Hello.
Please, when matching players for 1v1, take into account the average of t-spins they do casually.
As a player that goes and builds casually leaving a space for tetris, it is DEVASTATING to have a nerd that knows t-spin openers to spam me with 10 lines in the first seconds.
I understand as ranks go up the skill does as well, but even playing at 1.8-2 PPS against a t-spin combo only player with 1.3 PPS for example, it just isn't fair.
Please take into account playstyle and match players accordingly, as well as the rank they are in of course, as is now.
Thank you.
#Tetra-league T-Spin combo openers - introduce playstyle matchmaking
381 messages · Page 1 of 1 (latest)
skill issue
ranked will be ranked
and one of the things you have to deal with are people using openers
- many things in ranked are not fair. there will always be metas that are stronger than other strategies at the same level of play. think of it as rock paper scissors, there is always a counter-play
- people are often at their rank for a reason; opener players also lose at their skill level. essentially splitting the queue between opener and non-opener also makes the ranking system less significant (how much better is an ss rank opener vs an ss rank everything else?)
- it is very hard to determine whether a player is using a strong opener or just good in general; the logic of "kill openers" falls apart in higher ranks as openers get relatively weaker and weaker for their speed
- openers arent the only playstyle percieved as overpowered. this does not take into account infdsers or apm spammers or etc.
- the number of t-spins is not related to opener (unless in lower ranks.)
This is more of a #1020054329782186065 than an issue report
But care to expand on this? What you wrote is kinda vague.
What do you mean by playstyle matchmaking? How are playstyles defined, how should they be matched?
Also how is someone using a t-spin opener unfair?
It's not like the game is preventing you from using one either
starting off with this says enough. if you dont care to contribute dont floor with bullets that are just filling up this section. my argument was - match playstyle. people who spam openers are using tspins and spam multiple lines when clearing 2. you arent providing this with something of value
isnt the fun of a video game to figure out what strategy the opponent is doing and counterplaying them
you are right, this is opened in the wrong channel.
other than that, simply, the playstyle comes to oldschool people just building and breaking lines on the right (burning stuff etc ofc), and from what i have experienced is a combination of that with t-spin spamming on pre-set openets that, me, of many other people, JUST DONT CARE enough to spent time to nerd out/learn by heart. i want to play with people who are oldschool and just build up, and tetris it. matching up to people like this, is just ruining my experience. would it be so hard to add a filter in the MM algorithm, for person A, that is to be matched with either B C D E, match them with C e.g., that has a t-spin ratio similar to A, that is most likely resulting to them having a same playstyle
you're providing a solution to a problem that dosent exist
for multiple people, including me 10 years ago yes. now, i just wanna boot it up and play for 1h max and have fun. i dont want to need to research how to tspin and waste my time on
im gonna be honest, if you don't want to get better, then you deserve the skill bracket you're placed in, no?
if you get matched against tspinners, only reason to be proud of yourself, managing to keep your head up against the more effective but also greedier and harder tspins. other playstyles can exist, you dont have to take them but wanting them gone would only make the game lame
not just for people at the top, but for you too
according to me it exists (?), because as this unkind dude @pastel flame said in the begining, it is skill issue. and it IS. because my skill does not include having the knowledge and habbit to play as a T-spin opener person does. i dont wanna match with them, even though if i can beat them by tryharding. why cant i play with someone who plays like i do, but has similar stats?
it is not getting better, is is playing DIFFERENTLY.
You can get pretty far without t-spins though
I didnt learn them until U rank outside of memorized openers
i am playing tetris for lets say 10 years like this. tetrio has a combo system that it is what it is, it rewards to people as it is decided. why do i have to match with people who play like this?
even without openers i was SS without them
quad/tetris spam app is around .55-.65 if done correctly with downstacking
SS/U rank app is around that point
its only until like 24k+ tr where players can t-spin more efficiently than quad spamming
And in TL where people define playstyle its never about t-spins
t-spins are seen from A to SS ranks in my experience. my max rank is S and i am constantly matching with people who spam my in 4 seconds with 10 lines. i want to play tetris with opponents. why do i need to play against that when i am not providing that? this is a different playstyle. is it so hard to be recognized as a point?
personally with 7-bag + 5 piece previews+ hold
tetris/quad spamming is intermediate skill at best
game is very boring
T-spins add that extra layer of complexity and depth
but openers are free tetrises to send back if you play into them
bro, not only people who spend more than 1h a day play this. you are referring to an amount of people that want to grind and make this their everyday enjoyment. i dont want to learn anything else new to playing tetris. i want to be matched, with people, who play, like ME. OLD SCHOOL.
can't you just host a public lobby and just disable tspins if you hate them this much
BUt 10 years ago was tetris battle
where 3-4 wide combo stacks were the meta
not evne tetris spamming
PPT too i guess
where 4-wide combo stacks was the meta
if you're talking about classic its a completely different kind of game
i dont know what PPT is mate, i am not debating about something else than people being able to play with common playstyle
i understand that you are a guy who plays like this. do you enjoy winning against people who need to play like speedy gonzalez to have a change breaking through your 4 sec spam of 10 lines by doing a combo you spent time learning offline? what is this?
i mean we can discuss this for a while but the essence is you dont want to learn t-spins. which is fair, ive heard this sentiment before. i don't agree with it, i find them fun, but that's a personal thing
however, expecting the entire rating system to be adjusted to your personal (nonstandard) wish is sadly not a thing we can accomodate. the reality is that for most players, the ability to take any playstyle they can think of at any match is the fun of games
i dont generally believe in matchmaking being limited to playstyles
outside of specific modes ig
i am not requesting a new section to be created or something man. what i am suggesting is simply:
people have stats. when we are entering MM state and we are inspected to be matched with the right elo, rank, etc. would it be that hard to take t-spins into account? why is this so crazy to ask guys. for real
you are assuming every single player wants to only be matched against their own playstyle
you are right, i am. but since you are right, this could be an option with a tickbox then 😄 similar to e.g. having crossplatform on in some FPS games. does that make sense?
and i'm reasoning why this should not happen
it's not like you're the only one affected by matchmaking
so as you are giving a request (not an bug or issue, by the way, this should be a feature request as said before) i am giving my side on why this wont work and why it shouldnt be implemented
also one more thing- im not being unkind, this is just a game that everyone here loves and you are now saying that "this is not how i used to play tetris. i have played for 10 years." this is a completely different game from what you play, so why do you now complain that the base game should be changed for your own sake?
go play something else if it bothers you that much tbh, its like switching from csgo to overwatch and saying "players shouldnt be able to fly across the map, thats a broken mechanic"
you saying this is exactly why you do not understand how you are being rude or unkind as you wanted to call it. and once again, you are stating facts that we all know but just type in order to type.
this topic is answered by @surreal pier . it will not something that can be accommodated as not many people care - like me, care to raise it.
i did not expect people to really care, or get answers other than sarcastic or rude comments like u gave, but fuck it why not try to raise it anyway.
cheers.
lol ok
Did you ever think that playing differently could be getting better?
Not a whole playstyle but more of a slight change in how you play
Happened to me then i got better
I used to only main 9-0 striding and i was stuck in B+ rank for some time
Then after i had a coach teach me how to centerwell and implement t spins into my attacks, which brought me up to S-
More practice and a handling change and now im S+
I still 9-0 but now i have other things added to my arsenal, like t-spins and centerwelling
You quite literally want to make a checkbox that takes off a part of the arsenal.
Thats like playing ranked matches in call of duty but all ARs are removed and are put in another set of ranked games that are only for ARs
I'll reiterate my suggestion to your issue: you could host a public lobby with the settings that favor your playstyle, and look for people who share the same playstyle as you do and possibly persuade them to play the lobby. If there's a group of people who actually want to play this, you won't have to worry about tspin combo openers and there's going to be actual competition you so desire.
you don't need to worry about rating, you can play just for fair matches. if your matches are unfair right now and keep losing to t-spinners and opener mains, you will find fairer opponents.
i do wonder how feasible this suggestion is anyways
is it possible to group all players into set "playstyle" boxes?
and also unlike the platform you play on you can change your playstyle on a whim
wouldnt be easy to enforce unless new rulesets were added per matchup
It doesn’t take more than an hour a day to slowly incorporate more
I believe there are people here who have less than that amount of time as well
You want to be matched with people that play old school then tetrio isn’t the game for you
It’s modern Tetris
Maybe there’s some other Tetris that has 1v1s with an old school system
me sneaking into the opener category to plonk
if it was possible to filter people by a number that results out of 100s of games and keeps being updated then yeah. unless someone smurfs in a new account just to mess with people, something that i understand isn't allowed anyway
Well people have multiple playstyles
For ex
They can also change
thats true. but some have one. e.g., since it is a big factor to t-spin or not, after playing 100 games you could average on 3.3 tspins per match for example. i could average on 0.1. if we have the same elo, i dont really think i have a chance against you if i know that by default you will start spamming me insta
As I said before, most players dont know how to t-spin effieciently enough
You want matchmaking based off T-spins only or by playstyle?
to stomp on quad spam
until around 24k and higher
before that you can easily just tetris spam and win matches
but your point is you dont want to face t-spinners at all
so its just means you theoricially want a separate game mode
Which is nearly impossible to just do
as i said before, as well, it is possible to beat that way of playing and i agree with you, but other than that, the person who uses openers and t-spins is mostly favored to win no matter what. we all have our opinions. lets not repeat ourselves in here.
playstyle. that, can be in some level determined/filtered by tspins average algorithmically
also confused by this
since you can just afk tank openers at the start
and just ds
or build a quad and ds
and survive opener phase just fine
without t-spins
that is NOT the point. i do not want to spend time learning all that. i want to match with people who play like me
If you match people who play like you your matches will be extremely long
https://four.lol/stacking/tetris#counting-to-4 is a very strong techinique if mastered
Its not even that hard to learn either??
this can be easily become reality taking into account a simple average number. no one is disallowed to tspin ingame, but if you average 10 tspins in a long match and i average on 1, i could be matched with a person who averages to 2 or 3, if they are available as an alternative to be matched with while searching.
you guys, you are both trying to convince me of something that is different to what i am requesting. i understand your points, but this is like (a dumb example to explain our situation) - trying to treat the symptom, not the root "issue"
In one match?
It's probably better to switch to a different game
like classic tetris
where you face others and try to win via a higher score
Even so the amount of t-spins you do can vary depending on your opponent
tetris effect has score attack mode for this iirc
no. whole career of online play-time, lets say ive played a total of 100 games. by tspin average would keep being a statistic, same as PPS, my ELO, ranking... etc..
That still won't work
why not?
When new people start at the bottom of the ladder, they likely have no experience with modern tetris at all
And would learn normal striding
And some others would just instantly want to get into t-spinning (with no knowledge of how to maintain a board state)
Lets say this person
Then wants to learn t-spinning
He learns it and uses it well for about 8 games
yep! that is the only exception to this - for which i mentioned above that a smurf for example would affect. if a new player wants to tspin and do an opener, he will not be that good (having tspin stats of a person who doesnt use that playstyle), so the experience of both people would be okay, and balanced. imo.
Compared to the other hundreds of games where he didn't t-spin
thats great! if he keeps on doing this, next match he will start getting matched with people that plays like that also. and as he improves, he keeps on having them
what piggy wrote earlier
and like what i said you basically want an entire new game mode
the average of tspins for a player would still get updated as every stat of a player does. the whole suggestion is matching tspin average for matching an opponent together with other stats that are taken into account already.
you basically want a mode where t-spins are disabled for having bonuses
but that breaks the balance between b2b and combos
combos will be extremly broken
no buddy, i dont. i want an even start, that is "somewhat promised", upon an average tspin number over the career of a player. thats it. no disabled of anything, its simple.
No he won't.
The amount of games he played without t-spinning outweigh the amount of games where he did
Making that ratio absolutely broken
which ratio would be broken?
The one you want to implement
how?
why?
quote
and like i said it will break game balance, which basically warrants a separate queue/mode.
i have answered to this before. please scroll up and read the whole convo, if you are interested in this
Ok well lets say our example player plays for about two years
Over this time hes played thousands of games.
If this person JUST NOW were to start t-spinning, he'd still get paired with quad spammers or striders because his radio is probably something like .00000000000736 tspins for ALL of the games hes played
Hed have to play for another 2 years maining t-spins for him to actually have fair matchmaking
And the amount of t-spins you can do per match really varies on how the other player plays
is this what he is saying? are you sure? read it again
it would actually introduce a better balance - think of it - new players would actually have a more gradual experience matching up with people who have 1000s of matches and just play modern tetris, while at the same time people like me who choose to not play like that, have the ability to compete and have a fair time playing this maintaining my own style and not being forced to change anything to match a person's performance that is "arguably" resulting with less effort/speed/precision of what i am providing on my end
And what if theres another player that does openers with tspins in them (for example sdpc) but dosent know how to do freestyle t-spins and sticks to striding after the opener phase? MM would also be broken then as player #2 would be going against people who could possibly freestyle t-spin while he just strides, giving him the disadvantage and therefore unfair matchmaking
How difficult is it to look at a few pictures from a simple forum page
And matchmaking is called matchmaking for a reason
request a new account pass. this is a thing, is it not?
This basically reminds me of how some players in games have a self-enforced rule.
For example Smash Melee player None has a rule of using as little knee attacks as possible(none -> no-ne -> no-knee)
You're basically asking for self-enforced rules to be placed onto everyone else. Altenratively you're asking for a different game mode. How else am i suppose to intepret this?
A new account?
if this is actually reported as an issue, which lets say - if what i am requesting now is rare, imagine how rare your case will be.
if though this is a factor, you can have this be reset monthly. of when your rank resets from inactivity. it is that simple
in that scenario, both your case is covered, both mine is in long term, and everyone is glad.
Because like what you're looking for is to basically queue into other people with your "playstyle" of no t-spins.
Instead of seeing how your playstyle/seflenforced rule can fare against other playstyles
there are peopel who dont tetris or t-spin
they spam combos
etc
it's a different experience facing a plonker, an inf dser, a strider, a cheese spammer etc
interpret it as it is - a more balanced experienced for people, new or not, being matched with players who play like that or not, in an extent of a range - based of an average number.
you are not having a new game or mode. it is basically improving who you are matched against
improving matchmaking balance. not disabling any feature of the experience for anyone.
this thread is still going?
The mods wont be and neither will every other person affected by this account
Mods are gonna have to give the person a whole new accoun. They're gonna have to change their name, set their highscores again, and redo getting in tl, which is very inconvenient

nothing is restricted. once the match starts nothing is being disabled. nothing, how is this restricting? if i decide it is my first match to try t-spins and openers i can
This guy's a bit stubborn, no offense
except you want to queue only against a players who meet certain criteria
i am simply discussing with the guys explaining my point. i know this wont be a thing to be implemented @surreal pier, i got the reference 🙂
reset stats per inactivity
that WILL be dynamically updated either the player wants it or not. each match updates your stats. if i decide one day to make tspin only gameplay as a strategy, my stats will increase. no matter if i win or not.
So basically give them a ? Rank?
And take them off the leaderboard?
when you are inactive your rank goes empty and then you have 10 placements matches if i am not wrong, right?
Ive never been unranked so i have no idea.
if you are inactive for an amount of time that happens, yes
Then thats a dead account
i have been more than 2-3 times
how would other factors affect this supposed tspin matchmaking?
say speed for example
not exactly - not being an expert on the specifics taken into account around this - but once you come back and start to compete, i believe your new rank is calculated based on your previous one, plus your average performance on the new 10 placement matches that you played/
So then what happens to that t-spin ratio?
no. i am not suggesting removing anything from what is currently implemented. i am suggesting that the t-spin average number is also taken into account.
no you just play matches until your rd goes under 100
same thing that happens to your elo
I dont think your elo gets reset
Does it..?
same principle at least - considering this out of the blue
na
sure but that lends itself to unfair matchmaking
tetrio doesnt use stat-based matchmaking
i am not sure on the mechanics. i know you lose your rank, and i know e.g., that if i play a match and win it after 1 month of inactivity, i will get close to 800 points, when being active i would get 90-250 for example and such.
how...?
because tspins do not determine skill
THANK YOU
have you read all the conversation we had with the guys, or a part of it @sleek quail ?
lol wait. then why am i not matched against 11k elo people? hahah what??
ye you say you just want to play people who dont tspin, which i think doesnt really fit with the fair matching model tetrio is known for
stats as in pps, apm, vs
on the profile
only the glicko is taken into account
you have not read the whole conversation have you
ok - because the next question would be what do you define as a stat, as in order to be MATCHED with somebody an amount of variable(s) should be taken into account
the glicko should be enough?
like piggy said theres no stat based matchmaking
its the purest expression of your skill in the game
more wins = more glicko
And I dont get the reasoning behind wanting a restrictive queue against similar players. like i said before you can get very far with tetris spamming
even against t-spinners
😔
its different playstyles versus another
better skill wins
not too sure which part im missing lmso
okay, i am not a dev and i have no knowledge/ability to confirm on what is taken into account for the matchmaking of 2 people. my suggestion was adding another parameter that is improving balance.. which does not imo totally exist in case of a new person experiencing too quick garbage from another having a head start to the game by nerding out all the openers and is used to tspining as a norm, and to oldschool people like myself who traditionally build (burn if needed, and downstack) and go on to tetris as normal
This is redoing TL
nothing would be restricted brother..
you want to queue only against other "oldschool" players
how is that not restrictive
In such a queue of no t-spins you wont win with tetris spamming
it will be combo stacks
like how it was 10 years ago
and how the majority of hte community hated it
my bad read that too quickly - if a person wants to change their way of play they always can.. in that way your sats are changed and new people are matched against you.. matching your new playstyle
you need to take into account the total of the players, not a part of them, average or big. you arent playing the game on your own, and neither am i. no one should be selfish here, and no one should be encouraged to take it or leave it, and try a new game if this currently isnt matching their preferences. the ability for people to speak their mind exists here for people to do so. you can not forbid me to say my opinion and provide arguments on why i believe it is right or not
¯_(ツ)_/¯
game is balanced between combos versus b2b
eliminating t-spins of the b2b will make combos extremely broken
4w
games like tetrio and jstris sprouted out because the 15-20 years of modern tetris pvp they refused to fix combos
surprisely they fixed it in TEC
but its kidna late since tetrio and jstris playerbase bascially outgrew
im just saying its not a popular opinion. And breaking this balance will require a new game mode.
Inthis theoricical queue of no t-spins playstyles only
combos will be very broken
nothing is suggested to be eliminated..... from what you can do ingame. if you wanna make jesus 2D and then downstack and beat me religious style GO for it 😄 i am only suggesting that people will be matched based on a hugely affecting factor of the game. thats it...
yeah so you want a restrictive queue or a separated playerbase specifically for that mode
anyways this is going in circles so im gonna stop
you're free to your opinions
im just confused/dont get it
Game will still be the same
If your concept is this complicated then itll be such a big bother for a sole dev (osk) to implement. Not to mention hes working on tetrio probably as we're having this conversation
well i think the main thing with this request is that "playstyle" at all levels isnt as guaranteed as skill
what if no one in your range plays just like you?
mate, the only point to stick to is: improve balance with a variable that is constantly updated and can be reset. this will allow similar gamestyle to be matched. IF YOU CHANGE your gamestyle, your variable will change, and you will start getting matched with others. nothing is final, you will keep having a change playing with a guy who tspins more or less than you. but at least, IN A DEGREE.
then if not, i am fine to play with the person who has the closest next variable matching my own. if i have avg 0.1 and the availables for matching are 5, 6, 10, match me with the 5. this would not kill your guys experience, but it would simply improve mine. and of other players that are new to the whole logic and adapting their way gradually at it.
Didnt i say something related to this earlier?
i do honestly actually think that this is placed on the right thread tree actually. originally i admitted being mistaken to not adding this to a feature request. if you come to think of this in the bigger picture, it is actually a balance issue that not only me as an oldschool player (for my reasons is facing), but this is actually also altering with the experience of the new people coming to the game. being obliterated by tspin garbage spam. i would believe that they need balance more than i do, and i know for a fact i do.. 😄
If this was an issue, this thread would've been made years ago
you cant just assume that - imo
if a new person is discouraged from the gameplay, he will not bother to make a thread and raise it. do you want to kick that player away, or give him a more fair change to gradually level up in the game?
Id tell that person to just practice and try to improve on the game
Which is how they will level up
i would agree. i would also tell them that, if they wished to spend time on the game and grind it in that level. but that doesnt answer the fact that you claimed - if this was an issue, this thread would be made years ago. because if you follow my example, the person creating that thread would might already have given up and not cared enough to even report it
..?
Im having a stroke reading this
call 991
Im not obv
😄
Can you elaborate
ah well if glicko takes precedence then theres not much different from normal matchmaking
i just think the logic to get here is a bit flawed lol
I dont think that person would be discouraged unless they actively think that they're right and everyone else is wrong..????
in terms of matchmaking fairness
Nobody here discorages other players
If the game discourages the player and they want to improve, they can talk in #tetrio·general and ask for improvement in #921928025929576468 (given the fact that they're specific in what they want to improve in)
If they dont want to improve then oh well, they're going to be stuck in the same rank
If they see gameplay and run away in fear, then thats that
It happens with all games that show competitiveness
you are turning this to a completely different matter. all i am asking is that people are introduced gradually to next levels. can we agree to this point and not a different one for the sake of discussion economy - to save time?
technically according to their description theyll still be getting fair glicko matches
You want there to be an in between point in ranks?
Isnt that what the - and + ranks are for?
because something exists it means that it is final and that it is perfect and that it takes no further improvements? why are we able to have this discussion if yes? obviously we are discussing an improvement to what is debated to be a balance issue in the system
how did you even come to this understanding? i dont even understand how one can parallelize that to my point
i think a lot of people here have stated that balance issue doesnt exist
or at least what you perceive it as
It dosent
most people just have a problem with the tspins = skill/better thing
the number of people is not the major factor to be taken into account in this. it takes one idea... if we all had the best ideas... lets not turn this to a political conversation. my point is that because not everyone agrees it doesnt mean that because the most people disagree, i am wrong. it is a matter of perspective, judgement, and which end are you looking this from. does it really affect you to give it the corresponding attention, or simply contribute with that can be an easy version of handling the original request. i believe that this isnt maturely examined by the total of people, and is encountered by a just - "just get good and play as we play buddy" vibe. but of course it is what it is
Whats that other guy in #tetrio·general that kept saying how he would beat anyone so long as the opponent did no t-spins?
is this a crucial thing to answer @wise sorrel ? are we deviating from the subject for a certain reason?
alright... well, that is a big thing to say and i am not saying that. but that does prove my point that i am not the only one having the preference of playing like that, and wanting to have a match similar to my playstyle because i find tspins/openers masivelly affecting my experience when facing a guy who knows what he is doing.
my suggestion is not destroying anyones experience, introduces balance, and is reversible as you play/dont play. i really do not find the reason why you guys do not support and welcome it, and instead opose to it like it is going to break the game or something, to be frank with you, but in the end of the day it is what it is, once again. 🙂
To be realistic, it wouldn't prevent the game from being playable. However, it would be very confusing for old players and people who have played the game for a while
They lost half of the people they matched up
I think even someone below his rank as well..? Not sure
why would it be confusing? if you dont tspin you play with someone who doesnt, until you are so good, that you can no longer Q with such, and then have the only option to play against openers and tspin spammers.
if you play with tspin spammers and openers, you play against those.
how is that confusing?
does that mean... that the balance was in a point wrong then... someone might say? 😄
what if you win against tspin and openers while not using them?
then good for you, you go to the next rank. why would we want to change behavior of rewarding good/unexpected plays?
Because that would break your idea of fair matchmaking
That dude would be at the top of the ladder if he keep queueing against t-spinners and openers
If he also wins people that dont do that well then i say he should be up that ladder
no man, it would not brake anything. dont just bring points without justifying for them, explain your claim and prove it as a valid point, dont just bring up a point and wait for people to disprove it, we are busy proving out points individually.. if you have an established idea, just present it...
but he WOULDNT bro. if he doesnt play like that he wont be matched with them, or if he does it means that he is that good that the next available player for him would be one using openers, that is in principle supperior to normal unscheduled gameplay. how is that unfair??? can you take some time and explain that to me because i simply just dont get it, really
You do have a point there, he would be swapped to non openers and t-spinners
yeah.. that would be, ideally.. the concept. that is correct
Well what if someone equally uses openers as well as striding?
he will have a corresponding value. the concept of this improvement is related to tspins, occuring to openers - of course. if he uses that equally, he will have a corresponding tspin ratio average value, and that will be matched to the corresponding one.
or the next available
isnt the opener's point to create ideal environment for tspinning? im sorry, i must be getting something wrong
The openers point is to send a lot of garbage at the start of the game
using t spins. no?
yuimetal
Some openers use t-spins, like sdpc and dt cannon, but not all
alright. then the subject applies to the ones abusing tspin spam as i understand. i am not the most experienced person around them, i dont use them. what i know is, tspin spam, openers - close concept, not same one of course. my whole point is around tspins anyway...
So just openers that use t-spins?
wasn't t-spinning meant to be a stacking method instead of a line clear back in classic?
do not emphasize on openers. just that they help tspin spam in the beginning. all the point is clearing 2 lines easily and cause a spam to a person who doesnt play like that/isnet used to it, being in the same rank/level, and matched against them. that happens with tspins, please lets focus on that
a way to clean fuckups or missdrops i suppose? if thats a good enough answer..
T-spinning is very hard to do in classic tetris
But not impossible
The lock delay is quite literally nearly 0
It's been an existing factor for a long time tho
I mean t-spins
Not saying they're ideal, but people have been doing them since the early years
Fair
?????????
Not all openers do i just said
wouldn't that also punish people who consistently lose against opponents that play the same as them?
anyway, the game already places people in a given rank based on the overall averaged result of their playstyle
a person doing 9-0 with 1.2 pps and no t-spins no SRS spins will be around C+/B-
but as someone who went from ~19500 to 24469 i'd say i've changed my playstyle at least 4 times in order to get better
if i hadn't, I'd still be the same rank.. and due to inflation maybe lower.
Everyone’s coming into here 😓
hi
suppose you're playing chess and you don't know how to play against the sicilian defense or something, and you basically only can play 4 knights (this was me when i was playing chess)
and so since you don't know the opener theory, you keep losing to it
there are 2 ways this can go
- nothing changes: accept that you have a lower rating, which will match you up against weaker players who probably don't know many openers
- split queues galore: chess.com decides to split the queue by what kind of openers players do. now there are, like, at least 5 matchmakers, and you cannot compare ratings anymore cuz the queue is split
chess.com obviously will not do that, cuz it's dumb. the rating has a purpose (so you can be ranked against everybody), openers do reflect skill cuz you are committing to the inner workings of the game, and it's up to you if you care about it or not
it is pointless to demand that chess should only be played with the 4 knights defense, or that there should be a separate queue for people who play 4 knights. it's literally how the game works. just go to a lower rating where people do play 4 knights.
same thing with tetr.io. openers and t-spins are skill. memorization, yes, but skill. if you don't do them even when they make sense, you are less skilled because you are not putting time into a skill the game requires by nature.
One of the few times where the wall of text just makes sense
Osk isn't going to implement an overly convoluted matchmaking system that's both slower and undermines the existence of the rating system in general just cause people memorized some opener
The game itself requires loads of time and analysis for any amount of significant improvement and if you're getting angry that some random guy spent a day or few learning an opener, mind you, you yourself not asking any questions on how to counter, I feel like that's more of a you problem
Call me shortsighted or ignorant but I feel like this whole thread didn't need to exist if you asked some questions 
Though reading the past messages gives me the "they're better than me and I don't like it" vibes
Edit: If possible I would like landmarks to every major argument against my claims that t-spins are perfectly fine
their argument is "I want to play without tspins because that's how old Tetris is that's how I remember it from the game boy"
which isn't a super strange or uncommon argument but ... kinda in the wrong place
isnt this whole game modern tetris
i mean, i could go on and answer to all those replies but you guys are all seeing this from the same point of view and are opposed to the idea because it isnt what you are all used to playing like the last years as it simply gets you to win, which is of course fine, and it is what it is
i know there wont be a change implemented because no one here cares to acknowledge the facts i am presenting, but just for the sake of not leaving things drop i will for one last time try to sum up the points for the people who didnt wanna read all the chat:
tspins (used from openers to not, doesnt matter) - you need to clear 2 lines to send 4. people who dont know that have a disadvantage. people who arent used to playing like that, have a disadvantage. people who can build what they knew from game boy as tetris but are known to the 1v1 tetris idea and have been playing like that for years, if they match with people like that, are in disadvantage.
having all those facts live for such players are allowing a balance? imo, no. can we fix it? yes. add one fucking variable that matches a person to another, averaging off of tspin ratio per a person's career matches. can this be reset? absolutely. is this game breaking? it isnt. this has been discussed above.
is this suggested improvement going to truly matter for everyone? no. this would help NEW players have a gradual learning curve, not be beat to the ground by tspins, and oldschool players, being matched to similar playstyle, OR normal tspin openers/users. it not a similay playstyle opponent is found.
does this help with BALANCE in matchmaking? PLEASE. tell me how it does not HELP with balance, taking all those factors into account.
all the arguments of type: "buddy, just learn something new, thats how you get better, thats how you are going to the next level", etc, are correct.
all the sarcastic comments or the ones like, i am superman incarnated and i beat you cause i am UwU rank with my left foot, just do it as i did it and learn some openers, are not helping this conversation, imo. my point is strictly only around improving matchmaking balance, and for this i have provided facts.
cheers 🙂
it does not help with balance. this is taking rock out of rock paper scissors
go play something else if you dont like tspins
wait until you find out about pc spam
ohyah, blitz is ruined because of this lol
tspins (used from openers to not, doesnt matter) - you need to clear 2 lines to send 4. people who dont know that have a disadvantage. people who arent used to playing like that, have a disadvantage.
New players out of anyone are of course going to have a very giant lack in knowlege of the game mechanics. This can apply to almost any game. Tetrio is no different to this. This game is going to be different from the ones others played on the gameboy or NES. Thats because this game is a completely different form of tetris.
people who can build what they knew from game boy as tetris but are known to the 1v1 tetris idea and have been playing like that for years, if they match with people like that, are in disadvantage.
They will most likely not get matched with people like that. Sure if they start getting into ranked they might encounter an A or a rank around there, but after the 10 placement games are done, they're going to be somewhere down the ladder (D rank or something like C- rank)
is this suggested improvement going to truly matter for everyone? no. this would help NEW players have a gradual learning curve, not be beat to the ground by tspins, and oldschool players, being matched to similar playstyle, OR normal tspin openers/users. it not a similay playstyle opponent is found.
New players can improve by learning more about the game. Just as i did when i started playing a few months ago. I was beat to the ground by t-spins, yes. But, i learned more about this games mechanics and i improved. Thats how i got higher up the ladder and got S+ rank. If people whove played NES tetris and other forms of tetris come here and decide they dont like this kind of tetris, then they can play something else or they can just try and get used to this type of tetris.
If players were matched with the same playstyle, playstyles like infds and plonking would just last too long and cause a major inconvinience. T-spinning isnt a playstyle, its just a form of attack. (1/?)
1/? is wild
shut up let me finish/nm
- why is this in issue report
- ah yes my favorite playstyle, t-spinning
- oh no why don't you learn to play against opener mains instead?
- ah yes let's build a new system revolving around your inability to play against t-spins, makes sense
- wow sounds like a skill issue ngl, if you don't like playing against players who are better than you, why not go down a few ranks 😊
yeah exactly
t spins are a skill that is a part of modern tetris
learn to use them or fight them with other methods
does this help with BALANCE in matchmaking? PLEASE. tell me how it does not HELP with balance, taking all those factors into account.
Every playstyle changes how the game is played, and when these playstyles crash into one another, its very fun to see what the outcome is and how one player counters the other and vice versa, If you match players with themselves, the game will quickly get stale and its going to force other players that main an opener to try and opener harder in order to beat their opponent. Same goes with every other playstyle. how tetra league works now rewards players for learning more about the game and learning new playstyles, which is how players go up the ladder. If this was changed to your preference, players that already adapt to and play multiple playstyles are most likely going to be forced to play one playstyle. This is very restricting to those players. This will also give new players a very hard learing curve, seeing as they are forced to choose a playstyle in order to properly play TL instead of finding out about the game, then learning mechanics, then starting with stacking and the such. Even players that are transitioning playstyles will still be forced into the one they used to play as a lot.
This REALLY seems like something that only pleases a few people. This would call for an entirely different form of league, which could be tl but having the same mechanics as NES tetris or Gameboy tetris.
where's the 2/? /j

we can send walls of text all day but this always seems to happen whenever anyone suggests ingame stat based matchmaking
sentiments like 5. here are just blatantly getting toxic
i don't think it's productive to keep this thread open anymore
as always i'd like to remind you that tetr.io uses industry standard matchmaking
it aims to be an absolute matchmaking experience, which means if you're losing ½ of your matches, it's working as intended
The Glicko rating system and Glicko-2 rating system are methods of assessing a player's strength in zero-sum two-player games. The Glicko rating system was invented by Mark Glickman in 1995 as an improvement on the Elo rating system and initially intended for the primary use as a chess rating system. Glickman's principal contribution to measurem...
me with 54.87% winrate: hmm i think i might die soon
no way you self reacted
so, even assuming the higher ranks have players who don't tspin to matchmake you with, you're going to be outsped (without tspins, all that's left is brute speed and people will outclass you there too. it won't feel great either way)
but yeah close the thread this discussion aint going anywhere
go ahead
and
in eahc bag
to begin with