#campaign mode where you fight bots
19 messages · Page 1 of 1 (latest)
nice
cool vs training idea
Yes
I want shiny badge
Tetris Online had something like this and it was quite fun to go through. Perhaps it could work in some form of 'tier' system where each tier would have a mix of different styles of play with a boss AI at the end you'd have to beat in a real match to advance? 
Something like that indeed
I think using Zetris, Misamino, Cold Clear and ZZZTOJ would be the leveled type bots
And I think the higher the level, the faster/more efficient the bot is
I still think ZZZTOJ is OP though
Too hard to beat
I very much like the idea, but I feel like the devs and osk are asking why and how. Given how they're working on other things, charsys being a big one, and also there being a thread about implementing bots (See #1020070451839508572, what gives incentive?
that'd take a considerable amount of expediting, considering the source to misamino was developed by a member completely absent from the community now and cold clear and zztoj are both closed source
oh nevermind, cold clear is open source, but i still don't think the rest of the zzztoj devs are very open to licensing all their bot code away for native implementation on clientside code
Which is also worth noting Zet is fundamentally Misa
Maybe the characters from the Character System would get their own story too
Zetris is Misa but a bit nerfed due to Multiplier combos. Also prioritizing B2b more than CC does (based from my observation)
In short, Zetris is Misamino in Tetrio
cold clear can be quite intensive on the computer, even with wasm
lore to characters would be really cool for charsys update 
although not much point in terms of actual gameplay, it'd still add that extra depth and immersion to tetrio
Yeah, like a survival character who plays slow but smart or the strider who plays aggressive but sloppy