After being made aware of certain Tetris.com facts, I've changed my request to instead be to add mouse control that upholds competitive integrity.
Tetris.com offers mouse control and it works just fine, here's a video
https://www.youtube.com/watch?v=IEPsoZGjHsM
I think it would be great to have this implemented on TETR.IO, I am sure that I wouldn't be the only one to use it if it were added, otherwise it feels like TETR.IO is excluding mouse players. Tetris.com, Puyo Puyo Tetris 2, and Tetris Effect all offer mouse control to players, and players who come from these platforms (including new players who started on and are familiar with mouse control) would probably like to be able to use this.
As for difficulty of implementation o, someone in a different thread argued that this would somehow be extremely difficult to implement. I want to address this before anyone else posts it. I think this claim is utterly baseless and unfounded; every PC on the planet is already capturing mouse input and using this input to control games on PC is something that is supported by almost every game on PC. Tetris.com is a js browser game and it accomplishes mouse control just fine without any problems, so the argument that this is somehow borderline impossible to implement is extremely poor at best, absurd and entirely wrong at worst.
Maximum Measure : 28.617 (from game start to end of line clear delay)
UI Measure : 28.233 (from game start to last piece drop)
Control Measure : 28.150 (from first piece spawn to last piece drop)
107 pieces, 3.80 pps
Mouse is op. I could also run level 25~30, which I couldn't even dare to try with keyboard.


