#TL rank update
1 messages · Page 2 of 1
which way western man (kind of a serious poll)
literally this
no way
i have a pretty decent process to make the icons
so theoretically i could do the whole alphabet
also oh my god this is literally my galaxy s10's bootup screen
middle drawing is giving this
could it have the same design as X+'s or is it too banger compared to X
H rank above X rank lmao
@ ba-
H doesn't sound that threatening compared to U and X

my potential candidates for new potential ranks are Y V and O
what if we change x rank to u+ and x+ rank to x
why would we do that
mom said it was my turn to shitpost
i mean a primary concern was that
wasn't "taking away X rank from people"
if i suddenly gained control of the ranks id probably delete SS and have it go S+ U V X instead of S+ SS U X
if we wanna go and re add the H rank in spirit from the tetra league first drafts then you can probably add Y below X
@roadtohrank
U V Y X seems like a pretty logical progression to me
more and more pointy until the most pointy and edgy letter (X)
but V rank is the best rank on vividlope 
two banan
gm rank when
now i want a texture pack with all the ranks in TGM1 style...
pls tell me that it isn't just that one and that all ranks have been drawn in that style
i tell you this with great sorrow
i made the A- one just for fun/a proof of concept
guys lets make an f rank but make no one f rank so the noobies dont get discouraged
made
and also make xx rank but make it impossible to get to so the pros are always striving for an impossible goal
yayy 😄
how about replace z/? rank with F rank to encourage people to stay ranked
I mean I could try, I just don't know the source (tgm1 huuuuhhh? pic pls 🥺)
it's tetr.io ranks in the style of tgm 1 grades
Arcade - Tetris: The Grand Master - Grades & Text - The #1 source for video game sprites on the internet!
oh I could totally do this tomorrow
it's a little small because it's a big image containing every grade in every color
they also look like 32x32 sprites
yeah
but z rank sounds cool
Making a custom set of rank icons? That sounds like a cool graphic practice/challenge.
Make it so you get it when the float precision breaks and forces your TR to EXACTLY 25000.
Which should now happen at even higher Glicko than in S1.
yuh
oh :<
i actually already did it once

:3
i agree!! looks pretty good
as a cool project you should like
remake them
to see if you can make em better
:3
yeah, might try :D
my first suggestion is making them all the same resolution
probably 32x32 would be best for the style
my logic when i first made them was "better rank, better resolution" and i think it looks good, but yeah i can do that
yeah i understand that but keeping it all the same makes it feel more connected :)
true
i'll be impatiently waiting for this xd
(yeah i play TGM and i love the grade design of the first game)
and i also made the z rank

oh that's pretty fun
so true
me when I pass level 999 and still stays on S9:
Now try making transitions when you get promoted/demoted

i no longer have access to the original animations tho :<
the phone i made them with has the screen broken
i know this discussion has long since ended but i feel like this would possibly make a little more sense for a couple reasons
1 - it would compress newer players with minimal skill difference down into just a couple ranks instead of several
2 - gets rid of the discouraging feel someone might get upon achieving D rank
3 - splits up the wide skill range of U and X players
4 - better consistency, every rank except C has a + and - variant (honestly could keep C- as well)
feel like an idiot for keeping this winded discussion going but it's 5am and i'm bored lmao
fellow SS hater
🤝
Whatever the bottom rank is people will feel the same
Best way to approach it is to know that you're meeting other players like you
????????????????????
as someone who used to be D rank then climbed to A+ in s1:
no
D ranks will top themselves out. A ranks will at least downstack if you give them enough time
Exactly
Stat's wise the jump between ranks on the lower end is basically nothing.
Then from around A and hnigher, each rank increase have way more difference in stats on average
that's the idea/reasoning to consolidate the lower ranks
but i also feel like giving a rise in rank is a good incenitive
to keep playing
so idk
B is a maybe on fusing together into 1 rank, but i do like how C and D fuses together in this regard
Difference from D to A is still like 20 apm
for this image atleast
Does the gap between 5 apm and 30 apm feel the same as the gap between 100 apm and 125 apm?
It's numerically the same gap, but at lower APM it's way more one-sided.
For a reason.
yeah it kinda does
I ask anyone who genuinely thinks there isn't much of a difference between D and A to match up a D rank against an A rank player.
imo raw stats aren't enough when it comes to judging the win chance of a lower-rated player. Mostly due to the fact that their core stacking skills aren't refined enough to handle attacks, get out of bad situations, keep their own stack clean, etc.
no i meant fusing the Ds together, and Cs together not D to A all into 1
/shrug
yeah ik
but still, the gap between e.g. low D and high D+ is actually bigger than most people seem to think
let alone the gap between D/C+
(those are average stats)
They have a point though D and D+ are not far apart
I often see people move through the B's pretty quickly without much change back and forth as well
Not same gap, such a gap difference at the lower end is easier to make up
whiel the higher end , usually know how to stack cleanly its more limited by pure speed
5->30 apm achieved via knowing to skim less and actively going for quads
while 100->125, already goign for quads, have to do it faster without messing up
latter is harder imo
and its more than just quads at that point
a 1 apm diff from D and D+ is literalyl just doing 1 more double in a minute that seems like pure luck
the level of skill between the two is basically the same
so having 1 rank telling their skill level will make no difference
but like i siad before i know having a sesne of progression is a good motivator
so it's not just all about a rank representing a skill level
low D vs. mid-high D+
nope
You're not really showing any thing different.
not really sure if you're cherry picking or not tbh
cause like the gap you show is larger than the avgs overall for other ranks
well image is for season 1 stats, but like that gap
seems realyl cherry picked
¯_(ツ)_/¯
my point is that if D and D+ get merged we're putting these two in the same rank despite how far away they are
yeah even using the season 2 avgs
you picked one lwoer than teh avg and one higehr than teh avg for both ranks
our point is that they aren't that far away, these two would be at the top and bottom of the respective rank anyways just like how it is now
if they were merged
im trying to not use season 2 stats, cause season 2 TL ranks are not even at the intended targets tr
yet
to these stat avgs are from U ranks being pushed to SS, SS ranks pushed to S+ etc
all the way down
picking two semi-extreme examples was the point
not really. You're skewing it instead of talking about average skill level teh rank lettering is suppose to represent
In my eyes there's literally no difference in levle of skill
and that's from watching replays of rounds
not from looking at stat numbers only
There's always going to be a skill difference in ranks, is a 6 apm difference between the top and bottom of a rank really that much?
At extremes no less
the difference between D and D+ is that D rank is mostly that D ranks can't stack offensively at all while D+ are able to at least try to be offensive without instantly turning their own stack into cheese, which is why imo we should let the two be separate. let D be "the people who can't stack" and let D+ be "the people who kinda can"
I get that "the numbers aren't that far away" but there's a fundamental difference between 3 apm (=> can't stack offensively and/or can't ds) and 10 apm (=> can be offensive but not efficiently, most likely still bad at dsing but not as bad)
I feel like the difference you're talking about is more from D to C
^
like i said Season 2 stats are not at the norm rn
currently playerbase for ranked is not even half the size
And all of them have not reach teh target TR yet
Another example, this time with the usa and a larger pool of players from the middle of D and the middle of D+
disagree
C ranks are the players with more consistent 10+ apm, D and D+ ranks are usually below that unless they're inflated with openers or something
Point 2 is the reason why there's no F rank.
the "compressing lower ranks to make space for pros (because low ranks have low difference)" idea
is
ONLY pro friendly
the difference in players is multiplicative
that's the whole point of the rating systems like elo and glicko
the reason it seems small is because it's multiplicative
and exponential
ideas like this should be pro friendly AND noob friendly AND all inbetween
i dont think any of them will hit the target tr
inflation/deflation zones in last season were a thing for a long time and they didnt hit them
it probably helped a lot but it doesnt pinpoint the trs
why is that 25 apm bro in D+
opener main?
thrower
inflation zones in U and X ranks definitely helped combat TR inflation, but the inflation is unavoidable because of the upward pressure on TR generated from new players always joining and adding TR to the pool and then leaving and stuff
so i think we will definitely reach the target TR for high ranks
slash smurf
wouldn't be surprised if we go over
this is so cherry picked lol
there is no fundamental difference between D and D+ ranks
there is a border only because osk decided to arbitrarily place one there
they threw a lot of their rounds, but as soon as they got their D rank, they started blazing with 2 pps
they have a 1:07 40l, and 1.3k qp
they're a good player, trolling lower ranks
to YOU there's no fundamental difference
remember it's an exponential skill curve
(mostly)
3 to 6 is a doubling, and that's significant on THAT skill level even though they're both very low and it's only +3
and every rank is a similar gap
1 is infintely more than 0 yet its no difference at all independent of the rank 
each is like around 5 to 7 %ile
but like
if you remove all the ranks
making it a larger %ile bracket
that means that everyone who's far enough below average
just gets put in "the bad rank"
also the diff from 150 to 170 is massive even though its only 20 apm and its a small difference percentage wise
if you're under some arbitrary level of skill then it doesn't even matter the difference between you and someone several times worse; you're too low, doesn't matter, you get the bad rank
every rank signifies an even step
until the high ranks where the steps get tiny
its not an even step imo like, the step from u rank to x rank is absurd and some people take years and the step from d to d+ is pretty small and any new player that takes a few minutes to practice can get it
this isn't even true
everyone progresses at a different rate
yeah but statistically most u ranks take several months to get to x and most d ranks take an hour or two to get to d+
I'm not against splitting U and X into more brackets necessarily
but MERGING lower ones is a bad idea imo
well i also see in tetra league channel a problem that people that play tl frequently constantly keep jumping between ranks
like going from s+ to s- all the time
and stuff like that
wait what do the numbers mean
i assume hte percentile per rank
like how D D+ and C- represent bottom 5% and U X X+ represent top 5%
who made that
wdym there is a fundamental difference lol
it's literally an arbitrarily set border
how can you say D ranks are fundamentally different to D+ ranks
that makes no sense
- why the heck is the big example TR
12345
in the first sheet it was the median (12500TR. now it's 10000TR) - why is the example glicko so unrealistic
icly didn't even crack 4500 glicko after winning playing 1075 games - why the hell was ±01 chosen as an example
people don't even go below 58 - it repeats what counts as unranked twice

alright I suppose for D and D+ you're right
maybe part of that is that
d to d+, and d+ to c-, are both a 2.5 %ile difference, making them the smallest brackets apart from x+
but
in general
there's still differences at lower levels
EVEN IF the differences at higher levels are much bigger
the current tl overview shows about a 50% vs/apm change, but I'm not confident in the current stats for the lowest brackets because it isn't a true representation of the skill floor, and some people throw to troll lower ranks
the reason it isn't a representation of the skill floor is because, as has been repeated over and over so far, the majority of casuals and noobs aren't really playing yet
the main point I'm making:
skill gaps occur at all points in progression. that's how it will be for nearly every game, but you can't just undermine the lower level gaps with higher ones, because you probably just got too good to see it (congrats)
and, re: removing/compressing lower tl ranks, it takes away from the FEELING of progression. promoting your rank is a sign that you've improved and achieved, and each rank (until U, and excluding the Ds) is a mostly uniform step quantitatively; every rank signifies that you've gotten past another 6-8% of the playerbase
all in all, pros and noobs should be treated fairly lol
although, Ds and Cs could probably be just D and C (or maybe I'm also blind to the differences, who's to say)
I'll ask a D player
i feel like it usually takes not that long to go from D to D+
a lot of people describe flying from D rank to A rank in a few weeks and then when they reach SS they get stuck there for like a year
is that the feeling of progression we want? like surely not
I think it is much better to have a more balanced progression
maybe maybe
i asked a D/D+ player:
as a D/D+ player, do you feel like there are tangible differences between the lowest ranks (e.g. D+ vs C-)?
how difficult is it to progress in the ranks; do you practice sometimes or wing it?
if lower ranks were to be compressed into only a couple, would this throw you off or would the challenge be similar?
and we will see what the answers are
(i am confident that their rank accurately (enough) represents their skill level)
are there any other questions i should ask
picks highest d+ vs lowest d on french lb, with no prior knowledge of their stats
"oh you cherry picked those two players to make a point"
How many hours does this player have
I would like you to explain how you came to the "an hour or two" conclusion with me getting stuck in low d for actual months
He said most
joined 3 months ago, was D in s1, is currently D+ (peak D+) with 25 hours
their stats for modes check out (223m, 3:09, 12k), and I checked the Tetra League replays, showing they were certainly trying, and the skill level was consistent
I played against them one time and it was the same story, I think i also duod with them?
but
the one thing I don't understand
is their 27m score in Expert Quick Play
do scores count toward expert if you're duoing with an expert player and/or does playing in a duo with someone who has it unlocked allow you to enable it
I mean it has to be one of those two
because they couldn't have unlocked it themselves
point is
they're a D player
getting higher than your pb with a duo unlocks mods without increasing your pb, which is probably how they unlocked expert mode
depends on how much you were playing if you barely played that would explain it if you played the game a lot and after months were still d rank thats very surprising lol, i let a friend of mine after playing for 30 mins alrdy got to c-
and also 1 hour or 2 is not that short its still a huge amount of time invested considering some full fletched games only last about that, maybe u think its so short because so many people drown thousands of hours into this game 
how possible is it to mod the game to use custom rules for assigning ranks
yea i do see a differense between d+ and c- and its pretty diffcult to rank up i practice i usually still lose and lastly if they were compressed i would prob be confused
Real D Player Reveals Feelings About Low Ranks (You Won't Believe What They Said!)
It's kinda how there's a skill difference between the bottom and top of SS imo
I've yet to see how S2 ranks will look like once the ranks are no longer deflated though for S1 I can definitely say that SS, U and X held far too broad a skill level to be accurately representative of the rank.
For all three ranks the chances of a lower ranked player winning vs a high ranked player were next to none. Even middle ranked vs higher ranked would be a concerningly low chance of victory
This isn't a fault of the ranks. Sometimes you get stomped sometimes you crush your opponent, this only means the player hasn't arrived at their equilibrium yet. Adding a bunch of ranks isn't going to solve this.
I'm not talking about things like edge-cases, playstyle strengths/weaknesses/etc though. I'm on about the average of players who belong at a specific TR vs the same at another TR.
Like, if I grabbed someone who (S1 example here) belonged at high 21k and pit them vs someone who belonged at low 23k, the 21k player would get beaten pretty hard despite both players being within the threshold for SS.
Do the same for U or X and the differential becomes even worse.
The range that would have covered SS imo could be resolved with just two ranks. U and X on the other hand would likely be a bit more problematic
especially X imo there were like 5 different ranks in there
At that point we're talking about specific positions on the leaderboard.
Whhy do you think top 100 has its own distinction?
Three proposed ranks:
U+: top 2.5% or top 2%
X++: top 0.05%
XX: top 0.01%
Don’t know if we need X++ or XX quite yet. Maybe in S3 with more players
x++ and xx is a bit of a stretch xd
I imagine a system where after S+ there's no SS, but U-, U, U+, X-, X, X+ and XX.
and XXX in season 4
i asked them to elaborate:
d+ is just worse at downstacking then c- and i'd prob be confused because i was used to the old ranking system and if the randomly changed it then it would be pretty counfusing
i agree with it being confusing
but if it had a reason itd be fine
but the reason of "the skill is too similar in those ranks" is not a good one
yall make some pretty cool and style-accurate rank designs even if they shouldn't be in the game
though a quick tip, make the A on top/front cast a faint shadow onto the A on the bottom/back and it'll make this look quite nicer
but it does, its just faint
I think it's better to think about it as ratios
30 is 6 times 5, which is huge
125 is 1.25 times 100, which is kinda more like meh
i dont think ratio matters much because the difference from 5 apm to 15 apm is nonexistent even though its 3x increase while the difference from 15 to 30 is huge and is just 2x increase (and the difference from 100 to 150 is extremely huge even if its 1.5x increase)
maybe a combination of both is most accurate
probably yeah
and what you consider a "big" change probably depends on what level you're at
That’s kind of the point. A rank for the very best of the very best
yeah but like
at that point its
pointless
at that point just use the raw rank
rank as in placement*
how tf do they have 0.72 pps
cause the s2 playerbase rn is skewed towards higher skill
casuals aren't in yet for the most part
screenshot is season 1 stats . . .
not sure if cat is joking how d to d+ having a .01 pps increase is meangingful or not
.71->.72 so worth a new rank
0.01 is NOT worth a new rank
oh wait whar
I mean like
D and D+ are pretty close
they're the smallest brackets except for X(+)
This whole thread
is a meme
Making more and more ranks is going to do jack squat with the amount of players tetrio has
ATP just make a rank for every player will ya
guys this is why we should just remove ranks and make people match based on aps
i agree because opener mains would get shafted 
infds meta lesgooo 
Super late reply to this. Make all of them.
ill do them when i get home
take a look at flowerling's ones if you want too
(#tetrio·general message)
i was gonna originally link it but I Gorgor...
F- is kinda most offensive
I see it's a very heated debate here...
not really
mostly memes lol
memes and some people designing cool ranks
late reply but d- looks really cook
the D- is corrupted
woah animations
cool
not using hard drop
the D- is broken (cracked)
same
youre def doing it better than me (pls finish this looks really cool)
🕺
🕺 rank
hey wait one second
i forgot to trim the sides of the +
oh balls
i feel like silver should start at A
and gold at SS
oh wait
unless
its based off of tl round count
nvm then
alr alr
although i could remove bronze and have the ranks at U and above have a cooler color
whatever one that might be
:0
if you mean cooler not in the temperature way
windup rank
whar
iunno what this is a reference to,
i was thinking of a diamond blue but i thought that'd look off
but an iridescent rainbow seems cool too
yeah
the images I showed are part of my badge set, which also needed stuff above gold
so I chose Diamond, obviously
then a pink-red colour that I named the "Champion" badge tier
then (later, when I reused the badge system), a rainbow listed as the "Perfect" tier
WAIT
for TETRIO
platinum and diamond
the achievement tiers
duh
what do we think chat
U rank is also gonna get iridescent if we go with this
because ft7
then anything S becomes gold
and all else is silver
bronze is Died!
woah!
so we like this design, chat?
i quite like it yes
It's quite interesting
the only question is — why + and - signs are laying on the floor?
i see
i don't know which ones to use
should i keep using flowerling's ones or these ones?
did flowerling ever post any?
I like your design!
the - being on the lower side makes it look like underscore than minus
can move a bit upward
yes, and I posted a link to it in this thread
oh it was a link
I'd say "zyrixias are better" but the factual side of me is urging me to say that we just have different styles

need to know how to exactly make the crystal texture...
all i know so far is
- inkscape
- voronoi diagram
pretty sure paint.net is integral to that
riiiiight
i'm so sure https://tetr.io/res/crystal.png wasn't just glitchy saying "fuck it we ball"
there's at least a similarity right
any crystal looking thing would have "at least a similarity"
yeah but crystal texturing has been a staple of any TL design since release (even before release)
oh this will probably do for now
so thats its use then lmao
and yeah my ass is NOT drawing the texture by hand
ill probably just
if ill be honest
the X+ does look hand made
cause it is just
less than 50 small simple solidly coloured shapes
like osk could have literally drawn random lines and used that to make the crystal pattern
oh wait the <50 number doesnt include the core of the x+ which has a more subtle crystal pattern
X+ if tetrio went minimalist
i wonder if osk has higher resolution images for the ranks
in theory..!
they aren't SVGs so i would hesitate to believe so
in fact X+ is the odd ball one sized 512×512 (the others are 256×256)
yeah but like it could just be they were downscaled and/or converted FROM svg for the game
this is partly why i said what if theres bigger images
considering when they were made osk vehemently hated inkscape i seriously doubt it
i had made a sihouette of X+
its the only one i actually bothered to like clean up on my rank set
because X+ glows too much
all the other ranks i didnt bother
Human... i remember youre
X+
huh??
there's also a sprite in the resource files that has all the silhouettes at a whopping 64x64 resolution
oh
yeah i found those too
not exactly. Useful for anything other than displaying it on a website
i kinda also had to make the silhouettes from scratch for everything here too
so no worries lol
seems unnecessary for everything below like
the S tiers
cause they dont have flow
glow*
lmao
the silhouettes are used in my mildly fucked up procedure of doing the metallic texture
which was what
- paste in the texture gradient as a layer from another .pdn
- magic wand the silhouette + the frame
- invert the selection
- use that selection to delete the negative image of the metallic texture
- hide the silhouette below (doesnt really matter because the metallic one is above it but whatever)
- apply an emboss to the metallic layer
- then a drop shadow to it
*8. use a duplicate of the metallic layer without the shadows and guassian blur it
*9. do a glow on that if the glow isnt glow enogh
*10. push it down below the original layer
if you're worried about the jagged aliasing from the magic wand then that goes away when you scale it down to a reasonable size for use in tetr.io so not a problem ! 
most of that sounds so unnecessary
my steps (which dont include shadow or blur or whatever)
- import gradient as a PNG which i created from a website
- resize image so that it snugly covers the relevant object
- turn on Clipping
by the way, this didnt need a silhouette
i clipped it directly onto the raw image
if it works it works 🥲 ❤️🩹
yeah but my way also worked :p
the big 3
i couldnt get the color of the shine on the X+ so i jsut gave up and went with white
i can easily iterate through pretty much every detail so i can fix it if yall dont like something in it
too shiny
I think either the border or the rank letter should contrast more
X+ one contrast well at the center
old | new
this should contrast better
slightly more vibrant pink + deeper shadow
this is peak
yeah i'm definitely gonna use these
sorry flowerling, you did a great job with yours anyways
as a fellow graphic designer i say these are super cool
no you're correct lol
I'd use them too
X+ being purple makes sense but I really like the deep jam-coloured core
has
also, we're missing golden frames now
this guy knows his resolutions
i have the core implemented
its jsut that it kinda blended in too much with the background
nuh i mean like i really like the colour of it in general, im imagining it as a secondary colour for the background entirely
ohh
like purple AND the deep red yk
its such a good colour omg why am i obsessing over it so much

look at that..
yeah it's a fun design
matching the prestige of the top .2%...
my .55% ass could never 🥲
my 48% ass could never 🥲
my s1 peak is ~30-27% so hopefully i beat that this season
hell yeah
here's the tetr.io plus import
do mind: you'll need a nightly build of tetr.io plus
a what
:D
it's cool
baba is rank
player is hardstuck and sad

being hardstuck X is a real sentence you can say now
poor E bro
ngl D- is ok but F? thats literally 1 TR lmao
baba is tetraleague
zyrixia you should make an alt SS where its like S+/S- but with an S at the bottom right
kinda hard to read maybe, not much contrast on the lower half and the minus sign is difficult to make out
ok ill probably add a deeper shadown to the ranks
and make an alt version where the signs are in the middle
and size them up to fit the full square instead of having some invisible padding on the outside
that's used for the glow past S+ but you i make it work
and do this SS alt too
the ranks are one color on purpose
like they are in tgm1
tetris the grandmaster (1)
a really old arcade game
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look at this video for reference
yeah
that's why it isn't just like the normal tetr.io colors
alright ill normalize the background colors' darknesses atleast
they're kinda all over the place

with 2 plugin packs i forgot the names of
and yeah i have the project files fo all the rnaks too
uhhh they're on my pc
and it might be a while until i get home
but yeah, absolutely
yup, absolutely no problem
!!
im just about getting home by bus
@cerulean sigil wtf
it's just because it's a zip file
there's literally nothing else but the project files
Yeah it gives that for every .zip file
ok
to reduce the zip atomic bomb ig
There's almost as much ranks in T.io as grades in TGM
i was thinking of making a pack where each rank is an actual TGM grade, but there's not enough ranks
unless we count "unranked"
Hey sometimes it feels they way 
yeah, but that's if you don't play for a looooong time
plssssssssssss tell me which ones are they 🙏
how did you do theseeeee
a plugin called gradients galore
didn't find the plugin on its own directly so just installed the pack it was in
the other pack was something called bucketbolt's plugin pack or sumn
if you're willing to do it i can send these so you draw the grade on top
(i just edited the projects that Zyrixia sent)
no sorry
tf?
where the fuck did this come from
:/
turns out i already have that one
it's boltbait
it's been around for quite a while already
now onto the S grades
where do i find one
thank you so much for posting the projects :D
ctrl t
go down into the import settings thing again
and then find the *export* as tpse button
select the correct layer
and select the select tool
cover the + with the selection and switch to the move tool
yeah that's why i said you need a nightly release of tetr.io plus
grab em here
oh fuck i totally didn't
yes?
sure
if i get time
i go to uni y'know
uniqmg
true he would never and still hasn't (not a circle :netd: 🤓 :ndrd:)
upgrade to grades S6 to GM
Gm looks cool
poor Zyrixia, he got ping every time vert texting
hum
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this kinda just became a "TetraLeague-Related Art channel" so...
here are some TI/Heboris inspired medals in a Tetr.io-ish style that imo wouldn't be bad to have in-game if it wasn't because of mihara
All Clear
Finish Time
SKill
Back-2-Back
REcovery
requirements
so basically achievements
these would probably be tied to achievements
man
SS should become U
and current U turns into U+
...S, S+, U, U+, X, X+
seems so much more neater
kinda, for every TL match
this is cool
but maybe skill should be based on like uhh attack per piece or whatever its called
i get its based on that medal that looks at tetrises(?) but i think this would be better
you mean attack per minute?
yeah
yeah maybe
this has probably been said already BUT I think the problem of "how many ranks" kind of boils down to milestones -
moving up the ranks is important since it gives players a goal to reach; too many ranks and the milestones become too close together and don't feel as rewarding for each rank. Too few means the ranks are too far apart and become too distant to be worth it.
also I think part of it is representation - the addition of the
rank kind of separates the rest of X rank (the very very good players) from the top (the world's best players, championship players, etc), so really, I think, the question of "should we add more ranks?" is more of "what group of players is not quite represented as it should be?"
thanks for listening to my ted talk lmfao
These are awesome
no i think there should be 10 different X ranks because i want to feel SPECIAL!!!!!
okay joking aside
i think it wouldn't hurt if there was extra subdivisions for the big 3
(SS and above)
i mean we dont have to use X
there are definitely symbols too
that can get messy real quick
oh how
🨇
rank
𒈔 rank (real)
⅍ rank (????????)
𒉛 rank (real!!!!1!1!!!1!)
tofu block rank is crazy
𒀰 rank
𒉹 rank (top -1%)
definitely does not look weird at all ' v '

" " rank goes hard (bottom i*pi percent)
i dont want another diamond badge
also it looks cool
i can make one with diamond
what the color
tetrio but without personality
when i get time, ok!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
tetrio if it was a generic rythm game
i love asterisk-rank
I worked on Splatoon styled rank letters before Season 2 began and finally after much delay i made X+ and it looks so much better than the rest cuz i found a new way to style them
Im gonna redo all of them to fit the new style i found
oh right splatoon has an X rank too right
GM
8.6% and 3.2%?
That seems correct
these are not tetrio related but i made these not too long ago
gotta join the pool of rank art lmao
@bac-
o gone 😔
completely throw out the focus on beginner ranks and give more attention to professional placements
H is honored. Bro
Infinite rank???
?
i think what they meant was the good old “difference between beginner ranks is small” and “low X and high X is too far apart”
it's literally the opposite in.the one they replied to tho
the bottom HALF has a whopping TWO brackets which is way too far apart
HQ 

should've made it bold and have a background
just replace the rank icons with solid colours obviously
ok i know it's a preview but you guys really have to zip these up lol
decently sure with the filenames as-is you can then just drag that .zip file into the tetrio+ main window and it will bulk import everything without you smashing your head against the other skins importer
you probably want to pin this
pinning instructions for an unofficial mod in the official feature request form 
tbh this alongside many other of these threads that just get bumped w/ random discussion of "what ifs" should prob be closed

we could make a thread in #tetrio·general or something for "custom sprites"
or like visit tetrio plus discord
I'm not joining t+ discord just to share my spritesets

You do you I guess
Guys look at this
in retrospect, Divsions is not a bad idea.
You can make 4 Groups
Rookie
Good
Special
Pro
Master
You could also combine Rookie and Good, and Pro & master even if they are nothing alike.
and then make Subdivisions in them, being more akin to what there is now.
This would end up mimicking ranks from other games, and seem familiar to seasoned gamers.
helpful and missleading in a way.
I'm very sorry if someone else already Suggested this.
exactly this but, the current ranks are the subdivision themselves.
the more i keep looking at this thread the more I think "what we have is fine"
i'm still somewhat interested in axing earlier ranks
im fine with the current system too
except i just only wanna axe SS
just SS in particular. nothing else
I just don't feel like that accomplishes anything. Being at the bottom is demoralizing no matter how granular the ranks are. At least the way it is now it wouldn't take the same level of effort to see progress if one were to work at improving their game

i feel like having more ranks at the bottom is essential, even
More ranks may seem cluttered but I think it makes it easier to see progress
more rank ups means you're seeing direct improvement, so you're actually motivated to play the game further
I suppose one alternative might be to remove the + and - ranks and replace them with divisions. But i think it's important for people to easily be able to see any progress they're making
aren't +es and -es just... divisions?
reminds me of whatever tf this is
https://geometry-dash-fan-ideas.fandom.com/wiki/Category:Difficulties
genuinely we do not need more ranks
or a change in ranks
or any ranks, for that matter 
This is how I see it tbh.
imo the mass of early ranks does serve a purpose. Albeit a small one. Having a bunch of ranks early could help motivate new players to continue playing and improving. Which considering they likely got demolished just to get ranked in the first place..
Well no, they're seperate ranks
i would suggest more than that many divisions but rank wise, it would just show DCBAS
I mean like how league and other games do it
Bronze 5 4 3 2 1 silver 5 4 3 2 1 etc
but keep the letter names
also, getting rid of lower ranks would kinda ruin the divisions
most ranks hold 8% of the userbase
that's true until nearing the top and nearing the bottom
and 8% is a significant amount
if you clump, say, all the Ds and Cs for example
you're arbitrarily deciding that the bottom 22% of players just don't deserve distinction
but.. why? cause they're too bad? cause the skill level is too similar? skill level is different at all stages
like zyrixia said, having these divisions shows tangible improvement
Having played other ranked games that generally group anything between D and A+, it would be horrible for newer players.
i agree with zap
i feel like for most D ranks it takes like a few days to rank up to D+ and then to C- and so on
it's not like they aren't making progress by gaining tons of TR, i just don't see the point in having a distinction between D and D+ when the skill level is so similar
check out their rank distribution
they have 11 ranks for the top 8% of players
2 ranks for the bottom 8% of players
because at lower ranks the distinction between skills is so little
you can go from top 100% to top 99% in a few days but going from top 2% to top 1% actually takes forever
this is true for a lot of games
e.g. in Infinitode, i went from 0th %ile to 50th, 60th, 70th just by Play More
but getting to top 10% (my goal, because top 10% got badges) was so hard and i ended up failing
D and D+ in tetrio are just uncharacteristically small tho imo
like they just randomly split the bottom 5% between them
btw this table sucks 😭 what are the numbers
rank % jumps around
yeah i'm mainly attacking the problem from this angle
i wonder if tetradle or whatever would have interesting statistics here because if it's not a S rank replay really what can you base your observations on
OH is it "percentage of playerbase"
yeah fair
Yeah in a scenario where there's a maximum amount of ranks, I would prefer the ranks be more top heavy to differentiate skill level more accurately.
That said I also don't see why there can't be more ranks at the top while keeping how things are already.
my opinion is that ranks should be uniform
UNTIL
the top level
rather than a kind of exponential distribution
where lower is sparse and higher is dense
it should be the same, except for the higher levels where more distinguishing is needed
yeah i know i'm ignoring how good it feels for those players and looking at the ranks as a very mechanical and unfeeling "they should be used to distinguish players"
when you look at it from that perspective it doesn't really matter that you're B- to a U rank coach, they probably already condemned the lower half of the leaderboard to be one skill already (even though the reality is more varied)
its probably that: to a pro, the lower ranks all look nearly the same
perhaps because skill is so varied up there?
idk
i mean while there definitely are differences within the bottom half of the ranks, i feel like it doesnt warrant 10 entire ranks within it. its kinda evident by how people tilt down 2 entire ranks or have a good session and pass multiple ranks entirely
yeah that's what i mean, i don't mean delete everything but B rank and just make the top 100%→48% B rank
ah
abolish the rank system...
i still feel like removing ranks would solve many problems but idk if its in the spirit of the game or whatever
at the same time though this is probably not great as it reintroduces the problem of not enough change
what if ranks were only unlocked once you got to a certain point 
also like if rating is visible at all (i think it should be, it's important for transparency in a lot of faucets) it'll still be grating for people
sure there'll no longer be "i lost on my promotion game" malding but there will still be malding
🔗

entire bottom half???
i'm exaggerating lol
but i do genuinely think if you visited MMC there would be people who don't consider A- rank to be different from C+
lmao thats funny
rank distribution vs cumulative distribution
table is fine
oh yea you realised
i think ranks should roughly uniformly follow the skill distribution
i know people who went from D to S+ in like 2 months and then spent 2 months to get to SS alone
like that just doesn't seem right, it's not really fun to be rapidly improving and then suddenly get stuck right
well you can climb lower divisions quickly in a lot of games
because a main factor is just
playtime
if you play more, youll improve more (generally)
and then that improvement curve eventually levels out
well i pose the question: is it right to be able to climb from D to D+, C-, C, C+, B-, B, B+, A-, A, A+, S-, S+ (up 12 ranks) in about 2 months (so more than a rank a week) and then suddenly take maybe a month to get to SS and then another 4 months to get to U?
i don't see the point of having a distinction between D and D+ and then D+ to C- if it takes literal days for most players to climb out of
depends what the true skill level of this person was
like were they D level SKILL wise
i guess they were if they reached it
anyways similar to zap, i'm not saying remove D to B ranks
i'm asking if we really need D+ and C- and C+ and whatever
i feel like the ranks are somewhat uniform until like s- or s rank, it mostly goes
3,1,2,1,2,3,2,4,4,4,5,6,9,14,23,31,38 for APM diff and goes out of control
skill is generally like
nvm i dont know what my point was gonna be
my personal experience is that
i spent half of season 1 in A+, because i just didnt play regularly
and im still BARELY s- skill
despite being promoted to S today
of my friends, they span several skill levels
two of them had never played tetris before
one was as bad as possible, and the other at least knew that topping out is bad
and then i have another friend whos spent a couple months climbing from i think about C? to now B
thats 20%ile
your friend climbed 80%ile
which
i dont even know how anyone does that
so what im saying is:
skill improvement depends on several things, like previous experience, effort in playtime, or natural learning ability. i have seen, in many games, that i climb the bottom half quite quickly, perhaps because i play more, or maybe i do just naturally progress well. however, skill still varies in that bottom half, and condensing it would be to ignore those differences, just based on some examples of some people going through them quickly, instead of looking at the twenty four thousand people that ARE STILL there. keeping the divisions uniform, as they are right now, is for the best, i would say, because there is genuine skill difference, and genuine improvement that needs to happen to traverse the ranks.
like why is it BAD to have uniform ranks
5% (D/D+ combined), 5%, 6%, then 8-8-8-8-8-8-8
this is a natural progression. its mostly linear in terms of placement to rank, which seems the most sensical to me
D and D+ are still outliers
hell, their combined 5% could be redistributed to make 8-8-8-8-8-8-8-8-8
maybe that would be more sensical
It's by design. I'm not saying copy that too lol
we also don't have the playercount to have tiers of this distribution lol
but i get the point
I never considered looking at as % rate increases, but even then i dont think that's uniform. 14-16% increases while the top is doubled at 34,36,31% still kinda shows there should be more ranks at the top end
looks good to me. Personally think low SS and high SS is big enough difference in skill that the rank doesn't have much meaning. Same with low U and high U. I just feel like a rank should represent similar skill levels.
So breaking them up in half seems good to me
Epic I'm worse than a Class D player
This is serious: there should be a U+ rank for top 2%.
This is because gap from SS to U is like 10 wins, but U to X is like 30 wins.
U+ should make sense as something in the middle as a goal for U ranks to aim for. Since let's admit it: 80% of U ranks will probably not become X rank.
u rank
v rank (<-u+ rank)
w rank (<-x rank)
x rank (<- x+ rank)
This no. Would make it more complicated. Just keep X and X+
guys we should just make the entire alphabet of ranks, A is lowest Z is highest 
we need to add the sigma ohio skibid rizz rank
Top ranks will be like:
SS: Top 11%
U: Top 5%
U+: Top 2%
X: Top 1%
X+: Top 0.2%
X++ (stylized as an X centered between two +'s): Top 0.05%
XX: Top 0.01%
But we should aim at about 100-200 players in the very top ranks
I tend to consider top 2% as high U so that U+ percentile is reasonable
adding more topmost ranks is most likely unviable until there's a larger playerbase
"aiming for 100-200 players in [xx]" would mean 1 to 2 million total ranked players
100 players is probably the logical lower limit of the amount of people in a rank
agree
from there you can pretty much use the global placements as distinguishment
any lower and you're just slicing crumbs at that point
whats the actual phrase for that
there's gotta be a real one
not enough tetrio playerbase 😔
stare
there is a larger rank disparity but tetrio is not at the point of having like a million tl players
it could work if there were many players, but at the same time i just dont like having multiple ++ or that many x ranks
Chat, this is a W
sorry I couldn't hold it
Here's what ranks would look like if [F-, F, F+, D-, SS-, SS+, X-, XX, XXXX / XXXXX] were added and I drew them.
Make sure to see the very first postbefore looking at this.

X++ would look like +X+
Where’s XXX rank for #1
How about X1, X2, X3...?
🪟
Back when this post was made, there really wasn't an X++.
is the max you can go this season. I hope Tetra League Season III adds [F-, F, F+, D-, SS-, SS+, X-, XX, XXXX] in the game soon.
I thought of Roman Numeral Ranks. Each rank from 1 to 4 is 20% of players, but after 5 then having rank N means being in the top 1/N of the playerbase.
Parenthesis is the corresponding tetrio rank:
I = bottom 20% (D)
II = second 20% (C)
III = third 20% (B)
IV = fourth 20% (A)
V = top 20% (S)
X = top 10% (SS)
XX = top 5% (U)
L = top 2% (high U)
C = top 1% (X)
CC = top 0.5% (high X)
D = top 0.2% (X+)
Therefore, D rank is the highest rank as only 1/500 people get it
too many
20% is too granular
there's huge skill differences in 20%ile
@storm plover sadly or not no
Would you say the SS U X X+ sequence is also too granular?
I'm not in that bracket so I wouldn't know the differences
but in the normal portion of the skill scale, I think brackets should be spaced to have a balance
big enough that there's tangible differences, and that it feels like an ACCOMPLISHMENT to get to the next level
but small enough that there isn't huge jumps, and so it doesn't feel like a gargantuan task to promote
the current 8% seems pretty good for that
10% would probably be fine too to be honest, and would cut down a few ranks
maybe simplify it
it should be based on 5 major ranks numbered 1 to 5
each major rank split into - neutral and +
so rank 1 can be split into 1-, 1 and 1+
and rank 1 lowest, rank 5 highest
idk refine this however u want bcs i only thought of this in like 0.2 seconds
scrap that um
rank I+, top 10%
rank I, next 10%
rank II+, third 10%
rank II, fourth 10%
rank III+, 50%
rank III, 60%
rank IV+, 70%
rank IV, 80%
rank V+, 90%
rank V, 100%
rank I and I+ ft7
rank II and II+ ft5
others ft3
Problem: Too granular at the higher ranks. There’s a huge difference between top 10% SS and top 0.2% X+
good point
um then we can add like rank T for top 5%
and then rank X for top 1%
agree
like
10%iles are fine UNTIL the top is what i meant
I just want U+
It's based of %
I've acknowledged the entire thread before this and would like to say that the U- and U+ ranks look really nice
now that X+ is an actual thing tho, I think there is a lot of room for design improvement above it in the concept
they said they liked how it looked in the op
they do look pretty nice I agree
number of people in XX: 5 💀
zyrixia's benchmark of 100 players per bracket minimum is great imo
tbh a rank that barely 10 would achieve would make the lower rank to feel like its not enough
x+ with only 100 is already little enoughtbh
There should be very few ranks
D: Tetris Prison
CBA,S-: Tetris Noob
S/SS: Tetris Pro
U, low X: Tetris Master
X (top 0.5%): Tetris Elite
XX: Tetris Champion

tetris civilization be like
E-D is actually noob
napoppu in the future where they have E rank already
OH MY GOD I DIDNT NOTICE
also maybe sometimes ranking up feels good but if you have so many ranks you just like rank up every 2 matches i feel like it can become less exciting because the jump between one and another isnt that big
yeah, what i said here ^
here's an idea:
tier I: top 100%
tier II: top 80%
tier III: top 64%
tier IV: top 51.2%
tier V: top 40.96%
etc.
??? ????? ????
so 10 ranks?
ig that could work
it goes from big brackets slowly down to little brackets at the top
wtf dont say "etc" i have literally no idea how that pattern continues
oh i see it
uhhh
thats a weird pattern i dont like it
and three brackets for entire bottom half might be pushing it



usually
1% lol

