#TL rank update

1 messages · Page 2 of 1

blazing anchor
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F is the lowest.

cerulean sigil
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which way western man (kind of a serious poll)

haughty isle
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literally this

digital axle
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no way

cerulean sigil
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i have a pretty decent process to make the icons

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so theoretically i could do the whole alphabet

cerulean sigil
dim vessel
primal peak
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could it have the same design as X+'s or is it too banger compared to X

shy flicker
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H rank above X rank lmao

stark trench
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@ ba-

cerulean sigil
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H doesn't sound that threatening compared to U and X

digital axle
cerulean sigil
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my potential candidates for new potential ranks are Y V and O

tiny furnace
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what if we change x rank to u+ and x+ rank to x

digital axle
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why would we do that

tiny furnace
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mom said it was my turn to shitpost

digital axle
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i mean a primary concern was that rankXplus wasn't "taking away X rank from people"

cerulean sigil
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if i suddenly gained control of the ranks id probably delete SS and have it go S+ U V X instead of S+ SS U X

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if we wanna go and re add the H rank in spirit from the tetra league first drafts then you can probably add Y below X

haughty isle
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@roadtohrank

cerulean sigil
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U V Y X seems like a pretty logical progression to me

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more and more pointy until the most pointy and edgy letter (X)

digital axle
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but V rank is the best rank on vividlope vno

cerulean sigil
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two banan

haughty isle
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gm rank when

cerulean sigil
glass raptor
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pls tell me that it isn't just that one and that all ranks have been drawn in that style

cerulean sigil
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i made the A- one just for fun/a proof of concept

graceful bronze
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guys lets make an f rank but make no one f rank so the noobies dont get discouraged

digital axle
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rankF made

graceful bronze
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and also make xx rank but make it impossible to get to so the pros are always striving for an impossible goal

graceful bronze
magic pewter
ivory sphinx
cerulean sigil
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it's tetr.io ranks in the style of tgm 1 grades

ivory sphinx
cerulean sigil
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it's a little small because it's a big image containing every grade in every color

ivory sphinx
graceful bronze
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but z rank sounds cool

stark trench
stark trench
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Which should now happen at even higher Glicko than in S1.

graceful bronze
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yuh

glass raptor
haughty isle
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wow that's cool

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kinda gives flash games vibe

glass raptor
ivory sphinx
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i agree!! looks pretty good

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as a cool project you should like

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remake them

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to see if you can make em better

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:3

glass raptor
ivory sphinx
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my first suggestion is making them all the same resolution

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probably 32x32 would be best for the style

glass raptor
ivory sphinx
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yeah i understand that but keeping it all the same makes it feel more connected :)

glass raptor
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true

glass raptor
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(yeah i play TGM and i love the grade design of the first game)

cerulean sigil
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oh that's pretty fun

robust flame
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rank O

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omega

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real

lavish anvil
robust flame
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what a nice coincidence

dim oxide
dim oxide
glass raptor
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i no longer have access to the original animations tho :<

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the phone i made them with has the screen broken

olive ember
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i know this discussion has long since ended but i feel like this would possibly make a little more sense for a couple reasons

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1 - it would compress newer players with minimal skill difference down into just a couple ranks instead of several
2 - gets rid of the discouraging feel someone might get upon achieving D rank
3 - splits up the wide skill range of U and X players
4 - better consistency, every rank except C has a + and - variant (honestly could keep C- as well)

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feel like an idiot for keeping this winded discussion going but it's 5am and i'm bored lmao

indigo stag
distant monolith
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????????????????????

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as someone who used to be D rank then climbed to A+ in s1:
no

elder kettle
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D ranks will top themselves out. A ranks will at least downstack if you give them enough time

magic pewter
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Stat's wise the jump between ranks on the lower end is basically nothing.

Then from around A and hnigher, each rank increase have way more difference in stats on average

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that's the idea/reasoning to consolidate the lower ranks

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but i also feel like giving a rise in rank is a good incenitive

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to keep playing

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so idk

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B is a maybe on fusing together into 1 rank, but i do like how C and D fuses together in this regard

idle stream
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Difference from D to A is still like 20 apm

distant monolith
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It's numerically the same gap, but at lower APM it's way more one-sided.

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For a reason.

distant monolith
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I ask anyone who genuinely thinks there isn't much of a difference between D and A to match up a D rank against an A rank player.

elder kettle
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imo raw stats aren't enough when it comes to judging the win chance of a lower-rated player. Mostly due to the fact that their core stacking skills aren't refined enough to handle attacks, get out of bad situations, keep their own stack clean, etc.

magic pewter
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/shrug

distant monolith
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but still, the gap between e.g. low D and high D+ is actually bigger than most people seem to think

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let alone the gap between D/C+

magic pewter
distant monolith
idle stream
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I often see people move through the B's pretty quickly without much change back and forth as well

magic pewter
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whiel the higher end , usually know how to stack cleanly its more limited by pure speed

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5->30 apm achieved via knowing to skim less and actively going for quads

while 100->125, already goign for quads, have to do it faster without messing up

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latter is harder imo

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and its more than just quads at that point

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a 1 apm diff from D and D+ is literalyl just doing 1 more double in a minute that seems like pure luck

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the level of skill between the two is basically the same

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so having 1 rank telling their skill level will make no difference

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but like i siad before i know having a sesne of progression is a good motivator

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so it's not just all about a rank representing a skill level

distant monolith
magic pewter
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? looks like you picked a season 1 stat and season 2 stat

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oh wait im blind

magic pewter
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You're not really showing any thing different.

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not really sure if you're cherry picking or not tbh

idle stream
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Looking at this seems pretty clear

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They're averages for a reason

magic pewter
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well image is for season 1 stats, but like that gap

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seems realyl cherry picked

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¯_(ツ)_/¯

distant monolith
magic pewter
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yeah even using the season 2 avgs

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you picked one lwoer than teh avg and one higehr than teh avg for both ranks

idle stream
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if they were merged

magic pewter
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yet

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to these stat avgs are from U ranks being pushed to SS, SS ranks pushed to S+ etc

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all the way down

distant monolith
magic pewter
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In my eyes there's literally no difference in levle of skill

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and that's from watching replays of rounds

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not from looking at stat numbers only

idle stream
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There's always going to be a skill difference in ranks, is a 6 apm difference between the top and bottom of a rank really that much?

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At extremes no less

distant monolith
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the difference between D and D+ is that D rank is mostly that D ranks can't stack offensively at all while D+ are able to at least try to be offensive without instantly turning their own stack into cheese, which is why imo we should let the two be separate. let D be "the people who can't stack" and let D+ be "the people who kinda can"

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I get that "the numbers aren't that far away" but there's a fundamental difference between 3 apm (=> can't stack offensively and/or can't ds) and 10 apm (=> can be offensive but not efficiently, most likely still bad at dsing but not as bad)

idle stream
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I feel like the difference you're talking about is more from D to C

magic pewter
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^

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like i said Season 2 stats are not at the norm rn

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currently playerbase for ranked is not even half the size

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And all of them have not reach teh target TR yet

idle stream
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Another example, this time with the usa and a larger pool of players from the middle of D and the middle of D+

idle stream
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C ranks are the players with more consistent 10+ apm, D and D+ ranks are usually below that unless they're inflated with openers or something

stark trench
ivory sphinx
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the "compressing lower ranks to make space for pros (because low ranks have low difference)" idea

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is

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ONLY pro friendly

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the difference in players is multiplicative

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that's the whole point of the rating systems like elo and glicko

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the reason it seems small is because it's multiplicative

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and exponential

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ideas like this should be pro friendly AND noob friendly AND all inbetween

cerulean sigil
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i dont think any of them will hit the target tr

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inflation/deflation zones in last season were a thing for a long time and they didnt hit them

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it probably helped a lot but it doesnt pinpoint the trs

cerulean sigil
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opener main?

ivory sphinx
frigid comet
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so i think we will definitely reach the target TR for high ranks

ivory sphinx
frigid comet
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wouldn't be surprised if we go over

frigid comet
frigid comet
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there is a border only because osk decided to arbitrarily place one there

ivory sphinx
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they have a 1:07 40l, and 1.3k qp

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they're a good player, trolling lower ranks

ivory sphinx
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remember it's an exponential skill curve

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(mostly)

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3 to 6 is a doubling, and that's significant on THAT skill level even though they're both very low and it's only +3

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and every rank is a similar gap

sly crater
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1 is infintely more than 0 yet its no difference at all independent of the rank rshrug

ivory sphinx
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each is like around 5 to 7 %ile

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but like

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if you remove all the ranks

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making it a larger %ile bracket

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that means that everyone who's far enough below average

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just gets put in "the bad rank"

sly crater
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also the diff from 150 to 170 is massive even though its only 20 apm and its a small difference percentage wise

ivory sphinx
# ivory sphinx just gets put in "the bad rank"

if you're under some arbitrary level of skill then it doesn't even matter the difference between you and someone several times worse; you're too low, doesn't matter, you get the bad rank

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every rank signifies an even step

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until the high ranks where the steps get tiny

sly crater
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its not an even step imo like, the step from u rank to x rank is absurd and some people take years and the step from d to d+ is pretty small and any new player that takes a few minutes to practice can get it

ivory sphinx
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but

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it's percentile

ivory sphinx
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everyone progresses at a different rate

sly crater
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yeah but statistically most u ranks take several months to get to x and most d ranks take an hour or two to get to d+

ivory sphinx
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I'm not against splitting U and X into more brackets necessarily

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but MERGING lower ones is a bad idea imo

sly crater
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well i also see in tetra league channel a problem that people that play tl frequently constantly keep jumping between ranks

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like going from s+ to s- all the time

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and stuff like that

ivory sphinx
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maybe evening these out would be better

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(it then goes 7 6 6 4)

sly crater
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wait what do the numbers mean

magic pewter
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i assume hte percentile per rank

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like how D D+ and C- represent bottom 5% and U X X+ represent top 5%

hushed star
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who made that

magic pewter
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#tetra·league message

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opps like like i saved the older version

frigid comet
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it's literally an arbitrarily set border

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how can you say D ranks are fundamentally different to D+ ranks

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that makes no sense

digital axle
# magic pewter
  • why the heck is the big example TR 12345 serikabwah in the first sheet it was the median (12500TR. now it's 10000TR)
  • why is the example glicko so unrealistic serikabwah icly didn't even crack 4500 glicko after winning playing 1075 games
  • why the hell was ±01 chosen as an example serikabwah people don't even go below 58
  • it repeats what counts as unranked twice serikabwah
ivory sphinx
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numbers spell 12345678901

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smh my head

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but yeah a bit weird

ivory sphinx
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maybe part of that is that

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d to d+, and d+ to c-, are both a 2.5 %ile difference, making them the smallest brackets apart from x+

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but

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in general

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there's still differences at lower levels

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EVEN IF the differences at higher levels are much bigger

ivory sphinx
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the reason it isn't a representation of the skill floor is because, as has been repeated over and over so far, the majority of casuals and noobs aren't really playing yet

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the main point I'm making:

skill gaps occur at all points in progression. that's how it will be for nearly every game, but you can't just undermine the lower level gaps with higher ones, because you probably just got too good to see it (congrats)

and, re: removing/compressing lower tl ranks, it takes away from the FEELING of progression. promoting your rank is a sign that you've improved and achieved, and each rank (until U, and excluding the Ds) is a mostly uniform step quantitatively; every rank signifies that you've gotten past another 6-8% of the playerbase

all in all, pros and noobs should be treated fairly lol

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although, Ds and Cs could probably be just D and C (or maybe I'm also blind to the differences, who's to say)

frigid comet
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i feel like it usually takes not that long to go from D to D+

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a lot of people describe flying from D rank to A rank in a few weeks and then when they reach SS they get stuck there for like a year

frigid comet
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I think it is much better to have a more balanced progression

ivory sphinx
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maybe maybe

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i asked a D/D+ player:

as a D/D+ player, do you feel like there are tangible differences between the lowest ranks (e.g. D+ vs C-)?
how difficult is it to progress in the ranks; do you practice sometimes or wing it?
if lower ranks were to be compressed into only a couple, would this throw you off or would the challenge be similar?
and we will see what the answers are
(i am confident that their rank accurately (enough) represents their skill level)

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are there any other questions i should ask

distant monolith
frigid comet
distant monolith
frigid comet
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He said most

ivory sphinx
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joined 3 months ago, was D in s1, is currently D+ (peak D+) with 25 hours
their stats for modes check out (223m, 3:09, 12k), and I checked the Tetra League replays, showing they were certainly trying, and the skill level was consistent

I played against them one time and it was the same story, I think i also duod with them?

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but

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the one thing I don't understand

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is their 27m score in Expert Quick Play

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do scores count toward expert if you're duoing with an expert player and/or does playing in a duo with someone who has it unlocked allow you to enable it

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I mean it has to be one of those two

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because they couldn't have unlocked it themselves

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point is

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they're a D player

distant monolith
sly crater
# distant monolith I would like you to explain how you came to the "an hour or two" conclusion with...

depends on how much you were playing if you barely played that would explain it if you played the game a lot and after months were still d rank thats very surprising lol, i let a friend of mine after playing for 30 mins alrdy got to c-
and also 1 hour or 2 is not that short its still a huge amount of time invested considering some full fletched games only last about that, maybe u think its so short because so many people drown thousands of hours into this game rshrug

cerulean sigil
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how possible is it to mod the game to use custom rules for assigning ranks

frigid comet
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It’s unavoidable for all intents and purposes

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Because no way this would be healthy

ivory sphinx
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Real D Player Reveals Feelings About Low Ranks (You Won't Believe What They Said!)

idle stream
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It's kinda how there's a skill difference between the bottom and top of SS imo

elder kettle
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I've yet to see how S2 ranks will look like once the ranks are no longer deflated though for S1 I can definitely say that SS, U and X held far too broad a skill level to be accurately representative of the rank.

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For all three ranks the chances of a lower ranked player winning vs a high ranked player were next to none. Even middle ranked vs higher ranked would be a concerningly low chance of victory

indigo stag
elder kettle
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I'm not talking about things like edge-cases, playstyle strengths/weaknesses/etc though. I'm on about the average of players who belong at a specific TR vs the same at another TR.

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Like, if I grabbed someone who (S1 example here) belonged at high 21k and pit them vs someone who belonged at low 23k, the 21k player would get beaten pretty hard despite both players being within the threshold for SS.

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Do the same for U or X and the differential becomes even worse.

elder kettle
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The range that would have covered SS imo could be resolved with just two ranks. U and X on the other hand would likely be a bit more problematic

idle stream
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especially X imo there were like 5 different ranks in there

stark trench
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At that point we're talking about specific positions on the leaderboard.

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Whhy do you think top 100 has its own distinction?

ruby swallow
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Three proposed ranks:
U+: top 2.5% or top 2%
X++: top 0.05%
XX: top 0.01%

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Don’t know if we need X++ or XX quite yet. Maybe in S3 with more players

sly crater
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x++ and xx is a bit of a stretch xd

stark trench
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I imagine a system where after S+ there's no SS, but U-, U, U+, X-, X, X+ and XX.

tepid grove
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and XXX in season 4

ivory sphinx
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i agree with it being confusing

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but if it had a reason itd be fine

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but the reason of "the skill is too similar in those ranks" is not a good one

silk prism
olive ember
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yall make some pretty cool and style-accurate rank designs even if they shouldn't be in the game

olive ember
# silk prism

though a quick tip, make the A on top/front cast a faint shadow onto the A on the bottom/back and it'll make this look quite nicer

cerulean sigil
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SS doesn't do it :woom

thin geode
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but it does, its just faint

cerulean sigil
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ooh like an actual shadow

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i was looking for an outline like shadow

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oops

dim oxide
# distant monolith For a reason.

I think it's better to think about it as ratios
30 is 6 times 5, which is huge
125 is 1.25 times 100, which is kinda more like meh

sly crater
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i dont think ratio matters much because the difference from 5 apm to 15 apm is nonexistent even though its 3x increase while the difference from 15 to 30 is huge and is just 2x increase (and the difference from 100 to 150 is extremely huge even if its 1.5x increase)

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maybe a combination of both is most accurate

ivory sphinx
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and what you consider a "big" change probably depends on what level you're at

ruby swallow
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That’s kind of the point. A rank for the very best of the very best

ivory sphinx
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yeah but like

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at that point its

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pointless

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at that point just use the raw rank

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rank as in placement*

graceful bronze
ivory sphinx
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casuals aren't in yet for the most part

magic pewter
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screenshot is season 1 stats . . .

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not sure if cat is joking how d to d+ having a .01 pps increase is meangingful or not

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.71->.72 so worth a new rank

graceful bronze
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0.01 is NOT worth a new rank

ivory sphinx
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I mean like

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D and D+ are pretty close

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they're the smallest brackets except for X(+)

dim vessel
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This whole thread

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is a meme

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Making more and more ranks is going to do jack squat with the amount of players tetrio has

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ATP just make a rank for every player will ya

graceful bronze
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guys this is why we should just remove ranks and make people match based on aps

cerulean sigil
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i agree because opener mains would get shafted trollfuckyou

elder kettle
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infds meta lesgooo FridayPog

glossy notch
cerulean sigil
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take a look at flowerling's ones if you want too

ivory sphinx
cerulean sigil
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i was gonna originally link it but I Gorgor...

tight herald
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F- is kinda most offensive

odd niche
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I see it's a very heated debate here...

digital axle
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not really

idle stream
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mostly memes lol

olive ember
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memes and some people designing cool ranks

lament cedar
silk prism
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the D- is corrupted

inland hill
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woah animations

cerulean sigil
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testing the colors

haughty isle
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cool

olive ember
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very awesome
i also use paint.net for graphic design lol

keen nova
glass raptor
silk prism
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hmm...

ivory sphinx
# cerulean sigil

youre def doing it better than me (pls finish this looks really cool)

cerulean sigil
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these 2 are kinda in progress

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i forgort the black background on the C- fuck

cerulean sigil
digital axle
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🕺

cerulean sigil
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🕺 rank

cerulean sigil
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i forgot to trim the sides of the +

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oh balls

ivory sphinx
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i feel like silver should start at A

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and gold at SS

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oh wait

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unless

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its based off of tl round count

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nvm then

cerulean sigil
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yeah it is based off of ft count

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ft3 = bronze

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ft5 = silver

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ft7 = gold

ivory sphinx
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alr alr

cerulean sigil
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although i could remove bronze and have the ranks at U and above have a cooler color

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whatever one that might be

glass raptor
ivory sphinx
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if you mean cooler not in the temperature way

digital axle
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windup rank

ivory sphinx
digital axle
ivory sphinx
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iunno what this is a reference to,

cerulean sigil
# ivory sphinx

i was thinking of a diamond blue but i thought that'd look off

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but an iridescent rainbow seems cool too

ivory sphinx
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yeah

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the images I showed are part of my badge set, which also needed stuff above gold

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so I chose Diamond, obviously
then a pink-red colour that I named the "Champion" badge tier
then (later, when I reused the badge system), a rainbow listed as the "Perfect" tier

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WAIT

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for TETRIO

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platinum and diamond

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the achievement tiers

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duh

cerulean sigil
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what do we think chat

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U rank is also gonna get iridescent if we go with this

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because ft7

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then anything S becomes gold

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and all else is silver

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bronze is Died!

glass raptor
cerulean sigil
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so we like this design, chat?

olive ember
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i quite like it yes

lament ingot
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the only question is — why + and - signs are laying on the floor?

digital axle
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they just look like that

lament ingot
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i see

glass raptor
# cerulean sigil

i don't know which ones to use
should i keep using flowerling's ones or these ones?

digital axle
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did flowerling ever post any?

cerulean sigil
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ill fully finish mine after i get home

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after i update the colors of the metal

blazing anchor
haughty isle
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the - being on the lower side makes it look like underscore than minus

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can move a bit upward

ivory sphinx
digital axle
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oh it was a link

ivory sphinx
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I'd say "zyrixias are better" but the factual side of me is urging me to say that we just have different styles

cerulean sigil
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need to know how to exactly make the crystal texture...

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all i know so far is

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  • inkscape
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  • voronoi diagram
digital axle
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riiiiight

ivory sphinx
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I mean like

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this doesn't really look like the X+ crystal pattern to me

digital axle
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there's at least a similarity right

ivory sphinx
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any crystal looking thing would have "at least a similarity"

digital axle
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yeah but crystal texturing has been a staple of any TL design since release (even before release)

cerulean sigil
cerulean sigil
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ill probably just

ivory sphinx
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if ill be honest

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the X+ does look hand made

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cause it is just

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less than 50 small simple solidly coloured shapes

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like osk could have literally drawn random lines and used that to make the crystal pattern

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oh wait the <50 number doesnt include the core of the x+ which has a more subtle crystal pattern

cerulean sigil
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yeah my X+ recreation kinda halted at the crystal pattern

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hence the "smooth" 🕺

ivory sphinx
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X+ if tetrio went minimalist

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i wonder if osk has higher resolution images for the ranks

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in theory..!

digital axle
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they aren't SVGs so i would hesitate to believe so

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in fact X+ is the odd ball one sized 512×512 (the others are 256×256)

ivory sphinx
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yeah but like it could just be they were downscaled and/or converted FROM svg for the game

ivory sphinx
digital axle
cerulean sigil
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i could mabye just get the silhouettes done in inkscape for later use

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if i tried

ivory sphinx
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i had made a sihouette of X+

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its the only one i actually bothered to like clean up on my rank set

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because X+ glows too much

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all the other ranks i didnt bother

cerulean sigil
ivory sphinx
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huh??

ivory sphinx
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there's also a sprite in the resource files that has all the silhouettes at a whopping 64x64 resolution

cerulean sigil
ivory sphinx
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oh

cerulean sigil
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not exactly. Useful for anything other than displaying it on a website

ivory sphinx
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yeah

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but yuh theres an X+

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the only one i have sorry

cerulean sigil
# cerulean sigil

i kinda also had to make the silhouettes from scratch for everything here too

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so no worries lol

ivory sphinx
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seems unnecessary for everything below like

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the S tiers

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cause they dont have flow

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glow*

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lmao

cerulean sigil
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the silhouettes are used in my mildly fucked up procedure of doing the metallic texture

ivory sphinx
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which was what

cerulean sigil
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  1. paste in the texture gradient as a layer from another .pdn
  2. magic wand the silhouette + the frame
  3. invert the selection
  4. use that selection to delete the negative image of the metallic texture
  5. hide the silhouette below (doesnt really matter because the metallic one is above it but whatever)
  6. apply an emboss to the metallic layer
  7. then a drop shadow to it
    *8. use a duplicate of the metallic layer without the shadows and guassian blur it
    *9. do a glow on that if the glow isnt glow enogh
    *10. push it down below the original layer
#

if you're worried about the jagged aliasing from the magic wand then that goes away when you scale it down to a reasonable size for use in tetr.io so not a problem ! tf

ivory sphinx
#

most of that sounds so unnecessary

#

my steps (which dont include shadow or blur or whatever)

#
  1. import gradient as a PNG which i created from a website
  2. resize image so that it snugly covers the relevant object
  3. turn on Clipping
#

by the way, this didnt need a silhouette

#

i clipped it directly onto the raw image

cerulean sigil
ivory sphinx
#

yeah but my way also worked :p

cerulean sigil
#

i couldnt get the color of the shine on the X+ so i jsut gave up and went with white

#

i can easily iterate through pretty much every detail so i can fix it if yall dont like something in it

magic pewter
#

I think either the border or the rank letter should contrast more

magic pewter
cerulean sigil
#

old | new

#

this should contrast better

#

slightly more vibrant pink + deeper shadow

robust flame
glass raptor
olive ember
ivory sphinx
#

I'd use them too

ivory sphinx
glass raptor
#

also, we're missing golden frames now

digital axle
#

this guy knows his resolutions

cerulean sigil
#

its jsut that it kinda blended in too much with the background

ivory sphinx
#

nuh i mean like i really like the colour of it in general, im imagining it as a secondary colour for the background entirely

cerulean sigil
#

ohh

ivory sphinx
#

eh wait nvm

#

but still

ivory sphinx
#

its such a good colour omg why am i obsessing over it so much

#

look at that..

cerulean sigil
#

yeah it's a fun design

#

matching the prestige of the top .2%...

#

my .55% ass could never 🥲

ivory sphinx
#

my 48% ass could never 🥲

ivory sphinx
cerulean sigil
#

and the best rank of them all

cinder quiver
#

a what

glass raptor
silk prism
silk prism
hardy hedge
#

baba is rank

silk prism
cinder quiver
#

player is SS

#

baba is player

idle stream
#

player is hardstuck and sad

pine frost
cerulean sigil
#

being hardstuck X is a real sentence you can say now

clear lotus
#

poor E bro

clear lotus
#

ngl D- is ok but F? thats literally 1 TR lmao

glass raptor
ivory sphinx
#

zyrixia you should make an alt SS where its like S+/S- but with an S at the bottom right

cerulean sigil
#

seems fine?

#

what do you not like about it

#

too small?>

idle stream
#

kinda hard to read maybe, not much contrast on the lower half and the minus sign is difficult to make out

cerulean sigil
#

ok ill probably add a deeper shadown to the ranks

#

and make an alt version where the signs are in the middle

#

and size them up to fit the full square instead of having some invisible padding on the outside

#

that's used for the glow past S+ but you i make it work

cerulean sigil
#

the ranks are one color on purpose

#

like they are in tgm1

#

tetris the grandmaster (1)

#

a really old arcade game

#

look at this video for reference

#

yeah

#

that's why it isn't just like the normal tetr.io colors

#

alright ill normalize the background colors' darknesses atleast

#

they're kinda all over the place

cerulean sigil
#

with 2 plugin packs i forgot the names of

#

and yeah i have the project files fo all the rnaks too

#

uhhh they're on my pc

#

and it might be a while until i get home

#

but yeah, absolutely

#

yup, absolutely no problem

#

!!

cerulean sigil
#

im just about getting home by bus

cerulean sigil
#

the ones below S- are bronze because i just applied a monochrome effect to it

clear lotus
#

@cerulean sigil wtf

cerulean sigil
#

it's just because it's a zip file

#

there's literally nothing else but the project files

elder kettle
#

Yeah it gives that for every .zip file

clear lotus
#

ok

shrewd aspen
glass raptor
#

There's almost as much ranks in T.io as grades in TGM

#

i was thinking of making a pack where each rank is an actual TGM grade, but there's not enough ranks

#

unless we count "unranked"

ivory sphinx
#

? as 9

#

!!

glass raptor
#

so a GM player could become a 9 player by not playing for a while

#

xD

elder kettle
glass raptor
#

yeah, but that's if you don't play for a looooong time

glass raptor
#

how did you do theseeeee

cerulean sigil
#

a plugin called gradients galore

#

didn't find the plugin on its own directly so just installed the pack it was in

#

the other pack was something called bucketbolt's plugin pack or sumn

glass raptor
#

ok

#

i'll look for them

glass raptor
# ivory sphinx sure

if you're willing to do it i can send these so you draw the grade on top
(i just edited the projects that Zyrixia sent)

ivory sphinx
#

no sorry

glass raptor
#

ok

#

guess i'm doing it

#

¯_(ツ)_/¯

#

fortunately, i have an ace up my sleeve

ivory sphinx
#

where the fuck did this come from

digital axle
ivory sphinx
#

:/

thin geode
glass raptor
glass raptor
glass raptor
#

now onto the S grades

pine frost
cerulean sigil
#

well glad zap got that

#

i did not want to go through the gitlab in a packed bus

glass raptor
cerulean sigil
#

oh cool

#

glad yall are having fun with my stuff lol

glass raptor
glass raptor
cerulean sigil
#

ctrl t

#

go down into the import settings thing again

#

and then find the *export* as tpse button

#

select the correct layer

#

and select the select tool

#

cover the + with the selection and switch to the move tool

#

yeah that's why i said you need a nightly release of tetr.io plus

cerulean sigil
#

wtfg

#

wait did i not update the tpse

cerulean sigil
#

yes?

#

sure

#

if i get time

digital axle
cerulean sigil
#

i go to uni y'know

digital axle
#

uniqmg

ivory sphinx
#

true he would never and still hasn't (not a circle :netd: 🤓 :ndrd:)

glass raptor
reef tartan
#

Gm looks cool

shrewd aspen
#

poor Zyrixia, he got ping every time vert texting

digital axle
#

please consult the URL directly below

pine frost
#

okok

#

was slightly confused since it was 16kib

glass raptor
#

this kinda just became a "TetraLeague-Related Art channel" so...
here are some TI/Heboris inspired medals in a Tetr.io-ish style that imo wouldn't be bad to have in-game if it wasn't because of mihara

#

All Clear
Finish Time
SKill
Back-2-Back
REcovery

glass raptor
#

requirements

frigid comet
#

so basically achievements

cerulean sigil
#

these would probably be tied to achievements

cerulean sigil
#

man

#

SS should become U

#

and current U turns into U+

#

...S, S+, U, U+, X, X+

#

seems so much more neater

somber pelican
#

I agree with that

#

Maybe have the U+ get a similar treatment the X+ has?

glass raptor
cinder quiver
#

but maybe skill should be based on like uhh attack per piece or whatever its called

cinder quiver
cinder quiver
glass raptor
#

yeah maybe

shy flicker
#

this has probably been said already BUT I think the problem of "how many ranks" kind of boils down to milestones -
moving up the ranks is important since it gives players a goal to reach; too many ranks and the milestones become too close together and don't feel as rewarding for each rank. Too few means the ranks are too far apart and become too distant to be worth it.
also I think part of it is representation - the addition of the rankXplus rank kind of separates the rest of X rank (the very very good players) from the top (the world's best players, championship players, etc), so really, I think, the question of "should we add more ranks?" is more of "what group of players is not quite represented as it should be?"

#

thanks for listening to my ted talk lmfao

ivory sphinx
#

YES

#

KEEP COOKING

glossy notch
cerulean sigil
#

okay joking aside

#

i think it wouldn't hurt if there was extra subdivisions for the big 3

#

(SS and above)

hidden bane
#

there are definitely symbols too

cerulean sigil
#

that can get messy real quick

hidden bane
#

oh how

digital axle
#

🨇

rank

hidden bane
#

crazy

digital axle
#

⟴ rank

hidden bane
#

𒈔 rank (real)

digital axle
#

⅍ rank (????????)

hidden bane
#

𒉛 rank (real!!!!1!1!!!1!)

digital axle
#

ꨜ rank

#

(welcome to funny unicode thread)

hidden bane
#

tofu block rank is crazy

#

𒀰 rank

#

𒉹 rank (top -1%)

#

definitely does not look weird at all ' v '

digital axle
shy flicker
#

" " rank goes hard (bottom i*pi percent)

untold parrot
#

alternative versions

#

big fat wall of images oops

digital axle
#

wtf

#

why is achievement_issued 1% lol

untold parrot
#

i dont want another diamond badge

#

also it looks cool

#

i can make one with diamond

cerulean sigil
#

what the color

somber pelican
somber pelican
ivory sphinx
#

tetrio but without personality

cerulean sigil
#

when i get time, ok!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

haughty isle
#

tetrio if it was a generic rythm game

autumn pollen
atomic sentinel
#

I worked on Splatoon styled rank letters before Season 2 began and finally after much delay i made X+ and it looks so much better than the rest cuz i found a new way to style them

#

Im gonna redo all of them to fit the new style i found

cerulean sigil
#

oh right splatoon has an X rank too right

somber pelican
digital axle
vague atlas
#

grand master bisexual_flag

#

master lesbian_flag

blazing anchor
#

GM

ivory sphinx
frigid comet
#

That seems correct

olive ember
#

these are not tetrio related but i made these not too long ago
gotta join the pool of rank art lmao

stark trench
#

@bac-

ivory sphinx
#

s- gone 😔

#

g gone 😔

silk prism
#

o gone 😔

untold parrot
# somber pelican

completely throw out the focus on beginner ranks and give more attention to professional placements

blazing anchor
#

H is honored. Bro

inland hill
#

i think what they meant was the good old “difference between beginner ranks is small” and “low X and high X is too far apart”

ivory sphinx
#

it's literally the opposite in.the one they replied to tho

#

the bottom HALF has a whopping TWO brackets which is way too far apart

blazing anchor
tepid grove
#

HQ pog

tepid grove
haughty isle
#

should've made it bold and have a background

ivory sphinx
untold parrot
#

screw ranks

#

percentile borders

ancient grove
ancient grove
digital axle
#

ok i know it's a preview but you guys really have to zip these up lol

#

decently sure with the filenames as-is you can then just drag that .zip file into the tetrio+ main window and it will bulk import everything without you smashing your head against the other skins importer

untold parrot
digital axle
#

pinning instructions for an unofficial mod in the official feature request form woomy

thin geode
#

tbh this alongside many other of these threads that just get bumped w/ random discussion of "what ifs" should prob be closed

digital axle
ivory sphinx
#

we could make a thread in #tetrio·general or something for "custom sprites"

haughty isle
#

or like visit tetrio plus discord

ivory sphinx
#

I'm not joining t+ discord just to share my spritesets

haughty isle
ancient grove
storm plover
#

Guys look at this

opal lava
#

in retrospect, Divsions is not a bad idea.

You can make 4 Groups

Rookie
Good
Special
Pro
Master

You could also combine Rookie and Good, and Pro & master even if they are nothing alike.

and then make Subdivisions in them, being more akin to what there is now.

This would end up mimicking ranks from other games, and seem familiar to seasoned gamers.

helpful and missleading in a way.

I'm very sorry if someone else already Suggested this.

#

exactly this but, the current ranks are the subdivision themselves.

indigo stag
#

the more i keep looking at this thread the more I think "what we have is fine"

digital axle
#

i'm still somewhat interested in axing earlier ranks

cerulean sigil
#

im fine with the current system too

#

except i just only wanna axe SS

#

just SS in particular. nothing else

indigo stag
digital axle
cerulean sigil
#

i feel like having more ranks at the bottom is essential, even

indigo stag
#

More ranks may seem cluttered but I think it makes it easier to see progress

cerulean sigil
#

more rank ups means you're seeing direct improvement, so you're actually motivated to play the game further

indigo stag
#

I suppose one alternative might be to remove the + and - ranks and replace them with divisions. But i think it's important for people to easily be able to see any progress they're making

cerulean sigil
#

aren't +es and -es just... divisions?

brisk narwhal
#

genuinely we do not need more ranks

#

or a change in ranks

#

or any ranks, for that matter trol

elder kettle
elder kettle
indigo stag
#

i would suggest more than that many divisions but rank wise, it would just show DCBAS

#

I mean like how league and other games do it

#

Bronze 5 4 3 2 1 silver 5 4 3 2 1 etc

#

but keep the letter names

ivory sphinx
#

also, getting rid of lower ranks would kinda ruin the divisions

#

most ranks hold 8% of the userbase

#

that's true until nearing the top and nearing the bottom

#

and 8% is a significant amount

#

if you clump, say, all the Ds and Cs for example

#

you're arbitrarily deciding that the bottom 22% of players just don't deserve distinction

#

but.. why? cause they're too bad? cause the skill level is too similar? skill level is different at all stages

#

like zyrixia said, having these divisions shows tangible improvement

opal lava
frigid comet
#

i agree with zap

#

i feel like for most D ranks it takes like a few days to rank up to D+ and then to C- and so on

#

it's not like they aren't making progress by gaining tons of TR, i just don't see the point in having a distinction between D and D+ when the skill level is so similar

frigid comet
#

they have 11 ranks for the top 8% of players

#

2 ranks for the bottom 8% of players

#

because at lower ranks the distinction between skills is so little

#

you can go from top 100% to top 99% in a few days but going from top 2% to top 1% actually takes forever

ivory sphinx
#

this is true for a lot of games

#

e.g. in Infinitode, i went from 0th %ile to 50th, 60th, 70th just by Play More

#

but getting to top 10% (my goal, because top 10% got badges) was so hard and i ended up failing

#

D and D+ in tetrio are just uncharacteristically small tho imo

#

like they just randomly split the bottom 5% between them

ivory sphinx
#

rank % jumps around

digital axle
#

i wonder if tetradle or whatever would have interesting statistics here because if it's not a S rank replay really what can you base your observations on

ivory sphinx
ivory sphinx
magic pewter
ivory sphinx
#

my opinion is that ranks should be uniform

#

UNTIL

#

the top level

#

rather than a kind of exponential distribution

#

where lower is sparse and higher is dense

#

it should be the same, except for the higher levels where more distinguishing is needed

digital axle
#

yeah i know i'm ignoring how good it feels for those players and looking at the ranks as a very mechanical and unfeeling "they should be used to distinguish players"
when you look at it from that perspective it doesn't really matter that you're B- to a U rank coach, they probably already condemned the lower half of the leaderboard to be one skill already (even though the reality is more varied)

ivory sphinx
#

its probably that: to a pro, the lower ranks all look nearly the same

#

perhaps because skill is so varied up there?

#

idk

brisk narwhal
digital axle
#

yeah that's what i mean, i don't mean delete everything but B rank and just make the top 100%→48% B rank

brisk narwhal
#

ah

#

abolish the rank system...

#

i still feel like removing ranks would solve many problems but idk if its in the spirit of the game or whatever

#

at the same time though this is probably not great as it reintroduces the problem of not enough change

#

what if ranks were only unlocked once you got to a certain point woomy

digital axle
#

also like if rating is visible at all (i think it should be, it's important for transparency in a lot of faucets) it'll still be grating for people

#

sure there'll no longer be "i lost on my promotion game" malding but there will still be malding

brisk narwhal
#

true

#

maybe something like this where

#

eh idk

digital axle
#

🔗

brisk narwhal
digital axle
#

i'm exaggerating lol

#

but i do genuinely think if you visited MMC there would be people who don't consider A- rank to be different from C+

ivory sphinx
#

lmao thats funny

frigid comet
#

table is fine

frigid comet
frigid comet
#

i know people who went from D to S+ in like 2 months and then spent 2 months to get to SS alone

#

like that just doesn't seem right, it's not really fun to be rapidly improving and then suddenly get stuck right

ivory sphinx
#

well you can climb lower divisions quickly in a lot of games

#

because a main factor is just

#

playtime

#

if you play more, youll improve more (generally)

#

and then that improvement curve eventually levels out

frigid comet
#

i don't see the point of having a distinction between D and D+ and then D+ to C- if it takes literal days for most players to climb out of

ivory sphinx
#

depends what the true skill level of this person was

#

like were they D level SKILL wise

frigid comet
#

i guess they were if they reached it

ivory sphinx
#

hm

#

fair

frigid comet
#

anyways similar to zap, i'm not saying remove D to B ranks

#

i'm asking if we really need D+ and C- and C+ and whatever

magic pewter
#

i feel like the ranks are somewhat uniform until like s- or s rank, it mostly goes

3,1,2,1,2,3,2,4,4,4,5,6,9,14,23,31,38 for APM diff and goes out of control

ivory sphinx
#

skill is generally like

#

nvm i dont know what my point was gonna be

#

my personal experience is that

#

i spent half of season 1 in A+, because i just didnt play regularly

#

and im still BARELY s- skill

#

despite being promoted to S today

#

of my friends, they span several skill levels

#

two of them had never played tetris before

#

one was as bad as possible, and the other at least knew that topping out is bad

#

and then i have another friend whos spent a couple months climbing from i think about C? to now B

#

thats 20%ile

#

your friend climbed 80%ile

#

which

#

i dont even know how anyone does that

#

so what im saying is:
skill improvement depends on several things, like previous experience, effort in playtime, or natural learning ability. i have seen, in many games, that i climb the bottom half quite quickly, perhaps because i play more, or maybe i do just naturally progress well. however, skill still varies in that bottom half, and condensing it would be to ignore those differences, just based on some examples of some people going through them quickly, instead of looking at the twenty four thousand people that ARE STILL there. keeping the divisions uniform, as they are right now, is for the best, i would say, because there is genuine skill difference, and genuine improvement that needs to happen to traverse the ranks.

#

like why is it BAD to have uniform ranks

#

5% (D/D+ combined), 5%, 6%, then 8-8-8-8-8-8-8
this is a natural progression. its mostly linear in terms of placement to rank, which seems the most sensical to me

#

D and D+ are still outliers

#

hell, their combined 5% could be redistributed to make 8-8-8-8-8-8-8-8-8

#

maybe that would be more sensical

indigo stag
ivory sphinx
#

we also don't have the playercount to have tiers of this distribution lol

#

but i get the point

magic pewter
#

I never considered looking at as % rate increases, but even then i dont think that's uniform. 14-16% increases while the top is doubled at 34,36,31% still kinda shows there should be more ranks at the top end

ivory sphinx
#

yea the top is outliers

#

as always

ivory sphinx
#

square root of 1.3 is 1.14

#

hm

magic pewter
#

looks good to me. Personally think low SS and high SS is big enough difference in skill that the rank doesn't have much meaning. Same with low U and high U. I just feel like a rank should represent similar skill levels.

So breaking them up in half seems good to me

glossy notch
ruby swallow
#

This is serious: there should be a U+ rank for top 2%.
This is because gap from SS to U is like 10 wins, but U to X is like 30 wins.
U+ should make sense as something in the middle as a goal for U ranks to aim for. Since let's admit it: 80% of U ranks will probably not become X rank.

cerulean sigil
#

honestly

#

yeah

haughty isle
#

u rank
v rank (<-u+ rank)
w rank (<-x rank)
x rank (<- x+ rank)

torpid knoll
feral yacht
#

guys we should just make the entire alphabet of ranks, A is lowest Z is highest stare

sly crater
#

we need to add the sigma ohio skibid rizz rank

ruby swallow
#

Top ranks will be like:
SS: Top 11%
U: Top 5%
U+: Top 2%
X: Top 1%
X+: Top 0.2%
X++ (stylized as an X centered between two +'s): Top 0.05%
XX: Top 0.01%

#

But we should aim at about 100-200 players in the very top ranks

terse gale
#

I tend to consider top 2% as high U so that U+ percentile is reasonable

cerulean sigil
#

X+ is already just 100 players

#

XX would be 5 players

ivory sphinx
#

adding more topmost ranks is most likely unviable until there's a larger playerbase

#

"aiming for 100-200 players in [xx]" would mean 1 to 2 million total ranked players

cerulean sigil
#

100 players is probably the logical lower limit of the amount of people in a rank

ivory sphinx
#

agree

cerulean sigil
#

from there you can pretty much use the global placements as distinguishment

ivory sphinx
#

any lower and you're just slicing crumbs at that point

#

whats the actual phrase for that

#

there's gotta be a real one

cerulean sigil
#

X+ is probably gonna grow to like 200 players max

#

so it's a fair division

ivory sphinx
brisk narwhal
#

there is a larger rank disparity but tetrio is not at the point of having like a million tl players

#

it could work if there were many players, but at the same time i just dont like having multiple ++ or that many x ranks

cerulean sigil
#

yeah

#

i still like U+

opal lava
#

sorry I couldn't hold it

storm plover
#

Here's what ranks would look like if [F-, F, F+, D-, SS-, SS+, X-, XX, XXXX / XXXXX] were added and I drew them.
Make sure to see the very first postbefore looking at this.

tepid grove
ruby swallow
#

X++ would look like +X+

whole torrent
#

Where’s XXX rank for #1

blazing anchor
#

How about X1, X2, X3...?

cerulean sigil
#

🪟

storm plover
# ruby swallow X++ would look like +X+

Back when this post was made, there really wasn't an X++. rankXplus is the max you can go this season. I hope Tetra League Season III adds [F-, F, F+, D-, SS-, SS+, X-, XX, XXXX] in the game soon.

ruby swallow
#

I thought of Roman Numeral Ranks. Each rank from 1 to 4 is 20% of players, but after 5 then having rank N means being in the top 1/N of the playerbase.

Parenthesis is the corresponding tetrio rank:

I = bottom 20% (D)
II = second 20% (C)
III = third 20% (B)
IV = fourth 20% (A)
V = top 20% (S)
X = top 10% (SS)
XX = top 5% (U)
L = top 2% (high U)
C = top 1% (X)
CC = top 0.5% (high X)
D = top 0.2% (X+)

Therefore, D rank is the highest rank as only 1/500 people get it

ivory sphinx
#

there's huge skill differences in 20%ile

clear lotus
clear lotus
#

yes but

#

having 2000 ranks won't help that much...

ruby swallow
ivory sphinx
#

but in the normal portion of the skill scale, I think brackets should be spaced to have a balance

#

big enough that there's tangible differences, and that it feels like an ACCOMPLISHMENT to get to the next level
but small enough that there isn't huge jumps, and so it doesn't feel like a gargantuan task to promote

#

the current 8% seems pretty good for that
10% would probably be fine too to be honest, and would cut down a few ranks

versed vigil
#

maybe simplify it

#

it should be based on 5 major ranks numbered 1 to 5

#

each major rank split into - neutral and +

#

so rank 1 can be split into 1-, 1 and 1+

#

and rank 1 lowest, rank 5 highest

#

idk refine this however u want bcs i only thought of this in like 0.2 seconds

#

scrap that um

#

rank I+, top 10%
rank I, next 10%
rank II+, third 10%
rank II, fourth 10%
rank III+, 50%
rank III, 60%
rank IV+, 70%
rank IV, 80%
rank V+, 90%
rank V, 100%

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rank I and I+ ft7
rank II and II+ ft5
others ft3

ruby swallow
versed vigil
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um then we can add like rank T for top 5%
and then rank X for top 1%

ivory sphinx
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like

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10%iles are fine UNTIL the top is what i meant

ruby swallow
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I just want U+

opal lava
granite sable
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I've acknowledged the entire thread before this and would like to say that the U- and U+ ranks look really nice

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now that X+ is an actual thing tho, I think there is a lot of room for design improvement above it in the concept

ruby swallow
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Why U-?

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S+: 17%
SS: 11%
U: 5%
U+: 2%
X: 1%
X+: 0.2%
XX: 0.01% ??

ivory sphinx
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they do look pretty nice I agree

frigid comet
ivory sphinx
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zyrixia's benchmark of 100 players per bracket minimum is great imo

clear lotus
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tbh a rank that barely 10 would achieve would make the lower rank to feel like its not enough

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x+ with only 100 is already little enoughtbh

untold parrot
#

yes we need a trillion ranks

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keep making more

ruby swallow
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There should be very few ranks

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D: Tetris Prison
CBA,S-: Tetris Noob
S/SS: Tetris Pro
U, low X: Tetris Master
X (top 0.5%): Tetris Elite
XX: Tetris Champion

ivory sphinx
haughty isle
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tetris civilization be like

blazing anchor
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E-D is actually noob

ivory sphinx
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napoppu in the future where they have E rank already

ivory sphinx
clear lotus
#

also maybe sometimes ranking up feels good but if you have so many ranks you just like rank up every 2 matches i feel like it can become less exciting because the jump between one and another isnt that big

spice lance
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here's an idea:
tier I: top 100%
tier II: top 80%
tier III: top 64%
tier IV: top 51.2%
tier V: top 40.96%
etc.

brisk narwhal
#

??? ????? ????

versed vigil
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ig that could work

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it goes from big brackets slowly down to little brackets at the top

ivory sphinx
#

oh i see it

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uhhh

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thats a weird pattern i dont like it

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and three brackets for entire bottom half might be pushing it