#7+X-Bag in TL

1 messages · Page 14 of 1

grand topaz
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You open a TAWS/TAWS U and it's always LST if it's not stick (or MS2 sometimes)

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Variability would provide more variety

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https://youtu.be/lpHISx5vJ7U?si=KymcWkDpPkb_Lc-n this video kinda shows the S+ is stickspin on BOTH sides, overtaken by 4 pps LST with, some inf-ds I guess

Div

Songs used:
Snow In April (by Tonion x xander.)
Dissipate (by Purrple Cat)
Natsukashii (by Raimu )
Willpower (by l'Outlander)
credits song for my death but im the final boss. (by Astron)
Ages (by Isolated)
Timestamps:
00:00 Intro
00:14 D Rank
02:27 C Rank
05:03 B- Rank
06:55 S- Rank
07:55 S Rank
08:51 S+ Rank
09:11 SS Rank
10:03 U Rank

10:36 Mo...

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loud hazel
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the actual video mostly talks about a certain controversial infinite combo called wobbling that many IC's mains used to get wins on more experienced opponents

cursive hatch
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Actually I don't care how 7+X affects the rankings or if it makes the game fairer. I just play, I just happen to win or lose or be at whatever rank. But 7+X feels fresh to play as I have subconsciously memorized patterns for most 7-bag piece sequences.

loud hazel
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also you're at the same time arguing that openers make people play "seemingly less boring than they are" and that openers are boring?

grand topaz
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The board makes you think it's cool when it's literally step by step guide in a external wiki

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People are afraid that if openers are taken from them, they can't make any more cool shapes anymore... Even tho they can if they actually did it

loud hazel
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like how in terraria you look up a guide on how to fight a certain boss or how to find them in the first place

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or how in fighting games you look up true combos or techniques to perform

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because lets be real, no person can figure out everything in a game as complex as tetris (or any other game) on their own

loud hazel
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while in 7+x unless youre really skilled you have to skim a lot to get to the same place in the midgame

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and isnt the whole point of 7+x to make the game more accessible to less skilled people

loud hazel
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you just kinda cheese until you get to a good stack

grand topaz
# loud hazel i dont see any issues with step by step guides or external wikis, many games use...

sure, it's nice that there's a reference to shapes like impeldown, imperial cross, Dt cannon, bt cannon, c-spin, Dt cannon 2, yogsothoth etc the problem is having an exact sequence people can do pretty much every single game that wins at every single rank, the game effectively rewarding memorization of exact pre-set piece sequences instead of trying to solve something out of what you get

grand topaz
grand topaz
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It's actually very sad

loud hazel
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i meant about the winning part

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from my experience opener gaming becomes mostly irrelevant starting from high ss/low u

loud hazel
grand topaz
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Very commonly

grand topaz
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Some people see different things instead repeating the exact same sequences out of your exact same, effectively 5 presets

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This is just how midgame works

loud hazel
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for me it has been as simple as tank the spike -> do the attack from your opener + use the garbo you just accepted

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or do you simply refuse to do any openers

grand topaz
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If they get the SDPC it's tricky to tank before the DPC followup

grand topaz
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It's kinda cringe to win with extended or stick lmao

loud hazel
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nah

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you play to win the game

grand topaz
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Indeed

loud hazel
grand topaz
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I just dislike the method

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I'm literally re-executing the same pattern devised by someone else step by step

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That's barely my achievement if at all. This isn't food

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It's a puzzle game

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In theory

winged tartan
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well.....puzzles have solutions dogchoke

loud hazel
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pretty close

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from my experience i was barely utilizing any of those until i heard about them in a guide

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tetris is literally all about patterns

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if someone finds a nice pattern, why wouldnt you use it

loud hazel
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you build your own achievements of top of others that people did before you

grand topaz
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Ok but a step-by-step guide that works every time you get early O??

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For 28 pieces ahead?

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It makes the game stale

loud hazel
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look at any fighting game out there

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however just like in tetrio, you cant win by simply doing one combo over and over again

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in low ranks, yeah, but if you want to get actually good

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youll need to know way more than a couple input sequences

grand topaz
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If 7+X happens it'll prove that the game was not intended to reward the same shape executed 4 pps for a quick kill all the way up to low X

winged tartan
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yeah i mean have you seen the tetris DS championships alexey attended in like 2007? that was the "intended experience" with 7bag
today is a far far cry from those simple days, and i'm not saying that's a bad thing, but if you want to talk about intentions over and over i'm not sure where that's getting anyone

K

www.tetriscup.com in Hawaii: Remy vs. Traci.

Personal Comments: I did the best I could, but it's still my first time taping anything...

▶ Play video
grand topaz
# loud hazel

Maybe kuroshiki should have picked Mr t-spin into Dt :p

loud hazel
winged tartan
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this was a spectating point of view, obviously
tetris DS had next queue (6 pieces in fact) and holding and tspins and 7bag

grand topaz
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I see

loud hazel
# winged tartan yeah i mean have you seen the [tetris DS championships alexey attended](https://...

btw as an avid ssbm fan the whole "developer intention" argument is bullshit af. nobody at nintendo intended for the game to be played competitively and yet it became one of the most watched esports out there, later when smash brawl was released they removed any piece of advanced tech from melee and after a couple of years nobody cared about brawl, in fact, a mod of the game with all the tech added back there became more popular than the actual game

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just a quick example

grand topaz
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Whatever Osk decides will be the developer intention of tetrio

winged tartan
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well nintendo of the Wii era was a networking nomad and their actions of the MLG era are beyond inexplicable to everyone lol

loud hazel
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yeah true

grand topaz
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Although I don't think the comparison is fully equal. Tetrio would still keep advanced t-spin setups + it would be even more exciting to see them.

lament elm
# loud hazel

are you guys still saying arguing about openers' OP strength even from U rank and upwards

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i thought we were trying to solve the opener in the low ranks

loud hazel
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im trying to argue against that

lament elm
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sorry, my poor choice of words

loud hazel
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but idk

signal crypt
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opener barely does anything to you if you have 2 braincells devoted into a little defense

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the issue is low rank because they dont understand the counter to the opener

lament elm
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Deleting opener phase with 7+X is imo, too destructive of an action ye

grand topaz
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It would finally make tetrio be about midgame woke

lament elm
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For now, just test other alternatives of 7+X for a few days

fierce hatch
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why is it established that 7+x completely deletes openers?

loud hazel
loud hazel
winged tartan
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there's a ridiculously high amount of bags for the first bag now that openers really can't be anything but vague concepts like TKI

fierce hatch
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are we talking about openers as in memoirsed patterns

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or rough concepts that have consistent output damage

grand topaz
winged tartan
fierce hatch
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and if we get rid of mnemorised patterns then that is a good thing no?

grand topaz
signal crypt
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some memorization is good for the game

fierce hatch
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if people want to memorise then just learn box into pco solves

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theres still potential for opener mains

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but it increases skill floor

grand topaz
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Some memorization is good like shachiku train

fierce hatch
lament elm
signal crypt
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also points have already been made that:
7+x pushes towards 6-3, 9-0 or 4w meta because in most cases you are getting rid of 35 pieces to get to the part where you play the game

it drags out the opening of the round making it even more dull than the current 7bag we have

winged tartan
fierce hatch
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just to confirm, 7+x is 7+3, 7+2, 7+1, 7+1?

winged tartan
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(and none of the extra pieces are duplicates)

fierce hatch
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maybe you change bag structure of 7+x then

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7 x 7+1?

lament elm
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ye, i think i alr compile a few changes

fierce hatch
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that still breaks stickspin/sdpc, is much more lenient in terms of stacking (better for low ranks)

winged tartan
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one change i've seen suggested is removing piece_t from the extra bags

fierce hatch
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and doesn't gravitate to 6-3/9-0 as much

winged tartan
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so it'd impact less bags and not mess with parity

grand topaz
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I don't see why

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Then again I don't understand parity

loud hazel
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hot take: tetrio should be more catered towards high ranks rather than low ranks

winged tartan
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i don't really either, just about minimizing piece_t waste i suppose

lament elm
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yikes, how would we have new players konacry

signal crypt
loud hazel
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not like completely gatekeep

lament elm
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that's just bad imo, but that's certainly a take

fierce hatch
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i think people overestimate the increase of skill required for lower rank players

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lower rank players who dont use openers won't be affected

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and lower rank players who do use openers (which are generally instakill openers) will be forced to learn how to stack

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which also improves the learning curve as they wont reach ss and get hardstuck because their opener doesn't work anymore

signal crypt
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it does solve the current issue in lower ranks, but new issues come up for high ranks

fierce hatch
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but its quite subjective

grand topaz
loud hazel
fierce hatch
signal crypt
grand topaz
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Game sometimes ends in 30 pieces

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Also I'm not at home so don't ask for replays 🤷

signal crypt
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that still doesnt say much about how bad it is to open the round lol

grand topaz
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I also made DT cannon in 7+X

signal crypt
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understandable if you can make patterns out of it, 6-3 striding is still the way to get out of the 35 pieces

grand topaz
fierce hatch
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is there any argument as to why 6-3 is bad other than it reduces player expression?

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(which is important, don't get me wrong)

signal crypt
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it feels awkward to actually transition into midgame

fierce hatch
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what do you define as midgame

loud hazel
loud hazel
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and yeah, of course, 6-3 every round is way more stale than people doing different openers depedning on the queue

fierce hatch
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i think its arguable that 6-3 is only being preferred as of right now because players aren't as comfortable with freestyling tsd openers

fierce hatch
signal crypt
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i think it is just that we havent experimented with 7+x enough that any opener is made and a lot of the setups we made are on the fly

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it still doesnt excuse the fact that the gameplay is to get out of the first 35 pieces, then actually play the game

fierce hatch
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which is disadvantageous to 6-3 in its speed

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but if mastered is more efficient

fierce hatch
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if we get to a point where our efficiency in 7+x is somewhat comparable to 7 bag then you certainly would not think that way

signal crypt
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perhaps

loud hazel
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perchance

signal crypt
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mayhaps

grand topaz
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Also SDPC/DPC is actually more annoying to start every game with even as a viewer because you know it's effectively broken tech and root for them to lose

fierce hatch
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personally, during the event i started 70%ish of my games with freestyle pco

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and i would say most of time i got into an equal midgame

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against opponents who were doing 6-3/tki freestyle

loud hazel
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maybe im just good at dealing with it or smth but i do not think this way

grand topaz
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The best thing that can happen to SDPC/DPC is 1 line of garbage

loud hazel
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which is actually quite easy to send!

fierce hatch
grand topaz
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It's unfortunately somewhat tricky if the SDPC is 4 pps.

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Also it's silly that the game revolves around sending 1 line of garbage before they get the pc.

loud hazel
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things like this are normal in video games

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a strategy that has a certain counterplay measure that you have to follow

fierce hatch
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is it slow? yes but its not like 6-3 has immediate damage output either

grand topaz
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Not whether "other games have a similar concept (that requires additional justification to prove why it's not just something game-breaking)"

fierce hatch
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i think its queues like this which turn people against 7+x

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because truthfully, this is fucked

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but even still, its still freestylable (ignore md)

loud hazel
loud hazel
grand topaz
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But I do play total mayhem sometimes (fully random pieces)

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So I'm not really bothered by weird queues

grand topaz
grand topaz
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And then you guard the backup c-spin

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And then they start infds-ing for 3 minutes

open lion
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Maybe just nerf pc for a couple of seconds

loud hazel
fierce hatch
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but yeah your point stands

grand topaz
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Counter stick vs stick 👍 I have a video of it and it's one of the least viewed, least upvoted ones lol

open lion
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But at the same time not fun for some ppl

fierce hatch
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theres no other counter to sdpc

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because you have to 1. deal with the annoying tss, 2. deal with big spike

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its not like you can plonk because tss is hard to clear

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so you're pretty much forced to cancel

open lion
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Ban tspin singles for the first 10 seconds tf

grand topaz
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The TSS is the vulnerability, send TSD during that

loud hazel
grand topaz
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It's literally the way to counter it

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tsd as they tss

loud hazel
grand topaz
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If you fail you probably die because it's broken

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But sometimes you get lucky garbage and then you live. Oh joy

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And then it becomes a question of if you can get uneven garbage under the DPC before they can start clearing lines.

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Which if they get then they probably win.

open lion
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Tbh I haven’t gotten spdc ed a lot recently tho

grand topaz
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It's funny how much APM drops from 1 line of garbage

grand topaz
open lion
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I am

grand topaz
open lion
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Dropppppp

tired flame
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for once we actually have a similar idea.

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I really think it's just a downstacking skill issue

grand topaz
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Pure clean buffs blitz mains

tired flame
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and this should alleviate it

grand topaz
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You don't get 5 I pieces to clear that bs

fierce hatch
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That encourages speed even more

loud hazel
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I love speed

open lion
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Cycle through i pieces as fast as u can

tired flame
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Start of the round is always gonna be a burst pps check.

With downstacking and plonking you need less of it

fierce hatch
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My suggestion is 7+1 for bag 1 only

grand topaz
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This discussion just cements for me that openers are broken and 7+X is the perfect solution, no "appended" no T fix needed

tired flame
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and it's always been the goto if slower

loud hazel
fierce hatch
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Hmm

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True ig

loud hazel
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there's actually already one everyone is quite familiar with

fierce hatch
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Wait yeah

tired flame
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Downstack skill issue is what KOs people at the start. It's always about upstack, novideos or guides about proper downstacking

grand topaz
# fierce hatch Hmm

The benefit of 7+X is that it merges the 5th bag into the 1-2-3-4 (exactly 7 pieces)

tired flame
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it's why openers are not an issue the higher it is, because basic downstack skill is more developed

fierce hatch
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Yeah true

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Ignore my suggestion kekw

tired flame
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Pure clean doesnt buff blitzers

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blitzers want no garbage

loud hazel
grand topaz
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Pure clean means there's no piece sequence allowing you to ds unless you get lucky and build 2w/3w right where garbage well is

fierce hatch
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Stickspin withclean garbage scares me

grand topaz
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It'd literally buff blitz mains and openers even further

tired flame
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you make a plonkable board

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garbage rng doesnt matter

grand topaz
open lion
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Lol if the whole problem is stick ban tss for idk

tired flame
tired flame
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downstacking will stop sdpcdpc idk what you're smoking

open lion
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Or just make it never early o

loud hazel
# loud hazel

the guy didnt sdpc there but the general idea is still there

fierce hatch
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2 lines of garbage is awkward

tired flame
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If anything downstacking as a viable counter stops working with garbage travel times at liek 4-4.5+pps

fierce hatch
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It's dsable but you gotta keep up with them

grand topaz
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bruh

tired flame
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before then it's easy af timing to plonk burst ds

loud hazel
tired flame
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im saying what you're saying makes no sense

grand topaz
open lion
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But I think it’s the insane speed of the spdc mains

grand topaz
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They were devised literally so they cannot be countered like LST can be

fierce hatch
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We're assuming that the sdpc player speedcaps you

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If not for that assumption then any opener can counter sdpc

grand topaz
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4 pps SDPC into 2 pps infds kagaDespair

tired flame
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anyways it's easy af to downstack stickspin sdpcspin sdpc dpc.
It's harder to downstack 4l pc spam(which is non existent at low ranks anyways)

sdpcextended requires canceling the tss then it's the same easy plonk

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The real issue is lack of basic ds ability

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until like SS+

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so just make it easier to ds via more clean garbage at teh start

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there's been garbage messiness setting added to customs

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it's already half implemented

fierce hatch
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Destroy 4w even more

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I'm all for it in that aspect

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But I think it lowers skill ceiling

open lion
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What but doesn’t 4 w only matter if they have high speed

fierce hatch
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There would be much less nuance in tanking and cancelling if everything was clean

tired flame
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No, some people can't freestyle 2-3 tsd/quads to cancel

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and die to 3-4 lines of cheese

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cause opponent will either spike afterwards or cheese the board more

loud hazel
tired flame
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like i said basic ds skill is nonexistent

loud hazel
earnest socket
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I would say people get good at downstacking when they are high ss

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and even some low u ranks don't even know how to ds

tired flame
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Low U there's actually variety

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there's plenty of downstackers

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SS is very opener main heavy

loud hazel
tired flame
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basically the ones who mostly cant do them faster and dont have decent enough midgame to climb up

loud hazel
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but true though

tired flame
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in Low u, 3-5 lines of cheese doesnt really bother players, in SS it's basically a free KO on them

open lion
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To me u rank was the most openers while ss was less

tired flame
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And imo the only difference between low SS and high SS is more develoepd pvp tactics, like i noticed more plonking

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other than that and more cleaner stacking, it's basically all the same

tired flame
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I can somewhat say low U has way less opener mains

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or atleast not entirely reliant on them

open lion
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I’d just say not entirely reliant

tired flame
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like 50% of SS is opener main I would say low U is around 25%

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from personal experience

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so idk you climbed up pretty fast

loud hazel
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i may be biased because thats how i play but the best word to describe low u is inconsistent

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they sometimes show sparks of mid/high u level of play

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but then they do shit like 60 apm midgame

tired flame
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That cause the midgame is still the same as SS

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b2bx1-2 then break on repeat, never really consistently reaching b2b lvl2/3

loud hazel
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they send enough clean for me to rely on

tired flame
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I mean this is going offtopic

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but probablyh?

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everyone gets apm buff from cleaner garbage

loud hazel
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just yesterday i almost lost to an ss and right afterwards i 7-3ed a 24100 guy

loud hazel
grand topaz
tired flame
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? that makes no sense

loud hazel
tired flame
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The main issue with tanking against sdpc, sdpc-spin, stick-spin, extended is the tss garbage

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and with meh ds skill you can get trapped by that

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makign cleaner garbage basically removes this and makes downstacking really easy

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Like against SDPC -> DPC. After the first PC, it's setup 7 pieces then TSD, then setup and finish the DPC.

If you setup a TSD/quad. And then afk until the SDPC. Then you tank with 1-2 pieces, and with the T/I piece in hold you send back. You basically have to stack 2-3 pieces before the next DPC happens.

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The timing is so easy to exploit I never even knew this

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but was doing it just fine at S+

tired flame
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and not clean garbage in how it's used generally

grand topaz
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Still would die to the 3rd batch because you're not getting 3 i pieces any time soon

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As I said, full clean buffs blitz

loud hazel
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did you just completely skip what the other guy has been saying this entire time

tired flame
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also should mention I didnt know what garbage cap/meter was

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once i learned garbage cap is from 25pi's video easy climb to SS

tired flame
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I did bring this topic up like 2 days ago since i saw 0 mention/discussion about this of it at all

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Today zhun saying decrease garbage messiness buffs blitz mains

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while last time zhun saying increase garbage messiness buff blitz mains

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Which one is it? 😔

grand topaz
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Both for different reasons

grand topaz
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The "clean only at first might debuff C4w tho

primal gale
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🔥

grand topaz
tired flame
grand topaz
sharp condor
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You’re literally contradicting yourself

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If you’re going to make an argument then pick one side, you can’t just refute what people say and use contradicting logic

grand topaz
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If you get wrong cheese pattern you're dead

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If you need 3 i pieces in a row you're dead

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All of this is just building compromises in place of 7+X because people want to keep their step-by-step kill openers they can do with 4 pps even tho it's quite clear it's the reason that the game is tricky to pick up for new players in the first place.

The best solution is to keep 7+X and thus people will need to focus on midgame instead of rehearsing the same thing over and over.

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Just get rid of SDPC and stickspin with a new bag and then the smurf accusations will stop.

tired flame
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at the start

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And 7+x does not change the main issue of survivablity, it's will simply still be a burst pps check at the start

quick sapphire
tired flame
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It's still very easy to stride 6-3 9-0 out of 7+x then freestyle b2b or plonk with it

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If you're stuck in 7+x can't really reliably plonk or ds with the potential increased drought

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Though i know there is where we disagree ninetales

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But i do not see the benefit of trying to freestyle the first 35 pieces

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All i see is burst pps 5 bags like how it is now to gain the advantage to then b2bx8 in under 1 minute while the opponent who chose to waste time to play around in 7+x getting spiked to death

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Or 4w to death

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Plonking and dsing is not really an option anymore at the start, it will be about trying to catch up to faster strider and hope 7+x didn't rng you an 💀 board and instead you formed one that more plonkable/survivable

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It's why im for #1233972737576276040

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Or even a 14 bag instead of 7+x since it will be similar issue except only 14 pieces

Or #1234909644003213392 or cleaner garbage so tss garbage from stick, sdpc etc don't hinder poor ds ability

quick sapphire
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I still respect your thoughts too.

tired flame
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Like I dont really see opener mains as issues for me personally. Openers are more about getting to a desired board state with b2b ideally

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its still gonna be the same regardless of 7+x or not

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but of course i know this disucsison is more about the entire ranked playerbase

golden drum
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From what I've played plonking still works, but my mindset changes even though only the first 4 bags are affected

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I do feel like my opponents are inf dsing more but that's probably just people not adjusting in time

tired flame
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10 9 8 8 bags

so potential 9+8 8+7 8+7 droughts just makes it worse

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than normal

quick sapphire
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Dying repeatedly without being able to send a single line of garbage is just demotivating. It hits me hard in rank_ss so I can only imagine how lower rank / new players would feel to be repeatedly hit by it.

golden drum
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Yeah I transitioned out of kill openers for more freestyle spike openers like some ones that I made with the help of my friends

quick sapphire
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Please don't oyes me @long palm. I don't find it remotely funny.

long palm
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Eh Ive kinda started to suck at sdpc

golden drum
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Use ss instead

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It's a good counter for tanking or just flat out denying pc

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Since it's waste into two tst's

quick sapphire
golden drum
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Not the rank

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Ss the opener

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Probably should clarify

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The ss I'm talking about is an opener I made with the help of some friends that stands for Sillyspin

quick sapphire
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oh ok

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my mistake.

golden drum
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Yeah np

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Makes sense if you haven't heard of Sillyspin

grand topaz
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Any solution that makes it impossible to reliably build multi-bag openers is good

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But it's an added bonus if it also reduces immediate pattern stacking like flat top tki to LST

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@rugged spear anything to make two games not look effectively the same as it opens twice

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Otherwise it's like starcraft 2 where every TvZ game was just marine vs mutalisk baneling in every match of a FT5

rugged spear
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why are you so against lst

grand topaz
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But it's only boring if it's an opener, just like mech vs stmb-cave dono

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Imagine if TL had damage reduction for the shapes of the same type in the same column

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I would be sad to see TST tower nerfed tho

tidal magnet
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i mean it actually requires some skill

lilac bronze
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to someone who has never played tetris, tetris seems like a simple game where all you do is the put the same 7 pieces in different spots all the time, but an experienced player will tell you that it's not that easy.

to someone like you who has never done lst, lst may seem like a simple strategy where all you do is the same thing and repeat the pattern, but an experienced LST stacker will tell you that it's not that easy

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🗣️

tidal magnet
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it's repeatable but not as mindless as openers

tidal magnet
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try LST and see if it's easy

lilac bronze
#

like 💀

tidal magnet
#

yeah 😭😭😭

#

i think we should add pentominos to add variability because it's too predictable 🥰🥰🥰😭🆚🈯️🈺🆎♑️🅰️🈲🅾️

lilac bronze
#

hey zhun imma need to see your tl matches that have ZERO stacking patterns in them AT ALL 😭

#

bc it makes you play quicker since your brain picks up on the patterns

#

also too repeatable

tidal magnet
#

i think that garbage should also be 2-wide at times

tight harbor
#

actually what ISN'T pattern

tidal magnet
#

because 1-wide is too predictable 🫨😬🥱😴🤐🤢🙄😐🙄

tight harbor
lilac bronze
#

THATS THE POINT

tidal magnet
#

a good game would use a good balance

tidal magnet
#

stacking uses a lot more but not unreasonably so

lilac bronze
tight harbor
#

godown is op

quick sapphire
#

Sorry, Meant to remove the @.

tidal magnet
#

anything 3 and above is not fun

quick sapphire
#

I don't play jstris. But it's something else to consider.

grand topaz
lilac bronze
#

are you saying you actually don't use stacking patterns in your games

#

is that what you mean by that

#

im fonsued

#

confsued

grand topaz
grand topaz
#

I also open with some 2x hamburger 6-3 for early O because extended-sdpc leads to it, like I do the 2x hamburger and sometimes mko from there

#

But I usually inf-ds and sometimes make a 2x t-spin setup of some variation

#

And if it doesn't work I start plonking for timing

#

I just lose to b2b stride because there's too much of it in too little time, I guess then I have to guard instead of send idk

#

The best shape is fractal quad and I don't build it nearly as often as I should

grand topaz
lilac bronze
#

i mean the thing is, there's no way to criticize lst for it being repeatable (so a pattern) because everything in this game is a pattern, like literally placing 2 pieces neatly is a pattern that you've subconsciously picked up over playing which is what allows you to play over like .5 pps, because your brain recognizes them quicker and quicker, and also nearly every single tsd you can do in a game is an lst pattern aswell

grand topaz
lilac bronze
#

mech is pure memorization

#

lst is learned and applied

#

i can be just at good at someone at mech (stacking wise) instantly, while no one who just starts lst will be as good at me at it (stacking wise) even remotely quickly

#

just how someone who just started stacking will not be as good as me even remotely quickly, because it's not memorized, it's an amalgamation of tons and tons of patterns and the decisions of where to apply them

rugged spear
grand topaz
rugged spear
#

well, opener or not aside, I don't think a change to target a specific part of the game is good, if anything it should be a nerf and not completely make it impossible - hours of work have gone into opener labbing and i think invalidating all that work is a waste, if anything they should be nerfed to the point where it wouldn't make a difference if you use them, but is still an option

lilac bronze
#

also i don't wanna skip over what i said

#

because i think im 100% right on this and there's no way to argue it, so i want to know what flaw in my logic you see

grand topaz
lilac bronze
#

where flaw in my logic

rugged spear
tired flame
grand topaz
# rugged spear my point still stands

the point for quite a while has been that those labbed openers at this point are too easy to execute for too high reward, while countering requires a significantly higher skill than execution, which is why you see stickspin from B- to X, but you don't see people living it much until SS and only if you tell people what to do against it

rugged spear
#

my point still stands

grand topaz
#

Openers ruin the game at lower ranks so it's a good thing to remove them

rugged spear
#

why not nerf them so there's no difference between "freestyling" and using them? why completely remove them

#

is removing them the only solution you see

grand topaz
rugged spear
#

why completely remove them

grand topaz
#

You don't actually remove them, it just takes more effort to make it than mere repetition of the exact same piece placements

rugged spear
#

uh huh and what does repitition of the exact same piece placements include

#

why is "effort" to do "freestyling" valued more than effort put into practising one particular part of the game

cyan forge
#

^

grand topaz
cyan forge
#

i dont mean to come back here but it seems like youve still been saying the same thing over and over again

rugged spear
#

??

cyan forge
#

what about the people that do like playing openers and do like playing against openers?

hybrid depot
cyan forge
#

and besides, with 7+x bag there will be more problems of a similar nature

grand topaz
#

How

lilac bronze
#

welp

#

sucks to suck ig have fun in this thread

hybrid depot
grand topaz
lilac bronze
#

no

#

it wasn't

#

oh my goodness

cyan forge
#

think about it this way: regardless of what you do the game, there will always be a dominant strategy that wins every time against certain players

tired flame
lilac bronze
#

i was saying it's a pattern, just like stacking, stacking patterns shouldn't be punished, neither should lst

cyan forge
#

whether it's high ranked or low ranked, or a certain other playstyle, someone's gonna be pissed

tired flame
#

I still think cleaner garbage messiness will lower the skill level to make dsing through openers easier

#

and probably the coolest simple solution

grand topaz
rugged spear
#

i mean i'll take it if you have evidence

hybrid depot
lilac bronze
tired flame
#

I dont trust zhun's statements at all

rugged spear
#

then why make the same claims for lst stare

lilac bronze
#

nah screw that

#

all sprints

tired flame
#

zhun called out 2 players openers, that they dont use

hybrid depot
#

a pattern is when something is familiar, not made to be identical

lilac bronze
#

every single sprint

#

is a pattern

#

they all have patterns in them

#

tons

#

and tons

#

punish the time on the sprint bc of that

#

right

tired flame
#

I wouldnt be surprised if zhun never practiced LST

lilac bronze
#

?

#

logical

tired flame
#

took me 3 months to get LST down enough to use in TL

#

Opener and spotting lst midgame

#

its obviously less braindead

cyan forge
#

ball pattern opener

lilac bronze
#

thats the issue

#

a pattern shouldn't be punsihed

hybrid depot
#

i do agree that lst should not be nerfed

cloud mesa
#

don’t get zhun’s argument after reading this for a bit

hybrid depot
#

it is a real skill you need to develop

grand topaz
cyan forge
#

how many more days until osk closes this thread and adds opinion tickets instead

lilac bronze
#

it's extremely stupid to say you should punish a specific pattern as if literally everything past piece 2 isn't a pattern

#

like

hybrid depot
#

unlike remembering what singleyou looks like

hybrid depot
lilac bronze
#

JZ

#

ON THE RIGHT

#

PATTERN

#

O PIECES ON TOP OF EACHOTHER

#

PATTERN

tired flame
#

A pattern? oh no

lilac bronze
#

PUNISH THE SPRINT

#

ADD TIME

rugged spear
#

(skims are patterns too!)

cyan forge
#

the whole thread is kinda

lilac bronze
#

A PATTERN

#

👻

hybrid depot
#

ok this is getting deranged

lilac bronze
#

AHH

tired flame
#

anywhere online someone please make

lilac bronze
tired flame
#

ds skims are woke

cyan forge
#

new feature request: close this damn thread cause its literally argue yapping generator

rugged spear
#

too many skim patterns, so people who havent seen enough pattern think its freestyle 😔

hybrid depot
grand topaz
#

All openers including tki flattop LST should be nerfed so that people can focus on midgame instead

lilac bronze
#

as my point will never be adressed

cloud mesa
#

whoops wrong ping

hybrid depot
lilac bronze
cloud mesa
#

anyways openers are memorized and have the same outcome if you get the right bag, LST does rely on the bag but it’s not memorization like SDPC

#

you have to have vision to see the patterns

lilac bronze
#

until my actual point is addressed im out, but i doubt it ever will be, please do explain where im wrong in my point though

cloud mesa
#

“patterns should be punished” EVERY stacking has patterns it’s natural

#

you can have patterns in 9-0 while uncommon still happens

#

don’t know why LST is punished but alright

grand topaz
cloud mesa
#

or should be

grand topaz
cloud mesa
#

uses the same 4x3 box pattern

#

are you saying that should be punished? cause it’s technically midgame if someone uses it

rugged spear
grand topaz
rugged spear
#

why is opening into LST the same as ST or mech

cloud mesa
#

deals reasonable amounts of damage imo

#

easier to cancel than kill openers

rugged spear
#

perfect t efficiency 😢

earnest socket
hybrid depot
#

lst requires actual skill. it should not be nerfed.

lilac bronze
#

every like 30 minutes imma just come here to ask you to address my point

grand topaz
# cloud mesa deals reasonable amounts of damage imo

it's more reasonable than kill openers just a bit too repeatable from the start, lots of people flat-top-tki-lst with 4 pps for exactly 4~5 t-spins after which it all falls apart and barely starts up again, thus repeated opener just less OP as sdpc or stick or sdpc-spin or extended-sdpc-spin

cloud mesa
lilac bronze
#

pls

grand topaz
hybrid depot
cyan forge
#

zhungamer adding more openers to get even more people on the other side

lilac bronze
grand topaz
#

Honestly MS2/DPC is also a problem at lower ranks but it's so easy to counter it barely counts

lilac bronze
hybrid depot
lilac bronze
#

well have fun

#

you literally agree with me so idk what you're gonna do but 😭

tired flame
pseudo heron
#

there's a heck of a lot more that can go wrong during LST because it's not a memorized setup. it is far harder to execute than something like mech or stickspin, so I don't think that LST is really a problem in low ranks. the whole point of 7+X is to address kill openers in the lower ranks

#

and LST is neither a kill opener nor something used as a free ticket to the higher ranks

#

nor is it something that you just memorize

cloud mesa
#

people train LST a lot as well

cyan forge
#

by your logic we might as well just use total mayhem

cloud mesa
#

like i trained a lot and I’m still not super comfortable with it

severe spindle
#

Lst needs skill to actually do and if someone can 4pps lst they prob deserve to win-

grand topaz
hybrid depot
# lilac bronze i mean the thing is, there's no way to criticize lst for it being repeatable (so...

i think most of us have covered this already. this is a game about pattern recognition. if nobody played with patterns, stacking fundamentals wouldnt exist and we wouldnt be t-spinning at all. lst, while powerful and very patterned, is something you develop skill for over a pretty long period of time (im still not great at it, for example). i respect (and sometimes agree with) zhun's argument that crutch openers such as sdpc and those c-spin openers should be nerfed. those are purely memorized. however, i completely disagree that things as basic as TKI should be touched. just to use TKI as an example, it is basically a freestyle opener. so idk what your reasoning is.

grand topaz
cloud mesa
#

mostly due to bag but also human error

hybrid depot
tired flame
#

It's both tbh

cloud mesa
#

if tetrio was purely a puzzle game then people would spam 9-0 as there are no logical stacking methods after that which would make it so that the faster you are the better

tired flame
#

Puzzles aka stacking decisions to solve

hybrid depot
#

if you make the puzzling part hard, the fighting part is severely diluted. i think i might have played you (zhun) in total mayhem before, and i'm sure you felt that you were more worried about your stack being messed up than sending me lines (or at least, you were less worried about attack output than normal). it shifted the focus too much on your own game, rather than fighting.

quick sapphire
#

I think this topic has been discussed to death now.

tired flame
tired flame
hybrid depot
#

and there's not gonna be a decision tbh

cyan forge
cloud mesa
#

shee

tired flame
#

The thread did have 9+hours inactivity occasionallypast few days

cyan forge
#

and all of those messages can be summed up in like one paragraph

cloud mesa
#

proving the redundancy of his argument ngl

hybrid depot
#

what happened to being civil bruh

cloud mesa
#

like i get some points but nerfing LST i do not agree on that

grand topaz
#

Top ranks LST even on 6-3 sometimes which is pretty dope

#

It's just very repetitive to see it as an opener

#

This is an issue of 7-bag by default just like ST in modern score attack

tired flame
grand topaz
#

Indeed

tired flame
#

This is not even a top player thing... My first 20 tsd clean finish in 6-3 was bruteforcing it with lst...

grand topaz
#

But in U rank you generally only see it 7-2 and oftentimes as opening only

#

Well, 2-7, same thing

tight harbor
#

center well upstacking aren't really that different

tired flame
#

Nah 6-3 upstack and 5-4 upstack starts from opener is common too....

tight harbor
#

I don't see why you would nerf specifically one well

#

5-4 is also very common

#

I don't see opener into 6-3 much tho aside from MKO

tired flame
#

The scariest opener i've faced is mko into 6-3 spam at 4.5 pps against a 24.2k

grand topaz
#

Nice. 7+X nerfs that too

tired flame
tired flame
#

Like i said gonna be burst to 35 pieces in ideal board state and basically the same

grand topaz
#

That's the idea along with destroying the exact placement and easily repeatable kill spike openers, yes

#

That the patterns start a bit later

#

If you can actually make them

tired flame
#

Yup while killing plonk and ds

#

Everyone will be forced to upstack start

grand topaz
#

I didn't experience that and I'm inf-ds plonk

tired flame
#

And im inf ds plonk

#

And disagree with you

tight harbor
tough wagon
#

this thread still going on?

tight harbor
#

reliable does go into 6-3 easily but I don't really see ppl using it much

tight harbor
tough wagon
#

osk did the right move with 7+x controversy to farm engagement

tired flame
tough wagon
#

flattop is flexible if u aren't opener main

grand topaz
tired flame
#

The drought is usually the biggest rng factor in failing ds at the start

#

And worse in 7+x by logic

#

Newer players lack basic dsing will often fail getting out of tss garbage and touching the clean opener garnage

#

Hence cleaner garbage messiness is better

grand topaz
#

Which is pretty much ok

tired flame
#

Extremely worse

#

The plonkablity of boards is bad too

grand topaz
#

.. It didn't seem that much worse unless you actually don't place anything

#

Then again I downstack like blockfish just worse

tired flame
#

Like it's really intuitive to setup plonkable boards with 7bag which is really just not doable on 7+x (my opinion of course)

tough wagon
#

wait slowmode got removed?

tired flame
#

opps wrong one 😔

tough wagon
#

bot gameplay proved there is practically no difference between 7 bag and 7+x

tired flame
grand topaz
grand topaz
tough wagon
grand topaz
# cloud mesa keyword *bot* gameplay

Why is that a problem? We could analyze bot play and learn from it, instead of pretending that playing the game without exact initial 28 placements from a wiki is impossible

tired flame
#

Zhun you read what freyhoe wrote about blockfish?

grand topaz
#

Just sometimes not as creative with the 5 piece foresight.

tired flame
#

Basically what i felt about blockfish but wasn't sure my few attempts using it frey gave a concise explanation and even mentioned the million attempts

grand topaz
#

It's trying to clear lines without covering any holes, and clearing lines with minimal piece usages when possible

tired flame
#

It's worse than human still the wr is not by bf even after millions of attempts

grand topaz
tired flame
#

Like i said it's only relevant when spikes to the top and minimal dsing options

tough wagon
#

huh makes me want to create a cheese race bot like blockfish

#

in theory good bot gameplay should always beat human (?)

tired flame
#

I mean it's theory vs reality, maybe you can or maybe the wr will be human

#

It is cool seeing difference though

#

Cobra b2b dsing vs toj combo/pc dsing was interesting

tough wagon
#

new cobra probably destroys toj now

#

recently 7-1 at 2.5pps, i still want to test against even lower pps tho

#

but cobra isn't at ceiling yet 100%

#

it's still able to mantain its efficiency in 7+x

#

so i don't think 7+x and 7bag is that much difference

grand topaz
#

This is proof that the idea that 7+X can't keep momentum is people's unfamiliarity not that there's anything wrong with 7+X

grand topaz
#

I already think like blockfish just sometimes not enough foresight

#

Maybe they want more 2-wide quad damage block I dunno

tired flame
#

since I did try it out to see if it will help me push my pb from 242 block

#

And notice some bad decisions even at my level

#

What it did help was make me consider other options that i didnt think of it

#

but like any other mode, you should be focusing on recoginition and knowing when to use good patterns/decisions when you spot them

#

frey is #2 on the leaderboard(idk about the unsaved replays) so I would trust their insight more, but its something noticable even for me who sucks at cheeserace

#

Cobra is probably a good example of keeping b2b while dsing

#

which is probably the better downstack to learn from

tidal magnet
grand topaz
tired flame
#

There's millions of options to choose from, but as humans and especially in tetrio a lot of it is spotting patterns that you recognize. You obviously know stacking decisions that will break b2b and learn to subconciously avoid them.

It's the same with blockfish, it will show you more stacking options you never considered

#

but it will NOT tell you if the option is good or better than the other options

#

overloading your mind with pointless options

#

maybe harmful

grand topaz
#

Maybe. I can't know for sure

#

It helped me tho

#

Up to a point

tired flame
#

Well if you mean for TL, like i said cheeserace dsing is not reaally relevant unless you're dealing with cheese or got spiked to the top with minimal options. Even spiked to the top with lockout gone, there's usually more options

grand topaz
tired flame
#

you can learn most of that from spamming 2w,3w,4w stacks

#

dsing through cheese to create a long combo while not trapping yourself is not skill in my eye it's usually up to RNG. They are fun to execute though

grand topaz
tired flame
#

from 1 year ago

#

if we bring this back to plonkable boards then 7+x is not it

slender torrent
#

would be difficult to implement dynamic 7+x?

#

before the game starts it makes the players choose 7+x or 7 bag

if both choose option, ok

else it spins randomly choosing one

#

I think no one would disagree on that

tired flame
#

That opens a new can of worms

#

everyone starts with the same bag/queue

#

currently

slender torrent
#

Yeah

#

but

tired flame
#

and naturally people will pick the more meta one

#

so this seems pointless

slender torrent
#

before the game shows the board

#

I say

#

And

#

the bag will be for the entire game

#

I mean match

tired flame
#

Oh you mean for the match

slender torrent
#

example: 2 people queue
both chooses 7+x to play
entire match will be 7+x

example2: 2 people queue
one choose 7 bag and other 7-x
game picks randomly one
the entire match will be based on the choosen one

#

yeah

tired flame
#

like round per round

#

bag changes

slender torrent
#

no

#

entire match

tired flame
#

k i was trying to think this through

slender torrent
#

based on what is choosen on the start

tired flame
#

was confused mb

slender torrent
#

it's fine, explaining isnt one of my strongs

tired flame
#

Like how in League there's pick ban on champions

#

maybe it would be cool to pick ban teh bags

slender torrent
#

idk league but yeah maybe that

tired flame
#

Like losers choice on bag

slender torrent
#

I only know that everyone will have the chance to play with the bag they prefer, not always but still better than be forced 100% in something they dont want

tired flame
#

gives incentive for alternative bags to spice up the game.

cyan forge
#

pairs main

#

this is a little jank

slender torrent
#

2 peoples that likes 7 bag matches: yay 7 bag

2 people that likes 7+x matches: yay 7+x bag

2 people opposite opnion bout those bags: wtf flip the coin

cyan forge
#

kinda jank

#

then people will complain about bad rng

grand topaz
#

God I hate pairs

#

I like all the others.

#

Well, 7 bag is kinda stale.

slender torrent
tired flame
#

imagine a limited pool of bag choices, you pick preferences and ban preferences, then idk 2 round gap, loser gets to pick from their preferences that didnt get banned

slender torrent
#

wtf

#

too hard

cyan forge
#

this is where tetr.io seasons come in

slender torrent
#

My idea was just picking between 7bag and 7+x

tired flame
#

I mean its just a vague af idea

#

but i can imagine them adding more creative bags options

slender torrent
#

I mean, werent we already having trouble with 7+x which is already fine imo

#

I like 7+x but not on my rankeds serikabwah

charred walrus
grand topaz
#

Happy to see a season of 7+X soon

hybrid depot
tired flame
#

I do wonder what tourneys will do in that situation. Follow the season or enforce certain ruleset alienating it from TL

grand topaz
#

Probably depends on tournament

#

If I hadn't been lazy I would have loved to see total mayhem tournament

scenic slate
mystic yoke
mystic yoke
quick sapphire
#

zhun quick question. Do you have a subscription to this thread to be notified by some form of ping whenever someone posts in it?

earnest socket
#

I wish I was a robot

open lion
#

wai

tough wagon
torpid acorn
#

Okay, many of the things you've learned

#

look i maintained my rank during that "event" I'm perfectly capable of midgame stacking

#

the point was, right now, the game is reasonably similar to other such games

#

and in every other mode would still be. I don't think it makes much sense for the competitive mode to change the rules in this manner

#

You don't have to be an "opener main" to not like this change, that's for certain

grand topaz
grand topaz
# torpid acorn You don't have to be an "opener main" to not like this change, that's for certai...

technically I did check your rank and at around 21.8k it's true that the dynamics of your opponents might be slightly altered, because a lot of clean garbage at that rank does come from opener mains, as after that people have no focus on trying to preserve b2b while downstacking => more cheesy garbage. So in a sense, there's truth to that the game might seem "less dynamic" et the start due to the lack of immediate garbage to counter, but on the other hand, I do think this is temporary as this problem doesn't happen anymore in U rank, people still know how to send garbage even without executing sdpc-spin/stickspin step by step.

grand topaz
rugged spear
tough wagon
#

wtf

#

my bad, it was pairs and mayhem where cobra played on

#

(and still kept efficiency)

grand topaz
#

Well if cobra can do it with total mayhem, it can do it for 7+X lol

rugged spear
#

well, its efficiency in pairs comes from PCs

grand topaz
torpid acorn
#

What I'm saying is I'm certainly capable of finding and freestyle t spins etc etc

#

I just feel like this bag messes up the early game even without openers

rugged spear
#

7+x efficiency, small dataset do not take any serious conclusion from this
and another disclaimer, cobra wasn't designed with 7+x in mind so it's obviously going to be worse

#

first 50 pieces might be a better representation, idk

#

but cobra wasn't designed with 7+x in mind

#

soo

#

it does show it's possible to keep efficiency but i'd say it's less consistent

#

but once again this is too small of data to speak off of

grand topaz
#

Decreased efficiency during the first 35 pieces for the general populace is effectively the goal of 7+X so it's not actually a problem

#

Part of the goal is that people stop losing in 6 seconds to 4pps easily repeatable strats written down on a wiki page somewhere outside the game as some kind of insta-win cheat code

slender torrent
#

ok try 4pps mech

#

and show me the insta-win cheat code

chilly robin
#

best change ever

#

pls make permanent

#

#oskfor whenever tf the next us presidency is

open lion
#

2024

sterile pagoda
#

i like 7+x

slender torrent
#

me too

#

not in tl

grand topaz
#

But it would also remove the "sameness" of flat-top-tki-lst and MS2/DPC from so many games

grand topaz
slender torrent
#

I go for fast tspins instead of 6-3

#

not 4pps cuz I check if I can tank or cancel cheese/cleans

grand topaz
slender torrent
#

2x less efficient

tough wagon
#

lst >>>

onyx tide
#

wha my openers still work

eternal merlin
onyx tide
#

oh i see

#

i should

grand topaz
open lion
wanton mulch
#

lst is not a openr ong😭

open lion
#

ikkkk

#

it stacking right

#

for t spin double

brisk badger
#

I miss it

#

the better bag system

open lion
#

i think we know some people like it

grand topaz
rugged ether
#

lst is used like an opener by lots of people

#

it falls appart after a few tsds caus skill issue usually tf

grand topaz
#

i think LST is cool... as a mid-game tech

#

as an opener, it goes on the same heap as the rest multi-bag openers

slender torrent
grand topaz
#

can those people do LST in 7+X tho

slender torrent
#

no, which means yeah its opener as mech is

#

I wish theres difference nomenclature for lst opener and lst midgame tho

grand topaz
#

well yes, those who do know LST will be able to transition to LST midgame without any hiccups after piece 35

wanton mulch
#

lst opener-or you can say tki to lst continuation

and use lst as a term, you know piece_l piece_s piece_t stacking

slender torrent
#

too long

wanton mulch
#

tkilst

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short enough?

rugged ether
#

i lst in 7+x

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just start is sometimes rng

hybrid depot
#

well lst opener is just jumping straight to midgame. like, is doing the same sprint opener bad? (i understand that the sprint opener is not the same strength as lst, but neither are as memorized as things like singleyou, etc. its more comparable to a freestyle dt cannon.)

tired flame
#

I forget who but someone shared a fumen on how to lst with 7+x

golden drum
#

Credits to Winterfrost/Fye

spring minnow
#

oh nice

earnest socket
#

aka the best opener ever invented

#

🫡

golden drum
earnest socket
golden drum
#

This is getting a bit off topic actually

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Go to #tetrio·general

grand topaz
#

7+X can't come back soon enough

#

Guideline meta was a mistake that should be kept to guideline games

spring minnow
#

🤯

grand topaz
#

may tetrio be better than it is by not being hard-locked by guideline's problems

open lion
#

What

grand topaz
#

people say 7-bag is needed because "it is guideline" but that doesn't inherently mean it's better

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honestly most of the guideline games aren't even popular anymore for various reasons

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tetrio could easily become (even) better than all guideline games by not inheriting one of their most major flaw, which is the 7-bag

open lion
#

Well idk if it’s used because it’s guideline I think it’s just because it’s always been used basically

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Oh did I say the same thing

grand topaz
#

That just means it's time to replace it with something better

open lion
#

Tbh we haven’t gotten enough testing with the bag I think

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We got like 1 day and not a lot of people play it in customs

grand topaz
#

Yea I think the everyday folk don't even know what either bag is

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I didn't play 7+X until I understood what it actually means

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In customs

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And I only understood it after I looked it up, after it appeared in TL

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before that I was generally playing 7+1

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(or total mayhem)

open lion
#

Idk if this should be implemented permanently tho because most people still disagree with this bag + me

#

I just like things the way they are so that’s my entire reason

grand topaz
#

I think "most" is a stretch, the game rewards openers significantly more than other strats. Therefore those who are U or higher generally are there because they rely on it

open lion
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Yeah but technically still people disagree with this bag

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Even if you take that into consideration

grand topaz
#

In A to S I would think people would be happy to stop being obliterated by openers

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A- and below probably wouldn't even notice the difference

open lion
#

Probably but then what about the u and x ranks

grand topaz
#

I can easily reverse-uno that argument

open lion
#

I think mostly everyone can make an counter argument cause there’s not really a right or wrong answer

grand topaz
#

Opener APM can be drastically different than midgame APM, sometimes 70 vs 10, or 230 vs 80

open lion
grand topaz
open lion
#

Uhh idk mostly just it will probably stay the same or rotate between 2 bags

grand topaz
#

Exactly

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It's just 35 pieces

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Freestyle in the first 35 pieces or 6-3 if you truly believe that's the only way out of it, and everything continues

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All it does is erase the possibility to repeat the same thing at the very start every single game

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Which makes the game both less stale to play and less stale to watch

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I'm bored of seeing LST opener if it's not stick or SDPC every single tournament

open lion
#

I mean not really less stale to watch u can still make a different opener like pc spam

#

There’s maybe counters to some openers too

grand topaz
#

PC PC DPC is kinda wild ngl

grand topaz
#

Or faster obv

open lion
#

Idk the meta has always kinda been speed

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Even in the new bag

grand topaz
#

True to an extent

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Tetrio is even less about speed than TE:C ZB but it's still heavily in favor of whoever is faster

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As long as they don't make terrible decisions while faster

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But at least with 7+X it's not about "who can execute something off the wiki very fast in less than 6 seconds"

grand topaz
#

It has significantly more variations, seemingly

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That thing is both vulnerable and kinda tough even if it's exact

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But it'd also be better to just not have loops like that in general

spring minnow
mystic yoke
#

just alter starting board state

open lion
#

just ban openers

onyx tide
torpid acorn
#

its easy to say that when you aren't playing them yourself

#

it might be more fair to say not popular with the more serious players, perhaps. but t99 still draws healthy crowds, PPT 1/2 still have active players, TE:C idk i havent played in a while myself

winged tartan
#

important to keep in mind that steam charts don't paint the whole picture

torpid acorn
#

especially if a game is more popular on console than on PC

mystic yoke
#

literally JP switch ppt

torpid acorn
#

i was really surprised when i fired up ppt1

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and still found games

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I guess im not the only one who thought ppt2 was actually a step back

open lion
#

pretty sure ppt2 just nerfed tetris by a lot amd buffed puyo, made character voices a bit worse, and had less players on some consoles/ split the playerbase

mystic yoke
#

it added more line clear delay relative to 1

winged tartan
#

seriously? i didn't know that

red blaze
slender torrent
#

and

#

ft3+

grand topaz
#

everything in PPT2 lags

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the handling is just abysmal

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and so is control responsivity in general

slender torrent
#

Really?

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I feel literally the opposite

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besides I dont use controller

#

ppt1 used to be barely playable due lag and softlock screen

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which

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also happens on ppt2 but less times

open lion
#

should talk in lobby or smth about this

slender torrent
#

yeah

rigid zenith
grand topaz
#

i have it on both and it lags everywhere 🤣

barren lava
hybrid depot
#

one thing i kinda worry about is consistency in the game as a whole. like, why should singleplayer be 7 bag if multiplayer isnt? while it doesnt make or break the game by any means, it just feels a little off

torpid acorn
#

at least I'm not the only one who thought ppt2 was a downgrade lol

vast matrix
#

the only 'lag' that happens is because it probably has the worst netcode of all time, but the handling separated from the online experience feels perfectly fine to me so idk what are you all talking about

barren lava
#

yeah i thought they’re the same tuning now after all the updates

torpid acorn
#

well i hated it to the point that i deleted it before those updates

opal hamlet
#

Apparently ppt2 got sound effects changed to ppt1 in an update

barren lava
#

they did?

winged tartan
#

lol, some generational leap

cyan forge
#

derailment pro max

#

what happened to this thread droidsmile