#MAIL COMPOSER SHOW ERROR

1 messages · Page 1 of 1 (latest)

fast mica
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System.ArrayTypeMismatchException: Unknown FsmArray Type: Use ArrayEditorAttribute to specify a VariableType.
at HutongGames.PlayMakerEditor.ActionEditor.EditFsmArray (UnityEngine.GUIContent label, System.Object fieldValue, System.Object[] attributes) [0x000ff] in C:\Projects\Playmaker_1.9.1\Projects\Playmaker.source.unity\Assets\PlayMaker\Editor\Classes\ActionEditor.cs:2673
at HutongGames.PlayMakerEditor.ActionEditor.GUIForFieldTypes (System.String labelText, System.Type type, System.Object fieldValue, System.Object[] attributes) [0x0057f] in C:\Projects\Playmaker_1.9.1\Projects\Playmaker.source.unity\Assets\PlayMaker\Editor\Classes\ActionEditor.cs:1097
at HutongGames.PlayMakerEditor.ActionEditor.EditField (System.Object obj, System.Reflection.FieldInfo field, System.String labelText, System.Type fieldType, System.Object fieldValue, System.Object[] attributes) [0x0000c] in C:\Projects\Playmaker_1.9.1\Projects\Playmaker.source.unity\Assets\PlayMaker\Editor\Classes\ActionEditor.cs:617

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help please

tacit void
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I will be sending the updated package in a while

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It seems to miss the type of the array

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I also fixed all other scripts which have this array type missing.

tacit void
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I pushed a new update to asset store to address this along with few more fixes.

fast mica
fast mica
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there is a script missing from your demo

fast mica
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main composer - add screen shot - doesnt seem to do anything ?

tacit void
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You can safely delete ref game object.

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It was just added for reference.

fast mica
fast mica
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ShareAttachment"Sharing a zip file" doesnt appear on playmaker fsm or am i missing it?

tacit void
fast mica
tacit void
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once you click on Edit in the PlayMakerFSM, nothing is shown?

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@fast mica Are you around?

fast mica
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i dont understand ? you cant check it on your end ?

tacit void
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Surprising! It's actually the same scene! Let me reupload in that case.

tacit void
fast mica
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the prefabs havent been updated. there is no fsm in the project if the prefabs are not updated.

tacit void
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@fast mica Are you around?

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Just try importing the scene once

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the prefabs havent been updated. there is no fsm in the project if the prefabs are not updated.
Are you sure? Fsm is a component so it doesn't need to be explicitly saved as a separate asset. It will be stored in scene asset alone.