#7+X-Bag in TL
1 messages · Page 3 of 1
week*
it can work
don't ask me i'm basically just the PR guy trying to manage misconceptions
I've been made aware 
don't you still have a personal opinion?
(that you can share, that is not coming from a staff position)
Nonpartisan ahh job
Mathematically speaking, the vast majority of the player-base (95%) are not U rank or above
i do think 4th bag is a little out there to impact openers so i'd be alright with just axing the 4th bag being 7+1
I think this is just Walmart character system also everyone would just use t pieces
Why ?
bonus points if this fucks with the PC loopers even more 
They will all be equally balanced
tee do you know about https://characters.osk.sh/#characters
valid and true
so they quit because they thought high elo game was just the opener and not because the game was miserable because of openers?
wtf no love to pc loopers
invite me
NO WAY 😭😭💀💀
7 bag is their love
how about the starting board has 1 block filled in
sdpc and td openers are still kinda within the 4 bags that's unchanged though
we'll invite you if we actually do this

7+X pc theory 💀
Can I get an invite if you actually do that 
this is much more effective for stopping pc
And have the S piece place blocks in your stack (over your active piece too if it's low enough) and make it give a free quad (and possibly an all clear too), perfectly balanced /j
i mean yeah they really hated getting dt cannoned or sdpc in B-A rank and not knowing what even happened lol
then when i explain
GOOD idea
Dt canon is still very possible
if u cant beat them join em
It doesn’t particularly change
turn it into PPT2 Skill Battle
but yea thats not rlly good for the game
time to learn 10 different sets of openers
we're talking about why my new tetris friends quit
THE skill battle wombo combo
have it drop a mino randomly from the top of the screen
wont stop like stick
(updated with timestamp)
dt just sends 12 lines
but good luck pcing
day 1 skill battle was so hilarious
me when I use skills to have an infinite combo
well the point was that with everyone having an opener openers are no longer oppressive and the game resolved back to midgame most of the time
i love fusing pieces into my stack to get all clear spam you cant even tank/cancel because it "damages" you
This change makes cheesers infinitely harder to deal with
day 1 skill battle funny
day 2 skill battle 0 players
hard agree
sad
ok so true i just lost 1-7 to qepsi lol
day 3, SOMEHOW negative players
Rip
This thread has now broken 2k messages
but also that's kinda just PPT2...
myea true
pretty much how it would go
tho it is a bit more active since a few months
went on sale a bit ago i think
me when I can press a button in puyo puyo to instantly get rid of all my garbage
@split flame what have you done to us 😭
for the record it was at ~700 messages this morning
at least from what I tried in tetris games like that
cant introduce b2b and im not better than them at cheesing 😔
It's not that bad ngl
it's a whatever, dt cannon still possible? not gonan be as consistent as it currently is
I agree it's a problem
interesting in first day and then get boring really quick
new players seeing openers and nope out
guess its time to learn 5 pps 6-3 for the same function hhhhh
170 block 100L cheese when
neverrrrrrrrrrrr
i refuse
ill just artifically introduce clean and make them play my game of seesaw
tbf new players die to literally everything (my experience as new player)
i lied i mean over a year
promo having a field day rn
and it's part of the fun
it started getting 75% sales then
hot take cheesers are overhated and are playing the game just as properly as eveyone else
I agree
honestly just do rank season resets if this change is perma
cheesing my goat
#1233972737576276040 would be nice than how messed up 10 bag is,
especially given how weak combo is in this game
i mean cheesing isnt bad its just not fun for some people to play against
I still hate them tho
Whats really important though is the fact my “i” is capitalized to “I” in tetrio i do not want to be grammatically correct in this game 🤦And also adding apostrophes to contractions 😭
@sharp condor I did math wrong it's actually just under 16 million permutations for bag 1
if you cant cancel thats just skill issue imo
bag one: (7 C 3) 10! / (2! 2! 2!) = 15876000
bag two: (4 C 2) 9! / (2! 2!) = 544320
bag three: (2 C 1) 8!/2! = 40320
bag four: 8!/2! = 20160
lol
Will be back when this thread hits 3k
yea thats why im saying its so hard to opener now
same logic for a ranks with openers then
isn't that the whole
yea
opener is way worse
?
because it takes no skill to opener

and a good amount of skill to cheese
it's just skill issue yeah
openers denies the game instantly
why does it take no skill to opener
and by skill i mean time investment in this case
if you dont know how to survive
cheese is harder than clean to play skillfully
openers are a lot easier to counter tho
Technically that's not an "uppercase" large capital I, that's a "lowercase" small capital "i"
but yeah
so my 3 years of practicing an opener to push it to 17 kps are no skill
? b2b cancel is easy to counter cheese
dsing
more skill than countering opener
that seems like a time investment to me
has anybody figured out how many different x+y bags there are given x and y
yeah
Where did the semantics come from
it's not "no skill to use" so much as "the skill barrier to dominate games in lower ranks is too low"
its just muscle memory, and not that much creativity, most people who would be interested in playing tetris are put off by it
the only skill is efficiency, there should be a 1pps speedcap
i could say the same for idk
lst
pattern stacking
Poor downstacking is a common, common issue among lower ranks
good morning
no one complains
go play te:c then
at high level sure
yeah but thats a totally different argument since its not the start of the game with no garbage on the screen 🙂
tec is a strider game
it forces ppl to learn ds and I like it
at lower level that is not true at all
so this is how you plan to get top 20 huh
its all upstack so speed matters even more
SHH
well if you are dominating your lower ranked games with opener ull gain rank and match people who can deal with them lol
learning how to build stickspin is substantially easier than learning to ds properly
nah it forces others to learn about openers
and then soem quit
ove rit
some ppl will just quit
so what's the difference between that, and midgame players forcing others to learn midgame and quitting over it
which is honestly normal
therefore 0 issue and if you lose to opener just get better at the game and youll beat it
As an individual who has learned stick I can confirm
duration of round, actually playing the game i guess
I am pretty sure there are ppl going to quit the game if this becomes and thing
sdpc is a really easy crutch
ok
and less ppl coming from other guideline games
Given you're using 7+1 bag, that's 7!+7 or 5047 combinations (in combinations, order doesn't matter)
not at all
There are already people who have
ik how to claculate 7+1 and stuff
but like 7+x
and x+y
See, but the question to that is whether more people won't be deterred in the future by the lack of opener prevalence if this is permanent or not.
also
And announced it like it's an airport 
i would agree but it’s definitely still an overcentralizing mechanic
u messed up ur math
break it apart into 7 + 3, 7 + 2, 7 + 1, 7 + 1
orrather
Emphasizing finger speed in a game can be problematic because it shifts the focus away from strategic thinking, problem-solving, and creativity, which are often more important aspects of gameplay. Additionally, it can exclude players who may not have the same level of dexterity or physical ability, leading to frustration and discouragement. A game that relies heavily on finger speed may also become repetitive and lose its appeal over time, as the challenge primarily comes from how fast players can react rather than engaging with deeper gameplay mechanics.
it doesnt work bc
of the case where
why is round duration an issue? you're still learning skills such as ds that you need to survive, in much the same way you need ds/freestyle skills to survive midgame — as anber said, if you lose to opener, just get better at the game until you beat it. you're developing a different set of skills, but skills nonetheless
also, you're making the biased assumption that using openers isn't "actually playing the game" which isn't a sound argument
Z can be inserted into position 0 and 1 of ZLOSIJT
huhlol
and then they're identical
everyone in ssb brawl having their skill judged by how well they could fight meta knight was terrible even if it was arguably “fair”
this is why I paid for v4
10000000% facts
for x+1 bag it's x! * x * (x-1)
no you're just doing it wrong
you realize this is chatgpt written right
How so? With a standard 7-Bag, that's 7x6x5x4x3x2x1, and the extra piece adds 7 combinations to that
but openers are not meta knight lol
wait I'm stupid
could be like
either way its still facts
idk
they are not all emcompassing meta enders
I mean it from the new player getting 23 spiked from a TDPC going ??? 5 sec rounds for 3-5 rounds is just not fun?
bard
can't the extra piece be inserted into it
at low rank i would argue they are
nah it's (7 choose 3) to select the 3 pieces, then (10!) to arrange the ten pieces, then divide by (2!)^3 to account for the 3 pairs
have you played at low rank
It's 7+7 combinations
and its not exactly wrong
lately
i ran uc 😭😭😭
try learning how to ds in 5-10 second rounds apeice
With 7+1-bag, that's 8 combinations
uc is different from just playing the game
it's x+1 bag not 1+x bag nor 7+x bag
maybe i'm trolling but this reads exactly like chatgpt's tone
oops sorry you're talking about x+1 not 7+x
mb
it is gpt3.5
ive met a bunch of low rank players in uni also
its a tournament ofc the people with the best opener and midgame will win
im not just making a blind assertion
again different strokes for different folks
are you even playing the game if you don't learn to play with mechanics tbh
I forgot that with a standard 7-bag, there's always one combination: all 7 pieces
can u figure out smth for x+y bag
7+1 bag is 7 choose 1 times 8! divided by 2!
that fully depends on how it gets implemented in game
hi SS/low U player here this update sucks and feels like my opponents will never send me clean anymore
nono like theoretically
smilew
same way as 7 bag but with any amount of pieces
real
aren't you pulling an extra piece from somewhere
idk i just dont think changing an entire bag system to eliminate multi-bag openers wil make the game anymore enjoyable
With the extra piece, that adds 7 combinations (one per piece type)
A simple and effective strategy in a game can be considered bad if it leads to repetitive and uninteresting gameplay. Games thrive on variety, challenge, and creativity, and if a single strategy dominates the gameplay, it can diminish the overall enjoyment and satisfaction for players. Moreover, it can discourage exploration and experimentation with other aspects of the game, limiting the potential for players to discover new tactics and approaches. In competitive settings, a dominant strategy can also create imbalance and frustration among players, detracting from the fairness and integrity of the gaming experience. Thus, while simplicity and effectiveness have their merits, they should be balanced with diversity and depth to ensure a richer and more engaging gameplay experience.
meaning 8 combinations
7 choose 1 times 8! ???
this is fair
i literally logged on and played a match and wondered how the fuck i was playing so bad
people will always find a way to be annoying
I disagree I enjhoy the game again
Lmao
then i realized i got 2 z's and shit in a row
I take back EVERYTHING I said 7+x is awesome
like 😂
free tr
wait until you play madkiwi and then its the same thing
i thought it was 7! * 7 * 6
or westl learns 6 pps 4w
lol
itll be the same thing and the issue is still there
yes something like this
pretty much
i just think that at lower ranks it’s become a barrier to enjoyment because the barrier to entry is fighting openers
the opener is unfun for those that dont learn openers
the x! * x * (x-1) worked for x=1, 2, 3
mfs pushin updates to change meta like overwatch
not sure if this is correct
this shit is crazy
tbh
A+ with those stats is bro smurfing😭
i prefer a garbage reduction in the start
we have eight pieces to order xOSZLIJT
there are 8! permutations
there are 7 choose 1 ways to pick x
x will duplicate with one of the other 7 pieces. e.g. x is O, then OOSZLIJT is the same as OOSZLIJT; we divide by 2! to account for this
i believe it is 7! * 7 * 7
you cant nuke with it in lower ranks
i think this is fallacious reasoning
just because people will find more ways to be annoying doesn’t mean you shouldn’t fix current issues
its just 6-3 and i have 39 seconds sprint lol
Why is there math here 😔
yes
you should
but there are better ways to fix it
gimme whatever u are eating
and also without pissing off a massive subgroup of people
its 7! * 7 * 8 iirc
ok let's consider the case x = 3
what would it be
yes, it should just be a competition of finger speed
i agree with this yea
whoever can hit more keys in 10 seconds wins
Thank you, I have no idea how to calculate permutations with an extra piece
what are you trying to consider
no because you have to account for not distinct duplidate piece
if there were 3 pieces
running on skittles
i'm talking about permutations for 7+1
yeah ik
I still think a compromise like 7+x appended instead of 10 9 8 8 bag would be better
im surprised theres no way to change the bag system in zen, that would make it a bit easier to test out and form an opinion without needing to wager tr or wait for games in custom rooms
so 3+1?
you can do it in solo custom rooms
personally, i dont like 7+x because it makes the opener extremely boring
no creativity
staring at my screen memorizing every single opener combination
not a thought going on in my brain 
theres no
Agreed
arent you unable to play without 2 people?
Wait ok i like dont consider myself an opener main but im still getting trolled by 7+x
This is an interesting take, what do you mean by boring here?
then (3 choose 1) 4! / 2! i think? unsure
like
OH
i cannot die
no you can only play by yourself in solo custom room
custom rooms
lol yea
good thing it's optional
And its just upstacj
3 choose 1 = 3
ty
all there is to do is make b2b
yea i agree
custom solo mode you can have 7+x
3 * 4! / 2! =
3 * 24 / 2
tec gaming but without mega messiness
3 * 12
id rather have a reduction of garbage at the start
i would argue this is a necessary evil
than this
actually hold on someone remidn me how 7+1 works
do you think openers are problematic in higher ranks
i get to deal with cheese
multiple formulas can get the same number lol
higher ranks as in X and higher
i tried arguing for nerfs for a few days in this thread
8 piece bag, 1 piece is random
generally no
i think chess is a better game when the pieces have the start position randomized its more fair for the creative minded gamer
But is that necessarily a bad thing? Should that be the possibility at the very beginning of a match?
the opener is way more interesting
yeah but for some reason it was different for x = 7
personally
normal bag but with another randomised piece inserted randomly into the bag
Wait ok can we just have a normal first bag and then 7+X idk the t piece always manages to troll
7+1 is way easier to make openers for
im not asserting its boring for everyone lol
personally i disagreed with your opionon
ok cool
way easier is like
#1233972737576276040 is why i made this getting a non7bag at the start is jsut jarring
wait where's ur generalized formula
because your formula is wrong
theres 49x as many bags as before
wait what's ur formula
way easier but still not easy i think
well anyway
i'll believe that when someone comes up with a consistent opener
its 56x
but there are setups that can be built with high chances even without hold
what types of opener are they
a lot of tsm openers
my opinon is really biased anyway because of the whole .1% of playerbase thing
tsm openers aren't known for being super good
or waste t first bags
for most people its the same if not more fun
like people don't really use them anyway
in terms of x what is it
i think
it's 7! * 7 * 7
yes but theyd be the replacement
ah i see
people use mko dont they
where you get both 7's from
7 types of pieces and 7 positions to be inserted into
did someone say mko
i usually greedy upstack 2 floats + tetris on opener on this ruleset
The game for me feel more boring
I share the same opinion since C rank 
8 positions, this is an off-by-one error.
greedy upstack is what ive found works best against everyone other than qepsi lol
two O positions are the same
lets arbitrarilty choose s and insert
Tli
Tki
sSZIOTLJ and SsZIOTLJ are identical
yeah
so theres only 7 positions
yeah mine might be wrong
but then like
no way the second bag works though
i didn't think about 7+1 that much, mainly about 7+x but it's hard for me to envision viable 7+1 openers
that aren't mainly freestyle
actively slamming with 6-3 against players that cant do openers anymore 
Dpc opener
youd just need to make the 2nd bag field clean enough to accommodate duplicates
still kind of rng then right

yours seems to work
if you get exrtra T as your 1 piece i can't imagine the parity being nice
openers have a lot of congruent shapes that save space and increase build chances past 1st bag
either you're forced to hold T and play holdless for 2nd bag
or you're forced to have really fucked parity
i used x * (x+1)! / 2 for x+1 bag
andddd theres where the opener 6-3 issue comes in 💀
numbers i got
true
who coulda guessed 6-3 is fairly easy to build and sends a decent amount compared to everything else
lol
lol, true
yea i would hate for the game to be 6-3 simulator
playing against ppl with 50% faster fingers is bad regardless of whether its sdpc or 6-3 spam
For an (m + n) bag where:
- m > n is the number of distinguishable pieces are in a "normal" bag
- n is the number of pieces inserted into the normal bag to create an (m+n) bag
- n is uniformly chosen from the set of m pieces
then the number of permutations for the first (m+n) bag is:
(m choose n) (m+n)! / (2!)^n
note that if you distribute pieces among more than 1 bag, then the formula changes because we have prior information. for example, with how (7+3) is implemented, a TSZ chosen for bag 1 cannot be added to bag 2
Yea
and is theoretically the fastest way to build i wonder how this could go wrong with children with mechanical fingers
It would become who can stride faster
6-3, Freestyle PC & C4W are the main paragons after these changes. Freestyle PC is generally seen to be skillful, so that's fine. As for the other two, I think it varies across the community.
wait why first isnt it like
arent the bags also appended
if it’s pure tetrises i think it shouldn’t be that hard to beat? not sure why 6-3 should be overpowered
yeah I formally studied combinatorics but I also didn't go to lecture much so my formulas are usually on the right track but somewhat fucked
freestyle pc is really fucked
I just checked the one I sent you with a friend
ah i see
even as a tec player at heart this seems questionable lol
i need to study combinatorics
i'm pretty good at freestylling pc and i had a lto of trouble doing them at a high speed
or 9-0/4w
adapted for vs no duh
Sure, but it's also hard, and you can't really use learned setups as much. Seems like a worthwhile tradeoff and skill input.
look at lwoer ranks 😭
also it is like
i 9-0 in half my games
a ranks
that is not that easy to do man
and s ranks
i hit U rank with liek 1.8pps 9-0 no tspins
6-3 upstack with tspins is really hard
yes and in 7+x, you have 3 pieces distributed to the original bag 1, 2 distributed to original bag 2, 1 to bag 3, 1 to bag 4
ok 6-3 upstack with no tspins
what about 2-7
Thats kinda just lst,,
if theyre just striding thats a speed issue which has always been the case
with no tspins or long combos any survival is easy
yeah i tried that for the first time earlier today cant even 300 ppb in ultra 😔
yeah when i was SS people got by just fine with 9-0 only, obv changed a bit now but its very viable
not in lower ranks
unless ur like 6pps against my 2
for an x rank
we know that the 7 total pieces are chosen uniformly from the set of the 7 normal tetrio pieces, so if you an arbitrary 3 pieces to give to bag 1, they cannot possibly be given to bags 2 through 4
it's still viable
yeah
which… come to think of it i probably have played people who can 6pps quad
agree
Still viable at low U 23k rn
hiryu smile face
speed remains overpowered but i’m not sure how that relates to opener changes
i think i queued master101 once?
speed is op at all stages of the game
what if the game just goes into sprint simulator meta 
6-3 isnt really midgame speed though
also queued microblizz today lol
i doubt it will be like that
its a very specific pattern
bags revert to normal after 5 bags worht of pieces
I would quit 
yeah depending on how you do it sure
me too
it wont. quad spam has no spike power lmao
but you can’t really do a specific pattern as easily on changed bag anyway
it defintiely does at lower ranks
at the very least no yuimetaling
yeah no yuimetal
i feel like nerfs are just a better way to deal with this overall, keep in the fun variety of openers and remove their oppressive domination
well thats a lack of ds power
a few months ago i 1v1'd a few mid U ranks doing 0 tspin challenge
and i beat all of them pretty easily
I think the fundamental question cab and anber are getting to is how much actual decisionmaking goes into 6-3 with the bag changes.
did you pc
harder than openers
which most not X ranks lack
no i didni't pc
no opener no tsd
just quads only entire game
i mean obviously you are way better than them LOL
skull
7+X-Bag rotation should only be applied to countries that are not the USA because america deserves the best and none of the rest 🔥🔥
its the same after you get past like the 1st 2 bags
not like i was a lot faster

doesn't it

wait so wdym by the "original bag (n)"
do u mean bag (n) of queue or
Aren't quad garbage clean?
I'm not taking a side, just trying to find and highlight the core difference of opinion. ¯_(ツ)_/¯
if i had no tspins i would be the next musik
I've seen mid u with 2.5 pps .5 app which is basically quad spam app so I dont see how quad spam couldnt beat them
spike
they survive the quad spam 👍
there are a lot more spiking opportunity with T spin
personally i think 6-3 is specfic enough you can learn it and not really progress that much in other aspects of the game and abuse it in this bag system to get to like s rank
question is
is that fun to play against
more so than openers
because thats all that really matters
probably better than opener
better than opener
i think this change may be good for lwoer ranks
i agree with this but it’s definitely still an improvement over sdpc and stick
than openers
but i think openers are cool in x rank and stuff
like i feel like openers add a lot more depth for higher ranks
This thread has now reached 2.5k messages
i dont
you're 1pps x rank 😭
and thats the issue whats fun to play against generally depends on your rank and playstyle
yeah they do, separate games like tec and ppt are good places for less op openers
oops no reply
Openers are not fun tho if you're a low rank
what is bro replying to 😭
lol
Maybe openers should be appreciated because they give the slow folk a chance to shine. We need to appreciate the people who are not the brightest and the elderly in this game
was replying to this
ppt opener meta: 
opener troll slow players
its just tds
ah ya
@tidal magnet sidenote:
you know those puzzles that ask what the next number in a sequence is? such as find ? if the sequence is "1, 2, 3, 4, 5, ?"?
you can define ? to be whatever you want lol
if {1, 2, 3, 4, 5, ?} represent the corresponding f(x) values for the first six nonnegative integers plugged into f(x), defined below, then x = 12345
f(x) = (4113/40)x^5 - (12339/8)x^4 + (69921/8)x^3 - (185085/8)x^2 + (563501/20)x -12339
i was gonna say c4w lol
this is just silly
Honestly, the thing that saddens me about this change that I haven't seen talked about is the loss of openers that aren't decentralizing. Just stuff to do for fun, or to transition smoothly to midgame.
intpoly
it's my favourite answer to people posting those puzzles
i havent seen 4w much in ppt
no this is exactly what i mean
i don't opener because i want free wins
i do them cuz its fun
Learn to plonk 
idk i like building reliable and doing tsd tsd tsd tsd tsd
can we remove bags completely
and i learned a lot of continuations with it
My LST in shambles
and replace them with shulker boxes
i'm not that good at freestyling so it's fun to learn an opener really well and learn how to b2b chain with it
they can hold much more than just 7 pieces
exactly, people arent considering the pros of openers and only focusing on the cons and how to remove them entirely
fax
we should remove hard drop, 7bag, 0arr, and make pieces auto lock instantly
theres a lot of cool research and fun to be had
? i thought its agreed upon openers arent an issue unless low rank
so how do you nerf meta openers while preserving these openers?
27 piece bags?
meta openers arent the issue

openers aren't an issue at low rank 
We should have AI play for us and we can just bet money on which one will win. Theyre gonna replace us anyways so lets just do it now
zetris already exists
Yes they are 
I'm not sure. I don't have a simple solution in mind, otherwise I would have proposed it already. I'm just voicing my grievances to try and add to the discussion.
Adjusting garbage cap over time maybe
Yea
Makes sense, was just wondering if you happened to have anything
I agree with your point
But also thats just free b2b
I know that. I’m talking about the fact we should have a gambling mode added to tetrio for bots. Like watching two chickens fight it out
A reduction of sent garbage at the beginning of the game could be interesting, I've seen that thrown around.
not sure gambling would be a good thing to add to the game
tetrio becomes a gacha game 2024
It has the potential to be really damaging for other reasons, though, and just wouldn't be that fun (would make the opener phase feel largely meaningless).
im saying that because at higher rank it would promote big b2b and therefore big garbage being thrown around
27 x 64 piece bags
TST and PCs set to half garbage for the first 5 bag probably solves this opener issue?
my ideas get crazier and crazier 😭
opener mains will get to higher rank anyway
1728 bags
speed up the pace of the game
doesn't solve stickspin
the game is simply slow rn in the opener because theres nothing on the board
Sending garbage now has a 50/50 chance of not sending
you still get a good attack out of it
a truly sisyphean solution LOL
i like this idea infinitely more than fucking with bags
for lower ranks it wouldnt matter because people arent building 10 b2b chains there
imagine being softlocked against an opponent at row 19 bc you literally cannot send them garbage
getting obilerated by haha funny at the beginning is part of the fun of playing game
LOL
i will no longer get opener mained 🥳
LMAOOOO
“ATTACKING YOURSELF!”
“Opener Detected”
guys can we implement classic tetris to tetra league i think it would be really fun
yea just ban openers like jstris beginner room with 4w lmao
the garbage you sent gets scaled between 0% and 200%, chosen from a normal distribution and rounded to the nearest integer
frick
noep
ok
i kinda forgot polls existed
this is lit
yea is there any thoughts on increasing garbage cap
pc openers will still be op lmaoooooo
sending garbage now has a 0/100 change of sending
like maybe start at smth lower and go up to 8
Remove srs and tspins they ruin the game. Let’s go back to the stone Age NES days
except if it's cheese
you cant die in the start
borin
start the board with 5 lines of clean 
sending lines have chance to deal critical damage
well NES would be literally no garbage lol
I do think quickplay garbage mechanics might fix openers if tweaked
idk theres a lot of possiblities
sending 2x the lines
Fr i would spike myself to counterspike
Just immediately force topout if you pc more than 3 times 
like increase delay by a little bit at the start
nah 5 lines of cheese is better
and after 5 bags make it normal
what about uh
wait garbage cap is a good idea
like
Glad to see the entire community universally agrees that the 50/50 of garbage sending is the path forward. Issue solved. Put it in TL posthaste. 
what about
i still like garbage cap idea
actually idk
i guess it doesn't help lower ranks that much lol
you start with 100 lines of cheese
probelm is still the raw amount of apm
yeah they still die of death lol
0.1% chance of a 10x tho
and it plays funny sound effect
its the ease and raw amount
TRUE, spice things up
Instead of sending garbage to the other person it’ll be like tetris blitz and you will have powerups
new idea
true
and the person who downstacks it all in the least amount of blocks wins
new idea
gacha players love this
i support this
will even pay tbux
10% chance to start with stickspin piece
can't forget the huge flashwave that ignores all graphical settings
sponsored by red bull
(real tetris game by the way)
Me after rolling 1/1000 on my pco and sending 100 lines
quad pc 
for every tier of supporter you have, the chance goes up 10%
1400 lines real
exactly
Wait also .2% chance to send yourself garbage
1400
I know, when you start a round you pull a new board (both the starting pieced and a starting field) and they have star ratings
is this permanent?????
time to donate a few thousand
omg osk i love you thank you so much
when can we expect the new update?
possible ideas:
- 7+x
- garbage cap
- reducing garbage itself
- removing tetra league altogether
It will go live tomorrow at 3:15am
After 100 lines sent backfire .5x gets turned on
Ooh, and the more supporter you buy the more chances you get for a board you like! This seems really monetizable!
remove tetra league 👍
Huge supporters get 12 wide boards and only I pieces
remove tetra league forever end the addiction of thousands
if the problem is for lower ranks then garbage cap doesn't solve anything
refinancing my mortgage rn
If you post your ID and SSN to tetrio you can get a free month trial of supporter (and osk will never use it to open credit cards in your name)
anatomical heart is a really funny reaction emoji im stealing that lmao
we’ve been talking about 7+x for a while now but has anyone thought of 7-x?
why not 7±x?
Ok listen what if we make openers a feature AND have a character system so you have like sdpc character, pc character, etc that start with a field and boom noobs don't have to deal w openers and openers stay alive (sarcasm dont actually do this)
7+-x to the sqrt of pi 
wait 7-x

is lowkey terrible
what 😭
why
7+i bags when
"automatic excadrill"
7-3 then 7-2 would suck
imagine
7+-sqrt(x^2-4yz)
7+0.83bag
osk just invent an 8th piece problem solved
if we are doing 7+x bag can we at least have 10 next pieces 🥺

just make 8-bag the standard for TL
WAIT how about
You have regular board and your secret invisible imaginary board that’s 5 tall and you can win by topping opponent out on either board
we replace the first bag I with a trimino i
how about you just get your pieces chopped into 3rds for the first minute
9 + sqrt(e^3.8π)+In(2π)
You start with 1 preview and gain a preview per bag
it stops all pc openers
Like fusion in ppt but even worse
The amount of extra pieces should actually increase every round until you're just stuck in an endless sequence of one piece. Is it an I piece? Great! Is it an S or Z? eggs, go next
it would just become stalling so you get more leeway for bursting
another idea: place a singular garbage piece to begin with on a random
Especially in lower ranks
space
osk please osk please osk please
first 2 rows
YOOOO
what if it works like Gran Turismo Rolling Start races and a bot auto places like 12 pieces as if it were just 9-0 stacking before you're allowed to take control
10.5wide board, bag contains some 3.5-mino pieces
Wait, changing preview vision is actually a super interesting idea. I kind of love this concept with some tuning.
there, game fixed
you have to let dellacherie play for 20 pieces
I think it’s a genuinely good idea that I wouldn’t hate
Love how this has just devolved into bad suggestions
is this possible to add in custom rooms and whatnot
Like i think it kills stickspin and whatever in lower ranks
open source the game so we can make it happen 





it's literally good???
Higher ranks it would still be rly difficult
good suggestions*
he will never open source 
Make clash royale evolutions. Choose a piece and they’ll be evolved to have an ability.
For example, the 5th time you play an O piece it’ll break structural integrity and make all itself and all tetriminos below it break structure and fall to the ground
vudei game fixed
ok guys to ruin the meta for everyone if 7-x becomes permanent im making a gabo-esque video on how to build c4w with 7-x bag and why youll get x rank with it
no i think ppl just go for the 67% win chance 💀
zyrixia made it
it is just bad suggestion from the beginning
idk surely their 3rd bag gets fucked or smth
sdpcspin is 100% after bag1
Add upgradable pieces and you can build your bags
Damn
if u do the stupid so placement
suggestion: for the duration of 7+x in tl, auto-dm every player who lost a tl match https://jstris.jezevec10.com/
Online multiplayer puzzle game
The shortened piece queue idea preserves the 7-bag system for good stacking while preventing openers inherently because you don't know what dependencies you'll be able to meet. The only problems I can think of are speed reduction (which is... not even necessarily a bad thing?) and lucking into usually-buildable openers by chance. @fossil charm any thoughts on this?
Upgrade t pieces to need one corner for a tspin
are we getting a bit off tracked?
Just have a character system and one of the characters is "Anti-Opener" where you take and deal 50% less attack for 1 minute 
At least less previews would slow players down a lot

Wait til the opponent loops for a minute and doesn’t stop 😭
nah 15s
If you lose 3 games in a row you get put into a queue where 7+X-bag doesn’t apply
this'll happen a lot lol
yes, we stopped talking about 7+X and started talking about X+7
gameplay wise too lol if u think about it
A WAY TO FIX SPEED PLEASE AND THANK YOU I LOVE YOU ALL
7+X for lower rank only 
ss and below 7+x
I think speed reduction at the start is healthy
the days of having westl nightmares are finally over
It’s nothing janky like enforced handling
you get 7+x for a future game every time you use sdpc/stick
good
genius
Yeah, it makes it a bit more of an even playing field, allowing both players to get set up and then unleash their full speed potential with the queue restored.
so with 7+x bag, as an x rank do we get two bags distributed among the first 4 bags or
how many reasonable 7 bag openers are there again
a lot, actually
Garbage send delay for first 10 seconds + passthrough for first attack 
nah this is the real reason i suggested 7-X instead of 7+X
7-X+X
honestly its 6am for me so i can't rly form an opinion on it nor am I a game designer
tho i feel this could be very flow-breaking
(also a worry of people hacking that out but yk)
^X
7 - X + X = 7 😁
I think you should consider it when you wake up
i need sleep
7+x^2
its 11:57 PM
good night
7+x is way more flow breaking I think
yep
I’ve played both 7+x and fucked around with reducing previews
7+x actually kills my gameplay at the start
I just have no idea what to do
Maybe make the maximum that is given garbage (the max is around 12 i believe) less so there is an easier chance to defend against a huge spike?
ill look into route count tomorrow
how would reduced preview affect lst?
fortissim route
I feel like if I already had some stack i could fit pieces
With reduced preview I still know what stacking I’m doing, it’s just needing to plan more carefully and having to react to the less previews more
But rn i just like troll and infskim in 7+x
Mkay, don't want to force anything. Seemed to me like something which could be as minimally disruptive as possible (it's probably not any more so than 7 + X, at least) while solving a decent amount of problems. Something to consider, and maybe test.
You actually did remind me that I should get to sleep myself, though, so I'm gonna do that.
Hang in through the hate comments!



smth that I can at least write code for since its easy to implement
Was there any consensus on lowering 7+x to smth less disruptive like +2, +2, +1?
The issue persists
And you probably want it to sum to 7 for a full bag
its OK I'm used to it
well I guess you don’t have to but it feels complete that way lol
the real despair comes from within
I am not sure if I should be worried about it
Well, the real hope can come from within, too, if you let it.
For every one person who hates you, there are a thousand who don't. You've gotta be doing SOMETHING right. Remember that.
Just finished my first TL match with it.
my thoughts are its just feels random until 35 pieces are placed, and if someone managed to preserve a good b2b board by then and then go spike like normal
after an hour of playing, the new thing is wait for your attacks and counter, rinse and repeat, but I'm fine with that
real
i mostly just spam 6-3 and build b2b like i usually do with sdpc-spin
it works... somewhat
sometimes the bag just kills it and sometimes the opponent just gets lucky with c4w
im not gonna play tl during this time as my tr would drop as bad as the 2008s housing crisis, but i do visualize how painfully annoying and helpful 7+x is to people
ud be suprised
with everyone not able to do openers some people just
cant do anything
they are too used to the influx of clean
pretty sure even people with good midgame are like
toothless in opener
at least unless theyre megastriding 6-3 or something
I think most high X ranks I’ve played have a powerful opener
change 
It’s pretty rare to see a top100 not 150apm in opener phase
also T O T as my first 3 pieces is 💀
Tot
Waste t
Yea that must feel shit
my apm dropped 30 and my vs dropped 60 skull
Holding t = fucked parity
pps is the same though
Interesting
its cause im striding 6-3 which i already did
6-3
also this is funny i rnged this
yeah
Yikes
Kinda insnae
If it was a different queue yoy could have gotten IIII
my goal went from counterspiking to not immediately trolling my stack
real
that I in the stack was 4 pieces ago
Yea and this jsut seems so unfun to me
or IV lol
I don’t wanna just 6-3 lol
very unfun indeed
I hate 6-3
too bad smh
Tsd chaining must be like 100x more fun
now you got like 3 options
if I wanted to 6-3 then I would be doing it already
reliable is not 6-3
freestyle, 6-3, or c4w smh
c4w can die
Dt cannon probably
(yes i am a hater)
hey haya
Heya haya
We're now 100 messages away from 3k messages
hello
this is going to take a lifetime to read this thread
btw why was this not announced in news with a @all or smth
seems pretty important
it's kinda something osk did on a whim
lol alright
if everyone in this discord was a ranked TL player, it would only account for ~75% of all ranked people
btw for 7+x does it slowly turn back into 7 bag
its just kinda messed up in the opening phase right
yes
alright
+3, +2, +1, +1, then 0 after
aha alright makes alot more sense
the bag change dropped my apm from 50 to around 38 so I can say it's a good change
mine might get halved
just got murked
no affect on mine because i put my money on garbage rng
did some testing, i think you can build DT semi reliably on most bags
dt into 4w
following the basic outline of O on left and whatnot

most is not enough
we need 80% of the millions of possible bags
for "provability"
imo
80% build rate already is a low bar
btw whats stopping people from just making new openers for this bag system
oh
this is good
huge number of permutations for 1st bag
millions of routes
i mean its insanely rng
for opener rate
16 million routes
whats the exact number again
is still doable most of the time
dm me
idk what semi reliable means yet
cant other openers also be yeah that
i dont think that means most of the time
semi reliable
and also dt is extremely simple
bag one: (7 C 3) 10! / (2! 2! 2!) = 15876000
bag two: (4 C 2) 9! / (2! 2!) = 544320
bag three: (2 C 1) 8!/2! = 40320
bag four: 8!/2! = 20160
huh
imagine opener mains find an even more powerful opener than stickbase somehow with this bag system
lmao
not convinced this is right
why is bag 4 8!/2!
shouldn't it be 7! * 7
isnt the first bag 7 + 3 random ones
A 2 line pc is possible so maybe something could be absolutely busted
take a standard bag and insert a fixed piece anywhere
lmao
7 positions so it should be 7! * 7
you have 7 pieces + extra piece to arrange
yeah
extra piece can match with 1 out of the 7 existing pieces
aha ive done this in school ill try XD
so divide by 2!
you're doing 7! * 8 / 2
it should be 7! * (8 - 1)
you don't divide by 2 for it being a duplicate
yeah
you just remove a possible position
that means all of these numbers are still too low
you do divide it in 2
huh
extreme luck gaming
but have same exact meaning when it comes to pieces
what i meant to say is that its relativbely simple/clean to build dt on most bags, but freestyling the shape is possible all the time as long as you know what youre doing
i don't get how this is relevant to 7+1
yea its all freestyle
the only possible "openers" will be heavily freestyled
buildability won't be high even so
pls remove freestyle from the game
dont you choose a position first for the 3 extra pieces in the first bag then you can choose them from the 7 possible choices
Still possible to freestyle pc on first bag


