#Turn based mode
121 messages · Page 1 of 1 (latest)
There's already a tetris clone like that: King Of Stackers. (But it's 7 pieces a turn, so it's not exactly what you described)
uhhh wouldn't the gamemode kinda suck when its 1 pieces per turn because it's too slow
well not only that, but it kinda ruins stacking freedom/choice in how to accept garbage
Okay, this concept has been proposed on at least twenty different occasions including the archi— wait, where'd the old feature request channel go?
Anyways, people have talked about this idea in length, and a lot of length. Around 3~5 pieces was the sweet spot, 7 pushes it a bit too far, and 1 is just... no
it still exists, but it's just hidden for everyone now
well, here's the thread you made about this then:
It would be cool if its 1 piece per turn but we can premove
and you can place a piece if you are ≤ than your opponent, so if you placed 23 and your opponent 24, you can go 24 then 25, but next is your opponent turn
1 piece turns aren't as slow as people think, really just depends on the players
At least, that's what I think about it
The modified TETR.IO table might actually do just as much nerfing to non-B2B combos, especially if using only T-Spins
ive played some chesstris public lobbies and i think i enjoy being able to place more pieces at once rather than less
feels like you can complete a train of thought rahter than it being super choppy n stuff
1 piece is optimal against bots, 2 piece is optimal against other people. people should stop thinking about this as tetris but both players go same speed by force, this is tetris but completely different in all aspects of decisionmaking
Turn based mode is actually a good idea imo
Anyone interested?
Also kos has no clock and is meant to be played over the course of days weeks or months
Isn’t Kos separate queues
Oops ping reply to old message 💀
#1228908920115036320 (0 messages) was moved here.
okey
Probably one that doesn't exist anymore 
ik but we really needed it
most ofthe players there couldn’t even count a bag’s worth of pieces
I mean chesstris is definitely one of the more popular unofficial modes out there
It's quite fun
tetrio no caps
you searched only in usa
i mean the crux of the demonstration doesn't really change, especially since all you get is percentages lol
opener mains:
Make it 20G and decrease lock delay as it goes on
yes, but that's not exactly a reason to never implement it
says the same for team mode
Also there is no time limit in KoS (unless the other player claims a win) which is not something everyone likes
That's a pretty shallow take given about two platforms really support turn-based to begin with while there's a lot more iterations to team modes across other clients
(And King of Stackers is dead lmao)
I think i would play turnbased a lot more often if it was a mode on tetrio
KOS just isn't as fun for a lot of reasons, like the client and ui is kind of weird a lot of the times
i mean the website itself is pretty old right
and also I just prefer tetr.io attack table and other rules
Actually, it has, 7 days
but only when you exceed the time limit and your opponent claims victory
here
my opponent already exceeded the time limit
and now I could click "Claim Victory by Default" for the win
(but I won't cause it's non-rated)
yeah but still
i want to play games that last few minutes/tens of minutes, not few days/weeks/months
ye I know
the problem for kos is it could took very very long time
(that tournament in kos server)
techmino has the same thing
uhhuh
yes i'm aware i could have gotten some sort of result
but either way that's still blatantly misleading and incorrect
Compared to other Tetris-like games:
i mean look if you wanna start getting stats off techmino clearly google trends isn't gonna get you anywhere
(compared to tetr.io)
but at this point i don't really see any benefit to comparing stats
techmino is much more than turnbased modes, and tetr.io would also not focus alot on that
king of stackers is expressly turnbased, by default. that's why the comparison matters there
can’t sign in ):
I mean... It's broken what did you expect
The problem on techmino is the piece sequence is the same
And I don't think it is very good actually cause I thought the sequence shouldn't be the same one
that's how it is in KOS is it not? if the sequences weren't the same, then people could be at unfair advantages beyond their control
KOS also operates with a different combotable and spin system. 7-piece turn on Guideline rules is what would make it a disaster (source: me vs Daggers)
Wait what’s so bad about 7 piece
it isn't in kos
but it is in techmino
you vs dagger?
which round, I remember it but forgot which replay is...
God it's been too long for me to remember the exact game lol
I just remember Getting absolutely clobbered by 4W and persisting combo
When you're playing Guideline rules you have way too much of a buffer to just REN stack. KOS's combotable nerfs the middle of it so it's not as busted as Guideline
TIO is a bit different and rewards difficult clears at large combos, not Singles
Or - singles do cheesy damage, while finishing a combo with some Quads or T-spins will deal a big/finishing blow
for the T-only rule, the combo table used in kos is the same as the classic guideline's table in tetr.io
0,1,1,2,2,3,3,4......
that let the 4w is too strong
T-only? no, Combo-only
well I think it wouldn't be like that if using 7 piece rule with the multiplier
(ye I'm also thinking about how would it be if using the multiplier combo table in KOS though)
uhh…highest chances of th most fair game is with the same piece sequence
the other got four Is with a well that can hold all four (one in hold, the active one, and the two in the next queue) and you have none, how much more unfair can it get if both sequences are the same?
But
Think it more
example: A vs B, A takes first
After the player A placed all 7 pieces, how many next piece had the player B seen actually if the sequence is the same?
The number is 14, player B's mext and player A's next turns sequence could also be B's next
(thanks for Techmino so I could show the example)
here
In Techmino the piece sequence is the same one, and the bot's current piece is J but it wouldn't display after the turn ends in Techmino
so how many next piece I could seen here actually?
include my sequence (IZLTSJO), and the bot's sequence(TJZSILOJ) I could know fully 15 next pieces here actually, but if it is 5 next then I couldn't know the J piece in the 3rd bag so it would be 14
this is 7 piece per turn, not 1 piece per turn
yes it should be the same one if it's 1 piece per turn
no wonder
the player in kos is so less now
e
if tetrio had a turn-based mode, i'd play it more often than TL
the garbage multiplier should probably be increased to make KOing feasable
might also let the players see the garbage queue to increase complexity
and make games less RNG dependent
the game can hide the queue from the other player
a bigger problem i see is that right now, there's nothing to prevent players from copying each other
whatever the fix of this issue is, i hope it isn't too unnatural
Turnbased isn’t symmetrical because of garbage
Like a garbage spawn sent from player 1 might make player 2 unable to copy
Ye that's also a good choice
That's why I said it should start with different sequence(expect 1 piece per turn) , or it's able to copy the opponent's board
I mind
Isn't the garbage queue the same for both players
People use this to predict garbage lines for the first few bags in TL
That could work
But personally, I prefer something like chess, where both players have the same queue and copying puts you at a disadvantage
Imagine semi turn based, each player places however many pieces then at the end their garbage "clashes" and they do the next turn of x pieces
So like you can’t see their placements until after the turn is over right
idk how itd work out just thought it was a fun idea
#1296842624006881290 (0 messages) was moved here.
#1324348964111384667 (0 messages) was moved here.
this sounds really useful for efficiency practice against bots
beta 1.9.0 update pleaaaase-
#1345749888637472918 (1 message) was moved here.
garbage is seeded as well
so it means the 1st garbage column for both players is the same, so is the 2nd, the 3rd, etc
