#Mobile Support
1 messages · Page 1 of 1 (latest)
this's practically a duplicate request of #1067658465943756892
Sorry, discord thread search is garbage. I typed my subject line and it allegedly found nothing.
Thing it's, it's already playable on mobile, it just doesn't work well because Chrome and Firefox for Android at least don't have a full screen optional don't size the UI correctly
yeah i dunno, it's pretty clear to me what they're really requesting there and osk's quotes on https://tetrio.github.io/faq/troubleshooting.html#mobile are kind of absolute
Having technical issues with TETR.IO? Here's some common ones regarding the game and its desktop application, as well as solutions to the problems you may be facing.
best I can rly do here is a full screen button on phones. I could try and make touch input work but then I'd need to pmuch make the entire game support phone layout as more people bother with tetrio on phone
While in reality its just more trouble than it'll ever be worth
In general its not a demographic I'm interested in reaching (.io game demographic is already highly casual, more than I'm comfortable with to be honest)
But there's also clear obstacles. Like the unreliability of phone network, or even worse, yknow. The fact phones have app stores
I can't publish on app stores because there is a Certain Company
That will send a Fraudulent DMCA to apple or google
And they will accept the DMCA because that's how DMCA works pmuch
And then to fight back the DMCA (which, remember, is complete fraudulent bullshit, Tetris isn't protected) I need to go to court without a revenue stream (game can only come back onto app stores after a court judges so)
Guess what, without a revenue stream the party who sent the DMCA can just stall and autowin
You might see this and think "wtf? DMCA is a massive joke of a law then"
You are right, its a lobbied law, lobbied by rightholders like Disney and song labels who just want to be able to takedown whatever they like without scrutiny, and platforms that don't want to be sued and would rather have said takedowns
In fairness a mobile app would prob be a side thing but honestly I'm not interested in having massive costs for years upon years fighting that legal battle
So not only are there technical difficulties, and is it not an audience I have interest in targeting the game towards, but it's also a massive legal undertaking because of corrupt politics and IP law
If you have problems with the last one I suggest voting against DMCA. What party that is is for you to find out, I don't want to actually go into politics, not my thing
You can call Henkie a corrupt asshole (and I mean, he is, calling himself the Founder Of Tetris and even having a grotesquely exaggerative movie made about how he saved Tetris from the clutches of the USSR or some nonsense, serious egoistic behavior all riding off of the back of Alexey who actually made the game) but in the end he's only doing what he can in a system where "legal" doesn't matter because you can't fight back
Some way to make it full screen is really all that's needed. Maybe a clickable button can do it? Would be useful for everyone regardless of browser
I am NOT asking for touch input, tetris for mobile already does that and it sucks. I'm totally content to plug a controller into my phone lol
I wanted to demonstrate it for someone at PAX East just a few days ago but the way mobile chrome and firefox are set up the address bar makes everything smaller than it needs to be
That said, I can understand how you feel about this and the potential for massive headaches and I hear you on all that other BS that comes with That Company and That Stuff 😄
Perhaps, a tetra channel app can work as a downloadable app from the tetra channel site
It's not really tetr.io's fault in the first place
silly limitations of the mobile versions of the major browsers
Not to mention apple lock down rendering system, forcing other browsers to use webkit
Also, it could be an unfair advantage if it’s on phone, unless it is separate servers
how exactly?
play tetris on phone, you're gonna regret it
just dont play tetris on a phone
it just
never works well
not just for tetr.io
just tetris games in general
Just play Tetrio on a laptop you people, phone support is hard unless you want to go through a lot of effort and money to convince a publishing company to help you
I'm already a gamepad user. It works fine
I just have to deal with a really tiny matrix because of the damn address bar
phone support isnt strictly necessary at all. It works in phone web browsers and will support connected gamepads or keyboards
like i said there's just one issue- neither chrome nor firefox for android/ios can go full screen, you always have the giant address bar taking up space
wow nice idea
theres literally a phone version that's made by the community called techmino-
Yeah but people want mobile Tetrio, not techmino
which will never happen
all I really need is a mobile web browser that lets you hide the address bar
@everyone i just hope there is a setting for those who illegally multi account and give them a sec chance
but the phone app is a good idea
what does that even mean? why would everyone need to hear this message
Sounds like a ban appeal attempt
Though could just be someone trying to get people inbanned
Use tetrio plus
is that a phone app made by osk that plays tetrio on my phone? if not then its not what I need
well i dont need that either
No
all i need is a browser that can go full screen on phones
The add-on is not oficial
i dont want to mess with anything like that
Wait
tetrio plus is an unofficial addon with it you can Add touch controls, including Add screen fill button
yeah i already suggested that with a superior bookmarklet workaround
tetr.io+ isn't even supported natively by firefox mobile anymore
yeah but then you have to make a firefox addons account and a whole collection and it's just super convoluted
I did it with the help of a youtuber who found out how to do it
and it was just a matter of saving the add-on in the collection, activating the debug mode, customizing the collection with the correct id and name and that was it
it's still a lot of dedication you need to have to do all that (i swear people will only hear that it's firefox exclusive and go "fuck no i'm not installing firefox on my phone")
compared to just going to https://you.have.fail/ed/at/tetrio/touchcontrols/, bookmarking the thing it gives you, and running the bookmark on any browser
i agree that once it's set up it's more integrated, you don't have to mess around with bookmarks on your mobile browser
but it's still a lot to ask someone to do
yeah dude that's totally fine i'm just saying if you want anyone else to follow suite i feel like the closest alternative you'll actually get them to use is the bookmarklet
(or just use a controller with no modifications)
I tested the controller
Used Playstation Controller
But is Hard to play
With controller
I remember when firefox was the #1 browser
(I still use it)

i mean i do too but you have to face it mobile firefox isn't popular when chrome is so integrated into every faucet of android
I'm a gamepad user already
so I 'm used to it
(would still like to see more gamepad related options wink wink)
True.
but some people wont want to use the system browser just because it's the default
cough IE cough edge
(even though edge did get a lot better... but it got better because they made it a chromium browser)
Although i play on a phone myself. I don't think a phone app is necessary
True
well its not going to happen for multiple reasons as already stated. But if you have a solution for all the mobile browsers I know about not being able to hide the address bar / go full screen, I'd love to hear about it, because this is what makes it difficult to play despite it otherwise working fine.
lol i also try it
if u play on safari u can hide the address bar
Mobile Support
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I dont understand why full screen mode is so taboo on phone browsers
It's just that and some minor scaling problems. Otherwise, tetr.io works totally fine and you can even still use a controller plugged to your phone's USB port
you made a blog about this once
its interesting
Is Just publish the mobile app on the own site (TETR.IO Desktop Download Site)
And for Android version would need optimizations because TETR.IO crashes on Android phones due to the use of WebGL, Graphics and many other things
Well, that's not usually what happens on Android phones, but if it were a potato cell phone, that would make sense.
Too
Thats funny the Tetr.io desktop not running on my aunt's laptop and he runs in browser
Same you change the Graphics to Minimal
do you think it'd work on their phone......?
Run in browser, Yes but play it... nope
since Tetr.io needs 4GB of RAM to run smoothly
2GB run too but not fast
Example:
My phone can Run T.IO
But he need ajust the graphics
and hope that the browser doesn't crash in ranked matches
I had no issues other than the previously mentioned giant UI and inability to fullscreen
Well it runs well with my phone but I can’t do anything
plug a controller into the USB port
other half the time they run it on this
a disconnect 😍
i mean ethier way im willing to bet that an x rank person would probably drop all the way to d rank on mobile.
i doubt that bc x rank know how to clean stack
d ranks dont
You just connect a controller and off you go
I’ve seen plenty X ranks play like U ranks on phone so
high X ranks would be able to take advantage of timing strategy which would make mobile (slow placements) easier
eh, it's not all the way to D rank for sure, but i still wouldn't want to see someone drop a thousand spots at such a high level because they played on their phone (and i do NOT want to approve alt accounts for that)
honestly mobile support but NOT in tl is probably an ok idea
ehh i'd rather do all or nothing, too cognizant of the poor saps who don't have any other choice lol
If you use a gamepad already playing on a phone changes nothing.
If I could just find a browser that will display in full screen and scale the Ui properly I guarantee my performance would be the same
On screen input is awful. But pretty much any gamepad can be used on your phone
i mean yeah, but gamepad support isn't what this thread is about lol
unless you're just saying that that is indeed the case
I was just addressing the statement of "playing on phone will make people suck"
if you're already used to playing this way, it won't make much of a difference at all
People should be able to do what works for them.
As I just said above, you can plug in any keyboard or controller into a phone or tablet's USB port (sorry older iphone users :p) or use a bluetooth one
I don't think people carry around a keyboard or controller with them wherever they go
being able to play on the screen is a more practical alternative when executed correctly
If you're going to use it to play tetr.io you're probably not going to play unless you're able to put forth the full effort
Even at their best screen controls are sub par
there is an official tetris on mobile and its really not great
it may not be ideal for TL but for casual rooms it works fine
yeah, but that requires work on their end to implement
and im not sure if it's really possible without a dedicated app
every feature requires work on their end though
you can use a keyboard or gamepad right now
the same support that already exists will work
The only actual problem is mobile browsers aren't really rendering the UI at the proper scale
and Chrome and Firefox on mobile have no full screen mode
so the address bar always takes up a huge chunk of the screen real estate
some have told me that safari can go full screen but I haven't tried it
there are a multitude of reasons both practical and legal, why osk hasn't considered an app
idk man but i think for the game to really have mobile support the only thing it would need is the phone and that's it
connecting a keyboard or controller to a mobile device doesnt count as mobile friendly imo
like I said- it already works. TETR.IO is technically a browser game built with webGL
on PC we have a windows app, but it's basically a web container- though it allows some features that your regular browser doesn't
i cant play the game rn bc i dont have a keyboard or controller
I'm pretty sure there are external apps that can provide onscreen inputs if you really want to do that
a mobile friendly game shouldnt need any other accessories
Well like I said- they don't have plans to make it a true mobile game
One of the non-practical reasons is because making an app could potentially draw the ire of TTC
In joining this thread I'm only suggesting certain accomodations for mobile browsers so it works as intended on them
i think that when discussing mobile support it should be about the capacity to be played with a touch screen or some form of mobile device without the need to bring a keyboard or controller
rather than saying that it technically works when plugging in a keyboard / controller
on a side tangent it is really irritating when someone makes a PC game that requires a controller when every PC has a mouse and keyboard
pc just stands for personal computer
most PC devs always support mouse/keyboard even if they might designate a controller as preferred
i mean if you're talking about a desktop game then yes
you know what I'm talking about, no need to fuss over semantics
i mean the reason im fussing about semantics is because it's about semantics
like pc means this and calling x a pc game doesnt count if y z
I don't specifically mean Windows or Mac or any particular operating system or anything like that
I'm speaking in the most general terms
because those details aren't important to what I was saying
ok
it was just a side comment anyway....
ok
I did a review on this one game not so long ago. It was on like every platform but I specifically docked it points in my review because it did not support mouse and keyboard
much like how you say you shouldn't HAVE to use other devices on your phone
but as I noted
for a number of reasons they aren't planning to officially support mobile
Thus my suggestions personally are only to make updates that would facilitate the correct rendering of the game on mobile browsers
i mean but the touchscreen thing should still work
jstris supports it to some extent
pointing out that it is possible
I suppose it is. Doing so would come with some benefit to any device with a touchscreen
Though no sane person would use it in TL or QP lol
eh good luck lasting more than 30 seconds lol
on screen touch controls for button presses are pretty clumsy
i actually have lol
that's how much i hate the onscreen keyboard
but i wouldn't really want to play tetr.io with it
i mean most people
just saying you don't need a whole ass mechanical keyboard
that thing fits in my pocket
that's cool
i timidly recommend it 
yea those arrow keys are... not a great arrangement lol
random but ive though of trying a button only fight "stick" with tetr.io
but even the lowest end ones are not cheap lol
it has to somehow fit the standard gamepad in the gamepad api
and also idk if tetrio will regard the controller if it doesnt know the type
any xinput device should work
i have multiple gamepads, some show up as "unknown controller" in tetr.io but they still work
these are directInput devices i think
good thing i don't use them lol
Tetrio+ gives you the option to put buttons on your screen and I personally think it works fine, you definitely can climb ranks with it.
You can even put a "full screen" button on it if you don't want to switch your browser to safari or opera
My main concern is with how small the board is on any phone, with the maximum board size being 130 it can get a little clumsy to play.
from what i can see its just a scaling issue, the board can easily be larger
and you can compensate for it at least partially
Whoa... this topic continues active, absolute cinema
The tetrio team should make it an app on the google play store or apple play store b/c for most people tetrio plus is kind of hard to download. It would be easier for it to have an offical mobile version too.
if you wanna go out of your way to play tetrio on your phone you can go out of your way to click 3 buttons
They don't do this for legal reasons. As long as it's basically a thing in a web browser with niche appeal it can fly under the radar
it works in a browser on mobile devices just fine, but phone browsers in particular don't really render it how they should
mostly scaling issues
it's not about the radar. i would say tetr.io is well above the radar in terms of appeal/accessibility
that's specifically why it can't go on a platform controlled by someone else. if it does, TTC basically gets free range to take it down with no repercussions or challenge. google doesn't want to be sued so they immediately comply with any and all requests by them
Problem is itll get striked immediately. All we can hope for now is a full screen button
Well not immediately but the tetris company will find it pretty quickly. And will most likely take it down unless the team will cooperate with them.
there is no avenue for cooperation lol
unless you mean the Google Play lawyers…fat chance
If it actually happened teto will get sued
no we won't, the whole point is that there is no lawsuit or greater oversight lol
it is potential leverage over any future legal action, that is true, but the DMCA itself doesn't immediately constitute a lawsuit
Why don't they just detect that your playing on mobile and make it a feature that you can touch buttons to move the pieces. And you can move where the buttons go in settings as well as you should be able to download it as an apk if you want to play it as an app.
They should also add an full screen button, 🙏
why dont they just like 10 major features
Lmao i didnt realize it was that much
but maybe it could become an official TTC game lol
I mean really, it already works. The only problem, for me at least, is scaling issues
you can run it in your phone/tablet's browser, you can easily play with a bluetooth keyboard or gamepad, etc etc.
the main issue is just the phone browsers don't scale most of tetrio. correctly for the screen
I can see a few potential ways around this but the actual developers know their stuff and could probably tell me why those aren't options
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like tetris sometimes wow
I have some good news: I'm currently developing a mobile client for Tetr.io where the controls are screen gestures, and the client is almost ready for the alpha preview.
screen gestures?
your gonna be like 0.5 pps if you use gestures to control the pieces
touch buttons on screen would kinda sorta work but guestures?
I wonder how hard it would be to make replays fully work
Right now it seems like the replay viewer works except for audio for some reason
gng use firefox nightly
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pls add tetrio app for ios
with the tetris company around? not even close man