System.ArrayTypeMismatchException: Unknown FsmArray Type: Use ArrayEditorAttribute to specify a VariableType.
at HutongGames.PlayMakerEditor.ActionEditor.EditFsmArray (UnityEngine.GUIContent label, System.Object fieldValue, System.Object[] attributes) [0x000ff] in C:\Projects\Playmaker_1.9.1\Projects\Playmaker.source.unity\Assets\PlayMaker\Editor\Classes\ActionEditor.cs:2673
at HutongGames.PlayMakerEditor.ActionEditor.GUIForFieldTypes (System.String labelText, System.Type type, System.Object fieldValue, System.Object[] attributes) [0x0057f] in C:\Projects\Playmaker_1.9.1\Projects\Playmaker.source.unity\Assets\PlayMaker\Editor\Classes\ActionEditor.cs:1097
at HutongGames.PlayMakerEditor.ActionEditor.EditField (System.Object obj, System.Reflection.FieldInfo field, System.String labelText, System.Type fieldType, System.Object fieldValue, System.Object[] attributes) [0x0000c] in C:\Projects\Playmaker_1.9.1\Projects\Playmaker.source.unity\Assets\PlayMaker\Editor\Classes\ActionEditor.cs:617
#MAIL COMPOSER SHOW ERROR
1 messages · Page 1 of 1 (latest)
I will be sending the updated package in a while
It seems to miss the type of the array
I also fixed all other scripts which have this array type missing.
I pushed a new update to asset store to address this along with few more fixes.
thanks very much, ill update my project and send feedback if necessary.
there is a script missing from your demo
main composer - add screen shot - doesnt seem to do anything ?
There is no fsm in this demo ( PlayMakerMailComposerDemo)
ShareAttachment"Sharing a zip file" doesnt appear on playmaker fsm or am i missing it?
Do you see it on DemoPanel game object?
no.. 3.7.4 : the fsm is missing.
once you click on Edit in the PlayMakerFSM, nothing is shown?
@fast mica Are you around?
Hi , no there is no fsm attached . at all, i've reinported just to be sure
i dont understand ? you cant check it on your end ?
Surprising! It's actually the same scene! Let me reupload in that case.
I exported the package again. If you confirm the fsm, I can push it to store.
the prefabs havent been updated. there is no fsm in the project if the prefabs are not updated.
@fast mica Are you around?
I exported the scene alone this time.
Just try importing the scene once
the prefabs havent been updated. there is no fsm in the project if the prefabs are not updated.
Are you sure? Fsm is a component so it doesn't need to be explicitly saved as a separate asset. It will be stored in scene asset alone.