I joined a custom room while it was in progress, and when I started spectating, both boards were very clearly desynced. That is, it looked like they were making nonsense placements and then one of them topped out with the KO sound, but the other one continued to play and receive lines. A few seconds later, the round ended and the next round was normal
#Spectating desync - Scope race condition?
59 messages · Page 1 of 1 (latest)
is this the one where you have to exit spectate and join back in to see the boards properly?
cant find the older issue report but it sounds similar
managed to take a screenshot
bug hapepned again, i clicked onto a custom room
left side was making very nonsense placements and topped out
game did not end
right side was making weird placements too and suddenly KO
seems likehttps://discord.com/channels/673303546107658242/1172542062663577671
no, this is different
does it maybe look like this eventually
maybe?
cause this also has the same weird thing of nonsense piece placements
. . . to be clear you linked to REPLAY issue report while this one is about SPECTATING
Yea lol
nvm mb
sorry I consider spectating as replay
so confused
We see some kind of desync that seems to have happened on their client https://i.qcgames.org/5rfya.png
clearly did the pc there but the pieces order is wrong
this is very strange I don't have much idea for now
I do think this is what cause these ghosts player in big lobbies too though
Okay I think it's the garbage not showing up
Spectating desync - Interaction events missing
is that replay, the replay you saved yourself or someone else's
if it's your after the whole set then did you ever see any garbage?
yea it looks kinda like the same thing is happening
I've been looking at this for nothing
whoops
Then to go back to this, feels like it could be the client(viewer) somehow not synchronizing properly upon spectating, I'd love a replay of that.
Sadly pretty sure you can't save a replay of an ongoing round that you spectate, but perhaps this can happen even if it's not mid-round
can always try /savereplay worth a shot lol
If it does save but it's not playable still send it to me could be useful
Actually I assumed it would function as normal
Like as if someone else had saved it
But now I assume savereplay isn’t the same for everyone
I think I fixed this issue in next maintenance, seems to be the same as the other issue-report so i'll close this for now
yeah, this just happened to me twice in tetra league.. of course i lost both rounds because after my opponent falsely died i couldn't even see their board
seem to be still having this issue in rooms sometimes
ok
did this issue ever have anything to do with null error console logs?
no, it's been fixed since 2 weeks ago too just unreleased
When is this going to release? Usually play in groups so it's still an ongoing issue lol
