#link.xml modified every time I switch the platform

1 messages · Page 1 of 1 (latest)

spice stag
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Hello!
First of all - thank you for supporting this wonderful plugin. Your work is very appreciated!

I have a question. Everytime I switch the platform in Unity (for example from Android to iOS) I have modifications in link.xml file (AndroidModule gets replaced with iOSModule). This file is under version control so I need to commit or revert it every time I switch platforms, which is really annoying. Is there a fix to this?

Thanks!

late jacinth
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Anyways, personally I find it problematic too. Will add to my list 🙂

spice stag
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Ah ok, I am surprised about the results as well. Maybe the file could hold both modules? Thanks for your response!

late jacinth
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Currently, during build process, we generate this xml file and this runs for each platform.
But, iirc, we added a .gitignore inside Assets/Plugins/VoxelBusters folder to ignore link.xml file. Is it still showing for you?

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Assets/Plugins/VoxelBusters/.gitignore

link.xml
link.xml.meta
**/*Dependencies.xml
**/*Dependencies.xml.meta
spice stag
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There is no .gitignore in that folder.

late jacinth
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Ok. But its shipped with that. Please let me double check once if my internal export tools stops copying to final build.

cobalt temple
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That .gitignore also was not installed by EssentialKit in that folder for me.