#campaign mode where you fight bots

19 messages · Page 1 of 1 (latest)

vagrant shard
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like in ppt fighting easy bots in a campaign that becomes more and more diffcult
and a badge if you beat the campaign

mighty lichen
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nice
cool vs training idea

rotund depot
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Yes

I want shiny badge

fierce aspen
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Tetris Online had something like this and it was quite fun to go through. Perhaps it could work in some form of 'tier' system where each tier would have a mix of different styles of play with a boss AI at the end you'd have to beat in a real match to advance? FridaySip

vagrant shard
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Something like that indeed

bold cedar
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I think using Zetris, Misamino, Cold Clear and ZZZTOJ would be the leveled type bots

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And I think the higher the level, the faster/more efficient the bot is

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I still think ZZZTOJ is OP though

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Too hard to beat

stiff surge
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I very much like the idea, but I feel like the devs and osk are asking why and how. Given how they're working on other things, charsys being a big one, and also there being a thread about implementing bots (See #1020070451839508572, what gives incentive?

unique bison
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that'd take a considerable amount of expediting, considering the source to misamino was developed by a member completely absent from the community now and cold clear and zztoj are both closed source

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oh nevermind, cold clear is open source, but i still don't think the rest of the zzztoj devs are very open to licensing all their bot code away for native implementation on clientside code

stiff surge
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Which is also worth noting Zet is fundamentally Misa

naive gull
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Maybe the characters from the Character System would get their own story too

bold cedar
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Zetris is Misa but a bit nerfed due to Multiplier combos. Also prioritizing B2b more than CC does (based from my observation)

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In short, Zetris is Misamino in Tetrio

floral apex
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cold clear can be quite intensive on the computer, even with wasm

sharp furnace
bold cedar
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Yeah, like a survival character who plays slow but smart or the strider who plays aggressive but sloppy