#7+X-Bag in TL
1 messages · Page 14 of 1
Variability would provide more variety
https://youtu.be/lpHISx5vJ7U?si=KymcWkDpPkb_Lc-n this video kinda shows the S+ is stickspin on BOTH sides, overtaken by 4 pps LST with, some inf-ds I guess
Songs used:
Snow In April (by Tonion x xander.)
Dissipate (by Purrple Cat)
Natsukashii (by Raimu )
Willpower (by l'Outlander)
credits song for my death but im the final boss. (by Astron)
Ages (by Isolated)
Timestamps:
00:00 Intro
00:14 D Rank
02:27 C Rank
05:03 B- Rank
06:55 S- Rank
07:55 S Rank
08:51 S+ Rank
09:11 SS Rank
10:03 U Rank
10:36 Mo...
the actual video mostly talks about a certain controversial infinite combo called wobbling that many IC's mains used to get wins on more experienced opponents
Actually I don't care how 7+X affects the rankings or if it makes the game fairer. I just play, I just happen to win or lose or be at whatever rank. But 7+X feels fresh to play as I have subconsciously memorized patterns for most 7-bag piece sequences.
the same thing as the "quick tr" openers allow you to gain
also you're at the same time arguing that openers make people play "seemingly less boring than they are" and that openers are boring?
They make a C-spin via repetition
The board makes you think it's cool when it's literally step by step guide in a external wiki
People are afraid that if openers are taken from them, they can't make any more cool shapes anymore... Even tho they can if they actually did it
i dont see any issues with step by step guides or external wikis, many games use those
like how in terraria you look up a guide on how to fight a certain boss or how to find them in the first place
or how in fighting games you look up true combos or techniques to perform
because lets be real, no person can figure out everything in a game as complex as tetris (or any other game) on their own
no? some people here myself included argue that openers are a nice way to transition into freestyle midgame
while in 7+x unless youre really skilled you have to skim a lot to get to the same place in the midgame
and isnt the whole point of 7+x to make the game more accessible to less skilled people
like dont tell me people below like mid U can find this (in reasonable time) in case their first bag screws them over with rng
you just kinda cheese until you get to a good stack
sure, it's nice that there's a reference to shapes like impeldown, imperial cross, Dt cannon, bt cannon, c-spin, Dt cannon 2, yogsothoth etc the problem is having an exact sequence people can do pretty much every single game that wins at every single rank, the game effectively rewarding memorization of exact pre-set piece sequences instead of trying to solve something out of what you get
7+X immediately transitions to midgame with a fully flat board. Can barely be nicer than that
every single rank?
i meant about the winning part
from my experience opener gaming becomes mostly irrelevant starting from high ss/low u
the additional pieces of 7+x mess up with your general midgame feeling
I encounter 3.8 pps SDPC/DPC into 2 pps inf-ds
Very commonly
also a cool dono but they don't need to find it if they don't see it, that's part of the nice variety that 7+X provides
Some people see different things instead repeating the exact same sequences out of your exact same, effectively 5 presets
This is just how midgame works
ive played against many opener mains, its quite easy to counter them so i have barely any problems dealing with them, just at lower pps than yours
for me it has been as simple as tank the spike -> do the attack from your opener + use the garbo you just accepted
or do you simply refuse to do any openers
If they get the SDPC it's tricky to tank before the DPC followup
I also do them but I'd be happy to see them gone
It's kinda cringe to win with extended or stick lmao
Indeed
I just dislike the method
I'm literally re-executing the same pattern devised by someone else step by step
That's barely my achievement if at all. This isn't food
It's a puzzle game
In theory
not step by step but
well.....puzzles have solutions 
pretty close
from my experience i was barely utilizing any of those until i heard about them in a guide
tetris is literally all about patterns
if someone finds a nice pattern, why wouldnt you use it
many things in our lives arent our achievements and there is nothing wrong with that
you build your own achievements of top of others that people did before you
Ok but a step-by-step guide that works every time you get early O??
For 28 pieces ahead?
It makes the game stale
something like this exists in many games other than modern tetris
look at any fighting game out there
however just like in tetrio, you cant win by simply doing one combo over and over again
in low ranks, yeah, but if you want to get actually good
youll need to know way more than a couple input sequences
If 7+X happens it'll prove that the game was not intended to reward the same shape executed 4 pps for a quick kill all the way up to low X
yeah i mean have you seen the tetris DS championships alexey attended in like 2007? that was the "intended experience" with 7bag
today is a far far cry from those simple days, and i'm not saying that's a bad thing, but if you want to talk about intentions over and over i'm not sure where that's getting anyone
www.tetriscup.com in Hawaii: Remy vs. Traci.
Personal Comments: I did the best I could, but it's still my first time taping anything...
Maybe kuroshiki should have picked Mr t-spin into Dt :p
nah this is reaching
I should watch this
no next queue?
this was a spectating point of view, obviously
tetris DS had next queue (6 pieces in fact) and holding and tspins and 7bag
I see
btw as an avid ssbm fan the whole "developer intention" argument is bullshit af. nobody at nintendo intended for the game to be played competitively and yet it became one of the most watched esports out there, later when smash brawl was released they removed any piece of advanced tech from melee and after a couple of years nobody cared about brawl, in fact, a mod of the game with all the tech added back there became more popular than the actual game
just a quick example
Whatever Osk decides will be the developer intention of tetrio
well nintendo of the Wii era was a networking nomad and their actions of the MLG era are beyond inexplicable to everyone lol
yeah true
Although I don't think the comparison is fully equal. Tetrio would still keep advanced t-spin setups + it would be even more exciting to see them.
are you guys still saying arguing about openers' OP strength even from U rank and upwards
i thought we were trying to solve the opener in the low ranks
no, im not saying that
im trying to argue against that
sorry, my poor choice of words
it seems like zhungamer tries to say so
but idk
opener barely does anything to you if you have 2 braincells devoted into a little defense
the issue is low rank because they dont understand the counter to the opener
Deleting opener phase with 7+X is imo, too destructive of an action ye
It would finally make tetrio be about midgame 
For now, just test other alternatives of 7+X for a few days
why is it established that 7+x completely deletes openers?
tetrio is already about midgame
any tetris game is
i know it was just 24 hours, but that's what the TL experiment concluded with
there's a ridiculously high amount of bags for the first bag now that openers really can't be anything but vague concepts like TKI
are we talking about openers as in memoirsed patterns
or rough concepts that have consistent output damage
interestingly, you can still make openers in 7+x, it's just that you can't do the "common ones"
literally start to end follow https://four.lol/openers/sd-pc/#stickspin and win
i messed around with 7+x on custom today, you can pretty consistently still get t-spins and whatnot in first bag
and if we get rid of mnemorised patterns then that is a good thing no?
Yes, but some people argue that memorization is to the benefit of the game.
some memorization is good for the game
if people want to memorise then just learn box into pco solves
theres still potential for opener mains
but it increases skill floor
Some memorization is good like shachiku train
thats not an opening
To be frank, I feel that the current implementation of 7+X is just a tad overkill compared to the old 7-bag's volatile start and the transition momentum.
also points have already been made that:
7+x pushes towards 6-3, 9-0 or 4w meta because in most cases you are getting rid of 35 pieces to get to the part where you play the game
it drags out the opening of the round making it even more dull than the current 7bag we have
7+X is fundamentally only aimed at the first 4 bags
just to confirm, 7+x is 7+3, 7+2, 7+1, 7+1?
(and none of the extra pieces are duplicates)
ye, i think i alr compile a few changes
that still breaks stickspin/sdpc, is much more lenient in terms of stacking (better for low ranks)
one change i've seen suggested is removing
from the extra bags
and doesn't gravitate to 6-3/9-0 as much
so it'd impact less bags and not mess with parity
hot take: tetrio should be more catered towards high ranks rather than low ranks
i don't really either, just about minimizing
waste i suppose
yikes, how would we have new players 
if we do it this way then essentially we are gatekeeping the community for U ranks and above 
not like completely gatekeep
that's just bad imo, but that's certainly a take
i think people overestimate the increase of skill required for lower rank players
lower rank players who dont use openers won't be affected
and lower rank players who do use openers (which are generally instakill openers) will be forced to learn how to stack
which also improves the learning curve as they wont reach ss and get hardstuck because their opener doesn't work anymore
it does solve the current issue in lower ranks, but new issues come up for high ranks
this for example 
my counterpoint was this
but its quite subjective
can't higher ranks just learn to play without their 4 bag openers tho
the reasoning behind my take was that in my opinion tec and ppt are just better casual games than tetrio, while tetrio is a better competitive game
i think tec zb is more competitive than tetrio
you might be able to suggest something that is not striding 6-3 until the 35 pieces are gone then 
I do STSD 3wide sometimes
Game sometimes ends in 30 pieces
Also I'm not at home so don't ask for replays 🤷
that still doesnt say much about how bad it is to open the round lol
I also made DT cannon in 7+X
understandable if you can make patterns out of it, 6-3 striding is still the way to get out of the 35 pieces
it's just different
tbf that's already one of the best options to get fractal quad open
is there any argument as to why 6-3 is bad other than it reduces player expression?
(which is important, don't get me wrong)
it feels awkward to actually transition into midgame
what do you define as midgame
youll have to deal with t floods sometimes
past the first 35 pieces affected by 7+X
and yeah, of course, 6-3 every round is way more stale than people doing different openers depedning on the queue
i think its arguable that 6-3 is only being preferred as of right now because players aren't as comfortable with freestyling tsd openers
but yeah, this is definitly a valid pt
i think it is just that we havent experimented with 7+x enough that any opener is made and a lot of the setups we made are on the fly
it still doesnt excuse the fact that the gameplay is to get out of the first 35 pieces, then actually play the game
i guess a big point of 7+x is that you make stuff up on the fly
which is disadvantageous to 6-3 in its speed
but if mastered is more efficient
i disagree, that is assuming we cannot be efficient in the opener
if we get to a point where our efficiency in 7+x is somewhat comparable to 7 bag then you certainly would not think that way
perhaps
perchance
I don't get this claim that "every game starts with 35 piece stride 6-3" when that's not necessarily true
Also SDPC/DPC is actually more annoying to start every game with even as a viewer because you know it's effectively broken tech and root for them to lose
personally, during the event i started 70%ish of my games with freestyle pco
and i would say most of time i got into an equal midgame
against opponents who were doing 6-3/tki freestyle
disagree with this point
maybe im just good at dealing with it or smth but i do not think this way
The best thing that can happen to SDPC/DPC is 1 line of garbage
which is actually quite easy to send!
dubble
It's unfortunately somewhat tricky if the SDPC is 4 pps.
Also it's silly that the game revolves around sending 1 line of garbage before they get the pc.
you see this little fella right here?
this is huskar from dota 2, the whole gameplan against him revolves around surviving for long enough to destroy him in the late game
things like this are normal in video games
a strategy that has a certain counterplay measure that you have to follow
pco proof of concept
is it slow? yes but its not like 6-3 has immediate damage output either
the discussion is about whether having such "cheese strategy" in the game makes tetrio more fun to play + more accessible to new players
Not whether "other games have a similar concept (that requires additional justification to prove why it's not just something game-breaking)"
i think its queues like this which turn people against 7+x
because truthfully, this is fucked
but even still, its still freestylable (ignore md)
dpc spotted no way
i kinda simplified things down with my analogy there, because there is way more counterplay to that character than i described (and so is with openers)
I got OSZSZ and was like "oh here is a fun queue"
But I do play total mayhem sometimes (fully random pieces)
So I'm not really bothered by weird queues
I'd love to see games start like this lol
The counter to SPDC is 4pps TKI. Not very nuanced
And then you guard the backup c-spin
And then they start infds-ing for 3 minutes
Maybe just nerf pc for a couple of seconds
uh, they already do
or sdpc/stickspin itself
but yeah your point stands
Counter stick vs stick 👍 I have a video of it and it's one of the least viewed, least upvoted ones lol
I mean it’s kinda ur choice to learn an opener
But at the same time not fun for some ppl
theres no other counter to sdpc
because you have to 1. deal with the annoying tss, 2. deal with big spike
its not like you can plonk because tss is hard to clear
so you're pretty much forced to cancel
Ban tspin singles for the first 10 seconds 
The TSS is the vulnerability, send TSD during that
more like counter stick with 10% garbo 
also this, yeah
If you fail you probably die because it's broken
But sometimes you get lucky garbage and then you live. Oh joy
And then it becomes a question of if you can get uneven garbage under the DPC before they can start clearing lines.
Which if they get then they probably win.
Tbh I haven’t gotten spdc ed a lot recently tho
It's funny how much APM drops from 1 line of garbage
I guess they're stuck in mid/high u
I am
iirc you're x
Dropppppp
for once we actually have a similar idea.
I really think it's just a downstacking skill issue
Pure clean buffs blitz mains
and this should alleviate it
You don't get 5 I pieces to clear that bs
That encourages speed even more
Cycle through i pieces as fast as u can
Start of the round is always gonna be a burst pps check.
With downstacking and plonking you need less of it
My suggestion is 7+1 for bag 1 only
This discussion just cements for me that openers are broken and 7+X is the perfect solution, no "appended" no T fix needed
and it's always been the goto if slower
openers will be developed for that
there's actually already one everyone is quite familiar with
Wait yeah
Downstack skill issue is what KOs people at the start. It's always about upstack, novideos or guides about proper downstacking
The benefit of 7+X is that it merges the 5th bag into the 1-2-3-4 (exactly 7 pieces)
it's why openers are not an issue the higher it is, because basic downstack skill is more developed
i literally had to have the top 30 best player in the world friend explain how to properly plonk to me, because otherwise i couldn't understand it
Pure clean means there's no piece sequence allowing you to ds unless you get lucky and build 2w/3w right where garbage well is
Stickspin withclean garbage scares me
It'd literally buff blitz mains and openers even further
have you really not tried afk at start and ds and/or make a tsd/quad and afk and ds?
you make a plonkable board
garbage rng doesnt matter
Doesn't help against sdpc/dpc or extended
Lol if the whole problem is stick ban tss for idk
because?
downstacking will stop sdpcdpc idk what you're smoking
Or just make it never early o
the guy didnt sdpc there but the general idea is still there
2 lines of garbage is awkward
If anything downstacking as a viable counter stops working with garbage travel times at liek 4-4.5+pps
It's dsable but you gotta keep up with them
before then it's easy af timing to plonk burst ds
im talking about the general idea
im saying what you're saying makes no sense
The general idea is completely different for both sdpc/extended/stick
But I think it’s the insane speed of the spdc mains
They were devised literally so they cannot be countered like LST can be
We're assuming that the sdpc player speedcaps you
If not for that assumption then any opener can counter sdpc
4 pps SDPC into 2 pps infds 
anyways it's easy af to downstack stickspin sdpcspin sdpc dpc.
It's harder to downstack 4l pc spam(which is non existent at low ranks anyways)
sdpcextended requires canceling the tss then it's the same easy plonk
The real issue is lack of basic ds ability
until like SS+
so just make it easier to ds via more clean garbage at teh start
there's been garbage messiness setting added to customs
it's already half implemented
Destroy 4w even more
I'm all for it in that aspect
But I think it lowers skill ceiling
What but doesn’t 4 w only matter if they have high speed
There would be much less nuance in tanking and cancelling if everything was clean
No, some people can't freestyle 2-3 tsd/quads to cancel
and die to 3-4 lines of cheese
cause opponent will either spike afterwards or cheese the board more
its only for the first couple of bags
like i said basic ds skill is nonexistent
to nerf openers
there's a big difference between low ss and high ss
I would say people get good at downstacking when they are high ss
and even some low u ranks don't even know how to ds
Low U there's actually variety
there's plenty of downstackers
SS is very opener main heavy
this is why im definitely staying there by choice (not because i suck)
basically the ones who mostly cant do them faster and dont have decent enough midgame to climb up
but true though
in Low u, 3-5 lines of cheese doesnt really bother players, in SS it's basically a free KO on them
To me u rank was the most openers while ss was less
And imo the only difference between low SS and high SS is more develoepd pvp tactics, like i noticed more plonking
other than that and more cleaner stacking, it's basically all the same
as someone who climbed out of SS and stayed low u(23k) via primarily dsing
I can somewhat say low U has way less opener mains
or atleast not entirely reliant on them
I’d just say not entirely reliant
like 50% of SS is opener main I would say low U is around 25%
from personal experience
so idk you climbed up pretty fast
i may be biased because thats how i play but the best word to describe low u is inconsistent
they sometimes show sparks of mid/high u level of play
but then they do shit like 60 apm midgame
That cause the midgame is still the same as SS
b2bx1-2 then break on repeat, never really consistently reaching b2b lvl2/3
btw this is why its easier for me to play against higher ranked u's than lower ones
they send enough clean for me to rely on
I mean this is going offtopic
but probablyh?
everyone gets apm buff from cleaner garbage
just yesterday i almost lost to an ss and right afterwards i 7-3ed a 24100 guy
yeah true
SPDC/DPC sending only clean would be immediate death if tanked, this is literally a ds nerf
? that makes no sense
you dont tank the entire 20 lines at once
The main issue with tanking against sdpc, sdpc-spin, stick-spin, extended is the tss garbage
and with meh ds skill you can get trapped by that
makign cleaner garbage basically removes this and makes downstacking really easy
Like against SDPC -> DPC. After the first PC, it's setup 7 pieces then TSD, then setup and finish the DPC.
If you setup a TSD/quad. And then afk until the SDPC. Then you tank with 1-2 pieces, and with the T/I piece in hold you send back. You basically have to stack 2-3 pieces before the next DPC happens.
The timing is so easy to exploit I never even knew this
but was doing it just fine at S+
should mention this is about garbage messiness becoming cleaner
and not clean garbage in how it's used generally
that's kinda the goal of all blitz mains tho but I'm aware you get 8 each time
Still would die to the 3rd batch because you're not getting 3 i pieces any time soon
As I said, full clean buffs blitz
did you just completely skip what the other guy has been saying this entire time
should also mention I mean doing this with no opener knowledge
also should mention I didnt know what garbage cap/meter was
once i learned garbage cap is from 25pi's video easy climb to SS
well idk i always said zhun makes no sense sometimes.
I did bring this topic up like 2 days ago since i saw 0 mention/discussion about this of it at all
Today zhun saying decrease garbage messiness buffs blitz mains
while last time zhun saying increase garbage messiness buff blitz mains
Which one is it? 😔
Both for different reasons
You either get too little clean or too much
The "clean only at first might debuff C4w tho
🔥
I also don't see why the argument against 7+X is the claim that you're "not playing the game" during the first 35 pieces
which still makes no sense cause receiving garbage of any kind stops blitzers
Well yes you want to have blitzers get an uneven (odd) number of garbage
That makes no sense
You’re literally contradicting yourself
If you’re going to make an argument then pick one side, you can’t just refute what people say and use contradicting logic
I'm not contradicting. Neither full cheese nor full clean helps beat blitz because of two completely different reasons.
If you get wrong cheese pattern you're dead
If you need 3 i pieces in a row you're dead
All of this is just building compromises in place of 7+X because people want to keep their step-by-step kill openers they can do with 4 pps even tho it's quite clear it's the reason that the game is tricky to pick up for new players in the first place.
The best solution is to keep 7+X and thus people will need to focus on midgame instead of rehearsing the same thing over and over.
Just get rid of SDPC and stickspin with a new bag and then the smurf accusations will stop.
Wouldn't happen is garbage messiness is decreased
at the start
And 7+x does not change the main issue of survivablity, it's will simply still be a burst pps check at the start
The thing that 7+X ( and other alternative bag systems ) does that 7 bag doesn't is while both are very burst dependant. The burst in 7+X is much harder due to the larger unpredictability of the bags. It's not just "Oh I got early O. Time for SDPC " or some similar opener.
You need to 'Think on your feet' I believe is the phrase.
It's still very easy to stride 6-3 9-0 out of 7+x then freestyle b2b or plonk with it
If you're stuck in 7+x can't really reliably plonk or ds with the potential increased drought
Though i know there is where we disagree ninetales
But i do not see the benefit of trying to freestyle the first 35 pieces
All i see is burst pps 5 bags like how it is now to gain the advantage to then b2bx8 in under 1 minute while the opponent who chose to waste time to play around in 7+x getting spiked to death
Or 4w to death
Plonking and dsing is not really an option anymore at the start, it will be about trying to catch up to faster strider and hope 7+x didn't rng you an 💀 board and instead you formed one that more plonkable/survivable
It's why im for #1233972737576276040
Or even a 14 bag instead of 7+x since it will be similar issue except only 14 pieces
Or #1234909644003213392 or cleaner garbage so tss garbage from stick, sdpc etc don't hinder poor ds ability
Indeed 
I still respect your thoughts too.
Like I dont really see opener mains as issues for me personally. Openers are more about getting to a desired board state with b2b ideally
its still gonna be the same regardless of 7+x or not
but of course i know this disucsison is more about the entire ranked playerbase
From what I've played plonking still works, but my mindset changes even though only the first 4 bags are affected
I do feel like my opponents are inf dsing more but that's probably just people not adjusting in time
Openers really should be a transition to 'midgame' but the ability to play them as an entire playstyle is just too much of a problem. Maybe not for everyone ( Like you personally ) but It's very easy for inexperienced players like me or lower rank players to get hit hard. At that point it's not VS it's just survive opener, hope they missdrop, or you just died.
Dying repeatedly without being able to send a single line of garbage is just demotivating. It hits me hard in
so I can only imagine how lower rank / new players would feel to be repeatedly hit by it.
Yeah I transitioned out of kill openers for more freestyle spike openers like some ones that I made with the help of my friends
Please don't oyes me @long palm. I don't find it remotely funny.
Eh Ive kinda started to suck at sdpc
Use ss instead
It's a good counter for tanking or just flat out denying pc
Since it's waste into two tst's
what difference does it make if I say ss or
? Seems like a strange thing to complain about.
Not the rank
Ss the opener
Probably should clarify
The ss I'm talking about is an opener I made with the help of some friends that stands for Sillyspin
Any solution that makes it impossible to reliably build multi-bag openers is good
But it's an added bonus if it also reduces immediate pattern stacking like flat top tki to LST
@rugged spear anything to make two games not look effectively the same as it opens twice
Otherwise it's like starcraft 2 where every TvZ game was just marine vs mutalisk baneling in every match of a FT5
why are you so against lst
seemingly too repeatable
But it's only boring if it's an opener, just like mech vs stmb-cave dono
Imagine if TL had damage reduction for the shapes of the same type in the same column
I would be sad to see TST tower nerfed tho
i dont think
i mean it actually requires some skill
to someone who has never played tetris, tetris seems like a simple game where all you do is the put the same 7 pieces in different spots all the time, but an experienced player will tell you that it's not that easy.
to someone like you who has never done lst, lst may seem like a simple strategy where all you do is the same thing and repeat the pattern, but an experienced LST stacker will tell you that it's not that easy
🗣️
it's repeatable but not as mindless as openers
it's like saying forts sprint shouldn't count or it should have a time addition because he uses the stacking patterns multiple times in 1 run
like 💀
yeah 😭😭😭
i think we should add pentominos to add variability because it's too predictable 🥰🥰🥰😭🆚🈯️🈺🆎♑️🅰️🈲🅾️
hey zhun imma need to see your tl matches that have ZERO stacking patterns in them AT ALL 😭
bc it makes you play quicker since your brain picks up on the patterns
also too repeatable

i think that garbage should also be 2-wide at times
actually what ISN'T pattern
because 1-wide is too predictable 🫨😬🥱😴🤐🤢🙄😐🙄

openers are op and only use like a couple of patterns
stacking uses a lot more but not unreasonably so
yeah you shouldn't have patterns because then someone might, learn something ooo 👻
godown is op
I never thought about having garbage with more than 1 space. That's interesting.
Sorry, Meant to remove the @.
there is a way to do it in a room in jstris
anything 3 and above is not fun
I don't play jstris. But it's something else to consider.
tbf I lose against you so try not to take any ideas lmao
are you saying you actually don't use stacking patterns in your games
is that what you mean by that
im fonsued
confsued
You say that as a joke, but that's the primary argument against either 6-3 or 9-0 at the start of a 7+X game
I only really do 9-0 when opponent is beeping and I have no better ideas
I also open with some 2x hamburger 6-3 for early O because extended-sdpc leads to it, like I do the 2x hamburger and sometimes mko from there
But I usually inf-ds and sometimes make a 2x t-spin setup of some variation
And if it doesn't work I start plonking for timing
I just lose to b2b stride because there's too much of it in too little time, I guess then I have to guard instead of send idk
The best shape is fractal quad and I don't build it nearly as often as I should
Honestly if I can I do STSD then
i mean the thing is, there's no way to criticize lst for it being repeatable (so a pattern) because everything in this game is a pattern, like literally placing 2 pieces neatly is a pattern that you've subconsciously picked up over playing which is what allows you to play over like .5 pps, because your brain recognizes them quicker and quicker, and also nearly every single tsd you can do in a game is an lst pattern aswell
it's the same idea that people say mech is iffy but if you do it midgame then it's cool
mech is pure memorization
lst is learned and applied
i can be just at good at someone at mech (stacking wise) instantly, while no one who just starts lst will be as good at me at it (stacking wise) even remotely quickly
just how someone who just started stacking will not be as good as me even remotely quickly, because it's not memorized, it's an amalgamation of tons and tons of patterns and the decisions of where to apply them
i have seen 0 people who have said this
You've never seen mech is cringe?
well, opener or not aside, I don't think a change to target a specific part of the game is good, if anything it should be a nerf and not completely make it impossible - hours of work have gone into opener labbing and i think invalidating all that work is a waste, if anything they should be nerfed to the point where it wouldn't make a difference if you use them, but is still an option
i think he's saying no one is saying mech is just a pattern till midgame
also i don't wanna skip over what i said
because i think im 100% right on this and there's no way to argue it, so i want to know what flaw in my logic you see
time to lab new openers for 7+X
my point still stands
zhun is very pick 1 minor thing to try to move the goalpost and never address other's main points
the point for quite a while has been that those labbed openers at this point are too easy to execute for too high reward, while countering requires a significantly higher skill than execution, which is why you see stickspin from B- to X, but you don't see people living it much until SS and only if you tell people what to do against it
my point still stands
Openers ruin the game at lower ranks so it's a good thing to remove them
why not nerf them so there's no difference between "freestyling" and using them? why completely remove them
is removing them the only solution you see
There is a Way to have no difference between an opener and freestyle, it's literally called 7+x bag
why completely remove them
You don't actually remove them, it just takes more effort to make it than mere repetition of the exact same piece placements
uh huh and what does repitition of the exact same piece placements include
why is "effort" to do "freestyling" valued more than effort put into practising one particular part of the game
^
with 7+X in mind, because it's the first 3-4 bags on a completely flat board
i dont mean to come back here but it seems like youve still been saying the same thing over and over again
??
what about the people that do like playing openers and do like playing against openers?
i think we're all saying the same things
and besides, with 7+x bag there will be more problems of a similar nature
How
considering he hasn't addressed what i've said you're correct
welp
sucks to suck ig have fun in this thread
to be completely honest i think an overwhelming majority of people dislike playing against openers
I mean was I supposed to address that "you're good at LST"
think about it this way: regardless of what you do the game, there will always be a dominant strategy that wins every time against certain players
Never addressed anything of importance when i mentioned that learning to ds opener is easier than upstack vs upstack during opener
i was saying it's a pattern, just like stacking, stacking patterns shouldn't be punished, neither should lst
is it really though
whether it's high ranked or low ranked, or a certain other playstyle, someone's gonna be pissed
I still think cleaner garbage messiness will lower the skill level to make dsing through openers easier
and probably the coolest simple solution
I don't mind if opening with a specific easily repeatable pattern is nerfed
i mean i'll take it if you have evidence
i will support zhun though by saying that, most openers aren't patterns, they are more memorized outcomes
all of you sprints should have 20 seconds added to them
I dont trust zhun's statements at all
then why make the same claims for lst 
zhun called out 2 players openers, that they dont use
a pattern is when something is familiar, not made to be identical
every single sprint
is a pattern
they all have patterns in them
tons
and tons
punish the time on the sprint bc of that
right
I wouldnt be surprised if zhun never practiced LST
took me 3 months to get LST down enough to use in TL
Opener and spotting lst midgame
its obviously less braindead
ball pattern opener
which is fine, he's saying lst is a pattern that should be punished
thats the issue
a pattern shouldn't be punsihed
i do agree that lst should not be nerfed
don’t get zhun’s argument after reading this for a bit
it is a real skill you need to develop
Have you actually seen my current sprint 40L pb
how many more days until osk closes this thread and adds opinion tickets instead
it's extremely stupid to say you should punish a specific pattern as if literally everything past piece 2 isn't a pattern
like
unlike remembering what singleyou looks like
no reasonable person plays like that
HEART SHAPE
JZ
ON THE RIGHT
PATTERN
O PIECES ON TOP OF EACHOTHER
PATTERN
A pattern? oh no
(skims are patterns too!)
the whole thread is kinda
ok this is getting deranged
AHH
still waiting for comprehesive dsing guide
anywhere online someone please make
im applying his logic to the current situation to show that it's flawed
ds skims are 
new feature request: close this damn thread cause its literally argue yapping generator
too many skim patterns, so people who havent seen enough pattern think its freestyle 😔
im fine with that
ok let's be real no reasonable argument consists of "you made one heart shape by spamming hard drop you should be punished"
All openers including tki flattop LST should be nerfed so that people can focus on midgame instead
as my point will never be adressed
saying that LST has the same outcome while sprinters use the same box patterns isn’t really valid ngl
whoops wrong ping
ok that's kinda excessive isnt it, it's literally a t-spin double come on, do you want us to just 6-3
thats my point, im using his logic, "pattern should be punished" it is unreasonable, extremely so
anyways openers are memorized and have the same outcome if you get the right bag, LST does rely on the bag but it’s not memorization like SDPC
you have to have vision to see the patterns
until my actual point is addressed im out, but i doubt it ever will be, please do explain where im wrong in my point though
“patterns should be punished” EVERY stacking has patterns it’s natural
you can have patterns in 9-0 while uncommon still happens
don’t know why LST is punished but alright
Immediately opening into a specific type of pattern stacking like LST, ST or mech
or should be
have you heard of sprints?
It's 40L line clear right
uses the same 4x3 box pattern
are you saying that should be punished? cause it’s technically midgame if someone uses it
once again i have an issue with this classification
There's no actually "overpowered therefore it makes lower ranks miserable" aspect to box patterns in sprint
why is opening into LST the same as ST or mech
how is LST overpowered?? it’s b2b stacking not a kill opener
deals reasonable amounts of damage imo
easier to cancel than kill openers
perfect t efficiency 😢
remmy approved t efficiency
lst requires actual skill. it should not be nerfed.
every like 30 minutes imma just come here to ask you to address my point
it's more reasonable than kill openers just a bit too repeatable from the start, lots of people flat-top-tki-lst with 4 pps for exactly 4~5 t-spins after which it all falls apart and barely starts up again, thus repeated opener just less OP as sdpc or stick or sdpc-spin or extended-sdpc-spin
^ people train more LST than openers, because if you learn an opener you can just use it until you naturally gain speed
pls
what was your point again
i will try ok
zhungamer adding more openers to get even more people on the other side
not u
^ @grand topaz
Honestly MS2/DPC is also a problem at lower ranks but it's so easy to counter it barely counts
lst is 10x easier to counter bro 😭
well screw it im doing it anyway
See my point on moving the goalpost and not addressing the main point.
there's a heck of a lot more that can go wrong during LST because it's not a memorized setup. it is far harder to execute than something like mech or stickspin, so I don't think that LST is really a problem in low ranks. the whole point of 7+X is to address kill openers in the lower ranks
and LST is neither a kill opener nor something used as a free ticket to the higher ranks
nor is it something that you just memorize
people train LST a lot as well
by your logic we might as well just use total mayhem
like i trained a lot and I’m still not super comfortable with it
Lst needs skill to actually do and if someone can 4pps lst they prob deserve to win-
technically I do like total mayhem but I can see why a lot of people wouldn't
i think most of us have covered this already. this is a game about pattern recognition. if nobody played with patterns, stacking fundamentals wouldnt exist and we wouldnt be t-spinning at all. lst, while powerful and very patterned, is something you develop skill for over a pretty long period of time (im still not great at it, for example). i respect (and sometimes agree with) zhun's argument that crutch openers such as sdpc and those c-spin openers should be nerfed. those are purely memorized. however, i completely disagree that things as basic as TKI should be touched. just to use TKI as an example, it is basically a freestyle opener. so idk what your reasoning is.
no more stsd opener 
sometimes I can do it sometimes not
same with LST sometimes i can do it sometimes not
mostly due to bag but also human error
tetrio is less of a puzzle game and more of a fighting game. it makes sense for the puzzle part to be easy, because the fun comes from the fighting.
games like NES tetris use the puzzling aspect as the fun. that's why i like that NES tetris is random.
It's both tbh
if tetrio was purely a puzzle game then people would spam 9-0 as there are no logical stacking methods after that which would make it so that the faster you are the better
Puzzles aka stacking decisions to solve
if you make the puzzling part hard, the fighting part is severely diluted. i think i might have played you (zhun) in total mayhem before, and i'm sure you felt that you were more worried about your stack being messed up than sending me lines (or at least, you were less worried about attack output than normal). it shifted the focus too much on your own game, rather than fighting.
I think this topic has been discussed to death now.
Low block cheeserace is a puzzle game, 20 tsd is a puzzle game, but yeah versus is mostly like fighting but still elements of puzzles to solve mid match
People gonna yap until a decision tbh
and there's not gonna be a decision tbh
hjess
shee
The thread did have 9+hours inactivity occasionallypast few days
and all of those messages can be summed up in like one paragraph
proving the redundancy of his argument ngl
what happened to being civil bruh
like i get some points but nerfing LST i do not agree on that
I don't mind LST but it should be a midgame tech, which 7+X helps with
Top ranks LST even on 6-3 sometimes which is pretty dope
It's just very repetitive to see it as an opener
This is an issue of 7-bag by default just like ST in modern score attack
Everyone who 6-3 stack can do lst stacking in 6-3
Indeed
This is not even a top player thing... My first 20 tsd clean finish in 6-3 was bruteforcing it with lst...
But in U rank you generally only see it 7-2 and oftentimes as opening only
Well, 2-7, same thing
center well upstacking aren't really that different
Nah 6-3 upstack and 5-4 upstack starts from opener is common too....
I don't see why you would nerf specifically one well
5-4 is also very common
I don't see opener into 6-3 much tho aside from MKO
The scariest opener i've faced is mko into 6-3 spam at 4.5 pps against a 24.2k
Nice. 7+X nerfs that too
Tki and reliable goes into 6-3 stacking easily
Doesnt change anything just starts later
Like i said gonna be burst to 35 pieces in ideal board state and basically the same
That's the idea along with destroying the exact placement and easily repeatable kill spike openers, yes
That the patterns start a bit later
If you can actually make them
I didn't experience that and I'm inf-ds plonk
fronzie ppl just plonk and flat top goes into lst
this thread still going on?
reliable does go into 6-3 easily but I don't really see ppl using it much
ikr
osk did the right move with 7+x controversy to farm engagement
Fonzie is the most flexible you can plonk or upstack freestyle usually into 5-4 or 6-3
flattop is flexible if u aren't opener main
evidently I'm missing something, I can kinda downstack even in total mayhem altho sometimes you get droughted so bad
The drought is usually the biggest rng factor in failing ds at the start
And worse in 7+x by logic
Newer players lack basic dsing will often fail getting out of tss garbage and touching the clean opener garnage
Hence cleaner garbage messiness is better
yes 7+x allows slightly more drought but only at open
Which is pretty much ok
.. It didn't seem that much worse unless you actually don't place anything
Then again I downstack like blockfish just worse
Like it's really intuitive to setup plonkable boards with 7bag which is really just not doable on 7+x (my opinion of course)
wait slowmode got removed?
opps wrong one 😔
bot gameplay proved there is practically no difference between 7 bag and 7+x
There's less squabble
I believe that, I mean it's only 35 pieces at the start and it's still merely pseudorandom not fully random.
but because it's new, there's not much tech discovered + no openers that people are familiar with
keyword bot gameplay
Why is that a problem? We could analyze bot play and learn from it, instead of pretending that playing the game without exact initial 28 placements from a wiki is impossible
Zhun you read what freyhoe wrote about blockfish?
yes, but I don't mind because I do the same thing as blockfish already anyway.
Just sometimes not as creative with the 5 piece foresight.
Basically what i felt about blockfish but wasn't sure my few attempts using it frey gave a concise explanation and even mentioned the million attempts
It's trying to clear lines without covering any holes, and clearing lines with minimal piece usages when possible
It's worse than human still the wr is not by bf even after millions of attempts
possibly why I have decent survival but bad minimal piece cheese
Like i said it's only relevant when spikes to the top and minimal dsing options
huh makes me want to create a cheese race bot like blockfish
in theory good bot gameplay should always beat human (?)
I mean it's theory vs reality, maybe you can or maybe the wr will be human
It is cool seeing difference though
Cobra b2b dsing vs toj combo/pc dsing was interesting
new cobra probably destroys toj now
recently 7-1 at 2.5pps, i still want to test against even lower pps tho
but cobra isn't at ceiling yet 100%
it's still able to mantain its efficiency in 7+x
so i don't think 7+x and 7bag is that much difference
This is proof that the idea that 7+X can't keep momentum is people's unfamiliarity not that there's anything wrong with 7+X
when people tell me that blockfish downstack is bad, that means I actually don't know what they think is good downstack
I already think like blockfish just sometimes not enough foresight
Maybe they want more 2-wide quad damage block I dunno
When I say it's bad, I mean it entirely for cheeserace
since I did try it out to see if it will help me push my pb from 242 block
And notice some bad decisions even at my level
What it did help was make me consider other options that i didnt think of it
but like any other mode, you should be focusing on recoginition and knowing when to use good patterns/decisions when you spot them
frey is #2 on the leaderboard(idk about the unsaved replays) so I would trust their insight more, but its something noticable even for me who sucks at cheeserace
Cobra is probably a good example of keeping b2b while dsing
which is probably the better downstack to learn from
yeah lmaoo the mech guy taught like 2 or 3 ppl mech and then when he was gone and i was experimenting with mech in 7x i was just magically able to do it
Maybe when I find the time I'll try to look at some top min piece downstack replays, but currently blockfish makes perfect sense to me, doesn't need to be flawless I just need its foresight to have more options to choose from
There's millions of options to choose from, but as humans and especially in tetrio a lot of it is spotting patterns that you recognize. You obviously know stacking decisions that will break b2b and learn to subconciously avoid them.
It's the same with blockfish, it will show you more stacking options you never considered
but it will NOT tell you if the option is good or better than the other options
overloading your mind with pointless options
maybe harmful
Well if you mean for TL, like i said cheeserace dsing is not reaally relevant unless you're dealing with cheese or got spiked to the top with minimal options. Even spiked to the top with lockout gone, there's usually more options
interesting meta that you propose. I think it helps keep combo tho
you can learn most of that from spamming 2w,3w,4w stacks
dsing through cheese to create a long combo while not trapping yourself is not skill in my eye it's usually up to RNG. They are fun to execute though
It is a skill to a degree, https://www.youtube.com/watch?v=OMkrHn2b3d8
in cheeserace you want to maintain a lowstack while in TL that's not true
it's different if you get it from garbage and not an upstack wide
would be difficult to implement dynamic 7+x?
before the game starts it makes the players choose 7+x or 7 bag
if both choose option, ok
else it spins randomly choosing one
I think no one would disagree on that
before the game shows the board
I say
And
the bag will be for the entire game
I mean match
Oh you mean for the match
example: 2 people queue
both chooses 7+x to play
entire match will be 7+x
example2: 2 people queue
one choose 7 bag and other 7-x
game picks randomly one
the entire match will be based on the choosen one
yeah
k i was trying to think this through
based on what is choosen on the start
was confused mb
it's fine, explaining isnt one of my strongs
Like how in League there's pick ban on champions
maybe it would be cool to pick ban teh bags
idk league but yeah maybe that
Like losers choice on bag
I only know that everyone will have the chance to play with the bag they prefer, not always but still better than be forced 100% in something they dont want
gives incentive for alternative bags to spice up the game.
2 peoples that likes 7 bag matches: yay 7 bag
2 people that likes 7+x matches: yay 7+x bag
2 people opposite opnion bout those bags: wtf flip the coin
better having a chance to play with preferable bag than be forced by the game
imagine a limited pool of bag choices, you pick preferences and ban preferences, then idk 2 round gap, loser gets to pick from their preferences that didnt get banned
My idea was just picking between 7bag and 7+x
I mean its just a vague af idea
but i can imagine them adding more creative bags options
I mean, werent we already having trouble with 7+x which is already fine imo
I like 7+x but not on my rankeds 
Cheese race has a fair element of rng and qepsis decisions are almost always the same as blockfishes
Happy to see a season of 7+X soon
actually yeah, literally all of this can be mostly solved with seasons so ppl play what they like
I do wonder what tourneys will do in that situation. Follow the season or enforce certain ruleset alienating it from TL
Probably depends on tournament
If I hadn't been lazy I would have loved to see total mayhem tournament
whatever it is it's more than kinda
bot vision is not 7 bag midgame 
how much queue does it have
zhun quick question. Do you have a subscription to this thread to be notified by some form of ping whenever someone posts in it?
Humans aren’t robots 😭
I wish I was a robot
wai
human
Okay, many of the things you've learned
look i maintained my rank during that "event" I'm perfectly capable of midgame stacking
the point was, right now, the game is reasonably similar to other such games
and in every other mode would still be. I don't think it makes much sense for the competitive mode to change the rules in this manner
You don't have to be an "opener main" to not like this change, that's for certain
not really, I just sometimes look at it
technically I did check your rank and at around 21.8k it's true that the dynamics of your opponents might be slightly altered, because a lot of clean garbage at that rank does come from opener mains, as after that people have no focus on trying to preserve b2b while downstacking => more cheesy garbage. So in a sense, there's truth to that the game might seem "less dynamic" et the start due to the lack of immediate garbage to counter, but on the other hand, I do think this is temporary as this problem doesn't happen anymore in U rank, people still know how to send garbage even without executing sdpc-spin/stickspin step by step.
however I do think this is temporary. As people might actually learn how to do a t-spin without having to do tki flat top LST to send up something.
this is actually misinformation we don't even have support for 7+x

wtf
my bad, it was pairs and mayhem where cobra played on
(and still kept efficiency)
Well if cobra can do it with total mayhem, it can do it for 7+X lol
well, its efficiency in pairs comes from PCs
I don't do tki lst at all
you don't, but you might be reliant on its counter
What I'm saying is I'm certainly capable of finding and freestyle t spins etc etc
I just feel like this bag messes up the early game even without openers
7+x efficiency, small dataset do not take any serious conclusion from this
and another disclaimer, cobra wasn't designed with 7+x in mind so it's obviously going to be worse
first 50 pieces might be a better representation, idk
here's 7bag regular
but cobra wasn't designed with 7+x in mind
soo

it does show it's possible to keep efficiency but i'd say it's less consistent
but once again this is too small of data to speak off of
Decreased efficiency during the first 35 pieces for the general populace is effectively the goal of 7+X so it's not actually a problem
Part of the goal is that people stop losing in 6 seconds to 4pps easily repeatable strats written down on a wiki page somewhere outside the game as some kind of insta-win cheat code
best change ever
pls make permanent
#oskfor whenever tf the next us presidency is
2024
i like 7+x
evidently the cheat code is more extended-sdpc-spin followed by like, 1 more quad
But it would also remove the "sameness" of flat-top-tki-lst and MS2/DPC from so many games
ok wheres my x rank
Are you doing extended-sdpc into 6-3 with 4 pps yet
I go for fast tspins instead of 6-3
not 4pps cuz I check if I can tank or cancel cheese/cleans
6-3 is the fastest t-spins
2x less efficient
lst >>>
wha my openers still work
7+X is currently NOT in TL, this is a discussion if it should be added or not
it was in for a day, most fun I had in TL in a long time
Openers are and like lst or tki
lst is not a openr ong😭
i think we know some people like it
yet it eerily looks the same each time, from 1st bag to 5th
lst is used like an opener by lots of people
it falls appart after a few tsds caus skill issue usually 
i think LST is cool... as a mid-game tech
as an opener, it goes on the same heap as the rest multi-bag openers
tell that to ppl who knows 7 bags of lst
can those people do LST in 7+X tho
no, which means yeah its opener as mech is
I wish theres difference nomenclature for lst opener and lst midgame tho
well yes, those who do know LST will be able to transition to LST midgame without any hiccups after piece 35
lst opener-or you can say tki to lst continuation
and use lst as a term, you know
stacking
too long
well lst opener is just jumping straight to midgame. like, is doing the same sprint opener bad? (i understand that the sprint opener is not the same strength as lst, but neither are as memorized as things like singleyou, etc. its more comparable to a freestyle dt cannon.)
I forget who but someone shared a fumen on how to lst with 7+x
Credits to Winterfrost/Fye
oh nice
Winterfrost co made nakavora
aka the best opener ever invented
🫡
I've made a new 100% 28L that Nakamura likes lol
I cam 2.7 pps nakavora
7+X can't come back soon enough
Guideline meta was a mistake that should be kept to guideline games
🤯
may tetrio be better than it is by not being hard-locked by guideline's problems
What
people say 7-bag is needed because "it is guideline" but that doesn't inherently mean it's better
honestly most of the guideline games aren't even popular anymore for various reasons
tetrio could easily become (even) better than all guideline games by not inheriting one of their most major flaw, which is the 7-bag
Well idk if it’s used because it’s guideline I think it’s just because it’s always been used basically
Oh did I say the same thing
That just means it's time to replace it with something better
Tbh we haven’t gotten enough testing with the bag I think
We got like 1 day and not a lot of people play it in customs
Yea I think the everyday folk don't even know what either bag is
I didn't play 7+X until I understood what it actually means
In customs
And I only understood it after I looked it up, after it appeared in TL
before that I was generally playing 7+1
(or total mayhem)
Idk if this should be implemented permanently tho because most people still disagree with this bag + me
I just like things the way they are so that’s my entire reason
I think "most" is a stretch, the game rewards openers significantly more than other strats. Therefore those who are U or higher generally are there because they rely on it
Yeah but technically still people disagree with this bag
Even if you take that into consideration
In A to S I would think people would be happy to stop being obliterated by openers
A- and below probably wouldn't even notice the difference
Probably but then what about the u and x ranks
I mean I disagree with 7-bag it's just the currently existing status quo so nobody cares
I can easily reverse-uno that argument
I think mostly everyone can make an counter argument cause there’s not really a right or wrong answer
technically if the meta changes and the U/X can't keep their rank then they either need to adapt, or go to the rank where they belong in the new meta
Opener APM can be drastically different than midgame APM, sometimes 70 vs 10, or 230 vs 80
Yeah but like you could say that about this current bag, that they need to adapt
ok but at that point the real question is if tetrio itself wants to be about 4pps pattern repetition for maximum efficiency
Uhh idk mostly just it will probably stay the same or rotate between 2 bags
Exactly
It's just 35 pieces
Freestyle in the first 35 pieces or 6-3 if you truly believe that's the only way out of it, and everything continues
All it does is erase the possibility to repeat the same thing at the very start every single game
Which makes the game both less stale to play and less stale to watch
I'm bored of seeing LST opener if it's not stick or SDPC every single tournament
I mean not really less stale to watch u can still make a different opener like pc spam
There’s maybe counters to some openers too
PC PC DPC is kinda wild ngl
The counter is generally another opener executed with the same speed
Or faster obv
True to an extent
Tetrio is even less about speed than TE:C ZB but it's still heavily in favor of whoever is faster
As long as they don't make terrible decisions while faster
But at least with 7+X it's not about "who can execute something off the wiki very fast in less than 6 seconds"
Personally among loops I somewhat respect BT -> c-spin more than the other loops
It has significantly more variations, seemingly
That thing is both vulnerable and kinda tough even if it's exact
But it'd also be better to just not have loops like that in general
i think 7 bag is better with how it plays 👍
just alter starting board state
just ban openers
too much moderation
you cant jsut say things like that without something to support it
its easy to say that when you aren't playing them yourself
it might be more fair to say not popular with the more serious players, perhaps. but t99 still draws healthy crowds, PPT 1/2 still have active players, TE:C idk i havent played in a while myself
important to keep in mind that steam charts don't paint the whole picture
especially if a game is more popular on console than on PC
literally JP switch ppt
i was really surprised when i fired up ppt1
and still found games
I guess im not the only one who thought ppt2 was actually a step back
pretty sure ppt2 just nerfed tetris by a lot amd buffed puyo, made character voices a bit worse, and had less players on some consoles/ split the playerbase
it added more line clear delay relative to 1
seriously? i didn't know that
That's one more reason why I have regrets getting PPT2 :d
Oh well
how worse, ppt2 has cowboy ess
and
ft3+
everything in PPT2 lags
the handling is just abysmal
and so is control responsivity in general
Really?
I feel literally the opposite
besides I dont use controller
ppt1 used to be barely playable due lag and softlock screen
which
also happens on ppt2 but less times
should talk in lobby or smth about this
yeah
if your experience is from ppt 2 steam then ig it’s reasonable but apparently ppt2 switch is way better
i have it on both and it lags everywhere 🤣
wasnt that fixed in a patch
one thing i kinda worry about is consistency in the game as a whole. like, why should singleplayer be 7 bag if multiplayer isnt? while it doesnt make or break the game by any means, it just feels a little off
at least I'm not the only one who thought ppt2 was a downgrade lol
afaik every gameplay difference in ppt2 and ppt1 got changed in a patch to basically be the same game
the only 'lag' that happens is because it probably has the worst netcode of all time, but the handling separated from the online experience feels perfectly fine to me so idk what are you all talking about
yeah i thought they’re the same tuning now after all the updates
well i hated it to the point that i deleted it before those updates
Apparently ppt2 got sound effects changed to ppt1 in an update
they did?
lol, some generational leap
