#TL rank update

1 messages · Page 1 of 1 (latest)

plucky harbor
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A suggest for a rank update in tetra league. More ranks = more fun am i right or am i right?
Introducing new ranks such as Double X and Ultima X reseved only for the best of the best.
Also making +/- rank for X, U and SS is a good choice here.
Don't forget about lower ranks tho. They have a new ranks aswell such as whole new Tier "F"
Here's a little cheat sheet on how percentages could work with this ranking system.
QXRANK - 0.01% or only #1
DXRANK - 0.05% or places #2-#10
XPRANK - 0.1% or places #11-#50
XRANK - 0.5% or places #51-#100
XMRANK - 1%
UPRANK - 4%
URANK - 8%
UMRANK - 12%
SSPRANK - 19%
SSRANK - 25%
SSMRANK - 30%
SPRANK - 35%
SRANK - 40%
SMRANK - 45%
APRANK - 50%
ARANK - 54%
AMRANK - 58%
BPRANK - 62%
BRANK - 66%
BMRANK - 70%
CPRANK - 75%
CRANK - 78%
CMRANK - 83%
DPRANK - 87%
DRANK - 90%
DMRANK - 93%
FPRANK - 95%
FRANK - 97%
FMRANK - 100%

The matches in this could work like this:
FMRANK - APRANK ft3
SMRANK - URANK ft5
UPRANK - XPRANK ft7
DXRANK - QXRANK ft9

Its all my random idea and im just throwing it out here cuz why not. Maybe someone will like it.

digital axle
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changes are planned to come alongside the character system update and tetr.io's beta release, but there's no ETA for that
here's some of osk's opinions about adding more ranks nonetheless

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he's clarified further in the past to make clear that the changes are going to put much less focus on lower ranks, because at the end of the day, there's really no difference between a rankCminus player and a rankCplus player, especially when you compare a rankSS player to a rankX one (same two-rank gap if you look at it generically enough)

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⇒more density at higher ranks

elder kettle
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Yeah I'm happy to wait for the character update though SS and higher definitely have very wide skill variations that even cause one-sided matches within the same rank.

lament ingot
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I think we should get rid out of + and - ranks and only have D, C, B,A, S, SS, U and X

primal creek
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is there even a need for d to c rank

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good effort though

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and if there is SS and XX wheres the UU

plucky harbor
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W rank Thonk

plucky harbor
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Banger

runic plover
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I think the rank system should be something like this:
FT7 zone
Top 500: Their position in the rankings (1st, 2nd, 3rd, etc.)
501st-2%: U+
2%-5%: U
5%-8%: U-
FT5 zone
8%-12%: S+
12%-17%: S
17%-23%: S-
23%-30%: A+
30%-37%: A
37%-45%: A-
FT3 zone
45%-55%: B+
55%-68%: B
68%-80%: B-
80%-90%: C+
90% and below: C

Over 100 RD: D

plucky harbor
ebon bear
swift maple
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honestly i dont think creating more arbitrary barriers of skill is a good thing

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although it can be satisfying to reach a new rank

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but if you really want to be more specific just use tr

digital axle
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when there's so many that you're getting them in two games it can lose its spunk i think lol

primal creek
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what even is the character system

digital axle
primal creek
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spunk means something else in britain

digital axle
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i mean it works in that sense too

primal creek
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nah

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Ok..

digital axle
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yeah why not

autumn pollen
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for the original post, having F rank(s) can be really discouraging lol, it doesnt feel good when the game itself is making fun of you

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i guess D rank is a similar story, but this might be the reason there's no D- rank

robust monolith
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tbh the wide skill range between U to X rank is insane, maybe add more ranks in between? cus like some people finds ranking up really rewarding i think any ranks below that is fine tho

robust monolith
raw vector
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this is kinda crazy like if you get f- rank youll get really discouraged and the game really seems to be mocking you

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and the more ranks the harder it'll be so people might give up?

crimson wren
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S- for a Top 45% player seems too unbalanced for me

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I actually like the current system, but I personally suggest
S: 24%
C+: 83%
C: 88%
C-: 92%
D+: 96%
D: 100%
(Everything else stays the same)

elder kettle
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That suggestion hardly changes the ranks tbh. Skill-wise I'd say the the bottom 1/3 of the ranks ( tetrioD to tetrioBminus ) could be compressed as the skill variance is very little between the ranks compared to the top 1/6 tetrioSS to tetrioX ) where there are massive skill swings in the same rank.

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and the skill variance becomes even more apparent when players' improvement in skill is the fastest at the beginning of their journey

winter horizon
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This is probably a terrible idea but that’s some cool art for the new ranks

gleaming trout
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(this is really stupid) what if we beheaded the ranks at a point and just made it like a master class sorta thing (please tell me why this idea is stupid)

swift maple
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dont even know what you mean

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👍

glossy notch
terse zephyr
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so for f- on 100% does that mean you only get it if youre literally the single worst player in the ladder (ok i guess not, but its still funny to think about)

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i find that funny as hell

raw vector
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i dont think we should add f-

tepid grove
cerulean sigil
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D rank is humiliating enough

quartz jay
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Lower ranks should be compressed

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If more ranks between U and X would be interesting

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But definitely getting rid of some lower ranks would be nice

rustic comet
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I'm all for the the silly F rank because I'd get to use an extra letter emote for memes then eee

plain roost
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add these ranks only as emotes and nothing else

reef tartan
digital axle
plain roost
tepid grove
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whta is practice mode

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in custom games

digital axle
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(https://tetr.io/about/patchnotes/#chlog_6_3_1)

➔ Selectable under Game Type in custom rooms, this will allow you to undo/redo and even retry in multiplayer. Useful for coaching.
 ➔ Available for 1v1s only.
aside from that it's pretty much normal

brisk narwhal
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we should get rid of ALL ranks and instead just use numbers

elder kettle
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Tbf I already do this to an extent. Though that's more to do with the higher end skill differentials.

brisk narwhal
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i like the different x divisions but they need a different name, like imagine xxxx rank lol

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also i feel like (at least right now) the ranks dont need as many divisions as other games because tetr.io is small compared to like LoL or valorant or overwatch

elder kettle
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Imo the ranks should reflect the skill group of the player instead of how many players are in said group. As it would be an indicator of how well they play so even outside of matchmaking players can find people around their own skill level to go up against.

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The TR number system itself allows for a more accurate result yet the ranks themselves can act as a goal to work towards. Like the badges.

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Using your LoL comparison as an example, the top 1% of players in TETR.IO are grouped into one rank ( tetrioX ) whereas the top 1% of players in LoL are grouped into 6 ranks (Diamond 3, 2, 1, Master, Grandmaster and Challenger.)

swift maple
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i dont think tetrio has the playerbase for that tbh

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like it wouldnt really make sense to me if there was like, 50 people in a rank

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unless its a very elite rank

crimson wren
primal creek
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need j rank

crimson wren
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If the ranks were based on TR:
X: 24750-25000
U: 23750-24750
SS: 22250-23750
S+: 20750-22250
S: 19250-20750
S-: 17500-19250
A+: 15500-17500
A: 13500-15500
A-: 11500-13500
B+: 9500-11500
B: 7500-9500
B-: 5500-7500
C+: 4000-5500
C: 2500-4000
C-: 1250-2500
D+: 625-1250
D: 0-625

(Just for fun, not a suggestion)

digital axle
tepid grove
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im not even sure how this system works, honestly, but only about ~50-55 people at a time hold the "legendary grandmaster" title which is the deep red

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similarly to tetr.io, the rating disparity even within the top 50 is absolutely mind-bogglingly large

crimson wren
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Lowercase x, u, s, a, b, c, d ranks

crimson wren
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@plain roost What's your TR and rank?

plain roost
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19161

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bruh

crimson wren
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Oh-

plain roost
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im like halfway to s+

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but due to inflation tr went down

crimson wren
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Well, if it really was based on that, I would be at a low B instead of a high B

crimson wren
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Differences between the ones based on TR:
X: 24750 (+141)
U: 23750 (+460)
SS: 22250 (+661)
S+: 20750 (+776)
S: 19250 (+841)
S-: 17500 (+752)
A+: 15500 (+968)
A: 13500 (+1103)
A-: 11500 (+1142)
B+: 9500 (+1279)
B: 7500 (+1346)
B-: 5500 (+1133)
C+: 4000 (+1039)
C: 2500 (+692)
C-: 1250 (+170)
D+: 625 (-82)
D: 0 (0)

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Yeah, totally would've fucked up

plain roost
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yeah, and a lot of angry people near the borders or when they just got that rank

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you literally, maybe? pushed the inflation back when tetrio was at its infancy

cerulean sigil
crimson wren
digital axle
hearty girder
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I support the idea to take D+ away and add something like U-

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At the end of the day I still can’t beat a 24.3k

plain roost
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april fools idea: make the ranks reversed, for example, D rank -> X rank, and X rank -> D rank

digital axle
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you can do that yourself with tetr.io plus if you want woomy

plain roost
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not committed to downloading it so either someone has to send a video of it

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btw anons -> z rank

crimson wren
plain roost
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so true

plain roost
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noice

tepid grove
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The system before X work same. But X rank was now assign to a different league where only X rank is allowed. X rank is now separate to α(0.5~1%), β(0.25%~0.5%), and γ (Top 100). γ rank change color based on rank (change from X- to QX by 1% for every rank up, change X rank color to U+ color)

abstract kettle
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having an exclusive ladder is just bad lol

viral lichen
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ngl yea i agree with this

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exclusive ladders will just never work

tepid grove
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if that happened there would probs be a grindfest for F-

abstract kettle
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honestly that rating system is pretty accurate though

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partially due to mass contests just having way less variance than 1v1s if you take enough of them

rose bluff
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I'm not on my computer right now so I can't really write a long response, but here's what I think: if the direction is to have less ranks, then what I think should be done first and foremost (at least, as a stopgap solution until CharSys) would be to abolish the +/- padding of all ranks A to D. Having padding ranks in those places doesn't really make much sense.

However, if possible, a few more ranks for the upper part of TL. Namely, padding for SS and U would be nice to consider. I'm against more ranks for X though, simply because for those cases, the world #n badge speaks for itself.

tepid grove
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Recomendation: The color of X become closer from the color of :XMRANK: to the color of :QXRANK: for every rank increase. (There are 400 X rank players now, so the color will change by 1/399 for every rank increase/ decrease.)

cold bloom
elder kettle
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Emotes from other servers. A lot of tournament servers that do Tetrio have them

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Example being TAWS. Though this is slightly off-topic

reef tartan
digital axle
reef tartan
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Make sweep gain more on wins, but not lose more on losses

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Cuz rn sweeps are pretty worthless

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And makes it better against lower ranks

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(altho that won't matter if ranks gone)

abstract kettle
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whats the difference between like 7-0 and 7-1 lol

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throwing a game or 2 versus someone way worse shoudlnt matter

glossy notch
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Div system > Current system

reef tartan
abstract kettle
swift maple
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i assume by div system they mean having less ranks but each rank has divisions

somber pelican
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So here is my interpretation of what will the ranks be when they are redone. The Bronze to Platinum ranks are separated into divisions, which are as follows, from lowest to highest:

Bronze II - top 100%
Bronze I - top 90%
Silver II - top 80%
Silver I - top 65%
Gold III - top 54%
Gold II - top 42%
Gold I - top 32%
Platinum III - top 24%
Platinum II - top 15%
Platinum I - top 10%
Master - top 5%
Grand Master - top 1%

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As for the match types, these are:
FT3 - Bronze II-Gold III
FT5 - Gold II-Platinum
FT7 - Master & Grand Master

robust monolith
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isn't this basically a rename for the current teto ranks

somber pelican
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It's not just that

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This has less focus on lower ranks

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Currently, there are 17 ranks, which is way too many for me

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But here, there are 12

inland hill
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how about just

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get rid of ranks

robust monolith
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That would probably make the game less competitive and rewarding

inland hill
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is it though? like you can always say "im top 100" instead of "im X rank"

digital axle
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besides, ranks are incredibly important for tournament championships like the underdogs cup tournament or tetr.io ametures weekly

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simply using percentiles instead could work, but osk is specifically skewing TR gain/loss according to rank to make things more balanced by hand

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this becomes a gargantuan task if nobody agrees where "professional" borders are (as of now, that's definitively defined)

inland hill
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unrelated but does anyone knows why U and X specifically? like S and SS, maybe it's super and super super, but idk what U and X could stand for

robust monolith
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I understand x but i personally dont know why u exists

digital axle
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yeah splatoon right?

robust monolith
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U rank*

digital axle
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oh, well i'm not entirely sure if it's a splatoon reference, but X rank there is the highest rank one can achieve

somber pelican
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I think X means eXtreme

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U means Ultra

robust monolith
inland hill
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hmm
kinda makese sense
but that raise the question
why the +- ends with SS
actually, why SS when you could have done S- and S+
/unrelated feel free to ignore

digital axle
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philosophical questions vno

elder kettle
digital axle
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ranks aren't based on TR cutoffs, they're based on percentile cutoffs

inland hill
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how about all players up to top 10%

elder kettle
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It's an arbitrary cutoff regardless.

robust monolith
digital axle
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and as an alternative, that falls flat

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nobody really questions the ubiquitous of rank cutoffs—it's clear what counts and what doesn't

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consider that they also count lifetime rank
without ranks, such a stat doesn't exist, and tetr.io doesn't officially track max glicko, let alone what your percentile was in relation to everyone else's at the time

digital axle
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(ignoring how easy it is to forge single player records in jstris of course)

fervent basin
elder kettle
# digital axle consider that they also count *lifetime rank* without ranks, such a stat doesn't...

They only partially mean something. Which is why this thread existed in the first place. As the ranks from tetrioSS onwards have such a wide skill margin that you can have unfair matches within the same rank.

What I'm saying is that regardless of what you use to determine skill there will be an arbitrary cutoff point when you begin ranking people.

Again using TAWS as an example, the cutoff for their usual event is tetrioU . Yet what is the factor that determines a top 5.01% player is allowed yet a top 4.99% player is not despite both players being practically the same skill? The answer is an arbitrary cutoff. Which is fine because that line has to be drawn somewhere.

What I'm saying is that if ranks are to be used then they should be useful metrics to determine player skill and badges of honour to work towards. Having too many makes obtaining each rank rather fruitless yet having too few causes frustration when trying to group players for matches. Which is why people say things such as "low U" and "high U" because the gap is so wide they need to specify a certain part of that rank for better skill context. FelixSip

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Sorry for the late reply. At work atm

digital axle
# inland hill get rid of ranks

precisely, that's why people are suggesting changes to the ranks such that they're more useful for applications like these. they're an addition, not an augmentation, so if you're dedicated to only using glicko, you're more than welcome to

completely removing ranks? simply counterproductive and damaging, particularly to partnered events such as those. a letter grade system is universal and easy to understand(putting aside rankU and rankX being the top ranks—you'll still know a rankSplus rank is going to be good at the game, and a rankD rank is going to be near the bottom, if not the bottom). 0-25000 magic internet points? that's going to take some explaining. -∞ to positive ∞ glicko? have fun reading

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they seek to only display information in a more convenient, easy to understand way

reef tartan
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ranks bases on stats trelele

runic plover
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Opener mains after being forced to play against people who are better than them:

terse gale
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efficient people who mega-thrive in matches against opener mains at their apm:

cerulean sigil
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it either feels like an extension of the S ranks or a separate entire thing from the S ranks

robust monolith
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SS is something u usually see on other games so its normal for me

torpid knoll
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Gold I to platinum gets ft5

somber pelican
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I may think of it

mild thorn
lilac reef
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if they were split up into top 5%, 2.5%, 1%, and 0.5% (or something similar), it'd be cool

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though i suppose fewer lower ranks achieves the same thing with less clutter, so eh shruggy

somber pelican
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How about this?

Bronze II - top 100%
Bronze I - top 90%
Silver II - top 80%
Silver I - top 65%
Gold III - top 54%
Gold II - top 42%
Gold I - top 32%
Platinum III - top 24%
Platinum II - top 15%
Platinum I - top 10%
Master - top 5%
Grand Master - top 2.5%
Legendary Grand Master - top 1%
Demi-Champion - top 0.5%

For the match types:
FT3 - Bronze II-Gold III
FT5 - Gold II-Platinum
FT7 - Master and above

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For the global #1 player, it will be Champion instead of Demi-Champion

lilac reef
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i like it love

swift maple
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imo it would make more sense for top 0.5 to be champion and global no 1 be grand champion

lilac reef
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well, in matt's defense, the #1 does get this banner

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so "champion" would indeed be consistent

swift maple
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fair rshrug

cerulean sigil
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would the ranks have the same design as current rank letters

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or will it just be similar to the other games with such ranks

somber pelican
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The latter

untold parrot
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sdf so many ranks
plus F rank seems like a harsh rank to be in

tepid grove
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i mean

topaz mortar
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imagine first time playing the game, getting traumatized after hopping in rank and seeing the game calling you a F

cinder kettle
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d rank isn't much better to be honest

elder kettle
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I mean it's the same reason as to why tetrioA and tetrioAplus are actually about average. It looks good because people associate 'A' with a good assessment (like getting an A on your test.)

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And so many games place their average players either in or close to 'gold' because getting gold in something usually means you're good.

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It only exists to let lesser players feel like they're better than what they really are

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(which also makes me wonder if this trend also contributes towards the Dunning Kruger effect and it's increased toxicity. Think )

lilac reef
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dr. archina out here with the sociology thesis

slim holly
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if a few ranks had to go I would get rid of s- and s+

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just seems like the easiest to remove and would make a & a+ actually above average

tepid grove
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there is no need for a #1 rank when you already have #1 global on your profile
everyone knows who you are, the extra rank is pointless

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in general, I don't think more ranks is a good idea

topaz mortar
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a & a+ isn't above average
if the percentiles aren't changed
it won't change anything

tepid grove
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notably, 12500 TR (which is supposed to be the median afaik) is actually the 55th percentile

ebon swan
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probably cuz the lowest TR isn't close to 0

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while the highest is 24999

digital axle
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nah that's not why

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the average skill is really inflated, so a lot of new stackers find tetr.io off googling "tetris io", get totally pounded by people who won't top out of their own volition, and end up leaving i suppose

somber pelican
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TETR.IO is described as the free-to-win online stacker game in the same genre as Tetris due to new people finding it through searching "tetris io" online, as ZaptorZap said

digital axle
somber pelican
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There is a chance that some players who discovered TETR.IO after having played Tetris games before have called the game by either "TETRIS.IO" or "tetris io"

digital axle
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oh people do often

weary merlin
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need xxx rank

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need :rankX: :rankX: :rankX: rank

lament ingot
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need E rank

brave hazel
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:URANK:

elder kettle
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They're on all sorts of servers. An example being TAWS as they have all the official ranks (tetrioD to tetrioX.)

sick berry
tepid grove
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platinum I sounds much better than SS

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this system crosses over to a lot of different games

reef tartan
quartz jay
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I propose we name all the ranks after a food item

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Like bread rank

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Or like spaghetti rank

fossil hollow
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I still want a temporary L rank for banned players who can’t access tetra league

untold parrot
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at that extent that's shaming

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tl ranks also shouldn't repeat Xs countless times since it would look boring

fossil hollow
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Well if you’ve done something so severe to get banned from EVEN FROM TL you kinda had it coming

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Plus it’s more funny that shaming

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Or I think it is

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Maybe a bad take

digital axle
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honestly just idealizes getting banned even more

fossil hollow
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Oh

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Yeah true

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Actaliakly that’s a very good point

digital axle
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i'm already sick and tired of people heading straight into #quick·play·link with slurs to get badstanding1badstanding2badstanding3badstanding4badstanding5

fossil hollow
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I did not think of that

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Even I would be tempted to get the l rank atleast once

digital axle
fossil hollow
digital axle
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the worst part is nobody even does

fossil hollow
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Tbf qp only consists of the newest of players and 2 random x ranks that keep dominating

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For the x ranks this is just another day in tetrio and the new folks don’t even know how to report

digital axle
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this doesn't happen daily lol

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especially not since anons and those under level 3 were completely banned from chatting in #quick·play·link

untold parrot
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plus isn't the bad standing thing already enough

fossil hollow
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Yes but the funny L rank

untold parrot
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use T+

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and don't report T+ issues here

digital axle
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for the bad standing banner "because it looks so cool"

reef tartan
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"dude look i could face temporary unability to play, im 2 cool 4 school"

untold parrot
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"look at how big my profile is"

tepid grove
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if you think the bad standing banner looks so cool, wait until you see the B& profile look

lilac reef
tepid grove
somber pelican
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IIRC there is an a-lined ban dialog in TETR.IO itself

lilac reef
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(it looks like that)

reef tartan
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thats cool tho

somber pelican
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e automatically blacklisted

digital axle
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e automatically blacklisted

sick berry
digital axle
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@tepid grove duplicated

reef tartan
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Huh

digital axle
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(they submitted a duplicate request)

serene lion
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i like the ranking system now already no change plz 😭

digital axle
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honestly this whole thread is a meme lol

serene lion
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so true Fire_Morning

crimson wren
serene lion
crimson wren
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It's very balanced

cerulean sigil
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new rank

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X⁵⁰

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it's X rank but Fifty

serene lion
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n o

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no more ranks 😭

crimson wren
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X⁶⁹⁴²⁰

serene lion
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nO

reef tartan
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Less lower and more high ranks

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we lhave 9 tiers in X already

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Low low tpo high high

serene lion
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keep rank how it is xD

brisk narwhal
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personally i don't really like the ranks where they are right now

neon igloo
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what about omitting the rank letter in the first place and either implementing a new system or just using tr?

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honestly i do like the graphic that umbreowon posted for the top ranks because i only increase like 5 tr when i win a tl game, and i feel like im not improving as much when im just going from x rank to x rank every single time

elder kettle
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either implementing a new system
Already planned for charsys twirlSip

frozen galleon
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I think they should just shame the really bad players and have an F rank players

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No minus, or plus, just F

frozen galleon
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:(

neon igloo
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i think that the existence of ranks below a rank like b and c makes players in those tiers feel like noobs that are below average and horrible at the game, therefore i suggest having only A- A, A+ S- S, S+, SS, U, X, Double X, and Ultima X as outlined at the start of this post

frozen galleon
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No we just need F rank, the others are just made way over done and we just only need the players who can send 1 attack per minute to be shamed

tepid grove
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e

neon igloo
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imagine if u enter tetrio and are like "oh whats this tetra league thing" and try it and then u get f rank and then ur like "ooh im proud of my f rank i wanna enter a room" so you do and then everyone is like "lmao an f rank" "u suck" "ur so bad" "u are a noob" and then u say "i hate this game" and delete ur account

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i mean its just not welcoming to new players

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makes people feel bad

crimson wren
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That makes sense...

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Even just the D rank might be humiliating to some people

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Well, the lowest rank is always humiliating enough

digital axle
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rankF rank was actually planned but it was scrapped by osk for the same reason

crimson wren
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Oh

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"F and E are just dumb lol"

terse gale
#

lol

brisk narwhal
#

osu route:

#

everyone ranked by standings

untold parrot
#

ew

digital axle
#

@tropic thicket new rank discussion goes here

tepid grove
#

when no rank

tropic thicket
#

ok

tropic thicket
#

ok what abt have F rank and E and some rank above X

#

like....... maybe have a U- U U+ and X- X X+ and maybe double X

#

since there is SS rank maybe there is a double U and X too

#

or how abt when the person reaches a certent no. of TR the rank become the Tetr.io logo which symbolise legendary?....... idk

#

@neat vessel do u have any idea as i can see u trying to type out some stuff

#

its ok

#

u can just tell me

neat vessel
# tropic thicket ok what abt have F rank and E and some rank above X

if anything i ought not to suggest E rank due to there being 5 standard grades
Failure to meet expectations
Does pass, but barely
Can pass
Better
Acceptable
historically E as a grade was the first F but it was recieved as excellent rather than fail
and having the modifiers for U and X ranks is kinda a good idea but also quite controversial

tropic thicket
#

hmmmmmm no bad

tropic thicket
#

eh.....

neat vessel
#

drew that as a joke
but in all seriousness no, just maybe have modifiers for U and X and maybe call it a day

ebon blade
#

I know that's not really the thing about ranks but why not

tropic thicket
#

well me and my friend do

tepid grove
#

like come on just add f and z rank otherwise its just kinda (discription goes here)

ebon blade
tepid grove
#

no

#

that ? rank

ebon blade
#

Well idk

#

Maybe it's just icly

tepid grove
#

z rank = top 100

ebon blade
#

Ok

tropic thicket
tepid grove
#

idk

#

it only makes sensd

#

e

#

e

tropic thicket
#

thats good

crimson wren
#

Z rank doesn't fit for the best rank in my opinion tho :/

tepid grove
#

what does

#

a rank lmao

#

H

#

O

#

Z

#

T

#

Y

#

idk

#

I

#

the only ones that make sense

#

are y and z

#

so idk y rank for top 100 and z rank for top 1

#

or top 1

#

idk

#

no top 10

crimson wren
#

Z rank fits for the worst rank in my opinion, the rest don't even fit for ranks lmao

tropic thicket
#

i mean it looks cool and good right

#

have the legendary tetr.io player feel

untold parrot
#

having double Xs feels pointless

robust monolith
#

also that idea would make new players unsure where that rank even places

#

either probably high or unranked or unregistered

untold parrot
#

i like dynamic rank cutoffs

#

EX rank where

cerulean sigil
#

letters of other alphabets:

digital axle
#

periodic table of elements:

untold parrot
#

extended periodic table of elements

tropic thicket
#

i got an idea

digital axle
tropic thicket
#

u guys know that in some game like val

#

they rank themself in terms of metallic object

#

how abt we take some short form from the periodic table of element

digital axle
#

you mean have a gold rank and a platinum rank?? GENIUS

tropic thicket
#

yes

untold parrot
#

not the valorant ranksvno
anything like bronze or gold is ok

tropic thicket
#

ik

#

we r not gonna copy

untold parrot
#

if i hear radiant in tetrio I'll scream

tropic thicket
#

imagine

untold parrot
#

I'll make a t+ shit for it

tropic thicket
#

lol

untold parrot
#

who knows how many people here do play valorant

tropic thicket
#

idk

#

how abt we take some element that is recently created

#

Flerovium

#

Moscovium

tropic thicket
#

hmmmmm

#

since they dont have any properties yet y dont we use them

#

Somewhat like giving them value

untold parrot
#

¯_(ツ)_/¯

#

i know there are less ranks in valorant than in tetrio

tropic thicket
#

@digital axle what do u think

digital axle
#

GENIUS

untold parrot
#

uggggggggghhjhhh

#

gotta include more shit to fill gaps in

tropic thicket
digital axle
tropic thicket
#

...

#

soooooo how we gonna do it

digital axle
#

well we just have to wait for osk to review the proposition and decide for himself

tropic thicket
#

ok

dim osprey
tepid grove
#

@tropic thicket the only issue I have with ranks is how wide in skill U and X are, I think lower ranks are fine

#

no need for D-, E, F, or any of that

#

no only is there barely any skill difference in that region, imagine how demoralizing it feels to find a new game, start playing, and see the game call you a failure

#

the difference in skill between the very worst player in D and your average A- player is less than the difference between a 23.2k U rank and a 24.2k U rank

#

for X and upwards the skill gap gets staggeringly huge

#

on the other hand, I think the current percentile system (SS = top 11%, U = top 5%, X = top 1%) is intuitive and there’s not too much of a point splitting up X rank since there’s only 400 players there to begin with, and everyone north of 24.4 doesn’t need an arbitrary rank to judge the true skill of a given X rank

#

like the one big problem I have is that somewhere around 60% of U rank is in the inflation zone, which makes it frustrating to climb past 24k, but maybe that’s not an issue that should be addressed with an extra rank

brisk narwhal
#

within the top 400 players is really a lot of skill difference

#

the flex of top rank can range from best player to sweepable

tepid grove
#

ranked players

brisk narwhal
#

1 million

#

ranked

#

qait no

#

but its not 11 million players

tepid grove
#

oh is it like tetrio which has 6 million players but 45k ranked

#

1 mil is still a ton

untold parrot
#

imagine tetrio with 10,000,000 ranked players

#

rank cutoffs be going📈📉📈📉📈📉

#

would take weeks or months to stabilize

tropic thicket
#

...

#

idk

#

but then what happen if more player play TL?

#

like more people will be in X rank right

#

idk maybe 10 yrs later

#

also when there is a higher ranking it is more exciting

#

@digital axle how come i cannot chat at any community chat?

ebon blade
neon igloo
untold parrot
#

Triple Xs are bad

#

so don't bother even thinking of it

brisk narwhal
#

^

fossil hollow
#

XXX RANK REAL????

#

Osk confirmided xxx rank comign to tetraios

brisk narwhal
#

how about

#

NO ranks

tepid grove
#

but for now the playerbase is not exactly exponentially growing

dim osprey
#

We should just use TR maybe and no ranks at all?

tepid grove
#

not a bad idea

untold parrot
#

it's like having the burger without the extra toppings

ebon blade
#

...

#

how about

#

noob rank and pro rank and nothing else

crimson wren
#

That's too dumb tbh

#

The gap in just one rank will be way too wide

#

(Honestly, I like the current one)

elder kettle
# ebon blade noob rank and pro rank and nothing else

Noob rank: 1-24998 TR
Pro rank: 24999 TR

Though on-topic is it worth keeping this discussion open? I feel like everything that can be said about ranks has already been done so and it's kind of devolved into LQ suggestions. FelixSip

digital axle
#

it really is the most LQ suggestion for sure

ebon blade
tropic thicket
#

E

#

TF

ebon blade
untold parrot
#

E rank is to be confused with "Excellent"
F rank is utter shame

crimson wren
#

Both are humiliating

untold parrot
#

yeah

tepid grove
#

I’ve said this before but I think the current rank system is fine overall

#

It’s not so riddled with problems that a rework of some sort is inevitable

#

U rank inflation and X rank skill gap are the only potential issues, but I’m not sure adding/removing/renaming ranks arbitrarily would help

tepid grove
#

if there were any changes the only things that should be added are z rank cuase any less and its kinda insulting

haughty isle
#

unironically the most popular threadbench

digital axle
haughty isle
#

almost feels like this should be on the guideline 'don't request us to make more tl rank or we'll ban your tetrio account'

untold parrot
#

🤔

tropic thicket
#

ok...

torpid knoll
#

I remember someone asking for bronze to platinum ranks and it will make the rankings much cleaner

#

Like bronze 2 will be all D-C- ranks (since the differences are super low) and bronze 1 will be C-C+ ranks and then there is iron 2-1 (A- to A+ ranks) Gold (S- to SS Ranks) and platinum are for U and X ranks

#

Gold will have 3 divisions since the skill differences are alot

elder kettle
#

I dunno i'd have 2 divisions for SS alone. Low SS players struggle against high SS. FelixSip

#

Hell, even mid SS don't get it easy

crimson wren
#

What about U and X then

#

They struggle even more

elder kettle
#

That's basically my whole point way up in the thread. higher ranks are far too heavily compressed

#

if someone far into a rank can wipe the floor with someone not too far into said rank, said rank isn't a good distinction of skill.

#

with the opposite ofc being that if two players of a different rank can have an equal match, are two ranks really needed to distinguish skill levels?

untold parrot
#

if you guys complained about the ranks being off
get t+ and change it there (that is if you dont want to add or remove a existing rank cutoff)

torpid knoll
#

Guess silver 1-2 is B- to B+

neon igloo
#

what about uh

#

q rank

#

questionable whether you are even human

lament ingot
#

What if we just nuke ranks and just have a number

brisk narwhal
#

thats what im sayin

#

go the osu route

tepid grove
#

Just have 5 ranks C B A S X

#

Sounds simpler

brisk narwhal
#

ew

dim osprey
#

wrong emoji lmaooo

hoary briar
#

i play osu and the number becomes arbitrary

untold parrot
tepid grove
neat vessel
#

either way i feel like this suggestion is between controversial and situational

brisk narwhal
tropic thicket
#

but uk

#

i think we should have a rank with the tetr.io logo

#

like this !!!!!!!!!!!!!!

#

whats da point

#

when u will not see it on ur profile

#

so y dont make it a rank that is higher than X

crimson wren
#

Should belong to osk and him only

digital axle
#

kagari rank

tepid grove
#

ok rank

dry sluice
#

is this design official

#

the percentiles are cursedd

digital axle
#

it's not

dry sluice
#

you guys literally have emotes for every rank transformation

#

that's 153 emotes

digital axle
#

nah i don't lol

#

usually just adjacent ranks

brisk narwhal
crimson wren
#

Lmao

abstract kettle
#

make them t i o s z j l ranks

#

so people with l rank feel especially sad

trail galleon
#

I would suggest remove + and - for ranks under S

#

So it goes D C B A S- S S+ SS U X

plain roost
#

why are there 55 people in this feature request and my april fools idea is still somehow relevant

tropic thicket
tropic thicket
#

i think we should make this higher than X other than making it for no ranker

tepid grove
#

Nah blaarg bout to become tetr rank

tropic thicket
#

but it look good

tepid grove
#

I know, but what percentile would it be

plain roost
#

unranked is also Z rank

tepid grove
#

Z ranks lmao

plain roost
#

like the "?"

tepid grove
#

? Only appears when you have a tr

#

What if tetr rank is during your first ten matches

plain roost
#

Here is your proof

#

as you can see, I have 171 rd

#

wait 171???

digital axle
#

yeah the API responds Z rank if you're still in your placement games

#

in fact it does it even if you haven't played any TL at all

plain roost
#

then wtf is anons

#

anons?

digital axle
brisk narwhal
reef tartan
digital axle
#

you're in it lol

reef tartan
tropic thicket
#

...

#

come one guys im the one that come up with this idea bro

reef tartan
#

Yeah so?

#

We're expending on it

brisk narwhal
#

what do you think youre going to benefit from by saying this

tropic thicket
#

bruh i tot u guy like dump me bro chill lah

neat vessel
#

z

tropic thicket
#

huh

neon igloo
neon igloo
#

the whole point of throwing ideas out there is that people can collaborate and help make them better

tropic thicket
#

but i tot u guys not gonna do anything abt it?

neon igloo
#

it’s still the feature request channel

tropic thicket
#

ok can just stop

trail galleon
tropic thicket
violet ore
#

W+ 79.999 pps range 5.19-4.99 apm range 403.12 - 390.59
WW 64.502 pps range 4.79- 4.59 apm range 360.52- 330.74
W- 59.582 pps range 4.30- 4.14 apm range 310.41- 290
LL 54.100
L+ 49.163
L-45.271
II 39.381
I+ 35.571
I- 31.291
XX 26.791
X+ 25.000
X-24.100

#

gg

#

i put in rest of information later

violet ore
#

gn

stark trench
#

E would be better, it is officially used in some places AFAIK.

stark trench
#

Also if anything, the highest rank should correspond to top 10 or lower imo, just for the distinction, but that is already done by displaying the numeric rank of the top 100 in that special way.

#

So we could just include the players' top numeric ranks (for top 100) alongside the regular top ranks.

stark trench
digital axle
#

sure, but then they stop existing at SS rank which makes zero sense

stark trench
#

Do they have to?

#

But if we do that for SS, say. SS spans the same percentile range as S+, so we would suddenly have a 3x range shrink from S+ to the hypothetical SS-.

digital axle
#

the point is U rank → X rank is a huge hop, but B- and B ranked players are practically identical—the rank difference doesn't make sense at lower ranks

#

but a hypothetical rankUplus rank and rankXminus rank would be a lot more easily compared

stark trench
#

Well yes, it's just that the percentiles would have to be moved around to even out the rank ranges.

whole torrent
#

Dear god we do NOT need 29 ranks

trail galleon
#

why not

#

X - top 5%

#

U - top 11% or whatever it is

#

SS

#

S+

#

S-

#

A

#

B

#

C

#

D

#

actually abolish D there's no difference between D rank and C+

reef tartan
elder kettle
# trail galleon why not

Imo a good ranking system covers two roles (which tend to go hand in hand with each other):

  1. A player should be able to determine the rough skill of an opponent based on a quick glance at their rank.

  2. Two players of the same rank should be able to have a decent match against each other.

Our current system already shows issues with the highest three ranks due to the massive variance in skill between the low and high ends. The system you suggested only exacerbates that issue.

reef tartan
#

Based replu

trail galleon
glossy pebble
#

ranks
Ranked - Top 100%

untold parrot
cloud turtle
#

nice rank art tbh

#

the colors actually have a nice progression, they look cooler

#

as it goes up

untold parrot
#

its a rainbow

formal vine
#

Although I do see how lower ranks need it more to feel progress

ebon blade
#

So just more division with higher ranks and no need to touch the lower ranks?

#

It does feel a bit too many ranks tho

magic pewter
#

Some lower ranks are literally just 1 apm diff or .1 pps diff

#

they can be somewhat consolidated kinda

#

though idk how that would effect the progression experience which should be considered

#

nothing is fun about being stuck longer at a low rank if you play for a while

long badger
#

I think just focus on higher ranks

#

I feel like anything more than 10% cutoffs for lower ranks is gonna be a lot for new players

#

especially with how little u gain at bottom ranks

reef tartan
#

You gain more at the bottom than the top

long badger
#

So if u make the bottom rank 0-20th percentile or smth similar it’s gonna be demotivating

ebon blade
#

So would you need to change the glicko to tr curve to make the bottom ranks more equal in a sense

untold parrot
warm linden
#

My idea:

  • Consolidate D, C and B ranks
  • Potentially merging A- into A as well
  • Add a Glicko and top player based subdivision system; the top player is in subdivision 0, and for every even arbitrary amount of Glicko lower than the top, rounded down, the subdivision number increments by 1. The subdivision is displayed for X, U and potentially SS rank but hidden for all else.
  • Alternatively, display Glicko instead of TR for U and X, with TR relegated as a secondary rank stat

The resulting rank spectrum:
D < C < B < A < A+ < S- < S < S+ < SS < U21 < U20 < ... < U17 < X17 < X16 < ... < X0

warm linden
#

Examples using the state as of around Dec 7 2023 12:00 UTC, with the subdivision constant s being 100:

  • The Glicko of czsmall0402 (X) is 4366.45±88.99. As he is the top player, cz's subdivision rank is floor((4366.45 - 4366.45) / s) = floor(0 / 100) = 0, and his rank would be X0.

  • The Glicko of Doremy (X) is 3675.94±67.10. His subdivision rank is the the top player's Glicko rating subtracted from his own Glicko, divided by 100 and rounded down. Thus, his subdivision rank is floor((4366.45 - 3675.94) / s) = floor(690.51 / 100) = floor(6.9051) = 6, so his rank would be X6.

  • The Glicko of Kuroshiki, currently the lowest ranked X player, is 2644.64±61.25. His subdivision rank is floor((4366.45 - 2644.64) / s) = floor(1721.81 / 100) = floor(17.2181) = 17, so his rank would be X17.

  • The Glicko of Izzy (U) is 2568.93±62.83. His subdivision rank is floor((4366.45 - 2568.93) / s) = floor(1797.52 / 100) = floor(17.9752) = 17, so his rank would be U17. Note that the best U rank's Glicko is not used in the subdivision calculations and thus U17 is the highest subrank of U.

  • The SS rank with the highest TR is currently Toadidy, whose Glicko is 2193.98±60.66. Their subdivision rank is floor((4366.45 - 2193.98) / s) = floor(2172.47 / 100) = 21. If subdivision would be displayed for SS, their rank would become SS21. As SS's subdivision currently only ranges from 23 to 21 however, it might not be necessary to display the subdivision of SS.

warm linden
#

Speaking of Glicko - maybe we can replace the precentage cutoffs with Glicko cutoffs?

reef tartan
#

nah

#

percentage is simple and always stays the same

#

and it stops ranks from overflowing

elder kettle
#

% based ranks are a nice way of denoting what players are what though it would feel better if the ranks were actual metrics people would work towards (like if the ranks were instead top 1, 5, 10, 25% etc

#

Close to what they already are yet it just evens things out a touch

brave hazel
#

How about this
Unranked (the ? rank)
Bronze, Silver, Gold, Platinum, Diamond with 3-5 Divisions (worst is I, best is V [or III if 3 divisions])
Master-
Master
Master+
Grandmaster-
Grandmaster
Grandmaster+

idle stream
#
  • and - for non-grade ranks just doesnt feel right
robust monolith
#

remove the -, + is okay

dim vessel
#

+/- just feels, off

rapid vault
dim vessel
#

We have sooo many ranks as of now that it doesn't really seem feasible to add in more

tranquil citrus
#

i agree guys

dim vessel
#

To what lol

digital axle
#

yeah fellas, i agree with The Statement

keen helm
#

i disagree with the agreements

keen helm
#

I like the ranks, but we should add divisions in U and X (U-, U, U+), and same for X

#

and maybe remove SS because whats special about S (so turn SS into U-)

#

XX could be special, where its the top 50/100, anyone below that is X+

crystal glacier
idle stream
#

that guy says some strange stuff

dim vessel
#

Divisions just

#

Overcomplicates things for how many players tetrio even has

#

50kish ranked players divided into 17 divisions just

#

Doesn't work well

robust monolith
#

why is this thread still alive

digital axle
#

that's a funny question

indigo stag
#

the story is likely even funnier

#

so osk and ICLY walked into a bar....

distant monolith
distant monolith
indigo stag
#

Honestly I'd feel a bit less down about being iron or bronze than I would be at having a letter grade of D

#

Could always use distinct names too. PPT uses rank names that suit the game

terse gale
distant monolith
dim vessel
#

Going by that logic

#

Stqrm should be the number 1 player

digital axle
#

they are though woomy (at XP)

dim vessel
#

But guess what?

#

He's hardstuck U rank

#

I mean technicalities aside

#

There's a good reason why there are separate leaderboards for level and ranked tr

#

I admire the confidence by reacting with crossed though

#

Aight to put it in another way, level basically indicates how much you play this game

#

And ranked tr is essentially a way to indicate an approximate skill level

indigo stag
stark trench
keen helm
#

not everyone cares about being X

indigo stag
#

the point of a ranked mode is to see how you stack up, it doesn't mean you're specifically trying to be #.1

worn nimbusBOT
#

mergeout #1227570192066936874 (3 messages) was moved here.

rapid vault
#

Kagari oyes

worn nimbusBOT
#

mergeout #1247872408120066108 (0 messages) was moved here.

paper sun
#

real

tawdry frigate
#

br

digital axle
#

i know i'm bypassing the request to make the maximum 50,000TR but honestly these are all empty requests random

untold parrot
reef tartan
#

it'd just be the same again

hushed star
#

It wouldn’t really help with like, any general states of the game… it’d just scale everything and only really prevent the multiple people within the same tr at the very peak of the leaderboard, and then again glicko exists

stark trench
#

Not saying we should change it, but why did we go with 25000 in the first place?

reef tartan
#

It's arbitrary I believe

dim vessel
#

It's just a number

#

No specific reason really

digital axle
#

small enough for legibility, nice and round

tawdry frigate
#

it should go to 1

#

so

#

0.001 is D rank

digital axle
#

we should just use percentile

tawdry frigate
#

while 0.99 is X totally

indigo stag
digital axle
#

i mean like

paper sun
reef tartan
#

@spiral haven for verge when

stark trench
#

Isn't that kinda achievable with displaying the current global rank (which we already have) and the total number of ranked players?

digital axle
#

yeah but who's gonna remember the latter

indigo stag
indigo stag
blazing anchor
#

This is gonna be a new season

worn nimbusBOT
#

mergeout #1259000331136794655 (0 messages) was moved here.

paper sun
#

yet another

feral yacht
#

How come only s rank has a ss variation and ss, u, and X have no + or - ranks? I want to be xx- rank

neat vessel
#

ah yes

#

more ranks solves problems

feral yacht
#

No rank should have more than 15 players imo

#

We need more ranks!!!

indigo stag
#

they just wanted them to sound cooler... I guess?

#

I suppose the reason they aren't grouped like the other ranks is there's more variance between the bottom and top of that range

digital axle
#

honestly i see it as more of an oversight than anything else

stark trench
#

Now that I think of it, if I were to make a similar rank system, all ranks except the highest would have +/- partitions.

#

So like after S+ could be U- U U+ X- X X+ XX.

#

But then again, I understand the point of reducing the number of ranks in the mid to low range (say up to S-ish).

elder kettle
#

The two things I've always thought about the would be:

  1. Does this rank accurately represent the person's skill level? If I pit two people of the same rank against each other, would it be a fair matchup?

  2. If the amount of ranks on the lower end were reduced, would it demoralise lower-skilled players due to them seeing less merit along their journey?

I'll use LoL as an example not only as it's a popular competitive game yet also because it's a system I know:

Doing a comparison on the bottom 50% of players, LoL has approx 12 ranks to fit half of their playerbase in (the four divisions for the Iron, Bronze and Silver ranks) whereas TETR.IO only has approx 10 (D rank to high A.) this would mean that lower-skilled players would likely see a similar amount of "accomplishment" whilst climbing through the ranks although the accuracy of these ranks' skill levels may be up for debate.

At the highest percentile (X rank), we see a massive discrepancy in skill where the lower X ranked players would get absolutely demolished by highest in the same tier. This is despite X rank only covering about 1.2% of the TR range. LoL on the other hand has approx 4 ranks spanning the top percentile (Diamond 1, Master, Grandmaster and Challenger) which allows a far greater distinction between top-ranking players and those who may be taking podium spots in major events.

tawdry frigate
#

tetrio does have the #100-#1

graceful bronze
#

there should be sub letters under x showing the rank

#

and its only for top 50 tho

haughty isle
#

being X_D would make you feel like fake X
(which maybe is true)

#

number grade would feel better imo

#

like tgm

brave hazel
indigo stag
#

those ranks don't directly line up with a percentile like T.IO's do

#

LoL"s system is designed to favor making the player feel like they're making progress so it's biased a little bit towards promoting the player

elder kettle
#

yes and no. LoL uses a hidden matchmaking rating that has a direct impact on how hard your wins/losses swing your visible gains.

#

Back in the older seasons they directly used ELO yet that has been swept under the rug a little

indigo stag
#

You can get into say diamond on a big win streak but your MMR that isn't shown is still lower than the normal range

elder kettle
#

it's usually the opposite. if you go on a big win streak your MMR will actually get ahead of your rank.

#

so you'll end up in a situation where you're being pit vs diamond ranks whilst still visibly being in gold

indigo stag
#

the main point though is you can't precisely say someone in Silver 3 is this percentile and someone in plat 2 is in that percentile

#

whereas the ranks in tetr.io are straight up percentile cutoffs

elder kettle
#

Wonky cut-offs, yet still. With all the data you can get off of the LoL API you can get rough data on where each rank lies though

#

Just as an example, here's some data gathered about a month ago from esportstales showing the cumulative pertentile of each rank:

#

As I used in the example above, Diamond 1 is the top 0.96% of players. Which I compared to X as it's pretty much the mark of the top 1%

#

I also know that Riot does actively work to make each rank represent a specific percentile of the playerbase to make it something to achieve (Like how the first Diamond rank is approx top 5% or how the first Gold rank is approx top 50%)

indigo stag
#

there's also the issue with traditional rating systems not being very good at assessing performance in a group setting

#

elo/glicko etc were designed for one vs one

#

(or one team vs one team, rather than multiple individual ratings vs multiple individual ratings)

elder kettle
#

That would be correct in an isolated instance, though over a long period of time it still works fine (and even ELO itself it rather useless without a large amount of data; as the NES community learned.)

gusty arrow
#

While adding too many ranks might not be a good idea, I feel like the skill range within U and X ranks are quite big compared to other ranks

dusty mango
#

Where are all these rank emotes-

digital axle
dusty mango
#

WHERE

#

I WANT THESE

digital axle
#

dam, left the server

dusty mango
#

I need the w rank. :(

paper sun
#

@dusty mango

dusty mango
#

:D

#

Yey

graceful bronze
#

guys how about we just don't do ranking so x ranks can go against b ranks

elder kettle
#

That's called Quick Pla- oh wait.

ruby swallow
#

I think ranks should be a higher density at the top of the skill tier. Also prune D rank.

F: Optional rank. Anyone can call themselves F rank if they want.
C: 100%
C+: 90%
B-: 80%
B: 70%
B+: 60%
A-: 50%
A: 40%
A+: 30%
S-: 25%
S: 20%
S+: 15%
SS: 10%
U-: 7%
U: 5%
U+: 3%
UU: 2%
X-: 1%
X: 0.5%
X+: 0.2%
XX: 0.1%
D: 0.004%

#

D stands for “Diao rank” and requires 24999+ TR

carmine steeple
carmine steeple
#

Of course you have an image for that

digital axle
#

i didn't make it woomy

cerulean sigil
#

"double U rank? they made a W rank??"

austere sparrow
#

dont add ranks above x 🥺 let me impress people by saying im the highest rank in the game

ruby swallow
#

But there’s a difference between low X and high X. Climbing that is like climbing 20 D to U mountains

#

So how about:
XD: Top 1%
XC: Top 0.5%
XB: Top 0.2%
XA: Top 0.1%
XS: Top 0.05%
XU: Top 0.02%
XX: Top 0.01%

#

But I wonder, what exactly should XX be?

#

And why is there even an ultima X for #1?

blazing anchor
#

Man, should have P rank after SS rank.

blazing anchor
#

Maybe raise the rank by filling the bar when it's full.

#

Like Splatoon or F zero

#

There have D C B A S

#

The highest ranks will have number

#

SS 1-5
P 1-7
U 1-9

#

X rank will be keep on going

#

Rank promotion when you reached amount of points.

#

For D - B+ : 250

#

A- - S+ : 300

#

SS1 - SS5 : 400

#

P1 - P3: 450

#

P4 - P7 : 500

#

U1 - U4 : 600

#

U5 - U9 : 700

#

The battle must be balanced. The ranks must be same between player and opponent.

#

Like rank P3 VS P3

#

Sometimes opponent's higher than one rank when you almost promotion. Like more than 85% of amount of points.

blazing anchor
#

If amount of points is less than 15%, your opponent is less than one rank sometimes.

primal peak
#

current rank system doesn't account for insane scaling at high tr levels
like, D to U is almost the same as low X to high X (i might be wrong)
tr is also weh, like you only get decimals for just a single match at high X but get like +1000 when winning at D, probably cause of how tr works though

stark trench
frigid comet
#

Yea also wdym doesn’t account for

#

Ranks are based on percentiles

primal peak
#

ah i see

autumn pollen
indigo stag
#

which is wh y those games have a stupid number of ranks, and really what happens is higher level players reach higher ranks faster

#

but basically everyone progresses over time, making the system extremely top heavy

graceful bronze
#

how about

#

D
C
B
A
S
SS
U
X
D+
C+

#

or its like a triangle

#

and I think d rank looks better so we should replace x and d rank

thin geode
#

what

ruby swallow
#

C: Top 100%
B: Top 75%
A: Top 50%
S-: Top 25%
S: Top 20%
S+: Top 15%
SS: Top 10%
U-: Top 6%
U: Top 4%
U+: Top 2%
X: Top 1%
XC: Top 0.5%
XB: Top 0.2%
XA: Top 0.1%
XS: Top 0.05%
XU: Top 0.02%
XX: Top 0.01%
D: Reserved for #1

rustic plaza
#

What about a triangle symbol, like osk and his staff for #1

digital axle
#

In plane Euclidean geometry, a rhombus (pl.: rhombi or rhombuses) is a quadrilateral whose four sides all have the same length. Another name is equilateral quadrilateral, since equilateral means that all of its sides are equal in length. The rhombus is often called a "diamond", after the diamonds suit in playing cards which resembles the project...

dim vessel
#

I feel like we're emphasising on adding more and more ranks

#

When the problem (in my opinion) is the gap between the averages of ranks being too miniscule

#

Taken from a >tetoranks that ran a month or so ago

2-6 Apm for anything S- and below is... barely any different lol

#

The stat increase between ranks seems to be like an exponential

rustic plaza
graceful bronze
#

guys how about we just keep the ranking the same cuz there is no reason to change it

whole torrent
#

Splatoon 1/3 use different systems

stark trench
#

Ain't that the most recent >tetoranks?

autumn pollen
#

from what i remember, you could get from the bottom of a rank to the top in roughly 10 wins, but for U/X its way more

#

good chance im off on that but if any ranks are to be added, they should be where going up/down ranks take way longer

glossy notch
# dim vessel Taken from a >tetoranks that ran a month or so ago 2-6 Apm for anything S- and ...

It would make more sense to drop the + and - versions of each rank. This way D, C, B, A, and S are all squished together making the gap between ranks much more significant.

Despite the fact a lot of games can get away with many ranks TETRIO is too small for a bunch of ranks. Plus in the future as TETRIO gets larger a division system could be introduced to help break up the ranks a bit.

ruby swallow
#

What if TETRIO becomes a huge game with 25 million active league players and 1000 of them have TR above 24999

glossy notch
ruby swallow
#

So we should expect 250,000 X ranks

glossy notch
#

X rank is roughly 1.3% of players

#

So realistically at 25m there would be ~325000

glossy notch
#

So, there are still 24675000 people below in this scenario

#

Now if we combine all of the players in each rank (so B- + B + B+)

ruby swallow
#

There would be millions in a single rank…

glossy notch
#

23% of people are in the B ranks

#

So that's like

#

5750000 people

digital axle
#

one rank for each person

ruby swallow
#

What exact purpose are ranks trying to achieve

glossy notch
#

Higher rank = better player (typically, if you exclude smurfs)

ruby swallow
#

So I think there should be a ton or little ranks

glossy notch
#

I think very few makes more sense

ruby swallow
#

Not like there are significant differences between D and A rank

digital axle
#

ok that's a stretch lol

glossy notch
#

Just like how in overwatch there isn't much of a difference between bronze and silver
fortnite with bronze and silver

digital axle
#

D ranks can't beat 40 lines consistently

glossy notch
#

Like the low ranks don't seem like there's a big gap, but in reality with such low skill levels every difference is a huge difference

ruby swallow
#

If you measure by APM, the APM difference is not that much compared to the APM difference of Diao and CZ.

#

At least absolute terms

glossy notch
#

APM isn't evrything and you can't just go off of that. You can tank a bunch and send nothing. You're still alive but your apm is low.

ruby swallow
#

Should use VS score. But still. The values grow exponentially with higher ranks

glossy notch
#

You can still win with lower vs

#

You'd need to pick a specific player and jusdge based off EVERY skill

digital axle
glossy notch
#

You can feel the difference between 20 apm and 25 apm despite both of them being fairly low

digital axle
#

i mean i'm not an advocate for every low rank having eight variants but this is still woefully inaccurate and kind of offensive lol

glossy notch
#

Plus being C-, B-, A-, S- seems weird

#

Like oh yeah you're worse than those above you avan if you fit in there

ruby swallow
#

Ok. Sorry about that. Just get rid of D rank. It is too demotivating

graceful bronze
#

Guys!!!

#

original idea

#

Bronze (I, II, III)
Silver (I, II, III)
Gold (I, II, III)
Platinum (I, II, III)
Diamond (I, II, III)
Elite.
Champion.
Unreal.

#

Crafting ranks necessitates an immense investment of effort and intellectual rigor. I immerse myself in exhaustive research, meticulous analysis, and iterative refinement to ensure each rank is both equitable and precise. My unwavering dedication compels me to continuously recalibrate and enhance the ranks, ensuring they remain both pertinent and robust.

hushed star
#

why is that such a GPT type response

graceful bronze
#

they are catching on

graceful bronze
# graceful bronze Crafting ranks necessitates an immense investment of effort and intellectual rig...

wow It sounds like you put a lot of heart and hard work into creating rankings. You dive deep into research, analyze things carefully, and keep refining your approach to make sure everything is fair and accurate. Your commitment to continuously improving the ranks shows just how dedicated you are to making sure they stay relevant and reliable. It’s impressive to see such passion for getting things right! Is there a specific area you're focusing on with these rankings?

tiny furnace
#

can we keep the same ranks but change percentiles so we get more division at the top level and less at the lower levels

graceful bronze
#

i think difference between c and d is rlly big tho

ruby swallow
#

The extremes always have heavy tails

#

S = Super
SS = Super Super
U = Ultra
X = X

elder kettle
#

I'd say below A rank even just the ability to not make as many holes is enough to decide a win

#

I'd say comparing each rank at the lower end would show some lines being blurred yet it could also be a good thing to have "too many" ranks at that point as it encourages people to keep trying. Which is important when someone is new to a game.

reef tartan
#

i expect the ranks to change based on the achievement tiers

#

maybe with - and + respectively

blazing anchor
#

S is satisfactory

reef tartan
thin geode
digital axle
graceful bronze
#

oh my gyat bro i feel old now

rose bluff
ruby swallow
#

New Ranks (joke):

X = Extremely bad
U = Underperforming
SS = Sub-satisfactory
S = Satisfactory
A = Awesome
B = Better than Awesome
C = Crazy good
D = Diao level

graceful bronze
#

Diao is incredibly good at the game due to his insane vision and his consistency. Diao can keep up 4.5 even 5 pps for such a long time especially during lst moment. And his downstack is still very fast, even if it's not as efficient as other people.

Diao has the power to burst at basically anytime he wants, and he can make use of any piece on the board.

lunar herald
ruby swallow
#

I feel like D rank is too discouraging for players. We should make the lowest rank C in season 2.

digital axle
#

i feel like we should ask the D ranks if this is the case first

ruby swallow
#

One thing is if we do this, in Season 3, we get rid of C rank since it will be the lowest rank

#

And in Season 8, everyone will be ❌ rank

elder kettle
#

Is it just me or is 90% of the conversation in here basically shitposting at this point lol

digital axle
#

i should pin this

ruby swallow
#

But actually, I think we should get rid of D rank. We should simplify and have C be the bottom quartile, B be the next, and A is the third quartile. And each rank gets subdivided into three -/0/+ equally

whole torrent
#

I’m used to E being “bad” since I play Sonic an all that: rankE is very bad

stark trench
#

I don't think that's the reason they don't use E. Some systems actually do.

#

It's just that the passing grades were given A-D and the F stands for "fail".

cerulean sigil
#

new rank idea

#

X+

#

there'll be no X- because i don't want too much division

digital axle
#

no i think we should have gnorpy rank

cerulean sigil
#

but X+ will be for like really really good peiple

digital axle
#

gnorpy rank is for stinky people

cerulean sigil
#

maybe the design can look something like

cerulean sigil
digital axle
#

Crazy

#

same day lol

pine frost
#

we did actually get a tl rank update :x+:

blazing anchor
#

Hmm... Should have an effect when you promoted

#

Like glowing light when you are promote to D-A+

#

Fliping rank and glowing light when you are promoted to S-SS

#

U-X+ are fliping and smashing to break the last rank

rustic plaza
#

Should been a ZaptorZap rank

#

With a cat icon

blazing anchor
#

X+ is just like Super X

cerulean sigil
#

(in the rhythm of SUPERHOT) SUPER X SUPER X SUPER X

pine frost
#

"super x super x super x super x" and then you start abbreviating it (regret)

somber pelican
#

For season 3, I think these would be the ranks:

FT3

  • C - top 100%
  • B - top 70%
  • A - top 45%

FT5

  • S - top 27%
  • SS - top 12%
  • SS+ - top 8.6%

FT 7

  • U - top 5%
  • U+ - top 3.2%
  • X - top 1%
  • X+ - top 0.2%
#

Provided we still stick to the letter ranks, that is

magic pewter
#

X+ and maybe x should be more than ft7

digital axle
#

seriously? if you think so this isn't the thread to suggest that idea

magic pewter
#

opps mb, didnt bother scrolling all the way up to see the OP, just thought it was about TL ranks in general

digital axle
magic pewter
#

actually . . . its in there

#

but i more or less see its more about rank names themselves

blazing anchor
#

Season 3 will coming in 2028 I guess

digital axle
#

well either way it isn't serious and i don't think any good ideas have actually came from this post

glass raptor
#

TL's matchmaking should also get updated

ruby swallow
#

I don't like U- and X-. It doesn't feel like the minus goes well with the "high rank U/X"

#

I like the current ranking system as it in. We can always add more ranks later

whole torrent
digital axle
#

🔍 looking into it

whole torrent
digital axle
#

no, XXXX rank

whole torrent
#

No sex rank

#

Yes, I do have intrusive thoughts

digital axle
#

is it even intrusive if it's the only logical conclusion

whole torrent
#

“Top 10 ranks too raunchy for TTC”

small rock
#

Tetrio chromosome ranks update

blazing anchor
#

Super X or X+

#

Mega X

#

Ultra X

#

Hyper X

#

Giga X

#

I'd like to add prefixes rank

whole torrent
#

I wonder: should rank_d and rank_dplus be combined?

#

Or any of the super low ranks?

haughty isle
#

d- rank which is only given to the worst 0.2%

blazing anchor
#

Even F rank is the lowest.

small rock
#

Not if you add g rank