 since a perfect clear is a more difficult task than making a tst which sends 6

#

7 is too OP with b2b

#

removing b2b made it more neutral

obtuse storm
#

i think pc b2b is fine

#

i think it's a cool decision that might or might not work out but so far it doesn't seem problematic to me

marble hedge
#

it makes pc more of an opening tool than something you get rewarded for finding midgame

#

swng already found b2b keeping loop

#

this was season one

brisk dome
#

bro

#

wtf

#

alright im gonna main this now

#

tysm

marble hedge
#

lmao

hidden cove
gritty mango
#

if others share the same opinions i think their words will suffice

#

rather than you acting as a universal spokesperson

hidden cove
#

but it would be nice to have even more opinions

#

especially from lower ranks

broken brook
#

considering that everyone saw the all clear nerf, i don't think selection bias is at play here
this thread would not garner a net +50 if people agreed with the nerf

hidden cove
#

they'll be busy playing the game instead

#

now that rounds take longer than 4 seconds

broken brook
#

there's also no reason to do so if they don't agree with the nerf

#

average player doesn't even know there's a discord

hidden cove
#

exactly

#

so no matter what you do, you'll get a biased vote count

broken brook
#

so that means currently the representation of the votes in this thread is from the people inside this server, who are hardcore fans of the game that look at this server regularly

#

78 of those people said "yup all clear nerf is too heavy", while 28 of those people said "nnnah not really that's a justified nerf"

#

that doesn't seem like selection bias to me

#

remember 7+x? that was an even vote because people were so split about it

#

this is a fkn majority

hearty dome
#

real

#

bring my all clears to 6 scattered 1 block cheeses pleas

#

woomy game cant get enough cheese rn

hidden cove
broken brook
#

you're talking like there aren't lower ranks in this thread lol

hearty dome
#

it doesnt allow counterspike and it gives you time to rebuild ur board and make use of the b2b before they downstack everything you sent

hidden cove
#

not sure if've en anyone below S rank in this thread tho kagathink

broken brook
#

there may be even more lower ranks since yknow some of them are opener mains and wanted to +1

hidden cove
#

well a lower rank who is an opener main should feel ecstatic to actually play the game they've been scammed out of by the existence of sdpc/dpc

hearty dome
#

erhm

broken brook
#

that is just flat wrong lol

#

no one's happy when that happens

hearty dome
#

i can play fine without sdpc/dpc despite being brought up by it in tetris

#

lol

#

its not like i feel scammed or anything its just funny to have some opener

hidden cove
hearty dome
#

not everyone who wanted to learn tetrio with opener has ur pov

hidden cove
#

That are all viable

broken brook
#

besides sdpc is still viable on 3 garbage all clear, i've used it to get high b2b fast

hearty dome
#

its not viable

broken brook
#

oh and yup you don't have to worry about sdpc anymore! because stickspin has come back

hearty dome
#

unless you are playing someone half ur tr

#

lol

#

!

#

yeah its pointless

hidden cove
hearty dome
#

wasnt that heavy

#

.....

#

joever

broken brook
#

i used to counter stickspin using sdpc
now can't counter it no more 😔

#

and so does 4 wide

hidden cove
broken brook
#

there's 2 counters to 4 wide, b2b chain spam and looping
oops! both don't deal as much damage anymore

#

so basically instead of 0 reigning openers, we now have 2

hidden cove
#

I don't know a good counter to C4w yet this is true

#

Other than maybe bt c-spin loop

broken brook
#

though sdpc season 1 is slightly weaker because of the b2b break (except for quad pc)

#

but now that sdpc is nerfed there is only stickspin

hidden cove
#

Sdpc-spin I guess, so nothing changed, just made survival for all ranks a bit more viable

broken brook
#

and funnily enough stickspin can't counter 4 wide

#

sdpc-ext is too slow against stick

#

spike sends out before sdpc-ext does, and sdpc-ext requires you to stack high

#

though that's just a theory, i'll look into it more in tl

hidden cove
#

Not extended

broken brook
#

oh wait lol yeah

#

it's still the same attack pattern as stick though just with a different setup

hidden cove
#

3rd bag is more reliable

broken brook
#

valid, but still sdjfhf

#

lmao all this talk and ms2's just below sea level rn

#

there's probably more opener research potential though now that all spin is introduced

broken brook
#

dunno if it's reliable?

hidden cove
sacred wasp
#

Ye

#

Met one that mains it

#

Has bad midgame

#

For a 24.4k

#

Prob crutch

broken brook
#

well that's no fun lol

sacred wasp
#

Other that that

hidden cove
sacred wasp
#

He uses DT

#

That's it

#

DT loop too...

#

No surprise

broken brook
#

dt best counter spike opener

#

change my mind

hearty dome
#

uhm

sacred wasp
#

While being counterspikable

broken brook
sacred wasp
#

PCs are only valuable if you can keep the b2b

#

Otherwise

#

Its quite a junk

#

You cant use it for surge till you start investing b2b

meager ledge
strong night
#

this is why i think we should at least try 6l pcs before the preseason ends to see if its any good 🗣️

dusk marsh
brisk dome
#

fr

dusk marsh
#

midgame pc is kinda boring now

#

only 3 lines stare

brisk dome
#

yeah fr

broken brook
#

again it really sucks especially in tournaments

#

no more "MODGAME PC MIDGAME PC" hype

#

just "icly going for a midgame pc and clears it, anyways"

hidden cove
#

on the other hand, it doesn't make sense to optimize the game balance for the top 20 when you have 59980+ people playing it and said balance makes the game miserable for most people (60%+) then it should still be altered nonetheless

humble granite
#

And you're not speaking for those 60k.

Regardless of opinion on PC during opener being weaker or stronger.

Im sure its not only the top 20 who want midgame pcs to have some special meaning.

dusk marsh
#

stare it’s bassically if u buff pc it buffs opener except u can counter opener maybe

rapid turtle
#

I think the best way to buff midgame pc is to have them send more lines later on

#

Probably with pc garbage margin time and increase

#

(And maybe cap)

hidden cove
#

beta 1.1.1: all clear damage is 5

willow abyss
#

Oh snap

hushed mesa
#

5 woomy

quick prism
#

5 seems good

dusk marsh
#

free tss into quad

#

maybe

amber rivet
#

I will return to PC looping in protest

bold smelt
#

I wish they buffed the B2B instead (PC giving B2Bx3 and therefore immediate 3 surge could have worked nicely)

dreamy sleet
#

5 is way better

dusk marsh
#

is it 5 clean maybe?

broken brook
#

LET'S GO CHAT WE DID IT

#

keep this thread up though i still think 5 ain't too good?

#

it's definitely better but, eh

meager ledge
#

3 to 5 sounds right just by ear

broken brook
#

b2b being dunded down to 1 is an interesting choice considering b2b x3 now brings you up to 3 charge

meager ledge
#

it has just occurred to me that the btb thing could still be op considering that all spins are now in play, and loops could (maybe idk actually) maintain btb more easily

#

breaking btb for the pc bonus was an interesting trade off before imo

#

if the btb bonus is to be removed in a later iteration, id be interested in having it break btb regardless of the clear

so, spin pcs or quad pcs break anyway

#

perhaps i can code it and see how it feels in a singleplayer setting

warm hornet
#

anber was defending westl's 5.8 pps loop while going 3.9 and won

round hedge
#

ok but like thats top players

#

most average people are gonna get owned by someone openering 50% faster than them

pliant crow
marble hedge
#

after having tested a bit

#

(i tested with 7 attack)

#

i wasn't able to cancel double my speed loops

#

so i think 5 damage is good

#

tho PC is a more difficult line clear than tst so should be awarded more imo

strong night
#

5 damage very nice on average sdpc sending around 13-14 which is viable but definitely not optimal

#

more balanced fr

dusk marsh
#

Did u only support it for sdpc

strong night
#

no

#

if i did i would be asking for 10 again

#

this is nice tho

#

if ur looping like 5 pps vs 2.7 ur still gonna win but most normal cases just looping loses

dusk marsh
#

Sdpc is kinda clean now tho

strong night
#

but new surge makes td opener and 14 line openers go crazy with counterspiking lmao

#

surge doesnt really feel like spiking tho more like

#

poking

ruby flax
#

Why’d they increase the All Clear damage 💀

strong night
#

u poke someone with 6 lines of cheese

ruby flax
#

Look what you all did

#

Now the AC loopers are back

strong night
#

it was 3 💀

dusk marsh
strong night
#

its 5 now 💀

ruby flax
#

Why not compromise and lower to 4

strong night
#

thats HALF of season 1 still 💀

#

the compromise was 5

#

most people wanted 6

dusk marsh
#

what is 4 gonna dostare

strong night
#

who opener main*

dusk marsh
#

plus 1 prob won’t kill either

ruby flax
#

I want people to just play fucking midgame that’s interesting instead of opener maining

strong night
#

great then just stall and use the 14 piece double garbage cancelling 👍

dusk marsh
#

I would maybe agree but some people also don’t like to stall maybe stare

strong night
#

well that sounds like a personal preference

#

they put it in the game for a reason yknow

ruby flax
#

Or why not make ACs give you 2 charge or something

strong night
#

they did

#

earier

#

earlier

#

it was still cheeks

#

did you not play tl

ruby flax
#

No they gave 2 b2b. If b2b was not started at the moment you had 0 charge

strong night
#

why would you get 2 charge from a b2b at 0

#

that does

ruby flax
#

But I’d rather anything that highly nerfs ac looping

strong night
#

absolutely nothing

#

5 garbage highly nerfs looping bro

#

instead of pc>pc>dpc people be dying to pc>pc>dpc>sdpc>dpc>pc>pc

#

its already been nerfed if you cant counter it with all these nerfs there is a problem with your stacking 😭

ruby flax
#

ac>ac>dac>sdac>dac>ac>ac? Seems long

strong night
#

the point was you need way more looping to kill people.

#

it does half the damage.

dusk marsh
#

it prob can be easily countered by like maybe tki or smth

strong night
#

one tspin counters a tetris pc in the first 14 pieces

#

lmao

#

fully

dusk marsh
#

o ya

brisk dome
#

yeah lmao

lusty carbon
#

I havent played it yet but before update I was literally regretting taking pco out of incstincts

#

so this is a good change

#

im not even an opener main, it sucks to be punished for doing an opener that was perfectly normal previously

hidden cove
#

it's funny how looping was so OP that halving the pc damage is effectively "maybe this is ok now"

#

the problem with nerfing opener looping so severely (as in, down to 3) was that c4w's theoretical counter was looping

#

and now c4w was effectively free-win

#

though i do hope that AC DMG down to 5 is not gonna bring opener focus back entirely. Kinda whack how AC is now clean garbage again mid-game but so it is then

lusty carbon
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lowkey this update just nerfed everything and made things more survivable (not that it's bad)

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I enjoyed the volatility of s1 and high efficiency but owell

ebon ice
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My pc just sent 11 lines

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I like this change 👍

hidden cove
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but maybe 5 is ok

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i mean i was planning on 3+2 which is effectively 5 in my proposals anyway

ebon ice
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I think pc right now is balanced

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No need to increase or decrease

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Midgame pcs are still iffy but 5 lines and keep b2b is decent enough

hard marsh
lofty dragon
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and also that match laster way past the opener phase

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like he misdroppped the pc at 00:17 and the match lasted until 00:58

sacred wasp
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they spike then survive then they skim you get hit with another spike that is all cheese and suddenly its unsurvivable

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(based on experience)

keen hinge
sacred wasp
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ong

marble hedge
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these changes are making b2b a necessary thing to keep which is overall just gonna make everyone forced to stack better

keen hinge
marble hedge
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yes !!

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it's so good

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like if you were just line clear ds player

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ur just nerfed into the ground

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it's so good

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feels so good that now i am incetivised to attack more coz the attacks actually do something

drowsy trellis
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we changing official Tetris guidelines with this one🗣️

hidden cove
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good thing this ain't an official guideline game

marble hedge
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yes

keen hinge
marble hedge
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just play zen at that point

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makes vs more vs is good

hidden cove
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zen does have backfire mode kagathink

sacred wasp
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the next moment i immediately get spiked trying to recover

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i might have to develop stride

marble hedge
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y i have no idea what ur taking about coz after balance change the games i have had have never been cheesy

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it was all cheese ds when preseason started

broken brook
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cheese heaven

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wait so if this is a b2b heaven game shouldn't cheese be generally discouraged by the game

hidden cove
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i think it's called tetrio, not b2b heaven

broken brook
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😭,,

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fair

marble hedge
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rn u can't win withou b2b

broken brook
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yup

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,,so why cheesy,,

marble hedge
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cancel it :v

hidden cove
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i just ds it

broken brook
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ds and cancel is borriiinngggg i wanna do the 14-combo ending in a quad smh

hidden cove
broken brook
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honestly i might just do 4w, spread the word that there's literally zero counter to it by defeating everyone in tl

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like a mini protest

dusk marsh
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why

broken brook
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if rebalance doesn't happen now 4w will spread later

dusk marsh
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how much do you consider rebalanced

broken brook
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following must be counterable, meaning it can be survived by the opponent using a different opener / midgame method:

  • sdpc / ms2 / pco / any pc reliant opener
  • c4w / 3w / 2w / any combo reliant opener
  • stickspin / extended sdpc / bt / dt / any t-spin reliant opener
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like a "rock paper scissors" type thing but you're aiming for every combination to have at least one tie (except playing against an opener with the same opener)

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currently pc reliant openers are now cooked, t-spin reliant openers are shining but can still be counter spiked as usual, but combo reliant openers have no counter

previously in s1, combo reliant openers are countered using looping
pco -> 2nd -> 3rd -> ... -> 7th is the strongest opener of s1 (if you can pull it off lol) but it's still rather counterable, so i consider s1 to be balanced in terms of openers

obtuse storm
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no counter thonk

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how did the players who didn't know how to loop counter 4w before

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just sending pressure with something like tki should be enough

broken brook
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unfortunately there is the chance of quad

obtuse storm
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there was always the chance of a quad lol

dusk marsh
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stare the opener meta was balanced as long as you looped pc

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which was also a opener

obtuse storm
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lol

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yea crazy thing to say

broken brook
obtuse storm
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and no one was saying 4w was op before

broken brook
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again cause osk's original intent was to nerf 4w to hell in s1

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success imo

dusk marsh
obtuse storm
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so why are we complaining about 4w now

broken brook
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well, what are your counters to it?

dusk marsh
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stare there tki , dt, bt, ms2, 4w, and more

obtuse storm
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like literally anything that sends pressure

dusk marsh
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like 1 t spin takes away like 15 attack from the 4w

broken brook
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14 piece rule?

obtuse storm
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Well luckily 4w doesn’t send any attack in the first 14 pieces

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Lol

dusk marsh
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not like u can't just tsd spam