#Rate My App in app native window?

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vale ravine
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Hi - I have integrated the Rate My App component into my game and trigger it using VoxelBusters.EssentialKit.Utilities.OpenAppStorePage();

Does/should this bring up an in-app window to review the game, or does it bring up the play store only? I'm not sure if it is similar to iOS in that it doesn't work correctly on a test build?

vale ravine
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Rate My App in app native window?

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I guess with this as well, I noticed it said about iOS that you can only ask so many times per year - so what would happen if, say with version updates, we did 5 updates that year, and they clicked to review each time? does the prompt know not to bother because they have already been asked too many times this year?

oak pivot
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On iOS, the limit is 3 times per year.

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Please look at below notes

  1. Store Review dialog will pause unity if displayed. So your game wont progress
  2. If quota is exhausted, nothing will be displayed and you get the callback instantly
  3. Never link review to ui but trigger it from code at right moments

This ways even if store dialog is shown or not (based on the quota) it won't affect your workflow.

vale ravine
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is it the same sort of thing with Android as well?

vale ravine
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with your 3rd point there - how does this work with the built in dialog?

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do you handle some sort of fail state for it? If that doesn't open, then take the player to the store or similar?

oak pivot
oak pivot
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Native platforms didn't provide that api access.

vale ravine
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it makes sense. What did you mean with the 3rd point there then? About not linking to UI?

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isn't that what the dialog does? even if I prompt for it on a positive activeity, it'll show the dialog, and the button may not respond?

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or does it handle it in some way?