#Better replays for quickplay 2.0

20 messages · Page 1 of 1 (latest)

tribal pawn
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Kind of agree on this one. qp2 replays are already partially emulating actual qp2 play environment by using its board ui, playing its effects and having this nozzle below the board. It kind of makes sense for me to push this "emulation" further and at least load up Zenith Tower background as well. Inclusion of BGMs used on corresponding floors might've been a good thing to add as well, but on the other hand replays are having the unique theme playing only during watching replays so not really sure of the need breaking this sort of consistent tradition

alpine ibex
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one more thing is that you do not get KO notifications. all you can do to tell if there was a KO is if you randomly get a lot of altitude at once. i doubt you would have to store the name of the player being KOd but maybe just the sound effect would be nice (and maaaybe the KO banner with no name).

potent tapir
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It would be nice if a notification showed up saying something like “[USERNAME] GOT A K.O.”

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For example, “JIMMYDUKESTR GOT A K.O.”

alpine ibex
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i think it might be redundant cuz the replay already tells you who the player is

potent tapir
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Well then how would we replicate the KO notification without mentioning other players?

night olive
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I agree with all this

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I watched a replay of a qp run of mine and it was both boring as well as confusing cause nearly all of the qp/multiplayer info is gone

red vapor
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bumping this

night olive
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also

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is there ANY hyperspeed indication in replays

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it's no right

violet quarry
brazen robin
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there should be a flag in the replay statistics, something along the lines of seen_speedrun: true

night olive
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yea but yk

warm loomBOT
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mergeout #1334155755258908763 (0 messages) was moved here.

brazen robin
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(happy 2025)

maiden cosmos
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ah

warm loomBOT
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mergeout #1339035920736714853 (2 messages) was moved here.