#a pause button
102 messages · Page 1 of 1 (latest)
Just no - For blitz and 40L I will say is cheating as you have as much time to check the next few pieces
Well thats true
But like as @idle skiff said, for the custom games and zen
well.. yeah
bothering things for osk is applying pause thing in replay lol
including .ttr
oh wait replay is basically ttr
🤔 would just pause recording
Then it's custom game only, because you can "pause" zen just setting gravity to subzero
BUT a keybind is still needed
In what cases would you need to pause a custom game
I don't know, it's literally custom, there are ∞ possibilities
..name a few
setting gravity to subzero still doesn't pause engine
But it doesn't record a replay either?
Oh wait you were talking about stats
Yeah
They are inaccurate after that
If you want to preserve stats from gameplay, go to a custom game
would just like to add that having a pause button can be nice for menu navigation because you can have a lot more options
i have a solution on how pauses could work
lemme just check that it hasnt been said yet
yeah im safe
in tetris 99 im pretty sure if you pause it does not show you the queue or your board
and with the countdown
what i propose is when you press the pause key (esc for the purposes of this) the game fully stops and removes your ability to see the queue, hold, and potentially the board
and then once you unpause it plays a countdown of 3 2 1 and then when it starts you get the ability to see everything again
there, can we all get behind that or are there flaws in my idea?
oh, and for replays it would either just say when the game was paused or show THAT the game was paused for either as long as it was paused or just for a second or two
also, for controller compatibility, the pause button should be most commonly bound to the "start" button
like the + on the switch controller family, or for the ps4 the "menu" button
you get the gist
@idle skiff what do you think?
just started reading
nice
great idea but i don't like making pause like tetris 99 thing like you said, would prefer making board visible while paused and instantly continue after unpause
it forces player wait additional 3 seconds, and they won't like it just how zen has too long entering animation to play
and good point with replay showing 'paused', i think it will be better if we add real time(doesn't pause) which is different from ingame time(current stopwatch)
also 3 seconds is already scam
there's no point hiding board when paused
yeah, even on the switch you can just hold the capture button to record the last thirty seconds of gameplay to before you paused
that's no different on a windows/mac/linux computer
so which timer do we use for the tetra channel leaderboard?
both completely fair points that i dont have a real solution for
yeah bro brb
pauses a TL match
also you can achieve the same effect by setting gravity to 0 I guess, doing it in 40L is cheaty because you'd have time to come up with PCs etc
yeah, i had my points disproved
we don't apply pause thing in 40L and blitz
Maybe just make the pause screen cover the entire board?
Cover the entire board while it's paused, and just carry on when the player presses continue, no delay needed.
ah thats little different
in 40L and Blitz, pause is a problem
i mean uh
how do i explain
yes it allowes to cheat
this.
for example — in blitz, you can record your game and pause, find pc solve, and instantly do it and repeat
it makes "2 minutes" meaningless
stopping time when the time is an important thing
is already bad idea
hmm true
well it would be noice in custom solo games ig
Hide the pieces in the pause menu
did you read
talking about hiding is meaningless and he just said "simply just hide it" 😭
In terms of fairness, there's really only one way to solve that:
Pauses disqualify your run, much like Quaver will disqualify your run if at any point you pause, even at the beginning. Feel free to submit and share it, bit you void your ability to submit this to the leaderboards by pausing.
then what's the point of pausing
pausing is viable in long-form games like zen mode or custom games
pause online game :tr:
pausing is cheating - every osumania player ever
To continue a run you left off on and intend on finishing, but not for competitive sake. The moment you pause is the moment it no longer becomes a continuous run.
Name me a game/community that officially and community-wise recognises runs that allows pauses, isn't the speedrun nor osu! games, who is governed by different rules entirely that allows for it (and besides, pausing is even frowned upon in rhythm games, and the osu! series is no different) and runs off IGT rather than RTA, which already discredits a bunch of RTA-based speedruns
That's a hill I'm willing to die on; you shouldn't be allowed to pause in rhythm games and be able to submit your replay to a leaderboard that doesn't account for it
i can also name another good reason: people just expect the regular old "leave"/"restart"/"change volume here!" options in pause menus
i mean the instructions are pretty clear, but i've still seen people not know how to leave zen mode. in 40 lines, you can just top yourself out, but in zen mode? guess you can just topout over and over without the "chance to leave"
granted these people probably didn't end up even feeling the ESC key, but at the end of the day, when you wanna leave or retry, ESC is a good bet for pausing the game and accessing those features (not saying this replaces quick retry—but i'm sure it eases new players into midgame system actions like those)
I don't object the idea of a pause button at all, but it's the fairness aspect that has a talking point for me. It's actually a little funny to me that didn't this also get requested in the legacy channel, but worded entirely differently?
i mean it was brought up back then for sure, but people were kinda on the same page lol

i mean regardless this was already kinda set in stone a long time ago
infact there's those sound effects in the SFX atlas already 
Would love to be able to change setting via the pause menu
The scroll wheel mouse to change volume (while holding alt if not in game) is not discoverable in any way
Hi old forum
Just add pause into 40L and Blitz. BUT, when they pause, their play will not be submitted (invalid).
"What if I accidentally pressed it?"
Make a confirmation message box that says "if you pause, your run would be invalid, press [pause key] 3 more times.", "Are you really really sure you want to pause?" Press [pause key] two more times" and "If you press once more, your replay won't be submitted and your run would be invalid"
Stuff like that.
Like the earliest messages. What benefit would there be to adding pause to those 2 modes? Especially with the invalidating part. Need to be worth the time to implement
Y'know, looking at this, being able to pause in Zen (and solo Custom Games) would be great, all you have to do is press a button as opposed to hovering over a sidebar, then changing gravity, ease of access y'know.
We already have undo in Zen too so, adding pausing wouldn't change it that much at all.
Playing games for an extensive period of your life will usually teach you that menus that allow you to change game settings is usually accessed via a pause menu or in an options menu, and not while live and hovering over a portion of a screen
Just saying
Wait yeah so for example when you open the zen whatever tab just pasue the game
i agree but ever since this got added in i haven't seen many people ask how to change zen settings
in fact there's been more incidents of people changing the kick table and then asking why their kicks don't work, or why the pieces are the wrong color, or why they're spawning upside down now 
