#when you undo in zen, stats should also go back to what they were when you placed that piece
7 messages · Page 1 of 1 (latest)
That sounds sweet, however what I think is stopping that is the fact that a lot of info would need to be stored so that it can revert properly. it would store things like PPS, APM, Inputs, ect, just to revert one peice. However, I could be wrong, still seems like a sweed idear
it would only store them every time you place a piece, and the only things new it would need to save is time
it does not store PPS and APM, it stores Pieces placed and Attack sent + it already saves it. It uses Attack sent and divide by the time spent in minutes, same with Pieces placed but divide by time spent in seconds instead of minutes. I also dont know why it would need to save the inputs. I mean... it already does it and its not even related to time spent between the missdrop and the ctrl+z. it is probably saved as input it took for each pieces and then add or substract from the current inputs instead of saving the entire inputs from the start every time you place a new piece. It probably does the same for Attacks, and PPS.... well you just substract 1 every time you go back since every time you place a piece you placed only one piece. b2b and combos technically only use one bit per piece placed since its only max of +1 per piece placed.
huh, good point. I didnt realize that this was already somewhat in the game before, I found that out earlier today. If what you say is true, then ignore me previous statement