#Turn based mode

121 messages · Page 1 of 1 (latest)

zinc bone
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sounds like fun gamemode w/ friends cannot even lie

past gust
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There's already a tetris clone like that: King Of Stackers. (But it's 7 pieces a turn, so it's not exactly what you described)

indigo sapphire
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uhhh wouldn't the gamemode kinda suck when its 1 pieces per turn because it's too slow

faint acorn
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well not only that, but it kinda ruins stacking freedom/choice in how to accept garbage

solid merlin
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Okay, this concept has been proposed on at least twenty different occasions including the archi— wait, where'd the old feature request channel go?

Anyways, people have talked about this idea in length, and a lot of length. Around 3~5 pieces was the sweet spot, 7 pushes it a bit too far, and 1 is just... no

faint acorn
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it still exists, but it's just hidden for everyone now

solid merlin
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Ah, okay

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Guess I can't go in there and yoink old convos though

faint acorn
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well, here's the thread you made about this then:

quick shadow
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It would be cool if its 1 piece per turn but we can premove

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and you can place a piece if you are ≤ than your opponent, so if you placed 23 and your opponent 24, you can go 24 then 25, but next is your opponent turn

royal wave
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1 piece turns aren't as slow as people think, really just depends on the players

sonic dust
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you can literally just copy your opponent

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king of stackers does it right

solid merlin
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KoS gets away with a full bag because of its modified combotable. Turn-based as a TETR.IO request entails using one of TETR.IO's supported combotable rules, and so unless the KoS table gets adapted as well I can't say I'm a fan of going hard KoS

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At least, that's what I think about it

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The modified TETR.IO table might actually do just as much nerfing to non-B2B combos, especially if using only T-Spins

north glen
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ive played some chesstris public lobbies and i think i enjoy being able to place more pieces at once rather than less

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feels like you can complete a train of thought rahter than it being super choppy n stuff

low viper
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1 piece is optimal against bots, 2 piece is optimal against other people. people should stop thinking about this as tetris but both players go same speed by force, this is tetris but completely different in all aspects of decisionmaking

copper crane
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Turn based mode is actually a good idea imo

hearty sail
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Anyone interested?

hearty sail
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Also kos has no clock and is meant to be played over the course of days weeks or months

tawdry basalt
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Oops ping reply to old message 💀

raw acornBOT
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rose kite
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Probably one that doesn't exist anymore random

quaint smelt
rose kite
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I mean chesstris is definitely one of the more popular unofficial modes out there

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It's quite fun

faint acorn
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you sure about that

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maybe i'm a little unfair woomy

hybrid loom
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tetrio no caps

hybrid loom
rose kite
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Lmao

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Bad wording on my end I suppose

faint acorn
scenic dagger
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opener mains:

lean trellis
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Make it 20G and decrease lock delay as it goes on

empty dew
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doesnt king of stackers does that already

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or something named like this

faint acorn
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yes, but that's not exactly a reason to never implement it

empty dew
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says the same for team mode

humble tundra
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Also there is no time limit in KoS (unless the other player claims a win) which is not something everyone likes

solid merlin
# empty dew says the same for team mode

That's a pretty shallow take given about two platforms really support turn-based to begin with while there's a lot more iterations to team modes across other clients

(And King of Stackers is dead lmao)

tawdry basalt
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I think i would play turnbased a lot more often if it was a mode on tetrio

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KOS just isn't as fun for a lot of reasons, like the client and ui is kind of weird a lot of the times

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i mean the website itself is pretty old right

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and also I just prefer tetr.io attack table and other rules

neon basin
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here
my opponent already exceeded the time limit
and now I could click "Claim Victory by Default" for the win
(but I won't cause it's non-rated)

humble tundra
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yeah but still

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i want to play games that last few minutes/tens of minutes, not few days/weeks/months

neon basin
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ye I know

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the problem for kos is it could took very very long time

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(that tournament in kos server)

faint acorn
inland swallow
faint acorn
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yes i'm aware i could have gotten some sort of result
but either way that's still blatantly misleading and incorrect

inland swallow
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Compared to other Tetris-like games:

faint acorn
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i mean look if you wanna start getting stats off techmino clearly google trends isn't gonna get you anywhere

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but at this point i don't really see any benefit to comparing stats
techmino is much more than turnbased modes, and tetr.io would also not focus alot on that
king of stackers is expressly turnbased, by default. that's why the comparison matters there

quaint smelt
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can’t sign in ):

rose kite
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I mean... It's broken what did you expect

neon basin
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And I don't think it is very good actually cause I thought the sequence shouldn't be the same one

faint acorn
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that's how it is in KOS is it not? if the sequences weren't the same, then people could be at unfair advantages beyond their control

solid merlin
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KOS also operates with a different combotable and spin system. 7-piece turn on Guideline rules is what would make it a disaster (source: me vs Daggers)

tawdry basalt
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Wait what’s so bad about 7 piece

neon basin
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but it is in techmino

neon basin
solid merlin
solid merlin
inland swallow
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TIO is a bit different and rewards difficult clears at large combos, not Singles

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Or - singles do cheesy damage, while finishing a combo with some Quads or T-spins will deal a big/finishing blow

neon basin
neon basin
quaint smelt
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the other got four Is with a well that can hold all four (one in hold, the active one, and the two in the next queue) and you have none, how much more unfair can it get if both sequences are the same?

neon basin
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Think it more

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example: A vs B, A takes first
After the player A placed all 7 pieces, how many next piece had the player B seen actually if the sequence is the same?

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The number is 14, player B's mext and player A's next turns sequence could also be B's next

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(thanks for Techmino so I could show the example)
here

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In Techmino the piece sequence is the same one, and the bot's current piece is J but it wouldn't display after the turn ends in Techmino
so how many next piece I could seen here actually?

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include my sequence (IZLTSJO), and the bot's sequence(TJZSILOJ) I could know fully 15 next pieces here actually, but if it is 5 next then I couldn't know the J piece in the 3rd bag so it would be 14

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this is 7 piece per turn, not 1 piece per turn
yes it should be the same one if it's 1 piece per turn

neon basin
quaint smelt
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e

dawn wadi
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if tetrio had a turn-based mode, i'd play it more often than TL

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the garbage multiplier should probably be increased to make KOing feasable

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might also let the players see the garbage queue to increase complexity

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and make games less RNG dependent

dawn wadi
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a bigger problem i see is that right now, there's nothing to prevent players from copying each other

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whatever the fix of this issue is, i hope it isn't too unnatural

tawdry basalt
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Turnbased isn’t symmetrical because of garbage

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Like a garbage spawn sent from player 1 might make player 2 unable to copy

humble tundra
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wouldn't you just cancel everything?

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NEVERMIND

neon basin
neon basin
tawdry basalt
dawn wadi
dawn wadi
brittle hedge
tawdry basalt
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So like you can’t see their placements until after the turn is over right

brittle hedge
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idk how itd work out just thought it was a fun idea

raw acornBOT
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raw acornBOT
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fossil raven
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this sounds really useful for efficiency practice against bots

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beta 1.9.0 update pleaaaase-

raw acornBOT
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lean trellis
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so it means the 1st garbage column for both players is the same, so is the 2nd, the 3rd, etc

raw acornBOT
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