I'm not sure why, but when setting a time limit in a single player custom game mode, you need to chose time limit in milliseconds. I think it would be a lot more intuitive to enter time in seconds (possibly with the input being able to accept decimals, though I do not see the need for that, I don't know why anyone would limit the time beyond just seconds)
#When configuring SOLO CUSTOM games, use Minutes&Seconds instead of Milliseconds for TIMED objectives
14 messages · Page 1 of 1 (latest)
i would really like to say "just type 000 after seconds" but yeah, seconds are somewhat user friendly thing
also most custom options doesn't really matter to use just seconds
Fair points...
also related: https://github.com/tetrio/issues/issues/627
GitHub
Checklist I've checked both open and recently closed issues to ensure this feature is not already requested. I am using the newest version of TETR.IO. I am certain this is a feature request...
isnt there already a setting that allows u to do this??
nope
the closest in the config i think you're thinking of is this option:
but that modifies the ingame counters
they want to modify the out of game configuration pages
which, yeah alright the title of this forum post is pretty horrible as-is ("Show time as seconds instead of milliseconds")
When configuring SOLO CUSTOM games, use Minutes&Seconds instead of Milliseconds for TIMED objectives
certainly didn't miss this entire conversation.... yes, @foggy fossil is correct, it's about configuring solo custom games for timed objectives.
imo that shouldn't be limited to SOLO CUSTOMS, but the Git ticket exists I guess
I wanted to go on a mini-ramble in that one discussing how there are some options that could take both ms and F values, but it's honestly not something I'm pressed on to have actually sent it to GitHub where there's little to no discussion