Hi, supporter.
First, thank you for the wonderful asset.
I'm using this asset to service my game on Android and Apple.
I recently received an email from Google about "Take Immediate Action to Protect Your Games and Apps."
I updated to Unity 2023.2.22f1, and Essential Kit V3 to 3.5.0.
I'm getting a build error.
I'll attach the error as a text file.
For information, the same error occurs even when I create an empty project and add only this asset.
I'd like to know how to resolve this.
Thank you in advance for your help.
#A build error occurs.
1 messages · Page 1 of 1 (latest)
Pls share the api levels set in the player settings for android platform
I uploaded the file so you can see it in the screenshot. Minimum API Lvel : Android 7.0(API 24), Target API Level : Automatic(highest installed)
pls set Target api level from automatic high installed to 35
This doesn't work. I'm stuck in an infinite loop. Please help. I've attached the error message that appears after setting the Minimum API Level to 7.0 (API level 24) and the Target API Level to 35.
After checking the error message, I added "android.suppressUnsupportedCompileSdk=35" to gradleTemplate, but another error occurred.
I don't know how to solve this, please help.
Sure!
Please let me go through!
@subtle basalt Can we have a quick remote session to help you out?
Yes, please. I'm currently testing this by uninstalling and reinstalling Unity 2023.2.22f1. It still doesn't work properly.
How should I proceed?
Not specifically issue with the plugin but looks like a conflict with other dependencies.
If you are available we can have a remote session in 2 hrs.
Oh, sorry. I'm off work at that time. I'll be at my desk for two or three hours from now.
After that, I will have lunch and then work for another 3-4 hours in the afternoon.
Or, if we could meet at the time you mentioned yesterday, I could delay my work hours.
Current Status Update
I'm sharing the results of my testing after uninstalling and installing Unity version 2023.2.22f1. I created a blank project and ran an Android build test. The build succeeded with the minimum API Level (7.0)(API level 24) and target API Level (Automatic). The build failed with the minimum API Level (7.0)(API level 24) and target API Level (API Level 35). Even after creating a new blank project, the build continued to fail. So, I uninstalled and reinstalled Unity again...
I'll be back after lunch.
I don't know why, but it seems like there's a problem with Unity 2023.2.22f1.
Before lunch, I installed Unity 2022.3.62f2 and tested. After adding "Essential Kt V3" to an empty project, the build succeeded. Then, I added "Cross Platform Story Kit for Instagram 1.9.0" and the build failed... I'll come back after lunch to discuss this further.
Even adding "android.suppressUnsupportedCompileSdk=36" still causes a build error. Now I'm going to go get some real lunch and come back.
@subtle basalt Are you around?
Please try below solution once.
Add below in main gradle template and also make sure you call EDMU force resolve after adding below line just in the dependencies block (jst make sure patch main gradle is enabled in EDMU - it's enabled by default)
// Fix Duplicate class
implementation(platform("org.jetbrains.kotlin:kotlin-bom:1.8.0"))
Okay, I did as you suggested and it worked fine in my blank project. Now let's apply it to our main project. It's a shame it doesn't work in Unity 2023, but I'll try it in 2022 for now and come back later.
Oh, I thought the build was successful, but I'm getting an error again. I'll check and get back to you.
I've confirmed that the issue has been resolved. It's unfortunate that it doesn't work in Unity 2023, but it will work properly in the new Unity 2022 version. I'll update to Unity 2022 first. Thank you very much for your help.